Reaching a Checkpoint or Save Point refills your Life Meter, Mana Meter, ammo, whatever. Once you get to the checkpoint, you'll be fully replenished and ready for the next level. Sometimes this is just a part of the same mechanic that's saving your progress—this is common when saving at a Trauma Inn, for example. Other times, the save point or checkpoint won't heal you directly, but it will be surrounded by strategically-placed Healing Potions and Mana Potions or a convenient Healing Spring. In games with Infinite or Meaningless Lives, these kinds of checkpoints just make sense, as the player could choose to get themselves killed for a free refill anyway. This is a Subtrope of Anti-Frustration Features. Sister Tropes include Level Up Fill Up, for when you heal up after a Level Up, and After Boss Recovery, for when you heal up after a Boss Battle. Frequently overlaps with Suspicious Video Game Generosity in those cases where you conveniently get a save point and a full heal right before a boss fight.
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- The save points in Dust: An Elysian Tail heal up to a certain amount, depending on your difficulty. On Normal mode, they'll heal up to half of your maximum health if it's anything below that.
- The bonfires in Dark Souls fully heal the player, replenish their spells and healing potions, but fully revive enemies.
- Step onto a Save Point in any game in the Kingdom Hearts franchise, and it'll quickly restore your HP and MP. The only real exception is Birth by Sleep, in which they only fill your HP; it doesn't do squat for your Focus meter or D-link gauge, though those are more like mini Limit Break meters.
- Checkpoints and Save Points in Lufia: Curse of the Sinistrals will revive and fully heal everyone in your party. Since you usually need certain party members to solve puzzles, this serves to let you use "Reset" to bring them back if you're out of Miracles.
- In Cthulhu Saves the World, save points replenish all of your mana.
- Dragon Quest Save Points are the priests inside churches in towns. While these do not heal HP and MP, they do resurrect party members and remove status effects like poison and curse—although they do charge you money proportional to your level. In most of the games, this is the only real way to remove the curse status effect and remove any Cursed Equipment, as well as the only reliable way to resurrect party members until late in the game (the Trauma Inn won't do it, and the early resurrection spell "Zing" only works 25-50% of the time depending on the game).
- Most save logs in Dubloon are located close to either trauma inns or red chests that replenish your crew's health and alcohol points. Ones that aren't are usually located somewhere within a dungeon.
- Baten Kaitos had two varieties of this, in the original game. Red flowers which only saved your progress, and blue flowers which brought you to a church and you could level up as well.
- Final Fantasy:
- In Final Fantasy X and Final Fantasy XII, Save Points heal you and remove negative status ailments, rendering the Trauma Inns and Healing Springs favored by previous titles obsolete.
- In the older Final Fantasy games, save points can be used to deploy a Tent indoors (a Tent is an item that works like a portable Trauma Inn and normally can only be used on the world map).
- Most games in the Grandia series have save points that heal the party.
- Shin Megami Tensei:
- In some games in the series, save points can heal, but they charge you money proportional to the amount of mana and health restored. Most of these are known as Terminals.
- Digital Devil Saga: Large Karma Terminals do this. Small ones normally don't, but some Small Terminals might have a Life Terminal next to them to do the same job. (Small Terminals can also transport you to a large one if you need healing enough that you're willing to walk back.)
- In Persona 3 Portable, the Save Point in Tartarus' first floor will do this, for a fee, which depends on your level.
- Tales Series:
- In Tales of the Abyss, green save points completely restore your party's HP and TP in addition to letting you save. One showing up is a sign to be prepared for an upcoming boss fight.
- Every save point in Tales of Innocence heals you.
- Tales of Symphonia has a special ability that Raine (the healer) can use which drops the Mana Meter cost of all her spells to 1 while standing on a save point, effectively allowing a similar effect as this. Unfortunately, you'll probably want to use a skill that helps you in battle rather than a skill that helps you while standing on a Save Point, so unless you don't mind the micromanagement of swapping skills a lot this will see little use.
- Most savepoints right before major bossfights in Tales of Vesperia are green instead of the usual yellow, indicating they restore all HP and TP when you walk into them, but after you beat the said boss, they usually either disappear completely or turn yellow.
- The save points in the Ys series heal you on approaching them. Some of the games also have trauma inns.
- Pokémon Colosseum did this so subtly that it seems like it might have been an accident. PCs are used as save points, but they also provide opportunities to switch out the Pokemon in your current team, and newly-switched-in Pokemon are always at full health. Somewhat of a moot point for the most part, as virtually all PCs are either in a Pokémon Center or have a healing machine nearby.
- In Lost Odyssey the save points don't heal you automatically, but loading a saved game does, so all you have to do is save and reload. Many — but not all — save points are nevertheless paired up with a healing orb, even though this ends up doing nothing but sparing you a quick reload.
- Seiken Densetsu 3: Only fully intact Goddess statues (or equivalent) heal; the final dungeon feature headless statues who only have a save function.
- The last level in the Subspace Emissary story mode of Super Smash Bros. Brawl includes save points that heal you and revive fallen party members.
First Person Shooter
- Most Castlevania games of the Metroidvania type have save points that heal.
- Likewise with Super Metroid and Metroid: Fusion; however, they do not replenish missiles or other special ammo, which can only be restored in separate missile rooms.
- Metroid Prime and Metroid: Other M have save stations that double as replenishing stations.
- In Cave Story, most save points are next to heal points or beds.
- Save statues in An Untitled Story completely refill player character's health aside from saving, which is nice since aside from beating bosses or collecting hearts (which are limited), there's no other way to recover health.
- In Super Mario World and New Super Mario Bros. Wii, if Mario is in his small form when reaching the checkpoint, he will automatically change into Super Mario.
- In the original Yoshis Island for the Super Nintendo, if Yoshi and Baby Mario pass through a Middle Ring, they will get 10 stars and all enemies on the screen will turn into stars as well.
- Some Sonic the Hedgehog games have the checkpoints reward you with rings, extra lives, or any other items, like shields, speed shoes, boost refills, etc. In games prior to Sonic Rush, you were required to have a certain amount of rings when crossing the checkpoints in order for them to give said bonuses.
Real Time Strategy
- In several singleplayer StarCraft II missions, the hero gets fully healed and regains full energy at each checkpoint, which also acts as a save point.
Shoot Em Up
- Dragon Age: Inquisition, unlike its predecessors, has no Regenerating Health. However, Inquisition camps, in addition to functioning as Warp Whistle waypoints, heal the party to full and restock healing potions when first set up after unlocking a camp spot. On later visits, they provide a Trauma Inn in the form of a tent and a desk to restock potions.