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Video Game: Sly Cooper: Thieves In Time
The fourth game in the Sly Cooper series, and the first not to be done by Sucker Punch. Instead it was done by Sanzaru Games, who were the head of the Sly Collection (a HD port of the original trilogy).

A return to the series after an eight year hiatus. Set somewhere after the events of Honor Among Thieves, Sly and the gang reunite when the pages of the Thievius Raccoonus start to go blank. Someone's messing with the timeline and targeting the Cooper clan. The gang, armed with a time machine, intends to find out who and stop them.

This game has the examples of:

  • Anachronism Stew: Noted in Chapter 3. While mostly subverted with what Sly and Le Paradox's forces brought along to the past, the Ice Age apparently was noted to occur merely thousands of years before the present as opposed to millions; dinosaurs were still alive; and upon first glance in the hubworld, the natives already knew how to write long before the first documented scripts from Ancient Egypt.
    • Talking of which, one of the collectible treasures in the Ice Age is "Slytunkhamen's Vase". How it existed thousands of years before said Cooper was born is just plain baffling.
  • Badasses in Distress: Sly, Bentley and Murray are captured by Toothpick at one point in Go West Young Raccoon. The trio are eventually saved by Carmelita Fox and "Tennessee Kid" Cooper.
  • Bad Boss: Toothpick, who shoots one of his mooks on accident, and when the other mook tells him to watch where he is pointing his weapon, he threatens the mook.
  • Blade Lock: Sly and Le Paradox do this in the final boss fight.
  • Block Puzzle: A pretty simple one is one of the obstacles Sly overcomes when breaking Tennessee out of prison.
  • Breaking the Fourth Wall: El Jefe does the shush gesture at the screen just before he jumps Rioichi.
  • Call Back: The music during the side-scrolling version of Bentley's hacking sequences uses the same music as his one hacking game in the first game.
  • The Cameo: Clank appears as one of the treasures found in the game
  • Chekhov M.I.A.: Penelope vanished at the start of the game. She returns in the fourth episode as the Black Knight.
  • Clothes Make the Superman: Sly obtains various "disguises" that grant him unique abilities.
    • The Samurai armor lets him deflect fireballs back at whatever shot at him.
    • The Jailbird outfit gives him a ball and chain that can be used to smash through objects as well as used to walk through laser fields.
    • The Sabretooth fur lets him pounce on specific targets.
    • The Archer outfit allows him to use the baskets of arrows to shoot arrows, obviously. Some arrows have ropes attached to them, which can be shot to targets in order to walk across them.
    • The Thief outfit lets him slow down time as well as give him a massive scimitar for destroying obstacles.
  • Conqueror From The Future: The villains have no trouble setting up in their respective eras.
  • Contrived Coincidence: Murray's necklace just happens to date back to the Ice Age, specifically in a region that one of Sly's ancestors occupied, and which has been taken over by one of the bad guy's henchmen.
  • Demoted to Extra: Dimitri, who goes from playable character to informant for the gang as they time travel. Which is strange seeing that he has his old voice actor in the credits.
  • Didn't We Use This Joke Already?: If Sly's terrible Italian accent in the last game wasn't enough, the gag ends up getting repeated in Chapter 4 during the "Juggling Act" mission, with a very subtle response from Bentley:
    Sly: How does this sound for a stage name? "The Amazing Cooperoni!" Eh? Eh? Right? It's good.
    Bentley: It sounds like bad Italian takeout.
  • Difficulty Spike: All of the bosses, save for the first and the last one.
  • Disney Villain Death: Subverted with Le Paradox, thus making him the first Final Boss in the Sly series to not die..
  • Downer Ending: Le Paradox and his crooks are arrested and sent to prison (and Toothpick is soon killed by a train), but Sly disappears and winds up in Ancient Egypt, while Penelope escapes from prison.
  • Distressed Dude: All the Cooper Ancestors except for Salem are captured at the beginning of each episode. Sir Galleth, though, is the only one who really deserves this trope, as he gets captured by the Moat Monster and has to be saved by Carmelita, much to his humiliation.
  • Easter Egg
    • Clockwerk can be seen in various areas in every episode as shown Here. Also related to this is the "Dragon Claw" item which has a short message scratched into the bottom of it: "Clockwerk was here".
    • Sanzaru's monkey-head logo design can be seen as a decorative emblem for attentive players to spot, including a streetlight in Paris, Toothpick's belt buckle, and Sly's backpack.
  • Finishing Stomp: Carmelita delivers this to the Big Bad.
  • Foreshadowing: The game just loved to give so many hints on the Black Knight's identity. See the character's page for more info.
    • The tutorial mission has a few good ones. Villains encountered later in the game are chatting with the museum owner in Sly's infiltration, the big blueprint for Le Paradox's time blimp seen much later in the game just before Bentley's hacking tutorial...
  • Gas Mask Mooks: Le Paradox's rat guards.
  • Get Back Here Boss: El Jefe. Sly even lampshaded this.
  • Getting Crap Past the Radar: The entire Rioichi Cooper section is titled "Turning Japanese", a reference to an 80's pop song about the joys of er... never mind.
  • Guest Star Party Member: While Sly, Bentley, Murray and Carmelita, eventually can be selected in each era, each of Sly's ancestors can only be played in the era they're specifically from, for obvious reasons.
  • Heroic BSOD: Bentley falls into this upon realizing that the reason Penelope had vanished in the beginning was because she IS the Black Knight in the Middle Ages episode and had sold out the Cooper Gang to Le Paradox. Needless to say, he took it really hard, tucking inside his shell.
  • Hypocritical Humor: Near the end with Tennessee Kid of all people commenting on how Sir Galleth has a strange way of speaking while using one of his "southern" expressions.
  • An Ice Person: The Grizz has the ability to freeze you.
  • Interface Spoiler: the Black Knight has the same coloured subtitles as Penelope did in the last game.
  • Ironic Hell: El Jefe is a heavy smoker of Cuban cigars. Once he's arrested, he does time rolling Cuban cigars and is not allowed to smoke them.
  • Latex Perfection: This is how Dimitri disguised himself as Sly in the trailer.
  • Never Found the Body: Sly's friends refuse to believe he is dead when he disappears at the end of the game. Of course, this is an example where the character is ultimately revealed to be alive in the same game.
  • Nice Job Breaking It, Hero: Sir Galleth unplugs a huge plug thinking it would "slay" the 3-headed robot dragon. It doesn't, instead it ACTIVATES it.
  • No Good Deed Goes Unpunished: At the climax when the blimp is beginning to crash, Sly chooses to save Le Paradox instead of letting him fall to his death. Le Paradox repays Sly by stealing his paraglider and leaving him to die.
  • Noodle Incident: Sly mentions the time Murray won a burrito eating contest. The only thing commented on it was that it was a bad memory and that Bentley couldn't enter the van for a month.
  • Not So Different: This sort of thing happens again, between Bentley and Penelope, who's working for Le Paradox because she believed that Bentley had so much potential wasted on Sly.
  • Press X to Not Die: The Le Paradox boss fight relies on quicktime commands during the sword/cane fight portions.
  • Public Domain Soundtrack: The piano piece Ms Decibel plays during "Heavy Metal Meltdown" contains snippets of 'Rule, Britannia'.
  • "The Reason You Suck" Speech: Towards the end, Sly tells Le Paradox that he's a complete idiot for messing with his ancestors in the first place, and that he could've avoided everything bad that happened to him in the game and lived his life in peace in the present as a billionaire thief.
  • Red Herring: You can see Clockwerk in various points of each in the hub worlds; he has absolutely nothing to do with the plot, and is basically an Easter Egg.
  • Ripple Effect Indicator: The plot is kicked off by Bentley seeing the words written in the Thievius Raccoonus literally vanishing off their pages.
  • Ripple-Effect-Proof Memory: The Thievius Raccoonus is being erased because the Cooper ancestors who wrote them are being interfered with. This has no effect on any of the skills Sly learned from the book.
  • Scenery Porn: Dear lord, Sanzaru Games is really worked hard on the backgrounds.
  • Sequel Hook: The ending has Sly missing, and everybody in the gang trying to find him. The secret ending reveals that Sly is still alive, but because of the rift in time that Le Paradox created, he's trapped in Ancient Egypt, not to mention Penelope escaping prison in the end credits and sending postcards to Bentley.
  • Ship Sinking: Penelope Jumping Off the Slippery Slope leads to her and Bentley breaking up for good.
  • Snap Back: If you choose to go back to a previous time period, the respective Cooper from said time period is not only still playable. But still HAS his cane despite it being stolen in an earlier cutscene
  • Snark-to-Snark Combat: At least half the dialogue between Bentley and Sly.
  • Soft Water: The only reason why Le Paradox didn't die was because he conveniently fell into a river.
  • Smelly Skunk: Le Paradox. A lot of characters have brought up his odor problem.
    • And yet, he uses it to his advantage, providing... ammunition for the gas guns his mooks carry.
  • Stealth Pun: After Penelope's betrayal is revealed, Bently falls into a Heroic BSOD, hides in his shell and won't come out. In other words, Bentley "won't come out of his shell."
  • Stopped Numbering Sequels
  • Sudden Downer Ending
  • Symbol Swearing: This is how the steer react during the sarsaparilla serving portion of the "Saloon Bug" job if they're close to losing their patience at the counter.
  • This Is Unforgivable: Penelope betraying her former allies, and breaking Bentley's heart was enough for Sly to declare war on her.
  • Time and Relative Dimensions in Space: Thieves in Time takes the destination programming route, programming being done via analyzing an object from the specified time period. They were quite lucky to be able to find objects that were not only from the correct era, but even right down to the exact year, month, and day needed.
  • Time Travel for Fun and Profit: Plan of all of the villains.
  • Tron Lines: A lot of these can be found throughout the game, most noticeably the giant fish ad in Turning Japanese.
  • Trophy Room: There are trophy rooms in each hideout, consisting of treasures and trophies collected throughout the game. Some can even affect the gameplay.
  • The Web Always Existed: Not only are you able to access ThiefNet during ages where even electricity had not yet been discovered, but you are also somehow able to instantaneously teleport your purchases to you, whenever and wherever you may be.
  • Wham Episode: Of Mice and Mechs . Bentley is following the Black Knight, only it's revealed that it's Penelope, his girlfriend. She's undergone a Face-Heel Turn that makes poor Bentley go into a Heroic BSOD and hide himself under his shell.
  • Ye Olde Butcherede Englishe: This is how Sir Galleth speaks.
  • You Need a Breath Mint: Red-Eye, the coyote gunslinger from the "Grand Key Larceny" mission. After telling Carmelita that she has to kiss him if she loses the shooting competition, Carmelita remarks that his breath smells like "fermented gym socks."

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