History VideoGame / Battlefield4

20th Nov '16 4:59:01 PM Wuz
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* OrangeBlueContrast: While toned down in general compared to ''Battlefield 3'', the loading screens still feature the high orange and blue contrast and some of the singleplayer levels feature an absolutely blinding amount of contrast between bluish darkness and orangy lighting.
3rd Nov '16 2:58:26 AM Joylock
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* ThemeMusicPowerUp: The iconic ''Battlefield'' theme kicks in during the skyhook extraction in the second-to-last level, and [[spoiler: the final attack on Admiral Chang's Destroyer]] at the end of the game.
29th Oct '16 3:50:30 PM Joylock
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* HeavilyArmoredMook: A downplayed example; LMG troopers wear heavy metal helmets that can deflect headshots, even from assault rifles. Despite also wearing somewhat more pronounced body armor, though, if you aim for the torso or limbs they go down with about the same amount of lead as everybody else.

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* HeavilyArmoredMook: A downplayed example; LMG troopers wear heavy metal helmets that can deflect headshots, even from assault marksman rifles. Despite also wearing somewhat more pronounced body armor, though, if you aim for the torso or limbs they go down with about the same amount of lead as everybody else.
28th Oct '16 2:49:13 AM Joylock
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* HeavilyArmoredMooks: A downplayed example; LMG troopers wear heavy metal helmets that can deflect headshots, even from assault rifles. Despite also wearing somewhat more pronounced body armor, though, if you aim for the torso or limbs they go down with about the same amount of lead as everybody else.

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* HeavilyArmoredMooks: HeavilyArmoredMook: A downplayed example; LMG troopers wear heavy metal helmets that can deflect headshots, even from assault rifles. Despite also wearing somewhat more pronounced body armor, though, if you aim for the torso or limbs they go down with about the same amount of lead as everybody else.
28th Oct '16 2:48:43 AM Joylock
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* RevolversAreJustBetter: The .44 Magnum and the [=MP412 REX=]] are the only revolvers in the game (unless you have DLC weapons), and usually kills enemies in 2 shots in both single-player and multi-player depending on range. For comparison, most assault rifles, carbines, and submachine guns require an average of 4 shots to kill enemy soldiers in single-player, and about as much in multi-player. The drawbacks are the low ammo capacity and lack of range.

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* RevolversAreJustBetter: The .44 Magnum and the [=MP412 REX=]] are the only revolvers in the game (unless you have DLC weapons), and usually kills enemies in 2 shots in both single-player and multi-player depending on range. For comparison, most assault rifles, carbines, and submachine guns require an average of 4 4-5 shots to kill enemy soldiers in single-player, and about as much in multi-player. The drawbacks are the low ammo capacity and lack of range.


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* HeavilyArmoredMooks: A downplayed example; LMG troopers wear heavy metal helmets that can deflect headshots, even from assault rifles. Despite also wearing somewhat more pronounced body armor, though, if you aim for the torso or limbs they go down with about the same amount of lead as everybody else.
13th Aug '16 6:19:12 PM Ferot_Dreadnaught
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* BiggerBad: Russia, which supports Chang's plan to [[spoiler:take over China.]]
30th Jul '16 10:02:08 PM Oneshiningstar
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** Vehicular combat, especially in land vehicles, offers little respite for the new player. In their fresh, barely upgraded tank/IFV, they will be up against fully-upgraded enemy tanks/IFVs that can outright ''nullify'' their shots with Active Protection, easily spot them at virtually any range with Thermal Optics and not end up being disabled and a sitting duck after a single, solid frontal hit with their Reactive Armor!

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** Vehicular combat, especially in land vehicles, offers little respite for the new player. In their fresh, barely upgraded tank/IFV, they will be up against fully-upgraded enemy tanks/IFVs tanks/[=IFVs=] that can outright ''nullify'' their shots with Active Protection, easily spot them at virtually any range with Thermal Optics and not end up being disabled and a sitting duck after a single, solid frontal hit with their Reactive Armor!
30th Jul '16 10:01:35 PM Oneshiningstar
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* EarnYourFun: Much more pronounced than previous ''Battlefield'' titles. There are no items that unlock through rank alone. The first of each class of all-kit weapons require reaching five-figure kit scores on Engineer (carbines), Support (shotguns) and Recon (designated marksman rifles), forcing the player to use the default kit-specific weapons for quite a while. Those who think they can "cheese" their way through the kits by dispensing health and ammo to teammates on the "grinder" maps of Locker and Metro will be in for a rude shock when they realise that Assault and Support do not start with ammo and health boxes, but ammo and health ''packs'' that heal/resupply one player at a time. Finally, the weapons are no longer unlocked through kit score, but through ''weapon'' score, meaning that healing, repairing, resupplying etc. will not get you closer to that shiny new gun - you have to start getting used to, and getting kills and assists with, the starting guns!

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* EarnYourFun: Much more pronounced than previous ''Battlefield'' titles. There EarnYourFun:
** On the infantry side, there
are no items that unlock through rank alone. The first of each class of all-kit weapons require reaching five-figure kit scores on Engineer (carbines), Support (shotguns) and Recon (designated marksman rifles), forcing the player to use the default kit-specific weapons for quite a while. Those who think they can "cheese" their way through the kits by dispensing health and ammo to teammates on the "grinder" maps of Locker and Metro will be in for a rude shock when they realise that Assault and Support do not start with ammo and health boxes, but ammo and health ''packs'' that heal/resupply one player at a time. Finally, the weapons are no longer unlocked through kit score, but through ''weapon'' score, meaning that healing, repairing, resupplying etc. will not get you closer to that shiny new gun - you have to start getting used to, and getting kills and assists with, the starting guns!guns!
** Vehicular combat, especially in land vehicles, offers little respite for the new player. In their fresh, barely upgraded tank/IFV, they will be up against fully-upgraded enemy tanks/IFVs that can outright ''nullify'' their shots with Active Protection, easily spot them at virtually any range with Thermal Optics and not end up being disabled and a sitting duck after a single, solid frontal hit with their Reactive Armor!
12th Jul '16 12:21:15 AM jormis29
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The third DLC, ''Naval Strike'', was first released on March 27th and made generally available on April 15th. It features four whole, new island-based maps, new weapons and gadgets, and a new game mode called "Carrier Assault", an homage to the Titan game mode of ''Battlefield 2142''.

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The third DLC, ''Naval Strike'', was first released on March 27th and made generally available on April 15th. It features four whole, new island-based maps, new weapons and gadgets, and a new game mode called "Carrier Assault", an homage to the Titan game mode of ''Battlefield 2142''.
''VideoGame/Battlefield2142''.



* CallForward: The Final Stand DLC features a HoverTank and prototype version of weapons found in ''Battlefield 2142''. Seemingly showing how the RGF and possibly the PLA too, form the Pan Asian Coalition.

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* CallForward: The Final Stand DLC features a HoverTank and prototype version of weapons found in ''Battlefield 2142''.''VideoGame/Battlefield2142''. Seemingly showing how the RGF and possibly the PLA too, form the Pan Asian Coalition.
2nd Jun '16 4:18:42 PM apm483@gmail.com
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* The most egregious errors come from the variants of the [=AK-12=] - the carbine ([=AK-12U=]), shotgun ([=AK-12/76=]) and marksman rifle ([=SVK-12=]) are called [=AKU-12=], [=DBV-12=] (persumably standing for 'drobovik', the Russian word for 'shotgun'), and [=SVD-12=] (despite having no commonality with the Dragunov sniper rifle) respectively.
* Also notable is an [[InvertedTrope inversion]]. Like the Striker, the Arctic Warfare Magnum is usually misnamed in ''Battlefield'' games as the L96A1 (the British designation for the Precision Marksman). A later patch in ''4'' fixed the name, changing it to L115 (the [=AWM=]'s designation).

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* ** The most egregious errors come from the variants of the [=AK-12=] - the carbine ([=AK-12U=]), shotgun ([=AK-12/76=]) and marksman rifle ([=SVK-12=]) are called [=AKU-12=], [=DBV-12=] (persumably standing for 'drobovik', the Russian word for 'shotgun'), and [=SVD-12=] (despite having no commonality with the Dragunov sniper rifle) respectively.
* ** Also notable is an [[InvertedTrope inversion]]. Like the Striker, the Arctic Warfare Magnum is usually misnamed in ''Battlefield'' games as the L96A1 [=L96A1=] (the British designation for the Precision Marksman). A later patch in ''4'' fixed the name, changing it to L115 (the [=AWM=]'s designation).
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