Video Game / Nightfire

Don't love me quietly, do it with intensity...

The One with... the plot following Moonraker.

007: Nightfire is a First-Person Shooter released in 2002, featuring the likeness of Pierce Brosnan as secret agent James Bond in an original storyline.

The plot of the game revolves around an undercover investigation into philanthropist Raphael Drake, whose organisation, Phoenix, works tirelessly to decommission old Nuclear reactors and missiles.

Or do they?

It soon becomes apparent that Phoenix's intentions are less than scrupulous, sending Bond to Austria, Japan and an orbiting missile platform to stop Drake's fiendish plot.

Nightfire was released on PS2, Gamecube, Xbox, Gameboy Advance, PC and Mac. However, there were numerous differences between the Windows and console versions of the game in terms of both gameplay and storyline.

A Fan Remake of the PC version, that was based on the Source engine was in development, but it has been inactive for a good amount of time.

This game provides examples of:

  • A.I. Is a Crapshoot: The Phoenix Ronin will only shoot at Bond when already active, but simply deactivating then reactivating it yourself will cause it to fire only at enemies. Having said that, however, you can't deactivate some Ronin: you'll have to pitch Ronin against Ronin and destroy it.
  • A.K.A.-47: Pretty much every weapon in the game. Some weapons at least try to sound like their real-life counterparts. For instance, the Wolfram PP7 and P2K are respectively based off the real-life Walther PPK and P99.
  • Awesome, but Impractical: The heat-seeker rockets on the Scorpion rocket launcher sound useful, but the rockets move far too slowly to hit anything, even the very large and very slow helicopter you are meant to use it on in Phoenix Fire.
    • The Delta Repeater crossbow is another example. Not only is it almost completely silent, but the arrows it fires can deal enough damage to One-Hit Kill most standard mooks. However, the projectiles are affected by gravity, and lose accuracy the further away you are, making it very hard to use against moving targets.
    • Another, multiplayer-only example, is the Golden Gun. Just like in previous games, it is a guaranteed One-Hit Kill on any opponent it hits regardless of their health or armour. However, its accuracy isn't the best, it must be reloaded after every shot, and the ammo for it is rare and only comes in packs of two.
    • Armor-Piercing rounds for the sniper rile. More powerful in which it can pierce enemy armor, yet ammo is rare to come by.
  • Backtracking: The mission Phoenix Fire sees you make your way through the office building you previously infiltrated in Night Shift; only with more armed guards and an attack helicopter.
  • Bare Your Midriff: Alura
  • Bling-Bling-BANG!: The golden PP7 and P2K obtained by getting gold medals in certain missions.
    • And of course, the Golden Gun in multiplayer.
  • Bond One-Liner: Numerous times.
    • "I'd give that dive a 3, actually."note 
  • Boring but Practical: The Smoke Grenade in Multiplayer when used on Human Players.
    • The P2K is this in general, provided one has plenty of 9mm rounds.
  • Character Development: Nightfire actually does this for Bond after Dominique's death.
    McCall: Well, you're a talkative one, aren't you?
    Bond: Forgive me. It's been a rough night. I...lost a friend.
  • Bot Match: Which features both characters from campaign with adaptable settings and classic Bond villains and heroes with set statistics.
  • Cool Car: The Aston Martin V12 Vanquish.
    • Car Skiing: One of Q's gadgets, the Q Wedge, allows Bond to tilt the Vanquish on its side and skid past two blockade cars, earning the player a "Bond Moment".
    • Dominique's Shelby Cobra.
  • Cool Plane: The Ultralight has a turret with a guided missile launcher and a rapid-fire laser cannon
  • Cool Shades: Pressing the select button in Campaign will have Bond put on a pair of shades. Pressing select again will cycle it through Night-vision and Thermal-vision.
  • Corrupt Corporate Executive: Raphael Drake.
  • Deadpan Snarker: Pretty much everything Zoe says.
    • Q has his moments if you take damage during a vehicle mission.
    Q: Really 007? Just once I'd like you to bring a vehicle back in one piece.
  • Defector from Decadence: Alexander Mayhew, fearing he'll be killed by Drake after Bond's actions in Austria. And that's exactly what happens.
  • Designated Girl Fight: Kiko and Dominique. It didn't end well for Dominique.
  • Disney Villain Death: The fate of Dominique.
  • Double Entendre: This is a Bond game.
    Bond: Anything can be penetrated given the proper tool.
  • The Dragon: Rook.
  • Ranged Emergency Weapon: The Console version has Bond with his Wolfram PP7, which is a .32 caliber handgun that can be suppressed with enough ammo to last the level or until he gets a new gun. It can be upgraded to a gold version with more powerful shots, or replaced with the P2K is has a larger magazine and more damaging shots.
  • The Evil Genius: Mayhew, until his Heel–Face Turn.
  • Frickin' Laser Beams: The Phoenix Samurai, a laser sniper rifle.
  • Good Scars, Evil Scars: Rook boasts the evil version of this. Caused by the player, no less!
    Rook: But if Bond does reach the facility, I'll be sure to thank him for the 'makeover' he gave me.
    Bond: The pleasure was all mine, Rook.
  • The Guards Must Be Crazy: The civilian night-guards encountered during Night Shift will, upon spotting an intruder, stand perfectly still and lock eyes with the intruder for a few seconds, demand to know who they are, then run for an alarm. It takes them about five seconds to go through this - more than enough time to hit them with a tranq dart or simply run up and punch them out.
  • Hand Cannon: The Raptor Magnum, which comes in both .357 Magnum and .50 AE varieties, can deliver enough power to drop most mooks instantly.
  • Ink-Suit Actor: Some of the characters' in-game likenesses are the same as their voice actor's.
  • Instant Sedation: The tranquilizer gun used in Night Shift.
    • And the tranquilizer gun Kiko uses on Bond.
  • Karmic Death: Bond ultimately kills Kiko the same way she attempted to kill him, by getting burned to death by a space shuttle jet engines. Unlike Bond, Kiko isn't able to make it into the safety bunker before the emergency doors close.
  • Limit Break: The alternate fire on the Phoenix Samurai allows the shot to be charged to the point of almost overheating then causing a severely damaging blue blast of energy to erupt on the first solid object it touches, instantly killing every enemy within the blast radius. (Yes, even the ninja... And you, if you're in a tightly-enclosed area.)
  • Made of Iron: Rook. He survives a helicopter crash in the second level, and then when he faces Bond one on one late in the game, he can survive several direct hits from the grenade launcher on the AIMS-20 or the Crossbow and keep on fighting. The man could give Jaws a run for his money.
  • Male Gaze: It's possible, during the party in the second mission, to whip out the mini camera and zoom in on the women. Lampshaded if you do it a couple times to Kiko.
    Kiko: Enjoying the view?
    Bond: ...Quite.
    • Invoked deliberately in the intro to the mission at Mayhew's house where the first thing the player is treated to is a shot of Kiko at an angle that goes straight down her mountainous cleavage.
  • Mythology Gag: Numerous:
  • No, Mr. Bond, I Expect You to Dine: Subverted.
    Drake: Why waste caviar on someone who won't live long enough to enjoy it?
  • Player-Guided Missile: The AT-420 Sentinel. Also, the remote torpedoes in Deep Descent.
  • Pre-Mortem One-Liner: "It's a pity, I fell quite hard for you. And now it's time you did the same for me."
  • Rail Shooter: The beginning segment of Paris Prelude and the missions Alpine Escape and Island Infiltration.
  • Sentry Gun: The Phoenix Ronin.
    • The Phoenix building also has ceiling mounted turrets that deploy and fire at Bond if he is detected by the security cameras.
  • Rule of Cool: A good number of the optional "Bond Moments". Of course, it IS a Bond game, so this is par for the course.
  • Scenery Porn: The Exchange takes the cake.
  • Sequel Difficulty Drop: Thanks to the much better manual aiming system and weapons, getting platinum medals on most missions is much easier than doing so in Agent Under Fire.
  • Shoe Phone: Even more so than in Agent Under Fire. Grappling-hook cell phone, check. Zippo lighter that's also an advanced digital camera (and, charmingly, also works as a lighter!), check. Electric shaver with a flash-bang grenade, check.
  • Shout-Out: The "Phoenix Ronin," a remote-controlled Gatling gun inside a briefcase, takes its name from the movie Ronin.
  • Shown Their Work: The Fort Knox multiplayer map on the PC version is pretty much an exact replica of what you see in Goldfinger, as well as including access to the exterior of the building.
  • Stealth-Based Mission: The mission Night Shift.
  • The Mole: Mayhew's Bodyguard, Kiko. Although since Mayhew was originally loyal to Drake, this could be a Subversion.
  • Unnecessary Combat Roll: Enemies do this a lot.
  • Villain with Good Publicity: Raphael Drake is the leader of an organization that makes disused nuclear reactors and arsenals safe and founder of a World Refugee fund; He uses the nuclear weaponry he 'disarms' as part of a grand plot to take over the world.
  • Weaponized Car: The Aston Martin V12 Vanquish totes machine guns and missiles, as well as a smoke-screen and the ability to transform into a submarine.
    • The Jeep you use on the Island Infiltration mission has a similar arsenal.