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One of the many ways Functional Magic
varies between settings is what range spells can be cast from, or how exactly it finds a target. In some stories, that Wicked Witch
can simply invoke a spell's name (or point a finger) and — poof! — somebody's been turned into
. (Yes, there may be other rules — maybe she needs direct eye contact
, or to be within easy speaking distance for it to work. But moving on.)
In other settings, magical spells are treated a lot like modern bullets or projectiles ("magic missiles"
, if you will): A physical manifestation of (possibly glowing
) magical energy is launched through the air and flies towards its target, and only by physically hitting someone (or something) does its effect take hold on them. As a direct result, it may be possible to evade the spell by simply leaping out of harm's way (or, alternately, if the witch's aim was a bit off) while the magical energy continues onwards and strikes something less fortunate. Many other tropes associated with physical projectiles also start to apply, too: The would-be victim can dive for cover
behind an obstruction, block it with a Bulletproof Human Shield
(or inversely, a bystander takes the spell in their place
), or so on.
Of course, the most popular side effect of these magical projectiles is that a person may be able to deflect the spell itself (often with a simple mirror
) and/or send it right back to the caster
— the magical analogue of a Misguided Missile
Note that if a spellcaster knows
that their spell can be potentially dodged, they may opt to launch a whole flurry of them at once
to compensate — see Magic Missile Storm
for those cases.
See also Ki Attacks
, which are less explicitly magical (and popular among martial artists). May overlap with Painfully Slow Projectile
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Anime and Manga
- Kido, in Bleach is another example of this.
- In Fate/stay night Rin has her "Gandr" spell. It was originally a curse to give someone the flu, but Rin powered it up so it's more like a gun being fired. It makes gunshot holes in the walls. It even sounds like a gun.
- The majority of offensive spells in Lyrical Nanoha are like this, even status dealing spells like Hayate's Misteltein, which has a Petrify effect delivered through lances of magical energy.
- Mahou Sensei Negima! There is also the Exarmatio type spells, a magical attack for disarming and disrobing a target that, as shown by Yue during the contest in the Ariadne Wizarding School, can be deflected or focused into a tight, piercing beam.
- Magic in Dungeon Keeper Ami works on somewhat similar principles. Most of the time. Keepers can sense everything within their domain, effectively 'seeing' it. Outside their dungeon, they have to scry to 'see' the target. Except in the case of dark temples/light temples, which require actual line-of-sight from either a keeper or one of their minions. Most spells can be dodged.
- In the film of Lil' Abner, Evil Eye Fleagle attempts to put a whammy on Lil' Abner, but Earthquake Mc Goon reflects it with a silver platter, and it strikes Gen. Bullmoose, forcing him to confess his evil plot.
- Most spells in Harry Potter work like this. Even Avada Kedavra, the most feared spell in the Wizarding World, a Killing Curse that cannot be dodged and bypasses all magical defenses, is still useless if the victim takes cover in time or uses telekinesis to get a solid object into the way.
- At least some offensive abilities (in application, not reader reaction) in the Xanth series function in this manner. Trent in particular encounters problems relating to aim, exacerbated by the fact that in the first book he fights a character whose Anti-Magic forces him to miss, to the point of accidentally polymorphing bacteria in the air into other things.
- Perhaps lacking imagination, nearly every wizard in The Dresden Files has some version of this, but you can always tell the badass ones by how effectively or inventively they use their magic. Harry, for example, casts big fireballs and beams, which shows both his significant strength in magic and his lack of fine control. Luccio, commander of the Wardens, uses a wrist-thick beam of fire like a laser cutter, showing both power and control. Warden Ramirez uses small bolts of water and earth magic in his duels, showing control and smarts that make his shallower well of power go further, etc.
- When a squad of Wardens lead by Senior White Council members go to town, there are so many variations of these that it apparently looks like a shot from Star Wars.
Live Action Television
- In Buffy the Vampire Slayer some spells work like this, while others can be done from across the world. In an early episode Amy's witch mother shot a glowing pink blast at her. True to the trope, Buffy deflected it back with a mirror, and she disappeared. The end of the episode revealed the spell was designed to trap someone inside her own old cheerleading trophy.
- Magic tended to be nearly instantaneous (or involve manipulation of nearby objects) on Buffy, but this was used again in the season 6 finale. When Dark!Willow is fighting Giles, she creates a fireball that will seek out her earlier targets and "bury them". Buffy is able to follow the rather slow projectile and save them, but that was entirely the point: she wanted to get rid of Buffy, and didn't actually care if they lived or died by that point.
- Witches in Sabrina the Teenage Witch use this trope, among others.
- From Dungeons & Dragons:
- Formerly named for for the "Magic Missile" spell, wherein a magical force of energy darts out from the user and subsequently strikes the target. Note that prior to 4th edition, Magic Missiles don't do that much damage compared to other attack spells, but they are guaranteed to hit the target (no exceptions), even if the magic missile has to pass through solid obstructions to actually reach it. And while it can't be dodged, there are still special circumstances (like a Shield spell, or Spell Resistance) that can negate its effect after it hits. And eventually, the 4E Magic Missiles were errata'd to a low-damage autohit.
- Any spell that follows a "ray" or "line of effect" will fly out and hit the first thing it comes into contact with (target or otherwise). Characters from the Forgotten Realms setting frequently call wizards "spellhurlers" for a reason.
- 4th edition Magic Missiles were handled more like regular ranged attacks, with a chance to simply miss the target. (Note that if the target successfully dodges it, the spell will not continue to fly onwards and strike something else). They eventually errata'd it back more toward its original incarnation.
- 3d Edition GURPS ranged curses work like this (the caster specifically needs the Curse Missile spell to make them ranged).
- For that matter, GURPS has "projectile spells" as their own little subcategory that operate differently from "normal" ones — regular spells don't need a projectile effect but run up range penalties to the casting roll quickly enough to make success rather dicey over even fairly modest distances beyond touch, while a projectile spell needs to be first cast and then thrown but the magical projectile then has a better effective range. Curse Missile is specifically such a spell that can be "loaded" with one of several "regular" curse spells, but others (like the obvious fireballs) exist.
- While it's not exclusively magic, the power system of Mutants & Masterminds distinguishes between three ranges (four really, but the fourth is not germane to the topic). Touch is melee range, must be within adjacent squares, possibly further for a longer reach. Ranged has a maximum range and range increment penalties. Perception hits anything you can see. The first two require attack rolls. The last auto-hits. Most attacks are done as Ranged because it's cheaper, it fits in with comic book conventions where you can dodge just about anything, and mechanically it can have higher damage.
- By default, spells in Mage: The Awakening affect the target's Pattern, which means that as long as the target is within range (which could be anything from "touch" to "anywhere in the world"), it's going to be affected. However, mages always have the option of turning harmful spells into semi-physical projectiles. This can ignore the target's magic resistance, but obviously gives it a chance to avoid the spell if it's quick enough or has cover.
- The Huckster in Deadlands has Soul Blast as the go-to attack. Its damage is determined by how strong a poker hand you draw; draw a Dead Man's Hand and the target dies instantly.
- From Exalted, the Dragonbloods have Elemental Bolt Attack. It's fairly basic, but when used in a group, it gets proportionally more effective.
- Magikoopas tend to throw around magical geometric figures at Mario. In Super Mario World, if they miss you, they might hit a block instead, turning it into an enemy or a coin. In fact, getting these shots to hit blocks is integral to your progress in some places.
- Also in Super Mario Bros., the wands used by the Koopalings in Super Mario Bros 3 and New Super Mario Bros Wii (apparently at least for the latter). The Magic Wand type item in the original The Legend of Zelda game too.
- Xavier's spells in Eternal Champions are projectiles that can be dodged.
- Magic Arrow in Castle of the Winds.
- Touhou: The danmaku in Gensokyo is largely composed of "nonlethal" magic missiles (nonlethal in the sense that they weren't originally designed to kill people). A few exceptions exist, like Reimu's yin-yang orbs, ofuda, and talismans, as well as Sakuya's and Yumeko's knives (although Yumeko's are said to be SWORDS.)
- More literal example: You can play with Marisa Kirisame in Perfect Cherry Blossom with two sets of signs; her A mode unfocused danmaku is aptly named Magic Missile.
- If the Reflect spell is anything to go by, all single-target spells in most titles of Final Fantasy actually take the form of magic missiles, even if they aren't graphically represented as such.
- However, they are in large part shown as classic, very dodgeable magic missiles in both Dissidia and the Kingdom Hearts series. There are some spells that spawn directly over the target, like Bind, but even they can be dodged with sufficient reflexes.
- Final Fantasy XIII and its sequels show basic black magic spells as projectiles (including the Fire, Blizzard, and Aero families. The Thunder spells are difficult to say.)
- Dota 2, LeagueOfLegends, Smite and similar MOBA games term these abilities "skillshots". Most, such as Pudge's hook are linear. Some, such as Diana's crescent strike have unorthodox patterns. Most can travel through walls.
- In League of Legends, "targeted" spells can also fire a projectile. While the player simply has to click on their target, the Player Character will fire a magical bolt/throw a spear which will fly towards the target and never miss. There's an important distinction here: skillshots can be dodged, targeted abilities will always home on you even if you use Flash or a dash ability to escape. Of course, abilities like Zhonya's Hourglass or an Invulnerable Attack can prevent targeted projectiles from having an effect.
- Any spell in the later Elder Scrolls games that doesn't target the caster acts this way. Morrowind had some touch-ranged spells but even then it still counts as a variation since it wouldn't work if you weren't close enough or facing the wrong direction.
- Sluggy Freelance spoofed Harry Potter's use of this trope during the fourth "Torg Potter" storyline.
- Gwynn is more of a "demons and dolls" type of witch though.
- Naturally, since it's used in Dungeons & Dragons, it's used in The Order of the Stick.
- In Drowtales this is the easiest and most common attack for a fae to use. Can be dodged. Seen in action here◊, together with mana shields and ordinary crossbows.
- Subverted in Apple Valley where one of the few spells main character Arthur can successfully perform is called "Tragic Missile". It functions much in the same way the traditional Magic Missile does, except it doesn't fly in a straight course - it arcs around and targets whatever it would be the most traumatic and drama-inducing for it to strike. Despite it being his only quasi-effective offensive spell, it doesn't get used often (for obvious reasons).
- Most base magic in Phaeton is either bullet like, bomb like or wave like. Of course there are still anywhere and smart magics.
- In Jackie Chan Adventures the Dragon, Pig, and Monkey Talismans function like this.
- Shrek 2: The fairy godmother's spell, which was reflected to hit King Harold and the godmother herself.
- The wands of the three Good Fairies in the Disney Animated Canon movie Sleeping Beauty. The best example is when Merryweather is trying to stop Maleficent's raven from warning her of Prince Phillip's escape. She flies after him shooting magical blasts, with the raven dodging all except the last, which petrifies him. On YouTube starting at 7:20.