Slender (Slender: The Eight Pages as of version 9.7) is an independent, Unity-engine-based horror game developed by Agent Parsec. The trailer can be watched here and a download link can be found here. The point of Slender is to scare you, but not through the usual methods. Instead of throwing tons of blood and gore at you, it puts you in the role of a helpless Slender Man Mythos protagonist desperately fleeing from the creature stalking your every footstep. You are armed with only a flashlight. It's pitch dark outside, you’re trapped in a fenced-in portion of the woods, and you’re searching for pages that look like they came right out of Alex Kralie’s notebook.It gets worse. The pages you have to collect are randomly scattered through the huge area spanning the woods and each time you get another page, Slendy closes in on you a little more. He can strike at any time, your only warning being the sound of static. When the screen begins to tear up, the image grows snowy, and the sound becomes distorted, "it" is very near. Then you see it. Just standing there in the dark woods illuminated solely by your little flashlight’s glow. You want to look away. In fact, you have to look away, or else he’ll take you. So just run. Any direction will do. Switch off your precious guiding light, and book it. Run, run all you can until your lungs give up and you collapse. You're sure it hasn’t kept right up with you and isn't about to snatch you up. Right?The game is very much inspired by Marble Hornets, the web video series that popularized The Slender Man Mythos, flawlessly recreating its most terrifying moments as you scamper through the forest looking for pages and praying to whatever deity you subscribe to that the game doesn’t generate the beast at an inopportune moment when you can’t readily escape. At this time, the game is just a beta, a proof of concept. The pages are randomly distributed in every new game, but there are certain places within the woods where they frequently spawn. The author is currently working on the ‘’real’’ thing and this little practice in terror is just the opening act.He certainly wasn't kidding. On December 23rd, a teaser trailer was released for the commercial expansion "Slender: The Arrival". The game, itself a remake of the original, was released on March 28 exactly at midnight. The Marble Hornets crew wrote the story for the game. You take control as Lauren, a friend of Kate's (the protagonist of the original game), who visits the latter's house just after the Slender Man attacked. She traverses through the scenery (which was remastered quite epically), finding notes of Kate and her friend CR, all the while avoiding the Slender Man and his proxy, a hooded, masked chaser.There are no plans for any further Slender games, however, so the open-ended climax of the finale will remain ambiguous.Here is the character page.
Don't look... Or IT takes you
This game provides examples of:
Abandoned Area: The woods show signs of human activity through some of the randomly placed objects, though their purpose is unclear.
An abandoned building is one such place. It looks like a shower house, but there are no pipes, water nozzles, or even a pool or lake nearby, so who knows. Either way, try to make this the first place you collect a page from, since it's unlikely you will get cornered in there if you do.
A handful of parked trucks.
A random tool shed with the door barred shut.
Some giant gas tanks lined up.
Some lined up trees with their upper halves sawed up to perfect height.
A pile of stones that resemble Stonehenge.
A great big concrete tunnel.
A large, cylindrical silo (similar to the one featured in Marble Hornets) without any entrances, and more.
The other version of the game take place in an abandoned area, a hospice note a hospital for sick people who only have a few moments left, a sanatorium, prison, a carnival...
In The Arrival you can't help but get this impression as you explore the house in the prologue.
That's because it's true.
Bittersweet Ending: In later versions of the game, if you got all eight pages, the Slender Man would still find the Player Character...but she would wake up in the forest the following morning. It's ambiguous whether or not she's really in the clear, though.
Expanded upon in The Arrival. On getting all the pages, you start running through the area, jumping between places, before finally being caught and waking up in a separate part of the woods. Whilst this puts you nearer to your objective, it also means you have to deal with Slendy and one of his proxies, who stalks the nearby tunnels.
Taken even further with the hard mode ending to the Arrival. There's a chance your character lived, but so what? That only means Slendy is free to wreak havoc on you and anyone else you bring him in contact with. Congratulations you've made Kate and CR's sacrifices pointless. Nothing ever ends.
Bladder of Steel: While it might not seem like a long game (collect 8 pages), the character walks very slowly, you'll probably need to backtrack when Slendy appears right in front of you, and the generous but not overly large size of the area means it can take well over an hour...if you can last that long. Plus, you know, getting a Jump Scare after finding several pages relatively easily can ruin this, as well as your chair.
Claustrophobia: The abandoned building. The halls are very narrow and the roof not particularly high, and one particular hallway seems to absorb whatever light you beam on it. The entire experience leaves you feeling like there could be anything waiting around the corner. In fact, there often is.
The mine level in The Arrival basically takes the claustrophobia of the abandoned building and creates an entire level based on it. It's also worth noting that in the mines Slender Man isn't the only one hunting you.
Darker and Edgier: Not like the original game was all sunshine and flowers, but the sequel/remake removes many off the goofier elements that some players may have found Nightmare Retardant. Slender Man's model no longer resembles a blow-up doll, some of the more bizarre structures have been replaced with realistic ones, and the environments feel more like places you would expect for people to actually visit.
Not to mention the ending. Oh, God, the ending...
Daylight Horror: There's now a Game Mode for the daylight hours, and it is just as scary as the original.
Difficulty Levels: The production blog says the randomness and frequency of the Big Bad's teleportations is based on these, with a max level of 7. The difficulty goes up with each page you collect or every minute you go without getting a new page. Slendy gets less random and more frequent the higher it goes.
This can seriously trip up new players who take too long finding the pages because they don't know their way around yet — it's possible that Slenderman can get to the difficulty level where he can turn you around to look at him if he gets too close behind you after pages one and two if you take too long because of this.
Don't Go in the Woods: Zigzagged, depending on your strategy. For players who prefer to keep the Slender Man out of sight and run when he gets too close, it's played straight. But for players who prefer to lock him in place by facing him while using the trees to block their line of sight, this trope is inverted.
Follow the Leader: There have been quite a few games released that use an engine similar to the one present in the game, creating scenarios where the player has to run away from the Slender Man in other locations, such as an Abandoned Hospital. All things considered, this is not a bad thing.
One game on Xbox LIVE Indie Games titled White Noise that uses a gameplay similar scenario to Slender except you're running from a demonic creature that has no eyes while collecting tape recorders instead.
Hope Spot: Get all eight pages, and the ominous music stops. Congratulations, you beat the game and survived a close encounter with the Slender Man! Except that a few seconds later, he appears right before you once more. And this time, there is no escape.
Jump Scare: Yep. Everytime Slendy pops out of freakin' nowhere!
Even worse in the newer versions, if you get 5 or more, Slendy can teleport right in front of you. Fortunately, he does it very rarely, so you needn't worry.
Lost Woods: The game in its entirety is set in one location. At night, with just a camera and flashlight, and Slender Man.
Luck-Based Mission: The pages' locations are all generated randomly and you won't know where they are until you stumble upon them. Meanwhile, the Slender Man's movements are unpredictable, and sometimes he'll come in so close outside your cone of vision that you won't realize he's there until it's too late!
Minimalism: So, so much. There's not much to this game, other than pants wetting terror.
Mind Screw: The secret level in The Arrival is nothing but this, so take everything in that level with a grain of salt.
No Plot? No Problem!: You do not start off as an ordinary person who becomes haunted by Slender Man or gradually uncovers secrets surrounding the haunting. No, all you're given is some dark woods and the instructions "Find the 8 pages".
Changed in the remake, where it has a full-fledged story, complete with set pieces and named characters.
Nothing Is Scarier: The Game. Most of the gameplay will be spent simply waiting for the moment you need to panic. And much like other entries in the mythos, you never actually see Slendy doing much. Just standing there. Menacingly.
As of Slender: The Arrival, he can walk whilst you're looking at him. Slowly.
Psycho Strings: The background music is accompanied by these whenever the Proxy is nearby.
Random Event: Both encounters with Slendy and the placing of the pages are this.
Read the Freaking Manual: The rules behind running are not anything like normal first person shooters. The readme file has info, but sadly hardly anyone bothers to read it, so they end up screwing themselves over.
Scare Chord: Blares whenever you-know-who comes within sight not far from you. And sometimes, when he doesn't.
Schmuck Bait: It seems that collecting the pages themselves is what draws him to you.
Scrapbook Story: If you pay attention, the pages actually do tell the story of a previous victim of Slendy's.
The Scream: Kate lets one loose at the end of the house level in The Arrival, once you reach her room and pick up a drawing of Slender Man.
Silent Protagonist: The most you'll ever hear of the main character is exhausted panting if you've been jogging for five seconds or more.
Ten-Second Flashlight/Infinite Flashlight: Subverted on both counts. Your flashlight lasts long enough for an entire game (assuming you don't backtrack or have to turn around), but is by no means unlimited either.
Who Forgot The Lights?: The game is absolutely pitch black without your flashlight or daytime mode, including the complex in the center of the woods. You can sort of navigate based on the sky, if you can figure out which way is which.