Video Game: Agent Under Fire

The fourth licensed James Bond game from Electronic Arts, that was released in 2001 for sixth generation consoles.

Bond is sent to a rescue a CIA agent, which sets off a chain of events that uncovers a sinister plot for world control.

This game has the examples of:

  • Barbie Doll Anatomy: There's a scene in which you sneak into a bathroom and can see a woman showering. If one uses a gun with a scope, you can zoom in from far enough away that you don't activate the trap (she's a projection, to create a disguised door) and you can see that she fits this trope, having no nipples.
  • Big Bad: Adrian Malprave and Nigel Bloch. Malprave is the senior partner but takes little part in the action while Bloch is the Final Boss, mirroring Renard and Elektra's relationship in The World Is Not Enough; Bloch even looks like Renard. Given that Agent Under Fire was originally supposed to be a PS2 adaptation of The World Is Not Enough...
  • Bond One-Liner: If you choose to push The Jackal off instead of shooting her to death, M calls asking what happened. Bond's response? "She's fallen for me."
  • Chair Reveal: The original Reginald Griffin's corpse is revealed this way.
  • Convection Schmonvection: Averted in the underground rail shooter level. Bloch opens the floor to reveal a lava pit, and the player slowly loses health to the heat.
  • Crosshair Aware: The snipers have some very conspicuous laser sights. You get shot if you happen to cross them.
  • Evil Plan: The bad guys are going to kill world leaders and replace them with clones that answer to them.
  • Imperial Stormtrooper Marksmanship Academy: The mooks are like this, due in part to every automatic weapon having horrendous accuracy past five meters or so. They can usually hit reliably with most handguns... after a few shots... assuming they live that long.
  • Malevolent Mugshot: Adrian Malprave, a CEO with a penchant for figure-hugging outfits, glares down at Bond from a stained glass window hanging over her desk.
  • Mega Corp.: Malprave Industries.
  • Mundane Made Awesome: R finishes listing the (impressive) combat upgrades to Bond's car with "and of course, a refrigerated beverage holder."
  • No-Gear Level: You can actually prevent this from happening, if you find a keycard before you enter the submarine in the Poseidon level.
  • Oil Slick: One of the gadgets in the driving mission.
  • See-Thru Specs: They allow Bond to see hidden panels.
  • Shoe Phone: The game has a cell phone that also comes with a laser, a password cracker, a switch activator, and a grapple hook that can somehow extend for 10 meters or more.
  • Shower Scene: There's one in the fourth mission. Turns out, it was actually R.
  • Tactical Suicide Boss: Nigel Block, both times. If he didn't drop his rocket launcher in the final battle, all he'd have to do is float there with his jetpack until the withdrawing floor beneath you finally collapses and drops Bond into the pit. Earlier, he'd have been invulnerable if he hadn't called in the mooks that helpfully provide you with the rocket launcher when killed, nor would there have been a problem if he had chosen not to stop the fans protecting the air vents above the geothermal power station. On top of this, Bond never would have been able to locate and destroy the cloning facility had Bloch not shoved him into the pool that leads to it and instead shot Bond in the head while he was Distracted by the Sexy. However, justified in the boss O2/Joy, who has to be deliberately provoked into doing his tactical suicide attack.
  • Unexpected SHMUP Level: The second mission. The first part is standard FPS controls. The second? Rail shooter. Then it's back to the FPS controls... before the 4th part that is a driving mission.
    Bond: (to partner) You drive, I'll shoot!
  • Yodel Land: An Alpine base holding the original world leaders is one of the levels.