Video Game / Nightfire

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Don't love me quietly, do it with intensity...

The One with... the plot following Moonraker.

James Bond 007: Nightfire is a First-Person Shooter released in 2002, featuring the likeness of Pierce Brosnannote  as secret agent James Bond in an original storyline.

The plot of the game revolves around an undercover investigation into philanthropist Raphael Drake, whose organisation, Phoenix, works tirelessly to decommission old Nuclear reactors and missiles.

Or do they?

It soon becomes apparent that Phoenix's intentions are less than scrupulous, sending Bond to Austria, Japan and an orbiting missile platform to stop Drake's fiendish plot.

Nightfire was released on PlayStation 2, Nintendo GameCube, Xbox, Game Boy Advance, PC and Mac. However, there were numerous differences between the Windows and console versions of the game in terms of both gameplay and storyline.

A Fan Remake of the PC version based on the Source engine is currently in development. An alpha release is pending.


This game provides examples of:

  • Action Girl: A whopping four of them between Zoe Nightshade, Dominique, Allura, and Kiko.
  • A.I. Is a Crapshoot: The Phoenix Ronin will only shoot at Bond when already active, but simply deactivating then reactivating it yourself will cause it to fire only at enemies. Having said that, however, you can't deactivate some Ronin: you'll have to throw grenades or pitch Ronin against Ronin and destroy it.
  • A.K.A.-47: Pretty much every weapon in the game. Some weapons at least try to sound like their real-life counterparts. For instance, the Wolfram PP7 and P2K are respectively based off the real-life Walther PPK and P99.
  • Anti-Frustration Features: Should you reach a checkpoint with little health, it can be replenished back to 50% if you fail afterwards.
  • Awesome, but Impractical:
    • The heat-seeker rockets on the AT-600 Scorpion rocket launcher sound useful, but the rockets move far too slowly to hit anything, even the very large and very slow helicopter you are meant to use it on in Phoenix Fire. In many cases you're better off leading your target and dumb-firing them.
    • The Delta Repeater crossbow is almost completely silent, but its bolts can One-Hit Kill most standard mooks and cause major damage to bosses. However, the bolts are very rare to come across and they have a steep drop-off and lose accuracy the further away you are, making it very frustrating to use against distant and/or moving targets.
    • A similar multiplayer-only example is the Golden Gun. Just like in previous games, it is a guaranteed One-Hit Kill on any opponent it hits regardless of their health or armour. However, its accuracy isn't the best, it must be reloaded after every shot, and the ammo for it is rare and only comes in packs of two.
    • Armor-Piercing rounds for the sniper rifle can be obtained in Chain Reaction, but they're rare, and every enemy in the level is One Hit Killed with the standard sniper ammo anyway.
    • The overcharge option on the Phoenix Samurai. It launches a powerful blast of energy powerful enough to kill almost anything it hits. To use it, however, it must be completely cooled down, and you must slowly charge it up, during which time you can't attack or change weapons, making you a sitting duck for your enemies if there's no cover nearby.
  • Backtracking: The mission Phoenix Fire sees you make your way through the office building you previously infiltrated in Night Shift; only with more armed guards and an attack helicopter.
  • Bad Boss: Drake has shades of this, having made Mayhew his scapegoat for Bond's infiltration of his castle in Austria.
  • Bare Your Midriff: Alura prominently displays her abs during the infiltration of Drake's island.
  • Bling-Bling-BANG!:
    • The golden PP7 and P2K obtained by getting gold medals in certain missions.
    • And of course, the Golden Gun in multiplayer.
  • Bond One-Liner: Numerous times.
    • "I'd give that dive a 3, actually."note 
    • "Done in by his biggest fan."note 
  • Boring, but Practical:
    • The Smoke Grenade in multiplayer when used on bots thanks to them stopping dead in their tracks, allowing you to attack without them fighting back.
    • The P2K is this in general, provided one has plenty of 9mm rounds.
    • In Night Shift, the guards stand around at point at you for several seconds before they run for the alarm. You're given a tranquilizer gun to temporarily knock them out, but you can just run up to them and punch them out permanently instead, and you won't be penalized.
  • Car Skiing: One of Q's gadgets, the Q Wedge, allows Bond to tilt the Vanquish on its side and skid past two blockade cars in the opening mission, earning the player a "Bond Moment".
  • Character Development: Nightfire actually does this for Bond after Dominique's death.
    McCall: Well, you're a talkative one, aren't you?
    Bond: Sorry. It's been a difficult evening, Ms. McCall. I lost a friend.
  • Cool Car:
    • The Aston Martin V12 Vanquish, included in the game as a tie-in with Die Another Day.
    • Dominique's Shelby Cobra in Paris Prelude.
  • Cool Plane: The Ultralight has a turret with a guided missile launcher and a rapid-fire laser cannon
  • Cool Shades: Pressing the select button in Campaign will have Bond put on a pair of shades. Pressing select again will cycle it through Night-vision and Thermal-vision.
  • Corrupt Corporate Executive: Raphael Drake, the green industrialist who stockpiles nuclear weapons while pretending to disarm and dispose of them.
  • Cruel and Unusual Death: Bond dropping Kiko into the shuttle launch pit where she meets a fiery fate. You will not feel sorry for her.
  • Damsel out of Distress: In The Exchange Zoe is captured when she tries to cause a distraction (or getting caught was the distraction) and is sent to the cable car for interrogation. By the time you get there, she's freed herself and is shooting back at the Mooks.
  • Dark Action Girl: Kiko.
  • Deadpan Snarker:
    • Pretty much everything Zoe says.
    "Nice landing, James. Why do you always seem to end up on top?"
    • Q has his moments if you take damage during a vehicle mission.
    "Really 007? Just once I'd like you to bring a vehicle back in one piece."
  • Defector from Decadence: Alexander Mayhew, fearing he'll be killed by Drake after Bond's actions in Austria. And that's exactly what happens.
  • Designated Girl Fight: Kiko and Dominique briefly have one at the start of Phoenix Fire. It doesn't end well for Dominique.
  • Disney Villain Death: Inverted by Dominique, who is knocked off of the Phoenix tower by Kiko at the start of Phoenix Fire.
    • Straight version with Rook in the GBA and PC versions.
  • Double Entendre: This is a Bond game.
    Bond: Anything can be penetrated given the proper tool.
  • The Dragon: Rook, the head of Drake's security.
  • Elaborate Underground Base: Drake's entire launch complex on his island counts as this.
  • Even Evil Has Loved Ones: Mayhew, Drake's turncoat accomplice, pleads Bond to protect his servants and Kiko, whom he all sees as family.
    • Kiko towards Mayhew; too bad this is not enough to stop her from betraying Bond.
  • The Evil Genius: Mayhew, until his Heel–Face Turn.
  • Frickin' Laser Beams / Beam Spam:
    • The Jeeps, planes and sentinels in Island Infiltration all have laser machine guns.
    • The Phoenix Samurai, a laser sniper rifle.
  • Gatling Good: The Phoenix Ronin is a Gatling turret then can either fire automatically or be used remotely by Bond.
  • Good Hair, Evil Hair: Drake sports a goatee.
  • Good Scars, Evil Scars: Rook boasts the evil version of this. Caused by the player, no less!
    Rook: "But if Bond does reach the facility, I'll be sure to thank him for the 'makeover' he gave me."
    Bond: "The pleasure was all mine, Rook."
  • Gory Discretion Shot: The camera cuts away just as Dominique slams into the lobby's glass roof. Notably, her body is never seen in spite of this fact.
  • The Guards Must Be Crazy: The civilian night-guards encountered during Night Shift will, upon spotting an intruder, stand perfectly still and lock eyes with the intruder for a few seconds, demand to know who they are, then run for an alarm. It takes them about five seconds to go through this - more than enough time to hit them with a tranq dart or simply run up and punch them out.
  • Hand Cannon: The Raptor Magnum, which comes in both .357 Magnum and .50 AE varieties, can deliver enough power to drop most mooks instantly.
  • Heel–Face Turn: Mayhew after Drake marks him for death after the incident in Austria.
  • Ink-Suit Actor: Some of the characters' in-game likenesses are the same as their voice actor's, Bond himself being the lead exception.
  • Instant Sedation:
    • The tranquilizer gun used in Night Shift.
    • And the tranquilizer gun Kiko uses on Bond.
  • Interface Screw: Equinox is played in space, so instead of fighting on solid ground, Bond floats and spins around the missile platform in zero gravity. Thankfully the player can press the Action button to reorient Bond with the platform.
  • Interface Spoiler: The GBA version spoils the fact that you go to space in the control settings menu.
  • I Shall Return: Drake declares this after Bond has foiled his plans in space. Bond however makes certain that this will not be the case for Drake.
    Drake: You may have stopped the fire this time Bond, but like the phoenix, I'll rise from the ashes!
  • Karmic Death: Bond ultimately kills Kiko the same way she attempted to kill him: by getting burned to death by a space shuttle's jet engines. Unlike Bond, Kiko cannot make it into the safety bunker before the emergency doors close.
  • Limit Break: The alternate fire on the Phoenix Samurai allows the shot to be charged to the point of almost overheating then causing a severely damaging blue blast of energy to erupt on the first solid object it touches, instantly killing every enemy within the blast radius. (Yes, even the ninja... And you too, if you stand too close or try to use it in a tightly-enclosed area.)
  • Made of Iron: Rook. He survives a helicopter crash in the second level, and then when he faces Bond one on one late in the game, he can survive several direct hits from crossbow bolts or AIMS-20 grenades and keep on fighting. The man could give Jaws a run for his money.
  • Male Gaze:
    • It's possible, during the party in the second mission, to whip out the mini camera and zoom in on the women. Lampshaded if you do it a couple times to Kiko.
    Kiko: Enjoying the view?
    Bond: ...Quite.
    • Invoked deliberately in the intro to the mission at Mayhew's house where the first thing the player is treated to is a shot of Kiko at an angle that goes straight down her mountainous cleavage.
  • The Mole: Mayhew's Bodyguard, Kiko becomes this after Mayhew pulls a Heel–Face Turn against Drake, remaining loyal to Drake rather than Mayhew.
  • Mythology Gag: Numerous:
  • Ninja: A type of Elite Mook found in the game. One kills Mayhew at the conclusion of Double Cross. The ones you encounter have superior armor compared to other enemies, can jump to evade your fire, and are equipped with both katanas and machine guns.
  • No, Mr. Bond, I Expect You to Dine: Subverted by Drake at the beginning of Phoenix Fire.
    Drake: Why waste caviar on someone who won't live long enough to enjoy it?
  • Player-Guided Missile: The AT-420 Sentinel makes its return from The World Is Not Enough, but with a much more fluid aiming system - rather than using a laser, you control the missile directly with flight-style controls. The remote torpedoes in Deep Descent use a similar guidance system.
  • Pre-Mortem One-Liner: Drake to Dominique:
    "It's a pity, I fell quite hard for you. And now it's time you did the same for me."
  • Rail Shooter:
    • The beginning segment of Paris Prelude is Bond sniping enemies off of Dominique's back from a helicopter.
    • Alpine Escape is entirely on the turret of an armored snowmobile.
    • The second segment of Island Infiltration is from the turret of an Ultralight plane.
  • Ranged Emergency Weapon: The Console version has Bond with his Wolfram PP7 (Walther PPK), which is a .32 caliber handgun that can be suppressed with enough ammo to last the level or until he gets a new gun. It can be upgraded to a gold version with more powerful shots, or replaced with the P2K (P99) which has a larger magazine, does more damage, and uses more readily available 9mm rounds.
  • Redemption Equals Death: Mayhew is arguably this, having betrayed Drake only after it became apparent that the latter intended to have him killed, but does everything in his power to make sure Bond gets the Nightfire files before Drake does; he pays dearly for it in the end.
  • Rule of Cool: A good number of the optional "Bond Moments". Of course, it IS a Bond game, so this is par for the course.
  • Scenery Porn: The Exchange takes the cake.
  • Sentry Gun:
    • The Phoenix Ronin, an automatic/remote-controlled turret that folds up to look like a suitcase.
    • The Phoenix building has ceiling mounted turrets that deploy and fire at Bond if he is detected by the security cameras.
    • Island Infiltration's objectives include destroying the Sentinels: large laser sentries dotted around the island.
  • Sequel Difficulty Drop: Thanks to the much better manual aiming system and weapons, getting platinum medals on most missions is much easier than doing so in Agent Under Fire.
  • Shoe Phone: Even more so than in Agent Under Fire. Grappling-hook cell phone, check. Zippo lighter that's also an advanced digital camera (and, charmingly, also works as a lighter!), check. Electric shaver with a flash-bang grenade, check.
  • Shout-Out: The Phoenix Ronin, a remote-controlled Gatling gun inside a briefcase, takes its name from the movie Ronin.
  • Shown Their Work: The Fort Knox multiplayer map on the PC version is pretty much an exact replica of what you see in Goldfinger, as well as including access to the exterior of the building.
  • Space Station: The U.S. Space Weapons Platform, which Drake commandeers for his own usage in executing Operation: Nightfire.
  • The Starscream: Kiko turns out to be this, seemingly taking Bond's side after Mayhew's death only to betray him to Drake later.
  • Stealth-Based Mission: Most levels can be played stealthily, and the player receives a bonus if they do, but Night Shift specifically requires Bond to sneak around Phoenix's offices without killing any of the guards or setting off the alarms.
  • Storyboarding the Apocalypse: In Countdown, one can overhear Drake's ultimate design for his takeover of the globe, followed up in Equinox when he explains his intent to annihilate every military installation that threatens his fortress island's vast arsenal.
  • Supervillain Lair: Drake's castle in The Exchange, Phoenix Tower in Night Shift, and an entire island that serves as this as first seen in Deep Descent through Countdown.
  • Unnecessary Combat Roll: Enemies do this a lot. They have no invincibility frames when they do, so you can kill them mid-animation to emphasize the "unnecessary" part. Bond does this himself at the end of Phoenix Fire.
  • Villainous Breakdown: When Bond sabotages Drake's missiles on board the space station, which is now breaking up in orbit.
    Drake: DAMN YOU, BOND!
  • Villain with Good Publicity: Raphael Drake is the leader of an organization that makes disused nuclear reactors and arsenals safe, and he's the founder of a World Refugee fund. He also uses the nuclear weaponry he "disarms" as part of a grand plot to take over the world.
  • Weaponized Car:
    • The Aston Martin V12 Vanquish totes machine guns and missiles, as well as a smoke-screen and the ability to transform into a submarine.
    • The Jeep you use on the Island Infiltration mission has a similar arsenal, though this time the machine gun is a laser on the roof.
  • What Happened to the Mouse?: Zoe just disappears from the plot after the first few missions.
  • Who Wears Short Shorts?: Alura does during the island infiltration.
  • You Have Failed Me: Drake sends his thugs to murder Mayhew after Bond's interference at the castle exchange.

http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/Nightfire