troperville

tools

toys


main index

Narrative

Genre

Media

Topical Tropes

Other Categories

TV Tropes Org
random
Healing Checkpoint
Reaching a Checkpoint or Save Point refills your Life Meter, Mana Meter, ammo, whatever. Once you get to the checkpoint, you'll be fully replenished and ready for the next level.

Sometimes this is just a part of the same mechanic that's saving your progress—this is common when saving at a Trauma Inn, for example. Other times, the save point or checkpoint won't heal you directly, but it will be surrounded by strategically-placed Healing Potions and Mana Potions or a convenient Healing Spring.

This is a Subtrope of Anti-Frustration Features. Sister Tropes include Level Up Fill Up, for when you heal up after a Level Up, and After Boss Recovery, for when you heal up after a Boss Battle. Frequently overlaps with Suspicious Video Game Generosity in those cases where you conveniently get a save point and a full heal right before a boss fight.

Examples:

    open/close all folders 

    Action Adventure 

    Action RPG 
  • The save points in Dust: An Elysian Tail heal up to a certain amount, depending on your difficulty. On Normal mode, they'll heal up to half of your maximum health if it's anything below that.
  • The bonfires in Dark Souls fully heal the player, replenish their spells and healing potions, but fully revive enemies.
  • Step onto a Save Point in any game in the Kingdom Hearts franchise, and it'll quickly restore your HP and MP. The only real exception is Birth by Sleep, in which they only fill your HP; it doesn't do squat for your Focus meter or D-link gauge, though those are more like mini Limit Break meters.

    Eastern RPG 
  • In Cthulhu Saves the World, save points replenish all of your mana.
  • Dragon Quest Save Points are the priests inside churches in towns. While these do not heal HP and MP, they do resurrect party members and remove status effects like poison and curse—although they do charge you money proportional to your level. In most of the games, this is the only real way to remove the curse status effect and remove any Cursed Equipment, as well as the only reliable way to resurrect party members until late in the game (the Trauma Inn won't do it, and the early resurrection spell "Zing" only works 25-50% of the time depending on the game).
  • Most save logs in Dubloon are located close to either trauma inns or red chests that replenish your crew's health and alcohol points. Ones that aren't are usually located somewhere within a dungeon.
  • Baten Kaitos had two varieties of this, in the original game. Red flowers which only saved your progress, and blue flowers which brought you to a church and you could level up as well.
  • Final Fantasy:
  • Most games in the Grandia series have save points that heal the party.
  • Shin Megami Tensei:
    • In some games in the series, save points can heal, but they charge you money proportional to the amount of mana and health restored. Most of these are known as Terminals.
    • Digital Devil Saga: Large Karma Terminals do this. Small ones normally don't, but some Small Terminals might have a Life Terminal next to them to do the same job. (Small Terminals can also transport you to a large one if you need healing enough that you're willing to walk back.)
    • In Persona 3 Portable, the Save Point in Tartarus' first floor will do this, for a fee, which depends on your level.
  • Tales Series:
    • In Tales of the Abyss, there are certain save points that heal you, though most don't.
    • Every save point in Tales of Innocence heals you.
    • Tales of Symphonia has a special ability that Raine (the healer) can use which drops the Mana Meter cost of all her spells to 1 while standing on a save point, effectively allowing a similar effect as this. Unfortunately, you'll probably want to use a skill that helps you in battle rather than a skill that helps you while standing on a Save Point, so unless you don't mind the micromanagement of swapping skills a lot this will see little use.
    • Most savepoints right before major bossfights in Tales of Vesperia are green instead of the usual yellow, indicating they restore all HP and TP when you walk into them, but after you beat the said boss, they usually either disappear completely or turn yellow.
  • The save points in the Ys series heal you on approaching them. Some of the games also have trauma inns.
  • Pokémon Colosseum did this so subtly that it seems like it might have been an accident. PCs are used as save points, but they also provide opportunities to switch out the Pokemon in your current team, and newly-switched-in Pokemon are always at full health. Somewhat of a moot point for the most part, as virtually all PCs are either in a Pokémon Center or have a healing machine nearby.
  • In Lost Odyssey the save points don't heal you automatically, but loading a saved game does, so all you have to do is save and reload. Many — but not all — save points are nevertheless paired up with a healing orb, even though this ends up doing nothing but sparing you a quick reload.

    Fighting Game 
  • The last level in the Subspace Emissary story mode of Super Smash Bros. Brawl includes save points that heal you and revive fallen party members.

     First Person Shooter 
  • Some inter-level checkpoints in Medal of Honor: Allied Assault do this, but most don't.
  • Hard Reset's checkpoints are almost always accompanied by jumbo-sized health and ammo pickups.

    Metroidvania 

    Platformer 
  • In Super Mario World and New Super Mario Bros. Wii, if Mario is in his small form when reaching the checkpoint, he will automatically change into Super Mario.
  • Some Sonic the Hedgehog games have the checkpoints reward you with rings, extra lives, or any other items, like shields, speed shoes, boost refills, etc. In games prior to Sonic Rush, you were required to have a certain amount of rings when crossing the checkpoints in order for them to give said bonuses.

    Real Time Strategy 
  • In several singleplayer StarCraft II missions, the hero gets fully healed and regains full energy at each checkpoint, which also acts as a save point.

    Shoot Em Up 

    Survival Horror 

Healer Signs On EarlyVideo Game Difficulty TropesHints Are For Losers
Guilt-Based GamingVideo Game RewardsHoliday Mode

alternative title(s): Healing Save Point; Save And Reload
random
TV Tropes by TV Tropes Foundation, LLC is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
Permissions beyond the scope of this license may be available from thestaff@tvtropes.org.
Privacy Policy
23331
33