Video Game: Sly 3: Honor Among Thieves
Bentley: Alright, itís the crime of the century and "The Ball's" in motion!
The third game in the Sly Cooper
series from 2005, and the first where Carmelita Fox
is playable. Set shortly after the events of Band of Thieves
, Sly has learned of the Cooper Vault, a gigantic store of the wealth that his family has accumulated over the years. He must find a way, however, to defeat Doctor M, who has taken over the island where it is located to try to break into it, with many failed attempts. Sly must regroup his old gang and recruit new members in order to succeed at reclaiming his family's history, all while still on the run from Carmelita.
This game has the examples of:
- And Now For Something Completely Different: Ship battles are quite different from the standard sneaking around you'd do.
- Artistic License- Geography / Physics: It would be pretty much impossible for Murray's van (frozen in a block of ice) to float from Canada, out to sea to China, then upriver into the Kunlun Mountains, especially in less than a year.
- Australian geography is also inaccurate, as both Uluru (referred to as Ayers Rock in-game) and Wave Rock are in Yuendumu, Northern Territory. In reality, Uluru is by the South Australian border, over 600km away from Yuendumu, while Wave Rock is near Hyden, Western Australia, which is nearly 300km away from Perth.
- Badass Grandpa: Octavio. He might be old, but he's still fast and strong enough to go toe-to-toe with Murray.
- Faster, even! He needs to be lured into tar before Murray can properly lay the smackdown.
- The Battle Didn't Count: General Tsao may be the main antagonist of "A Cold Alliance", but the boss battle with him takes place in the middle of the chapter rather than in the end like with the other villains before and after.
- Battle in the Center of the Mind: Sly has to battle the Panda King within the latter's mind via the Guru's magic.
- Big Bad: Dr. M.
- Blood Knight: Murray becomes this, ironically after a period of pacifism.
- Broken Aesop: While the series has had some not-so-subtle Green Aesop themes in some levels, Sly 3 takes it perhaps a step too far by having you feed dozens of miners to a crocodile, all while Murray delivers callous and sadistic remarks. It seems especially harsh given that this same level features a lemonade drinking contest, and the fact that the only environmental impact the characters ever mention the miners having is in regard to aesthetics.
- The Caper: The whole game is a setup for a caper.
- Cheese-Eating Surrender Monkeys: One of the jokes Murray can tell to a stern Belgum to make him laugh is on a chicken crossing the road to France, because it was not a Turkey, or a Turk. The joke wasn't really hilarious.
- Chekhov M.I.A.: Penelope works for the Black Baron, but is never seen in "Flight of Fancy". That's because she is the Baron.
- Chinese Vampire: The zombie praying manti in "A Cold Alliance".
- Colossus Climb Sly does this to the Mask of Dark Earth-possessed Carmelita in the final boss fight of "Rumble Down Under".
- Combat Tentacles: Crusher. The player even gets to take control of its tentacles to engage LeFwee's mooks at one point.
- Comically Missing the Point:
Don Octavio: I know you're nothing without this little guy's brain. So I figure I'll scoop 'em out real slow and use 'em to fertilize my tomato plants.
Bentley: I'm allergic to tomatoes!
- Concealing Canvas: Several in the first and third levels.
- Criminal Amnesiac: Inverted. Sly claims to have amnesia at the end, and Carmelita tells him that he's her partner.
- Death Course: The Cooper Vault.
- Debut Queue
- Down the Drain: The sewers in "Flight of Fancy".
- Even Bad Men Love Their Mamas: Bentley has to provoke Muggshot into a fight. He isn't intimidated by the scrawny brainiac's insults... until Bentley hits him with, "Your mother is a broken-down tub of junk with more gentleman callers than the operator." That does it.
- Fisher Kingdom: In "Flight of Fancy", everyone is required to wear pilot caps and jackets whenever they are inside the hotel lobby. Outside, though, they can wear their normal attire.
- Five-Bad Band: Averted. Unlike the previous two games, the antagonists are completely standalone villains.
- Flanderization: While Murray is a Large Ham and enjoys breaking things in the second game, this is now taken Up to Eleven, as he borders on Heroic Comedic Sociopath. The guy gleefully throws mine guards into the jaws of a giant crocodile in "Rumble Down Under"!
- Gambit Roulette: One Bentley's plan depends on the villain being goaded into revealing a certain piece of information, at which point they would choose between plans A and B.
- Guest Star Party Members: The Guru, Penelope, Panda King and Dimitri cannot be selected when choosing who to play as.
- Heavy Voice: When Carmelita is under the effects of the Mask of Dark Earth, her voice gets deeper as she gets larger.
- Heel-Face Turn: Demitri and Panda King were originally antagonists in the first two games, but are now recruited to help break into the Cooper Vault.
- High Speed Battle: When fighting Carmelita in "Rumble Down Under".
- How We Got Here The narrative structure of the game.
- It's Always Mardi Gras in New Orleans: Sly and Bentley arrive in Venice only three days before Carnivale.
- Jerk with a Heart of Gold: Dimitri. He was abrasive to Sly when they meet up in Venice and Hollandnote , but after the Cooper Gang retrieves his diving gear for him, he jumped into shark-infested waters to help save Penelope, and eventually joined the gang, and without so much as having a favor to excuse it.
- Journey to Find Oneself: Murray. Also, the Panda King, though his meditation was imposed on him by General Tsao.
- Journey to the Center of the Mind: Happens between Sly and the Panda King, in a recreation of the first game's boss fight with him. Also, happens offscreen with the Guru and the Kraken.
- Kick the Dog: Carmelita shoots one of the Black Baron's guards for no reason at the beginning of "Flight of Fancy".
- Also, Octavio dumps tar into an aquarium in one mission during "An Opera of Fear", killing all the fish. Bentley is understandable furious, and avenges the fish by destroying the Ferris Wheel.
- Kick the Son of a Bitch: The gang does this to General Tsao by stealing his money in addition to the bride.
- Lighter and Softer: Than the second game, but still Darker and Edgier than the first.
- Lord British Postulate: One can kill the ordinarily invincible Carmelita in "An Opera of Fear" and in "A Cold Alliance" by using Bentley's size reduction bomb and attacking her.
- Mad Libs Dialogue: The pirate insult conversations in "Dead Men Tell No Tales" work like this, where you string three insults together.
- Make My Monster Grow: The Mask of Dark Earth does this to anyone it possesses. It even possesses Carmelita, resulting in a boss battle against her.
- Musical Episode: "An Opera of Fear", due to Octavio's desire to return to opera and forcing everyone in Venice to either watch it or have their city destroyed with tar. The third part of "Operation: Tar Be Gone" is even a duet between Bentley and Octavio.
- Noodle Incident: Murray apparently made his Guru's hut smell bad. He refers to the incident as "The unspeakable."
- It was mentioned in the credits of the second game that Dimitri became a dance instructor on a cruse liner. How he got himself in an Italian jail after that is unknown, but as he was in a holding cell, it probably happened just recently.
- Not So Different: Dr. M takes this to the logical extreme, refusing to even fight Bentley at first because he finds them so similar. Bentley's habits of Moral Dissonance hint that Dr. M may have a point...
- Outlaw Town: Blood Bath Bay.
- A Pirate 400 Years Too Late: "Dead Men Tell No Tales" features a trip to Blood Bath Bay, a series of small islands inhabited by "throwbacks" who still live by old fashioned, stereotypical and anachronistic pirate culture.
- Powder Trail: Penelope has to race against one with her RC car to save Murray from a barrel of gunpowder he is tied to in "A Cold Alliance".
- Precursor Heroes: Sly's dad is revelead to have had his own trio of thieves in his youth, with McSweeny filling Murray's role and Dr. M filling Bentley's.
- Private Military Contractors: Carmelita's ape mercenaries.
- Rule of Cool: The final skill in the "Thievius Raccoonus", as we find out in the end of the game. The laser slide.
- Schizo Tech: Alluded to. Sly's Victorian ancestor is revealed to have possessed a flying machine long before the Wright Flyer was built.
- Sequel Hook: The ending reveals that Bentley is working on making a time machine.
- Smoke Out: General Tsao uses this to escape from Sly following his boss battle.
- Split Personality: The Panda King is briefly shown to have one. He actually has to talk his raging, violent half into cooperating before you can continue the mission.
- Strapped to a Bomb: Happens to Murray in China at one point.
- Taking the Bullet: When Dr. M realizes he can't defeat Sly, he tries to take it out on Carmelita to make him suffer, and Sly runs right in front of her, only to be hit himself. She was so pissed.
- Technical Pacifist: Murray, for all of "An Opera of Fear". You get to fight as him at the end of it.
- Threatening Shark: "Dead Men Tell No Tales" has an underwater section that is filled with these.
- Not to mention that the Guru actually had to ride them in "Honor Among Thieves".
- Title Drop: The final episode is named "Honor Among Thieves".
- Took a Level in Jerkass: Carmelita, to the point where she serves as a boss in "Rumble Down Under". An early mission shows how much she has come to hate Sly's guts, and some missions even imply that she wants to kill him and the gang!
- Trying to Catch Me Fighting Dirty: The Cooper Gang in the ACES competition. It includes them framing two teams for theft and sabotage, so they attack each other instead of Sly, having another competitor arrested, and attacking another team's pilots with a giant wolf, to reduce their manpower.
- Unusual Euphemism: The insults and name-calling used by the Blood Bath Bay pirates. Sly even lampshades this at one point when bantering with LeFwee.
- Walk the Plank: LeFwee forces Sly to walk the plank during "Operation: Reverse Double-Cross". Naturally, Sly chews him out for this uncreative fate.
Sly: Making me "walk the plank"? You're the pinnacle of creativity LeFwee.
LeFwee: Not creative! I'm the smartest man of the seven seas, you... you... slanderous scabbard!
- We Will Not Use Photoshop in the Future: Averted. When Bentley and Penelope exchange photos of themselves after meeting on ThiefNet, the photos are rather obviously altered. The photos weren't even altered by computer - they just taped an photo of their head onto a picture of someone else's body and scanned it into the computer! Strangely, neither realized how obviously fake the pictures were until they met in person.
- What the Hell, Hero?: A minor example. Sly and the main villain Dr. M are arguing over who's the leader of the gang. Sly insists that they're all equal. Dr. M asks if that's the case, then why is it named The Cooper Gang?
- When I Was Your Age:
Octavio: That's the toughest talk you got? You're-a pathetic! Back in-a my day, we had enforcers would make people pee their pants just as soon as-a look at 'em!
Octavio: I've got a shadow, huh? You stink! Back in my day, thieves knew how not to get caught!
- You and What Army?: Murray says this to Muggshot when the latter sends the Black Barron's guards to invade the Cooper Gang's base in "Flight of Fancy". They all get taken down through the teamwork of Bentley, Murray and Penelope.
- You Owe Me: This is how Dimitri eventually joins the gang. First, he helps you reunite with Murray in exchange for busting him out of jail. Next, he gives you information in return for owing him a favor, which he calls in a few months later. After you fulfill this favor, however, he sticks around to help rescue Penelope and pull off the Cooper Vault job.