History Main / ProjectileSpell

4th Aug '16 2:15:00 PM kome360
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* SCPFoundation: SCP-219 was taught rudimentary (read:fake) spellcasting to mentally limit her RealityWarper abilities. Unfortunately, this also makes her believe she's the strongest witch ever. Then she casts magic missile. The blast could be seen from a helicopter.
16th Feb '16 9:54:42 AM NoSpoilerz
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** Formerly named for for the "Magic Missile" spell, wherein a magical force of energy darts out from the user and subsequently strikes the target. Note that prior to 4th edition, Magic Missiles don't do that much damage compared to other attack spells, but they are [[AlwaysAccurateAttack guaranteed to hit the target]] ([[NoSavingThrow no exceptions]]), even if the magic missile has to pass through solid obstructions to actually reach it. And while it can't be dodged, there are still special circumstances (like a Shield spell, or Spell Resistance) that can negate its effect after it hits.

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** Formerly named for for after the "Magic Missile" spell, wherein a magical force of energy darts out from the user and subsequently strikes the target. Note that prior to 4th edition, Magic Missiles don't do that much damage compared to other attack spells, but they are [[AlwaysAccurateAttack guaranteed to hit the target]] ([[NoSavingThrow no exceptions]]), even if the magic missile has to pass through solid obstructions to actually reach it. And while it can't be dodged, there are still special circumstances (like a Shield spell, or Spell Resistance) that can negate its effect after it hits.
17th Jan '16 11:33:38 PM Galacton
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One of the many ways FunctionalMagic varies between settings is what range spells can be cast from, or how exactly it finds a target. In some stories, that WickedWitch can simply invoke a spell's name (or point a finger) and -- poof! -- somebody's been [[BalefulPolymorph turned into]] a [[BewitchedAmphibians frog]]. (Yes, there may be other rules -- maybe she needs [[NoEyeInMagic direct eye contact]], or to be within easy speaking distance for it to work. But moving on.)

In other settings, magical spells are treated a lot like modern bullets or projectiles ([[TabletopGame/DungeonsAndDragons "magic missiles"]], if you will): A physical manifestation of (possibly [[PowerGlows glowing]]) magical energy is launched through the air and flies towards its target, and only by physically hitting someone (or something) does its effect take hold on them. As a direct result, it may be possible to evade the spell by simply leaping out of harm's way (or, alternately, if the witch's aim was a bit off) while the magical energy continues onwards and strikes something less fortunate. Many other tropes associated with physical projectiles also start to apply, too: The would-be victim can [[ConcealmentEqualsCover dive for cover]] behind an obstruction, block it with a BulletproofHumanShield (or inversely, a bystander [[TakingTheBullet takes the spell in their place]]), or so on.

Of course, the most popular side effect of these magical projectiles is that a person may be able to deflect the spell itself (often with a simple {{mirror|sReflectEverything}}) and/or send it [[HoistByHisOwnPetard right back to the caster]] -- the magical analogue of a MisguidedMissile.

Note that if a spellcaster [[GenreSavvy knows]] that their spell can be potentially dodged, they may opt to launch [[MoreDakka a whole flurry of them at once]] to compensate -- see MagicMissileStorm for those cases.

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One of the many ways FunctionalMagic varies between settings is what range spells can be cast from, or how exactly it finds they find a target. In some stories, that the WickedWitch can simply invoke a spell's name (or point a her finger) and -- poof! -- somebody's been [[BalefulPolymorph turned into]] a [[BewitchedAmphibians frog]]. (Yes, there (There may be other rules involved -- maybe she needs [[NoEyeInMagic direct eye contact]], or to be within easy speaking distance for it to work. But moving on.that's not what this trope is about.)

In other settings, With this trope, magical spells are treated a lot like modern bullets or projectiles ([[TabletopGame/DungeonsAndDragons "magic missiles"]], if you will): A physical manifestation of (possibly [[PowerGlows glowing]]) magical energy is launched through the air and flies towards its target, and only by physically hitting someone (or something) does its effect take hold on them. As a direct result, it may be possible to evade the spell by simply leaping out of harm's way (or, alternately, if the witch's aim was a bit off) while the magical energy continues onwards and strikes something less fortunate. Many other tropes associated with physical projectiles also start to apply, too: The would-be victim can [[ConcealmentEqualsCover dive for cover]] behind an obstruction, block it with a BulletproofHumanShield (or inversely, a bystander [[TakingTheBullet takes the spell in their place]]), or so on.

Of course, the most popular side effect of these magical projectiles this is that a person may be able to deflect the spell itself (often with a simple {{mirror|sReflectEverything}}) and/or send it [[HoistByHisOwnPetard right back to the caster]] -- the like a magical analogue of a the MisguidedMissile.

Note that if If a spellcaster [[GenreSavvy knows]] that their spell can be potentially dodged, they may opt to launch [[MoreDakka a whole flurry of them at once]] to compensate -- see MagicMissileStorm for those cases.
16th Dec '15 7:05:38 PM nombretomado
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* ''{{VideoGame/Dota 2}}'', ''{{VideoGame/LeagueOfLegends}}'', ''{{VideoGame/Smite}}'' and similar MOBA games term these abilities "skillshots". Most, such as Pudge's hook are linear. Some, such as Diana's crescent strike have unorthodox patterns. Most can travel through walls.
** In LeagueOfLegends, "targeted" spells can also fire a projectile. While the player simply has to click on their target, the PlayerCharacter will fire a magical bolt/[[BadassNormal throw a spear]] which will fly towards the target and [[AlwaysAccurateAttack never miss]]. There's an important distinction here: skillshots can be dodged, targeted abilities will always home on you even if you use Flash or a dash ability to escape. Of course, abilities like Zhonya's Hourglass or an InvulnerableAttack can prevent targeted projectiles from having an effect.

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* ''{{VideoGame/Dota 2}}'', ''{{VideoGame/LeagueOfLegends}}'', ''VideoGame/LeagueOfLegends'', ''{{VideoGame/Smite}}'' and similar MOBA games term these abilities "skillshots". Most, such as Pudge's hook are linear. Some, such as Diana's crescent strike have unorthodox patterns. Most can travel through walls.
** In LeagueOfLegends, ''VideoGame/LeagueOfLegends'', "targeted" spells can also fire a projectile. While the player simply has to click on their target, the PlayerCharacter will fire a magical bolt/[[BadassNormal throw a spear]] which will fly towards the target and [[AlwaysAccurateAttack never miss]]. There's an important distinction here: skillshots can be dodged, targeted abilities will always home on you even if you use Flash or a dash ability to escape. Of course, abilities like Zhonya's Hourglass or an InvulnerableAttack can prevent targeted projectiles from having an effect.
29th Nov '15 4:01:56 AM VVK
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* This applies to at least some unicorn magic in ''WesternAnimation/MyLittlePonyFriendshipIsMagic'', with the projectile naturally shot from their horns. The most obvious example is in the episode "Too Many Pinkie Pies", where Twilight Sparkle is trying to turn an apple into an orange and more than once, when she's interrupted by Pinkie Pie, the magic blast hits a different target and affects it instead.

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* This applies to at least some unicorn magic in ''WesternAnimation/MyLittlePonyFriendshipIsMagic'', with the projectile naturally shot from their horns. The most obvious example is in the episode "Too Many Pinkie Pies", where Twilight Sparkle is trying to turn an apple into an orange and more than once, and, when she's interrupted by Pinkie Pie, the magic blast hits a different target and affects it instead.
29th Nov '15 3:59:41 AM VVK
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* This applies to at least some unicorn magic in ''WesternAnimationMyLttlePonyFriendshipIsMagic'', with the projectile naturally shot from their horns. The most obvious example is in the episode "Too Many Pinkie Pies", where Twilight Sparkle is trying to turn an apple into an orange and more than once, when she's interrupted by Pinkie Pie, the magic blast hits a different target and affects it instead.

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* This applies to at least some unicorn magic in ''WesternAnimationMyLttlePonyFriendshipIsMagic'', ''WesternAnimation/MyLittlePonyFriendshipIsMagic'', with the projectile naturally shot from their horns. The most obvious example is in the episode "Too Many Pinkie Pies", where Twilight Sparkle is trying to turn an apple into an orange and more than once, when she's interrupted by Pinkie Pie, the magic blast hits a different target and affects it instead.
29th Nov '15 3:59:21 AM VVK
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* This applies to at least some unicorn magic in ''WesternAnimationMyLttlePonyFriendshipIsMagic'', with the projectile naturally shot from their horns. The most obvious example is in the episode "Too Many Pinkie Pies", where Twilight Sparkle is trying to turn an apple into an orange and more than once, when she's interrupted by Pinkie Pie, the magic blast hits a different target and affects it instead.
18th Nov '15 7:21:15 AM Piando
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* [[SuperMarioBros Magikoopas]] tend to throw around magical geometric figures at Mario. In ''VideoGame/SuperMarioWorld'', if they miss you, they might hit a block instead, turning it into an enemy or a coin. In fact, getting these shots to hit blocks is integral to your progress in some places.
** Also in SuperMarioBros, the wands used by the Koopalings in Super Mario Bros 3 and New Super Mario Bros Wii (apparently at least for the latter). The Magic Wand type item in the original VideoGame/TheLegendOfZelda game too.

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* [[SuperMarioBros [[Franchise/SuperMarioBros Magikoopas]] tend to throw around magical geometric figures at Mario. In ''VideoGame/SuperMarioWorld'', if they miss you, they might hit a block instead, turning it into an enemy or a coin. In fact, getting these shots to hit blocks is integral to your progress in some places.
** Also in SuperMarioBros, Franchise/SuperMarioBros, the wands used by the Koopalings in Super Mario Bros 3 and New Super Mario Bros Wii (apparently at least for the latter). The Magic Wand type item in the original VideoGame/TheLegendOfZelda game too.
15th Oct '15 7:14:13 PM zarpaulus
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** Formerly named for for the "Magic Missile" spell, wherein a magical force of energy darts out from the user and subsequently strikes the target. Note that prior to 4th edition, Magic Missiles don't do that much damage compared to other attack spells, but they are [[AlwaysAccurateAttack guaranteed to hit the target]] ([[NoSavingThrow no exceptions]]), even if the magic missile has to pass through solid obstructions to actually reach it. And while it can't be dodged, there are still special circumstances (like a Shield spell, or Spell Resistance) that can negate its effect after it hits. And eventually, the 4E Magic Missiles were errata'd to a low-damage autohit.

to:

** Formerly named for for the "Magic Missile" spell, wherein a magical force of energy darts out from the user and subsequently strikes the target. Note that prior to 4th edition, Magic Missiles don't do that much damage compared to other attack spells, but they are [[AlwaysAccurateAttack guaranteed to hit the target]] ([[NoSavingThrow no exceptions]]), even if the magic missile has to pass through solid obstructions to actually reach it. And while it can't be dodged, there are still special circumstances (like a Shield spell, or Spell Resistance) that can negate its effect after it hits. And eventually, the 4E
*** 4th edition
Magic Missiles were handled more like regular ranged attacks, with a chance to simply ''miss'' the target. (Note that if the target successfully dodges it, the spell will not continue to fly onwards and strike something else). They eventually errata'd it back more toward its original incarnation. And 5th edition made them almost identical to a low-damage autohit.the 3E version.



** 4th edition Magic Missiles were handled more like regular ranged attacks, with a chance to simply ''miss'' the target. (Note that if the target successfully dodges it, the spell will not continue to fly onwards and strike something else). They eventually errata'd it back more toward its original incarnation.

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** 4th edition Magic Missiles were handled more like regular ranged attacks, with a chance The Warlock class's Eldritch Blast ability is similar to simply ''miss'' the target. (Note a ray effect spell. Except that if the target successfully dodges it, the spell will not continue to fly onwards and strike something else). They eventually errata'd it back more toward its original incarnation.can be used at will.
29th Sep '15 10:05:41 AM nighttrainfm
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** However, they are in large part shown as classic, very dodgeable magic missiles in both ''VideoGame/{{Dissidia|Final Fantasy}}'' and the KingdomHearts series. There are some spells that spawn directly over the target, like Bind, but even they can be dodged with sufficient reflexes.

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** However, they are in large part shown as classic, very dodgeable magic missiles in both ''VideoGame/{{Dissidia|Final Fantasy}}'' and the KingdomHearts ''Franchise/KingdomHearts'' series. There are some spells that spawn directly over the target, like Bind, but even they can be dodged with sufficient reflexes.
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