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Basic Trope: A real gun is called by its own fictional name.

  • Straight: Trope Squad has a gun that looks remarkably like an M4A1 yet it's called as an ACT-57/Assault Rifle.
  • Exaggerated:
    • Every weapon in the entire game looks like the real thing, down to actual weapon specs in real life yet they still carry fictional/generic names.
    • The Su-27 is called the ACT-57bis Sturmovik
    • The gun that looks like an M4A1 is called the Excalibur, and yet despite having a legendary name, it's just an ordinary M4A1 and it functions like one.
  • Downplayed:
  • Justified:
    • Trope Squad takes place in an alternate timeline in which the name may have been changed.
    • The eponymous Squad are a mercenary outfit which could only afford to outfit themselves with unlicensed third-party copies, whose designations have been changed to avoid legal complications.
    • Trope Squad is a scifi-action show set in the future. The guns are simply newer, more advanced models of the same series of firearms.
    • Sturmovik, Harnikosk and Tsiolkovsky are Reporting Names assigned to the guns in question.
  • Inverted: A futuristic weapon is called the same as an actual M4A1.
  • Subverted:
    • The ACT-57 looks like an M4A1 but it has significant differences compared to the actual weapon.
    • ACT-57/Assault Rifle is a (subsection of a) legal framework/standard that in common parlance is used to refer to standard compliant weapons.note 
    • Sturmikov is that particular Su-27's name of affection, not its type name.
  • Double Subverted: The M4A1 exists in the game as itself while the ACT-57 is a weapon modified by a third-party brand in-universe.
  • Parodied: Soldiers actually get weapons confused for their different names. Hilarity Ensues.
    • The fictional names are barely different from the actual weapons and purposely invoke their real-life counterparts: AK-46 +1, Desert Falcon, Mock pistol, the Timmy Gun, etc.
    • The guns are all given similar-sounding names that are well-known in real life, but do not actually belong to weapons: MP 3 SMG, a Sherlock and Watson handgun, CD plastic explosive, Desert Rose, AREA-51 assault rifle, etc.
  • Zig Zagged: Some weapons are actually called by their real names but some are labeled with fictional ones.
  • Averted: The M4A1 is actually called the M4A1.
  • Enforced:
    • The developers could not get the license from Colt Defense to use the actual name, forcing them to use a made up name. They kept it after the courts ruled that "M4A1" is a military designation and thus couldn't be trademarked as the ACT-57 became a distinctive part of the franchise's identity.
    • The developers want to homage all the firearms with a special place in the modern imagination, but also want room to alter and re-balance them for better gameplay.
  • Lampshaded: "Can't we ever use the real names of these guns instead of made up ones?"
  • Invoked: "I think 'ACT-57' sounds way cooler than 'M4A1'."
  • Exploited: "Calling it the ACT-57 could catch our enemies off guard."
  • Defied: "No fancy names for this, just call it the M4A1, please?"
  • Discussed: "I've seen this happen in way too many games and movies, I'd rather call it the real name."
  • Conversed: "This is like that movie how they called this the M4A1 when it's really an ACT-57, priceless..."
  • Played For Drama: The makers of the ACT-57 are noted to be in legal trouble over making blatant unlicensed copies of the M4A1.
  • Played For Laughs : The ACT-57 gets renamed to something silly.
  • Deconstructed : The ACT-57 is so heavily modified from its inspiration to avoid copyright that it is almost unrecognizable. Being so alien-looking, players don't use it.
  • Reconstructed: Being so strange and distinctive works in the ACT-57's favor, becoming a recognizable part of the franchise.

Back to A.K.A.-47, we couldn't get the rights from Kalashnikov so we had to call it that.

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