The latest entry in the Battlefield franchise, and the 20th installment overall, Battlefield 4 is a direct sequel to the 2011 game Battlefield 3.The game takes place in the modern day, directly after the events of BF3. The war between the United States and the Russian Federation continues, but it seems the Chinese have an interest in the war as well...A 17-minute trailer has been released, showcasing segments from the single-player prologue. You can watch it here, while a multiplayer trailer for the Siege of Shanghai map is here.A closed beta was released on October 1st, 2013, for players who had Premium from BF3. An open beta released on October 4th. The game was released on October 29, 2013.The first expansion pack, China Rising, had been announced as bundled with the retail game, containing four multiplayer maps, additional weapons and gadgets, and two new gameplay modes: Air Superiority and Defuse. BF4 Premium members got early access since December 2, with December 17 as release date for regular users.The second DLC, aptly named Second Assault, was released on February 18th for Premium members and March 4th for regular players. It reintroduced several maps from previous game with added features: Gulf of Oman, which now has a large sandstorm cover the field partway through the battle; Operation Metro, which now has chunks of the ceiling that can be dropped on enemies by shooting out the wooden supports; Operation Firestorm, which has added effects for when the oil wells are destroyed; and Caspian border, which has a wall splitting the map that must be crossed for the two forces to reach one another. It added no new game types.The third DLC, Naval Strike, was first released on March 27th and made generally available April 15th. It features four whole, new island-based maps, new weapons and gadgets, and a new game mode called "Carrier Assault", an homage to the Titan game mode of Battlefield 2142.
Battlefield 4 provides examples of:
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A.K.A.-47: The Armsel Striker is again called DAO-12. The Cheytac Intervention is called SRR-61. The Heckler & Koch HK 416 is called M416.
Critical Existence Failure: Played mostly straight with infantry, who, aside from suppression (which is separate from your HP anyway), screen blood and reduced colouration can fight as well at 1% HP as they can at 100%, but completely averted with vehicles; first, there's critical hits: If you take at least 30% damage from a single attack, you suffer a Mobility Hit which makes you move slower and more awkwardly for 5-10 seconds, or if you take 40%, you suffer a Mobility Kill which completely immobilizes/stalls your vehicle for 5-10 seconds. Finally, when your vehicle is reduced to 10-15% armour, it becomes disabled, meaning it will be permanently in a state of mobility hit and if not repaired, will catch fire, burning away the last of its remaining HP.
Le Parkour: Players can leapfrog over waist-high barriers or climb waist-high platforms with this.
Multi-Platform: Released on the PC as well as both the current and next-gen Playstation and Xbox consoles.
Obvious Beta: Despite hopes that BF4 would be 'polishing' BF3 and be near perfect, it is not. The game has tons of bugs, some returning from BF 3 and the single player apparently haven't been playtested, choppers fly into the mountainside during scripted events, in multiplayer the tv guided missile blowing up your own helicopter still exists. Singleplayer FOV is hardlocked at 60°.
The Xbox 360 and Playstation 3 versions of the game are ripe with graphical glitches, screen tearing, and texture pop-in. It also doesn't help that vehicles are even more overpowered than before, meaning that the majority of players in a 24 player match well spend most of their time cooped up in heavily armored tanks.
The PC version of the game constantly crashes server side, which wipes out the round for everyone in the server. One big example being Siege Of Shanghai crashing any time someone blows up the big central building.
There's also the still unpatched (as of version 1.02) bug reported on multiple platforms which sometimes fails to save/deletes your campaign progress. Cue Cluster F-Bomb when you choose resume campaign and hear Total Eclipse of the Heart start to play...
One Bullet Clips: Played straight on normal servers, though server owners can choose to avert it by using a magazine pool instead, where rounds left in the mag will disappear when reloading.
Regenerating Health: As per standard for a Modern Military Shooter. Notably, the HUD has an actual numerical health meter that shows your exact health, instead of simply relying on the standard Bloody Screen So Real (although the game has that too). This is rather unusual for a Modern Military Shooter single-player campaign, but it's been in the multiplayer for both Battlefield and Medal of Honor for a while.
Revolvers Are Just Better: The revolver is the only sidearm in the game (unless you have DLC weapons), and kills enemies in 2 shots in both single-player and multi-player. For comparison, most assault rifles, carbines, and submachine guns require an average of 4 shots to kill enemy soldiers in single-player, and about as much in multi-player. The drawbacks are the low ammo capacity and lack of range.
Scenery Porn: The game impresses with the visuals, as seen in the Singleplayer demo.
Scenery Gorn: Reintroducing the ability to reduce a large building into a total rubble - with one show piece each map for you to blow up.
Action Girl: Hannah, who is a female Chinese intelligence officer on some sort of close-protection detail. Irish eventually compliments her, noting most close-protection agents don't have her level of skill.note In the novel she's identified as Huang Shuyi, "a rising star" in the Ministry of State Security of the People's Republic of China.
Angry Black Man: Irish. Most his dialogue is angry accusations, angry threats, angry swearing, and angry orders.
Artistic License - Ships: Chang's warship in the final mission is none other than an Independence-class littoral combat ship with a modified, enclosed tower and the forward gun moved rearward closer to the tower, the giveaway being its extremely distinctive dagger-like forward hull shape and superstructure below the tower, plus the SeaRAM surface-to-air missile launcher behind the tower. And yet the game calls the ship a "destroyer."
Bilingual Bonus: There is lots of unsubtitled Mandarin dialogue, though certain key bits are story-relevantnote for example, Hannah telling the Chang-aligned troops that Pac is already dead so they should just grab Irish, one of the Chinese assault troops onboard the Valkyrie during the final mission comming to other Chinese troops that Jin Jie's still alive and aboard the Valkyrie, and even "Chang" actually being surnamed Zhang. Also some Russian dialogue in the 2nd-to-last mission when you fight Russian soldiers in Tashgar.
A smaller one in the case of the Hannah Dog Tag: she's surnamed Huang, which lines up with the novel identifying her as Huang Shuyi.
Back for the Dead: Lieutenant Hawkins, Dima, and Agent 'Whistler' Kovic all return from the Battlefield 3 campaign, only to die within their first appearances.
This is a case of averting the one Steve limit. Lieutenant Hawkins is an F-18 pilot, not a helicopter pilot. To add to that, it's extremely unlikely that a coincidence like a lieutenant being reassigned to a completely different country would occur. Hawkins isn't exactly an uncommon name, either. Putting it simply, Lieutenant Hawkins is fine and dandy; helicopter pilot Hawkins is most definitely not. However, Dima and Kovic are most definitely among the dead.
Bigger Bad: Russia, which supports Chang's plan to take over China.
Crapsack World: It seems Dima and Blackburn's sacrifice in stopping Solomon was in vain with the US still fighting a war against Russia who's trying to overthrow the moderate government in China and replace it with one loyal to them. The Shanghai mission shows that much of China is chaos, with riots breaking out in the streets and the PLA enforcing martial law. Not to mention the Chinese have taken over Singapore and the Suez Canal with little difficulty...
Easy Logistics: The Tombstone team is somehow able to go from a remote prison in the mountains of Tibet to some temperate Central Asian warzone ("Tashgar") in a mere two days. On the enemy side, Admiral Chang's forces manage to reduce an American aircraft carrier to a barely-adrift flaming wreck (even though this ship was out of range of the EMP that detonated and should have had a fully functioning escort) and near the end, a small army of Chinese soldiers and a destroyer are able to take over the Suez Canal, with apparently no resistance from the Egyptian military.
Eiffel Tower Effect: For the Shanghai mission, the loading screen prominently displays a shot of the Oriental Pearl Tower. If you don't know what that is, see the page image for Shanghai.
EMP: Some kind of EMP bomb detonates in Shanghai, disabling much of the USS Valkyrie's systems.
Excuse Plot: Very little is explained about the background of the conflict, what Admiral Chang is after other than "kill Jin Jie", why Russia is backing him or how and why Dima from the previous game got captured by the Chinese.
You really have to have completed the campaign of Battlefield 3 to understand what's going on: the Russians are trying to draw the Chinese into attacking the US, forcing their opponents into a two-front war. They back Chang because he's willing to do it, while Chang needs to kill Jin Jie because he represents the peace movement (and is the rightful leader of China) and the PLA respects him far too much to disobey him. It's essentially escalation from the war presented in the previous game. Tombstone gets a better picture than most, but still doesn't see all of it.
Fake Defector: Hannah is actually a Jin Jie-aligned spook, but when things go belly-up in Singapore and Chang-aligned troops arrive, she pretends to be a Chang-aligned operative and allows them to take Irish and Recker captive, while telling them in Mandarin that the other is already deadnote hence Pac's survival and reappearance in the final mission; when Dima, Irish, and Recker make their escape from prison in the next level, she's with two soldiers who take them captive, only for her to shoot them both in the back and join with the escapees.
Featureless Protagonist: Unlike previous Battlefield campaigns, the player character is never shown, nor is any detailed background information given about them other than the name "Recker." The game takes place entirely from a first-person perspective, and the player never speaks.
The whole silent protagonist shtick stops working after you become squad leader but still never say a word. It gets pretty stupid when all the conversations happen through your second in command and even when making your "final decision" not a word is said.
Hostile Weather: Shortly after being hit by an EMP, the USS Valkyrie tries to limp home but has to take out an enemy airfield. With no electronic systems, the only way to get close enough to do so is to take advantage of a typhoon to approach on the ground. The characters frequently comment on the insanity (and necessity) of the action, and one nail-biting scene has Recker (you) get trapped and almost crushed by a car that's getting pushed around by the hurricane force winds. By the time you get to the airfield, of course, the weather has cleared and the planes are taking off to strike against the Valkyrie.
Hyperspace Arsenal: Not to the extent of a Doom-style shooter, but still the largest so far in a Battlefield series singleplayer campaign. You can manage to carry 2 different rocket launchers, 2 different long-arms, your grenades, and your knife all at the same time.
Ink-Suit Actor: The characters are modeled after their voice actors. Most apparent with Hannah (VA: Jessika Van) and Irish (VA: Michael K. Williams).
Ironic Echo: "For the wolf to survive, it's gotta chew off its own leg."
Left the Background Music On: One of the soldiers tries to turn off the radio (which was supposedly playing Total Eclipse of the Heart) as your car is sinking at the beginning of the game, saying he doesn't want to die to the tune of this song.
Life or Limb Decision: You have to cut off the leg of a fellow Marine in order to escape. He ends up dying 10 minutes later anyway.
Ends up with a callback in one of the campaign achievements later: after blowing up the dam and finally escaping from behind enemy lines to go save Jin Jie, you get the A Trapped Wolf Will badge, signifying that Tombstone will do whatever it takes to carry out their mission, no matter how crazy or costly to themselves.
Made of Iron: This is the only explanation as to how the Tombstone team was able to survive:
A 100-foot fall onto solid concrete.
A cable car being shot up by an attack helicopter and crashing down a snowy mountain, and conveniently only Dima dies
Being on an exploding dam, falling hundreds of feet into a raging river while giant chunks of concrete are landing all around them, and waking up without a scratch.
Considering you have to go through the (not-short) final level 3 times to do it, it takes a while. However it's worth it just for the multiplayer weapons.
No Sidepaths, No Exploration, No Freedom: There seems to have been a conscious effort to try to avert this, at least to some degree. Although the missions themselves are still very much linear, there are quite a few areas that feature wide-open battlefields which present multiple paths and opportunities to flank, snipe, or do whatever you want instead of being railroaded down a specific path.
Only Known by Their Nickname: Irish is the only member of Tombstone Squad who goes by a call-sign instead of just his name. Hannah wrongly guesses the name comes from him being incredibly lucky, a scotch drinker, or an alumni of Notre Dame. It's strongly hinted that the name comes from him having a fear of heights.
The Other Darrin: Dima's appearance is drastically different in this game. He no longer looks like Oleg Taktarov; in fact, he now looks like Patrick Stewart. In fact, he looks much more like Solomon from the previous game.
Offstage Villainy: You never interact with Admiral Chang, the Big Bad, at any point in the game. He can be seen giving a speech on a giant videoscreen in Shanghai, and is also in the background watching your interrogation when Tombstone gets captured, but he otherwise plays no direct role in the game. Even the cruiser at the end of the game is just one of his ships: he's not necessarily on it.
Save This Person, Save the World: Tombstone's ultimate task is to save the rightful president of China, the peacemaker Jin Jie, to prevent a global war between the U.S. and China.
If the multiplayer is anything to go by, it doesn't actually work, at least not immediately, but it's identified as the first step.
Screw the Rules, I'm Doing What's Right: Irish bringing 400 Chinese refugees (mostly women and children) on to the USS Valkyrie. He gets chewed out for this later because it wasn't his call to make and the USS Valkyrie does not have the staff or supplies to handle 400 refugees.
In addition, Recker gets chewed out (off-screen) for not controlling his subordinate, causing him to lose command of Tombstone.
So... Staff Sergeant Dunn was KIA for something we already knew?
Shoot Out the Lock: Averted. On the Titan, Tombstone comes across a pair of sailors trapped underneath a grate in rising water. When told to leave them behind, Irish attacks Kovic in anger and futilely attempts to shoot the grate open which doesn't work and than leaves them behind without any further comment.
Soundtrack Dissonance: Bonnie Tyler's "Total Eclipse of the Heart" is the first thing you hear upon starting the game... while you & and your squad are trapped in a sinking car.
Dropped a Bridge on Him: Dropped a cable car on him, actually. Particularly notable since Modern Military Shooter protagonists normally survive crashes like these every other mission.
Others who die from Battlefield 3 are Agent Kovic, one of Blackburn's interrogators, and Hawkins, the player character from that game's jet sequence.
The Unfought: Unlike The Legionnaire, Colonel Kirilenko, or Solomon from the previous games, you never actually get to confront Admiral Chang face to face. At the end you do blow up a destroyer that he was supposedly on, though.
Unusually Uninteresting Sight: In the Kunlun Mountains mission, once you make it outside, there are two helicopters that can crash into the mountainside and explode. None of the guards notice, and none of the characters comment on it, probably making this one a Good Bad Bug.
We Are Struggling Together: Hannah's relationship to Irish, especiallyonce Hannah pretends to be The Mole, both when Irish and Recker are first captured and then they're recaptured during the prison breakout with Dima. They get over it once they all escape from the prison and Hannah elaborates some more on who she really is, and once they're in the elevator with Recker during the raid against the dam Irish makes a show of accepting both her continued secrecy and her admission of continued allegiance to the PRC — just not Chang.
What Happened to the Mouse?: The fate of Sgt. Blackburn, the protagonist from the previous game, is never brought up or commented upon.
Where's the Kaboom?: Predictably, the explosives planted on Chang's destroyer fail at the worst possible time, playing this trope dead straight.
Suggested earlier during the raid on the Tashgar dam, although it's actually just delayed... although that may or may not have been responsible for the detonation-inflicted destruction spiraling out of control to the point that Recker, Irish, and Hannah are knocked off of a catwalk into water that they inexplicably survive the impact against.
Whole Plot Reference: The escape from the Chinese prison closely follows the Russian prison escape sequence from Call of Duty: Black Ops. The Russian protagonist of the previous game is also a prisoner there; he helps you escape the prison only to apparently die an anticlimactic death off-screen once you've made your escape. One almost expects him to show up as an imaginary friend later in the game.
Subverted as despite being nominally in command of the squad, Recker never gives orders and instead is ordered around by everyone, including those who are supposed to be your subordinates. Somewhat justified as, by the time Recker takes command, he's either working directly for a superior officer by radio, already has a specific mission objective, or is working with the few allies/friends he has left to try to survive, by winging it. Squad members almost always follow his/your lead, though, and won't take the initiative unless ordered to, or until you do.
Battlefield's staples like Helicopters and Jets are still around.
Support class's M224 Mortar. Now even better than BF3 version: You can now fire it remotely from anywhere on the map, allowing Support class to fight in the frontline instead of hanging back operating the mortar.
Commander mode brings you gunships and cruise missile strike that can easily wipe out squads cluttered at control points if not warned.
Deflector Shields: MP-APS active protection system, a deployable item for Support class. It can destroy incoming missiles, rockets and shells in a frontal arc before they hit their target. Though it has no use against hand grenades and can be overwhelmed.
Interface Screw: The flashlight from BF 3 is back, and it can blind night vision devices as well as normal vision. Laser sights have a milder blinding effect, flashbangs and road flares will mess with your vision and your characters eyes need to adjust after looking into bright lights or fire (such as that made by white phosphorus grenades).
Lethal Joke Item: It lights up people around it like Christmas tree and blinds anyone looking directly at it. Also reseembles laser pointers in smoke filled room, acting as a perfect decoy. Bonus points that it causes massive Interface Screw to anyone using IR scopes.
Laser Sight: At least more realistic than most that it help your accuracy while hipfiring. Also available in the tri beam version. Like Battlefield 3, it can be seen by other players though it is no longer blind enemy (and friendly) players that much.
Medal of Dishonor: If you're not a team player, you may feel bad getting the Kill Assist Ribbon—it means you just can't quite finish the job.
Likewise, the Comeback bonus reminds you that you just killed an enemy... after a prolonged period of getting your ass kickednote at least 5 deaths without a kill. To add insult to injury, the bonus is minisculenote 10 xp per death before you got the kill.
On the other hand, you still get the XP for your weapon and class for those assists, unlike Battlefield 3 weapon unlocks which requires kills.
The suppression ribbon is awarded after you get 7 suppression kill assists. In other words, you can't actually hit your target, but you make it easier for other people thanks to your inaccuracy. Good job!
Nostalgia Level: The whole Second Assault expansion, added 3 maps from Battlefield 3 plus the old Gulf of Oman.
Overheating: Rotary anti-air cannons as well as most vehicle machine guns will overheat rather than use limited ammunition.
Player Guided Missile: The SRAW, as in Battlefield 2. The missile follows the player's point of aim, but not instantly. With enough skill, players can hit moving helicopters, quad bikes, etc., at long range.
The initial Engineer missile is the weakest missile available and has no active lock-on system, but will, if pointed mostly towards a vehicle and the targeting reticule is kept on the target, always hit thanks to passive systems that direct the missile to a target.
The UCAV and TV-Guided Missiles are also player guided. In addition, SUAV's can be used to get Road Kill points, making them a non-explosive variant of this.
Smashing Survival: If you knife someone or attacked in melee from the front, you need to jam the melee key and whoever faster wins.
Randomly Drops: New to Battlefield 4, Battlepacks that you earn every two levels give you a couple of items, rarely including paint jobs for guns and vehicles, plus soldier camos from gold versions. Annoyingly, some of the accessories may not be for weapons you have not unlocked yet, unless you get a weapon battlepack (earned from having lots of kills with a specific weapon), which always contains attachments only that weapon can use.
Serial Escalation: China Rising's "Middle King" assignment requires 10 hours of gameplay on China Rising maps, a kill with a newly introduced toy, the SUAV, and a kill streak of five in a round, which is a manageable number that you can get with some time and luck. Second Assault's "Perfect Landing" assignment requires, again, 10 hours of gameplay on the appropriate maps, a landing on the highest landmarks on either of two maps, and a kill streak of ten in a round. Getting a kill streak that high requires either an insane amount of luck, a whole lot of skill, or a private server.
A dead goat in a cage in the out-of-bounds area of Rogue Transmission, as in Jurassic Park. Evidence has shown that Rogue Transmission may have a hidden dinosaur easter egg somewhere in it, furthering the shout out.
All classes now have explosive-based weaponry since the beginning. Assault retain their weapon-mountable grenade launcher, while the Engineer retained the RPGs (as well as other recoilless cannons). Support now start with an airburst grenade launcher and can later acquire C4, while the recon start with C4 after it was moved to Support class in Battlefield 3.
Another addition in Engineer's anti-tank mines department is M2 SLAM that can be wall-mounted with lesser blast damage than M15.
The Medic/Combat Medic: Assault class players can pick a First Aid Pack, Defibrillator or Medic Bag and become this for his team. Having them nearby is critical for pushing the front in many game modes. Said Assault class also gets a set of field upgrades aptly titled "Combat Medic".
Throw Away Guns: Besides the various single-use rocket launchers featured in the game, various maps have special weapons on the ground that can be picked up. Your solidier throws these away after use (or after switching back to one of their normal weapons).