Video Game: Sunset Overdrive

Welcome to the awesomepocalypse.

Okay, here's the situation: A contaminated energy drink has turned everyone into mutants. There are survivors, doing whatever they can to get by. And some are dicks, attacking others for their stuff...but it's not all bad. All this place needs is a hero! One who doesn't just survive...but does it with style! Who is this hero? ME!...n-not me? Oh. YOU! Can you survive the many dangers? Can you help others survive? Can you save Sunset City? Can you?! FOR THE LOVE OF GOD, CAN YOU?!?!

...of course ya can. It's a fuckin' video game!

Sunset Overdrive is an open-world Third-Person Shooter developed by Insomniac Games for the Xbox One. It takes place in Sunset City, a locale that suffers from a mutant outbreak after the nefarious company Fizzco releases their energy drink, Overcharge. You play as a highly customizable character who eventually takes the turn of events in stride, moving around the city and destroying mutants with glee.

Gameplay is reminiscent of Ratchet & Clank with Le Parkour thrown in for good measure. Referred to as "traversals", you are able, and highly encouraged, to run on walls, grind on rails, and use various objects to hurtle yourself upwards in your quest to escape the city. As you might expect from an Insomniac game, the weapon selection is out there, as your arsenal can consist of a bowling ball launcher, vinyl record gun, toy helicopters with pistols attached to them, and teddy bears strapped with dynamite.

The game was released on October 2014.

Sunset Overdrive provides examples of:

  • Abnormal Ammo: You can shoot all sorts of unconventional ammo, like bowling balls, vinyl records, and fireworks.
  • Action Bomb: The Poppers, regular OD who have consumed too much Overcharge, violently explode into acidic, volatile sprays of orange goop.
  • Adjustable Censorship: You can turn on a profanity filter or low gore mode in the options menu.
  • A.K.A.-47: Your standard assault rifle, the "AK-FU", also called the "AK-F*ckyouup".
  • Alas, Poor Villain: A sidequest does this for Fizzie - after Sam accidentally activates his empathy chip, Fizzie is horrified about what he has done and tries to blow himself up (and the player - s/he did kill him). Eventually at the end, he asks you to throw his AI core into the ocean, content with death.
  • And Your Reward Is Clothes: Several missions and challenges give you customization items upon completing them.
  • Anti-Frustration Features:
    • If you're in a mission that requires you to be high up and you accidentally fall, the game will teleport you to the highest point you reached, so you don't have to go through the same segment all over again.
    • Some boss fights and challenges give you unlimited ammo for your weapons, so you can concentrate on shooting the enemies.
    • The lower your health is, the more likely enemies are to drop health when you kill them.
  • Arm Cannon: The Blower OD has a leaf blower for an arm, that it can use to shoot at you.
  • Arms Dealer: Two Hat Jack builds most of your weapon arsenal and sells them to you for Overcharge.
  • Artistic License – Biology: In one mission, you go wade leech infested ponds to gather dozens of the bloodsuckers on your person. You then chug an entire bottle of fever medicine to gorge them on heavily medicated blood. After an intense Mushroom Samba, you then use the leeches to cure a man suffering a fever. Your character lampshades the fact that this is not how leeches work. It does here only because this is a videogame.
  • Attack Its Weak Point: Lampshaded in the final boss.
    Fizzie: WHAT?! I HAVE A POWER CORE?! Why did I not know this?! Everybody knows the only reason you have a power core is so someone can DESTROY THE POWER CORE!
  • Auto Cannibalism: When you meet Troop Master Bryllecream, he's a quadruple amputee—no arms, no legs. In a flashback, about 27 days before he was trapped in a garbage truck with no food nor water, he is seen with all four limbs intact.
  • Badass Normal: Every survivor in Sunset City has nothing to their name but their wits, their skills, post-apocalyptic engineering, lots of guns, lots of ammunition, and the fact that they're in a video game. The player character is the sole exception to this by virtue of being the protagonist.
  • Breaking the Fourth Wall:
    • It happens a lot. Characters will frequently acknowledge that they're in a video game and reference various HUD elements when needed.
    • As a special note, there is the fact that the main character bring up the weapon wheel when being held at gunpoint to show that he has guns, which actually gets the man holding him up to lay off.
    • It's taken further in the Fallen Machines DLC, with the final boss. It specifically has a fourth wall-breaking protocol. It uses it to first wipe out the game's reality, and you spend the next few moments fighting ads behind a literal paywall and defragmenting your hard drive, and finally, it combines with Brandon Winfrey of Sunset TV for its final form. Once you beat the boss, the player then thanks you specifically for all your help.
  • Brilliant but Lazy: The Oxfords are a faction of trust fund kiddies who happen to be geniuses who mostly just sit around texting on their phones and refuse to help you unless you get them stuff that they lost outside of their bases.
  • Bullying a Dragon: A scab tried to rob Two Hat Jack... without a weapon. It went about as well as expected.
  • The Cameo: Buzz Osbourne (King Buzzo) of The Melvins. This hair mop is also an option in the character creator.
  • Camera Abuse:
    • In the gameplay trailer, the main character does this.
    • Also happens when you load the game; the camera starts close, and the character looks back and shoves it away to the normal distance.
  • Can't Hold His Liquor: Getting drunk enough to pass out completely takes the Player Character one swig of beer.
  • Casual Danger Dialogue: The main character does this in the trailer, not at all concerned with the mutants trying to swarm the rooftop he's on as he's talking to the audience.
  • Character Customization: You can equip Overdrives and Amps that give various abilities and upgrades. Not to mention a fairly deep character customization page, complete with every piece of clothing in the game being agendered.
  • Corrupt Corporate Executive:
    • Fizzco, the company that created Overcharge, feared competition and rushed the product out the door without testing it first, and even know of the dangerous chemicals that were being put into it. Floyd, a scientist who used to work for them, even tried to warn them of the dangers but they wouldn't listen. When the drink proved to be a mutant maker, they started doing all they can to keep the bad press from getting out.
    • The Mooil Rig DLC gives us Bryllcream's sister Gwyenth, who plans to replace all of the rig's current workers with cheap overseas labor.
  • Crapsaccharine World: Sunset City is pretty much the poster child for Totally Radical in city form, fun and constantly sunny. If not for the evil faceless corporation creating mutants.
  • Credits-Brand Products: Microsoft Studios and Insomniac Games appear as flyers on the player's fridge during the title sequence.
  • Crosshair Aware: Several attacks, like the Blowers' and Gunkers' shots, will show you where they'll hit.
  • Crowbar Combatant: You start off with a crowbar as your primary melee weapon as well as using it to undergrind on rails.
  • Damage Is Fire: The H.M.S. Doomed steadily catches fire the more damaged it is.
  • Death from Above: The Fizzco DSRC from the Fallen Machines DLC will occasionally drop a satellite on enemies instead of lasers.
  • Death Is a Slap on the Wrist: Run out of health and you'll respawn nearby with very little progress lost, if any. The player-character will even comment on this such as when an NPC tells him/her that everybody will die if you fail a mission.
    Well you guys will die, I'll just respawn over there.
  • Digging Yourself Deeper: The player does this at the end of the Mooil Rig DLC, after they bring up a recent tragedy, and their attempts to lighten the mood still go back to the tragic event.
  • Disaster Scavengers: Though everyone is technically this, the Scabs are the most obvious example.
  • Downloadable Content: Apart from the pre-order items, there are some larger packs released.
    • A weapons pack, which adds four unique weapons to your arsenal - the Plague Bomb, Rager, Shield Buddy and Multi-Lock Rocket Launcher.
    • "Mystery of the Mooil Rig", which gives a new area to explore, along with a handful of new weapons and outfits to acquire.
    • "Dawn of the Rise of the Fallen Machines", focusing on a Fizzco factory, which adds another new area, more weapons and outfits, and has some new enemies to fight.
  • Easter Egg: There are twelve drawings around the city that have nothing more than a button prompt to them, and is not tracked anywhere. Find all of them and you unlock a special outfit based on the game director's daughter.
  • Evolving Weapon:
    • Your weapons will steadily grow more powerful and have decorative milestones to show off your progress. High Fidelity will, for example, gain gold records instead of plain black vinyl.
    • As befitting a trap from the Fargarth, Siegfried the Great will steadily level up with each kill, becoming more and more powerful, and getting better gear, while he's at it.
  • Exactly What It Says on the Tin: Scabs are identified by their primary fighting tactic, or in one case, position. One type of OD is also given a completely literal name.
    • Shooters fire at you with AK-FUs.
    • Rushers charge you then try to brain you with blunt weapons.
    • Tossers have modified leaf-blowers that "toss" explosive darts.
    • The Scab King, is, well, the King of the Scabs, and even has his own (roller coaster) castle.
    • The Spawner OD will, well, spawn new OD from the dumpster on its back.
  • The Exile:
  • Eye Beams: An attack used by Fizzie, the giant floating balloon boss.
  • Fantastic Drug: Overcharge is an addictive soft drink that has one minor side effect - it turns people into mutants who, more than anything, want to kill people and get more Overcharge. Floyd however is capable of processing Overcharge into Amps that you can use.
  • Fastball Special: The Herker can throw smaller ODs at you.
  • Freeze-Frame Bonus The Insomniac Games flyer at the beginning of the game has a list based off of the games and franchises they've worked on previously, but you only see the whole of it for a few seconds.
  • From Bad to Worse: The rescue of Troop Master Bryllecream. For starters, the Scabs are going to use the compacter in the garbage truck he's in to crush him. You disable the machinery, only for the Scabs to set fire to the truck. You put out the fire with Overcharge, the only liquid in the area, and proceed to sick hordes of OD on the truck, who destroy the brakes, and send it rolling down the parking complex and down about 5 blocks of uncontrollable momentum and mayhem, Bryllecream screaming the entire way. In the end, you learn that the man is also missing all four limbs, though that last one's not your fault.
  • Get a Room!: The player frequently has this reaction when Sam and 4Kim flirt with each other.
  • Grind Boots: You can grind on rails as part of your parkour move set. Later on, you can grind on water with no explanation in sight, other than the fact that the "Text Guy" now tells you you can.
  • Girls with Moustaches: Facial hair is not limited to male characters, meaning that you can customize your girl PC with a hearty beard.
  • A God Am I: In the Fallen Machines DLC, Brandon Winfrey from the Sunset TV web videos proclaims his godhood once he merges with the invincible nanobot cloud.
  • Handicapped Badass: By the time you find Troop Master Bryllecream in the game proper, he has lost all four limbs due to having to "do whatever it takes" to survive. This does not prevent him from being an incredibly useful ally in the least.
  • Hate Sink: Esperanza, due to being a Jerkass who bullies the Player Character while he/she does nothing but try to get her respect, and the fact that she never gets her comeuppance.
  • Heroic Sacrifice:
    • Walter throws you from the plane when he spots the Invisible Wall.
    • Subverted in the last mission of the game. It initially plays out like this, with the player crushed under some rubble after riding a giant overcharge bottle into a building, and the credits rolling... and then the player walks out in front, admonishes the developers, and ends the game on a more exciting note.
  • Honor Before Reason: Once the Fargathians' junk boat gets past the invisible walls, escape from Sunset City is practically guaranteed. However, the player receives a call from Sam that Fizzco robots have launched an all assault on everyone. The player forces Wendy to turn the boat around and rushes to save everyone.
  • An Ice Person: Gunker OD have mutated with freezers and spoiled hot dogs, giving them freezing puke that they can hurl over great distances.
  • Idiosyncratic Combo Levels: An announcer in the pigeon killing challenge gives increasingly ridiculous pigeon combo names as you mass-kill them.
  • Impossibly Cool Weapon: Things like strapping pistols to helicopters and making them fire automatically would be highly impractical in real life, but luckily this is a video game.
  • Improvised Weapon: Your available weapons include a bowling ball launcher, vinyl record gun, toy helicopters with pistols attached to them, and teddy bears strapped with dynamite. After all, this is a mutant apocalypse and they do not follow the same rules as regular human enemies, conventional weapons and ammunition will be hard to scavenge for, and the people left behind are an extremely creative bunch. In the end, it's all about you having fun.
  • In Media Res: The game starts just as the mutant outbreak begins with your character trying to make their way home amongst the chaos. It then flashes back three hours ago with your character working at a launch party for Overcharge before all Hell breaks loose.
  • In Universe Nickname:
    • The Fargarthians refer to you as "Hero," and later, "Paladin." Should you progress or finish "The Most Epic Quest for EXP" they will refer to you by title and level. Las Catrinas' Esperanza calls you "Pendejo/Pendeja." ("Idiot", male and female version, respectively.)
    • Sam is referred to by Esperanza as "Cabron." (Coward.)
    • Fizzie calls you "Asshole." When your character asks them to stop calling them that, the robot asks what their real name is and the PC admits they don't know.
    Fizzie: Ha! "Asshole" it is.
  • Invisible Wall: Lampshaded when it actually displays a holographic saying as such when anything large enough collides with it. It's keeping people from flying out of the city and will vaporize any who collide with it. Walter dies because of this.
  • Kill Sat: The Fizzco DSRC, introduced in the Fallen Machines DLC, calls upon one to rain lasers on your enemies.
  • Large Ham: You can tell that Yuri Lowenthal was having a lot of fun in the reveal trailer.
  • LARP: The Fargarths were and still are these, only this time, the weapons and the fighting is very much real.
  • Laser-Guided Karma: In the Mooil Rig DLC, Gwyneth is splattered by the DL Sea Monster mere moments after she reveals her scheme to replace the rig's workers with cheap overseas labor. The splatter even spells "karma" to drive the point home.
  • Le Parkour: One big draw of the game. You can wall run and rail grind like the best of them. You can also bounce upon pretty much anything, from cars to fans.
  • Letting the Air Out of the Band: Happens after the player makes an ill-timed remark at the end of the Mooil Rig DLC.
  • Let's Get Dangerous:
    • The Fargarths, for all of their missions before the final stage of The Siege of Wonder Town have been shown to be hilariously, catastrophically backwards, necessitating such "authentic" 12th century customs as crossbows, "tree bark soup," and healing with leeches. (For reference, this only works because you gorged them with your overdosed, heavily medicated blood.) Then, when their leader is struck down—and angrily, loudly, triumphantly comes back up—they proceed to grab AK-FUs and are now able to properly defend themselves and mount a more thorough, epic offense.
    King Ignatius: (after being shot in the heart) Give me a gun! Give me a fucking gun!
    • In the final chapter of the game, every faction's base is being assaulted. What do the inhabitants do? Set up traps, grab guns, and start shooting. Special mention goes to the Oxfords, who are essentially lazy trust-fund kiddies who barely lift a finger to do anything.
    • Downplayed to some extent with every faction, though. Every one of them has been shown to be competent in some respect—the Oxfords are geniuses (if lazy), your character remarks that Troop Bushido has impressive traps, the Fargarth do have fully-functional catapults that can wipe out hordes and siege engines, and the Las Catrinas are ninja cheerleaders and have kept at least the children's ward of a major hospital safe, and supplied.
  • Macross Missile Massacre: The Rocket Man amp and the lock-on missile launcher weapon fire a swarm or missiles that erringly fly towards targets.
  • The Many Deaths of You: Or, rather, the many Respawns of you. Players will respawn in a number of Big Lipped Alligator Moment ways, such as coming out of a Portal, emerging from the ground in a giant drill, popping out of a coffin, walking out of a phone booth, being kicked out of a van by mutants, and so on.
  • Meaningful Name: The OD are identified by their fighting tactic, and their physical appearance. Examples:
    • The Blower has a leaf blower mutated into its arm, and uses it to shoot acidic goop.
    • The Herker tends to throw enemies, and large chunks of the ground at you, using its backhoe hand.
    • Poppers explode into volatile, orange goop with a loud "POP!" that shows up as actual in-game text.
    • Gunkers hurl freezing blobs of refrigeration chemicals, alongside being covered in dirty ice and spoiled hot-dogs.
    • Muggers have multiple extremely sharp objects embedded into their body, and tend to pounce on you when you least expect it.
    • Wingers have, well, wings. They also shoot fire and can quickly turn grind rails hazardous.
  • Medium Awareness: The player character is very much aware that (s)he is a video game protagonist. Several other characters remark on video game tropes as well.
  • Mook Debut Cutscene: Each new enemy gets a short scene and splash screen upon its first appearance.
  • Mushroom Samba: As a result of having dozens of leeches on you, severe blood loss, and overdosing on an entire bottle of fever medicine.
  • Nice Job Breaking It, Hero: Player dropped a helicopter that Walter was going to use to escape Just in Time to save both of their lives... which then caused the chopper to fall, destroying it. Walter is pissed at you as a result. Now, why he didn't have blocks behind the wheels is an entirely different matter.
  • The Nineties: Although the game takes place in 2027, the setting largely parodies 90s culture.
  • No Fourth Wall: Practically everyone is aware that they are in a game and as such lampshade everything endlessly.
  • No Name Given: The player character is only referred to by their gender or the various nicknames they accrue like "Paladin" from the Fargarthians. In Fizzie: The Inside Story, the main character admits that they don't know their own name, since the only time it shows up is during multiplayer, and it's always floating out of their field of view.
  • Not Using the Z Word: The player character attempts to call the OD "zombies" at one point but Walter immediately corrects him.
  • Offscreen Teleportation: Mentioned in one post-mission cutscene when 4Kim says she'll suddenly be back at the Oxfords' base once the scene ends.
  • One Steve Limit: Averted with numerous Kim's such as 4Kim and Just Kim.
  • One-Winged Angel:
    • Troop Master Norton transforms into a horrific OD monster once he's finally exposed for the fraud he is.
    • In the Fallen Machines DLC, this is the result of the nanobot cloud's Protocol B-Win, where it combines with Brandon Winfrey of Sunset TV to form a multi-TV monstrosity.
  • Our Zombies Are Different: The OD behave in a very zombie-like fashion, but they crave energy drink rather than brains. They'll just slaughter humans who happen to be nearby, especially if they're in the way of an Overcharge supply.
  • Pass Through the Rings: The traversal and some of the glider challenges have you racing through a series of rings.
  • Peninsula of Power Leveling: Missions that have segments where OD spawn endlessly, like in "Bryllcream" and "Getting the Band Back Together". If you can keep yourself alive, you can level up your weapons and collect as much money and Overcharge as you want.
  • Phallic Weapon: The first gun you get is a shotgun called the "Flaming Compensator", which has two suspiciously-placed spherical containers near the trigger.
  • Pokémon Speak: Hardcore of the Fargarthians only ever says "Hardcore".
  • Pre-Order Bonus: Preordering the game gave players bonus outfits and some extra weapons.
  • Product Placement:
    • A Windows Phone appears in the E3 2014 trailer.
    • You can obtain Vans skateboarding shoes and clothes once you unlock the ability to buy clothing.
  • Protection Mission: The Night Defense missions require you to protect the vats as they cook Amps. You can place traps to help you with the oncoming hordes.
  • Punny Name: Several.
    • TnTeddy, the game's equivalent of a grenade launcher.
    • AK-FU, a sendup on AK-47.
    • The Murderang, a disc launcher whose ammunition will boomerang back at you and can actually be reused if you do catch it.
    • The final boss of the Mooil Rig DLC is called the DL Sea Monster. Appropriate for a DLC monster.
  • Purely Aesthetic Gender: It makes no difference whether you choose to play as a male or female character.
  • Purposely Overpowered: The Excalimune weapon eventually shoots fire and lightning with every swing and restores your health with every kill. Naturally, it loses its power after the mission it's featured in.
  • Recursive Reality: An early cutscene shows your character playing Sunset Overdrive as a game on his phone.
  • Reality Ensues: Unlikely as it may seem. After the player goes on the quests to help the Oxfords, they still refuse to help, even with Max's Rousing Speech, because...they're a bunch of lazy, spoiled, entitled rich kids. Then the player threatens to beat them all up and throw them out on the street. They decide to help.
  • Rewarding Vandalism: You can destroy Fizzco machines and crates around the city to get money and Overcharge.
  • Riding the Bomb: Well, Riding the Giant Overcharge Bottle. This is what the player does to destroy the Fizzco HQ initially.
  • Rule of Fun: In the words of the developers, "Fun trumps realism.", which brings us various fun things, like the following-
    • The ways you can respawn, which include-
      • Coming out from the ground in a sarcophagus and walking out mummy style, complete with woman screaming.
      • Teleporting from the ground in a telephone booth.
      • Getting shot out of portals.
      • Landing from space in a rocket ship.
      • Getting dropped off by aliens in their UFO.
      • Two OD's drive by in a van and kick you out the side.
      • Warping in Star Trek or Terminator-style.
      • Being lowered down on a wire, Mission: Impossible-style.
    • Your various traversal abilities, like air dashing and skating on water. You just gain these abilities, and there's no explanation as to how you get them or why you're able to do them.
  • Rule of Three: Name-dropped by the Bora Bora AI in a mission which fittingly has you lowering a water level and then grinding to a pressure switch three times.
  • Sequel Hook: The game ends with FizzCo helicopters leaving to distribute Overcharge all over the world.
  • Scout Out: The members of Troop Bushido are an adult version who have reverted to Samurai-like customs after being trapped in the Japanese museum.
  • Shout-Out:
    • The Dirty Harry is a model 29 .44 magnum revolver used on several extremely unlucky punks.
    • The Dude is a bowling ball launcher. The tutorial even urges you to abide by it.
    • Captain Ahab, a harpoon based launcher that will impale and kill an enemy in a single shot, or deal massive damage to a larger specimen. It will also spill a delicious puddle of Overcharge to distract enemies.
    • While using the Kitty Cannon, a weapon that relies on the awesome power of a murderous pet robo-dog, your character will happily reference Doge.
    • When writing a virus for you, Sam looks up information on Reddit.
    • The Player mentions that they didn't have to look up Game FA Qs for tips on how to Air Dash.
    • During the Fake-Out Fade-Out, the protagonist walks in and complains that ending the game like this will incur NeoGAF's wrath.
    • "The Most Epic Quest for EXP" is one gigantic reference to Dungeons & Dragons, Game of Thrones, Lord of the Rings, and every other Fantasy based work out there. Your character continuously calls out King Ignatius' blatant plagiarism.
    • The portals that can be a respawn animation or something that saves you from a long fall are colored orange and blue, much like Portal.
    • When ramming someone with the triceratops head, the player mentions that nothing like this happens in Goat Simulator.
    • After receiving some pithy encouragement, the player says that this is Sunset Overdrive, not E.T.
    • One of the things the player says after delivering a bomb is "Don't feed it after midnight."
    • The player sometimes says "Warrior needs food, badly!" when low on health.
    • The Insomniac Games flyer shown during the intro sequence has a list of works that are quite close to the games they previously made, like Flyro The Wagon, Catchet + Frank, and Persistence.
    • One mission in the Mooil Rig DLC is given by a person who is inspired by Norman Bates of Psycho. The player even says that anyone under thirty probably won't get the reference.
    • While rolling around in the electric ball in the Fallen Machines DLC, the player sometimes says "I'm the King of All Cosmos" and "This is too Metroid-y".
    • One respawn animation has you coming in a car that looks like a DeLorean, which a Marty McFly look-alike then takes.
  • Skill Scores and Perks:
    • Amps, which grant you special abilities like causing flames to shoot out when you bounce on cars, generating tornadoes with each melee swing, or occasionally causing nuclear explosions with your weapons.
    • Overdrives work similar, but are bought with badges which you earn for either traversals, killing with different weapons or what you kill. They generally affect how much Style you earn or damage with different weapons or effects.
  • Socialization Bonus: Chaos Squad, the online co-operative mode, has a whole host of benefits for playing it, ranging from extra money and Overcharge to exclusive amps, weapons, and boosts.
  • Space Whale Aesop: Inadequately tested products can cause people to turn into monsters.
  • Spicy Latina: Las Catrinas' Esperanza, who is a Puerto Rican cheerleader/ninja. The rest of the faction is also composed of them.
  • Spiritual Successor: Insomniac refers to the game as Ratchet & Clank plus Le Parkour.
  • Springs Springs Everywhere: There are plenty of things that can send you skyward, like cars, tents, upward-facing air conditioning vents.
  • Suck E. Cheese's: The Oxfords are stationed at "Sasquatch and Friends", a pizzeria/arcade complete with dancing animatronics.
  • Take That:
    • The E3 2014 trailer starts off with a army soldier (who has almost insultingly poor fire discipline and accuracy, possibly as a jab at some of the people that play as them) pinned down by scavengers. Cue the main character appearing quipping, "Cover mechanic, right?". He then proceeds to takes out the scavengers with his parkour and homemade weapons before heading off telling the soldier, "You and your crates are safe!" Later, the soldier gets attacked by a lone mutant. Yowch.
    • When one person asked the developer vlog Sunset TV if you could play as a female character, they responded in the affirmative... by showing a female Player Character doing free-running and wearing an outfit that looked suspiciously like an Assassin's robes, a jab at Ubisoft for not including a female Player Character among the four co-op protagonists of Assassin's Creed: Unity.
    • The so called "Live Action" Trailer of the game is a jab at game trailers that use live action and the like rather than actual gameplay footage.
    • The whole game could possibly be a Take That Me as well considering Insomniac's previous game, Fuse, was suppose to be wild and crazy like this but ended up changing to be more serious and went unnoticed because of it. By contrast, Sunset Overdrive is anything but serious.
    • One sidequest has you fighting a robot focus group, a commentary on their experiences developing Fuse.
  • Teased with Awesome: The announcer gives you a minute of automatic maximum style early in the game so you see how awesome your Amps can get.
  • Technobabble: Parodied in one mission. Floyd tells you to find some refrigerator parts to upgrade a vat and explains how it'll help, before devolving into saying "blah blah blah sciency bullshit" and eventually sending you on your way (though Floyd could be giving a proper explanation and blah blah blah is simply what the character is hearing instead because (s)he stopped paying attention half way through).
  • Totally Radical: A common complaint regarding the game is that it tries a little too hard to come off as "awesome, random, and self-aware". It's all well and funny to lampshade the fact that whatever cheap videogame trope has just been played is one, but after the eighth time, some players begin to feel like it doesn't quite excuse anymore the fact that they're still used.
  • Timed Mission: Several missions and challenges in the game, like the one against the final boss.
  • Too Soon: In-universe, it happens at the end of the Mooil Rig DLC. Bryllcream says "We're all safe for now", and the player responds that there are some exceptions. Bryllcream gives a look that essentially says "you seriously brought that up?".
  • Unwitting Pawn: During one spy themed sidequest arc, you assist your "own personal Deep Throat" get evidence against Fizzco to expose the Sunset catastrophe for what it really is. Turns out mission control is Fizzco.
  • Variable Mix: Certain tracks will add more layers to the music, like vocals, as you build your style level.
  • Virtual Paper Doll: You can change your character's physical appearance, gender, and clothing to your tastes.
  • Voice with an Internet Connection: Mentioned after one mission, when the player and 4Kim ponder how Sam communicates with them when they don't have any phones.
  • Wall Run: One of your abilities in your parkour set.
  • What Did I Do Last Night?: Fast Travel takes the form of your character getting completely drunk, passing out and stumbling out of a port-a-potty near your selected location.
  • Wholesome Crossdresser: All clothing can be worn by both genders, regardless of the gender it was designed for, allowing you to make your character this.
  • Who Would Be Stupid Enough: Your character frequently lampshades the precarious and questionable state of the H.M.S. Doomed, as it is made out of and repaired by trash. (Even with the extreme ease and speed the engineers can fix it from being set almost entirely on fire, it's just as easily damaged and reignited.) They claim that something this stupid can't possibly get past the Fizzco Invisible Death Wall, then it actually does because it's obviously complete and utter trash.
    Fizzco AI: 130% Trash
    Player: Okay, we get it!
  • Written Sound Effect: You'll see a lot of comic book-style visual sound effects throughout the game (such as a Popper exploding causes the word "POP" to appear in the explosion or hitting the ground will write the word "KRAK" into the pavement where you landed).
  • Zip Mode: You unlock fast travel points as you progress through the game, and you can warp to any challenge point you've unlocked.