Video Game: GoldenEye (1997)
One of the best reasons to have an N64.* The One With
the genre busting evidence that First-Person Shooters
can work on console and that there can be No Problem with Licensed Games
is a FPS
video game adaptation of the James Bond movie of the same name
, made by Rare for the Nintendo 64
(known by some as GoldenEye 007
, after the box art).
The majority of the game's missions are directly lifted from the film, with some slight alterations and omissions
. Several hidden missions were also included for gamers good enough to reach them; these were inspired by other Bond movies. The game's split-screen multiplayer mode allowed players to control classic Bond villains (and, through the help of cheat devices, the other four Bonds), and featured many different gameplay combinations based on weapon selection and game rules, such as "You Only Live Twice" (two lives, last man standing), and "License to Kill" (one hit kills, no matter the gun, except the Klobb
In November 2010, a remake by Activision
for the Wii
was released. Click here for more details.
This game contains examples of:
- Weak Turret Gun: Drone guns.
- Weapon of Choice: The PP7 for Bond, the Cougar Magnum for Natalya, the DD44 for Ourumov, the AR33 for Trevelyan, etc.
- We Can Rule Together: Trevelyan taunts you with this.
- What Happened to the Mouse?: Mishkin simply disappears halfway through the game, whereas he was killed in the movie. It's never shown what happens to Boris either.
- About Boris, you can follow him to the top area of the level, wherein he'll walk through a grate and disappear. And in the area where he vanishes, you can find a bulletproof vest.
- What the Hell, Player?: If you kill Boris Grishenko in Control, Natalya will scold you and refuse to help you complete the level.
- What Measure Is a Mook?: Killing civilians? Pure evil. Killing dozens of soldiers? Awesome.
- The difference is that the soldiers can fight back. The civilians can't.
- Why We Are Bummed Communism Fell: A major part of the plot.
- A Wolf in Sheep's Clothing: Some scientists will pull out guns and start shooting at you if they're wounded, as will Valentin.
- On higher difficulty levels, scientist may sometimes throw a (extremely deadly) hand grenade. Who knows why a scientist would have one.
- Wounded Gazelle Gambit: Bond tries this on the guard watching his and Natalya's cell in the second Bunker mission. However, he's too Genre Savvy to fall for that. Of course, Bond's plan isn't to make him open the cell - but to use his magnetic watch to get the keys from the guard without him noticing. Well, this latter part is actually a weird case of Gameplay and Story Segregation (it happens in a playable section, no cutscenes, and you can skip this entirely by just using the watch, getting the keys, and knocking the guard out before any dialogue pops up).
- The key is actually on the wall, not the guard. So Bond really was trying to get the guard to let him out.
- You Are Too Late: In multiple levels.
- You Shall Not Pass: The Escort Mission in Control.
- Zerg Rush: Whenever an alarm sounds. You can also tell by all of the bad guys that wear sunglasses.