"The treasure was there, heaped in staggering profusion — piles of diamonds, sapphires, rubies, turquoises, opals, emeralds; ziggurats of jade, jet and lapis lazuli; pyramids of gold wedges; teocallis of silver ingots; jewel-hilted swords in cloth-of-gold sheaths; golden helmets with colored horsehair crests, or black and scarlet plumes; silver scaled corselets; gem-crusted harness worn by warrior-kings three thousand years in their tombs; goblets carven of single jewels; skulls plated with gold, with moonstones for eyes; necklaces of human teeth set with jewels. The ivory floor was covered inches deep with gold dust that sparkled and shimmered under the crimson glow with a million scintillant lights."A staple of role playing games, video games, movies, TV, and wherever stories are told. A big room full of treasure... money, gold and jewels. Usually not organized very well, it's all just piled in together like an episode of Hoarders: Filthy Rich Edition. Often the McGuffin. Often trapped or guarded by a monstrous beast, most frequently a dragon. Often a cause of Laser-Guided Karma due to all the Death by Materialism. Sometimes The Hero might get all of it, but generally they only manage a choice piece or two, if anything. In many scenarios there will be some sort of cave-in, massive flood, or other such death trap which will inevitably chase the hero/heroes out. And since it would only take a few days or maybe a week to dig it back out, the treasure is clearly lost forever. Apparently adventurers have never heard of modern excavation equipment. Heist films live off this trope. May overlap with Pooled Funds or Dragon Hoard. See also City of Gold.
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Anime and Manga
- The Giga Banks in Coyote Ragtime Show.
- In Saint Beast, there's one in Zeus' shrine which Kira and Maya go poking around when they aren't supposed to. It's also where the Case of Hope and the dark pairings of the Saint Beasts' weapons are kept.
- Each dungeon from Magi – Labyrinth of Magic contains one of these, and a challenger must reach it in order to clear and exit the dungeon. In addition to treasure, the treasuries also contain magical items and, the most valuable item, the djinn metal vessel.
- Disney Ducks Comic Universe:
- Scrooge McDuck has the Money Bin. Notable in that while it's still as trapped and guarded as any other pile of wealth that violates Euclidean geometry, it's intentionally set aside as valuable for sentimental reasons.
- There are tons of other examples as well since Scrooge moonlights as an Adventurer Archaeologist. He's discovered massive treasure hoards such as the Seven Cities of Cibola, the Aztec gold, the collective Mesoamerican riches hidden in Panama, the treasure of the Knight Templars, and the Amazonian City of Gold. A noticeable one that the Ducks missed is the treasure collected by the Mongol hordes in Xanadu, which lies underneath Tralla La.
- Averted in a Black Hands segment of the Knights of the Dinner Table comics. The party has fought their way into the dragon's lair... which is completely empty. Except for the dragon. After the pants-wetting fear, the topic of "Where's the treasure?" comes up, and the dragon tells them, "Why would I keep all my gold in a big pile in a cave? It doesn't do any good sitting here. All my money is tied up in investments and growing interest."
- Black Moon Chronicles: When Wismerhill and his friends invade the kingdom of the living dead and defeat its lich prince, the next thing they find is his enormous treasure room, which they plunder to fund their military build-up against the empire.
- Grunnel has one of these in With Strings Attached. He invites the four to spend as much of it as they want, because "Getting it was much more interesting than having it."
- The treasure room from National Treasure.
- The pirate ship full of treasure in The Goonies.
- The treasure room in The Mummy.
- The film Mackenna's Gold had a treasure valley filled with huge gold nuggets.
- The Cave of Wonders in Aladdin. In a twist, the treasure is not what anyone goes into the cave for, and is in fact a test of greed: "Touch nothing but the lamp!" When Abu does touch a piece of the treasure, the entire cave erupts in lava and fire, melting and consuming the treasure and trying to do the same to the heroes.
- In Pirates of the Caribbean: The Curse of the Black Pearl, the pirates have amassed a huge amount of treasure in their island cave that they've horded while searching for the remaining cursed gold coins. Because the curse prevented them from feeling any pleasure, they had no reason to spend any of it (at least until they'd managed to break the curse).
- Subverted in the Richie Rich movie. The villain thinks the Rich family vault is one of these, but when he finally breaks into it he finds nothing but family photographs and other such keepsakes. The money is in the bank and other investments.
- The gold depository at Fort Knox, in Goldfinger. The look on Goldfinger's face when he sees all that gold in piles is wonderful. In the film he plans on irradiating all that gold. In the book, he really does plan on trucking it away.
- In The Count of Monte Cristo a map leads Edmund Dantes to a hidden vault on that island hiding the centuries old Roman treasure entrusted to his late mentor.
- The Hobbit: The Desolation of Smaug. Obviously overlaps with Dragon Hoard. Peter Jackson has absolutely ruined this trope for any future director by showing us the most humongous treasure vault ever seen on screen. In reality it probably contains far more gold and jewels than have ever existed on Earth.
- The story of "Aladdin" has one of these. Instead of just piled all up anyhow, it's arranged in the form of a beautiful garden... pears on a tree are really emeralds, cherries are rubies and so on. All neatly cut and polished, of course. Aladdin's been told not to touch anything, but of course he picks a few "fruits" for his mom.
- The story of "King Midas" starts with Midas cavorting in his own cave filled with all the gold he's taken from everyone else in his kingdom.
- Smaug's treasure hoard from The Hobbit. Various Elves in The Silmarillion also have treasure rooms, notably the vaults that Fëanor and later Thingol keep their Silmaril(s) in. Both end up ransacked by the end, the first by Morgoth and the second by dwarves.
- There's a huge treasure chamber in Rudyard Kipling's The Second Jungle Book containing all the gold, jewels and precious artifacts of a now-vanished dynasty. Subverted in that the only person ever to rediscover it is Mowgli, and since he was Raised by Wolves he doesn't want any of it. (Well, except for one shiny object, and that ends up causing more trouble than it's worth.)
- In Robert E. Howard's Conan the Barbarian stories, these feature in "The Tower of the Elephant", "Queen of the Black Coast", and "Black Colossus".
- The Lestranges' vault in Gringotts as seen in Harry Potter and the Deathly Hallows. Somewhat more so after the Power Trio's break-in, due to the triggering of the replicating curse.
- One of these appears in My Name Is Red. In this case, it is the personal art treasury of Sultan Murat III, containing the most beautiful objects in the Ottoman Empire. One elderly artist who visits it sees it as akin to nirvana, surrounded as he is with remnants of (what he sees as) a better era. In truth, however, the treasury is dusty and neglected, showing how little the sultan really cares.
- The Labirynth in Pharaoh holds treasure for Egypt's darkest hour. Don't try to rob it, you'll get lost and starve.
Live Action TV
- One time on The Beverly Hillbillies Granny got it into her head not to trust any banks, so she took her share of the oil money out of the bank and stuffed it in her mattress. She ended up with a very big mattress.
- Arrested Development: "Remember Michael, there's always money in the banana stand."
- In the two-part Season 9 opener of Stargate SG-1, Merlin's treasure shows up this way.
- In Season 2 of Game of Thrones, Xaro Xhoan Daxos visibly keeps a treasure room with an impregnable Valyrian door, which he keeps the key to on his person at all times. It turns out to be completely empty, and kept just for the mystique. His considerable wealth is actually on open display all over his estate.
- SCP Foundation. Played with in SCP-1888 ("Terraforming Temple"). The limestone pyramid that is SCP-1888 has a large chamber inside nicknamed the "Treasure Room". When a sapient creature (such as a human being) looks inside the chamber they see their heart's desire. However, if the object is taken outside the pyramid it decays into a black substance (SCP-1888-2) that mutates any life form it touches.
- In Medieval Madness, defeating the five knights during multiball and then shooting the left castle wall will reveal a treasure room that scores a Super Jackpot.
- Has appeared in too many Dungeons & Dragons products to name. So let's do that.
- G1 Steading of the Hill Giant Chief. The title hill giant Nosnra has two rooms filled with wealth. The Minor Treasure Room has thousands of copper, silver and electrum pieces, some copper ingots and almost a thousand gems worth only one gold piece each. The Chief's Treasure Room has tens of thousands of gold pieces, several thousand platinum pieces and many valuable gems and pieces of jewelry.
- G3 Hall of the Fire Giant King has a treasure cave. It holds tens of thousands of copper and silver pieces, thousands of electrum and gold pieces, expensive gems and jewelry and an assortment of valuable items such as ivory tusks, pieces of rare wood, bales of silk, spices and a collection of minor magic items.
- Q1 Queen of the Demonweb Pits takes place on four of the Chaotic Evil planes of the Abyss. It has a treasure chamber filled with coins made of the stuff of Chaos, 99.5% of which will vanish when the PCs return to the Prime Material Plane.
- I6 Ravenloft. Strahd's castle has a Treasury Room that contains 15,750 gold pieces worth of coins, 11,500 gold pieces worth of gems and jewels and 4 magical weapons: a +2 sword and three +3 maces.
- L1 The Secret of Bone Hill. The treasure room in the baron's castle holds 2,565 gold pieces worth of coins, 4,150 gold pieces worth of gems, and a Ring of Djinni Summoning in a lead-lined compartment.
- N1 Tomb of the Lizard King. Sakatha's lair has multiple different treasure rooms.
- The magic-user Gormundel (who works for Sakatha) has his own treasure room. It has an invisible chest that contains 500 gold pieces, 500 platinum pieces, 3,500 silver pieces and Gormundel's spell book.
- The brigands who serve Sakatha keep their treasure in a room guarded by a shambling mound monster. The treasure consists of 24,000+ gold pieces worth of coins, 54,000 gold pieces worth of jewelry, a potion of speed and a spell scroll with a Web spell on it.
- The evil temple's treasury room contains 15,000 gold pieces worth of coins and two ivory scroll cases (worth 500 gold pieces each) containing a cursed scroll and a Scroll of Protection from Demons.
- Sakatha's own treasure room holds 23.000 gold pieces worth of coins, a collection of useful magic items (including a Ring of Wishes) and Sakatha's book of magic spells.
- U2 Danger at Dunwater. The lizard man lair has a treasure room containing 8,000 silver pieces, 2,000 electrum pieces and three pieces of valuable jewelry.
- Dungeon magazine
- Issue #18 adventure "Chadranther's Bane". The treasure room in Chadranther's lair has 1,850 gold pieces worth of coins, two bales of silk, 10 bear pelts, 2 ancient red dragon skulls, 50 glazed earthenware plates, a 5 foot square cracked mirror and 6 large clay jugs, each containing pepper.
- Issue #38 adventure "Things That Go Bump in the Night". The hobgoblins' treasure is kept in a small cavern. It consists of 575-700 gold pieces worth of coins, 50-1000 gold pieces worth of gems, 150-900 gold pieces worth of jewelry, a Necklace of Strangulation and a Potion of Frost Giant Strength.
- Issue #41 adventure "Mammoth Problems". The ogre magi keep their loot in three chests in a treasure chamber. The treasure is 11,430 gold pieces worth of coins, 4,500 gold pieces worth of gems, 15,000 gold pieces worth of precious items, 4 potions and a Robe of Blending.
- Issue #41 Greyhawk adventure "Hopeful Dawn". The Mitrik Thieves' Guild headquarters has a vault which contains all of its treasure. The vault contains 927 gold pieces worth of coins, silverware worth 31-620 gold pieces, 490-940 gold pieces worth of jewelry, 330-530 gold pieces worth of gems, 200 gold pieces worth of spices, jeweled combat items worth 375 gold pieces, a Sword of the Planes and a painting worth 10,000 gold pieces.
- Issue #44 Dark Sun adventure "Raiders of the Chanth". The Chanth's treasury has a variety of Athasian coins, some jewelry, three priest spell scrolls, four potion fruits and a Ring of Protection +1.
- Issue #45 adventure "Prism Keep". The villain Irinia's treasury is adjacent to her personal chambers. It contains 3,450 gold pieces worth of coins, 1,040 gold pieces worth of gems, a spell scroll with two spells on it and eight Potions of Flying.
- Issue #46 adventure "Goblin Fever". The temple of the Cult of the Phoenix has a treasury that holds a mixed collection of gold and silver items and a wealth of jewelry, worth 10,000 gold pieces altogether. It also has 3,000 gold pieces worth of coins, 650 gold pieces worth of precious items, a scroll of priest spells, three potions, a Ring of Protection +1, a Wand of Magic Detection and 25 vials of holy water.
- Issue #48 Forgotten Realms adventure "The Oracle at Sumbar". The Treasury Chamber in the Underwater Grotto has the treasure of the dead pirate Immurk. It includes the lost coronation crown of the Cormyrian king Palaghard I (worth 75,000 gold pieces), 2,500 platinum pieces, 6,000 gold pieces worth of gems and five pieces of jewelry worth 4,050 gold pieces. Magic items in the treasure are a Ring of Water Elemental Command, a Cloak of the Manta Ray, a Short Sword +1/+3 vs. marine creatures and two magical powders.
- Issue #49 adventure "North of Narborel". The treasure chamber in the pirate's island contains 7,700 gold pieces worth of coral, 8,000 gold pieces worth of pearls, 3065 gold pieces worth of coins, two gold urns and a large silver bell worth 1,150 gold pieces altogether. The nearby hoard of the pirate's pet dragon turtle is worth around 4,000 gold pieces.
- Issue #49 adventure "Castle of the Blind Sun". The treasure room of the title castle holds a plethora of magical treasure: a Ring of Three Wishes, a Dagger +1, a Ring of Earth Elemental Command, Bracers of Defense AC 3, a pouch of Dust of Illusion, a Figurine of Wondrous Power, eight arrows +3, six crossbow bolts +2, a Gem of Seeing, a Horn of Valor, a Field Pavilion, a dwarven two-handed axe +2 and three Healing Bandages. Monetary treasure consists of 74,000 gold pieces worth of coins and 28,000 gold pieces worth of gems.
- Issue #50 adventure "Felkovic's Cat". Baron von Kharkov's treasure room includes 11,500 gold pieces worth of coins, 8,850 gold pieces worth of jewelry, 11,700 gold pieces worth of gems, three potions, a shield +1, a spear +1, a Ring of Free Action and a Wand of Fire.
- Judges Guild
- The Dungeoneer magazine #12, adventure "The Temple of the Eye of Lusan". The temple has two treasure rooms, one fake and one real. The fake one has a chest filled with 3,000 gold pieces and is guarded by two wax golems wielding +1 swords. The real one has 6,000 copper pieces, 42,000 silver pieces, 30,000 gold pieces, 300 mithral pieces, 66 gems, 40 jewels and some valuable magic items.
- The Dungeoneer magazine #16, adventure "The Lair of Krepache the Leper". Krepache's treasure room has 6,000-60,000 gold pieces, 20,000-24,000 silver pieces, 42,000-840,000 copper pieces, a case of gems, a Staff of the Priest Kings and assorted boxes of furs and other goods.
- The Judges Guild Journal #19, adventure "The Dungeon Vlademor". Vlademor's treasure room has 15,000 gold pieces worth of gold bars and a Necklace of Missiles which is listed as being worth 50 gold pieces (it is actually worth far more).
- Druids of Doom. The treasure room in the Druids' Keep has items useful to druids that are worth around 3,000 gold pieces. They include a carved ivory box filled with pearls, a variety of seeds, a black onyx box filled with coral and two exotic plants.
- City State of the Invincible Overlord, "Revised Guide to the City State". The treasury room of the Hell-Bridge Temple is secured by a triple-locked iron door. The mundane part of the treasure consists of 11,465 gold pieces worth of coins, 16 pieces of jewelry, 32 gems, a map to the Treasure Room of the main temple of Thoth, two walkie-talkies (with instructions) and a gold helm worth 3200 gold pieces. The treasure's magic items are a +2 sword with a golden scabbard, an Elven Cloak, a Necklace of Prayer Beads, a potion of Polymorph Self, and a Wand of Illusion.
- Operation Ogre. The wizardess Lolath's Secret Treasure Room holds three chests. They contain 14,500 gold pieces in coins, nine gems worth 23,100 gold pieces, 35,100 gold pieces worth of jewelry, a +3 Cloak of Protection, a Manual of Golems, a scroll of three spells, a Wand of Power, a Ring of Electrical Resistance and a +3 dagger.
- Every single dragon in D&D has a treasure hoard. It serves as, including but not limited to:
- A bed (Dragon hide is sufficiently thick that a pile of gold feels like a feather mattress would to us).
- A status symbol (bigger and richer hoards = more important dragon).
- An emergency food source (Dragons can eat anything).
- A place to hold various items to trade with other dragons (rarely) or deal with pesky adventurers (more often).
- Shadowrun adventure "Survival of the Fittest" has a treasure room in a dragon's lair.
- The boardgame Dungeon, which was based off of Dungeons & Dragons, featured a dragon guarding a treasure hoard on its box art.
- Central Casting: Dungeons is a generic supplement that assists a game master in building a dungeon for PCs to adventure in. One of the areas it can create is a standard treasure room filled with valuable furs, precious metals and gems, jewelry, ornamental weapons and fine art.
- Middle-earth Role Playing supplement Calenhad: A Beacon of Gondor. The beacon tower of Calenhad in Gondor has an Upper Treasury room. It's filled with gold and mithril coins, various rare and valuable goods and the Tower Captain's collection of magic items, including two magical swords and a pair of magical boots.
- Midkemia Press' Heart of the Sunken Lands. There are four separate treasure rooms in the fortifications of the People of the Pit. The first has 100 Helden gems, 2,840 gold pieces (gp) and 2,000 silver pieces (sp). The second has 5,000 gp, 6,000 sp, 45 pieces of jewelry with a total value of 7,540 gp and 335 Helden gems. The third is secret and is protected by a Pit Trap. It has two large gem-studded candelabras worth 1,000 gp each, 40 Helden gems, 2,000 gp, a pile of tapestries worth 1,000 gp (one of which is a Carpet of Flying), and a spell scroll with an Invisibility spell on it. The fourth has 422 Helden gems of various sizes.
- On Cortez's ship in Paper Mario: The Thousand-Year Door, where you find a Crystal Star.
- The entire of level IX in Super Castlevania IV is a treasure room. At one point you have to swim through quicksand-like pools of coins.
- In both Overlord games, the player has a place in their tower to store their hoard that gets larger as the player acquires more loot during his adventures.
- Donkey Kong's banana hoard in Donkey Kong Country is a cave filled with mountains of bananas.
- The bank vault in V-world in Caprica is like this, one of the only virtual effects in an otherwise real-life game.
- In the Dungeon Keeper games, your filthy lucre has to be stored in a Treasure Room or your limited-capacity Dungeon Heart for it to count as yours; anything else is left lying on the ground and is fair game for any monster who wanders by.
- The fortress King Graham finds in the desert in King's Quest V. And the Sharkee hoard he comes across in AGD Interactive's Fan Remake of King's Quest II
- The Castle of the Crown treasure room his son Alexander finds in the long path of King's Quest VI. It's where Alhazred is storing the other islands' treasures after stealing them himself and then making sure the thefts were blamed on other islands to keep then infighting and unable to challenge him.
- Luigi's Mansion has one in the very back of the Gallery. It's also where the Final Boss's picture goes once they're beaten.
- Hidden vaults on some levels filled with gold.
- David's Treasure Zoo, treasure rooms filled with gold and monsters.
- Fort Ludios, with gold, jewels, and more gold. Well-guarded.
- The Castle, with jewels, equipment, and a wand of wishing. Well-guarded.
- The Ultima series always had one in Lord British's castle behind a flimsy secret entrance.
- Shows up as a Bonus Level in Gauntlet and its derivatives.
- Sly 3: Honor Among Thieves has this as the family legacy of the Cooper family, and Big Bad Doctor M's target. Sly himself on occasion has found himself in these, too (not counting when just smashing up the architecture pays for itself, of course).
- The player, being the king, will apparently have one of these in Fable III. Also, the player will reportedly be able to rub the coins on him/herself.
- Banjo-Tooie has the Treasure Chamber in Mayahem Temple, which is filled with piles of gold. You can't take any of it, though.
- In the Soul Series, Voldo guards his dead master Vercci's Money Pit. In each subsequent installment, the Pit seems to have increased in size and grandeur from a small, dirty room to being roughly the size of the Batcave, complete with its own port. Since from the earliest games the Money Pit was supposedly an entire island, we seem to be seeing more of that island with each game. Oh, and under no circumstances should you try to rob the Money Pit.
- The final room in Dragon's Lair.
- During a trial to retrieve the MacGuffin in Quest for Glory II, the player comes across a room like this. It's a trap, of course: trying to take any of the treasure kills you.
- Quest for Yrolg has one, dragon included.
- In the Rainbird Text Adventure Legend of the Sword, you encounter such a room. If you examine the treasure, you're told that although everything else in the room is caked in dust, the treasure is spotless. If this doesn't clue you in that something is amiss and you go ahead and try to take it, the treasure is revealed to be an illusion which promptly disappears, the door slams shut and the game becomes unwinnable.
- The room in the centre of Vileshark HQ in Eden Eternal is a stereotypical treasure room, although it's inaccessible.
- The Mayor's Dream is a Treasure Dungeon; the surface you walk on for one half of the dungeon is nothing but treasure. You can't pick it up, though.
- Fallout: New Vegas has a classic example in the Dead Money DLC, which is a Whole Plot Reference to The Treasure of the Sierra Madre. The villain has you and three other saps fitted with explosive collars and forced to open the way to a vault far below a casino. He's actually after most of the Lost Technology inside, not the money, but the trope is still played straight, as also inside the vault are thirty-seven bars of pure gold ... which altogether weigh far more than your character could possibly carry. You can grab a few, but the only way to escape with your head attached is to trick the villain into entering, trap him inside, and run like hell before the collar explodes.
- Unless, of course, you use one of the many exploits that have been discovered to allow you to carry them all.
- Myst subverts this trope in a few places, in that you can't take any treasure with you. In the original game behind Sirrus' Throne on the Mechanical Age, is a secret chamber with several chests containing gold and silver bullion, coins, and one holding a red page. There's also a generous stock of wine. The place is also quite clean compared to other vaults.
- Guildmaster Kadish's vault in Uru'' plays this trope straight, and it's packed wall to wall with treasure.
- But sometime in the future, it'll be emptied.
- Guildmaster Kadish's vault in Uru'' plays this trope straight, and it's packed wall to wall with treasure.
- Gage Blackwood uncovers one underneath Chateau Guaillard in The Journeyman Project 2: Buried In Time. Aside from collecting a few gold coins, his objective there is to find King Richard I's sword which Agent 3 tampered with by replacing its original jewel with a 4-carat diamond from her future time period.
- The central vault in Alida The Enigmatic Giant, where the eponymous rock band stashed their collected global wealth. Inside, a lot of the money is mostly stacked up or packed into smaller safes. This doesn't count the other vaults on the island, though, as those are empty save for a chair, table, and a clue relevant to the owner's segment of the guitar. The plot gets kicked off by the band's manager, Kivas, trying to find a way to get into the main vault to take all the money for himself. If you do everything right, you can both free Arin from his own vault, and lock Kivas inside the main one, at least for long enough until the police catch him.
- Back before the fortress economy was Dummied Out of Dwarf Fortress, the easiest way to deal with some of its foibles was to mint a huge stockpile of gold, silver and copper coins and keep them locked in a vault buried deep within the fortress where nobody could access them. You can still do this if you really want to, but the only purpose it serves is roleplay and/or Rule of Cool.
- Diablo III features many treasure rooms for some side quests, but none stand out so deeply and rewardingly as Greed's Domain, a 2.0 patch feature that has a 1% chance of spawning from any dead Treasure Goblin or crafted from the sacrifice of the super-legendary Puzzle Ring. This super-reward is filled with heaps of actual treasure that you can hit for fortunes of gold each, with a few treasure goblins in between. It even comes with a boss who uses Cast from Money attacks that spawn Treasure Goblins and exploding AND is smashed to death by a super-chest that always spawns 2+ legendaries!
- The Legend of Zelda has dungeons with hidden rooms that contain a cache of rupees.
- In Fable 3, you can build up a large pile of gold in your pocket dimension base. Depending on how much money you currently have, the pile grows larger and larger. And shrinks as you spend money. There's even a sort of mini quest in the room involving a chest on the floor and a key opening the chest near the ceiling. To open the chest, you have to make a large fortune of money, enough to fill the room up (and cover the chest) to grab the key. Then you have to spend it all to make the chest accessible again.
- In Big Fun in Furbyland, the minigame In the Clouds has floating, gem-encrusted Portal Doors that teleport the flying Furby in a pocket dimension filled to the brim with gems and jewels for it to collect.
- Spyro the Dragon
- Gnasty's Loot from Spyro the Dragon is a world that the player can unlock after finding 100% of the gems, trapped dragons and stolen dragon eggs throughout the game, and is essentially a world that acted as the vault for the rest of Gnasty's fortune of gems. The centerpiece of this final level is a huge mountainside with factories and castle-like buildings built within. Inside the mountain is a tunnel with a river lava inside.
- The Super Bonus Round from Spyro: Year of the Dragon is the last realm found in the game, unlocking by finding all of the dragon eggs and gems throughout the rest of the game, and is the vault where the Sorceress kept her treasure horde. The realm is atop a snowy-peak with toxic, purple sludge pools and small towers. The realm is overrun with thieves that have broken into the world with the Sorceress defeated, as well as a super flight power-up, a race-track and the Sorceress herself, having survived her first battle with Spyro and is ready to face him one more time.
- On the chapter 6 cover, Sunny O'Reilly from The Overture sits in a huge money room full of gold and treasure.
- Vriska Serket of Homestuck has several loot strongholds, filled with plunder from years of extreme roleplaying as a PETTICOAT SEAGRIFT. Yeah!!!!!!!!.
- Captain SNES: The Game Masta has the Treasure Room of Destiny, where Cecil stored his entire inventory after ascending to the throne. It's all in chests, but it still has millions of gill, and several dozen of the same legendary sword.
- Baalah, the demon princess heroine of Pawn, was summoned to guard one of these. In a subversion, the outrageous cost of making the multi-miles deep dungeon, filling it with traps / spells / undead / etc, and summoning a demon princess to guard the actual room at the bottom bankrupted the kingdom, leaving the dungeon a huge deathtrap that guarded... nothing. Except for Baalah, something Ayanah (the other main character) realized.
- In Doodze, they set out in search — and lo and behold.
- In Tales of the Questor, Quentyn wished for everything the fae lord took unjustly be given to the duke. That, it turned out, included many things he had not taken from the duchy. It looks like a dragon's hoard.
- In Cucumber Quest, Saturday accumulated one. Despite Almond's enthusiasm, Cucumber realizes it's stolen goods.
- The treasure hoard of a den of thieves in the Bugs Bunny short "Ali Baba Bunny" is kept in part of a large cave.
- Montana Max's vault in Tiny Toon Adventures.
- In Princess Gwenevere and the Jewel Riders, there's the Jewel Keep room in the Crystal Palace, where all the recovered magical Crown Jewels are "safely" kept (Kale gets there quite easily at the end of the first season).
- Scrooge's money bin in DuckTales (see the Comic Books example above) as well as the many other treasure hoards he finds on his adventures. Oddly, Scrooge almost never gets to keep these treasures after he finds them, even though it wouldn't threaten the status quo in any meaningful way.
- The Herculoids episode "The Raider Apes" has a cave filled with bags of gold coins in the villager's cave system.
- In Wakfu, Ruel holds one deep within his Bag of Holding.
- In My Little Pony: Friendship Is Magic, the two adult dragons seen in the series live in caves filled with huge piles of gems. Given that in this universe, dragons eat gemstones, this is actually sensible on their part, although the implication that they sleep on the piles is rather less so.
- Adventure Time. The first room you enter in Finn and Jake's Treehouse of Fun is full of piles of gold and jewels that the pair have collected in their adventures. Amusingly it's just sort of background filler, except for one episode where Princess Bubblegum breaks in to collect taxes from it. Later it's shown that several rooms in the tree house are filled with treasure. Later in one episode the treasure hoard has grown so much that the Treehouse will collapse because of it, so they decide to spend it all, and just start from scratch.
- The Disney short, The Golden Touch, being the story of Midas, naturally has a treasure room filled with gold.
- Cyril Sneer's gold vault in his mantion in The Raccoons, very similar to 'DuckTales'' Scrooge's.
- The Adventures of Puss in Boots has the lost city of San Lorenzo, and it's treasure vault, filled with all sorts of treasure, nearly all of it magical in nature. The Grotto of Riches can also give the San Lorenzo vaults a run for its money, as it is filled with just as many treasures, all collected by a single lamb.
- Fort Knox in the United States holds, among other things, 4,578 metric tons of gold in one of its buildings.
- London, Zurich, and Hong Kong also have massive stores of gold but the exact amount is less certain than Fort Knox. Though the Federal Reserve Bank of New York actually holds a larger reserve, but for numerous clients.
- The treasure of the pharaoh Tutankhamun (AKA King Tut), found in his tomb in the Valley of the Kings.
- Schatzkammer, German for "treasury or treasure chamber", which hold treasures and are usually located in royal locations, although other locations can have them.