Video Game: Battlefield 4
Turn around, every now and then...
The latest entry in the Battlefield
franchise, and the 20th installment overall, Battlefield 4
is a direct sequel to the 2011 game Battlefield 3
The game takes place in the modern day, directly after the events of BF3. The war between the United States and the Russian Federation continues, but it seems the Chinese have an interest in the war as well...
A 17-minute trailer has been released, showcasing segments from the single-player prologue. You can watch it here
, while a multiplayer trailer for the Siege of Shanghai map is here
A closed beta was released on October 1st, 2013, for players who had Premium from BF3. An open beta released on October 4th. The game was released on October 29, 2013.
The first expansion pack, China Rising
, had been announced as bundled with the retail game, containing four multiplayer maps, additional weapons and gadgets, and two new gameplay modes: Air Superiority and Defuse. BF4 Premium members got early access since December 2, with December 17 as release date for regular users.
The second DLC, aptly named Second Assault
, was released on February 18th for Premium members and March 4th for regular players. It reintroduced several maps from previous game with added features: Gulf of Oman, which now has a large sandstorm cover the field partway through the battle; Operation Metro, which now has chunks of the ceiling that can be dropped on enemies by shooting out the wooden supports; Operation Firestorm, which has added effects for when the oil wells are destroyed; and Caspian border, which has a wall splitting the map that must be crossed for the two forces to reach one another. Capture the Flag returns as a new playable game mode, brought over from BF3
The third DLC, Naval Strike
, was first released on March 27th and made generally available on April 15th. It features four whole, new island-based maps, new weapons and gadgets, and a new game mode called "Carrier Assault", an homage to the Titan game mode of Battlefield 2142.
The fourth DLC, Dragon's Teeth
was initially released on July 15th, and subsequently released for regular players on July 29th. It features new weapons, equipment and four urban-centric battlegrounds, spanning across the South-East Asian regions of Shanghai, Thailand, Hong Kong and North Korea. The DLC also introduces a new, high octane gameplay mode titled: Chain Link.
The fifth and final DLC, Final Stand
was released on 18 November, again early for Premium members, and then two weeks later for regular players. It features futuristic technology such as the XD-1 Accipiter - an experimental anti-missile drone, a new target detector attachment for carbines and marksman rifles and equipment like the DS-3 Decoy - a radar jammer of sorts. There are also several Call Backs
from BF2142 in the form of early prototypes, like the Rorsch X1 - a handheld railgun and the HT-95 Levkov - a hovertank
Battlefield 4 provides examples of:
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- A.K.A.-47: The Armsel Striker is again called DAO-12. The Cheytac Intervention is called SRR-61, after the Jordanian army sniper team. The Heckler & Koch HK 416 is called M416. The Beretta ARX 160 becomes AR-160. The Ares Shrike machine gun gets the totally unrelated AWS label.
- Acceptable Breaks from Reality: Addressed. In Real Life, double-action revolvers have a trigger delay, which was reflected in-game as a small delay between pressing fire and the revolver actually firing the bullet, seen in this video. Unfortunately, this is hard to emulate in a video game where players expect the gun to fire after pressing a button versus actually handling the gun and pressing the trigger to fire. With the recent "2.0" update, this was removed entirely, making the game closer to its Battlefield 3 counterpart.
- Critical Existence Failure: Played mostly straight with infantry, who, aside from suppression (which is separate from your HP anyway), screen blood and reduced colouration can fight as well at 1% HP as they can at 100%, but completely averted with vehicles; first, there's critical hits: If you take at least 30% damage from a single attack, you suffer a Mobility Hit which makes you move slower and more awkwardly for 5-10 seconds, or if you take 40%, you suffer a Mobility Kill which completely immobilizes/stalls your vehicle for 5-10 seconds. Finally, when your vehicle is reduced to 10-15% armour, it becomes disabled, meaning it will be permanently in a state of mobility hit and if not repaired, will catch fire, burning away the last of its remaining HP.
- Le Parkour: Players can leapfrog over waist-high barriers or climb waist-high platforms with this.
- Multi-Platform: Released on the PC as well as both the current and next-gen Playstation and Xbox consoles.
- Obvious Beta: Despite hopes that BF4 would be 'polishing' BF3 and be near perfect, it is not. The game has tons of bugs, some returning from BF 3 and the single player apparently haven't been playtested, choppers fly into the mountainside during scripted events, in multiplayer the tv guided missile blowing up your own helicopter still exists. Singleplayer FOV is hardlocked at 60°.
- The Xbox 360 and Playstation 3 versions of the game are ripe with graphical glitches, screen tearing, and texture pop-in. It also doesn't help that vehicles are even more overpowered than before, meaning that the majority of players in a 24 player match well spend most of their time cooped up in heavily armored tanks.
- The PC version of the game constantly crashes server side, which wipes out the round for everyone in the server. One big example being Siege Of Shanghai crashing any time someone blows up the big central building.
- There's also the still unpatched (as of version 1.02) bug reported on multiple platforms which sometimes fails to save/deletes your campaign progress. Cue Cluster F-Bomb when you choose resume campaign and hear Total Eclipse of the Heart start to play...
- One Bullet Clips: Played straight on normal servers, though server owners can choose to avert it by using a magazine pool instead, where rounds left in the mag will disappear when reloading.
- Regenerating Health: As per standard for a Modern Military Shooter. Notably, the HUD has an actual numerical health meter that shows your exact health, instead of simply relying on the standard Bloody Screen So Real (although the game has that too). This is rather unusual for a Modern Military Shooter single-player campaign, but it's been in the multiplayer for both Battlefield and Medal of Honor for a while.
- Revolvers Are Just Better: The revolver is the only sidearm in the game (unless you have DLC weapons), and kills enemies in 2 shots in both single-player and multi-player. For comparison, most assault rifles, carbines, and submachine guns require an average of 4 shots to kill enemy soldiers in single-player, and about as much in multi-player. The drawbacks are the low ammo capacity and lack of range.
- Scenery Porn: The game impresses with the visuals, as seen in the Singleplayer demo.
- Scenery Gorn: Reintroducing the ability to reduce a large building into a total rubble - with one show piece each map for you to blow up.
- Shout-Out: The C100 knife, added in November 2014, is one to the Battlefield Friends series - specifically, it's the Colonel's knife, complete with bipod.
- Ain't Too Proud to Beg: Whoever that narrates the Naval Strike DLC trailer.
- And Your Reward Is Clothes: One of the things you can get from battlepacks is more custom uniform.
- Ascended Glitch: The M2 SLAM anti-tank mine is made to mount to walls and other objects to lay traps for enemy vehicles, which accidentally made it attachable to enemy vehicles, exploding when said vehicle gets up to speed. Many players like this tactic for sneak-attacking enemy vehicles, so the developers acknowledged they'd leave it in rather than patch it out.
- Attack Drone: Several, both deployable by infantry and found as the new Battle Pickups.
- Bilingual Bonus: You will hear a lot of ambient voice clips from soldiers in Russian and Chinese (and English too!). Including, rather amusingly, Foreign Cuss Words when soldiers are hit or even Post Mortem One Liners after killing an enemy.
- Call Forward: The Final Stand DLC features a Hover Tank and prototype version of weapons found in Battlefield 2142. Seemingly showing how the RGF and possibly the PLA too, form the Pan Asian Coalition.
- Death from Above:
- Battlefield's staples like Helicopters and Jets are still around.
- Support class's M224 Mortar. Now even better than BF3 version: You can now fire it remotely from anywhere on the map, allowing Support class to fight in the frontline instead of hanging back operating the mortar.
- Commander mode brings you gunships and cruise missile strike that can easily wipe out squads cluttered at control points if not warned.
- Death of a Thousand Cuts: If you ever manage to destroy a tank with an AA with the primary alone.
- Final Stand's, XD-1 Accipiter is suprisingly this to infantry and light-vehicles, despite it's Gatling Good status.
- Deflector Shields: MP-APS active protection system, a deployable item for Support class. It can destroy incoming missiles, rockets and shells in a frontal arc before they hit their target. Though it has no use against hand grenades and can be overwhelmed.
- Enemy Chatter: Now it reaches Modern Warfare levels.
- And actually serves a purpose. If you kill a player and hear additional enemy chatter ("Someone just shot one of our guys!"), then you know that there are additional players around.
- Gas Mask Mooks: Chinese Engineers
- Interface Screw: The flashlight from BF 3 is back, and it can blind night vision devices as well as normal vision. Laser sights have a milder blinding effect, flashbangs and road flares will mess with your vision and your characters eyes need to adjust after looking into bright lights or fire (such as that made by white phosphorus grenades).
- Joke Item: Hand Flare, final hand grenade unlock.
- Lethal Joke Item: It lights up people around it like Christmas tree and blinds anyone looking directly at it. Also reseembles laser pointers in smoke filled room, acting as a perfect decoy. Bonus points that it causes massive Interface Screw to anyone using IR scopes.
- Laser Sight: At least more realistic than most that it help your accuracy while hipfiring. Also available in the tri beam version. Like Battlefield 3, it can be seen by other players though it is no longer blind enemy (and friendly) players that much.
- Medal of Dishonor: If you're not a team player, you may feel bad getting the Kill Assist Ribbon—it means you just can't quite finish the job.
- Likewise, the Comeback bonus reminds you that you just killed an enemy... after a prolonged period of getting your ass kickednote . To add insult to injury, the bonus is minisculenote .
- On the other hand, you still get the XP for your weapon and class for those assists, unlike Battlefield 3 weapon unlocks which requires kills.
- The suppression ribbon is awarded after you get 7 suppression kill assists. In other words, you can't actually hit your target, but you make it easier for other people thanks to your inaccuracy. Good job!
- Mêlée à Trois: The multiplayer maps can be played with some combination of the United States, Russian Federation and the People's Republic of China, though the maps can only be played with two factions duking it out at once.
- Missile Cam: The TV Missile available to Jets, Helicopters, and Attack Boats.
- Nostalgia Level: The whole Second Assault expansion, added 3 maps from Battlefield 3 plus the old Gulf of Oman.
- Overheating: Rotary anti-air cannons as well as most vehicle machine guns will overheat rather than use limited ammunition.
- Player-Guided Missile: The SRAW, as in Battlefield 2. The missile follows the player's point of aim, but not instantly. With enough skill, players can hit moving helicopters, quad bikes, etc., at long range.
- The initial Engineer missile is the weakest missile available and has no active lock-on system, but will, if pointed mostly towards a vehicle and the targeting reticule is kept on the target, always hit thanks to passive systems that direct the missile to a target.
- The UCAV and TV-Guided Missiles are also player guided. In addition, SUAV's can be used to get Road Kill points, making them a non-explosive variant of this.
- Quick Melee: As with Battlefield 3. But now melee attacks from the front will give your victim a chance to counter-knife you.
- Smashing Survival: If you knife someone or attacked in melee from the front, you need to jam the melee key and whoever faster wins.
- Randomly Drops: New to Battlefield 4, Battlepacks that you earn every two levels give you a couple of items, rarely including paint jobs for guns and vehicles, plus soldier camos from gold versions. Annoyingly, some of the accessories may not be for weapons you have not unlocked yet, unless you get a weapon battlepack (earned from having lots of kills with a specific weapon), which always contains attachments only that weapon can use.
- Serial Escalation: China Rising's "Middle King" assignment requires 10 hours of gameplay on China Rising maps, a kill with a newly introduced toy, the SUAV, and a kill streak of five in a round, which is a manageable number that you can get with some time and luck. Second Assault's "Perfect Landing" assignment requires, again, 10 hours of gameplay on the appropriate maps, a landing on the highest landmarks on either of two maps, and a kill streak of ten in a round. Getting a kill streak that high requires either an insane amount of luck, a whole lot of skill, or a private server.
- Shout-Out: Two in the multiplayer assignments:
- The emblem for the "Hitman" assignment features two M1911 pistols.
- An assignment involving Russian weapons is named From Russia With Lead.
- A dead goat in a cage in the out-of-bounds area of Rogue Transmission, as in Jurassic Park. Evidence has shown that Rogue Transmission may have a hidden dinosaur easter egg somewhere in it, furthering the shout out.
- Stuff Blowing Up:
- All classes now have explosive-based weaponry since the beginning. Assault retain their weapon-mountable grenade launcher, while the Engineer retained the RPGs (as well as other recoilless cannons). Support now start with an airburst grenade launcher and can later acquire C4, while the recon start with C4 after it was moved to Support class in Battlefield 3.
- Another addition in Engineer's anti-tank mines department is M2 SLAM that can be wall-mounted with lesser blast damage than M15.
- The Medic/Combat Medic: Assault class players can pick a First Aid Pack, Defibrillator or Medic Bag and become this for his team. Having them nearby is critical for pushing the front in many game modes. Said Assault class also gets a set of field upgrades aptly titled "Combat Medic".
- Throw Away Guns: Besides the various single-use rocket launchers featured in the game, various maps have special weapons on the ground that can be picked up. Your solidier throws these away after use (or after switching back to one of their normal weapons).