Video Game: 007: From Russia with Love
The One with... Sean Connery reprising his role from the film.007: From Russia with Love is a Third-Person Shooter adaptation of the second James Bond film From Russia with Love for The Sixth Generation of Console Video Games, featuring Sean Connery reprising the role of James Bond for the first time since Never Say Never Again. It's also the last Bond video game to be made by Electronic Arts before they lost the license to Activision.It made several expansions and changes to the source material, arguably the biggest being the replacement of SPECTRE with OCTOPUS due to a long-running legal dispute regarding Thunderball's film rights. The resulting game had mixed reviews with the best being for the GameCube version.
Tropes present in this game include:
- Action Prologue: James Bond is undercover protecting the Prime Minister's daughter at a cocktail party when OCTOPUS tries to snatch her. The level doubles as a Justified Tutorial explaining the key mechanics.
- Adaptation Expansion: The game follows the same basic plot as the film but adds a lot more action scenes. For starters, instead of covertly murdering and replacing the Soviet operative tailing Bond and Kerim Bey, Grant blows up their car with a rocket launcher.
- Adaptational Badass: The mook impersonating Bond during Grant's training manages to slaughter several soldiers before Grant strangles him to death compared to the film where he died in only a minute or two.
- Airstrike Impossible: In the Action Prologue Bond flies his Jet Pack through the cabin of a helicopter he just mortally wounded, effortlessly scooping the Damsel in Distress into his arms as he goes.
- And Now for Someone Completely Different: Played with, as following the film the first half of the Hedgemaze level has the player controlling a Bond impersonator in a mask rather than the real deal. After Grant kills him like in the film's prologue, the action then switches over to the real Bond over at MI6 being briefed on his mission and undergoing some basic training, incorporating yet another Justified Tutorial.
- Anti-Armor: Bond's solution to the Heavily Armored Mooks? Shoot the straps on his armor to make it fall off.
- A.K.A.-47: The Kalashnikov is just called an assault rifle.
- Covers Always Lie: At no point does Bond carry a Luger. This carries over from the original film as well.
- Early-Bird Cameo: Many of Bond's gadgets turn up far earlier than they did in the films. Bond gets the Aston Martin DB-5 from Goldfinger on the third level, for instance, and he uses the Jet Pack from Thunderball in the prologue.
- Goldfinger's laser appears as part of the final boss battle (an early prototype, probably).
- Heavily Armored Mook: The occasional one, with bulletproof armor plating protecting his front and head and armed with a heavy machine gun. You can use heavy weapons if you can get them, but the more efficient solution is to shoot their armor off by aiming at the straps.
- Hollywood Silencer: Following the example of the films, Bond also carries a silenced version of his trademark Walther PPK.
- Hyperspace Arsenal: Bond can carry one of every weapon in the game.
- Improbable Aiming Skills: The Bond Focus mechanic allows Bond to aim shots from behind cover at particular areas on opponents' bodies, granting extra level ranking. He can pull off such crazy shots as shooting rappelling lines to make the Mook using it fall to his death, shooting hand grenades off peoples' web gear, shooting walkie-talkies out of radiomens' hands, and the aforementioned trick with the Heavily Armored Mook and the armor straps.
- Jet Pack: Both Bond and Grant can use one to fly.
- Optional Stealth: Bond is by no means invincible and it's easier to watch Mooks' patrol patterns so you can take them down silently than trying to run-and-gun your way through the foot levels. You also get more points towards your level ranking for hand-to-hand kills and Bond Focus shots than for run-and-gun. The latter is possible, though, and the vehicle levels are more of a "blast everything in sight" type deal.
- Role Reprisal: The game traded itself in part on having gotten Sean Connery to voice Bond.
- Pineapple Surprise: It's possible to use Bond Focus to shoot grenades off mooks' web gear and detonate them.
- Schizo Tech: The Q-Copter—a miniature, TV-camera equipped helicopter drone that's small enough for Bond to discreetly carry on his person—stands out among the more plausible tech. Ditto the Laser Watch, which didn't appear until much later in the film series, but became an iconic gadget all the same.
- Sequel Difficulty Drop: It's much easier than Everything or Nothing, given that the gadgets are simpler, the challenges are easier, and the scoring system doesn't always demand playing on the highest difficulty.
- Sequel: The Original Title: Adaptation: The Original Title, to be more accurate.
- Shoot the Rope: One of the trick shots possible with Bond Focus is to shoot rappelling lines, causing mooks to plummet to their deaths.
- Spared by the Adaptation: Subverted. Red Grant survives the fight with Bond on the train, and turns up on the last level for one last showdown. Bond gets him that time.
- Standard FPS Guns: Pistol, silenced pistol, Short-Range Shotgun, submachine gun, assault rifle, rocket launcher, and mounted heavy machine guns.
- Take Cover: The game was doing Gears of War-style one-button-to-use-cover before Gears of War was. Most cover is also destructible if hit with enough gunfire.