troperville

tools

toys

SubpagesAwesome
Characters
Fridge
Funny
Headscratchers
Heartwarming
Laconic
NightmareFuel
ShoutOut
TearJerker
Trivia
VideoGame
WMG
YMMV

main index

Narrative

Genre

Media

Topical Tropes

Other Categories

TV Tropes Org
random
Video Game: Saints Row IV
Hail to the mother-*bleep*in' Chief.

"It is a truth universally acknowledged, that every now and again a situation arises that defies explanation. And so it was with the ascension of the Third Street Saints. When the Saints made their presence known to the world in 2006, they were decried for being pretenders to the throne. The people were confused: were the Saints sociopathic killing machines hell-bent on destruction, or puckish rogues living a life of mirth and whimsy? The Saints needed clarity of purpose, and so the course was set: more fun, less mercy-killing. This simple choice revitalized the Saints, transforming them from a degenerate street gang into beloved pop culture icons. But even then, the Saints were not satisfied, for it's one thing to be revered as a hero, it's another to be a hero. And that, my friends, it where our journey begins..."
The opening cinematicspoiler .

Saints Row IV is an August 2013 Wide Open Sandbox game developed by Volition. Due to THQ's bankruptcy, Deep Silver took up publishing duties for the game.

Five years after Saints Row The Third, the Boss has been elected President of the number one gang in the world: America. Unfortunately, this is followed by an Alien Invasion. Captured and trapped in a bizzaro Lotus-Eater Machine world, the Saints must escape their virtual prison and save the human race, in the most insane ways possible.

The game's first trailer can be seen here. The second one here. The third one is here. The fourth one here. A demo was released in August 2013 in the form of The Inauguration Station, which is the character creation function for the game. Players may design their Boss and import their Saints Row III characters via it, or just upload characters for when the full game comes out.

Also, due to the vast amount of references from the trailers and character-builder demo alone, please find the Shout Out examples on the respective subpage.

The game has two announced pieces of story DLC, the first, "Enter the Dominatrix", was released on Oct 24th, 2013 and entails the Saints retelling the story of the failed DLC for the third game that would later be expanded upon to become IV. The second DLC is "How the Saints Saved Christmas", Released on Dec. 10th, 2013.


Saints Row IV provides examples of:

  • 100% Completion: Made much more enjoyable than normal, because your homies give you specific tasks to complete in the game world, and doing groups of them give you new weapons or superpowers. And after clearing Matt's second sidequest, you get a collectable tracker that makes true 100% more of a go to point A and B than flailing around looking for that Last Lousy Point.
  • 0% Approval Rating: While his/her approval ratings aren't quite that low, the President's ratings are getting there...
    Pierce: Here's the latest approval poll.
    The President: We lost twenty points, we can get 'em back.
    Pierce: We're at twenty points.'
  • A Glitch in the Matrix: The area around Rifts cause passersby to glitch, causing pedestrians to appear upside-down, have big heads, become heavily pixiliated, or appear all kinds of twisted and screwed up. The President can also use the "glitch" element with his powers to invoke this on their victims.
    • Aside from the Rifts, there are little tells in the simulation that reveal its artificiality, such as pedestrians and cars occasionally fizzing, or the bricks on buildings shimmering. It is, in fact, a random person fizzing in the 50's-style simulation that causes the Boss to finally realize that all is not as it seems.
  • A God Am I:
    • The Boss, as the President.
    "I'm the patron saint of America, we should probably look into changing the Pledge of Allegiance to 'One nation, under me'."
    • Zinyak. In the simulation he can mess with you in a variety of ways, and he lets you know it. It's pretty much to the point that he COMPLAINS about NOT being as godlike in the Enter the Dominatrix DLC... at all.
    "I am the architect of your reality. I build what I want. I destroy what I want. And your bravado means nothing."
    • The virtual version of Maero has delusions of godhood, determined to take over the Steelport simulation.
  • A Taste of Power: Just like The Third, the first mission gives you fully-upgraded guns with Bottomless Magazines. Then Zinyak happens, and in the simulation you have to restart from scratch.
  • Actor Allusion:
    • In the "Gat Is Back" Trailer, Gat says "You thinking I wanted to go to Hawaii or something?", a reference to Daniel Dae Kim's role in Hawaii Five-0, and to the rumor that Gat "died" in the previous game because Kim was too occupied with the show to provide more lines, which he later commented as wrong.
    • The line Female Voice 1 says while doing the "Quarter Circle Forward + A" taunt is "Spinning Bird Punch!". Laura Bailey also voices Street Fighter's Chun-Li, who possesses a Spinning Bird attack—albeit, one that's a kick.
    • If you pick the Nolan North voice, then you'll get plenty of these, since Nolan North is apparently playing himself.
    • Keith David has a few of these.
      • During one of the cutscenes, Kinzie talks with him about how he looks and sounds a lot like Julius Little, the original leader of the Saints. Keith quickly denies this. This becomes a Running Gag throughout the game.
      • His loyalty mission involves him fighting Rowdy Roddy Piper.
      • Immediately prior to said mission, there's another one where supporters of Keith David show up to a rally with "I <3 Goliath" signs.
    • In the previous game, it was stated that Michael Clarke Duncan (who originally voiced Benjamin King) would play the lead role in the movie based on King's autobiography. In this game, Roddy Piper tells King (now voiced by Terry Crews after Duncan's death) that he liked the movie, but "the guy who played you sounds nothing like you."
  • Action Girl: The female versions of the Boss, Asha, Shaundi, Shaundi and Kinzie. If they are female and have a name, it's likely they are one in this game. The female gang members in the simulation might count aswell.
  • Alien Invasion: The plot of IV involves aliens with a leader named Zinyak conquering Earth. The motherfucker has to learn the hard way who he's dealing with...
  • Alternate Continuity: Enter the Dominatrix is a fourth wall breaking example. Even the Saints seemed shocked by how crazy the plot is.
  • Always Night: The simulation is perpetually locked at moonrise until the very late game.
  • Anal Probing: The game features an alien anal probe as a weapon to be wielded by the player. The player can approach a target from behind and thrust the weapon between the victim's legs, before pulling a trigger which launches the victim into the air.
  • An Ass Kicking Christmas: The second (and last) mission DLC for the game is "How The Saints Saved Christmas" and not only contains enough insanity to make most other examples of this trope look tame by comparison, it establishes Boss as a character (hero seems like too much of a stretch, despite how heartwarming s/he is here) the likes of which we may never see again.
  • And the Adventure Continues: The ending credits feature drawings of the Saints engaging in shenanigans throughout human history.
  • And This Is for...: The President goes through a list of grievances against the aliens while blowing their ships out of the sky:
    The President: This is for Lady Liberty! This one's for Uncle Sam! And this one's... just because I want to!!
  • Anti-Frustration Features: When in the vicinity of a Golden CID, sprinting will not use any stamina.
  • Arson, Murder, and Jaywalking:
    • "The Zin Decree" as seen on the "The Zin" tab on this page:
      • Adhere to no one's law but Zinyak's.
      • Destroy anyone who dares stand in your way of complete and total domination.
      • Always take time to appreciate the finer things in life.
    • A commercial for the game features the following voiceover:
    "The alien invasion has taken our planet. They have taken our presidents. They have taken our clothes."
  • Artifact Title: Subverted; you get to revisit the Row and the Church where the Saints first started in Ben King's rescue Mission.
  • Adam Westing:
    • Keith David plays himself, who in this world is the Vice President Keith David. He also played Julius, bringing Boss being his underling, Boss getting revenge when he tried to kill her/him for being too dangerous and Boss taking over the Saints and then being President full circle. This is lampshaded by Kinzie, who notes that it's really weird for the Boss to choose someone who sounds exactly like Julius as his second-in-command.
    • The new gimmick voice for the Boss is Nolan North as Nolan North.
    • Later on in the game, Roddy Piper appears as himself, fighting Keith David.
  • Ascended Fanboy: After a particular loyalty mission The Boss uses their authority as the sole living world leader to grant Matt all official rights to the NyteBlayde property.
  • Asskicking Equals Authority:
    • The Boss has been elected the President of the United States of America after saving the country from a missile attack by climbing the missile and ripping out wires along the way.
    • Zinyak became the ruler of the Zin Empire by conquering planets and offing his superiors.
  • Authority Equals Asskicking:
    • The presidency carries with it a great amount of power, such as weapons in every nook and cranny of the White House and the freedom to cold-cock uppity politicians.
    • Zinyak himself is no slouch. He commands an entire empire, has awesome psychic powers, and has physical strength in line with his size; his head is about the size of your chest.
  • Attack of the 50-Foot Whatever: Have fun fighting a giant demonic can of energy drink.
  • Autobots, Rock Out!:
    • Aerosmith's "I Don't Wanna Miss a Thing" plays at the climax of the first mission, when the Boss saves America from a nuclear missle.
    • If flying a spaceship isn't cool enough for you, you get to do so while listening to "What is love?" by Haddaway.
    • Speaking of Autobots, Stan Bush's "The Touch" is in the game, complete with an almost word for word quoting of a scene from the original Transformers movie.
    • You and Gat are running through Genki-Bowl, killing everything in sight to "The Boys are Back in Town". FUCK YES.
  • Awesome, but Impractical: The Sprint-Tornado power. While very fun to use, it is not very effective for combat or activities (except certain types of Mayhem). It also makes it very difficult to speed-jack vehicles, and tends to blow up cars and gas stations at the most inconvenient time (such as during Blazing). Most importantly, once you get this power, you cannot switch it off.
    • There's one major exception where Sprint-Tornado is supremely useful. By constantly sprinting along sidewalks and wrecking everything you pass by, it becomes trivially easy to earn Gold medals during on-foot Mayhem assignments. You can completely ignore the weapon or power you're told to use to rack up points just by sprinting around.
    • An even more extreme example is the nuclear attack upgrade to Death From Above. While it can nuke an entire section of the city, you have to get so high up to use it that you rarely have an opportunity; and the few things worth using it on have shields that you have to use your other superpowers to get through anyway. Plus, by the time you can get it, you can easily purchase unlimited ammo upgrades for any of your other weapons, making them far more efficient at clearing areas.
  • Background Music Override:
    • Any background music playing is replaced with the Warden's theme whenever it comes into play. However, even the Warden's theme is forced to give way to the music fired from the Dubstep Gun.
    • The 'Merica weapon also replaces background music, this time with music that is considerably more patriotic.
  • Back from the Dead:
  • Badass Boast:
    "My fellow Americans...my fellow Saints...today is a day unlike any other day that has come before it, for on this day, we must administer the biggest smackdown in the history of mankind, and take our independence back from the Anal Probing overlords that oppress us! We will fight them in the sky! We will fight them in the streets! We will fight them in text-based roleplaying adventures! On this day, we free our homies! We free our inhibitions! We free America! And we free the whole fucking planet!"
    Also an example of Never Trust a Trailer, since in the game Keith David has an entirely different speech in this scene, one rallying SUPPORT for Zinyak.
  • Bad Bad Acting: Jane Valderama invokes this when she's brought in to help Zinyak read a selection from Romeo and Juliet on the classical station. She reads it no different than she reads grisly news reports.
  • Bad Santa: Clawz, the Big Bad of the How The Saints Saved Christmas DLC.
  • Banned In Australia: Even with the R18+ rating now being available for video games, they still banned the game for containing "interactive, visual depictions of implied sexual violence which are not justified by context" and "elements of illicit or proscribed drug use related to incentives or rewards." All Deep Silver had to do was remove the one 20 minute mission that had drugs and the game has been accepted, at a MA rating. Unfortunately, the exclusion of that mission means no one in Australia can play co-op with anyone except other Australians. Volition responded to this discrepancy by making the American/European versions of the game region-free for the Xbox 360.
  • Battle in the Center of the Mind: The simulations the Zin have put The Boss and their homies in revolve around their own personal fears and baggage, forcing you to rescue them from their own nightmares.
  • Been There, Shaped History: Upon discovering that the Zin have time travel, the Saints proceed to go on wacky misadventures throughout human history.
  • Berserk Button:
    • After you rescue Kinzie, she's in a bad mood and she wants to take it out on Cyrus Temple. Unfortunately, the Protagonist makes it worse by commenting on her poodle skirt, causing Kinzie to sock him/her in the face. Oww.
    • It was bad enough when Zinyak blew up the Earth. But the Boss and Pierce REALLY lost their shit when Zinyak messed with Biz Markie.
    • Matt Miller is maybe a scrawny nerd and a total wimp, but screw with his Nyteblayde fanfiction or Nyteblayde in general and he'll go postal.
  • Big Bad: Zinyak. He's an alien. He's kidnapped the Saints and numerous other people and trapped them in a simulation. He's at least 10 feet tall. He sings opera. He's the main bad guy for the entire game.
  • Big Damn Heroes: Toward the end of the final boss fight, Zinyak has safely shielded himself behind an impenetrable forcefield. The forcefield generators are guarded by infinitely respawning Zin, which make disabling them quite difficult. After a while, the rest of the Saints burst into the throne room on hoverbikes, distracting the Zin and making finishing off the generators easier.
  • Bittersweet Ending: In the normal ending. The Earth has been destroyed, but the Saints are now in control of one of the most powerful race in the galaxy. The good ending, however, is a more straight up Happy Ending.
  • Blasphemous Boast: Early in the game, the Boss's approval ratings drop to 20 when s/he says that the text of the Pledge of Allegiance should be changed to "One nation, under me"note 
  • Bling Bling Bang: In addition to the many new weapon "costumes" several different weapon textures have been added, many of which are simply a solid gold plating for the weapon in question.
  • Boring, but Practical:
    • The Super Sprint and Super Speed powers are pretty mundane in comparison to the other powers you get, but they're immensely useful for getting around nonetheless. In fact, one of the first few things The Boss comments when he/she first gets them is "So you're saying we don't need cars anymore?" It becomes even more true when you unlock infinite sprint. You can travel faster than the fastest vehicle in the game by super sprint... really, who needs a car?
    • The armed helicopters, VTOLs and alien air vehicles remain usefull throughout game providing heavy weaponry when fighting larger alien mobs. Especially when they attack from multiple buildings. Being able to summon them in mid air now, helps too.
  • Boxed Crook: The Zin Wardens were all prisoners guilty of crimes against the Zin empire which were allowed into the simulation by Zinyak with one goal: break the Boss completely.
  • Breaking the Fourth Wall:
    • During the assassination missions, you will be required to kill old default versions of the Player/Boss from the first three Saints Row games, and your player character will pretty much refer to them as that. There are even multiple defaults for all the different races that somehow all count as the Boss's past self. Furthermore, the wall is demolished when you have to fight two at once and Kinzie screams "Oh shit! It's the Co-Op Player, too!"
    • Shortly afterwards in that same mission, the boss insists on standing and fighting a Warden... because they still have an empty power slot in their menu which they need to fill up by absorbing it.
    • A quote from the Boss after completing one of the many missions: "Aww man, its just like being in a Video Game! Wink!"
  • Brick Joke:
    • Early in the game, Kinzie asked the Boss to shoot her in the head if she ever wore an outfit like the one the Boss was forced to wear in their Ironic Hell. Guess what happens when Kinzie is captured and thrown into her own Ironic Hell!
    • The robot versus power armor argument lasts until the final mission.
    • A seeming throwaway joke about the Boss loving Jane Austen in Keith David's Presidential speech turns out to be relevant after the credits.
      • Which in turn is a brick joke to the previous game, where in the second to last mission the male voice 1 reveals that he's read Jane Eyre 13 times.
    • During Pierce's loyalty mission brief, Fun Shaundi tries to butt in and give the brief herself. Pierce then says "Dammit girl! My mission, my briefing!" This is a callback to the second game, when all Shaundi would do was steal Pierce's ideas and take all the credit.
    • Here's one that doubles as a Call Back to the third game. In the beginning of the game, when the Boss first makes it into the virtual Steelport, s/he tries to get Kinzie to sing "Opposites Attract" with him/her. She immediately declines. Later in the game, we get Pierce's loyalty mission. Guess which song they start singing together.
    • Whenever you have Johnny Gat in your crew, he may randomly comment about the Boss's hair; something that many characters (including Gat himself) had done in the second game in response to the player character being Suddenly Voiced (in addition to suddenly be able to play as a female character).
  • Buffy Speak: When Kinzie is suddenly unable to give you advice on how to disable an alien vessel.
    Gat: Come on, let's just blow up the biggest shiningest thing on this ship.
    two minutes later
    Objective: Find the biggest, shiningest thing.
  • Call Back:
    • SR3 Shaundi? Meet SR2 Shaundi.
      "This is getting weird."
      • Their loyalty mission has the pause screen music from Saints Row 2 playing throughout.
    • The tiger from the third game becomes a pet in the White House. When lamenting that being a gang leader was more fun Boss will say s/he wants a septic truck, referencing one of the missions in the second game.
      • The White House is full of mementos of the Boss's past victories: Maero's minigun, Mr. Sunshine's voodoo doll, Killbane's mask, Jyunichi's swords, a scale model of the Daedalus, and the trophy for winning Genkibowl VII.
    • Ben King's rescue mission takes place in Stilwater, on the very same block where the first game began, complete with the man on his stoop selling counterfeit watches, the street walker propositioning you, and Vice Kings waiting to pounce the future Boss.
    • In one of the missions, you go through all of Professor Genki's Super Ethical Reality Climax stages from SR3 in sequence. The best part? You got Johnny Gat with you, having fun like old times.
    • After crashing the simulation, you end up on the main menu of the first Saints Row.
    • Shaundi's loyalty mission has her and the Boss smoke a Fantastic Drug out of a broken light bulb just like an early mission in the second game.
    • Pierce's loyalty mission will once again have you and Pierce singing to a song. Basically "Opposites Attract" this time. But when you and Pierce try to sing "Just A Friend," OH SNAP, Zinyak had to go ruin it.
    • A homie conversation between Benjamin King and Johnny Gat references a cutscene from "Best Laid Plans", a mission from the first Saints Row game, in which Johnny gets shot in the leg by Tony.
    • After first being dumped into the Steelport simulation, the Boss asks Kinzie about whether the White House was destroyed, because if it was, they would build a newer, better one...replete with stripper poles.
  • Character Blog: Zinyak has one.
  • Civvie Spandex: The President has access to superpowers in the simulation regardless of what he's wearing - T-shirt and bluejeans, tuxedo, spandex, full nude, et cetera.
  • Climactic Battle Resurrection: Posters and voice cast listings reveal the return of Killed Off for Real characters, including Maero, DJ Veteran Child, and Johnny Gat.
  • Cluster Bleep Bomb: The President's swears end up being filtered while trapped in a 50's style simulation.
    Civilian: "Oh my stars, it's the president!"
    The President: "Hi, how are..." *notices the civilian is glitching* "What the f***?!"
    • When you go to rescue Kinzie from the 50s, it shows back up. Seriously, *CENSORED* this *CENSORED* up piece of *CENSORED* 50s.
  • Cluster F-Bomb: Kinzie delivers this to digital Cyrus Temple after gaining her superpowers and beating the snot out of the late STAG Leader. Talk about a vulgar overkill.
  • Comical Overreacting: The Boss and Pierce don't take Zinyak's interrupting their sing-along with Biz Markie very well.
    The Boss: Zinyak stepped on Biz Markie!
    Pierce: Man, I can't wait to kill that bitch!
  • Cool Car: Monster trucks and retro cars from the second game return as available rides.
  • Continuity Porn: With the old Shaundi, Benjamin King, Keith David (Julius' VA), and a whole mess of SR2's cars, it's likely Volition is thanking fans who've stuck with the series from the start.
  • Covers Always Lie: You won't get to see a giant Saints Flow can attacking Washington D.C.
  • Curtain Call / Dance Party Ending: After the final story scene and before the credits roll. It consists of Boss, Shaundi, Matt, Gat, Asha, Pierce, CID, Ben, Kinzie, Keith David, and finally Zinyak taking turns dancing to the entirety of Montell Jordan's "This is How We Do It".
  • Cutting Off The Branches: "Save Shaundi" is the canon ending from Saints Row: The Third. One developer in particular mentioned he couldn't live with a continuity where Burt Reynolds was dead. The first mission involves hunting down and killing Cyrus Temple, having gone terrorist.
  • Cultured Badass: Zinyak. He's an intergalactic conqueror with an appreciation for classic Earth literature.
  • Death from Above: The Death From Above power.
  • Death Is Cheap: One of the promotional images proudly proclaims Johnny Gat is Back!
  • Denser and Wackier: Forget rails. Forget sharks. The series is on its way to becoming a metaphor of its own.
    • It's even lampshaded in the final completed message, "Punch The Shark!". At least they're honest about how crazy the series has gotten and aren't afraid to admit it.
    • Also lampshaded by Pierce and Shaundi if you call both of them.
    Pierce: So...we went from Stillwater to Steelport to the White House, and now we're on an alien ship, floating in space, hooking our minds into some computer-generated virtual simulation.
    Shaundi: That about sums it up, yeah!
    Pierce: Huh... right.
    Shaundi: You think you've gone crazy, don't you?
    Pierce: Yeah, pretty much.
  • Defeat Means Friendship:
    • Matt Miller, one of the main villains from Saints Row The Third, ends up becoming an ally in the game.
    • Benjamin King, as well: he was forced to drop his flags by the Saints in the first game, and is now the President's chief of staff.
    • Additionally, when you defeat the simulation of a previous antagonist, you generally get to reprogram them and have them on your side.
  • Developer Room: There is a hidden room in Let's Pretend that contains cut-outs of the development team's faces, as well as a secret weapon that is otherwise unobtainable: the Loud Locust.
  • The Dev Team Thinks of Everything: Summon any two homies and just wait. Almost every combination has a unique conversation. Although alas, this does not work with characters acquired through the Enter The Dominatrix DLC, fun though it would have been to watch Matt Miller hang out with Nyte Blayde or Josh Birk.
  • Documentary Episode: "Enter the Dominatrix" features interviews with the characters between missions, which are treated like deleted scenes in a movie, complete with in-character commentary.
  • Does This Remind You of Anything?: Many players can expect some nostalgia when one of the first missions puts the Boss in a simulation based on an idyllic '50s sitcom with sinister undertones, much like the acclaimed "Tranquility Lane" quest from Fallout 3.
  • Drive-In Theater: One can be found inside the 50s version of Steelport if the player takes the time to look around between missions. It actually has pretty impressive detail even though it isn't used for any storyline or side mission content and even has a short movie listing on a nearby sign.
    • It eventually was used in the first mission of the ''How the Saints Saved Christmas" DLC.
  • Dummied Out: A whole lot of content from Saints Row 3 is present in game files, such as gang members, weapons and vehicles. Several mods in progress are aiming to reintroduce them to the game.
  • Dynamic Entry: What better way to enter your future seat in the White House than by crashing in through the roof after destroying a nuclear missile?
  • Dubstep: Leave it to the Saints to find a way to weaponize dubstep.
  • Eagleland: Of the "America, Fuck Yeah!" type - Just check out the "Commander In Chief" preorder bonus: Wear the red, white and blue suit of Uncle Sam! Wield the just-keep-adding-guns BFG "'Merica Weapon"! Fly the Freedom/Bald Eagle "Screaming Eagle" Jet!
  • Earn Your Happy Ending: How could things possibly be upbeat after Earth is destroyed? Simple: Not only is there a dance party ending, not only do the Saints go on a wacky roadtrip through time, but they're also able to revive thousands of people Zinyak abducted including the story's narrator... Jane FUCKING Austen.
  • Earth-Shattering Kaboom: Zinyak threatens to do this if the Boss escapes. He makes good on his promise. Poor Oleg and Josh...
  • Elemental Powers: Powers can be mixed-and-matched with various elements, each with its own effects:
    • Fire sets victims aflame.
    • Ice freezes victims, making them take more damage and shatter when killed.
    • Electricity causes victims to ragdoll and fall over.
    • Glitch causes victims to...well, glitch. Change colors, become pixilated, fall victim to Body Horror...
    • Gravity causes victims to temporarily float in the air, regardless of gravity
  • Eleventh Hour Superpower: Toward the end of the final mission, you get Power Armor, which allows you to use your superpowers in the real world.
  • Elite Mooks:
    • The Wardens. Hit max notoriety and face-off with aliens that have the same superpowers you do.
    • Also, Murderbots—slow, lumbering robots that are incredibly hardy, carry heavy machine guns and bomb launchers, and could crawl towards you in an attempt to kill you if you don't blow off their heads first.
  • Enemy Mine: In what initially seems like a case of Defeat Means Friendship, you can unlock antagonists from the from the previous games as homies note . Such characters include Tanya, Maero, Veteran Child, and even Julius. However, they retain their personalities and memories, and several conversations make it clear that they're not exactly thrilled to be working with the Saints, and vice versa.
  • Everyone Is Bi: All romance options are available to both genders. Averted with Keith David, who rejects the boss either way, and, amusingly, with Pierce, who says he "usually doesn't swing that way" regardless of the gender you use for the Boss.
  • Exact Words: Boss did promise to rip Zinyak's head off. He should have taken the Boss more seriously.
    • The Epic Jump Quest achievement requires you to jump from the Three Count Casino to the Nuclear Plant without landing on the ground or the rooftops between them. It didn't say anything about running up the sides, however.
  • False Reassurance: Kinzie gets a hard lesson in this:
    Zinyak: Today, the best and brightest among you will find salvation within the Zin Empire.
    Kinzie: I'm smarter than all these people!
    Zinyak: Delightful! [abducts Kinzie]
  • Face-Heel Turn: Keith David, of all people. He makes a deal with Zinyak to kill you off in exchange for restoring Earth.
  • Fan Fic: One loyalty mission takes place in a NyteBlayde simulation Matt Miller created based on fan fiction that they wrote.
  • Flat "What.": The Boss gives one of these when Asha tells them just who they'll be fighting in her simulation.
  • Fluffy the Terrible: Paul
  • Foe-Tossing Charge: A powered-up character will be able to do this by running at super speed. This includes civilians, enemies and vehicles.
  • From Nobody to Nightmare: The Boss, having gone from a nobody on the streets of Stillwater to the freakin' President of the United States... to the ruler of an entire alien empire.
  • Full-Frontal Assault: Everyone when they're liberated from the Lotus-Eater Machine. The Boss seems to be unfazed in the slightest, possibly because of their previous experiences (such as having fought their way through a SM club filled with heavily armed enemies while naked and drugged in the previous game, or optional streaking activities.)
  • Game-Breaking Bug:
    • If you have more than nine characters queued then the game will crash when trying to download them at Image As Designed.
    • The Genki Holiday Special activities from the "How the Saints Save Christmas" DLC will sometimes prevent you from picking up the Christmas trees and and occasionally crash the game as well.
    • Similar to the previous game, there's a point, specifically near the end of "The Real World", that players with sub-optimal rigs will be unable to pass due to their framerate being too low.
  • Game Within a Game: The Boss of Saints Row is trapped in a Wide Open Sandbox where you can do even crazier things than the Boss is normally able to do. That's right: Saints Row IV is about the Saints playing their own video game. Very meta. Additionally, one of the new collectible items are text adventure games that you can play while you play.
  • Genre Shift:
    • At the beginning of the series, your character was a gangbanger fighting turf wars in your 'hood. By the second, Scarface, the third, a celebrity sell-out bank-robber. Then it got silly. Now it gets sillier: now, you are the President of the United States, donning enough super powers to put DC Comics to shame, fighting off an alien invasion.
    • Likewise, gameplay mechanics have slowly shifted. The original game was dyed-in-the-wool Grand Theft Auto clone with a focus on gang warfare (including 4 different notoriety meters, instead of GTA's lone "stars" meter). Over time the games have shifted slowly into the Action RPG genre, with the fourth game even using RPG terminology like "Quests" and "XP," having a concrete level system and providing perks based on character level. The extra notoriety meters have also been removed.
    • Certain missions take this Up to Eleven, completely changing the genre yet again. For example, Johnny Gat's personal simulation is a 2D, sidescrolling Beat 'em Up with three levels and two boss fights.
  • Genre Savvy: Johnny Gat knows exactly how to deal with an alien mothership. Find the biggest glowy thing and stick explosives on it.
  • Girls' Night Out Episode: Shaundi's loyalty mission is set up like this with the main focus being her and her past self learning to get along and work together. Boss (even if he is a guy) tags along too, but mostly just serves as a referee to make sure they don't kill each other.
  • Golden Snitch: There's no Forgive and Forget, and no hopping into stores to lose your notoriety. Instead, you must chase down a golden orb using super-speed; catching and destroying it instantly removes all your notoriety. It's almost certainly a reference to the Trope Namer. This reference is lampshaded by Male Voice 3 (the British one), who asks if he needs a broomstick when Kinzie explains the orb's purpose.
  • Good Colors, Evil Colors: Areas of the simulation liberated from alien control sport blue Tron Lines instead of red. One can't help but wonder though... Why not purple?
  • Grand Finale: The official website calls it the climactic chapter of the series, and interviews with the developers have leaned towards this being the final installment of the Saints Row series in its current continuity. Then again, perhaps the galaxy isn't enough for the Saints.
  • Grass Is Greener: The leader of the Saints is now the leader of the free world. In the game's opening, though, s/he laments how much more fun they had as a crime boss.
  • Ground Punch: The Death From Above superpower, which you activate from the air, and after choosing where you want to strike, fly towards the ground fist-first. With a certain upgrade, if you do it from high enough you cause a nuclear explosion.
  • Guilty Pleasures: Some of the most action-packed moments of the game are accompanied by songs like Opposites Attract. And the characters sing along. And they are fully aware of how enjoyably cheesy these songs are.
    • The DJ for "The Mix" station says "What is Love" should not be a guilty pleasure, just a pleasure.
  • Hacking Minigame: This is how you gain control of stores in this game, instead of buying them like in previous games.
  • Hand Wave: How is your English/French/Russian/Nolan version of the Boss eligible for the presidency? Because the 31st Amendment allows for foreign-born Presidents.
    Boss: Some of you may ask, am I even a legal candidate? To those people: fuck yourself, just go with it.
  • Heel Realization: Keith betrays you late-game, but he eventually realizes the error of his ways and breaks his deal with Zinyak.
  • Hell-Bent for Leather: Many of your more badass costumes, including some of your Civvie Spandex, are leather.
  • Her Code Name Was Mary Sue: Boss thinks Matt's Nyteblade simulation is a mary sue fanfic, but Matt insists it's not. Whether it actually is remains unknown, as Zin hacked the program and changed the ending, forcing Matt and Boss to kill the virtual Nyteblade, and Matt take over the role.
  • Heroic Sacrifice: Played with when after the nuke is launched at the beginning Boss leaps on it to stop it from destroying Washington, and the everyone believes Boss will die. In spite of that, s/he disarms the nuke, jumps off mid flight and, courtesy of nothing but body armor, guts and Rule of Cool, survives crashing through the White House and into the President's chair.
  • He's Back: Johnny Gat.
  • High-Class Glass: Now that the Boss has become president they can wear a monocle on either their left or right eye.
  • Homemade Sweater From Hell: Guess what the first clothing unlock of the How The Saints Saved Christmas DLC is?
  • Hopeless Boss Fight: Zinyak at the beginning of the game, it's all QTEs but he eventually gets the best of you regardless.
  • How We Got Here: The first cutscene depicts a person in face concealing armor sitting on a throne. That person is the Boss after defeating Zinyak, sitting on their throne near the end of the game proper.
  • I Hate Past Me: Shaundi doesn't much like her old self. Also, several assassination missions are against targets that resemble what the Boss/Playa used to look like by default; the instruction is "shoot your old self." (Toilet and wireframe-Boss are also targets).
    Present-day Shaundi: My problem? My problem is that I used to be you.
  • Improbable Weapon User: Bizarre weapons include black hole launchers, alien guns that make targets have giant heads, and a gun that shoots dubstep. Some weapon skins are like this too, like the guitar case rocket launcher, rubber band gun SMG, and water gun assault rifle.
  • Indy Ploy: Discussed.
    Benjamin King: You got a plan?
    The President: We're getting the band back together, then we're gonna kill Zinyak.
    Benjamin King: That's not a plan; that's a goal!
  • Informed Attribute. Invoked with Nyteblade. Both the Boss and Oleg get convinced that the show is deep and allegorical. Everything from the show that the player gets to see or hear about has it come across as a horribly acted cliche storm.
  • Insistent Terminology: Kinzie insists that the mech suit is power armor, not a robot. She turns out to be wrong: Power Armor is literally armor that gives you superpowers.
  • Instant Awesome, Just Add Mecha: Does the Boss really need to hijack 12 foot tall Zinyak robot suits if he has superpowers? Who cares, as long as it's awesome enough. Though it makes a lot more sense when Boss uses it in the real world, where he or she does not have powers.
  • Interface Spoiler:
    • Lampshaded in A Game Of Clones, when Kinzie tries to pull the Boss out of the simulation when a Warden appears:
    Boss: No, wait! I still have an empty slot in my power menu! I wanna fill it with something!
    • The achievement for completing the mission All Hands On Deck is titled 'betrayed'. No points for guessing what happens in that mission.
  • Insistent Terminology: The boss calls it a robot. Everyone else calls it power armor. Nobody budges, until the final mission. Then EVERYONE is in agreement on what the boss finds.
  • Ironic Hell: Zinyak place the Saints in virtual simulations of these at the start of the game where they're killed over and over again till The Boss and Kinzie break them free. They are as follows:
    • The Boss is first trapped in a violence-free 50s-style sitcom, and later stuck in a Zin-controlled Steelport where the Saints never became famous.
    • Matt is stuck in a text-based adventure where he is forced to confront Killbane.
    • Shaundi is forced to relive both the death of Johnny Gat and the time Veteran Child kidnapped her.
    • Ben King is forced to relive Tanya and Warren's takeover of the Vice Kings and his subsequent death at their hands.
    • Asha is forced to relive failing a mission where the Boss's Evil Twin kills Matt.
    • Gat is stuck in a 2D sidescroller where he is forced to relive Aisha's death.
    • Pierce is forced to confront Saints Flow mascots that have turned on him, including a giant mascot named Paul.
    • Keith is forced to spout insanity about alien invasions to an ignorant public while Rowdy Roddy Piper tries to beat sense into him.
    • Kinzie is forced into the same 50's style simulation the Boss was stuck in, wearing a poodle skirt (she asked the boss to shoot her in the head if she was ever forced to wear any such article of clothing).
    • And just off of the minor character roster, Jane Valderama is the DJ of K12. She was forcibly entered into a contract by Zinyak to operate the radio station. Listen for any length of time and she'll mourn the fact she can't report any real news.
    • Bobby and Zack are forced to present a new TV game show co-created by Zinyak and Genki, all while endlessly praising Zinyak. Bobby manages to hold himself together, but Zack breaks down in tears twice in the middle of the shows. He pretends it's due to a nightmare the second time because the first time, the Zin "punished" them for the outburst.
  • It's for a Book: The premise of all the side missions that King sends the President on.
  • Jumping Off the Slippery Slope: When we first met Cyrus Temple in Saints Row The Third, he was the gung-ho leader of a special military unit that fought against the Saints. After the Boss saved Steelport's mayor and some homies from a STAG plot to frame the Saints for bombing a monument, thus becoming even more popular while disgracing Temple, what's a man to do but form a terrorist cell in the Middle East and plot to destroy Washington with a nuke?
  • Klingon Promotion: The Boss takes over the Zin empire after killing Zinyak.
  • Killed Off for Real:
    • Everything on Earth.
    • At the end of the previous game, Cyrus Temple runs off like a dog with his tail tucked between its legs. At the beginning of this game, you deliver this to the leader of STAG.
    • And after all you went through, you finally deliver this to Emperor Zinyak. After what he did to the Earth, he was pretty much asking for it.
    • Given that the game ends with the Saints gaining access to the Zin's time travel technology, this trope might be subverted.
  • Killer Robot: The Murderbots and Marauders.
  • Lampshade Hanging: The illogical inconsistencies regarding the simulation and how Zinyak can't impose perfect order within it despite having complete control over it are duly noted by the Boss, which results in Kinzie requesting him/her to "just go with it".
    • The boss also decides to let go the fact that Zinyak just happened to have a virtual Steel port available should he/she escape from their 1950's prison.
  • Large and in Charge: Zinyak is noticeably larger than the other Zin, to the point that the goblet he's seen drinking from toward the end of the game is nearly as big as his assistant's torso.
  • Laser Blade: Present and accounted for, for when other Jedi powers like telekinesis aren't enough for your galaxy saving needs. By default, it glows purple, although you can change that.
  • The Last of These Is Not Like the Others: During the ending of Enter the Dominatrix, as their rewards, Pierce wants a dinosaur with guns, Kinzie wants vengeance, Shaundi wants to be Queen of the Dinosaurs and The Boss wants to go bowling.
  • Last Of Their Kind: The President, Shaundi, Pierce, Gat, Keith, Ben King, Kinzie, Matt Miller, and Asha are the last surviving members of the Saints after Zinyak destroyed Earth. Subverted when the Saints travel back in time to restore Earth at the end.
  • Leaning on the Fourth Wall:
    • Many tropes you can name that appears in video games, movies and pop culture in general will be pointed out, discussed and then mocked by the characters.
    • The opening narration not only can be seen as an in-universe description on the Saints' legacy but also a description of the direction of the series in general- it goes over the Saints being accused of being pretenders to the throne when introduced in 2006, later accused of being sociopathic killers hell-bent on destruction, and the redirection of more fun and less mercy killings.
    • The ability to get Phillipe Loren as a Homie was Dummied Out, but his audio files are still in the game, including the conversation you get when both him and Johnny are in your squad. In it, the latter says "it's like someone is intentionally trying to put us together to see what'll happen."
    • When Julius asks him how he came to be in Simulated Steelport, Roddy Piper responds, "Needed the money."
  • Leitmotif: The Zin empire has a distinctive one that plays whenever something involving them happens. It's appropriately alien and sinister-sounding.
  • Lemony Narrator:
    • "Deep Silver and Volition present the climactic chapter of the saga that changed all the rules and blew the minds of a generation: S A I N T S R W... Hold up. I think we might've missed a letter there. (Sorry): SAINTS ROW IV."
    • The one in the game proper is Jane Austen.
  • Lethal Joke Character: Your common street Homies now aren't as effective, not being able to pick up weapons off the ground and are otherwise stuck with whatever weapons they have (excepting "normal" unique Homies who do pick up enemy weapons). They are also capable of destroying those Marauder ball-tanks without resorting to Attack Its Weak Point. Even better, put them into the turret of a vehicle (The alien turreted cars, but especially the Alien Tank), and watch them turn into a relentless killing machine.
    • On that note, Unique normal Homies can pick up weapons up until the dreaded Alien RPG. Unlike previous games, where giving them explosive weapons is a recipe for disaster, the AI in this game has been tweaked so that they only fire when the player is not close to either them or the target. Suddenly they become very, very practical.
  • Lethal Joke Weapon: In addition to the "serious" weapon skins the game includes many "joke" skins that are surprisingly effective. Why use a standard SMG when you have access to a high velocity rubber band launcher? Why blast aliens with rifles when you have a super soaker that shoots lasers? Why not kick some ass using a gun made entirely out of blocks? The devs even put in a dubstep gun equipped with explosive wubs! The basement at Let's Pretend also has its own special little easter egg for the players to find...
  • Lighter and Softer: The series' shift in tone from the earlier games is acknowledged by the opening narration as the Saints stepping away from their gang roots to have, "more fun, [and] less mercy killing[s]," which in turn revitalized them as pop culture icons. Make no mistake though, the Saints still kill a lot of people. Not to mention the whole Earth getting blown to bits thing.
  • Limited Special Collector's Ultimate Edition: There are four kinds.
    • The "Commander in Chief Edition", available to everyone who pre-orders the game, gives you an Uncle Sam outfit, a Screaming Eagle jet, and the 'Merica weapon in-game.
    • The "Super Dangerous Wub Wub Edition" includes the bonus items, and also includes a replica dubstep gun, dubstep doomsday button, and a Johnny Gat memorial statue.
    • The "Emperor Zinyak's Game of the Generation Edition" comes with all that, and a light-up rotating display case for the game and a velvet pouch.
    • The "Super Dangerous Wad Wad Edition", which there is only one copy of and costs one million dollars, comes with the Commander in Chief edition, the dubstep gun, spy training, a trip to outer space, a Lamborghini, a one year membership to the E25 Super Car Club, plastic surgery, a shopping spree, a weeks trip to the Jefferson Hotel in Washington, a hostage rescue experience, a Toyota Prius with insurance, and a week's vacation to Burj-al-arab. It's also a designers' hoax, but who cares?
    • The "Ultra Super Ultimate Deluxe Edition", exclusive to Japan, includes all of the DLC released internationally.
  • Lotus-Eater Machine:
    • The bizarro future version of Steelport City is a computer simulation made by the invading aliens to imprison the Boss and crew.
    • The Zin Leader started by trying to trap you in a cheesy fifties style simulation. But you eventually break free of it to which he sends you to a more "chaotic environment".
  • Lost Forever: Keith David vanishes from the game, including the ship once you've completed "He Lives", so if you haven't completed all of his sidequests by then...
  • Magikarp Power: Most of the guns just plain suck...until you upgrade them at the store. Unupgraded mundane weapons only plink the enemy, but become devastating and have cool new tricks when fully modded. The aliens weapons also suck until you improve their charging time and other features, like making the bounce rifle hit five or six targets at once.
  • Make Way For The New Villains: Cyrus Temple, Big Bad of Saints Row The Third makes a return... for all of five minutes before being unceremoniously killed off.
  • Manly Tears: Pierce can't stop from choking up when he thinks the boss is about to die to stop the nuke.
  • Martial Arts Headband: One of the new headgear options.
  • Medium Awareness: The Boss is well aware he is in a game in A Game Of Clones, when a pale, mute man with a black shirt and blue jeans warps into the mission, then again when a second appears.
    Boss: It's the default Stilwater playa!.
    • When two more pop out for the Saints Row 2 default Boss, the President asks why a second one was accompanying the first. Kinzie explains that the second is the "co-op player".
  • Mini-Mecha: The aliens have twelve foot high power loader suits that you can commandeer, and even take it on Mayhem activities! The Mini-Mecha's status of straddling the line between "power armor" and "giant robot" make all the Saints continually bicker over which it is.
  • Mission Pack Sequel: Shouldn't surprise anyone, considering the game was originally intended to partiallynote  be a DLC for Saints Row 3; as such, the engine and lot of assets are reused and much of the city layout hasn't changed. Fortunately, the gameplay innovations, outrageous premise and new customization options in addition to the old ones seem to have most critics agreed that it's a full fledged game in its own right. Averted, now that Enter the Dominatrix will be made as DLC for the game as well as How the Saints Saved Christmas.
  • Money for Nothing: Like in Saints Row The Third, completely averted in terms of money. Even by the time you get to the endgame, you will still have a a bunch of weapon and characters upgrades to buy. Played straight with super power upgrades as you will have way more Data Clusters than skills to upgrade by endgame.
  • Mood Whiplash: As always the Saints Row games have great humor before subjecting you with something horrifying. Case in point, when you escape into the real world with "What Is Love?" blasted on the radio, you try to contact Oleg from space and he doesn't take the call because it's out of the area code. It's filled with all the fun and humor in a Saints Row game... and then a few moments later, Zinyak blows up Earth entirely without remorse.
  • Mrs. Claus: Mary Claus in the Christmas missions, who kicks butt in a flowing, mid-length Happy Holidays Dress, and becomes a homie after a few missions.
  • Multiple Endings: If you finished all the loyalty missions and unlocked super powers for your homies you get the Golden Ending, in which the Saints defeat Zinyak as usual, but also discover the Zin's Time Travel capabilities, allowing them to take a fun road trip through time and save the Earth before Zinyak blows it up. If you didn't, you instead get the bittersweet Bad Ending, where after beating Zinyak, the Saints don't discover the time travel capabilities and instead simply take over the Empire.
  • Nail 'Em: Comes in 3 different types with the Flavor Text on the default one even being the trope name itself.
  • Nerf:
    • The Boss himself is somewhat less powerful than he was in The Third. Some of the more powerful upgrades have been removed, most notably complete immunity to specific damage types (the only one still remaining is fire immunity) and no reloads. This is made up for by the extremely strong super powers you can unlock, but since you don't have them outside of the simulation, the few missions that take place in the real world are somewhat more difficult.
    • To make up for health pickups, health no longer regenerates during a combat situation. This adds up to a major nerf because trading damage and jumping into a vehicle to regenerate is no longer an option.
    • The Heavy Pistol (.45 Shepherd in the previous game) is far weaker than it was in The Third. The explosive ammo upgrade, which could almost instantly destroy most vehicles and ripped through enemies like paper, is now rather weak, and it has an overall much lower damage output. Still powerful, but not nearly as much.
  • Never Trust a Trailer: The pre-release videos seem to indicate that the plot will hinge on driving the aliens from Earth, and the presidency bit is played up for all it's worth. In the game proper, the Earth is blown to smithereens not too long in, making the presidential status irrelevant aside from a few moments, and the tale becomes one of avenging the planet instead.
  • Nice Job Breaking it, Villain: Zinyak with destroying the Earth. The narrator says how Zinyak would have eventually won due to the Saint's pragmatism, but by blowing up the Earth, Zinyak gave the Saints enough determination to defeat him.
  • No Fourth Wall: Enter The Dominatrix. Right from the start the fourth wall gets decimated under the craziness.
  • Non-Standard Game Over: At a certain point in the game, the villain gives the President the option to kill himself. Taking the option results in this. And an achievement.
  • Noodle Incident:
    • Most of the Boss' campaigning, since there's a five-year Time Skip between the opening mission and the time he's been elected president. We get small snippets of info, such as him apparently being... "caught" with a reporter. It's also suggested he only won the election because of his team of Hypercompetent Sidekicks.
    • Whatever reason Kinzie had for rescuing Keith David first. All she says is that he "was on the way" and cuts Keith off when he tries to protest.
  • Nostalgia Level: There are plenty of these:
    • One rescue mission has you running through the plane from the start of The Third, in reverse.
    • Ben King's rescue mission takes place where you started the very first Saints Row.
    • The rescue of Johnny Gat has you reliving events from SR1 and SR2.
    • A loyalty mission has you playing through all the stages of Professor Genki's Super Ethical Reality Climax from The Third, one after another.
  • Offscreen Moment of Awesome: In his autobiographical text adventures, Zinyak completely glosses over his actually becoming Emperor.
  • Out of Focus:
    • Many of the major characters from the previous game note  don't even appear in this one, and only a few are even offhandedly mentioned. None of the DLC characters (or events, other than Genkibowl VII) are even mentioned, and Jane Valderama also only exists now as the DJ for the K-12 radio station and no longer gives any news reports. In addition, the generic Red Shirt Saints you can find walking around are sort of just... there. They don't contribute or play any role in the plot (no matter how minor) like in previous games, and seem to exist only to shoot any cops that wander by and help you out if you recruit them as Homies. It's never even explained how they got into the simulation in the first place. They just suddenly start spawning after completion of an early mission.
    • Several members of the main cast are noticeably absent for the entire "Enter The Dominatrix" DLC and don't even appear as part of the background. Justified since the DLC was originally meant for Saints Row The Third where these characters weren't introduced (or reintroduced) yet. In fact, many older characters like Zimos, Josh and even Donnie make a return after being absent from the main story for a while.
  • Out-of-Genre Experience: The first mission is a seriously-taken pastiche of Modern Warfare-style modern military shooters, unlike the more comedic tone of the rest of the game, down to the breaching scene and using a knife for melee attacks rather than Groin Attacks or pro-wrestling moves.
  • Outside Ride: You can still get around the city surfing on top of cars.
  • People Jars: What the Zin initially use to hold the Boss and his crew inside the simulation. There are even a few parts in the game where the Boss passes through entire hallways filled with these. Once Earth is destroyed, it's all that is left of the human race besides the main characters.
  • Planet of Zins: Every name in The Zin Empire starts with "Zin".
  • Planet Spaceship: The Zin Mothership. It's so big that the Saints are able to hide their stolen battleship inside it for days (perhaps weeks), during which they spend most of their time trying to track down the location of Zinyak's throne room.
  • Pop Goes the Human: The Inflato Ray fires a beam of energy that expands the target until they explode and serves as a One-Hit Kill on both normal humans and zin troops unless its quickly interrupted. To balance this out it has zero effect on both robots and vehicles.
  • The Power of Rock: Dubstep.
  • Powered Armor: Besides the Mini-Mecha, the game has a more compact set of this that you don in the last mission. It lets you to use your superpowers in the real world in order to take on Zinyak on equal terms, and it also packs a Hand Blast weapon. You may also use it in the sandbox mode proper once you beat the game, albeit without the hand blast; it's referred to as the Iron Saint outfit.
  • Powers as Programs: Well, because your powers are programs.
  • Pre-Order Bonus: Depending on where you pre-order your game, you can get outfits based on various presidents, superhero costumes, or USA-themed items. PC owners who pre-ordered the game on Steam gained access to three Team Fortress 2 weapons: the Solider's Rocket Launcher, the Pyro's Flamethrower, and the Rainblower.
  • President Evil: The Boss, criminal leader of the Third Street Saints gang, has been elected President of the US, even if they might not even be an American. (One of the male voice options in SR2 and SR3 has a distinct British accent; one of the female voice options in SR3 a Russian accent and one of the new female voices has a French one.) Perhaps saving Washington D.C. from a nuclear missile buys a lot of political capital...
    • One of the journal covers showcasing character presets explains the ability to choose a Latinoamerican woman with a constitutional amendment.
  • Promoted Fanboy: In universe example. Matt Miller's loyalty quest ends with you, as last surviving world leader, giving him the Nightblayde franchise.
  • Pronoun Trouble: Volition was unwilling or unable to get two different sets of lines for referring to the President in the third person, so they are almost always referred to with the gender-neutral "Them" instead of "him" or "her."
  • Punctuated! For! Emphasis!: Kill somebody and/or cause general havoc while playing as Male Voice 1 and he will sometimes spout this line:
    I! AM! AWESOME!
  • Punctuated Pounding: It's played with the first time Zinyak and The President fight, The President does it while being slammed against the wall.
  • Reality Ensues: The Boss may have beaten countless numbers of gangsters, policemen, even a State Sec with futuristic weapons, but nothing prepares hir for a massive alien overlord with superpowers. The Boss tries, oh do they put up a fight, but once Zinyak decides to stop playing around and use his powers the first fight quickly becomes a Curb-Stomp Battle in the villain's favour.
    • Also, it turns out that psychotic gangsters make poor national leaders, as America is going down the tubes and the Boss's approval ratings make Nixon's look enviable.
  • Red Herring:
    • Shaundi's rescue mission is introduced as being Johnny Gat's, since it's Philippe Loren's airplane in which Johnny Gat was believed to have been shot and killed. The intro recap cutscene is also about Johnny Gat. The mission is even titled "Back By Popular Demand." But then you open the cockpit door...
    • All those choices you made in "The Saints Wing". You'd expect something to come of them, even as a small Brick Joke... but nothing of the sort happens.
  • Refuge in Audacity: ENTER THE DOMINATRIX, with plenty of Refuge in Vulgarity on the side. The Dominatrix's mooks are dressed in gimp suits and use Penetrators as their default weapon, and one quest involves racing in the pony carts from Saints Row The Third.
  • Required Secondary Powers: Due to the lack of parachute and the addition of Super Jump and quick recovery when knocked down, fall damage is greatly reduced and easy to avoid for the majority of the game.
  • Retcon: In Saints Row 2, the key to defeating Veteran Child is hitting him with flashbang grenades. During Shaundi's rescue mission, the Veteran Child boss fight is recreated, but as there are no grenades in this game, the method is changed to shocking him with a stun-gun instead. Boss also helps Shaundi home in the second game, where the intro to this mission suggests Gat did instead.
  • Retirony: One of the (virtual) mooks in Asha's simulation was 2 (virtual) weeks from (virtual) retirement when you (virtually) stab him to (virtual) death.
  • Retraux: A late game mission features a retro style beat-em-up, complete with pixellated graphics and badly-digitized voices.
  • Rhymes on a Dime: Clawz from the Christmas DLC.
  • Romance Sidequest: Parodied. You may "romance" all your teammates at the touch of a single button. This includes Cid the spherical AI drone, although Keith David wants to keep things professional, and you're much more interested in King's autograph.
  • Rousing Speech: Near the end of the game, ala Mass Effect:
    Boss: "I know over the years you've heard this speech a bunch of times..."
    Ben King: "Heard it? Bitch, I wrote it."
    Boss: ...but we need to remember why we do what we do. And today the stakes are even higher. Earth is gone. It's not coming back and nothing we do today is going to change that. But one thing we can do is get revenge. And you better believe we're showing this motherfucker humanity isn't dead because we're still alive. This isn't about hope, or faith, or even about winning. Kinzie's right, those things died on Earth. This is about will. This is about saying I don't give a shit how many times you knock me down, I'm still breathing I'm standing right back up and ya know what? You can hit as hard as you want 'cause when I hit back I'm gonna lay your ass out, bitch! It's our time now, let's get this shit started!
  • Rule of Three: Discussed and mocked during a later mission.
  • Sadistic Choice:
    • Zinyak tries to pull one on you while you're on your way to rescue Matt, by choosing to either rescue Matt but endure more of Zinyak's wrath, or let yourself die but save the others. It's Shmuck Bait however, as choosing the second option reveals it to be a trap.
    • Defied in Shaundi's loyalty mission, when Virtual Veteran Child splits into two clones and grabs present Shaundi and SR 2 Shaundi, he barely gets enough time to say "make your choice" before both Shaundies say "fuck that", grab his gun, and shoot the clone holding the other one hostage in perfect sync.
  • Saving Christmas: How the Saints Saved Christmas. It begins with Boss acting Scrooge and a robotic Shaundi from the future trying to save the world from an evil Santa. Think Futurama. Except with the heartwarming to make A Charlie Brown Christmas blush.
  • Second Hour Superpower: Not too far into the game, you gain the super speed and super jump abilities. They're really useful, and remain so for the entire game.
  • Self-Deprecation:
    • The previous game gave the player a choice between one of two outcomes at the end of each strand of missions. This mechanic was widely panned for having no effect on the story (with the exception of the last choice) and very little on the gameplay. "The Saints Wing" mocks its predecessor by offering the player three totally innocuous choices that have no effect whatsoever on the game.
    • In one of his audio logs, Keith David takes special note (apropos of very little) that video games are not widely known for great storytelling.
    • One of Serious Shaundi's idle comments is, "I don't understand why I'm so polarizing."
  • Sequel Escalation: Last time you were a national sensation, fighting world-spanning criminal syndicates and army task forces with mollusk guns and digital tanks. Now you're the President of the USA fighting an Alien Invasion with super powers and even crazier weapons.
  • Sequel Hook: Both the good and bad endings provide a possible sequel hook.
    • In the good ending, once Zinyak is defeated, the Saints find out that he was dabbling in time travel, a prospect that intrigues them. Time for a temporal road trip!
    • In the bad ending, the Saints take control of Zinyak's galactic empire, much like they took control of a corporate empire at the end of the second game.
  • Sequence Breaking: The tower climbing puzzles have one intended solution where you jump from platform to platform and scale walls to eventually reach the top. If you have enough Super Jump upgrades, it's possible to beat the towers way faster by just jumping to the highest platform your jump height allows. The game discourages this by spreading power upgrade tokens around on the platforms - you can finish the tower in record time, but you will deprive yourself of quite a few upgrade points if you do so.
  • Self-Deprecation:
    • If you have Matt Miller as a Homie he will sometimes say "A virtual Steelport? Couldn't they think of something new..."
      • CID also takes a shot at the game's tendency to have the exact same interiors for the stores and general lack of variety and new locations in the city compared to the third game:
    "Zinyak's big on reuse."
    Our weapon designers need professional help...
    "Ugh, always with the VULGARITY..."
  • Serious Business: "Zinyak stepped on Biz Markie!"
  • Sexophone: Plays during most of the romancing cut scenes.
  • Shield-Bearing Mook: One variety of Zin enemy carries a large shield, which blocks gunfire from the front.
  • Shout-Out / Reference Overdosed: See ShoutOut.Saints Row IV for details.
  • Slap-Slap-Kiss: Kinzie and the President share a tender moment in the game...
    The President: Hey Kinzie, you wanna fuck?
    Kinzie: Let's go. (socks the prez in the face, then leaps into his arms and makes out)
    • Seems out of place unless you remember from the previous game that Kinzie is partial to BDSM.
  • Sliding Scaleof Idealism Vs Cynicism: Awful events like the deaths of 7 billion people on Earth along with Josh and Oleg are balanced by the Saint's absolute refusal to give up. This eventually pays off as the nine-member crew successfully defeats the Zin Empire against all odds and rescue those captured on Zinyak's flagship.
  • Smoking Is Cool: The cover art.
  • Smug Snake: Zinyak consistently behaves like the exasperatingly arrogant villain he is and always seems to be one step ahead of the Saints. He keeps this act until the very end when you finally defeat him and rip his head off.
    • Although he does get a Villainous Breakdown moment during the final battle when your allies start giving support to you by distracting his goons while you attempt to shut off the generators that power the shield enshrouding him.
  • Soundtrack Dissonance: The radio has "Swimming Pools" on it, because nothing says over the top action with superpowers than a song about alcoholism and peer pressure.
    • Let's not forget piloting an alien spaceship escaping from pursuit while Haddaway's "What Is Love?" plays on the radio. Additionally, the ability to use the radio outside of cars can lead to this organically.
  • Spontaneous Choreography: The Dubstep Gun forces all civilians to stop where they stand and dance while the gun fires. Not only that: people hit by the gun will fall in time to the music, cars will stop and pop their hydraulics, and street lamps will blink in time to the music.
  • Squee: Matt Miller gives a rather earsplitting one when meeting Nyteblade in the (digital) flesh. Even though Matt programmed the scenario as part of his Fan Fiction fantasy and KNEW that (virtual) Nyteblade was coming.
  • Stealth Pun: The title of one mission? "The Very Next Day". What happens in it? The Gat Came Back.
  • The Stinger:
    • If you got the good ending, the post-credits sequence has The Boss shown people frozen in Zinyak's personal collection. He sets about freeing them, the first of which turns out to be the narrator of the story, Jane Austen.
    • After the credits of the "How the Saints Save Christmas" DLC, Santa is released from the simulation and calls out for anyone as he looks around puzzlingly.
  • Stock Scream: In this trailer, a mook is shot god-knows-how-high into the sky with telekinesis. The last thing he utters before becoming A Twinkle in the Sky is the Wilhelm Scream.
  • Stock Superpowers: A wide array of superhuman abilities are available to you inside the aliens' Lotus-Eater Machine. It's worth noting that Zinyak and his elite guard apparently can perform the same feats in real life too.
    • An Ice Person: You can turn enemies into meat popsicles and then shatter them into a million pieces.
    • Playing with Fire: You can imbue yourself with fire, making your bullets incendiary and setting anyone foolish enough to get too close to you alight.
    • Life Drain: Telekinesis can be altered to suck the life out of whatever you hold, healing you.
    • Mind over Matter: You can lift cars into the air and throw them at enemies with the power of your mind.
    • Not Quite Flight: You can leap tall buildings in a single bound, and glide through the air.
    • Super Speed: You can run faster than Ferraris.
    • Super Strength: You can punch enemies into orbit. Or use standard melee attacks... with predictable results.
    • Shock and Awe: Electricity can be combined with other powers. Use it with Telekinesis to turn your victims into sparkling projectiles!
    • Super Toughness: Boss survives a telekinetic pummeling from a fifteen foot tall alien warlord before gaining superpowers.
  • Stylistic Suck:
    • The Saints of Rage segment from Johnny Gat's recruitment mission features heavily pixelated "sprites" of characters with choppy animation, along with stilted, low-quality voice acting.
    • Also, (Virtual) Nyteblade's "acting" in Matt's loyalty mission.
    • The cutscene after "Pop His Top" is live-action footage of a Volition employee playing with a toy of Paul and the ship you were driving while making noises with his mouth.
  • Supernatural Is Purple: You glow purple when using your superpowers.
  • Swiss Army Gun: The 'Merica weapon is one, available via preorder pack.
  • Take That: "The Game Australia Doesn't Want You To Play"
  • Tempting Fate: Discussed alongside Chekhov's Gun in a late game mission, which causes Fun Shaundi and C.I.D to refuse to help you because they believe you caused their job to get harder.
  • This Is for Emphasis, Bitch!: Female Voice 1 destroying Zinyak Statues: "Dust-to-Dust, BITCH." The delivery of the line is just perfect for the trope.
  • Time Travel:
    • Simulated. The virtual reality puts you into The Fifties at several points in the game.
    • At the end of the game, Zinjai confirms that the Zin have actual time travel, which Zinyak used to make copies of many of Earth's most notable residents.
  • Timed Mission: Parodied in the mission "Ghost in the Machine". At one point, Kinzie will tell you to defend a location while she uploads some data. When the Boss asks how long it will take, she replies with 55 minutes. The game goes as far as to display a timer counting down from 55:00 and have the Boss comment that "these things usually take three to five minutes, tops." Don't worry, the time gets decreased to a more reasonable amount later.
  • Took a Level in Jerkass: Compared to her portrayal in The Third, Kinzie is considerably more sarcastic and condescending towards the Boss. Her audio logs suggest this is due to a combination of grief over Oleg's death and bitterness over Matt being Easily Forgiven.
  • Took a Level in Kindness: By contrast to the above, Shaundi is far less spiteful and rude then she was in The Third, especially once her Loyalty Mission is completed.
  • Troll: Zinyak will go out of his way just to annoy the President, including singing over songs that the President and his homies are enjoying in the car. One of his better stunts is changing Planet Saints into his empire's brand, with both models of Earth exploding on display and the planet's destruction constantly replaying on the store's monitors.
  • Tron Lines:
    • Much of the Zinyak technology and vehicles, even outside the simulation though the effect is more pronounced inside.
    • In addition, the Tron-inspired bike from Saints Row 3 seems to make a return; it has glowing blue lines running along its wheels and chassis.
  • Troperiffic: This game revels in playing with tropes, as its myriad Shout Outs can attest to.
  • Unexpected Gameplay Change:
    • During Matt's rescue mission, the game briefly switches to a top-down tank battle game a-la Combat.
    • A late-game mission has you playing a 2D beat-'em-up.
    • The various text adventures you encounter.
  • Variable Mix: When you aren't listening to the radio, the background music changes when you sprint and super-jump.
  • Villain Protagonist:
    • Suprisingly averted or at least downplayed. The Boss/Protagonist is still a crazy sociopath but he spends the whole game actually doing heroic things and saving his teammates rather than heinous deeds.
    • At the start of the game, The Boss and the Saints actually save the USA from a terrorist attack. After the alien invasion, The Boss saves his teammates from the simulation world and at the same leads humanity's war against the alien invaders. Gameplay wise, even when the player is killing civilians and causing mayhem, this is only in the simulation world so he technically isn't even committing crimes.
    • According to developer interviews, this premise instantly made the test players much more likely to commit violence towards bystanders.
  • Virtual Paper Doll: There are dozens of costume options for your character, from nice suits to superhero outfits to giant white gorilla costumes.
  • Vocal Dissonance: In addition to giving your character voices for a character of the opposite gender, you can also adjust your character's voice's pitch anywhere from sounding like a parakeet on helium to a demonic-sounding baritone.
  • Vomit Indiscretion Shot: The Boss hurls a couple times after first leaving the simulation aboard the Zin's mothership.
  • The War on Terror: The game's first mission is a Call of Duty-ish commando raid on an Afghani style terrorist compound... where Cyrus Temple is hiding.
  • Wham Level: "The Real World". It's fairly lighthearted for most of its duration, with an amusing sequence in which you escape the Zin Mothership while "What Is Love?" plays. Then the mission ends with Zinyak destroying the Earth, reducing almost every side character, cool location, and everything you owned in the first three games to dust.
  • What the Hell, Hero?:
    • CID calls out the Boss on their treatment of Pierce. The Boss tries to explain to him that it's all in good fun. Notably, the Boss does treat Pierce with respect for the rest of the game.
    • Kinzie gives probably the most damning in the series after the Boss gives Matt a No-Holds-Barred Beatdown for not wanting to risk exposing their location to Zinyak in order to save Johnny.
    Kinzie: You're asking Matt and I to paint a target on humanity's last chance so YOU can go and rescue someone we've never even met! And what's stupider is that we're going along with it! That guy you just beat the shit out of is risking everything to save your friend. And you wanna know why? Because we can't save ours anymore! Oleg is dead! Viola is dead! EARTH... is dead! So how about you stop being a fucking asshole and say 'thank you' for giving us the hope he'll never have.
    • Asha gives one during her rescue mission. The Boss assumes Asha's greatest fear was them. Asha calls them out on their self-centeredness, and states what her real fear is.
  • "Where Are They Now?" Epilogue. More specifically... a WHEN are they now ending, as the crew goes on several centuries worth of time travel joyriding. The complete list can be found on the Awesome page. Bad. Ass.
  • Wicked Cultured: Zinyak, the evil alien overlord, is quite intelligent and cultured. He also DJ's the classical music radio station in the virtual Steelport.
  • Wide Open Sandbox: As per usual for the Saints Row franchise.
  • Womb Level: Mission 4 of the Enter The Dominatrix DLC takes place inside Paul, of all things! You even get an achievement for destroying all the green thingies floating about.
  • X Meets Y: Basically, it's Saints Row meets Metal Wolf Chaos.
  • You Can't Thwart Stage One: Cyrus managed to launch a nuke at Washington DC just as he died.
  • You Monster!: The President tells Zinyak that he's "a fucking monster" after he blows up the Earth.
  • Zero-Effort Boss: Zinyak in "Enter the Dominatrix". He even complains about how easily this version of himself goes down.

Saints Row The ThirdCreator/Volition    
Saints Row The ThirdWide Open SandboxScarface: The World is Yours
Saints Row The ThirdThird-Person ShooterSecond Sight
Saints Row The ThirdXbox 360 Section 8
Saints Row The ThirdVideoGame/Saints Row    
Ryu Ga GotokuBeat 'em UpSengoku SNK
Saints Row The ThirdSteamSaira

random
TV Tropes by TV Tropes Foundation, LLC is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
Permissions beyond the scope of this license may be available from thestaff@tvtropes.org.
Privacy Policy
176204
40