[[quoteright:300:[[VideoGame/TheSecretOfMonkeyIsland http://static.tvtropes.org/pmwiki/pub/images/always2200_300px_6208.jpg]]]]

->''"I think nighttime is dark so you can imagine your fears with less distraction."''
-->-- '''Calvin''', ''ComicStrip/CalvinAndHobbes''

A setting where it is always night. Whether this is natural or not largely depends on the setting. The night might be caused by a magical {{curse}}, geological reasons, or maybe time has inconveniently stopped while it was dark out. A TidallyLockedPlanet would logically be this on one side.

Haunted settings are most likely to be used in this environment. Places such as BigBoosHaunt, HellHotel, HauntedCastle, HauntedHouse, [[{{Uberwald}} Überwald]], and {{Halloweentown}} may never see the light of day, which suits their [[TheUndead undead]] inhabitants just fine. Because EvilIsNotWellLit {{Mordor}} can be this, often caused by choking sulfuric clouds or pollution. If this is caused deliberately (such as by a villain) during the story, as opposed to having always been the case, that is TheNightThatNeverEnds.

Can be pared with DramaticThunder, GraveClouds, and WeirdMoon. Compare CityNoir and PunkPunk settings, which aren't literally always night, but are almost never shown in the daytime. The InvertedTrope is EndlessDaytime.



[[folder:Anime and Manga]]
* ''Anime/ErgoProxy'': The Post-Apocalyptic wasteland outside the dome cities is constantly covered by a thick layer of clouds, creating an artificial nighttime.
* In its full three series, ''Anime/GregoryHorrorShow'', it is never day. In the video game, you could go outside at 3:00 PM and it would look the same as night, and in the sub-series ''The Bloody Karte'', which featured some periods of twilight.
* ''Manga/LetterBee'': The Earth's natural sun has long since expired, and so a small man-made sun was created. The capital "Akatsuki" enjoys simulated daylight. The middle-class region, "Yuusari", is in a state of perpetual twilight. In the impoverished region "Yodaka", the artificial sun is no brighter than a full moon.

* Creator/HieronymusBosch is best known for his colorful and grotesque depictions of {{Hell}}, all of which depict Hell at night.

[[folder:Comic Books]]
* In ''ComicBook/{{Invincible}}'', the Franchise/{{Batman}} {{Expy}} Darkwing operates in "Midnight City" which takes the dark look of Gotham to the extreme - due to a spell, it's always midnight in that particular city.
* In ''ComicBook/LegionOfSuperHeroes'', Kathoon is a planet whose sun is perpetually eclipsed. Kathoon resident Lydda Jath was given superhuman strength by her scientist father, only to learn once she left her homeworld that her strength fades when exposed to light.
* In ''ComicBook/WhiteSand'', due to Taldain being a TidallyLockedPlanet, there's always night on the aptly-named Darkside.

[[folder:Comic Strips]]
* ''ComicStrip/TheWackyAdventuresOfPedro'' has one storyline that sends Pedro to the Far End of the Universe, landing him in a city lit only by a few stars.

[[folder:Films -- Animated]]
* In the movie adaptation of ''WesternAnimation/{{Coraline}}'', the Otherworld is affected by an eternal night.
* In ''Disney/WreckItRalph'' the "home" game of ''Fix-It Felix Jr.'' uses a night-time background because it's supposed to be an older game, where it was easier to just not light up that part of the screen.

[[folder:Films -- Live-Action]]
* In ''Film/DarkCity'', where every single scene until late in the film takes place during the dead of night. [[spoiler:It is eventually revealed that this isn't just our perspective: It actually is always night in the city, yet nobody had noticed! Except for John Murdoch. That is why he's so dangerous to the Strangers.]]
* While filming for an episode of ''Film/GraveEncounters'', Lance notes that it's dark outside at 8:30 AM when it should have been bright by 7:45. Later on, Lance checks the time againó it's 1PM, it's still pitch black. Even later again, the time is 8PM and there has been no sign of sunlight. It's also implied the hospital has it's own dimension.
* ''Film/HighlanderIITheQuickening'' takes place in 2024, when Connor has become a wealthy man by parlaying The Prize (the ability to read the minds of all the world's mortals at once) into building a vast planetary [[DeflectorShields force field]] to repair the [[GlobalWarming ozone layer]]; the downside is that the entire planet is now permanently dark. "No sun, no stars, only heat and humidity."
* ''Film/JohnnyMnemonic'' is a {{cyberpunk}} film taking place in the future, where the smog and rain make it too overcast to see the sun. The only time daylight is ever seen is in the brief glimpses of flashbacks to Johnny's childhood.
* All scenes of the film version of ''ComicBook/SinCity'' play out at night.
* The Grid in ''Film/TronLegacy'' is lit entirely by artificial lighting with only stormy clouds above. Quorra, having lived her entire life inside the Grid, longs to experience a real-world sunrise.
* The BadFuture of ''Film/XMenDaysOfFuturePast'' is shown to be perpetually night-time, despite scenes being spread across multiple days and continents. Apparently the future is so bleak that the sun just stopped shining.

* Creator/JohnCWright's ''Literature/AwakeInTheNightLand'' is set in the same universe as ''Literature/TheNightLand'', where the Sun has burnt out and the only light is from residual vulcanism.
* In ''{{Literature/Discworld}}'' book ''{{Discworld/Thud}}'', it's established that it always night (and raining) in the city [[spoiler: of Sam Vimes' consciousness, when the Summoning Dark attempts to make him its champion. It even has its own Watchman.]]
* From ''Series/DoctorWho'''s ''Literature/EighthDoctorAdventures'' novel, ''[[Recap/EighthDoctorAdventuresTheJanusConjunction The Janus Conjunction]]'', takes place on Janus Prime, which is in a state of perpetual solar eclipse, blocking enough sunlight that the planet is always in darkness.
* In ''{{Literature/Dune}}'', the planet Giedi Prime is fouled with pollution, preventing sunlight from piercing the cloud cover.
* In Creator/RogerZelazny's ''Jack of Shadows'', the world does not turn on its axis and is divided into a fantasy Nightside and a high-tech Dayside; this ends when [[spoiler:Jack breaks the compact and the machine at the heart of the Nightside world, causing morning to come and releasing Lucifer]].
* In ''Literature/TheIronTower'', by Dennis L. McKiernan, the Dimmendark blots out the sun (creating endless night and endless winter) so that all of the evil creatures banished (and destroyed) by the sun can further the Big Bad's plan to conquer the world.
* Creator/WilliamHopeHodgson's ''Literature/TheNightLand''. In the far future, the Sun has gone out and the only light is from residual vulcanism. The Last Redoubt of humanity is surrounded by terrible monsters waiting for its protective power source to fail.
* Nostramo, the home world for ''Literature/NightLords'', is perpetually dark because the dying sun it circles cannot penetrate the pollution-clogged atmosphere. The world is barely better lit at noon than at midnight, keeping the planet swathed in dull greys and deep blacks.
* Simon R Green's ''Literature/{{Nightside}}'' series takes place in a (presumably) fictional part of UsefulNotes/{{London}} where it's always night (hence the name).
* In ''Literature/TheNekropolisArchives'', Nekropolis is located in the Null Plains, a realm of darkness. The main source of light is Umbriel, the shadowsun, which creates a permanent twilight.
* ''Literature/TheReturnOfTheKing''. The land of Mordor is the stronghold of Sauron, the major {{villain}} of the ''Literature/LordOfTheRings'' series. Its sky is filled with gloomy clouds of smoke from Mount Doom, causing it to be as dark as night even during the day.

[[folder: Live Action TV]]
* The ''Series/BuffyTheVampireSlayer'' episode [[Recap/BuffyTheVampireSlayerS1E10Nightmares "Nightmares"]] has a cemetery suddenly appearing near Sunnydale High. It is night there, even if it is day everywhere else.
* In ''{{Series/Dune}}'', the planet Giedi Prime is always shown dark. Presumably following [[{{Literature/Dune}} the book's explanation]] that the planet is fouled with pollution.
* During the Neverland story-arc in season three of ''Series/OnceUponATime'', during the entire time the main characters are on the island the sun never once rises. It is implied that this is [[spoiler: Peter Pan's]] will, as flashbacks show that the island used to have daytime.
* In ''Series/{{Charmed}}'' when the [[BalanceBetweenGoodAndEvil cosmic balance]] is thrown off, the main universe becomes ''too'' good, and the evil universe becomes ''too'' bad. One of things that is now off in the bad universe is that is now always night.
* In ''Series/{{Grimm}}'' nearly all scenes take place at night despite the main character working as a police detective which would presumably mean he would work cases during the day. On a meta level, nearly all fight scenes happen at night in order to make the fight scenes and CGI creatures more convincing.
* The majority of scenes in ''Series/{{Arrow}}'' take place at night in comparison to its sister shows ''Series/TheFlash2014'', ''Series/LegendsOfTomorrow'', and ''Series/Supergirl2015'' which routinely have scenes set during bright, sunny days. This is sometimes lampshaded in the series with characters remarking that Star City, where Arrow takes place, is a much darker place than Central City, home of the Flash, or National City, home of Supergirl.
** Even ''Series/TheFlash2014'' isn't safe from this. [[DarkerAndEdgier As the series goes on]], more and more of the action scenes very rarely take place in daylight, and the climax of the episode almost always happens at night. Any daytime scenes are usually indoors, so it's hard to tell what time of day it really is.

* ''Music/{{Abigail}}'' is a horror story-album, featuring a hunted mansion. In "Arrival," the hill the mansion sits atop is said to cover the entire surrounding area in heavy darkness (which has only gotten worse as the story progresses). By the ending during "Black Horsemen," [[TheStarsAreGoingOut the moon itself has actually gone out]].
* ''Music/ClosingTime'' is an album with 12 songs, all of which have a midnight atmosphere, especially "Midnight Lullaby" and "Grapefruit Moon".
* According to "In the Year 2525" by Zager and Evans, once "man's reign is through," there will be "eternal night." What those two things have to do with each other is never explained.

[[folder:Tabletop Games]]
* In ''TabletopGame/DontRestYourHead'', the Sun never rises on the Mad City; you can still get sunlight if you get back to the City Slumbering.
* ''TabletopGame/DungeonsAndDragons'':
** Module Q1 ''Queen of the Demonweb Pits''. One of the alternate worlds accessible from Lolth's Web was the Nightworld of Vlad Tolenkov, a land of perpetual night. Its heat and plant life were sustained by ancient magic, with undead roaming the land.
** Lunia, the first layer of Mount Celestia, which is a pristine beach by a freshwater sea of holy water under a sky filled with bright stars.
** The third layer of the Beastlands, Karasuthra, is a wild forest in continual night, lit by a single moon and home to plane's most dangerous beasts. The second layer, Brux, is in eternal dusk instead, with a sunset at one end of the sky and a silver moon at the other. The topmost layer has EndlessDaytime instead.
** ''Magazine/{{Dungeon}}'' magazine #31, adventure "Beyond the Glittering Veil". The world of Topaline has no sun and five small moons. It has a starry night sky overhead at all times.
* The plane Shadowmoor in ''TabletopGame/MagicTheGathering'', while its foil Lorwyn is [[EndlessDaytime always noon.]] Granted, they're actually the same world, just on different sides of a reeeeeealllly long day-night cycle, but the change also warps the inhabitants' personalities and the environment, so they've been counted as separate areas.
* According to the sourcebook of ''TabletopGame/WarcraftTheRoleplayingGame'' (at least, the [=pre-WoW=] one), the lands of the night elves are said to be in a perpetual night.
* Referenced a few times in ''TabletopGame/{{Warhammer 40000}}'', especially where Chaos magic is prevalent and ''especially'' on some worlds in [[IDontLikeTheSoundOfThatPlace the Eye of Terror]]. Out in the physical universe there is/was Nostramo, a world caught in eternal darkness. The people there evolved to not have irises, only pupils, and it was so demoralizing to the populace that the major source of population control wasn't disease, war or neglect, but [[DrivenToSuicide SUICIDE.]] That is, until it was subject to [[EarthShatteringKaboom Exterminatus]].
* VampireTheMasquerade and its spiritual successor VampireTheRequiem are more or less this inherently this due to the central premise of the games. Technically, daylight exists, but as it's either physically impossible for the player to go outside or physically impossible for them to wake up when the sun is in the sky under almost all conditions, this trope governs all "on screen" activity.
* ''TabletopGame/BladesInTheDark'', As a result of the cataclysm, the sun almost went out, appearing as a tiny ember in the sky only briefly at dawn and dusk and leaving the rest of the day mostly dark. Interestingly, the moon still shines as brightly as before the cataclysm.

[[folder: Pinball]]
* It is nighttime in the ''Pinball/HauntedHouse'' for [[RuleOfScary rather obvious reasons.]]

[[folder: Roleplay]]
* Day hasn't been seen yet in ''Roleplay/CrystalRave'', just the night sky. The sun might rise at some point, but we still don't know if it will.

[[folder:Video Games]]
* ''VideoGame/AkanesasuSekaiDeKimiToUtau'' is an Always Dusk and Night version. It still has daytime, but since the god of the sun has mysteriously disappeared, the sun cannot rise above the horizon, so "daytime" is a permanent dusk.
* ''VideoGame/AmbridgeMansion'' takes place in a haunted mansion in its own alternate dimension. Everywhere outside of the house is blackness, giving the appearance that it is always night, although there is no real day or night there.
* In ''VideoGame/ArxFatalis'' the sun has apparently collapsed and the world is plunged into freezing darkness. All the inhabitants had to move underground in order to survive, and so the entire game is set in caves. Trying to open the door to the surface actually results in [[spoiler: a gust of ultra-cold wind instantly freezing your character and anyone around them to death.]]
* The ''VideoGame/BackyardSports'' series has ''Backyard Baseball'', where the playoffs and All-Star Game are always at night.
* Rather than just a black background for ''VideoGame/BalloonFight'', there are actually stars indicating it's night for the entire game.
* ''VideoGame/BanjoKazooie'' has the creepy Mad Monster Mansion and the cheery [[SlippySlideyIceWorld Freezeezy Peak]] (it was a level with a Christmas theme) both set entirely at night.
* In ''VideoGame/{{Bloodborne}}'', the city of Yharnam is always at night forever, not because of not being able to implement some kind of day/night system, [[spoiler: but because the sky was shrouded by [[EldritchAbomination Rom the Vacuous Spider]] to keep people away from the [[WeirdMoon Paleblood Moon]] brought by the [[{{Necromancer}} School of Mensis.]]]]
* The village of [[MeaningfulName Bleak]] in ''VideoGame/BreathOfFireI'' has the Dark Key of the Goddesses, which means their entire town is held in perpetual nighttime. Not that the thieves of Bleak seem to mind at all. In fact, once the Dark Key is taken from the Light Keep and the sun can once again rise on the village, the thieves all seem kind of depressed.
* In ''VideoGame/CastlevaniaLamentOfInnocence'', Walter had used cursed artifacts to force his castle and the immediately surrounding area to be cloaked in eternal night, as Rinaldo explains. [[spoiler: The night breaks when Leon defeats Walter and the castle crumbles.]]
* ''VideoGame/ChampionsOnline'' has an entire zone dedicated to an eternal night - Vibora Bay. In a downplayed example, whenever the "Bloodmoon" events occur, it turns to night for the three day or so period, as well.
* ''VideoGame/ConkersBadFurDay'' has three nighttime stages: Spooky, War, and Heist.
* The premise of ''{{VideoGame/Darker}}''; in Delphi, it is Always Night, while in the Halon empire it is EndlessDaytime.
* ''Videogame/DarkSouls'': Darkroot forest is always at night, because the creators wanted to implement some kind of day/night system into the game but were unable to do with with the engine at the time (partially because the game was rushed), so they simply made it so that it's daytime in the Undead Burg/Parish and night in Darkroot to simulate the feeling of time passing.
* Upper Heng Sha in ''VideoGame/DeusExHumanRevolution'' is in perpetual twilight. Although knowing the story, it might as well be more of a LightIsNotGood situation. [[spoiler: Panchea as well, though ironically this is when the storyline takes a sharp turn towards SurvivalHorror.]]
* In ''VideoGame/DisneyPrincessEnchantedJourney'', Cinderella's world is stuck in time just before midnight.
* Creepy Castle and Frantic Factory in ''VideoGame/DonkeyKong64'' are played during the night.
* In ''Franchise/TheElderScrolls'' series, Evergloam, Nocturnal's [[EldritchLocation realm of Oblivion]], is said to be in a state of "perpetual twilight". Very fitting for the [[OurGodsAreDifferent Daedric Prince]] of [[TheSacredDarkness Darkness and the Night]].
* ''{{VideoGame/Elsword}}'': The entirety of Feita is set at night.
* ''VideoGame/FatalFrame 2'''s setting has been {{curse}}d to relive the night of its destruction over and over.
* ''Franchise/FinalFantasy''
** Ultimecia's Castle in the Time Compression world at the end of ''VideoGame/FinalFantasyVIII'' is in the midst of an eternal night. As is Delling City, apparently.
** Treno in ''VideoGame/FinalFantasyIX''. It's lampshaded before you travel there for the first time:
--> "Nightfall comes early around these parts."
** Northern Thanalan, in ''VideoGame/FinalFantasyXIV'', seems to be under an eternal dusk, possibly due to the constant smog that the ceruleum processing plant produces.
** The areas in space for ''VideoGame/FinalFantasyEndlessNova'' always appear to be set at night, with the street-lamps always on. Apparently the asteroids always have their bases turned away from the sun.
* In the second ''VisualNovel/HatofulBoyfriend'', [[spoiler:Holiday Star]] is always set at night, despite time passing. Midnight leads to predawn, which leads to midnight again, then dusk, and midnight again... [[spoiler: The new day, and change, never comes.]]
* When Hype visits Torras and its surroundings during the Era of Taskan II in ''VideoGame/HypeTheTimeQuest'', it is always nighttime.
* Played with in ''VideoGame/JetSetRadio''. Shibuya-cho, the business district, is always seen in daylight. Benten-cho, the entertainment district, is always at night. Kogane-cho, the residential district, has a permanent sunset.
* ''Franchise/KingdomHearts'' features several worlds always set at night:
** [[WesternAnimation/{{TheNightmareBeforeChristmas}} Halloween Town]] and The World That Never Was are both eternally nighttime in any game they appear in.
** ''VideoGame/KingdomHeartsII'': [[Franchise/PiratesOfTheCaribbean Port Royal]] is always set at night so that "the moonlight shows us for what we really are" is in effect for the cursed crew.
** [[{{Disney/Cinderella}} Castle of Dreams]] in ''VideoGame/KingdomHeartsBirthBySleep'' is nighttime.
** [[{{Disney/Aladdin}} Agrabah]] is [[EndlessDaytime always day]] in the city and ruins, and always nighttime by the Cave of Wonders.
* ''Franchise/TheLegendOfZelda'':
** Whenever you get near the Forsaken Fortress in ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]'', it suddenly becomes night (until somewhere halfway through the game when the BigBad ceases to use it as a base of operations). Ganondorf also places the world under a curse of perpetual night from the time you arrive on Greatfish Isle until you find Nayru's Pearl. In this instance, it works out in your favor; the pirates are also seeking the pearl, but they've stopped at Windfall Island for the night and claim they'll set off on their adventure when morning comes.
** Typhlo Ruins in ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' is perpetually dark; the only way to find your way through to the Shrine is by lighting stationary torches and getting the necessary item off a Hynox. Even if you fail to light enough torches to make out the Hynox's body, its eye will still provide a conveniently bright target.
* Due to the paraSOL, ''VideoGame/LunarKnights'' starts out in darkness. Daybreak starts to spread from the Hunting Mansion and Acuna once Lucian [[DeaderThanDead purifies]] Margrave Rymer.
* To better convey the darker mood of ''VideoGame/MalditaCastilla'', as well as the retraux flavour, the background is set at nighttime for the entire game.
* New Lumos, in ''VideoGame/{{Miitopia}}'', is a [[CyberpunkWithAChanceOfRain rainy cyberpunk city]] where it is constantly nighttime. It makes the multicoloured neons very prominent.
* ''{{VideoGame/Minecraft}}'' has the End; a WorldInTheSky where it is always night, the terrain is flat save for huge towers of obsidian, and the only inhabitants are [[Franchise/TheSlenderManMythos Slender Man]] {{exp|y}}ies and a giant, nigh-unstoppable dragon.
* ''VideoGame/MonkeyIsland'':
** Scabb interestingly always remains night even though you can travel to two islands near it and come back as many times as you want; the other two are [[EndlessDaytime always daytime]].
** Lampshaded by Guybrush while in Melee island, when he notes that the clock is always at 10 pm.
** Exaggerated in ''VideoGame/EscapeFromMonkeyIsland'' where pleasant tourist trap Jambalaya Island is always [[EndlessDaytime in full sunshine]], while its islet, the dismal pirate reservation Nuttin Atoll, is always around midnight. The two even share the same overworld map, with one side being brightly lit and the other side dark.
* The demonic plane of [[FireAndBrimstoneHell Stygia]] in ''VideoGame/NexusClash'' is forever shrouded in endless night, making it the favored hiding spot not just for demons but sun-wary vampires as well. Its GoodCounterpart, the angelic plane of Elysium, experiences EndlessDaytime instead.
* The NES game ''VideoGame/{{Nightshade}}'' takes place in Metro City, a hard-boiled setting where it's always night.
* ''{{VideoGame/Okami}}'' - Regardless of what time of day it is, you're forced into Night and can't force it to go into the next day during the festival where [[spoiler:Orochi reawakens and picks Kushina to be his next victim.]] Also, by late game, the sky will always show the [[spoiler:impending total eclipse]] regardless of what time of day it is.
* In the adventure game ''VideoGame/TheOmegaStone'', it's always nighttime when you visit the tower by the marsh, even though it's bright daylight at the nearby mansion and other game locations.
* Several levels from the ''VideoGame/SegaSuperstars'' games always take place at night. Examples include the [[VideoGame/HouseOfTheDead Curien Mansion]] tennis court and courses and [[VideoGame/BillyHatcherAndTheGiantEgg Chilly Castle]].
* ''VideoGame/SeikenDensetsu3'': The Moonreading Tower keeps the beast kingdom in perpetual night, so that all of the beastmen are [[ShapeshifterModeLock locked]] into werewolf mode.
* The ''VideoGame/ShutokouBattle'' series of {{Driving Game}}s always takes place at night, since (illegal) street racing is done mostly at night to avoid heavy traffic and to reduce chances of police encounters. What makes this game "always night" is that the games have in-game clocks that typically correspond to your system's internal clock. The clock is used for in-game events (for example, some opponents can only be challenged at a certain hour), but while the in-game clock could say noon, the sky ''still'' looks like midnight.
* ''Franchise/SilentHill'' games have the Otherside, which is always night and full of vicious monsters.
* The ''VideoGame/SuperMarioBros'' games have many levels/stages set at night:
** Worlds 3 and 6 from ''VideoGame/SuperMarioBros1'' are both set at night.
** World 5 in ''VideoGame/SuperMarioBros2'' is the only one set at night, although the caverns are very dark.
** ''VideoGame/SuperMarioBros3'''s final world was the aptly-named "Dark Land", where every level seems nocturnal.
** The ghost house levels in ''VideoGame/NewSuperMarioBros'' show you it's night for about five seconds in the outdoors parts at the very end of the levels.
** The ghost house levels in ''VideoGame/NewSuperMarioBrosWii'' show you it's night for about five seconds in the outdoors parts at the very end of the levels.
** ''VideoGame/PaperMarioTheThousandYearDoor'' has Twilight Town and the Creepy Steeple.
** ''{{VideoGame/Wario}}'':
*** The East map in ''VideoGame/WarioLand3'' is nighttime ''until'' you get the two sun fragment treasures.
*** Crescent Moon Village and Arabian Night in ''VideoGame/WarioLand4''.
*** Horror Manor from ''VideoGame/WarioWorld''.
*** Blowhole Castle from ''VideoGame/WarioMasterOfDisguise''.
*** Bad Manor, Boogie Mansion, and the Shakedown Schooner (the Shake King's {{pirate}} ship), in ''VideoGame/WarioLandShakeIt''.
** ''VideoGame/MarioKart'' has several nighttime rack tracks: Luigi's Mansion (twice), Banshee Boardwalk, Boo Lake/Broken Pier, Ghost Valley 1-3 (which just have a void for the background, pure blackness), Twilight House, etc.
** ''VideoGame/MarioParty 8'' has King Boo's Haunted Hideaway.
* ''VideoGame/TalesOfXillia'' brings us the city of Fenmont where the use of spirits has created a 'night clime' which results in the city and it's surrounding area to exist in an endless night where the sun never rises.
* ''{{VideoGame/Thief 2014}}'' is perpetually dark; [[JustifiedTrope justified]] in-universe by the spread of the Gloom. Sunrise finally comes in the final scene.
* ''VideoGame/WorldOfWarcraft''
** Tirisfal Glades and Duskwood are always set at nighttime.
** Storm Peaks has a perpetual starry sky to play up its status as being the highest point in Northrend. Icecrown meanwhile is perpetually overcast and gloomy.
** The Draenor version of Shadowmoon Valley has a perpetual night sky. This was done due to concept art of the zone at night being well-received.

[[folder:Web Original]]
* ''WebOriginal/CarnageCarnivalOCT'' begins with TheNightThatNeverEnds having already occurred at the carnival.
--> ''The sky has become red and gray, It was permanently dark, now no longer day,''
* Implied with the Quiet Place in ''WebOriginal/VoxAndKingBeau'', which is described as dark and unlit every time it's mentioned.

[[folder:Western Animation]]
* One half of ''Eternia'', in both ''WesternAnimation/HeManAndTheMastersOfTheUniverse1983'' and [[WesternAnimation/HeManAndTheMastersOfTheUniverse2002 its 2002 successor]], is shrouded in eternal night. (The second version calls it the Dark Hemisphere and gave an explanation for it in the second season.) Naturally, it's the half where the villains live.
* In ''WesternAnimation/{{Arthur}}'', the InUniverse ''Dark Bunny'' is set "in a city "where it's, like, always nighttime" -- parodying the tendency for ''Franchise/{{Batman}}'' media to be set at night.
* ''WesternAnimation/ChalkZone'' has it both ways: there's a Day Zone where it is always light, and a Night Zone where it's always dark, split down the middle. The people in Chalk Zone go to sleep in the night side. Well, that "and the swinging night life".

[[folder:Real Life]]
* An eternal night could be the product of living in the night side of a planet [[http://en.wikipedia.org/wiki/Tidal_locking tidally locked]] to its star.
* This could be the effect of a [[UsefulNotes/NuclearWeapons nuclear war]]. Lots of nukes, according to some sources as few as 50, could throw so much debris and dust into the atmosphere that it would block out the sun for ''years'', thus ensuring famines all around the globe.
* Many scientists believe that if that asteroid hit and ''did'' kill the dinosaurs, this would have been why. The impact would have sent massive amounts of dust and chemicals into the air, blocking the sun, sending the world into perpetual night. No sun, no photosynthesis, no plants; even without the impact, it's [[TheEndOfTheWorldAsWeKnowIt the end of the world as the dinos knew it]].