"I think nighttime is dark so you can imagine your fears with less distraction."A setting where it is always night. Whether this is natural or not largely depends on the setting. The night might be caused by a magical curse, geological reasons, or maybe time has inconveniently stopped while it was dark out. A Tidally Locked Planet would logically be this on one side. Haunted settings are most likely to be used in this environment. Places such as Big Boo's Haunt, Hell Hotel, Haunted Castle, Haunted House, Überwald, , and Halloweentown may never see the light of day, which suits their undead inhabitants just fine. Because Evil Is Not Well Lit Mordor can be this, often caused by choking sulfuric clouds or pollution. If this is the goal of the villain his actions are the cause of it you have The Night That Never Ends Can be pared with Dramatic Thunder, Grave Clouds, and Weird Moon. The Inverted Trope is Endless Daytime.
— Calvin, Calvin and Hobbes
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- Tegami Bachi: The Earth's natural sun has long since expired, and so a small man-made sun was created. The capital "Akatsuki" enjoys simulated daylight. The middle-class region, "Yuusari", is in a state of perpetual twilight. In the impoverished region "Yodaka", the artificial sun is no brighter than a full moon.
- In its full three series, Gregory Horror Show, it is never day. In the video game, you could go outside at 3:00 PM and it would look the same as night, and in the sub-series The Bloody Karte, which featured some periods of twilight.
- Ergo Proxy: The Post-Apocalyptic wasteland outside the dome cities is constantly covered by a thick layer of clouds, creating an artificial nighttime.
- Alan Moore's Green Lantern story "In Blackest Night" was set largely in the Obsidian Deeps, a region of space with absolutely no light at all; the intelligent species that evolved there had no visual organs, nor any words in their language to describe the concepts of "light" and "color". Which made choosing Rot Lop Fan to become a Green Lantern problematic. It was resolved when Rot Lop Fan chooses instead to associate the ring's power with a SOUND he associates with good and an object that can produce it— instead of a Green Lantern, he calls himself the F-Sharp Bell.
- Byss, in Dark Empire, is ground zero for Dark Side energy, giving it a sickly blue glow.
- In Invincible, the Batman Expy Darkwing operates in "Midnight City" which takes the dark look of Gotham to the extreme - due to a spell, it's always midnight in that particular city.
- In Legion of Super Heroes, Kathoon is a planet whose sun is perpetually eclipsed. Kathoon resident Lydda Jath was given superhuman strength by her scientist father, only to learn once she left her homeworld that her strength fades when exposed to light.
Films — Animated
- In the movie adaptation of Coraline, the Otherworld is affected by an eternal night.
- Wreck-It Ralph goes into several different video games.
- In Hero's Duty, the player is a Space Marine in a Bug War that takes place on an alien planet, where the sky is always night/cloudy.
- The "home" game of Fix-It Felix Jr. uses a night-time background because it's supposed to be an older game, where it was easier to just not light up that part of the screen.
- Sugar Rush is Endless Daytime, until the cybugs attack as a swarm.
Films — Live-Action
- Aliens takes place on planet LV-426, but no explanation is offered for why there is little to no sunlight. Except, perhaps, to make it easier to hide the xenomorphs.
- In Dark City, where every single scene until late in the film takes place during the dead of night. It is eventually revealed that this isn't just our perspective: It actually is always night in the city, yet nobody had noticed! Except for John Murdoch. That is why he's so dangerous to the Strangers.
- While filming for an episode of Grave Encounters, Lance notes that it's dark outside at 8:30 AM when it should have been bright by 7:45. Later on, Lance checks the time again— it's 1PM, it's still pitch black. Even later again, the time is 8PM and there has been no sign of sunlight. It's also implied the hospital has it's own dimension.
- Highlander II: The Quickening takes place in 2024, when Connor has become a wealthy man by parlaying The Prize (the ability to read the minds of all the world's mortals at once) into building a vast planetary force field to repair the ozone layer; the downside is that the entire planet is now permanently dark. "No sun, no stars, only heat and humidity."
- Johnny Mnemonic is a cyberpunk film taking place in the future, where the smog and rain make it too overcast to see the sun. The only time daylight is ever seen is in the brief glimpses of flashbacks to Johnny's childhood.
- In both TRON films it is always night inside the computer world. There is no such thing as "day".
- William Hope Hodgson's The Night Land. In the far future, the Sun has gone out and the only light is from residual vulcanism. The Last Redoubt of humanity is surrounded by terrible monsters waiting for its protective power source to fail.
- John C. Wright's Awake In The Night Land is set in the same universe as The Night Land, where the Sun has burnt out and the only light is from residual vulcanism.
- In Roger Zelazny's Jack of Shadows, the world does not turn on its axis and is divided into a fantasy Nightside and a high-tech Dayside; this ends when Jack breaks the compact and the machine at the heart of the Nightside world, causing morning to come and releasing Lucifer.
- Simon R Green's Nightside series takes place in a (presumably) fictional part of London where it's always night (hence the name).
- Isaac Asimov's short story (and later novel) Nightfall is about the inverse. The whole premise of the story is a planet that has 6 suns, so nobody on the planet has ever seen total darkness. Except for every so many millennia, when most of the suns are on the other side of the planet, and the smallest sun is eclipsed by the only moon, and mass riots ensue, leading to civilization's destruction. Not because of the darkness, but because of all the stars!
- In Cormac McCarthy's The Road, the huge amounts of ash in the air (presumably from nuclear winter) make even noonday fairly dim. McCarthy mentions multiple times that the boy has never actually seen the sun. This is exacerbated by the time of year the story takes place in, mentioning that the man thinks it's November toward the start of the book.
- Inverted in The Restaurant at the End of the Universe. Ursa Beta Minor, by an inexplicable and somewhat suspicious freak of topography consists almost entirely of subtropical coastline. By an equally suspicious freak of temporal relastatics, it is always Saturday afternoon just before the beach bars close.
- In Galaxy of Fear: City of the Dead, it's noted that even day on Necropolis isn't bright or sunny. Enough light is blocked that little of it reaches the streets, and on the walkways it "seemed like midnight at noon".
- In Discworld book Thud!, it's established that it always night (and raining) in the city of Sam Vimes' consciousness, when the Summoning Dark attempts to make him its champion. It even has its own Watchman.
- In The Iron Tower, by Dennis L. Mc Kiernan, the Dimmendark blots out the sun (creating endless night and endless winter) so that all of the evil creatures banished (and destroyed) by the sun can further the Big Bad's plan to conquer the world.
- In Dune, the planet Giedi Prime is fouled with pollution, preventing sunlight from piercing the cloud cover.
- Eighth Doctor Adventures novel, The Janus Conjunction, takes place on Janus Prime, which is in a state of perpetual solar eclipse, blocking enough sunlight that the planet is always in darkness.
- Nostramo, the home world for Night Lords, is perpetually dark because the dying sun it circles cannot penetrate the pollution-clogged atmosphere. The world is barely better lit at noon than at midnight, keeping the planet swathed in dull greys and deep blacks.
Live Action TV
- The Buffy the Vampire Slayer episode "Nightmares" has a cemetery suddenly appearing near Sunnydale High. It is night there, even if it is day everywhere else.
- Downplayed Trope in Doctor Who episode, "The Time of the Doctor". The episode takes place mostly in a town called Christmas, on the planet Trenzalore. It is always Christmas, as in the celebration, in the town, and there's a very brief daytime.
- In Dune, the planet Giedi Prime is always shown dark. Presumably following the book's explanation that the planet is fouled with pollution.
- During the Neverland story-arc in season three of Once Upon a Time, during the entire time the main characters are on the island the sun never once rises. It is implied that this is Peter Pan's will, as flashbacks show that the island used to have daytime.
- Abigail is a horror story-album, featuring a hunted mansion. In "Arrival," the hill the mansion sits atop is said to cover the entire surrounding area in heavy darkness (which has only gotten worse as the story progresses). By the ending during "Black Horsemen," the moon itself has actually gone out.
- Closing Time is an album with 12 songs, all of which have a midnight atmosphere, especially "Midnight Lullaby" and "Grapefruit Moon".
- In Dont Rest Your Head, the Sun never rises on the Mad City; you can still get sunlight if you get back to the City Slumbering.
- Dungeons & Dragons:
- Module Q1 Queen of the Demonweb Pits. One of the alternate worlds accessible from Lolth's Web was the Nightworld of Vlad Tolenkov, a land of perpetual night. Its heat and plant life were sustained by ancient magic, with undead roaming the land.
- Lunia, the first layer of Mount Celestia, which is a pristine beach by a freshwater sea of holy water under a sky filled with bright stars.
- Karasuthra, the third layer of the Beastlands.
- The plane Shadowmoor in Magic: The Gathering, while its foil Lorwyn is always noon. Granted, they're actually the same world, just on different sides of a reeeeeealllly long day-night cycle, but the change also warps the inhabitants' personalities and the environment, so they've been counted as separate areas.
- Referenced a few times in Warhammer 40,000, especially where Chaos magic is prevalent and especially on some worlds in the Eye of Terror. Out in the physical universe there is/was Nostramo, a world caught in eternal darkness. The people there evolved to not have irises, only pupils, and it was so demoralizing to the populace that the major source of population control wasn't disease, war or neglect, but SUICIDE. That is, until it was subject to Exterminatus.
- According to the sourcebook of Warcraft: The Roleplaying Game (at least, the pre-WoW one), the lands of the night elves are said to be in a perpetual night.
- Day haven't been seen yet in Crystal Rave, just the night sky. The sun might rise at some point, but we still don't know if it will.
- The Haunted Mansion is set at nighttime, no matter when you visit the park. Averted in the film.
- As is Pirates of the Caribbean. The day-for-night effect was considered so convincing that after opening in 1967, there were reports of guests genuinely believing that they were outside during the ride, and getting confused because they didn't think it was that late in the day when they got in line to ride it. Also averted in the films.
- There are 12 gods in TERA. Karas, the de facto leader and patron of the elves mourned his wife's death so much he cast the Earth into perpetual twilight. Subverted when Balder, another god, tore out his eyes and hurled them into the sky, where they became the twin suns that govern the Earth's light today.
- The Super Mario Bros. have many levels/stages set at night:
- Super Mario Bros. 1 has Bowser's Castle levels, which don't allow any sunlight to penetrate the castle windows.
- Super Mario Bros. 3's final world was the aptly-named "Dark Land", where every level was apparently nocturnal.
- Super Mario World's ghost houses, Ghostly Galaxy, Big Boo's Haunt itself, Pumpkin Zone, Forever Forest, Creepy Steeple, Sirena Beach and Hotel Delfino... etc. in Super Mario Bros./Paper Mario/Super Mario Land.
- Twilight Town and the Creepy Steeple in Paper Mario: The Thousand-Year Door
- Wario Land:
- Uncanny Mansion in Wario Land II is always dark.
- The East map in Wario Land 3 is nighttime until you get the two sun fragment treasures.
- Crescent Moon Village and Arabian Night in Wario Land 4.
- Horror Manor from Wario World
- Blowhole Castle from Wario: Master of Disguise.
- Bad Manor, Boogie Mansion, and the Shakedown Schooner (the Shake King's pirate ship), in Wario Land: Shake It!.
- Mario Kart has several nighttime rack tracks: Luigi's Mansion (twice), Banshee Boardwalk, Boo Lake/Broken Pier, Ghost Valley 1-3 (which just have a void for the background, pure blackness), Twilight House, etc.
- Mario Party:
- Horror Land is always set at night in Party 2.
- Boo's Haunted Bash is a party for ghosts in Party 4.
- King Boo's Haunted Hideaway in Party 8.
- The ghost house levels in both New Super Mario Bros. and New Super Mario Bros. Wii feature this. Even though you only get to see that it's night for about five seconds in the outdoors parts at the very end of the levels.
- Worlds 3 and 6 from Super Mario Bros. 1 are both set at night.
- World 5 in Super Mario Bros. 2 is the only one set at night, although the caverns are very dark.
- Most of the levels of Super Mario Galaxy and Super Mario Galaxy 2 (even more so in the former, most levels in the latter take place during the day), due to the game taking place in outer space. Played straight in stages such as those mentioned above, but downplayed in others where the atmosphere is more serene than sinister.
- Creepy Castle and Frantic Factory in Donkey Kong 64 are played during the night.
- Hang Castle/Mystic Mansion in Sonic Heroes are always nighttime.
- Conkers Bad Fur Day (Yes, "day") has three nighttime stages: Spooky, War, and Heist.
- Fatal Frame 2's setting has been cursed to relive the night of its destruction over and over.
- World of Warcraft
- Tirisfal Glades and Duskwood are always set at nighttime.
- A couple of the Northrend zones; the sun never seems to rise in Icecrown or the Storm Peaks.
- Stormwind was an inverted trope: the sun would never set. Eventually the developers patched the glitch causing it, averting the inversion.
- Midgar from Final Fantasy VII, on two levels. No one in the slums (underneath the city) can see the sun because the plate blocks the entire sky, and in Midgar proper, the pollution from the Mako reactors is so bad it's created a permanent night.
- Ultimecia's Castle in the Time Compression world at the end of Final Fantasy VIII is in the midst of an eternal night. As is Delling City, apparently.
- Treno in Final Fantasy IX. It's lampshaded before you travel there for the first time:
"Nightfall comes early around these parts."
- Silent Hill games have the Otherside, which is always night and full of vicious monsters.
- Melee, Scabb and Blood islands in the Monkey Island series. Scabb interestingly always remains night even though you can travel to 2 islands near it and come back as many times as you want, the other 2 are always day time. Lampshaded by Guybrush while in Melee island, when he notes that the clock is always at 10 pm.
- Exaggerated in Escape from Monkey Island where pleasant tourist trap Jambalaya Island is always in full sunshine, while its islet, the dismal pirate reservation Nuttin Atoll, is always around midnight. The two even share the same overworld map, with one side being brightly lit and the other side dark.
- Ōkami - Regardless of what time of day it is, you're forced into Night and can't force it to go into the next day during the festival where Orochi reawakens and picks Kushina to be his next victim. Also, by late game, the sky will always show the impending total eclipse regardless of what time of day it is.
- Upper Heng Sha in Deus Ex: Human Revolution is in perpetual twilight. Although knowing the story, it might as well be more of a Light Is Not Good situation. Panchea as well, though ironically this is when the storyline takes a sharp turn towards Survival Horror.
- System Shock is set in deep space (where it is never "day").
- BioShock is set deep underwater, so deep that sunlight can't penetrate to the setting.
- Due to the paraSOL, Lunar Knights starts out like this. Daybreak starts to spread from the Hunting Mansion and Acuna once Lucian purifies Margrave Rymer.
- Kingdom Hearts features several worlds always set at night:
- Halloween Town and The World That Never Was are both eternally nighttime in any game they appear in.
- Kingdom Hearts II:
- Castle of Dreams in Kingdom Hearts: Birth by Sleep is nighttime because
- The Grid in Kingdom Hearts 3D: Dream Drop Distance takes place inside of a computer, so it's never daytime.
- Agrabah is always day in the city and ruins, and always nighttime by the Cave of Wonders.
- Olympus Coliseum hosts some of the tournament matches at night.
- The Shutokou Battle series of Driving Games always takes place at night, since (illegal) street racing is done mostly at night to avoid heavy traffic and to reduce chances of police encounters. What makes this game "always night" is that the games have in-game clocks that typically correspond to your system's internal clock. The clock is is used for in-game events, but while the in-game clock could say noon, the sky still looks like midnight.
- The Backyard Sports series has Backyard Baseball, where the playoffs and All-Star Game are always at night.
- All of the missions in Hitman: Contracts, except one, occur without daylight. The dark atmosphere (and the rain in particular) is meant to reflect the fact that 47's memory is distorted from being shot (all but one of the missions being flashbacks), so even "daytime" missions are overcast/stormy.
- The Legend of Zelda: The Wind Waker:
- Whenever you get near the Forsaken Fortress, it suddenly becomes night (until somewhere halfway through the game when the Big Bad ceases to use it as a base of operations).
- Ganondorf places the world under a curse of perpetual night from the time you arrive on Greatfish Isle until you find Nayru's Pearl. In this instance, it works out in your favor; the pirates are also seeking the pearl, but they've stopped at Windfall Island for the night and claim they'll set off on their adventure when morning comes.
- In The Legend of Zelda: Twilight Princess, the first time you enter the Arbiter's Grounds compound, the key action will always take place at night, even if you enter during the daytime, in which the day will pass much faster than usual until it is night.
- In The Legend of Zelda: Ocarina of Time, this comes into play with the ruined Hyrule Castle Town and Ganon's Castle in the future, the minute you approach the wrecked drawbridge the sky seems to go all dark and ominous.
- In Tales of Phantasia, the continent where the town of Arlee is located is always dark due to the effects of Dhaos' castle being nearby.
- Seiken Densetsu 3: The Moonreading Tower keeps the beast kingdom in perpetual night, so that all of the beastmen are locked into werewolf mode.
- Need for Speed: Most Wanted 2005 inverts this by making the scenery always daytime. It starts out at midday, goes to sunset, skips straight to sunrise, and returns to midday.
- In Arx Fatalis the sun has apparently collapsed and the world is plunged into freezing darkness. All the inhabitants had to move underground in order to survive, and so the entire game is set in caves. Trying to open the door to the surface actually results in a gust of ultra-cold wind instantly freezing your character and anyone around him to death.
- In Skies of Arcadia, the hubristic imperial nation Valua lives under the Yellow Moon, giving it the properties of lightning. On the downside, Valua is constantly dark and stormy.
- Subverted in the indie horror game Ambridge Mansion, you are in a haunted mansion in its own alternate dimension. Everywhere outside of the house is endless blackness, giving the appearance that it is always night, although there is no real day or night there.
- Champions Online has an entire zone dedicated to an eternal night - Vibora Bay. In a downplayed example, whenever the "Bloodmoon" events occur, it turns to night for the three day or so period, as well.
- Holiday Star in the second Hatoful Boyfriend is always set at night, despite time passing. Midnight leads to predawn, which leads to midnight again, then dusk, and midnight again... The new day, and change, never comes.
- Ambridge Mansion takes place in a haunted mansion in its own alternate world. Everywhere outside of the house is blackness, giving the appearance that it is always night, although there is no real day or night there.
- Dragonspear Castle in Baldurs Gate Dark Alliance is always overcast (and always raining), this is most easily seen in the ruined outer courtyard.
- Rather than just a black background for Balloon Fight, there are actually stars indicating it's night for the entire game.
- Banjo-Kazooie has the creepy Mad Monster Mansion and the cheery Freezeezy Peak (it was a level with a Christmas theme) both set entirely at night.
- The village of Bleak in Breath of Fire I has the Dark Key of the Goddesses, which means their entire town is held in perpetual nighttime. Not that the thieves of Bleak seem to mind at all. In fact, once the Dark Key is taken from the Light Keep and the sun can once again rise on the village, the thieves all seem kind of depressed.
- Players have "time of day" options in Burnout Paradise, allowing you to make this an Enforced Trope.
- In Castlevania: Lament of Innocence, Walter had used cursed artifacts to force his castle and the immediately surrounding area to be cloaked in eternal night, as Rinaldo explains. The night breaks when Leon defeats Walter and the castle crumbles.
- The premise of Darker; in Delphi, it is Always Night, while in the Halon empire it is Endless Daytime.
- Dark Souls:
- Anor Londo has been cursed with eternal darkness, but is kept in daylight by Gwynevere's powers of illusion. If the player kills Gwynevere, Anor Londo is made dark again.
- Darkroot forest is always at night, because the creators wanted to implement some kind of day/night system into the game but were unable to do with with the engine at the time (partially because the game was rushed), so they simply made it so that it's daytime in the Undead Burg/Parish and night in Darkroot to simulate the feeling of time passing.
- In Demons Souls, the Tower of Latria and Valley of Defilement are kept in perpetual darkness by the Colourless Fog.
- Digimon Xros Wars has "Vampire Land", where NeoMyotismon's fog barrier hides the sun and allows his vampire army to operate constantly.
- In Disney Princess Enchanted Journey, Cinderella's world is stuck in time just before midnight.
- The Shadow Forest is completely shrouded in darkness because of the stolen El Stone.
- The entirety of Feita is set at night.
- The areas in space for Final Fantasy Endless Nova always appear to be set at night, with the street-lamps always on. Apparently the asteroids always have their bases turned away from the sun.
- Final Fantasy Video Game franchise:
- Final Fantasy VII:
- Midgar seems to be like this, but it's only because of all the smog and fallout from the Mako reactors, and on the world map, it's clearly daytime outside, but the screen and sky become more grey as you're closer to the city. The Midgar Slums are an even more extreme example, with all sunlight being completely blocked off by the plate suspended 50 meters in the air.
- Junon suffers the same exact problem, since it's built just like Midgar: the surrounding areas are noticeably darker, and the slums are lit only by electric lights.
- The Cosmo Canyon and Northern Crater stages are set during twilight and at night, respectively.
- The city of Treno, in Final Fantasy IX, is only ever shown at night; even the plains surrounding it are affected.
- Northern Thanalan, in Final Fantasy XIV, seems to be under an eternal dusk, possibly due to the constant smog that the ceruleum processing plant produces.
- Final Fantasy VII:
- Because Imscared uses rudimentary graphics, all levels are dimly lit. Once the player does get to look out some windows, it's pitch black like every other area of the game. The darkness outside is also where White Face prefers to watch the player.
- When the player of I See You looks out the windows, all they can see is darkness. In the new version there's rain outside at the beginning of the game, but you still can't see anything else.
- To better convey the darker mood of Maldita Castilla, as well as the retraux flavour, the background is set at nighttime for the entire game.
- Minecraft has the End; a World in the Sky where it is Always Night, the terrain is flat save for huge towers of obsidian, and the only inhabitants are Slender Man expies and a giant, nigh-unstoppable dragon.
- The NES game Nightshade takes place in Metro City, a hard-boiled setting where it's always night.
- Tokyo Xtreme Racer 3 adjusts the In-Universe Game Clock to Japan time; for example, if your system's time zone is set to GMT -7 and time set to 4 PM, it will be 8 AM in-game. However, no matter what time the clock shows, it's always nighttime on the expressways of Japan.
- Tales of Xillia brings us the city of Fenmont where the use of spirits has created a 'night clime' which results in the city and it's surrounding area to exist in an endless night where the sun never rises.
- The area surrounding Castle Chocula in Breakfast of the Gods is always heavily overcast, even in the daytime. It takes a lot to cause it to dissipate.
The sky has become red and gray, It was permanently dark, now no longer day,
- One half of Eternia, in both He-Man and the Masters of the Universe (1983) and its 2002 successor, is shrouded in eternal night. (The second version calls it the Dark Hemisphere and gave an explanation for it in the second season.) Naturally, it's the half where the villains live.
- In Arthur, the In-Universe Dark Bunny is set "in a city "where it's, like, always nighttime" — parodying the tendency for Batman media to be set at night.
- The deep sea: so many miles below light is virtually non-existant. It's always dark deep under water.
- Caves: the more you crawl inside, the darker it gets.
- Outer space counts if you aren't close to a star.
- An eternal night could be the product of living in the night side of a planet tidally locked to its star.
- This could be the effect of a nuclear war. Lots of nukes, according to some sources as few as 50, could throw so much debris and dust into the atmosphere that it would block out the sun for years, thus ensuring famines all around the globe.
- Many scientists believe that if that asteroid hit and did kill the dinosaurs, this would have been why. The impact would have sent massive amounts of dust and chemicals into the air, blocking the sun, sending the world into perpetual night. No sun, no photosynthesis, no plants; even without the impact, it's the end of the world as the dinos knew it.