If you want to climb over a building but cannot fly, you could try several options. If you are a good climber, or a bug, you could Wall Crawl up it. If you are agile enough, you could Wall Jump from wall to wall to slowly but eventually get to the top. But in this trope, they just run up it! They either have the superhuman strength or speed or ability to simply run up a smooth, flat, vertical surface at high speeds, even if logically they shouldn't be able to.
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Anime & Manga
- In Rookie Policewoman Kiruko-san, Kiruko is able to do this.
- Kill la Kill's Kiryuin Satsuki can not only run, but walk briskly up a wall while kicking ass.
- Near the end of RE: Cutey Honey, Honey displays this ability by running down a vertical wall with Natsuko in her arms after the latter resuscitates her. "These boots can run anywhere!"
- In Magical Girl Lyrical Nanoha Striker S, Subaru's Device allows her to rollerblade on walls by activating the Absorb Grip spell.
- Ranma ½: Ranma can run up vertical things like powerline poles or horizontally on walls.
Films — Animation
- Astro Boy (2009): Astro sprints up a skyscraper while trying to avoid capture, using momentum from his flight.
Films — Live-Action
- The Matrix:
- In the opening sequence in The Matrix, Trinity evades a cop as he's shooting at her by running up and then along a wall of the room they're in before taking the fight to him. Since this happens inside the Matrix, it's justified as Trinity being a redpill.
- The third movie, The Matrix Revolutions, tops this with the Club Hel fight scene, with Mooks doing Combat Parkour on the ceiling, upside down (justified as them being A.I. programs living in the Matrix, so The Computer Is a Cheating Bastard is in effect here). And it is utterly fucking awesome. Said scene also has Trinity repeating her aforementioned maneuver to get the drop on her target.
- As in the comics, the 2014 version of The Flash has Barry do that in "Plastique" to rescue a man falling from a maintenance gondola. Bonus points for asking Cisco how fast he needs to run for this to work. Being in a bar, Cisco does his calculations on a napkin (while being drunk) with Barry even providing the height in meters for easier calculations. However, Caitlin just tells him to move very fast before Cisco can finish his calculations (despite the fact that this is Cisco's area of expertise) and maintain the speed on the way down to avoid the "splat". It works, and Barry even outruns the falling gondola on the way down.
- Dungeons & Dragons: The 3.5th edition Expanded Psionic Handbook has a psionic feat which precisely allow this: "Up the Wall". If you can't reach an horizontal surface at the end of your movement, though, you fall flat on your back.
- In The Incredible Hulk: Ultimate Destruction, Hulk's leg muscles are strong enough to allow him to run up buildings and mountains.
- Mario can do this in Super Mario World if he runs at a purple incline block first.
- Ever since the Sands of Time series, this has been a staple of the Prince of Persia games, both vertically and horizontally. It's accomplished via Le Parkour, so it's less extreme than most examples, but it's still beyond human capabilities.
- Everyone in Dissidia: Final Fantasy can do this.
- Sonic the Hedgehog:
- Sonic himself, and pretty much every other character as well, can run on walls in any direction indefinitely, provided they keep going fast enough. At least, that's the theory... And provided the floor leading up to the wall is a ramp of increasing incline. Fortunately, in Sonic's world it frequently is. Sonic is capable of doing this when there is water falling down the wall.
- In Sonic the Hedgehog (2006), in a section of the destroyed future's volcano (Magma Core), there is a wall dash section that leads to a ceiling area you can run across. If you stop during the ceiling section, you'll find that it is rather tricky to get off of it.
- 3D Sonic games have included designated jump points — portions of background Sonic can latch onto via momentum, then jump off to the next. In Sonic Adventure these places were specially marked; while most of them are obvious in Sonic 2006 because of level architecture cues, some of them end up being total surprises.
- Prototype: Alex Mercer can do it as well. While simply running up or along walls is pretty good, stopping will make him fall... unless the "use" key is pressed while facing the wall which makes him latch on and climb, Spider-Man-style. He can't traverse ceilings, though.