Howard: Aah, gold's a devilish sort of thing, anyway. You start out, you tell yourself you'll be satisfied with 25,000 handsome smackers worth of it. "So help me, Lord, and cross my heart." Fine resolution. After months of sweatin' yourself dizzy, and growin' short on provisions, and findin' nothin', you finally come down to 15,000, then ten. Finally, you say, "Lord, let me just find $5,000 worth and I'll never ask for anythin' more the rest of my life.
Flophouse Bum: $5,000 is a lot of money.
Howard: Yeah, here in this joint it seems like a lot. But I tell you, if you was to make a real strike, you couldn't be dragged away. Not even the threat of miserable death would keep you from trying to add 10,000 more. Ten, you'd want to get twenty-five; twenty-five you'd want to get fifty; fifty, a hundred. Like roulette. One more turn, you know. Always one more.The Treasure of the Sierra Madre
is a 1948 film directed and written by John Huston
, starring his father Walter Huston
and Humphrey Bogart
, and adapted from a 1927 novel by B. Traven. Father and son both won Oscars
for their achievements in the film, which was also nominated for Best Picture.
A trio of gringos in Mexico; Fred Dobbs, Bob Curtin and Howard the prospector, decide to search for gold in the eponymous mountain range. At first, the adventure seems simple enough; in fact, they even find their gold. What they didn't count on might just be the greatest obstacle of all: themselves.
This film features examples of:
- Alas, Poor Villain: Dobbs wanders off alone (with the gold) and gets caught by the Mexican bandits from earlier, who ultimately kill him with a machete. You almost feel sorry for him. Almost.
- All That Glitters
- Bandito: The fake Federales who deliver the film's most famous line.
- Bittersweet Ending: Dobbs' insanity catches up with him, he dies, and the treasure is lost; rendering 10 months of Curtin and Howard's lives a waste. But Howard gets a nice position as a medicine man, and Curtin may yet get his dream of a nice peach farm.
- Bottomless Magazines: A nice aversion. In every major action scene, we see both the heroes and villains reloading constantly.
- Chekhov's Gun: The burros the group rent. Or rather, their branding marks. The bandits who kill Dobbs are caught when someone recognizes the mark.
- Cool Old Guy: Howard. Face it, without him, Dobbs and Curtin would not have lasted more than a week (Howard himself points this out). Being the only one who can identify Fool's Gold and speak Spanish certainly helps.
- Creator Cameo: That's John Huston as the white-suited man Dobbs keeps accosting for a handout in Tampico.
- Death by Materialism: Dobbs.
- Evil Laugh: Dobbs develops an unsettling one as he gets crazier.
- Fedora of Asskicking: Dobbs wears one.
- Foreshadowing: Howard's little spiel about partners in a gold claim going crazy with greed and turning on each other is a neat summary of what happens.
- Also, early on they are hit by a "Norther", which Howard explains are high-speed winds that blow across the land from the north. At the end, they are hit by another which blows the gold dust away before they make it to the ruins.
- Howard mentioning that Dobbs and Curtin wouldn't last very long without him. The moment Howard's gone, Dobbs and Curtin start feuding, and nearly kill each other several times, which ultimately culminates in Dobbs leaving Curtin for dead. Then Dobbs is on his own and gets whacked by the Mexican bandits.
- The Friend Nobody Likes: Cody is treated as the odd man out when he approaches the group with the intention of joining them. Which leads to the decision to kill him.
- From Nobody to Nightmare: Dobbs starts off as nothing more than a beggar; by the third act, he's ready to kill someone if it means preserving his share of the gold.
- Gold Fever: A driving force in the plot. Howard seems mostly immune to it, remaining rational throughout, but Dobbs and Curtin both succumb to the disease. Dobbs is the only one who turns to killing to make sure he comes out on top, however.
- Happy Dance: Courtesy of Howard, when they find the gold vein.
- Hat Damage: Dobbs fires a warning shot right into the bandito leader's hat.
- The Heavy: Dobbs winds up becoming the main threat (aside from the Mexican bandits).
- Jerkass / Jerk with a Heart of Jerk: Dobbs evolves into one when the lust of gold comes into play.
- Lack of Empathy: Dobbs, oh so very much.
- Laser-Guided Karma: Dobbs certainly gets his when the "Federales" he had been bad-mouthing earlier turn up.
- The Load: Dobbs and Curtin start off as this, in comparison to the far more experienced Howard.
- Magnificent Moustaches of Mexico: The fake Federales exemplify this.
- The Millstone: Dobbs is a rare dramatic version, being responsible for everything that isn't caused by Gold Hat and his bandits.
- Nice Hat: Gold Hat insists on putting his hat back on before being executed.
- No-Holds-Barred Beatdown: Dobbs and Curtin give the foreman of their work crew one of these after he cheats them out of their pay.
- Off with His Head!: Although we don't see it, it's strongly implied (and has been confirmed by the director) that Dobbs is decapitated.
- Pet the Dog: Whether you find the protagonists sympathetic or not: fixing the mountain when they leave, burying Cody's body, and informing his widow of her husband's death.
- Prospector: All three main characters, but Howard in particular exemplifies the "old and grizzled" stereotype of the trope.
- The character of Stinky Pete in Toy Story 2 is a direct parody of Howard.
- Protagonist Journey to Villain: Dobbs, who starts off as the main character of the story, but our allegiance gradually switches to his comrades when he goes off the deep end.
- Sanity Slippage: Dobbs. Howard mentions it happening to his comrades before.
- Sound-Only Death: A few: Gold Hat, Dobbs, banditos, Bob (although he doesn't get killed).
- Third-Person Person: Dobbs starts to do this when he grows more unhinged.
- Token Evil Teammate: Dobbs gradually grows into this role in the group as The Cynic viewpoint, where it gets so bad that he generates most of the conflict in the story because of his opportunity to become somebody. The only time his cynicism helped the mining group was running off the bandits the first time. Other than that, well...
- Token Good Teammate: Howard, being the only one who doesn't consider killing his comrades. Admittedly, he does kill off a few bandits (but that was purely in self-defense), and the only voluntary killing he comes close to doing is shooting Cody (which in turn was a result of being overruled in the decision by Dobbs and Curtin). Noticeably, when Cody is given a chance to prove himself by keeping an eye on the fake Federales, Howard is all for letting him live, though, which shows he was relieved to not have to kill him.
- Ungrateful Bastard: Even getting rescued from a mine collapse and then a Gila monster doesn't make Dobbs any less suspicious of his partners.
- Villain Protagonist: It will surprise nobody who pays attention for the first ten minutes to know that Dobbs turns out this way. From blowing off helping a child to panhandling specifically to rich people, the only reason Dobbs got anywhere is one good impression to Howard and Curtin.
- What You Are in the Dark: The mine caves in on Dobbs. Curtin calls out to him, then has second thoughts and turns around, leaving Dobbs to die. Then, after a moment's hesitation, he turns around again and digs Dobbs out.
- Worthless Yellow Rocks: The bandits who kill Dobbs steal his gold, but mistake it for sand and dump it off; it gets blown away by a windstorm.