Combo Platter Powers
Dr. Jackson: Egeria, Roman goddess of fountains.Superheroes sometimes have an unintuitive combination of powers. Sometimes this is a Justified Trope. For example, anyone with All Your Powers Combined will have Combo Platter Powers at least some of the time. Other times it is the result of either an excess or lack of thematic unity. Sometimes, combinations that look strange to modern-day Western conceptual categories made perfect sense in the culture where they originated. This can happen through accretion, as with Superman; as a deliberate change to the character, like the Invisible Woman; or even at creation, like the Martian Manhunter. Sometimes there will be a Hand Wave as an off-hand explanation ("Secondary mutation", anyone?) or a later Retcon to explain how the powers actually work together; other times, it just happens. The most common set is the Flying Brick. This does not include abilities gained by learning them or some other method of choosing them, as something that can be learned is only random if the character wants to study random things. This means most magical abilities are excluded unless it happens to "natural" magic that a character is born with. Frequently a result of when a character keeps playing the Super Power Lottery. Compare Required Secondary Powers when the oddball minor powers are actually necessary to make the main power work properly. When the character in question is some kind of god, he/she is usually one of the Odd Job Gods. When one of these powers is significantly less powerful than the rest, it's Flight, Strength, Heart. When it's the standard Flight, Super Strength, and Super Toughness package, that's Flying Brick. If it's flight + some ranged attack, that's Flying Firepower.
Col. O'Neill: Fountains?
Dr. Jackson: Also childbirth.
Col. O'Neill: How do those two go together?
Col. O'Neill: Fountains?
Dr. Jackson: Also childbirth.
Col. O'Neill: How do those two go together?
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Anime & Manga
- Campione! has the titular Campione, who inherit the powers of the gods they slay. This is justified, as each God is a Composite Character of various mythological figures which may or may not be related, thus their powers are equally varied.
- Naruto: Kekkei Genkai sometimes provide extremely random ability combinations.
- Sharingan (the regular ones are based on sight/perception/analysis, but the Deadly Upgrade's powers are all kinds of crazy, including hypnosis, setting things ablaze with immortal flames, summoning giant guardian deities capable of divine abilities like sealing souls or cutting an entire mountain and bending reality at will. Also, with Senju DNA, an Uchiha gains the Rinnegan's powers as well).
- Rinnegan (become an Instant Expert, use all five Elemental Powers when no one else can, see chakra, summon an Eldritch Abomination that lets you animate six human bodies with their own unique power, and summon the being that has control over life and death), and the ones with them can still learn other regular techniques.
- Byakugan, which is supposed to be just as powerful as its cousin-technique the Sharingan, has seen no major powers or upgrades short of telescopic, (almost) 360-degree X-ray vision, and seeing the chakra points on people. Averted. What kind of lame power is vision, anyway? Until later in the series when its revealed that the ancestor of the Hyuga clan has the same multitude of powers that his brother, the Sage of Six Paths has, while still having the Byakugan.
- Kamen no Maid Guy: Kogarashi has New Powers as the Plot Demands, most of them completely unrelated. In addition to the standard super-strength, inhuman toughness, super-speed and the ability to defy gravity with jumping, he has a paralyzing voice, X-ray vision, levitation, Prehensile Hair, the ability to hypnotize people even without direct eye contact, hands that can evaporate all liquid from anything he rubs on, 37 senses (don't ask), knowledge of every gourmet recipe ever made, the ability to summon and direct underwear-stealing crows, and USB connectivity in his brain. For starters.
- It's safe to assume Kogarashi will acquire any power at any given time so long as it's funny.
- Noein: The Dragon Knights have: Nigh-Invulnerability, the ability to walk through walls, enhanced perception of time, teleportation. Most of them have some form of energy blast and a secondary Personality Powers set.
- JoJo's Bizarre Adventure Killer Queen can turn anything he touches into a bomb, then detonate it remotely. And he can detach his left hand as a heat-seeking autonomous bomb. And he has a compartment in his chest which contains a flower that shoots invisible air bullets. And he can turn back time to initiate a "Groundhog Day" Loop whenever a certain person is asked about his secrets, which has the side effect of killing the questioner.
- Rave Master: Haru Glory's Ten Commandments sword at any given time gives its wielder powers to generate explosions, move and attack at super speed, cut intangible objects and seal magic, shoot ice and fire, paralyze and push back opponents, become a ridiculously heavy sword, emit blinding flashes of light, unleash a berserk mode that features enhanced strength and speed, and finally the ability to dispel evil.
- One Piece: most characters' abilities stick to a certain theme, but the prevalence of the Semantic Superpower among Devil Fruit users results in some that are more of a bit of a stretch.
- Brook: The Revive-Revive Fruit originally appeared to give him the ability to come back to life, once. Post-Timeskip, his powers now seem to have granted him control over his soul, which allows Astral Projection, well enough... and the ability to create ice by drawing on "the coldness of the afterlife."
- Blackbeard: Dark-Dark Fruit powers grant at least two entirely different sets of powers: One set of powers allows him to manipulate gravity and be a living black hole (hence the name of the fruit), and the other lets him take someone else's Devil Fruit powers. So far, however, it hasn't been entirely clear how much of this he began with, how much he's taken from others, and how much are his own body's natural abilities. Nevertheless, he has a definite odd combination, now that he can not only control gravity, but also create earthquakes at will.
- Magical Record Lyrical Nanoha Force: the powers Tohma gained from his Viral Transformation started off pretty simple, with the ability to fire huge blasts, Anti-Magic, inexhaustible stamina, Nigh-Invulnerability, and a Healing Factor. But as more chapters are brought out, the powers he received from the Eclipse virus gets bigger and more random. Currently, he also has psychic immunity, flight, Stat-O-Vision, an EMP Shockwave, an automatic self-defense array that launches 100 million energy blasts, and the ability to make everyone over a wide range experience cardiac arrest.
- Alucard of Hellsing has an interesting collection of powers, including but far from limited to regeneration and telepathy. He's so far from other vampires in terms of power he looks like an Eldritch Abomination to them.
- Mobile Suit Gundam SEED, Mobile Suit Gundam SEED Destiny and their associated spin-offs came up with various ways to combine the Strike Gundam's three Striker Packs: Aile, Sword and Launcher. These include:
- Perfect Strike (SEED, this is all of the packs used at once)
- IWSP Striker Pack (SEED)
- Destiny Gundam (SEED Destiny)
- Strike Noir Gundam (SEED CE. 73 Stargazer)
- Tactical Arms (Astray)
- Medaka Box: Medaka originally had one abnormality: The End, that allowed her to do anything perfectly, including other people's abnormalities, but not mimic them. Then she learns how to do that and perfects most of them.
- A Certain Magical Index has Sogiita Gunha, one of the Level 5 Espers, who apparently has several disconnected superpowers, including indifference to pain, creation of explosions of almost any variety, Super Strength, a Healing Factor, and an ability deflecting electricity to name a few. This is in direct violation of known laws of espers, and the researchers working on him are continually frustrated by the mysterious nature of his power, especially since he isn't interested in learning more about it.
- Brynhildr in the Darkness:
- Puella Magi Madoka Magica has some, but not always simultaneously:
- Mami can create magic ribbons, plus flintlock rifles and a ginormous magic cannon. The manual claims she painstakingly constructs the firearms out of ribbons in a non-magical fashion, but this is a bit dubious. The Movie has her create a fully-functional clone of herself out of ribbons. She may just be so skilled that her ribbon power has morphed into more of an Imagination-Based Superpower.
- Kyouko has a complicated chain-of-nunchucks spear and can spawn walls of pointy diamond shapes, and less consistently, could create illusory copies of herself. She lost that last power when her family died.
- Homura goes through the largest set, starting out as a Time Master with a Bag of Holding and a rarely-used Magic Missile sort of thing, eventually ditching all that in favor of an Energy Bow inherited from Madoka and magical wings.
- Most of the powers evidenced by the martial artists of Dragon Ball can be vaguely explained as Ki Manipulation, e.g. flight, Kamehame Hadoken, Super Strength, Super Toughness, "donating" ki to each other, etc., or else by Bizarre Alien Biology, e.g. the Saiyans' giant monkey transformation or Namekians' ability to merge and split themselves. The occasional oddball does show up, though, such as when Piccolo fires a beam at Gohan that conjures clothes for him, or when Goku, apparently spontaneously, develops the ability to read Krillin's memories, which is never mentioned again.
- Super Munchkin: your powers are literally based on the luck of the draw.
- Magic: The Gathering fell into this in a heavy way during its early years with blue cards. For a long time, blue was the only color that would be given an odd new effect (justified via "strategy" or "trickiness"), often horridly undercosted and/or overpowered because it was untested. Considering that it was also the only color that did much with drawing cards (and thus extra chances to win the game) and could answer any threat either pre-emptively (counterspells) or temporarily (returning it to hand or top of library), it was the five-hundred-pound gorilla of the entire game for a long time, and even now is still generally agreed to be the overall most powerful color in eternal formats (where many of the older cards remain legal to use), albeit not as much of a threat as it used to be.
- X-Men has the concepts of Secondary Mutations - Exactly What It Says on the Tin, abilities which are un-related to their primary mutations - and Homo Killcrop - the informal term for the original pre-modern sub-species of X-gene-possessing mutants, whose powers manifest at birth/infancy and are much more chaotic (and thus more varied) than those of the modern sub-species of mutants, whose powers manifest at puberty (stated to be the result of natural selection, as mutant babies tended to have an extremely low survival rate compared to mutant teenagers). A number of X-characters thus fit this trope, including:
- Wolverine: healing factor, retractable claws, enhanced smelling and hearing, adamantium skeleton, and in some cases animal empathy/communication. It's explained that Wolverine is the product of two mutant families. His mother's family has long been "cursed" with bone claws and mindless animal rages, while his father has the regeneration and enhanced senses. Wolverine gets all of them. The adamantium is added, much later in his life, by government experimentation. They'd been wanting to do it for a long while to produce Super Soldiers, but adamantium is poisonous — a test subject who could heal away the ill effects was perfect.
- His son, Daken, gets all this plus pheromone powers.
- Emma Frost: Telepathy and turning to diamond.
- Nightcrawler: Physique and coloration give him poor-man's-Spiderman agility and shadow-camouflage. And teleportation.
- Angel: Wings for flight and the Required Secondary Powers that make flight work and can heal people with the same blood type. Although the last part was added later because, well, flight is boring. Angel also gained the ability to transform to and from Archangel, who has metal wings with razor-like feathers. That can be fired at enemies.
- Icarus: Wings and associated Required Secondary Powers, the power to mimic any sound, as well as Healing Factor for himself. Unfortunately, the healing factor relied on enzymes produced by the muscles of his wings, so when they were removed, he lost that power and promptly had a Bridge Drop befall him.
- Sage: a mind that works like a computer and can jump-start the mutations of those with the mutant gene but no powers (or activate the "secondary mutations" of powered mutants, which are often unrelated to their original powers, placing them in this trope's territory.) And telepathy that she rarely uses, despite being nearly on par with Emma Frost.
- Wild Thing of the MC2 Twenty Minutes into the Future-verse: The healing factor and animal-like senses and hairdo of her dad, Wolverine, with a smaller dose of the temper. "Psychic claws" in the style of Psylocke's psychic blade? (It's said it was "taught" to her by Psylocke, the mental version of Charles Atlas Superpowers, but no one else without psychic powers has ever been shown to use one, and Psylocke's own ability to use this is at the mercy of whatever's going on with her powers at the moment.)
- Monet St. Croix: Flying Brick powers. Ability to merge with any mutant member of her family encountered thus far, with different combinations having entirely different personality and powers. This goes, in fact, for all of the St. Croix siblings except for Nicole (who hasn't displayed solo powers just yet.) And telepathy and heightened intelligence.
- Selene: Animate objects plus suck people's life force to feed her youth and immortality (plus some minor Psychic Powers and Functional Magic, and various inconsistently enhanced physical abilities). Until she got upgraded; as of Chasing Hellfire, it's "turn into living shadow, plus absorb people entirely to feed her youth and immortality, as well as take on the form of victims."
- Cassandra Nova: Psychic Powers and the ability to give (or perhaps catalyze, a la Sage) powers in others.
- Omega Red: has a healing factor and life draining powers. Super Strength from draining life, metal tentacles don't fit but were added since the healing factor let him take it. Releasing clouds of deadly gas is what doesn't fit (The Marvel Handbook calls the gas death pheromones. Sweating some sort of toxin would probably explain the healing factor. Healing factor explains strength. Draining life sustains the healing factor). Carbonadium, the metal that makes up his tentacles, is a poor subsitute of adamantium; it's radioactive, which explains the source of the gas.
- Gambit: power is to make stuff blow up, later HandWaved as turning the potential energy in an object into kinetic energy. His charm, though, is sometimes said to be psychic in nature. His agility is also enhanced, sometimes explained away as a subconscious manipulation of kinetic energy in his own body. Also, when he was temporary blinded, he could see glimpses of the future in his cards, a power he's never had before or since. And they were dramatically extended in the New Son/New Sun saga - in the end, his powers were basically extended to manipulation of any matter - he gained a healing factor, flight powers, the ability to make stuff explode with a mere thought etc etc etc. The powers had initially been turned off by Mr Sinister, and at the end of the saga, were 'burned out' by his exertions fighting his Alternate Universe duplicate.
- Magneto: control over magnetism, which was quickly expanded to include the entire electro-magnetic spectrum. He also has telepathy, though it is undeveloped.
- Mimic: can duplicate the abilities/training of anyone he's around was the original power, but thanks to All Your Powers Combined, permanently has the original X-Men's powers: Cyclops' optic blasts, Jean Grey's telepathy, Angel's wings (and presumably the secondaries that come along with them), Iceman's ice powers & Beast's strength & agility.
- Apocalypse: wide array of powers due to alien/future (his Expansion Pack Past gets complicated, though not as bad as Logan's) technology, through which he can use virtually any physical superpower, as well as interface with technology. His inborn powers are merely being an insanely good fighter, a degree of Super Strength, stamina and durability, Super Intelligence, Immortality... and having gray skin for no good reason. He has also demonstrated telepathy and telekinesis, but it is unclear whether these are natural or part of the suit.
- Blink: the ability to teleport herself, however she can also teleport objects away from her body by producing crystals from her body which she can throw at persons or objects and if this wouldn't be enough she also has glowing green eyes, pink skin, pink hair and natural face markings.
- Marrow: mutation is to have bone weapons growing out of her body, a healing factor to survive said outgrowth and for unknown reasons pink hair and skin. She also has two hearts... to explain how she could be stabbed in one and be back later when she goes the way of all dead mutants. And yes, as far as we know, she is not a mutant Time Lord.
- Legion: Son of Charles Xavier, this mutant may be the Most Triumphant Example of this trope in the Marvel Universe. The simplest way to define Legion's powers is "Infinite" — as far as has been ascertained, he possess every single mutant power that has ever or could ever manifest. Unfortunately, he is Blessed with Suck in that he also suffers from a truly massive cast of Split Personality disorder, having dozens, hundreds, perhaps even thousands of alternate personalities, each of which has control over one particular power (or small batch of powers). His most well-known/iconic personality, which is the closest we know to the original, is a full-blown Reality Warper with secondary powers including the ability to control time, telekinesis, teleportation and Telepathy, which also counts for this.
- Downplayed by Cyclops, who has Eye Beams and... a seldom-mentioned instinctive perfect understanding of geometry. Not strictly a Required Secondary Power, but it certainly comes in handy when he wants to bounce his Eye Beams off of several reflective surfaces to attack enemies at strange angles. And it makes him unbeatable at billiards.
- DC Comics: Kryptonians have a standard Flying Brick (Super Strength, Super Speed, Flight), heat vision, X-Ray Vision, and so on when exposed to yellow sunlight. The most well known character being:
- Superman: His original powers were mainly exaggerations of normal human abilities; in the first story, simply because he was from an older planet and more "highly evolved" than us mere mortals. Later this was Retconned as from being born on a world with high gravity and a thick atmosphere. Around the same time, Power Creep, Power Seep caused Super Leaping to become Flight. Later X-Ray Vision split off heat vision, and so on.
- Superboy: Conner Kent and Chris Kent a.k.a. Nightwing have Kryptonian powers and tactile telekinesis. Chris' girlfriend Thara Ak-Var aka Flamebird has Kryptonian powers and pyrokinesis.
- Legion of Super-heroes: Ultraboy is a guy with the powers of Superman, but he can only use one at a time (even the passive ones like invulnerability.) He does have a Legion flight ring so he doesn't have to use his natural flight which frees him up to use one other power. He does seem to keep the Required Secondary Powers for whichever ones he's using at the time though.
- Namor the Sub-Mariner: has everything you'd expect from a being built to survive underwater: strength enough to survive ocean pressure, agility and speed to swim quickly and efficiently... and tiny wings on his ankles that allow him to fly, making him a Flying Brick. This last was eventually explained as a mutation caused by his surface-dweller/Atlantean hybrid heritage. Thus he's considered one of the first mutants of the modern age in the Marvel Universe.
- Martian Manhunter: Super Strength, Flight, Intangibility, Invisibility, Shapeshifting, Size Shifting, Telepathy, Telekinesis, Nine Senses, Eye Beams, the ability to strain gold from seawater, the ability to create ice cream cones with the power of his mind, the power to animate clothing, underwater breathing, and control over magnetism. Oh, and fire is his Kryptonite Factor. Yes, even though he has heat vision.. And the explanation for all this? He's Martian. That's it.
- Spider-Man: Most of his powers are supposed to be those of a spider, amped up to human proportions, but with Spider-Sense standing in for a spider's multiple eyes. But once having got these powers, Peter quickly invents his web-shootersnote , which are thematically appropriate, but not really connected to the rest of his powers. Later versions of the character have given Spidey "organic web-shooters" to more closely tie his powers together. Over the decades, Spider-Man has developed other temporary powers or devices. A recent secondary mutation gave Peter more spider-based powers including the ability to feel trace vibrations in his weblines, enhancing his spider-sense to where he can practically see in the dark, making his hairs more sensitive, giving him poison stingers in his arms... and the power to instantly recognize what species a spider is by looking at it. However, most of these powers, plus his organic webbing, have been lost in the Time Skip between One More Day and Brand New Day.
- Fantastic Four: Susan Storm, who started out with just invisibility, then gained force field powers to allow her a more active role in the stories. A much later Retcon claimed that her invisibility was actually an instinctive use of the forcefield to distort light around her. Johnny Storm also has the Flying Firepower set, and is over on that page.
- Danger Man (nee Dan Jermain) was a hapless worker in a nuclear plant who was caught in an industrial accident that made him bigger, stronger, and more powerful. And also gave him energy blasts, the ability to breathe underwater, and he can have a meltdown if he gets angry. His head and hands glow and have little spheres orbiting around them, atom-style. Although he's also a huge subversion of the whole "radiation accident" origin; He's not a superhero. He's still a hapless worker in a nuclear plant, but now when he rolls over in bed he crushes his wife, tears his clothes up with one false move because he's so strong, and gets stared at on the subway because of how obvious his situation is.
- Static: almost anything as long as it can be given a vague connection to electromagnetism. Including listening to CDs without a player.
- Empowered: Empowered's super suit gives her super strength, energy beams... and the ability to make phone calls by speaking into her pinky and forefinger and Wall Crawling and the ability to breathe in space, it turns out. Also, her suit can turn invisible. (Not her, just the suit.) The suit's mask offers a bunch of vision based powers as well including X-Ray Vision and the like.
- The Hulk: He has Super Strength, is Nigh Invulnerable, can create a stunning sonic boom with his hands, regenerates, okay, all fit sort of with the "unstoppable force of rage" idea. However, two other, lesser-known powers: he can see, and HIT, ghosts and astral projections, and can home in on the site where the gamma bomb that created him went off. And supermath. The ability to automatically reduce collateral damage when levelling down entire cities. Officially, this is explained as Bruce being a 'hypermind', able to analyze and predict the consequences of his actions near-instantaneously. Hulk is also highly resistant to telepathy and mind control (it's mentioned that he was the only one who wasn't effected by the Cosmic Retcon that wiped out everyone's memory of the Sentry, and neither Professor X or Emma Frost can Mind Rape him), occasionally capable of absorbing radiation, and has limited reactive adaptation. He's shown adapting to being able to breathe under water and survive for a fairly considerable time in the vacuum of space (while still needing to breathe eventually). Ultimate Hulk takes it a step further, adapting to the atmospheres of Mars and Venus after limited exposure.
- Spider-Woman: Mattie Franklin, one of the numerous heroines (and villains) who goes by the name. has the powers of all of them. This includes powers such as: Strength and agility, flight, energy blasts, some low-level psychic powers, psychic webs, psychic spider-legs... Logically she should also have Jessica Drew's pheromone powers, but they were never demonstrated.
- No Hero:
- Joshua Carver has super strength, flight, and quick healing.
- Smoke Lightning can transform into smoke and shoot lightning.
- Cerebus the Aardvark: Parodied with the "reads" character Rabbi. He had hundreds of peculiar and highly specialized powers such as dextrorotatory breath — making the plane of polarization of light spin to the right by blowing.
- Darkseid was born with the Super Strength and Nigh-Invulnerability common to the strongest of the New Gods. Then he killed his older brother to claim the Omega Effect, which is essentially a Green Lantern Ring (the trope, not a literal one) taken Up to Eleven in the form of Eye Beams. The Omega Effect allows Darkseid to teleport people, torture them, wish them to the cornfield and wish them back. In Final Crisis he gained even more new powers. His new variant on the Omega Effect, the Omega Sanction, can subject its target to a Fate Worse Than Death by sending that person to live out a brutal cycle of reincarnation. Darkseid can also create avatars of himself to do his bidding when he doesn't feel like moving himself, move through time, make himself as huge as skyscrapers, teleport without using the Omega Force, mass scale mind control, and quite a few others. This makes sense, considering Darkseid is a god.
- Deconstructed in Irredeemable. The Plutonian has a wide variety of superpowers because he's actually a Reality Warper subconsciously altering the universe.
- In The Authority, the government assassin Seth boasts having been given over a thousand different superpowers by his sponsors. As he only appears in one storyline only a few of them are actually seen, but he does use his "nuclear poop vision".
- John in With Strings Attached has the body of a winged muscleman, super-hearing, and power over water. But all powers are justified because:
- When he was being changed into a winged humanoid by Varx to save his life, there was magic left over that had to be factored in somehow. Varx channeled the magic into mild Super Strength and super-hearing because he wanted it to be as unobtrusive as possible. Why he didn't improve John's sight, which would have made more sense for a winged guy, can probably be explained by the fact that he was working very fast.
- When he got his water powers, which come from a magical gem, the gods (actually Jeft) ensured that he would get the gem (rather than Paul) because it worked better on stronger hosts.
- In the Daria/Legion of Super-Heroes crossover Legion of Lawndale Heroes, all of the super-powered students at USAES exhibit this trope to an extent. Perhaps the most blatant example of this is Cadet Maryann Lyter, who has the same powers as Ultra Boy of the LSH - and in addition, possesses the ability to see the true appearance of any person, entity or environment, without going insane or dying (should she look at the face of an Eldritch Abomination, or such). It's handwaved in that the ability is a passive mystical trait (in that all humans have the innate ability for either mental or magical abilities).
- Last Child of Krypton: Shinji has Kryptonian DNA, so he has the usual: he flies, he is super-strong, super-fast, invulnerable, has super senses... Asuka is Wonder Woman, so she has almost similar but weaker powers and is not Immune to Bullets. In the rewrite, though, she becomes Supergirl, so she has all Kryptonian powers.
- The Puella Magi Madoka Magica story Resonance Days features Cute Monster Girl-ified versions of the witches in the series, who possess abilities dependent on their more bestial forms. Oktavia von Seckendorff is a musically-prodigious mermaid who can conjure train wheels as weapons. Of course, this is all based on her backstory and her appearance in the series: she was a Puella Magi who wished to heal the hand of a musician, but he fell in love with another girl (reminiscent of The Little Mermaid), and she suffered her Despair Event Horizon at a train station. Charlotte can create non-dairy foods, project golden wire from her fingertips, and turn into a giant worm, a reference to both her heavy ties to cheese, her wife, and The Very Hungry Caterpillar. On top of this, they're also unilaterally Lightning Bruisers.
- Superwomen of Eva 2: Lone Heir of Krypton: Asuka gets whole Kryptonian package, including: Eye Beams, Flying Brick, Flight, Nigh-Invulnerability, Immune to Bullets, Super Strength, Super Breath, Super Senses (and X-Ray Vision), Super Speed (faster than a speeding bullet, literally proven)...
- Sailor Venus from Sailor Moon: Legends of Lightstorm. The other Scouts wield control over an element, but her powers are a powerful impact beam and six virtually-indestructible energy chains that can lock onto foreign surfaces.
- Jadeite wields the powers of flight, technokinesis, sleep inducement, and force fields.
- In the Worm x Dishonored crossover fanfic, A Change Of Pace, Taylor, thanks to the Outsider's Mark, has her canon power of being The Minion Master, in addition to being able to summon a Swarm of Rats, Animal Eye Spy, Teleport, and Dark Sight. The addition of bone charms adds Not Quite Flight and Foreseeing My Death, making her one of the most versatile heroes in terms of power in Brockton Bay.
Films — Animation
- The Incredibles:
- Jack-Jack can shape-shift, turn into metal or a goblin, phase through walls, fly, set himself on fire, eat wood, and shoot Frickin' Laser Beams, and that's just what we've seen so far... and he's a baby. Word of God goes that he has so many powers precisely because he is a baby. When he grows up, he will make his choice of powers.
- Violet had the seemingly unrelated powers of turning invisible and generating a force field, as a Shout-Out to the Invisible Woman. As the Invisible Woman's entry above explains, those powers could be related — you might use a field of some sort to bend light away to go invisible, and if you can project a field that bends away light, why couldn't it deflect other stuff too?
- The DVD mentions the hero Meta Man, who possessed flight, super strength, X-ray vision, a sonic scream, magnetic manipulation, partial invisibility, and... the ability to communicate with aquatic mammals.
Films — Live-Action
- In Dracula Untold, Vlad III Dracula has all of his novel counterpart's powers cranked up to Up to Eleven: Super Strength, Super Speed, Flight (By way of his swarm transformation), Immortalitynote , Voluntary Shapeshifting, Super Reflexes, Super Senses with a side order of Vein-O-Vision, Healing Factor, The Beastmaster and Weather Manipulation.
- Wolverine had the above powers but with a different explanation: adamantium can only be molded in its liquid form — after cooling enough to become solid, it instantly becomes indestructible. Thus, it had to be grafted to the subject's bones in its (really hot) liquid state. Wolverine's healing factor allowed him to recover from the trauma caused by this (and thus was the reason he was chosen for the super soldier program). His claws were also implied to be implanted, rather than part of his skeleton, although this was later retconned in his origin movie
- Callisto: Super Speed and the ability to detect other mutants and the nature of their powers, apparently at any distance (she was how Magneto found the caravan transporting Mystique). A result of telescoping the powers of several Morlocks into one character for the movie.
- In X-Men: Days of Future Past, courtesy of Mystique's powers and research into other captured mutants, the Future Sentinels have the following abilities: When confronted by mutant with a fire power they turn to ice to combat that.Their entire face unfolds to fire a powerful beam. Their arms can turn into Femme Fatalons. Flight. The ability to heat up if they encounter someone with an ice power and Super Strength.
- Darkman: All over the place: he's a Man of a Thousand Faces, scarred Tragic Monster, a fount of unhinged, super-strong rages, and he's immune to pain — not invulnerable, mind you.
- Dracula: is supremely strong, hypnotic, commands animals, can turn into a mist, addict people to his blood, and climb walls like a spider. Most of these powers can be found in folklore about vampires, or previous vampire novels, but not usually all at once. And just what constitutes "vampire powers" is under dispute — see Our Vampires Are Different for further discussion.
- Possibly justified in that Dracula says he studied at Scholomance, marking him as a sorcerer as well as a vampire (though which powers come from which is unclear).
- Codex Alera: Even a single-element Crafter will get an impressively broad array of powers. As an example, an Earthcrafter can gain superhuman strength, shift rock and earth to create barriers or tear down walls, calm animals, travel rapidly over the ground, induce lust, and sense people's locations if they're on the ground. Tavi is smart enough to recognize the implications of this, and when he is short of combat engineers enlists the local brothel to aid a demolition project.
- The Atomic Blood Stained Bus: Algernon is the God of Spring, Rebirth, Renewal and ... er ... Ten Pin Bowling. When the characters visit the gods' offices, they note a plaque on a door for someone dubbed God of Blueberries, Coastal Erosion and Irregular Verbs.
- The Chronicles of Amber: The Amberites basic package includes superhuman strength and endurance, regeneration, telepathy and dimension hopping; various family members also have prodigous weapon skill, sorcerous powers, or shapeshifting. Most of these make perfect sense given their background (part of which you don't find out about until fairly well along in the Chronicles, because Corwin himself doesn't know it). See the series page for more details.
- Allomancers have quite an impressive array of abilities, including Super Strength, Super Senses, emotional manipulation, limited telekinetic control of metals, and Combat Clairvoyance. Mistborn have all of these at once. Justified in that they get their abilities by metabolizing certain metals, each of which has distinct effects- a Mistborn without his or her metals is no more powerful than any other human.
- Feruchemists from the same series have a similarly broad array of powers, because of their ability to alter their own bodies' processes through Equivalent Exchange. It's well within a Feruchemist's abilities to have Super Strength, Super Senses, a Photographic Memory, a Healing Factor, and more—as long as they're willing to go with their abilities similarly reduced for an equivalent amount of time.
- Compounders are people born with a matching allomantic and feruchemical ability. Due to a quirk of the magic system, this lets them break the Equivalent Exchange, getting more out of their feruchemical powers than they put in, creating an infinite loop. One man uses this for Ageless Immortality, and another for a Healing Factor that makes Wolverine look like a wimp.
- In the Circle of Magic universe, ambient mages usually have one type of magic. They might have a more limited or a more broadly defined ability — a smith mage might have magic with all metals, or just with iron, for example- but their magic will still be with one kind of thing. And then there's Kethlun Warder, from the second series- who has glass magic and lightning magic- two completely unrelated types of ambient magic. Handwaved, as the lightning magic was stated to have been a result of him being struck by lightning and mixing with his ambient glass magic, which kept him from being killed.
- in Xanth non-humans and Half-Human Hybrids with Talents often fall under this trope, inherting one or both parents' species abilities plus their own unique talent. For example; Surprise Golem can inherited her mother's size changing ability (she can go from doll-sized to normal human) along with her own unique Talent of... giving herself any Talent she wants. Though she's limited to one talent at a time and once she's used a particular variant of said talent, it's gone for good.note
- The Reckoners Trilogy, being heavily based on superhero comics, uses this heavily.
- Steelheart: Invulnerability, transmutes non-living matter to steel, energy blasts from the hands, and wind control that grants him flight.
- Nightwielder: His are actually mostly thematically related. He can blot out the sun over an entire city, control shadows to deadly effect, is intangible, and can fly (since if he couldn't, he'd be at the Earth's core).
- Conflux: The ability to produce enough electricity to light up an entire city, and the ability to give a weakened version of this power to others.
- Firefight: Oddly, he plays Stock Superpowers dead straight, just being a pyro without any extras. Actually, she's an illusionist pretending to be a pyro, and she resurrects on death.
- Fortuity: Future-sight and enhanced reflexes.
- Limelight: The ability to disintegrate non-living matter, the ability to produce force fields, and healing (both self and others).
- From the same author, in The Stormlight Archive the orders of the Knights Radiant fall into this. As each order has access to two of the Surges, some odd combinations arise. For instance, the Edgedancers have powers over friction, the ability to heal and the ability to make plants grow, while the Lightweavers can create illusions and transmute materials. Additionally, all orders have the baseline ability to increase their strength, speed and healing capabilities by absorbing Stormlight.
- The Haitian can block the powers of other "special" people. Also, he can erase memories.
- And as of season 4, Matt Parkman has gained the power to paint the future, despite already having powers of his own. Interestingly, an episode also showed him flying, but it turned out to have been All Just a Dream.
- Santiago's father from the webisodes, who has the same power as Santiago himself, plus electricity.
- Ando eventually acquires the ability to boost the superpowers of others by touch; this ability apparently manifests as red lightning that can blast people with concussive force.
- "Baby Touch-and-Go", whose touch can activate or deactivate electrical and mechanical devices, and... superpowers?
- Charmed: the Halliwell sisters have at various times suggested that their powers are supposed to grow with time and use, and some future versions of them bear this out — Piper freezing whole city blocks, Prue accidentally demolishing part of the house with a careless handwave. But the actual power sets they develop over the course of the series don't match up so well — Prue adds astral projection to her telekinesis, Phoebe adds levitation (and empathy, which sort of works) to her premonitions, and Piper adds blowing things up to her freezing time. All of these were handwaved to some extent, but they certainly don't match at first glance.
- Farscape has a lot of characters with a lot of weird powers, but Sikozu really takes the combo platter to new levels: she can re-attach lost limbs, walk on walls, and, near the end of the series, it's revealed that she is a walking anti-Scarran Doomsday Device. At one point, she expresses mild surprise that other people can't do it. Of course, it's revealed that most of her powers (with the exception of the wall-walking) was due to being a bioloid infiltrator.
- She can also learn any language in record time, which is a good thing because she's allergic to Translator Microbes.
- Kamen Rider series: Some have Riders whose power is to mix-and-match:
- Kamen Rider Double can match one of three fighting styles (Bare-Fisted Monk, Simple Staff, and The Gunslinger) with one of three Elemental Powers (Blow You Away, Rubber Man, and Playing with Fire) for a total of nine combinations, plus a handful of upgrades (FangJoker form, which matches the melee fighting style with an exclusive brute-force "element"; and a few "Xtreme" upgrades to his default melee-wind form).
- Kamen Rider OOO takes this further, able to select different powers for his head, body, and legs; with five options for each. At least OOO's powers are tied together by an animal theme. For example, his default form has the eyesight of a hawk, the claws of a tiger, and the leaping ability of a grasshopper. And again, this is before counting the dinosaur-themed Super Mode (which can't be mixed with any other powers), nor is it counting powers and combinations exclusive to movies and promotions.
- The title character from The Secret World of Alex Mack has telekinesis, electrical manipulation (with some minor technopathy on the side) and can turn into a puddle of watery liquid, which she often uses for escaping unseen from danger or to travel quickly via sewers.
- Misfits: Although most people were only given one power by the Storm, a drug dealer has the ability to transfer powers from one person to another. One of his customers bought telekinesis, walking on water, teleportation and the ability to drive people mad with lust when he touched them. Simon bought precognition, time-travel, and immunity to others' powers. In a few rare cases people gained secondary powers from the storm, such as Nathan gaining immortality and the ability to see the spirits of the dead, and Simon gaining invisibility and super-human aim.
- In Haven, Duke Crocker (and by extension, the Crocker family line) absorbs a Troubled person's blood to gain Super Strength and have his eyes glow silver for about a minute. If he kills a Troubled person, everyone else in the victim's family is Brought Down to Normal.
- In Supernatural, most of the Special Children have Psychic Powers, but some also have Super Strength or Touch of Death.
- Hyde from Jekyll has super strength, super speed, enhanced senses, genius intellect, super-human aim, genetic and hallucinatory memory, enhanced durability, a limited ability to manipulate electricity, a ridiculously high pain threshold, and the ability to cause mass hallucinations. Oh, and he can control lions. He can also stop injuries he suffers affecting Tom.
Myths & Religion
- Older Than Feudalism: A good example is the Greek god Poseidon, who, in addition to the oceans and seas, also held dominion over earthquakes ... and horses.
- The horse thing came from a story where Poseidon and Athena were challenged to come up with something both beautiful and practical by some settlers, who agreed to name their city after the winner — Athena came up with the olive tree, and Poseidon with the horse (the city in question is Athens, so you can probably guess who won). Another variant of the myth has Poseidon offering the city a less-handy (but decidedly more Poseidon-ish) saltwater spring. (The myth explains two natural features of Athens, the aforesaid spring and an olive grove supposedly predating the original settlement.) Which lends support to the Retcon idea.
- A lot of such gods have justifications, that usually don't immediately make sense unless you were worshiping them at the time. For instance, Pallas Athena was the patron deity of Athens (obviously), and associated with defensive warfare, wisdom and olive trees- things primarily associated with Athens.
- This also helps us date the myths. For instance, Athens was also known for its extensive sea trade (which included settling about half of the Greek colonies in Ionia), so this legend probably dates from a time when that association had been made (i.e. towards the end of the Greek Dark Age), and people were asking why they seemed to have favor with Poseidon (or somesuch).
- The earthquakes are because the land was thought to float on the water, meaning that he could cause earthquakes without touching the land.
- Artemis is the goddess of virginity and childbirth because when she was only minutes old she helped her mother Leto give birth to her brother Apollo. The goddess of the moon part started with the Romans who stopped worshiping Selene the moon goddess and gave her the name Luna Diana.
- Catholic Saints and their Orthodox cousins carry on the tradition. St. Christopher, for example, is patron saint of bachelors, travelers, gardeners and toothache. Or traveling bachelor gardeners with toothaches.
- St. Barbara is patron saint against death by artillery, and hatmakers. She is also the patron of the Strategic Rocket Forces.
- Could be explained by her also being the patron saint of Miners. Miners need a good hat and (in newer times) protection against explosions.
- St. Michael the Archangel is the patron saint of radiologists, soldiers, paramedics, paratroopers, police officers, communications workers, postal workers, grocers, supermarket workers, stevedores and longshoremen. Supermarket workers!
- Saint Nicholas is one of the oldest examples. The saint who forms the base for the Santa Claus is the patron saint of sailors, merchants, archers, thieves, children, and students. If that mix wasn't enough, he is also considered the saint of prostitutes. Legend has it he saved three daughters of a poor man of a lifetime of prostitution by dropping money through the chimney, leading into the Saint Nicholas/Santa Claus legends.
- St. Barbara is patron saint against death by artillery, and hatmakers. She is also the patron of the Strategic Rocket Forces.
- Inari Okami, Shinto god of rice, agriculture, industry, worldly sucess (okay so far), fertility (sure, why not?) and...foxes? Also once revered as the patron god of blacksmiths and protector of warriors.
- Fridge Brilliance about foxes.
- While there's no doubt Inari fits this trope ("worldly success" alone puts him in the realm of "damn near anything"), the foxes make sense. The general agreement is that foxes would sneak in and kill livestock or generally ruin farms, making them Inari's "enforcers." In other words, you mess with Inari or don't please him, and he'll send his foxes to ruin your farm (remember, he's a god of agriculture, he gives and he takes away.)
- Another Shinto god: Tenjin. Patron deity of poets, scholars and learning. Also the god of natural disasters, especially those related to thunderstorms. (It's a long story.)
- Name an Aztec deity. For instance, chief deity Tezcatlipoca was a trickster god whose domains included the north wind, darkness, chaos, rulership, discord, hurricanes, obsidian, jaguars, slaves, and beauty.
- This is usually common for gods in Slavic Mythology. In particular, the most prominent examples are the two most famous gods - Perun and Veles. Perun was the god of the sky, thunder and lightning, order, mountains, fertility, the east direction, nobility, weapons and war, and his symbols were fire, oak trees, iris flowers, eagles and hawks. In contrast, Veles, who was his eternal opponent, is seen as the god of earth, waters, The Underworld, chaos, the west, protector of cattle and the peasants, magic, music, trickery, fertility note and medicine note . As the enemy and thus opposite of Perun, his symbols were water and several land dwelling animals, particularly snakes and cattle. It was thought that when there was a thunderstorm, the two gods did battle.
- Norse Mythology: Odin was god of warfare, wisdom, death, magic, drunkenness, prophecy, homosexuality, hanged men, travelers, healing, royalty, frenzy and the alphabet.
- Superhero RPGs in which the characters are randomly generated tend to fall into this trope regularly, for obvious reasons.
- Golden Heroes: an early Australian entry in the field, allowed the player to roll for random powers — but then required her to come up with a justification for all the powers working together. Any powers the GM wasn't convinced were properly explained got cut.
- Nobilis: while some Imperators have reasonably connected purviews, such as 'Lucifer, Imperator of Pride and Persuasion', you get others like 'Askelon, Imperator of Tremors, the Culinary Arts, and the Forge', or 'Ananda, Imperator of Murder, the Infinite, and the Fourth Age'.
- Stuperpowers will often have player-characters who end up with a completely random and unrelated set of abilities. Given that humor is the order of the game, "conventional" superpowers aren't available to players, and the characters are supposed to be playing really lame/obscure superheroes anyway, this is perhaps to be expected.
- The Tane of Pathfinder all have this going on, reflecting both Bizarre Alien Biology and their origins. The Jabberwock has "eyes of flame", the "whiffling" of its wings creates a small windstorm, and it can "burble" to confuse or kill opponents. The Bandersnatch has quills that cause extreme pain, can drive a person mad with a stare, and is a superb tracker, and some types are "frumious" and set themselves on fire when angered. The Jubjub Bird adapts to attacks, has a stunning screech, and its bite is a One-Hit KO.
- This is how Legacy ends up in Sentinels of the Multiverse. The first member of Legacy's family to have powers developed a danger sense. His son was born with that ability, and also gained superior vision and speed. The next gained super strength, then over time added flight, superhuman charisma, invulnerable skin, and (as of the last Legacy in the game) laser vision.
- City of Heroes and City of Villains:other than epic archetypes, there are restrictions on what powers are available to their chosen archetype, but little restriction to the combination of those powers. Any primary power set can be combined with any secondary powerset, making a character who is Fire/Fire just as likely as one who is Fire/Ice or Ice/Fire. Some sets don't have a counterpart at all, like Poison and Force Fields, so they will be seen combined with just about anything. Using non-matching sets often results in more powerful characters due to metagame synergies.
- And that's just at creation. Starting after level 41, you can get Ancillary power pools based on your class but again otherwise unbound (so a Tanker with a shield in one hand and an axe in the other could suddenly start throwing out fireballs, or develop psychic/energy shields, etc.) The villain equivalent that you need to run a mission to get are Patron pools, which are thematically bound to said patron (though running the quest for one unlocks for all) but otherwise unique. And that's not even getting into Incarnate abilities...
- Mario: The title character has had a long list of powerups along the years, among them: A Super powerful Hammer, power to shoot fireballs, to grow in size, temporary invincibility, a flying raccoon suit that transformed into a statue, a Frog suit to swim faster, a turtle suit that gives him an infinite supply of hammers, a giant clockwork boot, a pet Dinosaur to ride on, a Flying cape (which deflects projectiles in Super Smash Bros Melee and Brawl), rabbit ears that allow him to Glide and Super Jump, hats that let him become solid Metal, Intangible/Invisible, or Fly, the ability to puff himself up like a balloon, a water gun that straps to his back, and the latest game gave him Ice powers, and Ghost, Bee, and spring transformations. Not to mention his vanilla standard powers of Super jumping, Super Speed, and Super Strength that he always has. New Super Mario Bros. Wii adds a Penguin suit that can swim like the Frog Suit, toss freezing snowballs like the Ice Flower, and walk on ice without slipping. And the Propeller Hat for flying. Plus has the Mini Mario from the DS game that is super tiny and can run across water without sinking.
- Luigi: All of Mario´s power-ups, alongside the power to shoot lightning, create tornados and the Negative Zone, which seems to have strange reality warping powers
- Bowser: As of Bowser's Inside Story, Bowser has Super Strength, fire breath, inhaling enemies and food, and the ability to momentarily defy gravity letting him body slam and use the momentum of his punches to fly over gaps. Within the series, he also uses dark magics.
- Wario in the Wario Land series. His transformations range from the somewhat normal (on fire, flat, etc) to somewhat odd (become a vampire, zombie, invisible, frozen) to the completely insane (head puffs up like a balloon to float to various areas, dizzy/drunk Wario in Wario Land 3 and the weird hats in the first game allowing a head mounted jetpack or flamethrower).
- Waluigi: . His powers range from: Create tornados, summon a pool of water from absolutely nowhere, swim in mid-air, create blinding smoke from his body, create illusions of size and trajectory, shoot the symbol in his hat, hypnotize the world by dancing, etc. Bear in mind, they have no explanation whatsoever
- Final Fantasy V: Time Mages can slow enemies, makes themselves and their allies faster, stop enemies, stop time to doubleact, make their enemies older and weaker, restart the battle... and drop comets and meteors on the heads of enemies. That is a result of Lost in Translation. They are really Space-Time Mages. Miniature black holes for Gravity, Exit, Warp, and the occasional comet fit right in.
- If Shepard asks Thane about his beliefs in Mass Effect 2, one of the deities Thane reveals he prays to is Kalahira, Goddess of Oceans and the Afterlife.
Shepard: Oceans and Afterlife don't seem to have much in common.Thane: Consider. The ocean is full of life. Yet it is not life as you and I know it. To survive there, we must release our hold on land. Accept a new way to live. So it is with the death. The soul must accept its departure from the body. If it can't, it will be lost.
- Also, a minor Asari deity, Tevura, has the portfolio of travel, love, sex and law. This comes from the fact that Asari are extremely exogamous, and in ancient times would travel long distances to find mates who were definitely not related to them in any way. This travelling meant that their had to be a large number of laws concerning security and hospitality towards travellers, and all these roles ended up in Tevura's portfolio.
- Similarly, Jade Empire gives the 'God of Death' role to the Water Dragon; since the local cosmology uses Reincarnation both jobs involve keeping things moving around in cycles.
- All over the place in Tales of Rebirth. Veigue can create ice at will but he has no control over even the related elements, like water. Eugene has power over metal, which understandably incorporates metallic meteors and possibly electricity (electromagnetism?) but doesn't explain how he can generate small tornadoes. Tytree, on the other hand, has control over plant life, which somehow encompasses creating tiny earthquakes and geysers. And these are among the least unusual examples. Since it's a very action-heavy game, there's no real justification for these mixtures other than Rule of Cool.
- Yukari Yakumo from Touhou has the ability to manipulate boundaries, usually manifesting as portals to an eye-filled dimension. However, "boundaries" is so vaguely defined it pretty much boils down to "can do whatever she wants" like manipulating the boundary between youth and old age, life and death, reality and imagination... Thankfully, she only uses her powers to troll people, assuming she even gets out of bed.
- Corvo and Daud from Dishonored are both touched by The Outsider and have a grab-bag of powers as a result: teleportation, enhanced agility, the ability to summon rats, the ability to turn corpses to ash and so on. Everyone touched by The Outsider seems to get a different assortment of abilities, though there is often some overlap.
- A few of the champions in League of Legends have some rather odd combinations.
- Sion, an undead berserker with a giant axe, has the ability to drain his health to increase the damage of his attacks, and the ability to go into a frenzy that increases his attack speed and causes his attacks to heal him and, for some reason, his allies. He can also summon an exploding shield of ghosts. Sure he's undead, but he's not any kind of necromancer. And why has he got eyebeams? (Sion is also kind of mixed up priority-wise. Those first two abilities suggest he's a melee fighter, but he's usually built as a mage because he gets more use out of the last two.)
- Galio is a gargoyle, who can flap his wings to damage enemies and speed up allies. He can also put a protective shield on his allies that heals him when they get hit, and turn into a statue that mind controls enemies into attacking it then explodes. He can shoot eyebeams too, but weirdly they act like bombs, targeting a specific circular area and only hurting people standing in it.
- Mountain Time offers Dave, who can duplicate himself (at least enough times to make a basketball team), teleport, shapeshift, fly, create portals to other dimensions out of nothing, pluck out his heart and turn it into macaroni salad, and cause others to shrink and/or grow. He is also adept at carpentry.
- The titular character from the long-defunct comic Captain Greyhound had Super Speed and Eye Beams as his power set. No explanation was ever given for where his powers came from.
- Global Guardians PBEM Universe: generally avoided, so the exceptions stand out all the more:
- Mustang Sally: is super-strong and hard to hurt. She also has Improbable Aiming Skills and Super Speed.
- Tao: a genetically-engineered "perfect weapon", has heightened agility, strength, and stamina. She is also immune to intense temperatures, being able to survive naked in both the jungle and the arctic tundra, can eat nearly any sort of organic matter, is immune to poisons, and can hold her breath for hours.
- Oak: is super-strong and invulnerable, but can also mentally control plants.
- The former two are probably linked to trees, so he's essentially plant-themed.
- Queen Bee: can shrink, fire off energy blasts (probably as a stinger equivalent), fly using insect-like wings, and mentally control bees.
- The King: the Anthropomorphic Personification of the Public's Obsession With Elvis Presley has sonic powers, knows karate, and is charming as all get out.
- Whateley Universe: a variety of characters, several of which won the Super Power Lottery.
- Tennyo: keeps finding new things she can do. Flight, ability to ignore gravity and inertia, super-strength, the ability to move through force fields, the ability to produce some form of antimatter, the ability to cast spheres of plasma, the ability to heal frighteningly fast from incredible injuries, the ability to form some sort of plasma "light saber", resistance to temperature extremes, she doesn't need to breathe air, etc. She also has thrown some sort of energy ball that temporarily acted like a neutron star, she may be able to teleport (although she was unconscious at the time), she may give off deadly levels of radiation when she's straining hard in a fight, and in one battle against over a hundred armed badguys, she literally warped reality all around her and opened up a rift in space-time. Oh, and she may be the avatar of some extra-terrestrial or extra-dimensional demon. We don't know yet.
- Merry: who started out as a combination energizer/technopath (reasonable so far), then got roped into a secret church order and endowed with mystical powers (notably the ability to heal herself or others with the side effect of sending her own soul to Hell for a brief visit), and the incident that permanently split her up into Petra and Paige (with two personalities each — it's a bit complicated, okay?) also turned the latter into a werecat...
- Jimmy T.: Massively versatile shifter including massive size-changing powers. Psychic null. Talks to the dead.
- Murphy: powers allow her to warp reality, grow back limbs, and cause dead animals to follow her around.
- Trinton Chronicles: every character has between 2 and 6 powers normally; in some cases these powers don't seem to belong to the same person!
- Sabella: Generates electricity, controls water, and is empathic.
- Robert: Can manipulate magnetic fields and summons other worldy beings.
- Brandon: Has innate understanding of machines by touch and portal creation, his understanding of machines allows him to create objects that can boost his own power of portal creation or expand the range of other's powers.
- Aurora: Is capable of creating energy clones, creates objects, induces living dreams/nightmares, can dream-walk, and is tied to the Astral Plane in some fashion.
- Dan: Has power over time and generates dark and light energies.
- Coatl: Is able to heal by touch and boost the powers of others at will.
- Fairly common in Worm, even without counting Required Secondary Powers and people who can copy powers.
- Circus: Has minor pyrokinesis, enhanced reflexes, Improbable Aiming Skills, and Hammer Space.
- Watch: Has short range clairvoyance, bursts of enhanced speed, and can create phantom hands that can reach into people's bodies to do internal damage.
- Glory Girl: Has a force field that provides Super Strength and Nigh-Invulnerability, as well as the ability to make people feel in awe of her.
- Triumph: Has a Healing Factor, Heroic Build, and sonic blasts.
- Arbiter: Can learn any language almost instantly, create force fields, and sonic blasts.
- Vantage: Has scaling Super Strength and Super Reflexes, as well as short ranged teleportation.
- Hoyden: Has Super Strength, Super Toughness (that scales with the range from which the attack comes) and has the power to explode things by hitting them or letting them hit her.
- Scion: Has Flight, Super Strength, Super Toughness, immunity to certain powers, the power to cancel out wavelengths (this usually takes the form of a Disintegrator Ray or Anti-Magic), an extremely rapid Healing Factor, interdimensional teleportation, Combat Clairvoyance, Bizarre Alien Senses that let him "see" everything around him, and Mind Rape via his power-bestowing "cells."
- This seems to be an easy possibility in Warp Zone Project. Supers have one "natural" powerset each, but a character states it's possible to acquire other people's powers. What can be deduced from a villain trying to acquire the protagonist's powers is that the other person must be both accessible and alive.
- Danny Phantom: Apart from the "Ghost powers" he is supposed to have, like Flight, Invisibility, and Intangibility; he also has various powers like energy blasts, Super Speed, Super Strength, a Supersonic scream, duplication powers, and... Ice powers. Some Videogames have also gave him fire powers to go with the ice ones. The concept of "ghosts" covers enough bases in popular culture for most of these to be easily handwaved in some way.
- W.I.T.C.H. starts off with each of the five lead characters having a single elemental power (water, fire, earth and air) and flight. Later, each gets a different power upgrade (water and mind control/persuasion), (fire and telepathy), (earth and telekinesis), (air and invisibility). Will also gains full lighting powers with some slight technopathy. It's also revealed that, with time, all of them can learn how to teleport, though only Will ever uses this.
- South Park:
- The episode "Good Times With Weapons": parodied extremely well.
Cartman: Hold on you guys. I actually have another power. I can see into the future too, but better than Kyle. Let me try it.
Kyle: Goddamnit, Cartman! You can't keep making up new powers!
Stan: Yeah dude, that's like the fifth power you've come up with!
Cartman: I am Bulrog and I have lots and lots of powers!
- As of "A Song of Ass and Fire", Kenny has gained this, with both the Hyper-cuteness powers of a Magical Girl Japanese Princess, and his powers of self resurrection from his parents pact with Cthulu.
- The episode "Good Times With Weapons": parodied extremely well.
- Ben 10: Alien Force several of the aliens Ben Tennyson could transform into had multiple strange power sets. Swampfire, for example, had both plantlike qualities and a Healing Factor, but also fire powers; Big Chill was An Ice Person who could also fly using its mothlike wings, and become invisible and intangible.
- The Gems of Steven Universe each have a combination of unique skills, often without an apparent theme to them. Garnet has precognitive abilities, a Rocket Punch, electrokinesis, can swim in lava, and summon her Cool Shades or a pair of diving goggles. The latter at least appears to be a stock Gem ability, as one universal Gem power is shapeshifting, which they use to create their clothes.