History VideoGame / Battlefield4

13th Aug '16 6:19:12 PM Ferot_Dreadnaught
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* BiggerBad: Russia, which supports Chang's plan to [[spoiler:take over China.]]
30th Jul '16 10:02:08 PM Oneshiningstar
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** Vehicular combat, especially in land vehicles, offers little respite for the new player. In their fresh, barely upgraded tank/IFV, they will be up against fully-upgraded enemy tanks/IFVs that can outright ''nullify'' their shots with Active Protection, easily spot them at virtually any range with Thermal Optics and not end up being disabled and a sitting duck after a single, solid frontal hit with their Reactive Armor!

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** Vehicular combat, especially in land vehicles, offers little respite for the new player. In their fresh, barely upgraded tank/IFV, they will be up against fully-upgraded enemy tanks/IFVs tanks/[=IFVs=] that can outright ''nullify'' their shots with Active Protection, easily spot them at virtually any range with Thermal Optics and not end up being disabled and a sitting duck after a single, solid frontal hit with their Reactive Armor!
30th Jul '16 10:01:35 PM Oneshiningstar
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* EarnYourFun: Much more pronounced than previous ''Battlefield'' titles. There are no items that unlock through rank alone. The first of each class of all-kit weapons require reaching five-figure kit scores on Engineer (carbines), Support (shotguns) and Recon (designated marksman rifles), forcing the player to use the default kit-specific weapons for quite a while. Those who think they can "cheese" their way through the kits by dispensing health and ammo to teammates on the "grinder" maps of Locker and Metro will be in for a rude shock when they realise that Assault and Support do not start with ammo and health boxes, but ammo and health ''packs'' that heal/resupply one player at a time. Finally, the weapons are no longer unlocked through kit score, but through ''weapon'' score, meaning that healing, repairing, resupplying etc. will not get you closer to that shiny new gun - you have to start getting used to, and getting kills and assists with, the starting guns!

to:

* EarnYourFun: Much more pronounced than previous ''Battlefield'' titles. There EarnYourFun:
** On the infantry side, there
are no items that unlock through rank alone. The first of each class of all-kit weapons require reaching five-figure kit scores on Engineer (carbines), Support (shotguns) and Recon (designated marksman rifles), forcing the player to use the default kit-specific weapons for quite a while. Those who think they can "cheese" their way through the kits by dispensing health and ammo to teammates on the "grinder" maps of Locker and Metro will be in for a rude shock when they realise that Assault and Support do not start with ammo and health boxes, but ammo and health ''packs'' that heal/resupply one player at a time. Finally, the weapons are no longer unlocked through kit score, but through ''weapon'' score, meaning that healing, repairing, resupplying etc. will not get you closer to that shiny new gun - you have to start getting used to, and getting kills and assists with, the starting guns!guns!
** Vehicular combat, especially in land vehicles, offers little respite for the new player. In their fresh, barely upgraded tank/IFV, they will be up against fully-upgraded enemy tanks/IFVs that can outright ''nullify'' their shots with Active Protection, easily spot them at virtually any range with Thermal Optics and not end up being disabled and a sitting duck after a single, solid frontal hit with their Reactive Armor!
12th Jul '16 12:21:15 AM jormis29
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The third DLC, ''Naval Strike'', was first released on March 27th and made generally available on April 15th. It features four whole, new island-based maps, new weapons and gadgets, and a new game mode called "Carrier Assault", an homage to the Titan game mode of ''Battlefield 2142''.

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The third DLC, ''Naval Strike'', was first released on March 27th and made generally available on April 15th. It features four whole, new island-based maps, new weapons and gadgets, and a new game mode called "Carrier Assault", an homage to the Titan game mode of ''Battlefield 2142''.
''VideoGame/Battlefield2142''.



* CallForward: The Final Stand DLC features a HoverTank and prototype version of weapons found in ''Battlefield 2142''. Seemingly showing how the RGF and possibly the PLA too, form the Pan Asian Coalition.

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* CallForward: The Final Stand DLC features a HoverTank and prototype version of weapons found in ''Battlefield 2142''.''VideoGame/Battlefield2142''. Seemingly showing how the RGF and possibly the PLA too, form the Pan Asian Coalition.
2nd Jun '16 4:18:42 PM apm483@gmail.com
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* The most egregious errors come from the variants of the [=AK-12=] - the carbine ([=AK-12U=]), shotgun ([=AK-12/76=]) and marksman rifle ([=SVK-12=]) are called [=AKU-12=], [=DBV-12=] (persumably standing for 'drobovik', the Russian word for 'shotgun'), and [=SVD-12=] (despite having no commonality with the Dragunov sniper rifle) respectively.
* Also notable is an [[InvertedTrope inversion]]. Like the Striker, the Arctic Warfare Magnum is usually misnamed in ''Battlefield'' games as the L96A1 (the British designation for the Precision Marksman). A later patch in ''4'' fixed the name, changing it to L115 (the [=AWM=]'s designation).

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* ** The most egregious errors come from the variants of the [=AK-12=] - the carbine ([=AK-12U=]), shotgun ([=AK-12/76=]) and marksman rifle ([=SVK-12=]) are called [=AKU-12=], [=DBV-12=] (persumably standing for 'drobovik', the Russian word for 'shotgun'), and [=SVD-12=] (despite having no commonality with the Dragunov sniper rifle) respectively.
* ** Also notable is an [[InvertedTrope inversion]]. Like the Striker, the Arctic Warfare Magnum is usually misnamed in ''Battlefield'' games as the L96A1 [=L96A1=] (the British designation for the Precision Marksman). A later patch in ''4'' fixed the name, changing it to L115 (the [=AWM=]'s designation).
2nd Jun '16 4:12:12 PM apm483@gmail.com
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* AKA47: The Armsel Striker is again called DAO-12. The Cheytac Intervention is called SRR-61, after the Jordanian army sniper team. The Heckler & Koch [=HK416=] is called [=M416=]. The Beretta [=ARX=] 160 becomes [=AR-160=]. Averted with the Ares Shrike machine gun - the [=AWS=] label is part of the Shrike's full designation.

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* AKA47: The Armsel Striker is again called DAO-12.[=DAO-12=], as per series tradition. The Cheytac Intervention is called SRR-61, after the Jordanian army sniper team. The Heckler & Koch [=HK416=] is called [=M416=]. The Beretta [=ARX=] 160 [=ARX=]160 becomes [=AR-160=]. Averted with the Ares Shrike machine gun - the [=AWS=] label is part of the Shrike's full designation.designation.
* The most egregious errors come from the variants of the [=AK-12=] - the carbine ([=AK-12U=]), shotgun ([=AK-12/76=]) and marksman rifle ([=SVK-12=]) are called [=AKU-12=], [=DBV-12=] (persumably standing for 'drobovik', the Russian word for 'shotgun'), and [=SVD-12=] (despite having no commonality with the Dragunov sniper rifle) respectively.
* Also notable is an [[InvertedTrope inversion]]. Like the Striker, the Arctic Warfare Magnum is usually misnamed in ''Battlefield'' games as the L96A1 (the British designation for the Precision Marksman). A later patch in ''4'' fixed the name, changing it to L115 (the [=AWM=]'s designation).
26th May '16 8:28:46 AM Oneshiningstar
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Added DiffLines:

** The MBT LAW, the starting Engineer rocket launcher. It only does 21% damage per hit to tanks and [=IFVs=], even if you fire it at the rear of a tank! However, the rocket has little drop over range, automatically hits armoured vehicles as long as it flies near it, and most critically, ''circumvents Active Protection''.
24th May '16 9:23:03 PM Wuz
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The fifth and final DLC, ''Final Stand'' was released on 18 November, again early for Premium members, and then two weeks later for regular players. It features futuristic technology such as the XD-1 Accipiter - an experimental anti-missile drone, a new target detector attachment for carbines and marksman rifles and equipment like the DS-3 Decoy - a radar jammer of sorts. There are also several {{Call Back}}s from [=BF2142=] in the form of early prototypes, like the Rorsch X1, a handheld railgun, and the [=HT-95=] Levkov, a ''hovertank''.

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The fifth and final DLC, ''Final Stand'' was released on 18 November, again early for Premium members, and then two weeks later for regular players. It features futuristic technology such as the XD-1 Accipiter - an experimental anti-missile drone, a new target detector attachment for carbines and marksman rifles and equipment like the DS-3 Decoy - a radar jammer of sorts. There are also several {{Call Back}}s from [=BF2142=] in the form of early prototypes, like the Rorsch X1, Mk-1, a handheld railgun, and the [=HT-95=] Levkov, a ''hovertank''.
22nd May '16 8:50:14 AM Oneshiningstar
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* AntiFrustrationFeatures: If you take out more than 75% of an enemy's health, but someone else deals the finishing hit within a short period of time, your assist will be counted as a kill. This helps your KDR and in unlocking weapon attachments, which require kills.



* JokeItem: Hand Flare, final hand grenade unlock.
** LethalJokeItem: It lights up people around it like Christmas tree and blinds anyone looking directly at it. Also resembles laser pointers in smoke filled room, acting as a perfect decoy. Bonus points that it causes massive InterfaceScrew to anyone using IR scopes.

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* JokeItem: Hand Flare, final hand grenade unlock.
unlock. But...
* LethalJokeItem:
** LethalJokeItem: It The Hand Flare lights up people around it like Christmas tree and blinds anyone looking directly at it. Also resembles laser pointers in smoke filled room, acting as a perfect decoy. Bonus points that it causes massive InterfaceScrew to anyone using IR scopes.scopes.
** The [=U-100 MK5=], the starting LMG for the support class. It only has a 30 bullet magazine and a pitiful firing rate for an LMG at 590 RPM - the second lowest of them all, making it unsuited for the suppressive fire role. Then one realises that it has the lowest recoil and spread values of all the [=LMGs=], packs the highest bullet velocity (faster than all the sniper rifles!) and is the only one to have a burst-fire mode, resulting in it being very good at picking off targets that even assault rifles may have trouble handling.
22nd May '16 8:21:43 AM Oneshiningstar
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Added DiffLines:

* EarnYourFun: Much more pronounced than previous ''Battlefield'' titles. There are no items that unlock through rank alone. The first of each class of all-kit weapons require reaching five-figure kit scores on Engineer (carbines), Support (shotguns) and Recon (designated marksman rifles), forcing the player to use the default kit-specific weapons for quite a while. Those who think they can "cheese" their way through the kits by dispensing health and ammo to teammates on the "grinder" maps of Locker and Metro will be in for a rude shock when they realise that Assault and Support do not start with ammo and health boxes, but ammo and health ''packs'' that heal/resupply one player at a time. Finally, the weapons are no longer unlocked through kit score, but through ''weapon'' score, meaning that healing, repairing, resupplying etc. will not get you closer to that shiny new gun - you have to start getting used to, and getting kills and assists with, the starting guns!
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