: [..] let's just say "polarity torsion does it", translate that to "it's very expensive magic", and leave it at that.
This is when a work has an intangible element that is obviously supposed to be magic, but is explicitly not called that. Maybe the word "magic" doesn't exist in their universe, maybe Agent Scully
is using Insistent Terminology
— yet whatever power they're using lets them levitate
, throw fireballs
and anything else
that standard-issue Fantasy
magic can do. This trope also applies to works where a practiced mystical art such as alchemy
or tarot cards
has been broadened to the point where it functions as all-purpose magic.
In a Science Fiction
setting, Magic from Technology
" are favorite stand-bys along with Minovsky Physics
, possibly with a "quantum" or "nano"
tacked on for good measure. If Everything Is Online
, Hollywood Hacking
may be utilized as well. Sufficiently Advanced Aliens
that have evolved to the point where the physical laws of reality no longer apply to them (such as The Doctor
) generally do not
count unless their powers are something Puny Humans
can learn. Sometimes, a more limited power may turn into this over time, due to abuse of New Powers as the Plot Demands
See Also Sufficiently Analyzed Magic
when Magic is treated as like a science. See also: Not Using the Z Word
, A Mech by Any Other Name
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Anime & Manga
- Darker Than Black: Contractors
- JoJo's Bizarre Adventure: The Ripple and later, Stands
- Katekyo Hitman Reborn!: Dying Will Flames, split into multiple variations and applications.
- Naruto: Ninjutsu. Although Naruto's techniques are explicitly magical, they have no defined limits and allow New Powers as the Plot Demands, a lot of which aren't traditionally associated with ninjas.
- Fullmetal Alchemist: Alchemy is accompanied by flashes of light, requires mana, and can perform actions that look like Playing with Fire or Dishing Out Dirt etc but Edward is quick to point out that it is NOT magic.
- In A Certain Magical Index (and the spinoff, A Certain Scientific Railgun), espers are basically just Inherent Gift magic under a different name. Really, the only difference between the mages and the espers is that the mages use lots of crutches in the form of magic circles and magic items that the espers don't. And espers only get one power, while mages can learn multiple (though most don't learn more than a few).
- Fushigiboshi No Futago Hime: The Prominence and the Power of Darkness. Neither are explicitly called magic despite looking just like it. Altezza refers to the former as Fine and Rein's "weird power".
- In the Valiant Comics titles set in the 41st Century (Magnus: Robot Fighter, Rai and the Future Force and Psi-Lords), "ectotheric energy" is used by some people to achieve the effect of "magic", even though it is in reality a variation of Psychic Powers and is scientifically comprehensible. "Necromancy" occurs in many titles from the 20th Century, and is even more overtly expressed as a kind of "magic" (obviously, given the name), although it too is really psychic in nature.
- Star Wars: The Force (It's even split into Light magic and Dark magic!)
- In The Matrix, bending the rules of physics while jacked into the computer world is ostensibly just hacking a program, but tends to be accorded mystical significance. Then Neo starts controlling machines in the real world with his mind alone...
- The Wheel of Time: The One Power, which is segregated by sex, with males using saidin and females saidar. Using the Power is called channeling. The Big Bad has his own flavor, called the True Power. And that's not speaking of the different channeling societies.
- The Sharing Knife: Ground (Lakewalkers specifically dislike the term magic.)
- Brandon Sanderson's multiverse in general uses this; individual systems of Functional Magic are referred to by their names, and the term "magic" hardly ever comes up. The exception is in The Stormlight Archive, where one magic system is called "the Old Magic".
- In The Alloy of Law, allomancy is referred to as magic a few times. By contrast, the multiverse's resident Meta Guy, in the appendix of the same book, seems to refer to all forms of magic as "investiture", but exactly what this means is not yet explained.
- The Looking-Glass Wars: Imagination.
- The King Killer Chronicle: Sympathy, not to be confused with "Naming". If you know the true name of something you can command it, but if you don't then you can find something to represent it and use your willpower to force what happens to this to happen to that. Sympathy is seen as magic by many people in-universe, but people who actually use it insist that it isn't.
- Drawing in Ewilan
- Played with in the Mediochre Q Seth Series. Some people occasionally do call it magic, but most get quite uppity about the fact that it's properly called 'mancy'.
- Strength & Justice firmly assures that everyone's powers in the books are called "dynas" (short for "dynamism"), but at several points magic circles are said to appear when a dyna is in use, and the history of the city very clearly states that the users are all with an innate magical capability. It's a bit unclear as to what it is exactly.
Live Action TV
- Warhammer 40,000: The Warp and psionics, but Chaotic practitioners don't shy from calling themselves wizards. As a comparison, in the Warhammer universe — as befitting fantasy — the Warp is unashamedly magic.
- New World of Darkness:
- In Nomine: Songs and Sorcery, one of the rulebooks notes that many of those in the know will get annoyed with anybody calling Songs "magic", and some will also get annoyed about using that term for Sorcery. Also you don't "cast" Songs, you perform them.
- Anarchy Online: Nano Programs
- BioShock: Plasmids. Bioshock Infinite replaces them with "Vigors." You drink them instead of injecting with a syringe, but other than that they work the same.
- Dead Space: The kinesis and stasis modules. Somewhat dissonant with the otherwise realistic sci-fi horror setting, but any shooter with physics puzzles needs a levitation ability because it's too much work to properly implement the character picking up and throwing things with his hands like a normal person.
- Earthbound: Psi
- Golden Sun: Psynergy
- Half-Life 1: The Vortessence
- The Lord of the Rings Online: Rune-Keepers and Lore-Masters, to get around the fact that there are canonically only five wizards in all of Middle-Earth.
- Mass Effect: Biotics. It's basically telekinesis and kinetic energy bolts by another name - extremely detailed justifications, but in the end, its still lift spells. All of the advanced technology in the setting works off the same principles.
- Phantasy Star: It's an ostensibly Space Opera and Planetary Romance, but ESP and "techniques" are functionally magic, with true magic being generally considered to be a rare lost art which only a select few can wield.
- Secret of Evermore: Had alchemy, in what was essentially a VR simulation.
- Spore: Any of the archetypes' superpowers qualify.
- StarCraft: Psionics (Complete with glowing hands in the sequel even though it is supposed to be a mental power.)
- Star Ocean: Heraldry, Symbology, Runeology, Whateverology... Justified in-universe as being programming code—the universe is actually an MMORPG, and magic is really just the AI hacking the system, and the eponymous symbols and runes are the game's code.
- Tales of the Abyss: Fonic Artes
- Valkyria Chronicles: Valkyrian Flames
- Xenogears, Xenosaga, and Xenoblade: Ether. At least in the case of Xenosaga, a lot of this is explicitly stated to be nanobots in the environs being somehow influenced by the characters. The effects are still just like magic.
- RWBY: Subverted. Word of God states that Dust was used in place of magic to intentionally avoid using the word during their RTX panel. However, since then, he, and the rest of the staff, have freely described certain characters as "mages".
- Girl Genius: The Spark. Semi-example. The machines are powered by science, but you have to be born with the mysterious "spark" to make them work, and once you do, you can kind of bend the laws of physics. It's not clear to what extent, though, since the technology is never clearly explained.
- Initally, Tales of the Questor used "Lux" and "magic" indiscriminately. Then they decided to ban the latter term and stop styling themselves “wizards” because it's only magic to other people, and those go by the principle most monotheistic religions have that Magic is Evil.
- Gunnerkrigg Court: Ether; etheric science. A case of insistent terminology by the Court, as opposed to the creatures of the forest.
- In Unsounded, the world's Functional Magic is called "pymary". Word of God justifies this, though, saying that the word "magic" implies something mystical and unknown. Pymary may look supernatural to us, but in the world of Unsounded, it's an ordinary fact of life.
- At no point in Funny Business are Jeannette's Reality Warper powers called magic, even though that's what most people the characters' ages would think to call the ability to ignore the laws of physics at will. They're generically called her "abilities" or "powers" instead.
- The debate between magic-users and scientists in the Whateley Universe whether magic is just "psychic powers" or whether psychics in turn are just this trope keeps going. In the meantime, a new approach called "pattern theory" offers potential insight into where superpowers in the setting come from in general, but is still very much in its embryonic stage as well as apparently nigh incomprehensible to most people.
- Prolecto has the abilities of angels, demons, and members of certain sects of the Survivalist Project. Like Kayla.
- Avatar: The Last Airbender: Bending. Lampshaded in the very first episode:
Sokka: Why is it that every time you play with magic water, I get soaked?
Katara: It's not magic, it's waterbending.
Sokka: Yeah, yeah, whatever.