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"I did not rob a bank; if I had robbed a bank, everything would have been great... I tried to rob a bank is what happened, and they got me... I misspelled a note."
When it comes to committing crime, unfortunately, not everyone is an expert... or even a professional. A good caper usually takes the talent and skill of the likes of a Classy Cat Burglar or even a Phantom Thief to pull off, and you either have a good knack for it or you don't. Those that don't have a knack for anything on that scale may think smaller, plan a less rewarding crime with fewer risks involved, and some people fail even at that.
This trope is for those who fail even at that.
People in general are never really the brightest of folks in the first place, but there's something about Stupid Crooks that always distinguishes them from the rest of the pack. Naturally, the very fact that they seek to commit acts of crime doesn't win them any favors or admiration from anyone, but the fact that they can't even succeed at it doesn't do them any good, either. Knowing that, the escapades involving this type of criminal usually amount to one of the greatest forms of Comedic Sociopathy one can find anywhere.
When a Jerkass fails at something, it's funny. When a Jerkass is also an idiot, it's still funny... but only more so.
Most commonly, Stupid Crooks are low-level burglars and petty thieves; other times, they may be people who don't even have criminal records or have never committed a crime before but are suddenly tempted to commit one for fast cash or some other small reward. No matter what though, these guys always get everything wrong. They use Paper Thin Disguises (that don't work), they rob a store that they visit daily where all the employees know them, they use their real names to communicate with each other, they do all three of those things at once and more! Stupidity has no limits, and that has never been truer than in instances involving Stupid Crooks.
On most occasions, Failure Is the Only Option with the crook(s) either bungling a job that has low-risk and is extremely petty (like taking candy from a baby) or one that comes with greater risk in a criminal field that they have no experience with. Stupid Crooks always get caught by the cops (even when Police Are Useless for anything else) or otherwise end up having a price to pay for their idiocy. In either conclusion, Amusing Injuries are very likely to occur.
The few times when a crook manages to get away with anything, the matter usually comes down to a Contrived Coincidence or two and a hefty dose of subversion that allows the crook to slip by when everyone else is preoccupied with a much larger mess that was made, especially true if the character isn't actually after any plot-crucial MacGuffins and the character only serves to advance other circumstances of a story; in the very rare event that a Stupid Crook does get away with a plot-crucial MacGuffin by the end of the story, expect this to feel like a Shocking Swerve.
Often leads to Mugging the Monster and Bullying a Dragon. Weapon For Intimidation can show up in a subverted fashion, where brandishing an unusable weapon (i.e. an unloaded gun) draws aggro from people who can fight back with greater force. For one reason or another, such characters are usually Too Dumb to Live.
See Also: Cut Lex Luthor a Check, when someone with a habit for committing crime could actually achieve fortune and success through more sincere and legal means. The supporting characters in a Terrible Trio can commonly evoke this trope.
Is not related to Stupid Evil.
Note: Please don't add any Real Life examples. A list like that would be way too long and wouldn't be fair to the places on the web that DO list these (which can also be found here, below).
Examples
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Comics
- "Rocket Scientist" in Detective Comics #704. The story details the career of one of Gotham City's most incompetent crooks. His actions included once disguising himself by painting his face red (following an earlier mishap due to his choice of masks) only to collapse because the paint was toxic.
- Judge Dredd
- "The Forever Crimes", wherein a crook tries to escape from Dredd by making his way down a laundry chute, but it's actually a garbage disposal.
- One group of criminals once tried to break into a room at Rowdy Yates Block that was marked off as a RESTRICTED AREA, reasoning that something really important and valuable had to be inside. The reason why it's a restricted area: It's Judge Dredd's apartment.
- Another example similar to the one in Dredd (immediately above) can be found in a Future Shock from 2000 AD which featured two would-be art thieves with the "experienced" one teaching the novice that whatever paintings are the most heavily guarded are, logically, the most valuable ones. They get really greedy when they see one that's immensely guarded and it turns out that that painting is a living entity that eats whatever comes near it; the security measures were supposed to keep the painting away from people -- not the other way around.
- Sin City rarely has comic relief but when it does, it usually comes in the form of Shlubb and Klump who are bumbling criminals who do "dirty jobs" for the mob. A lot of their humor comes from their dialogue which inspired the trope Delusions of Eloquence.
- The year-long Batman: No Man's Land story arc had a series of interludes focusing on a character named "The Punk", who tried to steal supplies with an empty gun when EVERYONE knew that nobody had any ammo and his gun had to be empty. The last interlude was titled "The Punk and The Stranger", where The Punk tried to rob The Joker with his empty gun after failing many robberies because everyone knew he had an empty gun. Three guesses on why this was the last "The Punk" story.
Film
Literature
- The two robbers in The Apple Dumpling Gang who are after the gold the children found certainly count, later turned into a movie, starring Don Knotts and Tim Conway as the robbers.
- The kidnappers in O. Henry's short story "The Ransom of Red Chief". They're dumb enough to kidnap an obviously evil child, and he's such a terror that they end up having to pay his father to take him back.
- Discworld has a number of examples, like Done-It-Duncan from Men at Arms, an incompetent cut-purse who will confess to anything (including stealing fire from the gods) if it means he can spend a night in the cells instead of out on the streets. The unlicensed crooks from Feet of Clay are an even better example; at one point they try to rob a bar full of watchmen, and then they try to take one of the officers (Sergeant Angua) hostage.
- Played with in Interesting Times, when Rincewind becomes the object of a Thieves' Guild instructor's lecture on mugging techniques. The bumbling students can't even bop Rincewind on the head to their teacher's satisfaction, despite several tries and repeated demonstrations of the proper technique.
Live-Action TV
New Media
Video Games
- Fallout 3 has Mel, an ineffective would-be mugger that the player character can find in a random encounter. He demands that the player give all his/her money to him in a very unassertive tone, stammers, and otherwise shows himself to be nothing short of pathetic. If the player has a high enough Perception skill, he can notice that Mel's gun isn't even loaded. If engaged in combat, Mel is a totally unarmed pushover.
- Fallout: New Vegas gives us the Freeside Thugs, they seemingly do not understand the stupidity of luring someone in Power Armor and carrying a Machine Gun into a "trap" they set, when all they have are pool cues and meat cleavers.
- There are also Vicky and Vance, a pre-war petty-crime duo styling themselves as Bonny and Clyde-like duo, except not nearly as competent or famous (at least before their deaths, when they drove through a completely unrelated shootout). And then there are Pauline and Sammy, two extremely small-time crooks styling themselves after Vicky and Vance (thus copying two copies) who want to gain infamy by robbing all the casinos on The Strip. With Vance's never-fired gun. Against all of The Strip's combined security.
Web Comics
- The Good Crook: Jackie always had aspirations of being a gangster. His first (and only) attempted robbery involves him threatening a diner with a gun, then changing his mind mere seconds later. He proceeds to apologize and try to explain himself, at which point an over-eager police officer tackles and arrests him.
Western Animation
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