"You're not authorized in this area!"Star Wars: Dark Forces (1995), the first game in the Dark Forces Saga, is a standard First-Person Shooter. The beginning levels introduces the series' protagonist Kyle Katarn as the one to steal the plans for the first Death Star and transmit them to the Rebel Alliance, thus leading into A New Hope. After that, it jumps after the Death Star's destruction and goes into its own story involving The Empire's secret "Dark Trooper Project". The game was a dramatic leap for graphics and level design, being one of the first to feature multiple floors. It was also one of the first successful uses of looking up and down, as well as jumping.
The game contains examples of following tropes:
- Adaptational Attractiveness: In Dark Forces, Kyle's rather weathered appearance is most generously described as "grizzled". He's much more conventionally attractive in the live-action Jedi Knight as well as in Jedi Outcast and Jedi Academy.
- Badass Normal: Kyle, since he doesn't have any Force powers in this game yet.
- BFG: The Concussion Rifle and the Assault Cannon.
- Bounty Hunter: Boba Fett shows up to confront Kyle on Coruscant.
- Down the Drain: Probably one of the most infamous (and earliest, at least FPS-wise) examples of this trope. The sewers come into play as early as Level 3: they combine a confusing maze of corridors, underwater creatures that are very difficult to spot and hit before they spot and hit you (not to mention the Nightmare Fuel factor that put many younger gamers off at the time of the game's release), limited supply of ammo and battery cells and being all around just a chore to get through.
- Early Installment Weirdness:
- Emergency Weapon: Your fists.
- Everything's Squishier with Cephalopods: The Anoat sewer system of the third mission is home to tons of Dianogas, which just love to lurk around in the sewage and scare the hell out of you. And you have to wade through a ton of sewage, often in the dark. Have fun. Dianogas still appear sparingly after Anoat; true to A New Hope, where there's a trash compactor, you'll probably find a Dianoga.
- Exactly What It Says on the Tin: When you are stripped of all your weapons and other equipment, it only figures you should try and retrieve it. What's the name of the item you need to pick up in order to get your gear back? "Your Gear".
- Fisticuffs Boss: In one level, Kyle is captured and stripped of his weapons by Jabba the Hutt, then forced to fight a kell dragon unarmed (two in hard mode). After he is done punching it to death with his bare hands, another kell dragon-infested part of the level opens up, but the odds can end up a little more balanced in his favor if he chooses to force some grenade-carrying Mooks to part with their weapons.
- Giant Mook/Heavily Armored Mook: The Dark Troopers are essentially these, particularly the Phase II variations. They're huge Stormtrooper-shaped battle droids who can soak more than 40 blaster bolts or several direct explosive hits before falling, and are armed with rapid fire plasma assault cannons. Unlike most examples of the trope, they're also Lightning Bruisers with jetpacks who can fly around surprisingly quickly.
- Inconveniently Placed Conveyor Belt: Since half of the game is spent slogging through the various construction facilities of the Dark Trooper project, these are available in all shapes and colours, culminating in a horrific sequence made up entirely of these and long falls in the final two levels.
- No-Gear Level: The game had a level where Kyle had all the weapons he'd been acquiring throughout the game taken away, and had to fight with what he could scrounge off killed enemies until he could locate his weapon stash.
- Powered Armor: The final boss, the Dark Trooper Phase III, is General Mohc wearing a specially designed Dark Trooper exosuit.
- Sean Connery Is About to Shoot You: The cover art features a Stormtrooper blasting at you, while you get a hit in on one of his squadmates. The different cover art for the PlayStation version features this as well, minus you shooting back. It's also pretty amusing that both covers have the Stormtrooper's aim being rather off-center.
- Variable Mix: Dark Forces did this with MIDI using the iMuse system, previously used in LucasArts adventure titles and the X-Wing/TIE Fighter series.