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Video Game: Slender: The Arrival
Hide in your room

Slender: The Arrival is a remake of the immensely popular Slender. The game is even more bleak and horrifying than the original. The game begins with the Silent Protagonist Lauren, visiting her friend Kate after receiving a collection of increasingly disturbing letters. But when she makes it to Kate's house, she finds nothing but scattered furniture. She finds a key to unlock Kate's room, only to discover that the room is completely covered with drawings of Slender Man and a broken window. She picks up a page and suddenly hears a long-drawn out scream from the woods, prompting Lauren to grab the flashlight and video camera and search for Kate. The chase is now on.

Features 5 technically, 6 stages (Prologue, The Eight Pages, Into the Abyss, The Flashback, and The Arrival) of pants-ruining horror.


Slender: The Arrival contains several examples of:

  • Abandoned Area: The game has four.
    • The house in the first level.
    • Oakside park.
    • The Mine.
    • The station at the end.
      • Essentially, Kate (and later Lauren) was the only person living in the woods.
  • Apocalyptic Log: Potentially the entire game, if we consider the game to be a recording on the camera that the Player Character is carrying. All the game is shown from the camera's point of view, rather than the Player Character's.
  • Arbitrary Minimum Range: You can't stun the Proxy with the flashlight's high-beam when it's too close.
  • Artificial Brilliance: The Slenderman is less prone to getting stuck on trees, teleporting off to the side when he does, and tends to block off possible exits.
  • Being Watched: Slender Man and/or his proxy lurk in every level.
  • Bigger Bad: ...possibly? The player is led to assume that the Slenderman is the Big Bad and the Chaser is The Dragon. But after trapping the Chaser in the mine and locking Slendy out of the radio tower, the player gets attacked by something else in the final cutscene. Something vaguely-humanoid, blueish, and bald, with a face.
    • Blue Isles Studios keeps hinting at a new monster for the next update as well.
    • Nope, that's just secondary dragon, Charlie, aka that kid from the posters. He's gonna get a bigger role in the next update, too, apparently.
  • The Dev Team Thinks of Everything: In Chapter 4: The Flashblack it's possible to get out of the path, reaching the end of the map and falling. An extra message from Slender Man will appear, and he'll catch you.
    • You can activate a debug mode that, among other things, lets you gain invincibility. If you try and use it in the secret chapter, the debug mode will ask you why do you want to do that, and won't let you.
      • Though if you get too close to Slender Man with God Mode on, you'll hear the Scare Chord and he'll... stare at you. Menacingly. And you can't move or do anything at that point; the only option is to disable god mode and lose.
  • Diegetic Interface: The Heads-Up Display is actually the screen for a digital camera that the player is carrying, which they visibly hold in front of them judging by their shadow. This also justifies the static that appears when Slenderman gets close (which would not affect the naked eye.)
  • Easter Egg: One of the rooms in the house has a poster which is an image from Subsistence one of the games being developed by Blue Isle Studios.
    • In the Easter update, you can literally find Easter eggs hidden around the levels.
  • Foregone Conclusion: The flashback scene in Chapter 4. You know that Kate has been captured by the Slender Man, so you obviously can't win.
  • First-Person Ghost: Subverted you can see your shadow on certain angles.
    • And Lauren appears on the loading screen for Stage 2.
  • Fore Shadowing: Wander around enough in the prologue and you'll find an abandoned wooden house. Inside there will be a deformed monster and approaching him will give you a Jump Scare. In the 1.5 new ending, you end up in that house, and the only way out is to approach the humanoid creature...
  • Gainax Ending: The final cutscene raises more questions than it answers. The extended ending in the updated version released on Steam fixes this somewhat.
  • Hope Spot: You are told throughout the game that the radio tower is a safe place for some reason.
  • Jump Scare:
    • A new visual distortion is the appearance of grainy, fish-eyed faced when Slendy gets close.
    • If you roam around in the woods at the prologue, you can find a broken, abandoned wooden house. If you go into it, you'll see a deformed, shirtless creature twitching violently as it stares at the wall. If you walk towards it, it'll turn around suddenly and flash images of the same blue creature that you might remember seeing at the final level of the game.
    • The Proxy/Masky in the "Into The Abyss" level has a habit of running up behind you whilst you're not paying attention and tackling you, leading to a close up on her deformed mask as she attacks you. Averted if you manage to see or hear her coming.
  • Kaizo Trap: The Chaser can catch you when you use the lift in the mine.
    • It's also possible to fall through the floor to your death when getting off at the top. The Steam release even has an achievement for this.
  • No OSHA Compliance: So, if there's a sudden power outage in your mine, the emergency protocol is to wander around in the dark looking for six generators hidden in remote corners of the mine, so that you can power the emergency lift and escape.
  • Offscreen Teleportation: Slenderman's schtick, of course, though he sometimes teleports into your view or while you're looking at him. In the mines, the Chaser can also abruptly go from one area of the map to another in a way that should be physically impossible, but it does it much less than Slenderman does, and in a way that's not supposed to be noticeable.
  • Room Full of Crazy: Kate's room is filled with drawings of Slender Man all over the walls.
  • Scenery Porn: The outdoor scenery is spectacular to look at.
  • Scenic Tour Level: The opening to The Arrival has the Player Character, well, arrive at Kate's property. Thanks to a tree fallen into the road, the player gets out of their car and must walk to Kate's house on foot, while the opening credits appear. It is late afternoon on an autumn forest trail, and is actually kind of pleasant. However, as the player nears the house, the sun goes down quickly, almost unnaturally so, setting an creepy tone by the time they reach the Ominously Open Front Door...
    • Though it is still possible to die in the prologue; Slender Man lurks outside of the house, and looking at him for too long will cause you to lose.
  • Schizophrenic Difficulty: "The Eight Pages", which is the first action chapter, is also one of the most challenging chapters. Chapter 3 is much more straightforward as your enemy is much more predictable and the area is more enclosed and thus easier to map, and Chapter 4 is both small, simple, and cannot be failed. Then the difficulty goes completely insane in Chapter 5.
  • Shoot the Shaggy Dog: Lauren gets killed/proxified in the new 1.5 ending.
  • The Scream: Kate lets one loose at the end of the house level in The Arrival, once you reach her room and pick up a drawing of Slender Man.
    • CR also lets out a nasty, distorted one at the end of his camera recording.
  • Shoot the Shaggy Dog: CR is shown to be dead, burned alive in the hopes that it will stop Slender Man from "spreading". Kate has become the Proxy, and may have killed Lauren with the very end of the Steam rerelease showing her drag Lauren's limp form away. The boy from the missing poster at the start is implied to have turned into some kind of monster, and Slender Man is still going strong.
  • Shout-Out: One of the silhouettes in the intro looks like Gollum.
    • The credits also list Sollux Captor as having worked on the game.
  • Silent Protagonist: Justified. Lauren has no-one else to talk to, but you get to hear her thoughts.
  • Take That: There's a reference to the twenty dollars meme on the last level, which the creators of Marble Hornets (the writers of the Arrival) are sick of.
  • Unwinnable by Design: Chapter 4.
SlenderRecap/The Slender Man Mythos    
SlenderHorror Video GamesSlouching Towards Bedlam
Assist CharacterImageSource/Video GamesAbandoned Mine
SlenderUsefulNotes/UnityTemple Run
Sir You Are Being HuntedWebsite/GOG.comSniper Elite
Screams Like a Little GirlFunny/Five Nights at Freddy'sCluster F-Bomb

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