Fate Revelation Online by Daniel-Gudman is an crossover of the Sword Art Online universe with the Fate/stay night.The premise is that Shirou and Ilya participate in the Sword Art Online game and are trapped along with the others, however, Akihiko Kayaba is a magus had created the Death Game with a Thaumaturgy Patch allowing for Magecraft to be used. In order to figure out his goal, escape alive, and save as many people as possible, Shirou and Ilya are forced to play the game.Character Sheet in progress
The Ace: Shirou is considered this due to his skill when it comes to the game's magic system and combat skill, as well as discovering Steel early on. Ilya too, because of her knowledge and ability to use Alchemy to make the Sorcery Trait for [Mystic Eyes of Binding] when it hasn't been unlocked yet. It leaves Argo wondering if they are in league with Kayaba, simply because they know so much.
Antlion Monster: The quest-boss on the third floor, [Hungry Antlion]. It even had the ability to leech the MP and HP from others and was considered a raid-class boss. Grimlock explained how to exploit it's Logical Weakness so his party won despite having few members.
Big Damn Heroes: Shirou bolsters his [AGI] stat solely so he can pull this off early on, as his increased speed allows him to quickly reach people in danger.
The Blacksmith: After the players become organized enough that the Sixth Ranger is no longer needed, Shirou turns to blacksmithing in order to help people. Lisbeth is rather depressed when she realizes he can easily outdo her when crafting a sword.
Bloodless Carnage: Due to the game engine, it's merely a red line and blood isn't shown at first Averted later on as the graphics upgrade into further realism on the fifth floor.
Cast from Hit Points: Magic Spells will cause a HP penalty if the player cast them beyond their limits. Given that healing spells are one of the most useful and easiest to cast, many players killed themselves early in the game without noticing their HP gauge sapping to zero.
Crutch Character: Shirou serves as this during the beginning of the game since he is miles ahead of other combatants for the majority of the early boss battles and knows what he's doing as a magecraft-users to a better extent than most others. The fact that both the 1st, 3rd, and 5th (Fake) Boss Battles ended without causalities is because he directly intervened.
Ilya herself counts as she knows more about magecraft than anyone else and can easily curbstomp someone while having a greater capacity than anyone else. She's just more subdued about it.
For Griselda's party, Grimlock is cited to know all the information and methods to improve magecraft once you got him talking.
Curb-Stomp Battle: The only way to describe the 5th Boss Battle, both of them. Shirou manhandled [Kari-Ya The Fettered] and Ilya completely took apart [Worm Master Zolgen].
Difficulty Spike: As the game progresses, in line with Kayaba's goal of training them to be actual magi, it becomes more difficult. Even something like healing evolves from "Filling HP bar" to "Generating new flesh to stop bleeding" on the Fifth Floor and will require the players to research further, just to survive the later floors.
Driven to Suicide: Several players, much like in SAO, have thrown themselves off the edge of Aincrad. Shirou recalls one in specific that he desperately tried to save but was unable to do so.
Elemental Powers: Courtesy of one's elemental alignment. There are the Chinese and Western basics, as well as rare elements:
Fate Worse than Death: Some players are reincarnated as monsters upon their death, to be killed and respawned endlessly in order to further Kayaba's goals, so as to not waste the resources they provide or stir up more trouble in the real world by the multiple deaths.
Also rather hilariously subverted. The one player we see subjected to this fate takes his continual reincarnation as a challenge and promptly starts using the new building construction rules to play Dwarf Fortress with his tormentors.
Shirou: "So it's a choice. Between saving people now and sacrificing people in the future, and sacrificing people now so that people in the future will be safe." Diabel: "There is a third possibility. In gamer slang, you could call it the [Nerf Bat]. The rules of the game will beat down the nail that sticks up."
And when that gets patched up through them becoming [Titled Players] it only adds to it.
Keep the Reward: Argo offers 50,000 Col for the secrets of Steel, due to the Death Game making it difficult to get information that should have been gleamed off a wikia, but he tells her to keep it as long as it goes in her guide book. She can't profit off of it, though.
Logical Weakness: The Hungry Antlion had a bounded field that connected its circuit to the field and let it leech Prana from everything in it. Grimlock solution was to simply let it drain as many Mana Potion items as it could handle until it's body couldn't hold anymore. It couldn't limit the amount taken because of the bounded field and was overloaded with prana to the point its body was destroyed, as well as negating its own magic resistance to Curse Magecraft.
Loss of Identity: Happens to Shirou if he's not careful when using [Trigger On].
Magical Eye: Ilya and Hexadecimal have [Mystic Eyes of Binding].
The Masquerade: Right now, almost everybody still thinks that the Thaumaturgy patch is merely an innovative expansion to the game.
Broken Masquerade: Players who know of the existence of thaumaturgy worry this will occur and prompt the Magus Association to kill the players. Kayaba's ultimate goal is to cause this by actually training the players as magi.
The Mole: Diabel and the upper echelons of the [Paladins] suspect Ilya of being this. To be fair, they're right for the wrong reasons.
Mythology Gag: Ilya dislikes Visual Novels where sloppy writing makes the player think there is a flag for a route that simply doesn't exist. note Word of God said that there was an "Ilya route" planned for Fate/stay night, but it was scrapped due to time constrains and some elements from it were recycled into the route Heaven's Feel. Supposedly, Shirou accepting Ilya's proposal during his kidnapping after triggering the right flags was the intended branching point (in the Fate route, doing that only leads to a Bad End.)
Nice Hat: Subverted. Ilya crafted a helmet with deer-like antlers for Shirou. Everybody but her thinks it looks ridiculous until it gets an upgrade later on.
Ninja: The Ninja Guild, [Fuumanin], who serve Diabel.
Only Sane Woman: Asuna is this compared to Shirou, Kirito, and Ilya within their group. The key example early on is witnessing Shirou stitch himself up with swords. Shirou is insane enough to do it, Kirito is interested enough to research it, Ilya is indifferent because she's a magus, while from a normal perspective Asuna is the only one freaked out about it.
The Perfectionist: Shirou will create swords that make Lisbeth jealous, only to immediately break them down for scrap and start over until he manages to match the sword to the design in his mind.
Player Killer: Diabel used to be one in the beta test and Ilya was a monster by normal standards, to where Argo thought the police should keep a lookout.
Poison Is Evil: So far, only two people have used poison and both are villains in the making.
Healing Hands: [Cure] spell. As part of the growing realism, it later on works by creating false flesh and gluing it to the wounded flesh to stop bleeding.
Status Buff: [Reinforcement] does a general job, and some monsters have their own variations.
Status Buff Dispel: One of the bosses could strip players of their buffs, forcing them to be reapplied.
Standard Status Effects: The various bosses early in the game have these, such as the Field Boss on Floor 1 could cause Paralysis, and the 3rd Floor boss could poison.
Stepford Smiler: Grimlock because, unlike canon, he's an actual Magus and once his wife decided to participate in the game, she became a Magic-User and accomplice to Kayaba by proxy. If the Magic Association shows up, they will kill her and everyone else.
There Are No Therapists: Defied. While Kayaba deactivated Yui's emotional counseling like in canon, the [Mutual Aid Society] has established a system after the Sixth Ranger dragged someone who tried to commit suicide to them and Diabel makes sure anyone in his guild who has lost someone or needs it gets it. Whether or not the accept it is another story.
Useless Useful Spell: [Structural Grasping] is seen as mostly a variation of the [Appraise] skill by most players and thus useless. Kirito and Shirou have used it to great effect in many situations.
Un-Sorcerer: Argo. She can use the [Generate Od] spell, but she doesn't have any Magic Circuits. Fortunately for her, she ran into the one guy who knows how to [Make One].
Yakuza Princess: From her cheerful ruthlessness, Argo thinks Ilya is one in real life. She and Kirito also wondered if Shirou is her bodyguard, given the odd Dark Lady And Black Knight vibe they feel from them.
Witch Species: Like in the regular series, Magi like Shirou and Ilya are born, however Kayaba has somehow managed to induce Magic Circuits into most other players, allowing them to use Magecraft.
Explained in-series: Supposedly most people are actually latent magi, except their Magic Circuits failed to initialize properly at birth – sort of like being born with a stunted limb. This entire [Death Game] is apparently Kayaba's attempt to both prove this hypothesis, and at the same time correct it in the players as well.
Words Can Break My Bones: [The Prismatic Duke] uses this mystery, spreading prana out with each word as a shockwave that acts as a probe to complete a circuit with whoever hears it. It can then send the prana directly into them and cause them intense pain.