History Main / AKA47

31st Oct '17 4:41:00 PM dlchen145
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* All Ar-15s made by any company other than Colt have to be marketed by another name. Colt's patent on the gun (which had been purchased from Armalite) has expired but their trademark on the name Ar-15 has not.

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* All Ar-15s AR-15-pattern rifles made by any company other than Colt have to be marketed by another name. Colt's patent on the gun (which had been purchased from Armalite) has expired but their trademark on the name Ar-15 "AR-15" has not.
20th Oct '17 10:01:31 AM Caps-luna
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* During the Clinton era assault weapons ban, several guns were made illegal by name. This resulted in companies just changing the name they marketed the banded guns under and maybe a feature or two just to be safe.
13th Oct '17 9:26:02 AM Caps-luna
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* All Ar-15s made by any company other than Colt have to be marketed by another name. Colt's patent on the gun (which had been purchased from Armalite) has expired but their trademark on the name Ar-15 has not.
31st Aug '17 1:53:59 AM HalcyonDayz
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* All of the firearms in ''Winback: Covert Operations'' are generically described real guns. Handgun=Colt M1911, Shotgun=Franchi SPAS-12, Submachine Gun=H&K MP5, Silenced Handgun=Walther PPK, Rocket Launcher=M202 FLASH.

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* All of the firearms in ''Winback: Covert Operations'' are generically described real guns. Handgun=Colt M1911, Shotgun=Franchi SPAS-12, Submachine Gun=H&K MP5, [=MP5=], Silenced Handgun=Walther PPK, Rocket Launcher=M202 FLASH.
25th Aug '17 3:19:56 PM Kadorhal
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** The follow up game, ''007 Legends'', uses the same naming scheme as the ''[=GoldenEye=]'' remake - the P99, [=WA2000=], and AK retain their names, all the guns returning from ''[=GoldenEye=]'' keep the fake names they had there, while all the new guns - even Walther's older PPK, which is now the "Bennetti [=TC32=]" - have new fake names like the "STK-21 Commando" (AUG), "Tec-Fire [=RF30=]" (Kel-Tec PMR-30), "Faroh M55" (M14), and, as a CallBack to classic ''GoldenEye'', the "KL-033 [=Mk2=]" (Skorpion).

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** The follow up game, ''007 Legends'', uses the same naming scheme as the ''[=GoldenEye=]'' remake - the P99, [=WA2000=], and AK retain their names, all the guns returning from ''[=GoldenEye=]'' keep the fake names they had there, while all the new guns - even Walther's older PPK, which is now the "Bennetti [=TC32=]" - have new fake names like the "STK-21 Commando" (AUG), "Tec-Fire [=RF30=]" (Kel-Tec PMR-30), "Faroh M55" (M14), and, as a CallBack to classic ''GoldenEye'', ''[=GoldenEye=]'', the "KL-033 [=Mk2=]" (Skorpion).
24th Aug '17 6:59:56 PM Kadorhal
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* ''VideoGame/DarkSector'' plays this one ''really'' weirdly; almost every weapon is a model of one gun, but given a name that looks like it's meant to give this treatment to an entirely ''different'' gun that could fill the same role, as if several of the weapons had their models changed midway through development and they couldn't be bothered to make up different names for the new models. So Hayden's "Tekna 9mm" is a .45 ACP H&K Mark 23 named after the Russian Vector SR-1 pistol, the "Vekesk Micro" is a Klin PP-9 named after the SR-2 Veresk SMG, and so on. The exceptions are the [=AKS-74U=] and RPG-7, which have the right names.
* Used in the ''VideoGame/{{Uncharted}}'' games. Some of the the made-up names for Nate's weapons partially allude to the real names, such as the Wes .44 (S&W .44 Magnum), Desert 5 (Desert Eagle), and SAS-12 (Franchi SPAS-12[[note]]There actually is a pump-action-only version of the SPAS-12 by that name, though it's unlikely the developers knew that.[[/note]]).
* The SOCOM series mostly does this. Examples include the [=HK36=] (H&K [=G36C=]), IW-80A2 (Enfield [=SA80=]), VSV-39 (VSS Vintorez), AG-94 (AN-94 Abakan), and M4-90 (Benelli M4 Super 90). Interestingly, some weapons have their actual names, like the [=MSG90=], [=AT4=], and SR-25.

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* ''VideoGame/DarkSector'' plays this one ''really'' weirdly; almost every weapon is a model of one gun, but given a name that looks like it's meant to give this treatment to an entirely ''different'' gun (almost always one of Russian origin) that could fill the same role, as if several of the weapons had their models changed midway through development and they couldn't be bothered to make up different names for the new models. So Hayden's "Tekna 9mm" is a .45 ACP H&K Mark 23 named after the Russian Vector SR-1 pistol, the "Vekesk Micro" is a Klin PP-9 named after the SR-2 Veresk SMG, and so on. The exceptions are the [=AKS-74U=] and RPG-7, which have the right names.
* Used in the ''VideoGame/{{Uncharted}}'' games. games, with only one exception across multiple games (the AK-47 - which, for the record, is also ''actually'' an original AK rather than an AKM or Type 56 or whatever) and a small handful of others specific to one game (the FAL in ''[[VideoGame/Uncharted2AmongThieves Among Thieves]]'' and the ARX-160 in ''[[VideoGame/Uncharted4AThiefsEnd A Thief's End]]''). Some of the the made-up names for Nate's weapons partially allude to the real names, such as the Wes .44 (S&W .(S&W 629 in .44 Magnum), Desert 5 (Desert Eagle), and SAS-12 (Franchi SPAS-12[[note]]There actually is a SPAS-12, incidentally named after an even rarer pump-action-only version variant of the SPAS-12 by that name, though it's unlikely the developers knew that.[[/note]]).
real gun).
* The SOCOM ''[[VideoGame/SOCOMUSNavySeals SOCOM]]'' series mostly does this. Examples include the [=HK36=] (H&K [=G36C=]), IW-80A2 (Enfield [=SA80=]), VSV-39 (VSS Vintorez), AG-94 (AN-94 Abakan), and M4-90 (Benelli M4 Super 90). Interestingly, some weapons have their actual names, like the [=MSG90=], [=AT4=], and SR-25.
22nd Aug '17 4:32:52 PM Kadorhal
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* ''VideoGame/ArmyOfTwo'' largely averts this trope, with some exceptions (M4 called "S-System" and FAMAS G2 called "Felin 2C" for instance). The newest installment, however, lacks proper names for a majority of the weapons.
** There is a FELIN variant of the FAMAS for use with the French infantry combat system of the same name.
* ''VideoGame/DarkSector'' plays this one ''really'' weirdly; almost every weapon is a model of one gun, named similarly to a different real-world gun of similar type. So Hayden's "Tekna 9mm" is a 45 ACP H&K Mark 23 named after the Russian Vector SR-1 pistol, the "Vekesk Micro" is a Klin PP-9 named after the SR-2 Veresk SMG, and so on. The exceptions are the [=AKS-74U=] and RPG-7, which have the right names.
* Used in ''VideoGame/{{Uncharted}} 1'' and 2. Some of the the made-up names for Nate's weapons partially allude to the real names, such as the Wes .44 (S&W .44 Magnum), Desert 5 (Desert Eagle), and SAS-12 (Franchi SPAS-12[[note]]There actually is a pump-action-only version of the SPAS-12 by that name, but whether the developers knew that is anybody's guess.[[/note]]).

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* ''VideoGame/ArmyOfTwo'' largely averts this trope, with some even the exceptions having some relation to the real weapon (M4 is called "S-System" and the "S-System", after a specific airsoft version of the weapon; the FAMAS G2 called is the "Felin 2C" 2C", named for instance). The newest installment, the FELIN integrated system based around a modified FAMAS). ''The Devil's Cartel'', however, lacks proper names for a majority of the weapons.
** There is a FELIN variant of the FAMAS for use with the French infantry combat system of the same name.
weapons.
* ''VideoGame/DarkSector'' plays this one ''really'' weirdly; almost every weapon is a model of one gun, named similarly but given a name that looks like it's meant to a give this treatment to an entirely ''different'' gun that could fill the same role, as if several of the weapons had their models changed midway through development and they couldn't be bothered to make up different real-world gun of similar type. names for the new models. So Hayden's "Tekna 9mm" is a a .45 ACP H&K Mark 23 named after the Russian Vector SR-1 pistol, the "Vekesk Micro" is a Klin PP-9 named after the SR-2 Veresk SMG, and so on. The exceptions are the [=AKS-74U=] and RPG-7, which have the right names.
* Used in ''VideoGame/{{Uncharted}} 1'' and 2.the ''VideoGame/{{Uncharted}}'' games. Some of the the made-up names for Nate's weapons partially allude to the real names, such as the Wes .44 (S&W .44 Magnum), Desert 5 (Desert Eagle), and SAS-12 (Franchi SPAS-12[[note]]There actually is a pump-action-only version of the SPAS-12 by that name, but whether though it's unlikely the developers knew that is anybody's guess.that.[[/note]]).



* ''VideoGame/RideToHellRetribution'' uses this trope, the most notable example being when a late 1960's American army officer presents a taped-up M1 Garand rifle as the state-of-the-art "[[https://en.wikipedia.org/wiki/Beriev_A-40 Albatross A40 rifle]]".

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* ''VideoGame/RideToHellRetribution'' uses this trope, the most notable example being when a late 1960's American army officer presents a taped-up M1 Garand rifle as the state-of-the-art "[[https://en.wikipedia.org/wiki/Beriev_A-40 Albatross "Albatross A40 rifle]]".rifle".
17th Aug '17 1:20:24 PM Rotpar
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* ''{{VideoGame/Foxhole}}'' uses generic names for its weapons, like the SMG, pistol, rifle, etc. However the storm rifle is an advanced 7.92mm rifle capable of selective semi- and full-automatic fire—aka, the famous Sturmgewehr 44 assault rifle.
29th Jul '17 1:56:18 PM Kadorhal
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** The follow up game, ''007 Legends'', uses the same naming scheme as the ''[=GoldenEye=]'' remake - the P99, [=WA2000=], and AK retain their names, all the guns returning from ''[=GoldenEye=]'' keep the fake names they had their, while all the new guns - even Walther's older PPK - have new fake names like the "STK-21 Commando" (AUG), "Tec-Fire [=RF30=]" (Kel-Tec PMR-30), "Faroh M55" (M14), and, as a CallBack to classic ''GoldenEye'', the "KL-033 Mk2" (Skorpion).
* ''VideoGame/PerfectDark'' mostly avoided this by using made-up weapons from the future ([[ShoutOut one of which]] is Franchise/RoboCop's sidearm under a different name), with only a few recognizable real-world weapons like the Colt Double Eagle (as the Falcon 2) and the Steyr TMP (as the CMP-150). Confusingly, one CheatCode let you use weapons from its spiritual precursor ''[=GoldenEye=]'', which had their names changed ''again'' for legal reasons.
** ''Perfect Dark Zero'' flips things around, with fewer totally-fictional sci-fi guns and more real-world ones with new names, such as the P9-P (Walther P99), DW-P5 (H&K [=MP5=]), the new (old?) Superdragon (modified H&K [=G36K=] with an [=AG36=] grenade launcher), and FAC-16 (Colt Model 727 with M203 grenade launcher). Oddly, the M60 machine gun keeps its real-life name (alongside [[AbnormalAmmo the ability to launch caltrops]]).
* ''VideoGame/SoldierOfFortune'' used lots of obvious real-world guns that were given either flatly descriptive names (such as calling what is clearly a SPAS-12 simply the "shotgun") or fake ones, such as "Silver Talon" in lieu of Desert Eagle.

to:

** The follow up game, ''007 Legends'', uses the same naming scheme as the ''[=GoldenEye=]'' remake - the P99, [=WA2000=], and AK retain their names, all the guns returning from ''[=GoldenEye=]'' keep the fake names they had their, there, while all the new guns - even Walther's older PPK PPK, which is now the "Bennetti [=TC32=]" - have new fake names like the "STK-21 Commando" (AUG), "Tec-Fire [=RF30=]" (Kel-Tec PMR-30), "Faroh M55" (M14), and, as a CallBack to classic ''GoldenEye'', the "KL-033 Mk2" [=Mk2=]" (Skorpion).
* ''VideoGame/PerfectDark'' mostly avoided this by using made-up weapons from the future that at best only vaguely resemble existing weapons ([[ShoutOut one of which]] is including]] Franchise/RoboCop's sidearm under a different name), with only a few recognizable unmodified real-world weapons like the Colt Double Eagle (as the Falcon 2) and the Steyr TMP (as the CMP-150). Confusingly, one CheatCode let you use weapons from its spiritual precursor ''[=GoldenEye=]'', which had their names changed ''again'' for legal reasons.
** ''Perfect Dark Zero'' flips things around, with fewer totally-fictional sci-fi guns and more real-world ones with new names, such as the P9-P (Walther P99), DW-P5 (H&K [=MP5=]), the new (old?) Superdragon (modified H&K [=G36K=] with an [=AG36=] grenade launcher), and FAC-16 (Colt Model 727 with M203 grenade launcher).launcher); even its Plasma Rifle looks like a FAMAS G1 with a few [=LEDs=] stuck on it. Oddly, the M60 machine gun keeps its real-life name (alongside [[AbnormalAmmo the ability to launch caltrops]]).
* ''VideoGame/SoldierOfFortune'' used lots of obvious real-world guns that were given either flatly descriptive names (such as calling what is clearly a SPAS-12 simply the "shotgun") or fake ones, such as "Silver Talon" in lieu of Desert Eagle.Eagle and "Black Panther" for some variety of Glock.



** ''Soldier of Fortune: Payback'' uses a mix of real names, calibers, and fake names for its guns. For example, the M16 is referred to as such, but the Desert Eagle is simply a ".50AE", and the FN [=SCARs=] are now the TCW-L and TCW-H.

to:

** ''Soldier of Fortune: Payback'' uses a mix of real names, calibers, names and fake or generic names for its guns. For example, the M16 is referred to as such, but the Desert Eagle is simply a ".50AE", and the FN [=SCARs=] are now the TCW-L and TCW-H.



* ''VideoGame/NoOneLivesForever'' uses this, with the exception of M79 grenade launcher and AK-47. What's most puzzling, the Dragunov sniper rifle is referred to as the "Geldmacher SVD", where just "SVD" would suffice (like in the "Klobb" case for ''[=GoldenEye=]'', it was named after a dev team member). Same goes for the sequel.

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* The ''VideoGame/NoOneLivesForever'' series uses this, with the exception of the M79 grenade launcher in the first game and the AK-47. What's most puzzling, the Dragunov sniper rifle is referred to as the "Geldmacher SVD", where just "SVD" would suffice (like in the "Klobb" case for ''[=GoldenEye=]'', it was named after a dev team member). Same goes for the sequel.



** The original game zigzags with this trope. About half the weapons in the game avert this - the [=MP5=], P90, OICW and Jackhammer go by their real names. Others go for generic names - the Accuracy International is simply the "Sniper Rifle", the M249 the "Machine Gun", and the fictional, M202-inspired rocket launcher is the "Rocket Launcher" (in the ''Classic'' UpdatedRerelease, the rocket launcher is instead the "RLX-9157", after text printed on the original game's model). A few more go for ''almost''-correct names, such as the Colt Model 727 referred to as the newer M4, and the G36 with [=AG36=] grenade launcher named after the launcher rather than the rifle. The only fictional name is the Desert Eagle, here called the "Falcon 357".

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** The original game zigzags with this trope. About half the weapons in the game avert this - the [=MP5=], P90, OICW and Jackhammer go by their real names. Others go for generic names - the Accuracy International is simply the "Sniper Rifle", the M249 the "Machine Gun", and the fictional, M202-inspired rocket launcher is the "Rocket Launcher" (in the ''Classic'' UpdatedRerelease, the rocket launcher is instead the "RLX-9157", after text printed on the original game's model). A few more go for ''almost''-correct names, such as the Colt Model 727 referred to as the newer M4, and the G36 with [=AG36=] grenade launcher named after the launcher rather than the rifle. The only fictional name in the original release is the Desert Eagle, here called the "Falcon 357".357".
*** The console versions, however, go more for this. ''Instincts'' in particular goes for generic names for all the guns, with "Handgun" applying to both the Desert Eagle and the Beretta 92, the "Carbine" being a tricked-out M4, etc., alongside an "Assault Rifle" that is some sort of [[MixAndMatchWeapon bizarre mishmash of parts from several different designs]] that vaguely resembles a full-size M16.


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** ''VideoGame/FarCry3BloodDragon'', on the ''other'' other hand, goes full-out for fake names, naming most of them [[ShoutOutThemeNaming in reference to something else.]] The standard pistol is a copy of the Auto-9 from ''Film/RoboCop1987'' named as the "A.J.M. 9" (named for Alex J. Murphy, the name of the character who became [=RoboCop=]), the shotgun is a sawed-down Winchester 1887 named the "Galleria 1991" (named for a location from and the release year of the gun's most famous appearance in ''Film/Terminator2JudgmentDay''), and the Barrett is the "Kobracon" (another ''[=RoboCop=]'' reference, being mocked up to resemble that film's Barrett-inspired "Cobra Assault Cannon").
29th Jul '17 1:11:37 PM Kadorhal
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** Interesting variation in ''Quantum of Solace'': The Walther guns, the P99 and [=WA2000=], keep their original names due to an endorsement deal between Walther Arms and the Bond films, as does the M14 for some reason. Most of the rest of the guns in the game are named in the form of {{Continuity Nod}}s to previous Bond films - the Glocks are the [[Film/GoldFinger GF17/GF18]], the M1911 is the [[Film/CasinoRoyale2006 CR1911]], the M4 is the [[Film/TomorrowNeverDies TND-16]], the AKS-74U is the [[Film/FromRussiaWithLove FRWL]], and the M60 is the [[Film/Octopussy 8-CAT]]. And, strangely enough, the Dragunov is called the [[Film/AViewToAKill V-TAK]] in singleplayer, but in multiplayer is referred to as the [=WA2000=]. [[http://www.imfdb.org/index.php/007:_Quantum_of_Solace_(VG) More here.]]

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** Interesting variation in ''Quantum of Solace'': The Walther guns, the P99 and [=WA2000=], keep their original names due to an endorsement deal between Walther Arms and the Bond films, as does the M14 for some reason. Most of the rest of the guns in the game are named in the form of {{Continuity Nod}}s to previous Bond films - the Glocks are the [[Film/GoldFinger GF17/GF18]], the M1911 is the [[Film/CasinoRoyale2006 CR1911]], the M4 is the [[Film/TomorrowNeverDies TND-16]], the AKS-74U is the [[Film/FromRussiaWithLove FRWL]], and the M60 is the [[Film/Octopussy [[Film/{{Octopussy}} 8-CAT]]. And, strangely enough, the Dragunov is called the [[Film/AViewToAKill V-TAK]] in singleplayer, but in multiplayer is referred to as the [=WA2000=]. [[http://www.imfdb.org/index.php/007:_Quantum_of_Solace_(VG) More here.]]
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