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Video Game: Slender: The Arrival
Hide in your room

Slender: The Arrival is a remake of the immensely popular Slender. The game is even more bleak and horrifying than the original. The game begins with the Silent Protagonist Lauren, visiting her friend Kate after receiving a collection of increasingly disturbing letters. But when she makes it to Kate's house, she finds nothing but scattered furniture. She finds a key to unlock Kate's room, only to discover that the room is completely covered with drawings of Slender Man and a broken window. She picks up a page and suddenly hears a long-drawn out scream from the woods, prompting Lauren to grab the flashlight and video camera and search for Kate. The chase is now on.

Features 8 technically, 9 stages (Prologue, The Eight Pages, Into the Abyss, The Flashback, Memories, Homestead, and The Arrival - the eighth, Genesis, is a remake of the original) of pants-ruining horror.


Slender: The Arrival contains several examples of:

  • Abandoned Area: The game has four.
    • The house in the first level.
    • Oakside park.
    • The Mine.
    • The station at the end.
      • Essentially, Kate (and later Lauren) was the only person living in the woods.
  • Apocalyptic Log: Potentially the entire game, if we consider the game to be a recording on the camera that the Player Character is carrying. All the game is shown from the camera's point of view, rather than the Player Character's.
  • Arbitrary Minimum Range: You can't stun the Chaser with the flashlight's focus setting when they're too close.
  • Artificial Brilliance: The Slenderman is less prone to getting stuck on trees, teleporting off to the side when he does, and tends to block off possible exits. And if you hide, he'll walk towards you as fast as you run.
  • Being Watched: Slender Man and, in one (actually four) cases his proxy lurk in every level. Either one of them.
  • The Dev Team Thinks of Everything: In Chapter 4: The Flashblack it's possible to get out of the path, reaching the end of the map and falling. An extra message from Slender Man will appear, and he'll catch you. A message directed at you, the player.
    • You can activate a debug mode that, among other things, lets you gain invincibility. If you try and use it in the secret chapter, the debug mode will ask you why do you want to do that, and won't let you.
      • Though if you get too close to Slender Man with God Mode on, you'll hear the Scare Chord and he'll... stare at you. Menacingly. And you can't move or do anything at that point; the only option is to disable god mode and lose.
  • Diegetic Interface: The Heads-Up Display is actually the screen for a digital camera that the player is carrying, which they visibly hold in front of them judging by their shadow. This also justifies the static that appears when Slenderman gets close, which would not (or so you'd think) affect the naked eye... then the justification is taken away when you hit the TAB key to remove said interface, which is completely for aesthetic reasons, outside of telling you how long you've been playing.note 
  • Easter Egg: One of the rooms in the house has a poster which is an image from Subsistence one of the games being developed by Blue Isle Studios.
    • In the Easter update, you could literally find Easter eggs hidden around the levels.
  • Foregone Conclusion: The flashback scene in Chapter 4. You know that Kate has been captured by the Slender Man, so you obviously can't win. Similarly, Memories is a very, very brief flashback to show what happened to Charlie, which you encounter mere moments before entering the level he is most prominent in. Naturally, you can't survive, and the whole level is a demonstration as to how utterly terrifying the Slender Man can truly be.
  • First-Person Ghost: Subverted, as you can see your shadow on certain angles. You can also see your hand holding the flashlight.
  • Fore Shadowing: Wander around enough in the prologue and you'll find an abandoned wooden house. Inside there will be a deformed monster and approaching him will give you a Jump Scare. It is later revealed that said monster is Charlie Matheson Junior, one of the Slender Man's most recent victims. He chases you throughout the Homestead level and ultimately attacks you and brings you back to the house at the end of The Arrival.
  • Gainax Ending: The final cutscene raises more questions than it answers. The extended ending in the updated version released on Steam fixes this somewhat, though the question still remains as to what exactly happened. Looking at the actual model used for the Chaser/Kate, which has been ported to Garry's Mod and the Source Filmmaker, reveals the truth: Kate is the one who was killed, or at least rendered unconscious, as her model's legs match the body's exactly.
    • Although it's more probable that the person knocked out/killed is supposed to be Laura and they just didn't bother making a new character model for her (Why would they when the only thing you see is the legs? they both could have been wearing Jeans) and it wouldn't make much sense for it to be Chaser/Kate because you find her in the house, and then she suddenly jumps on you and beats the hell out of you like in the Mine level.
  • Hope Spot: You are told throughout the game that the radio tower is a safe place for some reason. And, of course, The Eight Pages's ending returns... twice, in a degraded form in the level of the same name, and in the remake level "Genesis."
  • Jump Scare:
    • A new visual distortion is the appearance of visual grain and RGB-splitting (accompanied by discoloration to make it appear purple and green, not red and green) in addition to a fish-eye sort of look.
    • If you roam around in the woods at the prologue, you can find a broken, abandoned wooden house. If you go into it, you'll see a deformed, shirtless creature twitching violently as it stares at the wall. If you walk towards it, it'll turn around suddenly and flash images of the same blue creature that you might remember seeing at the final level of the game. Turns out they're the same thing, as said 'blue creature' appears repeatedly, in the Homestead level and the end of The Arrival, and brings the images with it.
    • The Proxy/Masky in the "Into The Abyss" level has a habit of running up behind you whilst you're not paying attention and tackling you, leading to a close up on her deformed mask as she attacks you. Averted if you manage to see or hear her coming.
  • Kaizo Trap: The Chaser can catch you when you use the lift in the mine.
    • It's also possible to fall through the floor to your death when getting off at the top. The Steam release even has an achievement for this.
  • No OSHA Compliance: So, if there's a sudden power outage in your mine, the emergency protocol is to wander around in the dark looking for six generators hidden in remote corners of the mine, so that you can power the emergency lift and escape? Seems safe enough.
  • Offscreen Teleportation: Slenderman's schtick, of course, though he sometimes teleports into your view or while you're looking at him. In the mines, the Chaser can also abruptly go from one area of the map to another in a way that should be physically impossible, but it does it much less than Slenderman does, and in a way that's not supposed to be noticeable. Charlie does this too, though he also simply runs.
  • The Reveal: A collectible in Homestead heavily implies, if not outright states, that one: The Mathesons and Hayes (Charlie and Kate's families, respectively) were friends, and two: They both were being watched by the Slender Man for a very, very long time.
  • Room Full of Crazy: Kate's room is filled with drawings of Slender Man all over the walls.
  • Scenery Porn: The outdoor scenery is spectacular to look at.
  • Scenic Tour Level: The opening to The Arrival has the Player Character, well, arrive at Kate's property. Thanks to a tree fallen into the road, the player gets out of their car and must walk to Kate's house on foot, while the opening credits appear. It is late afternoon on an autumn forest trail, and is actually kind of pleasant. However, as the player nears the house, the sun goes down quickly, almost unnaturally so, setting an creepy tone by the time they reach the Ominously Open Front Door...
    • Though it is still possible to die in the prologue; Slender Man lurks outside of the house, and looking at him for too long will cause you to lose.
    • Similarly, the Flashback level begins with a nice, sunny trip across a mountainside. The music's nice, too. Everything after, however, not so much.
  • Schizophrenic Difficulty: "The Eight Pages", which is the first action chapter, is also one of the most challenging chapters. Chapter 3 is much more straightforward as your enemy is much more predictable and the area is more enclosed and thus easier to map, and Chapter 4 is both small, simple, and cannot be failed (or, rather, cannot be won) Chapter 5 is similarly unwinnable, and its only challenge is finding it in the first place, as it is hidden. Chapter 6 is ludicrously frustrating, as several items you need to progress are hidden/change places every time you play, and it's extremely dark. Then the difficulty goes completely insane in Chapter 7. Naturally, Chapter 8 is as easy as the game it's remaking, which means it's hard as shit.
  • The Scream: Kate lets one loose at the end of the house level in The Arrival, once you reach her room and pick up a drawing of Slender Man.
  • Shoot the Shaggy Dog: CR is shown to be dead, burned alive in the hopes that it will stop Slender Man from "spreading". Kate has become a proxy, and, by the end, has been killed (or at least knocked out) - The boy from the missing poster at the start is shown to have turned into a monster, and Slender Man is still going strong.
  • Shout-Out: One of the silhouettes in the intro looks like Gollum.
    • The credits also list Sollux Captor as having worked on the game.
  • Silent Protagonist: Justified. Lauren has no-one else to talk to, but you get to hear her thoughts.
  • Take That: There's a reference to the twenty dollars meme on the last level, which the creators of Marble Hornets (the writers of the Arrival) are sick of.
  • Unwinnable by Design: Chapter 4. Similarly, Chapter 5, which is a bonus level that shows what happened to Charlie... and is complete and utter Nightmare Fuel.
SlenderRecap/The Slender Man Mythos    
SlenderUsefulNotes/UnityTemple Run
SlenderHorror Video GamesSlouching Towards Bedlam
Sir You Are Being HuntedWebsite/GOG.comSniper Elite
Video GamesImageSource/Video GamesAbandoned Mine

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