"Starting the confrontation alone, he singlehandedly charged the mutant and orcs with nothing but his bare hands. As soon as they were within magic missile's range he unleashed a flurry of magical energy missiles. In the space of a few seconds, dozens of magic missiles flew from his fingertips: cutting down waves of orcs with incredible speed."Squishy Wizards enjoy Spam Attacks too. For many spellcasters, their version is likely to be manifested in a Magic Missile Storm. This sends a swarm of magical projectiles firing at the opponent, likely but not always in the form of glowing energy orbs or pointed arrow-like shapes. They may spread out and weave and turn through the air before converging, and are likely to leave colored trails in the air as they move. Compare Beam Spam, Roboteching and Macross Missile Massacre, as an example could be this trope and one of them as well. Not to be confused with Projectile Spell, which refers to spells behaving like line-of-sight projectiles that can be dodged.
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Anime and Manga
- Slayers: The spells Burst Rondo (weak) and Rune Flare (strong) do this.
- Several spells in Lyrical Nanoha. These types of shooting spells are some of the easiest and fastest to cast for a mage, and could be used as suppression fire as well as direct attacks. These spells often come with alternate versions that changes the amount of energy bullets and/or the way they are fired at the enemy. In particular, if the name of the spell is followed by something like Phalanx Shift or Genocide Shift, you should be ready to block or dodge like hell as you will be faced with a veritable wall of energy projectiles. Examples of these include Nanoha's Divine/Axel Shooter (homing energy spheres whose every movement Nanoha could control), Fate's Photon/Plasma Lancer (arrow-shaped bolts of energy with limited homing capabilities. Comes in several variations and could be combined into an energy lance), Teana's Cross Fire Shoot (controllable energy spheres like Nanoha's, but could alternatively be fired as a Beam Spam instead), and Vivio's Sonic Shooter (Controllable energy orbs like her Nanoha-mama.)
- In Mahou Sensei Negima! one of the most basic and common offensive spells is Sagitta Magica (Magical Arrows). They come in a variety of elemental types with different properties, and almost every mage is seen using the spell at one point. Near the end of the manga Negi fires off a volley of 1,001 light Sagitta at Fate, who notes that while Sagitta Magica is a low-end spell Negi has scaled it up so much that it's essentially the same as an anti-army spell.
- Arceus's Judgment attack is portrayed as one of these in Pokémon: Arceus and the Jewel of Life, with numerous projectiles fired into the sky that then rain down like meteors and cause a comparable amount of destruction.
- Most of the cures in HeartCatch Pretty Cure! use a Forte Wave as their standard Finishing Move, which fires a large energy blast in the shape of a flower bud. The one exception is Cure Sunshine, whose Gold Forte Burst launches dozens of sunflowers instead.
- Kamen Rider Den-O has the Boistous Shot, Climax Form's Gun Form-based 'Charge And Up' finisher is this.
- Dungeons & Dragons: Magic missile and assorted stronger spells bearing the name "Missile Storm" in some manner are the Trope Namers, and are often depicted as this trope in video games. For so basic a spell (it can be learned by 1st level arcane spellcasters) magic missile is an extremely versatile weapon (due in large part to being incapable of missing, but also because it does force damage which is effective against incorporeal beings), and there's a number of builds that are designed around maximizing its potential. Flavor Text from the D&D Wiki article for one of them, Magic Missile Stormer, provides the page quote.
- Page image provided by Isaac's lesser missile storm in Neverwinter Nights 2. The spell and its higher-level form Isaac's greater missile storm were developed by BioWare for the Neverwinter Nights series (Which named the Trope). Not so hot against hordes, but if there's more missiles than targets, they'll converge, so used against solo bosses, it's seriously deadly. For a not quite so literally "magic missile" version there is also Flame Arrow...which may confuse some players because the online standard reference document has the pen-and-paper version as purely an enchantment to be applied to projectiles. (The NWN "one fiery arrow per four caster levels" version is in fact described as an alternate casting mode of this exact spell in the 3.0 Edition of Dungeons & Dragons.)
- The Legend of Zelda: Ocarina of Time: Ganondorf does this as a Desperation Attack.
- Final Fantasy:
- The recurring spells Matra Magic and Holy are frequently depicted in this manner franchise-wide.
- Final Fantasy IX: Alexander's Divine Judgment is depicted in this manner. Kuja's Ultima combines this trope with Death from Above.
- Final Fantasy X: The Holy spell manifests in a similar manner as Divine Judgement.
- Final Fantasy XII: Ashe's Heaven's Wrath and Penelo's Evanescence and Intercession.
- Final Fantasy XIII: Alexander returns with this, as the summon for Hope, the game's resident Squishy Wizard. Hope's Limit Break attack, Final Resort, is also this.
- Dissidia: Final Fantasy: This is Ultimecia's entire fighting style, particularly with Knight's Blade and Knight's Arrow. The Cloud of Darkness does this for some of her attacks which are otherwise Frickin' Laser Beams. For single attacks, there's Zidane's Scoop Art and Solution IX, Garland's Blaze, Squall's Fire Barret, and Yuna's charged Impulse. Holy and Ultima used by various characters are also present.
- Kingdom Hearts:
- Series-wide there's the Ragnarok attack, which fires a storm of energy beams that converge on enemies.
- Kingdom Hearts II:
- Sora's Wisdom Form shoots out flurries of homing magic shots from his Keyblade.
- Xemnas shoots his Etheral Blades as projectiles, sometimes from his hand and sometimes creating a line of them in the air that fire at once. In his final attack, he shoots literally thousands of these projectiles at the protagonists, who have to spend a solid 30 seconds doing nothing but blocking incoming blasts from all directions in order to survive.
- Xigbar can do this with his magic bullets.
- Kingdom Hearts: Birth by Sleep: There are generally three types of Shotlocks — fire several projectiles in waves, fire a barrage continuously, or perform dash attacks. Many of the former two categories fit this trope.
- In Kingdom Hearts 3D: Dream Drop Distance, Young Xehanort can fire projectiles in this manner.
- Golden Sun has several summons that take this form: Mercury hits the enemy with blasts of water, Atalanta with hundreds of magic arrows, and Boreas with huge chunks of ice.
- Dawn of War: the Chaos Sorcerer's Doombolt.
- In Dust: An Elysian Tail, it's possible to do this by having Fidget fire a couple of magic projectiles, then use Dust Storm to give them more energy and home in on every enemy on the screen.
- Touhou is a fantasy-themed Bullet Hell series. This trope is basically the premise.
- Diablo III: The Wizard's Arcane Torrent skill fires small pinkish/purple filaments at a targeted location, bombarding any enemies in the vicinity.
- Crescent Pale Mist: Yunou's Rowanveld PM is essentially a variation of this. When Pale Mist are around her, pressing Special (or Down, Down+Special) will unleash a storm of magical swords against her foes.
- While the Baldur's Gate games don't have any dedicated Magic Missile Storm spells aside from the basic Magic Missile (which lets you fire 5 at once if your level's high enough,) from 2 onwards there are certain spells you can exploit to bury your opponent in Magic Missiles, including Sequencer spells (allowing you to cast more than one spell at once,) Time Stop (pretty self-explanatory) and Improved Alacrity (removes the delay between spell castings, allowing you to cast a spell immediately after another spell. And since Magic Missile's casting time is near-instantaneous...)
- While the Fireball spell in the Tales games normally fires three projectiles, Rita Mordio can fire as many as ten if she uses it often enough.
- Dragon's Dogma has the Magick Cannon Spell, which when struck, launches a single homing magic missile. Its upgraded version, the Great Cannon fires three of the same magic missiles, per hit the Mystic Knight class has multiple multihit skills, one of them, Full Moon Slash, hits the cannon five times. And the player can summon multiple cannons, launching approximately thirty magic missiles per second.
- Mass Effect does this with some biotic attacks from the second installment on.
- Warcraft III has the Goblin Tinker's Cluster Rockets, magical missiles that bombard an area and stun all units inside (and is often modified to make it a more literal magical barrage).
- The "Chaser" spell from Ginormo Sword makes you fire out a huge amount of homing magic projectiles. It's pretty much the best spell in the game.
- Several of these are found in the Souls series. Both Dark Souls 1 and Dark Souls 2 have them in the form of the various Soulmass spells, along with the Pursuers in the original (changed to Affinity in the sequel). The sequel adds a number of these spells, including Soul Shower and Dark Hail.
- In Undertale this is the most common way that bosses try to kill you. Special mentions go to Flowey, who in his very first appearance, fires an inescapable ring of bullets at you, and Undyne the Undying, who can have 40+ magic spears on screen at the same time.
- Critical Role: Scanlan possesses a Wand of Magic Missile that can release up to nine missiles in one blast.