troperville

tools

toys


main index

Narrative

Genre

Media

Topical Tropes

Other Categories

TV Tropes Org
random
Video Game: 007 Legends

The One With all the defining moments from the series.

007 Legends is a First-Person Shooter video game released in 2012, developed by Eurocom and published by Activision for the Xbox 360 / PS3 / Wii U, which follows the exploits of James Bond (the Daniel Craig incarnation) in six of the secret agent's past adventures.

Set during the events of Skyfall, Bond (voiced by Timothy Watson) is mistakenly shot by MI6 sniper Eve during a confrontation with an enemy on top of a train in Istanbul, and falls into a river below. As he's sinking under the water, Bond flashes back to several key moments during the franchise's history, including sequences from the films Goldfinger, On Her Majesty's Secret Service, Moonraker, Licence to Kill and Die Another Day. The game retells these incidents as an overarching narrative (using the Craig version of the character, similar to Goldeneye Wii) that follows Bond's progression into an experienced secret agent.

The game was developed primarily to celebrate 50 years of the Bond character in film, and features one film from each actor (Sean Connery, George Lazenby, Roger Moore, Timothy Dalton, Pierce Brosnan and Craig himself) who has portrayed the secret agent. Each film comprises two missions, which feature a variety of moments seen in the films, along with additional enemy encounters and gameplay mechanics that emphasize the use of many gadgets, including Bond's smartphone and wristwatch. The game also features voice acting from a wide selection of past and present actors in the series, including Judi Dench, Richard Kiel, Carey Lowell and others, along with a split-screen multiplayer mode.

A Downloadable Content mission, based off of Skyfall, was released on November 9, 2012 to coincide with the film itself.

On January 3rd, 2013, Activision pulled the PC version of 007: Legends from Steam as well as their own online store. As a result, it is effectively impossible to buy the PC version of the game from a legitimate source, with the only practical options being either pirating the game, or buying from a grey market source (i.e. ebay sellers) who probably obtained it via piracy.

This game provides examples of:

  • Adaptation Distillation: In spades.
    • In addition to having Craig appear in a modern retelling of the classic Bond stories, Blofeld is based on an amalgamation of the three actors (Donald Pleasance, Telly Savalas and Charles Gray) who played him in the films, and several stories have slightly different outcomes (e.g. in the Licence to Kill chapter, Felix does not get his leg eaten by a shark).
    • The Skyfall DLC, while expanding on Bond's whereabouts after he was shot off the top of the train in Istanbul, is a self-contained story about Bond pursuing and defeating Patrice, without any reference to the missing MI6 list, Bond going 'off the grid', Raoul Silva or any other story elements from the film.
    • Numerous supporting characters were left out of their depictions in 007 Legends, primarily comic-relief henchmen like Truman-Lodge and Professor Butcher from Licence to Kill, and Mr. Kil from Die Another Day.
  • Adaptation Expansion:
    • The revisiting of the classic films allowed the developers the ability to add new encounters during the missions, including Bond and Leiter using RPG's to take out a laser cannon outside of Fort Knox in the Goldfinger mission, and Bond using a minigun to take out Blofeld's troops in the OHMSS mission, to name two.
    • The Skyfall DLC, unlike the film, answers what happened to Bond when he went underwater just before the title sequence - he washes up on a riverbank and wakes up soon after, remembering the last words M said to him.
  • A.K.A.-47: The weapon system is similar to the one found in Goldeneye Wii, with many of the weapons having similar names to their real-life counterparts. Averted for Walther (PPK) and Izhmash (AK-47) models.
  • All-Star Cast: Several high-profile actors reprise the roles of their characters, including Judi Dench (M), Rory Kinnear (Bill Tanner), Michael Lonsdale (Hugo Drax), Carey Lowell (Pam Bouvier), Toby Stephens (Gustav Graves) and Richard Kiel (Jaws).
  • Always Close: Just like in the film itself, no matter how long you take while fighting through Fort Knox (and defeating Oddjob), Bond will always take off the bomb's lid when it has less than 20 seconds to spare.
  • Artificial Stupidity: Both enemies and allies will do this frequently. Guards will run up to you at point-blank range to shoot at you, guards will forget about you if you stand in their sight and move away before their threat meter turns yellow, allies run out into the open and engage groups of enemies, and much more.
  • Bizarrchitecture: Blofeld's lair. Lampshaded by Bond and Draco.
    Marc-Ange Draco: This place is like nothing I've ever seen. Blofeld must have hired a madman to design it!
    James Bond: They're designed to break you down, psychologically.
  • Bling Bling Bang: Goldfinger's golden gun, which you collect pieces of during the first mission.
  • The Cavalry: Much like the movie, after Bond is escorted off the plane in front of Fort Knox by Goldfinger's troops in the first mission, the group is besieged by Felix Leiter and a group of CIA operatives Hidden in Plain Sight.
  • Cable-Car Action Sequence: And interactive, no less, in the second OHMSS mission. Bond uses a piece of chain to ride down to a cable car, blows up a helicopter with an RPG and jumps across to a second car before the first one falls off the track.
  • Calling The Old Woman Out: Subverted. In the Skyfall DLC, unlike the film, Bond accepts that M had to give the order to shoot him when he was on top of the train in Istanbul.
  • Cherry Tapping: You can kill enemies either by repeatedly shooting them in the legs, or by bashing them in the butt with a rifle.
  • Composite Character: Ernst Stavro Blofeld's character model is a combination of the three actors who portrayed him in the film series.
  • The Computer Isa Cheating Bastard: Whenever the AI isn't being stupid, it'll do things like have targets drive through cars and trees during chase scenes without crashing or sic obstacles to sandwich you leaving you nowhere to go but crash and fail the chase sequences because the target got away.
  • Continuity Lockout: The game relies heavily on the player's knowledge of the prior Bond films, and introduces each mission with little to no setup whatsoever, meaning that if you haven't seen the films, you'll be confused about the characters and situations involved in each mission.
  • Continuity Nod: At the end of the OHMSS mission, when Teresa is killed in the drive-by shooting, Bond cradles her body and remember M's speech from the end of Casino Royale regarding Vesper's death: "You don't trust anyone, do you, James? Sometimes we're so focused on our enemies that we forget to watch our friends..."
  • Continuity Snarl: The concept attempts to bridge the classic films with the chronology of the rebooted franchise, at the expense of glaring continuity issues.
    • Felix Leiter is portrayed and voiced by Demetri Goritsas, a Caucasian actor, yet in Casino Royale and Quantum of Solace, Leiter was played by Jeffrey Wright, an African-American actor.
    • Bond got married to Teresa 'Tracy' Vicenzo (and widowed) in the interim between Quantum of Solace and Skyfall, despite Casino Royale making a point to establish that Bond would never give his heart to someone again like he did with Vesper Lynd.
    • In Skyfall, Bond chases Patrice because he stole a list of covert MI6 operatives in Istanbul. In the DLC, Bond chases Patrice after learning he killed two agents, still gets shot off the train after M has a dilemma, and then somehow tracks him all the way to Shanghai with no explanation whatsoever (unlike the film, where Bond uses a depleted uranium bullet to find out more about him).
  • Cutscene Boss: All of the bosses (and several enemy henchmen) in the game are subject to this. Hugo Drax in particular stands out as, unlike all of the other main villains, you don't even fight him in a quicktime event fistfight. Bond just straight-up kills him in the final cutscene without a fight.
    • If you count the Skyfall DLC as the last two missions of the game, then the Final Boss, Patrice, is an aversion. The fight with him, which takes up the entirety of the second DLC mission, is a traditional old-school FPS boss fight; he runs around shooting at you, and you have to pump more than 100 rounds into him to deplete his health bar.
  • Cutscene Power to the Max: Bond accomplishes many feats in cutscenes that is he is unable to execute in-game. The first mission has him fire an EMP with his phone (which he can never access the function of at any other time) before jumping on a moving truck, running across it and jumping into Goldfinger's compound while rolling.
  • Diabolus ex Machina: Just like the film, Teresa dies at the end of the OHMSS mission. Made even worse in this case because it makes Bond remember the the last time something like this happened.
  • Disney Villain Death/No One Could Survive That: In the OHMSS mission, unlike the film where Blofeld smashes into a tree while chasing Bond on a snowmobile, in the game Bond throws him off a cable car and he plummets several hundred feet. Bond declares his status as "unknown, presumed killed". He of course still survives and returns to kill Tracy in the ending. Hell, after that, being dropped down a chimney doesn't seem that bad.
  • Doomed by Canon: Tracy Vicenzo, of course. What, you didn't think her and Bond were going to stay married, were you?
  • Escort Mission: One in almost every chapter, including escorting Pussy Galore in the Goldfinger mission, and Teresa (and her father) in the OHMSS mission.
  • Elevator Action Sequence: The Space Port level from Moonraker has one, unusually for a First-Person Shooter.
  • EMP: In the intro to the first Goldfinger mission, Bond uses an EMP to take out a fighter jet that's just flown into the titular villain's facility.
  • Follow the Leader: A common criticism of the game is that it takes many gameplay mechanics from the Call of Duty series, including weapon attachments, cutscene bosses, a cover system and much more.
  • Framing Device: The game begins with a scene from Skyfall, and flashes back to the classic missions while Bond is sinking in the water after being shot off the top of a train.
  • Hammerspace: When Leiter rescues Bond at Fort Knox, he gives Bond an assault rifle (not the one he was carrying) that he seemingly pulls right out of his back.
  • Hollywood Hacking: Any device, no matter how secure the data is, can be hacked in just a few seconds by Bond's smartphone.
  • Idiosyncratic Difficulty Levels: Much like Goldeneye Wii, the difficulty levels include Operative (Easy), Secret Agent (Normal) and 007 (Hard). Unlike Goldeneye, however, the game lets you choose whether you want regenerating health or medical kit pickups - it is no longer restricted to 007 difficulty.
  • Implacable Man: Jaws and Oddjob, of course, who you fight several times in each of their respective missions.
  • Ink-Suit Actor: All of the All-Star Cast's voice actors have the same in-game likenesses.
  • Instant Sedation: At the end of the first Goldfinger mission, the villain's henchman injects Bond in the knee with a tranquilizer, which instantly knocks him out. No 'needle to the knee' jokes, please.
  • Mission Control: Both M and Tanner (in the Craig-era films) fulfill this role.
  • The Name Is Bond, James Bond: Subverted. In the first Goldfinger mission, Pussy Galore begins to ask "Your name is...?" before he cuts her off with a curt "James Bond."
  • No Ending:
    • The Goldfinger section ends just as Bond pulls himself into the cockpit of the falling airplane, leaving it to the player's imagination as to whether or not he fired the ejection seat like he did in the film.
    • Bond (and Holly) get ready to make their escape from Hugo Drax's space station...and then the credits roll. Whether or not they escaped is never resolved, as the Skyfall DLC picks up an undetermined amount of time afterwards.
    • The Skyfall DLC, unlike the film, ends with Bond stopping Patrice (without finding the poker chip) and accepting M's explanation that letting Eve take the shot was something she had to do. He is then to wait for a phone call regarding his next mission, and the game ends.
  • The Other Darrin: Most characters are based on their film portrayals, with the exception of four characters. Blofeld is an amalgamation of his three film appearances in the series (and is voiced by Glenn Wrage), Jinx is based off of Gabriela Montaraz (the woman who was initially set to play the character in Die Another Day) and Holly Goodhead is based off of (and voiced by) the actress Jane Perry. In addition, Bond is voiced by Timothy Watson instead of Daniel Craig. Craig still gets credited as Bond, though.
  • Press X to Not Die: Several times throughout the campaign, notably whenever Oddjob throws his hat at you.
  • Recursive Adaptation: Many of the game's costumes, levels, and set piece action sequences strongly resemble those from Monolith's No One Lives Forever, which was itself an Affectionate Parody of the "groovy 60's" era of James Bond.
  • Shoot Out the Lock: Weapon crates must be opened by shooting off the lock. Hilariously, you can also do this with a melee attack.
  • Spared by the Adaptation: In the Skyfall DLC, Bond stops Patrice from shooting his intended target in Shanghai, unlike the film (where Patrice assassinates his target before Bond moves to stop him). Also, because of the Adaptation Distillation of the material, the MI6 head office is never bombed in the game, and the intended casualties never occur.
  • Split Screen: The offline multiplayer mode features this.
  • Stealth-Based Mission: The first Goldfinger mission has a section dedicated entirely to stealth, although it's not required for game completion - you can choose to ignore the tutorial and go through the game guns blazing.
  • Walk It Off: Played straight with the Modern health system; averted with Classic.
  • Wire Dilemma: Played straight in Fort Knox, unlike the film that inspired it (where a technician switches the bomb off for Bond). The only advice Felix gives is not to pull the wrong wire. Bond then pulls a red wire, stopping the countdown completely.

NightfireFranchise/James BondBlood Stone
ZDoom WarsFirst-Person ShooterDragon Rage

random
TV Tropes by TV Tropes Foundation, LLC is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
Permissions beyond the scope of this license may be available from thestaff@tvtropes.org.
Privacy Policy
34293
37