In some computer games and RPGs, you get real guns with fake names. They have the appearance and the characteristics of the real gun, but not the name.
The reason appears to be avoiding potential lawsuits from the manufacturers of said firearms; it's a lot easier to prove a trademark infringement over a name than over the unique likeness of a weapon, and many companies haven't trademarked the latter anyway. There's also the issue of editorial control; much as car companies used to dictate that vehicles in videogames could not be shown crashing or being damaged (they just hit things and stopped), gun companies could potentially demand their weapons only be shown in certain situations as a requirement for inclusion of their trademarks. Oddly, often happens even with guns old enough that trademark issues wouldn't be relevant.
A subtrope of Bland-Name Product. Compare Improperly Placed Firearms. Often avoided by setting games in World War II, since most trademarks associated with weapon names from that period have long since lapsed.
Counter-Strike for (almost) every gun; the real names can be found if you look at the console, though. Also, there's a patch that replaces the fake names with the actual names; the "Maverick Carbine", for example, becomes the "Colt M4A1". Interestingly enough, the real names were used in the Half-Life mod version, but not the retail stand-alone product. Probably a key difference is that the Half-Life mod was free, but the retail Counter-Strike wasn't.
Mostly averted in the sequel, Global Offensive. Most guns are called by their actual names (although without the weapon manufacturers,) with the exceptions of the sawed off Remington 870 and the Taser. The Taser uses this trope (as Taser is a brand-name,) being named the "Zeus x27," while the sawed off Remington 870 is simply called the "Sawed-Off Shotgun."
In all of the EA 007 games they used fake names that were ridiculously close to the real ones, like "Koffler & Stock" (for Heckler & Koch) or "Wolfram P2K" (for Walther PPK or P99). They also called the Desert Eagle an "IAC Defender", when it wasn't the "Raptor Magnum".
Averted in Everything or Nothing, as all the guns have their real names (i.e. P99 instead of P2K).
Interesting variation in Quantum of Solace: While the Walther guns and the M14 are referred to by their actual names, a good deal of the rest are named in the form of Continuity Nods to previous Bond films. The Glocks are the GF17/GF18, the M1911 is the CR1911, and the AKS-74U is the FRWL. And, strangely enough, the Dragunov is called the V-TAK in singleplayer, but in multiplayer is referred to as the WA2000. More here.
GoldenEye Wii kinda zigzags with this trope; the P99 and WA 2000 (both made by Walther, who apparently has some sort of endorsement deal with the Bond films), as well as the AK-47, are all called by their real names, but every single other gun has an extremely contrived-sounding fake name (for example, the SCAR-H is called the "Kallos-TT9", and the M4 is the "Terralite III").
The follow up game, 007 Legends, uses the same naming scheme as GoldenEye 007 for the Wii (the P99 and AK-47 retain their authentic names, the rest of the weapons use the fictional names like the "Sigmus 9" for the MP5). So it seems Walther is the only weapon manufacturer with the same name in both the real world and the game universe; you can probably guess why.
Perfect Dark mostly avoided this by using made-up weapons from the future (one of which isRoboCop's sidearm under a different name), but one Cheat Code let you use weapons from its spiritual precursor GoldenEye that had had their names changed again for legal reasons. It got a bit confusing.
Perfect Dark Zero, in addition to a few futuristic weapons, uses renamed versions of real guns, such as the P9-P (Walther P99), DW-P5 (H&K MP5), the new Superdragon (modified H&K G36K with an AG36 grenade launcher), and FAC-16 (M4A1 with M203 grenade launcher). Oddly, the M60 machine gun keeps its real-life name (alongside the ability to launch caltrops).
Soldier of Fortune used lots of obvious real-world guns that were given either flatly descriptive names (such as calling what is clearly a SPAS-12 simply the shotgun) or fake ones, such as "Silver Talon" in lieu of Desert Eagle.
Soldier of Fortune 2 featured real-life gun names, but the Gold Edition brought back favorites like 1's 'Silver Talon'.
Soldier of Fortune: Payback uses a mix of real names, calibers, and fake names for its guns. For example, the M16 is referred to as such, but the Desert Eagle is simply a ".50AE", and the FN SCARs are now the TCW-L and TCW-H.
The TimeSplitters series uses both AKA 47 names and real gun names in about equal measure. You can shoot someone with a Luger pistol in TimeSplitters 2, but the AK-47 is referred to as the "Soviet S-47". In Future Perfect, they drop the real names — the Lugers are Krugers, and the S-47 is the Soviet Rifle. Most of the weapons have generic names — Shotgun, Pistol 9mm, etc.
S.T.A.L.K.E.R.: Shadow of Chernobyl has a variety of weapons, ranging from semi-antique to state-of-the-art, which are given obscure alternate names, though they exist in real life (for the most part). Examples: the AK-74 becomes the "AKM-74/2", the AKMSU is the "AKM-74/2U", the AN-94 Abakan is the "Obokan" or the "AC-96/2", the Franchi SPAS-12 is the "SPSA14", and so on.
Curiously inverted at times in Black - while all the gun names are real, many of the models are heavily modified to the point that they may not be able to fire at all in the real world (the Uzi with two charging handles is particularly infamous).
No One Lives Forever uses this, with the exception of M79 grenade launcher and AK-47. What's most puzzling, the Dragunov sniper rifle is referred to as the "Geldmacher SVD", where just "SVD" would suffice (like in the "Klobb" case for GoldenEye, it was named after a dev team member). Same goes for the sequel.
Far Cry 2 plays with this. It mostly gives its weapons real names (with the exception of a .50 pistol that's quite obviously a Desert Eagle), but the manufacturer names are generally not the real-life makers of each gun. Some are marked as having been made by "Precision Armaments", a corporation known for making cheap knock-offs.
Zig-zagged by the Left 4 Dead franchise. The first of the series uses vague and ambiguous names for all its weapons, such as "Hunting Rifle" and "Auto Shotgun", even though they clearly are modeled after real-life firearms. The second game and DLC introduces a few correctly named guns, but still insists on using nondescriptive names for the others.
Brink has some guns that are obvious expies of real weapons. For example, the Colt M1911 is renamed 'Kalt', Steyr TMP is 'Tampa', and Knight's Armament ChainSAW is 'Chinzor'. Others have names based after real weapons, but more closely resemble other guns. The 'FRKN-3K' appears to be named after the FN-2000, but more closely resembles the FAMAS, while the 'Sea Eagle' is named after the Desert Eagle, but modeled on the Smith & Wesson Sigma auto-pistol. Others have pun-based names, like the SIG AR 'Rhett'. Some reference pop culture, like a revolver named 'Ritchie' after Revolver's director, Guy Ritchie. The others reference the inventors of their real-world counterparts or features of their design, like Eugene Stoner's Armalite AR-15 named 'Euston', and a gatling gun named 'Gottlung'.
Done in the Ballistic Weapons mod for Unreal Tournament 2004: the occasional real-world firearm is in the mod, under a name that may or may not be similar to its actual name — an M4 with grenade launcher named the "M50", for example.
A form in the Rainbow Six games — while the weapons' model names/numbers are kept, references to their manufacturers are removed (with the exception of some logos on the guns themselves).
In First Encounter Assault Recon, several guns are renamed and often modified versions of real firearms: the G2A2 is a fully automatic lookalike of the H&K SL8 (a semi-automatic sporting rifle) with an M14 rear sight, the RPL is a combination of the MP5A3 and the Special Weapons MP10, the SM15 is based on the OA-93, the AT-14 is a USP40 with a bigger magazine, the VK-12 is more or less identical to the SPAS-12, and the ASP rifle is a re-chambered carbon copy of the TAR-21.
Inverted in F.3.A.R. - the successor to the above G2A2 and ASP is given the name "G3A3", but it is not at all related to the Heckler & Koch gun by the same name, instead sharing design details with the Bushmaster ACR and TDI Vector.
Most Call of Duty games avert this trope, other than replacing the small print on the guns themselves with more self-referential text (such as Modern Warfare 2's Colt Python having "BRAD ALLENCONDA", a reference to one of the people who modeled the in-game version, written on its barrel). Black Ops 2, however, is a partial exception; several of the guns in the game are real weapons and known by either their real names or variations thereof, others are Perfect Dark-like "futurised" versions with made-up names. The TDI Kard pistol is given a full-auto mode and called the "KAP-40", the Jian She Type-05 is called a "Chicom CQB" and modified with a rail system and flashlight, and the ubiquitous XM8 was also given rails and called the "M8A1".note This is likely more a result of, by the time of Black Ops 2, the XM8 being adopted to replace the M16 series in-universe, in which case the "X" (which stands for "Experimental") would be dropped from its name.
The first Call of Duty: Black Ops had some weapon-renaming going on already, once inexplicably (the Beretta 682 referred to as the "Olympia", a similar weapon from a different company), and twice for intimidation value (the handheld M134 Minigun as the "Death Machine" and the M202 FLASH as the "Grim Reaper"; notably however, characters will still refer to the latter by its real name in singleplayer mode).
The Battlefield series tends to avoid this trope, going so far as to use transliterated names like "SVU Snaiperskaya" in Battlefield: Bad Company 2. Battlefield 3 does get inventive with abbreviations such as "ACW-R" and "PDW-R" for the Magpul/Bushmaster ACR and PDR, and "M5K" for the Heckler & Koch MP5 Kurz.
In Crysis the Korean FY-71 is a reference to the family of painfully-obvious AK-47 knockoffs produced by countries like China. To a lesser extent we also have the FELINE, which smacks more than a little of the similarly-named FELIN version of the FAMAS.
Subverted by the SCAR and SCARAB, which are not references to the FN SCAR but rather intended to be Original Generation guns which combine design elements from the prototype SCAR and the XM8 into a unique weapon system.
Entropia Universe, despite being set far in the future, provides players with guns made by Meckel & Loch (a play on Heckler and Koch) and Starkhov (the Starkhov rifles are even clearly patterned after the AK-47 and similarly named).
Some of the weapons in All Points Bulletin are fictional, but the barely-modified G36C is named "STAR 556", the H&K USP is named "Obeya FBW", the AK-47 is named "N-TEC 5" and the Desert Eagle is named "ACT 44".
City of Heroes allows for Thugs and Dual Pistols players to customize the appearance of their right and left pistols individually. The plainly named "Semi Auto" model is clearly a Desert Eagle clone. They do however use the real names for the Colt Navy, Colt Model 29, and Uzi options.
Interestingly enough, Boris in the Red Alert 2Expansion PackYuri's Revenge is stated to be armed with an AKM. However, since the third game suffers from yet another case of Alternate Universe, it is possible that a similar assault rifle was developed by someone else 2 years earlier than in our universe.
Averted for the basic infantry in Red Alert 2, however; while their firearms are never named in-game, the manual and other outside sources identify them as using M60s (Allied G.I.) and PPSh-41s (Soviet Conscript).
Nod infantry in the the original game are stated to be armed with M16s and M4s. Meanwhile, GDI minigunners are given Calico rifles referred to as "GAU-3 Eliminators". Command & Conquer: Renegade replaced these with, of all things, a renamed M41A pulse rifle.
In Jagged Alliance: Back in Action, certain guns have slightly different manufacturer names but retain the correct model number. Examples include the Klock (Glock) 17 and the W&S (Smith & Wesson) Model 29.
The later Fallout games typically give real-world and slightly-fictionalized guns generic names like "Assault Rifle" (H&K G3), "Chinese Assault Rifle" (a combination of several AK Variants), "Assault Carbine" (Colt 733), "9mm SMG" (M3A1), "Battle Rifle" (M1 Garand), "Service Rifle" (AR-10), "9mm Pistol" (Browning Hi-Power), "10mm SMG" (H&K SMG-2), ".45 Auto SMG" (M1A1 Thompson), "Anti-Materiel Rifle" (PGM Hecate II) and many more.
Only Fallout 2 and the Broad Strokes canon Fallout Tactics avert this by specifically using the real names for modern-day guns, and even then, the Alternate History aspect of the series means that many have fictionalized background information, such as a different manufacturer or caliber of ammunition.
Fallout and Fallout 2 also strangely invert this trope by assigning some of their fictional weapons to real-life manufacturers, such as the Glock 86 Plasma Pistol and the Winchester P94 Plasma Rifle.
Vampire: The Masquerade – Bloodlines both uses fake names and a couple real ones. The Franchi SPAS 15 is called the Jaegerspaz XV, the Uzi is given the ludicrous pseudonym Lassiter Killmatic, and the Glock 17 is called the Brokk 17c. Strangely, the Steyr AUG and Colt Anaconda are called by their proper names. The Utica M37 is a pretty clever pseudonym, since it must have taken some actual research on the part of the developers to discover that Utica is a small town in Upstate New York like the actual weapon's hometown of Ithaca.
While Valkyria Chronicles uses entirely fictional weapons, one very, very familiar gun is present: The Ruhm, which is the German MG 34 with a different paint job. For comparison: Ruhm◊; MG34◊.
The first Parasite Eve uses real model numbers, but no manufacturer names and only generic textures.
Every single one of the guns in Alpha Protocol is a real weapon, from the Glock pistols to the H&K submachine guns. However, for licensing reasons, the names of every single gun are changed. Glock weapons are now Samael weapons, any Russian weapon is designated UC, including the AK-47, and so on.
July Anarchy: Prologue is a very weird example of this trope. The firearms are actual modern guns with real names and actual characteristics (damages, number of rounds), but the models aren’t linked to the correct name. For example, the weapon named "Desert Eagle" looks like a suppressed Glock 17, the "Glock 17" itself appearing as a Colt M1911A1.
Ace Combat uses real-world names for all existing aircraft (with the exception of Ace Combat Advance and Ace Combat: Northern Wings, which use planes with new names that somewhat resemble real-world planes; the F-22 in the first two games is also modeled after a prototype version, the YF-22, rather than the production model). Weapons, on the other hand, are given generic names like UGB (Unguided Bomb, alternatively with suffix S, M, or L depending on size), though missiles are clearly modeled on real-life weapons, like the F-14 carrying the AIM-54 Phoenix as its version of the "XLAA". Ace Combat 3: Electrosphere sidesteps this by giving the planes enhanced-sounding names, such as EF2000-E Typhoon II (Eurofighter Typhoon), XFA-36A (McDonnell X-36), or F-15S/MT Eagle+ . It also helps that, the game being futuristic, there's more room for made-up aircraft.
Being heavily based on Ace Combat, Vector Thrust generally averts this trope as well, with correct real-life names for its aircraft and weapons. It also follows Electrosphere in including fictional variants of some aircraft, like the F-15U and U+, which are referred to as the "Grand Eagle" and "Royal Eagle" respectively.
Mostly averted in Operation Flashpoint and its successor ARMA. However, one notable case where this was played straight in OFP was the Czech SA Vz.58 assault rifle (a distant cousin of the AK-47 and AKM). It was called "AK-47 CZ". This is all the more odd since the developers are Czechs and virtually every other weapon uses its copyrighted name; they included the weapon again in ARMA II: Operation Arrowhead, this time under its correct name. Some of the civilian vehicles in the game (Trabants, Škodas, Minis and Zetor tractors) also play the trope straight (the rest avert it).
Every Heckler & Koch weapon in SWAT 4 is given a generic label ("9mm submachinegun" for the MP5A4) or a changed name ("Gb36" instead of G36). However, every firearm manufactured by Colt and Benelli is licensed (complete with small-print legalese), and therefore correctly named.
The original demo for Hitman 2 used real names for firearms such as the 9mm Beretta, but these were changed to generic/false names for the full game. Perhaps weapons producers don't like their weapons to be associated with bad killings, as if there are 'good' killings. He has since come to use a pair of AMT Hardballers, never referred to as such. Instead, they use the poor cover name Silverballers.
Although the Hardballer in the first game was referred to as such, curiously. 47's Silverballers are a custom design, which may explain the different name.
For a literal example, in Silent Assassin, the rifles used by the Russian police and various guards are simply referred to as "AK"s.
Hitman: Absolution continues the tradition, by using "Bland Names" like "Aries Charging Ram" (for the Taurus Raging Bull revolver), "JAGD P22G" (for SIG P226) and "Swiss 3000" (for Sphinx 3000 pistol).
The first Splinter Cell is undecided on the issue: text files (subtitles included) refer to Sam's rifle as "SC-20K", but when you're ordered to retrieve it in the Langley mission, you can hear Lambert calling it an F2000. It's played more straight with the "SC Pistol", in reality an FN Five-seveN.
Conviction use real names for most guns, including the Five-seveN, but the F2000 is now called SC-3000; given that it is redesigned to load magazines based on those of the never-produced MR-C, it's very likely meant to be Third Echelon's custom model.
The original Resident Evil games for the PlayStation (as well as Resident Evil: Code: Veronica) featured plenty of real firearms such as Berettas, Colt revolvers, Remington shotguns among other. Once the series started being released on the GameCube, Capcom decided to use generic names for the weapons: the Beretta was replaced by a custom version called the Samurai Edge (previously introduced in Resident Evil 3: Nemesis), while the Colt Python was renamed the "Silver Serpent". A few of the weapons in Resident Evil 4 are named after real weapons, such as the TMP, the Red 9 (a 9mm variant of the Mauser C96) and the Chicago Typewriter (one of many nicknames for the Thompson submachine gun). And then, just to make things interesting, they'll sometimes randomly throw in a fictional gun made up of real gun parts into the mix, like Leon's Silver Ghost. Resident Evil 5 used real names for its guns, besides the fictional ones and the very notable exception of the "Lightning Hawk" (obviously a Desert Eagle), but then Resident Evil 6 went back to solely using fake names.
Resident Evil 5 did have one other notable A.K.A.-47 among its weapon cache: the SVD/Cobray Street Sweeper was called the "Jail Breaker" in 5. This one is particularly strange because 4 featured an Armsel Striker shotgun (a very similar weapon but with a different drum advance system than a Street Sweeper) that was actually called the "Striker", and yet in a game where most weapons are receiving proper names, the closest relative to the gun that actually managed to avoid being given an A.K.A.-47 name 4 is given an A.K.A.-47 in 5.
The Syphon Filter series uses a mix of real names, fake names, generic descriptions, and completely fictional guns. Examples: HK5=MP5, 9mm=Glock 17, .45=M1911, G18=Glock 18C, H11=H&K G11, K3G4=G3KA4 (compact version of the G3), BIZ-2=PP-19 Bizon SMG, PK102=AK102, Spyder = Skorpion, etc. They started using more real gun names with Omega Strain, but some gun still had their names changed, such as the AU 3000 (Steyr AUG) and Biz-9 (PP-19 Bizon again).
In The Club, all firearm models were hastily edited during the late beta, turning them into horrid messes, but some are still recognizable: "SP Hornet" is a Steyr SPP submachine gun, "Hammerhead" is the Desert Eagle and "PD9 Black Widow" is a P90 (bit hacked up, though). The most egregious example is most probably "Raptor" rifle, consisting of a G36 stock, AK-47 main body and thick pipe for a barrel.
Army Of Two largely averts this trope, although with some exceptions (M4 called "S-System" and FAMAS G2 called "Felin 2C" for instance). The newest installment, however, lacks proper names for a majority of the weapons.
These two examples are still aversions to some degree, with S-System being a version of an M4 fitted with a selective interface rail system, and there is a FELIN variant of the FAMAS for use with the French infantry combat system of the same name.
darkSector plays this one really weirdly; almost every weapon is a model of one gun, named similarly to a different real-world gun of similar type. So Hayden's "Tekna 9mm" is a 45 ACP H&K Mark 23 named after the Russian Vector SR-1 pistol, the "Vekesk Micro" is a Klin PP-9 named after the SR-2 Veresk SMG, and so on. The exceptions are the AKS-74U and RPG-7, which have the right names.
Used in Uncharted 1 and 2. Some of the the made-up names for Nate's weapons partially allude to the real names, such as the Wes .44 (S&W .44 Magnum), Desert 5 (Desert Eagle), and SAS-12 (Franchi SPAS-12note There actually is a pump-action-only version of the SPAS-12 by that name, but whether the developers knew that is anybody's guess.).
The SOCOM series mostly does this. Examples include the HK36 (H&K G36C), IW-80A2 (Enfield SA80), VSV-39 (VSS Vintorez), AG-94 (AN-94 Abakan), and M4-90 (Benelli M4 Super 90). Interestingly, some weapons have their actual names, like the MSG90, AT4, and SR-25.
Grand Theft Auto: Vice City seemed to fall under this as well, with rather generic names for its firearms. Grand Theft Auto III and San Andreas were slightly more willing to use assault rifle namesnote though the latter's "AK-47" and "M4" were technically a Type 56 and Colt 733, although other weapons were still generic-named (if not generic-shaped). The games also extended this trope from the guns to the vehicles.
Vice City was actually much like III and San Andreas' originally in that it did have real names in its first release. It was only after the Bowdlerized "Haitian Friendly" version was released that this trope came into play.
The Saints Row games do this with all of their firearms, but if you look at the weapon closely you can probably identify its real-life counterpart. Most obvious is the AK renamed the "K6 Krukov". Humorously, the in game version of the Desert Eagle is called the GDHC .50, "GDHC" standing for "Goddamn Hand Cannon."
Oddly enough, during the final mission against the Carnales in the first game, Dex will actually refer to the AK by its real name.
It's worth noting that Saints Row 2 got away with including an A.K.A.'d Glock pistol, something that the Glock company heavily frowns on in real life.
In The Godfather game almost all weapons have generic descriptors or are Named Weapons, except for maybe the Tommy Gun (the "Python" revolver is actually a Colt Official Police).
The Saboteur uses this rather haphazardly. Some weapons are given generic names (like 'silenced pistol' or 'automatic shotgun'), some use fictional names (e.g. 'Raum pistol' for a Mauser C96 or 'Kruger' for Luger P'08) some use their popular names ('Tommy Gun') and in some cases the name is left unaltered (MP 40, Panzerschreck).
In an episode of Cold Case, a Beretta submachine gun is called a Marietta.
Law & Order had a trial against the manufacturer of a "Rolf-9" gun, which was an obvious stand-in for the Intratec TEC-9. The issue was that Rolf-9 was sold as a semi-automatic, but it could be very easily converted to fully automatic, just as the real TEC-9.
Used in the GURPS Basic Set. All guns are given a basic descriptive name such as "Auto Pistol, 9mm" or "Assault Carbine, 5.56mm". However this isn't meant to be so much deceptive as it is generic; they later gave statistics to dozens of real life firearms.
Most guns in Arkham Horror go by a very generic name like "rifle" or ".357 magnum". The closest to a real name is the "Tommy Gun", which is a nickname rather than an official designation.
Completely averted in historical (even for present day) Wargaming rules - the actual names are always used where the writers have gone to that level of detail. Would make an interesting IP court case (if the writers could actually afford to defend)- "We described the terrorists as using AK-47's because that's what they did."
The arsenal of a Shadowrun game includes a wide variety of weapons from modern manufacturers with incremented model numbers; AK-97s, Beretta 201s, Browning Ultra-Powers, et cetera.
Imperial Guard autoguns in Warhammer 40,000 fill the same role as modern-day assault rifles, and look akin to M16s. Heavy stubbers are basically M2 Browning .50 cals. Autopistols resemble Uzis. Artwork often goes even further - there are belt-fed bipod heavy stubbers that could be taken for an MG 42 at first glance, and lasguns and sniper rifles often have features (like large, banana-shaped mags) cribbed from historical weapons.
Happens on wikis based on series where gunplay is prominent enough that the guns get their own pages. Generally, the more important the guns themselves are, the more likely any wiki about that series discourages users referring to any info about the real-world versions of the guns, but there are exceptions. Compare the Left 4 Deadwiki (weapon pages prominently discuss their real-world counterparts) to the Call of Dutywiki (a Wikipedia link to the real gun is given on each page; beyond that, all real-world info is deleted immediately), and then to the S.T.A.L.K.E.R.wiki (the pages only mention a weapon's in-game name once, almost as an afterthought, and after that universally call it by its real name).
US Military designations for weapons are generally a far different name from its manufacturer's model designation (and in some cases are better known than the weapon's real name). For example, the Beretta 92FS becomes the M9, the FN MAG becomes the M240 and so on.
The Browning Hi-Power is also known as the HP-35, GP-35, the King Of Nines, the L9A1, or the BAP, depending on what country you're from and who it was meant to be used by.
Glock is one of the few guns you'll almost never see given this treatment, being one manufacturer that's very protective of its likeness in addition to the name. You'll never find a copycat design that looks exactly like one (and there are many), and Glocks in games will most always use the real name. Notably, the Glock 19 is one of the few weapons in the game Black that has a completely unmodified outward appearance.
A military that uses weapons captured from their enemies will usually rename them, to fit within their own style of designation. For example, in World War II, the Germans re-designated captured Soviet T-34 tanks as "Panzerkampfwagen T-34(r)", and PPSh-41 machine pistols as either "MP717(r)" (original) or "MP41(r)" (converted to 9x19mm), among others.