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This is when a work has an intangible element that is obviously supposed to be magic, but is explicitly not called that. Maybe the word "magic" doesn't exist in their universe, maybe AgentScully is using InsistentTerminology (as maybe [[MagicIsEvil their religion explicitly prohibits "magic"]]) -- yet whatever power they're using lets them [[PowerFloats levitate]], throw {{fireballs}} and [[MagicAndPowers anything else]] that standard-issue {{Fantasy}} magic can do. This trope also applies to works where a practiced mystical art such as [[AlchemyIsMagic alchemy]], [[TarotMotifs tarot cards]] or [[{{Ninja}} ninjutsu]] has been broadened to the point where it functions as all-purpose magic.

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This is when a work has an intangible element that is obviously supposed to be magic, but is explicitly not called that. Maybe the word "magic" doesn't exist in their universe, maybe AgentScully is using InsistentTerminology (as maybe [[MagicIsEvil their religion explicitly prohibits "magic"]]) -- yet whatever power they're using lets them [[PowerFloats levitate]], throw {{fireballs}} and [[MagicAndPowers anything else]] that standard-issue {{Fantasy}} magic can do. This trope also applies to works where a practiced mystical art such as [[AlchemyIsMagic alchemy]], [[TarotMotifs tarot cards]] or [[{{Ninja}} ninjutsu]] has been broadened to the point where it functions as all-purpose magic.
magic. There can also be crossover with UnequalRites when there are multiple sorts of mystic arts and AppliedPhlebotinum in a work.


* ''Franchise/{{Nasuverse}}'': Magecraft seen throughout the franchise, especially the ''Franchise/FateSeries'', is what mages use to cast spells. While outsiders label it magic, mages are insistent that it's something entirely different. Magecraft uses study and Mysteries to develop a way to use {{mana}} to produce an effect that a human being could perform normally; for example, repairing a broken object with a wave of the hand. This is often summarized as "performing possible actions using impossible means." However, True Magic, also called Sorcery, is producing ''impossible'' effects. For example, materializing the soul, or dimensional travel. Interestingly, "impossible" is based on the [[ClapYourHandsIfYouBelieve beliefs of humanity as a whole]]; flight used to be a True Magic, until humans invented various means of artificial flight. Entire branches of magecraft became useless because they were based on this True Magic, but at the same time it became far easier to replicate flight with other forms of magecraft.

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* ''Franchise/{{Nasuverse}}'': Magecraft seen throughout the franchise, especially the ''Franchise/FateSeries'', is what mages use to cast spells. While outsiders label it magic, mages are insistent that it's something entirely different. Magecraft This is mostly a case of UnequalRites; magecraft uses study and Mysteries to develop a way to use {{mana}} to produce an effect that a human being could perform normally; for example, repairing a broken object with a wave of the hand. This is often summarized as "performing possible actions using impossible means." However, True Magic, also called Sorcery, is producing ''impossible'' also exists, and produces otherwise impossible effects. For example, materializing the soul, or dimensional travel. Interestingly, "impossible" is based on the [[ClapYourHandsIfYouBelieve beliefs of humanity as a whole]]; flight used to be a True Magic, until humans invented various means of artificial flight. Entire branches of magecraft became useless because they were based on this True Magic, but at the same time it became far easier to replicate flight with other forms of magecraft.


* ''TabletopGame/NewWorldOfDarkness'':
** ''TabletopGame/VampireTheRequiem'': Disciplines

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* ''TabletopGame/NewWorldOfDarkness'':
''TabletopGame/NewWorldOfDarkness'': Downplayed, with elements of UnequalRites. Each supernatural splat has its own, very distinct powers, but as a general rule, only [[MageTheAwakening mages]] call their abilities spells, even though they all (usually) recognize themselves as supernatural or magical.
** ''TabletopGame/VampireTheRequiem'': DisciplinesDisciplines, plus [[BloodMagic blood sorcery]].
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* ''Franchise/{{Nasuverse}}'': Magecraft seen throughout the franchise, especially the ''Franchise/FateSeries'', is what mages use to cast spells. While outsiders label it magic, mages are insistent that it's something entirely different. Magecraft uses study and Mysteries to develop a way to use {{mana}} to produce an effect that a human being could perform normally; for example, repairing a broken object with a wave of the hand. This is often summarized as "performing possible actions using impossible means." However, True Magic, also called Sorcery, is producing ''impossible'' effects. For example, materializing the soul, or dimensional travel. Interestingly, "impossible" is based on the [[ClapYourHandsIfYouBelieve beliefs of humanity as a whole]]; flight used to be a True Magic, until humans invented various means of artificial flight. Entire branches of magecraft became useless because they were based on this True Magic, but at the same time it became far easier to replicate flight with other forms of magecraft.

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Fixing indentation


* In the Franchise/MarvelCinematicUniverse, WordOfGod says there is no magic, just new and strange kinds of science. Yeah, even with ''Film/DoctorStrange2016''.
** This was eventually dropped and magic has become a staple of the setting. Even some cases that were previously examples of this trope, such as Wanda's powers, are now stated to be real magic.

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* In the Franchise/MarvelCinematicUniverse, WordOfGod says there is no magic, just new and strange kinds of science. Yeah, even with ''Film/DoctorStrange2016''.
**
''Film/DoctorStrange2016''. This was eventually dropped and magic has become a staple of the setting. Even some cases that were previously examples of this trope, such as Wanda's powers, are now stated to be real magic.
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* ''Series/DoctorWho'' tends to handwave would would otherwise blatantly be magic with TechnoBabble, but it ''is'' established canon that magic did once exist, before it was banished by the Time Lords in favour of rationality, and bits of it are still floating around.

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* ''Series/DoctorWho'' tends to handwave would what would otherwise blatantly be magic with TechnoBabble, but it ''is'' established canon that magic did once exist, before it was banished by the Time Lords in favour of rationality, and bits of it are still floating around.

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In a ScienceFiction setting, MagicFromTechnology and "[[PsychicPowers psionics]]" are favorite stand-bys along with MinovskyPhysics, possibly with a [[SciFiNameBuzzwords "quantum" or "nano"]] tacked on for good measure. If EverythingIsOnline, HollywoodHacking may be utilized as well. {{Sufficiently Advanced Alien}}s that have evolved to the point where the physical laws of reality no longer apply to them (such as [[Series/DoctorWho the Doctor]] or [[Franchise/StarTrek Q]]) generally do ''not'' count unless their powers are something PunyHumans can learn. Sometimes, a more limited power may turn into this over time, due to abuse of NewPowersAsThePlotDemands.

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In a ScienceFiction setting, MagicFromTechnology and "[[PsychicPowers psionics]]" are favorite stand-bys along with MinovskyPhysics, possibly with a [[SciFiNameBuzzwords "quantum" or "nano"]] tacked on for good measure. If EverythingIsOnline, HollywoodHacking may be utilized as well.

{{Sufficiently Advanced Alien}}s that have evolved to the point where the physical laws of reality no longer apply to them (such as [[Series/DoctorWho the Doctor]] or [[Franchise/StarTrek Q]]) generally do ''not'' count unless their powers are something PunyHumans can learn. learn.

Sometimes, a more limited power may turn into this over time, due to abuse of NewPowersAsThePlotDemands.
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In a ScienceFiction setting, MagicFromTechnology and "[[PsychicPowers psionics]]" are favorite stand-bys along with MinovskyPhysics, possibly with a [[SciFiNameBuzzwords "quantum" or "nano"]] tacked on for good measure. If EverythingIsOnline, HollywoodHacking may be utilized as well. SufficientlyAdvancedAliens that have evolved to the point where the physical laws of reality no longer apply to them (such as [[Series/DoctorWho The Doctor]] or [[Franchise/StarTrek Q]]) generally do ''not'' count unless their powers are something PunyHumans can learn. Sometimes, a more limited power may turn into this over time, due to abuse of NewPowersAsThePlotDemands.

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In a ScienceFiction setting, MagicFromTechnology and "[[PsychicPowers psionics]]" are favorite stand-bys along with MinovskyPhysics, possibly with a [[SciFiNameBuzzwords "quantum" or "nano"]] tacked on for good measure. If EverythingIsOnline, HollywoodHacking may be utilized as well. SufficientlyAdvancedAliens {{Sufficiently Advanced Alien}}s that have evolved to the point where the physical laws of reality no longer apply to them (such as [[Series/DoctorWho The the Doctor]] or [[Franchise/StarTrek Q]]) generally do ''not'' count unless their powers are something PunyHumans can learn. Sometimes, a more limited power may turn into this over time, due to abuse of NewPowersAsThePlotDemands.
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%%* ''VideoGame/{{Earthbound}}'': Psi

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%%* ''VideoGame/{{Earthbound}}'': ''VideoGame/{{EarthBound|1994}}'': Psi
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* ''[[VideoGame/{{Onmyoji}} Onmyōji]]'': [[UsefulNotes/{{Onmyodo}} Onmyōdō]], which is already considered Magic by Any Other Name in RealLife.

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* ''[[VideoGame/{{Onmyoji}} Onmyōji]]'': ''VideoGame/Onmyoji2016'': [[UsefulNotes/{{Onmyodo}} Onmyōdō]], which is already considered Magic by Any Other Name in RealLife.
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* ''Franchise/SonicTheHedgehog'': Chaos energy and any abilities powered by it generally work like magic, although said abilities are usually, but not always, limited to [[SuperMode Super Modes]], a variety of [[HandBlast Hand Blasts]], or [[SpaceMaster space]]-[[TimeMaster time]] manipulation. While the word magic itself has been thrown around in the games once or twice, [[WordOfGod Word of God]] dictates that magic in the traditional sense doesn't exist in-universe.

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* ''Literature/TheWheelOfTime'': The One Power, which is segregated by sex, with males using ''saidin'' and females ''saidar''. Using the Power is called channeling. The BigBad has his own flavor, called the True Power. Then there are miscellaneous bits of WrongContextMagic floating around, like dudes who can talk to wolves, Ogier Treesinging, Dreamwalking, and Min's aura vision. All of it is clearly magical, but [[NotUsingTheZWord the word "magic" is never used]]; the closest they come is when Aes Sedai (female users of the One Power) are occasionally called "witches" as a pejorative.

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* ''Literature/TheWheelOfTime'': The One Power, which is segregated by sex, with males using ''saidin'' and females ''saidar''. Using the Power is called channeling. The BigBad has his own flavor, called which its followers call the True Power. Then there are miscellaneous bits of less well understood WrongContextMagic floating around, like dudes who can talk to wolves, Ogier Treesinging, Dreamwalking, and Min's aura vision. All of it is clearly magical, but [[NotUsingTheZWord the word "magic" is never used]]; the closest they come is when Aes Sedai (female (an influential organization of female users of the One Power) are occasionally called "witches" as a pejorative.
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* ''TabletopGame/{{Warhammer 40000}}'': The Warp and psionics, but Chaotic practitioners don't shy from calling themselves wizards. As a comparison, in the ''TabletopGame/{{Warhammer}}'' universe -- as befitting fantasy -- the Warp is unashamedly magic.

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* ''TabletopGame/{{Warhammer 40000}}'': The Warp and psionics, but Chaotic practitioners don't shy from calling themselves wizards. As a comparison, in the ''TabletopGame/{{Warhammer}}'' universe -- as befitting fantasy -- the Warp is unashamedly magic. Mechanically, the Psychic Phase in earlier editions of 40k is an identical clone to the Magic Phase in Warhammer Fantasy, especially notable when identical daemons shared between the two settings who are treated as wizards in one are psykers in the other.
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* On ''Series/{{Haven}}'', the supernatural powers that affect the residents are known as the "Troubles." They're never referred to as magic, despite being indistinguishable from it. This is [[LampshadeHanging lampshaded]] in season one by Jess Minion, a Haven transplant of Mi'kmak descent who is accused of being a [[MagicalNativeAmerican witch]] by townsfolk who don't like her animal welfare advocacy. She points out that the Troubles aren't any different from what she's being accused of, and tells Nathan (who is Troubled) that he has been "transformed by magic," and the only thing lacking is his perspective.

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* On ''Series/{{Haven}}'', the supernatural powers that affect the residents are known as the "Troubles." They're never referred to as magic, despite being indistinguishable from it. This is [[LampshadeHanging lampshaded]] in season one by Jess Minion, a Haven transplant of Mi'kmak Mi'kmaq descent who is accused of being a [[MagicalNativeAmerican witch]] by townsfolk who don't like her animal welfare advocacy. She points out that the Troubles aren't any different from what she's being accused of, and tells Nathan (who is Troubled) that he has been "transformed by magic," and the only thing lacking is his perspective.
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* On ''Series/{{Haven}}'', the supernatural powers that affect the residents are known as the "Troubles." They're never referred to as magic, despite being indistinguishable from it. This is [[LampshadeHanging lampshaded]] in season one by Jess Minion, a Haven transplant of Mi'kmak descent who is accused of being a [[MagicalNativeAmerican witch]] by townsfolk who don't like her animal welfare advocacy. She points out that the Troubles aren't any different from what she's being accused of, and tells Nathan (who is Troubled) that he has been "transformed by magic," and the only thing lacking is his perspective.
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* ''Literature/TheBrokenEarthTrilogy'': What they usually call "orogeny" is basically magic (although "magic" in-universe is a somewhat broader term than can encompass other things as well). Lampshaded in this scene:

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* ''Literature/TheBrokenEarthTrilogy'': What they usually call "orogeny" is basically magic (although "magic" still exists in-universe is a somewhat broader term than can encompass other things as well).a nigh-forgotten separate but related force from orogeny). Lampshaded in this scene:
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* In ''VideoGame/{{Loom}}'', the Guild of Weavers utilizes its RealityWarper powers through a "distaff" (which is just a MagicStaff lacking the apparatus normally attached to a distaff), on which "drafts" are cast through sequences of musical notes, or through the Loom itself, which can effect the entire cosmos at once. Each guild has its own form of magic, each couched in the terms and tools associated with its normal occupation.
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* In ''Literature/ACertainMagicalIndex'' (and the spinoff, ''Manga/ACertainScientificRailgun''), [[PsychicPowers esper powers]] are basically just [[FunctionalMagic Inherent Gift]] magic under a different name. Really, the only difference between the mages and the espers is that the mages use lots of crutches in the form of magic circles and magic items, while the espers develop SuperIntelligence to [[RequiredSecondaryPower control their powers]] instead. And espers only get one power, while mages can learn multiple (though most don't use more than a few).

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* In ''Literature/ACertainMagicalIndex'' (and the spinoff, ''Manga/ACertainScientificRailgun''), [[PsychicPowers esper powers]] are basically just [[FunctionalMagic Inherent Gift]] magic under a different name. Really, the only difference between the mages and the espers is that the mages use lots of crutches in the form of magic circles and magic items, while the espers develop SuperIntelligence to [[RequiredSecondaryPower [[RequiredSecondaryPowers control their powers]] instead. And espers only get one power, while mages can learn multiple (though most don't use more than a few).
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* In ''LightNovel/ACertainMagicalIndex'' (and the spinoff, ''Manga/ACertainScientificRailgun''), [[PsychicPowers esper powers]] are basically just [[FunctionalMagic Inherent Gift]] magic under a different name. Really, the only difference between the mages and the espers is that the mages use lots of crutches in the form of magic circles and magic items, while the espers develop SuperIntelligence to [[RequiredSecondaryPower control their powers]] instead. And espers only get one power, while mages can learn multiple (though most don't use more than a few).

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* In ''LightNovel/ACertainMagicalIndex'' ''Literature/ACertainMagicalIndex'' (and the spinoff, ''Manga/ACertainScientificRailgun''), [[PsychicPowers esper powers]] are basically just [[FunctionalMagic Inherent Gift]] magic under a different name. Really, the only difference between the mages and the espers is that the mages use lots of crutches in the form of magic circles and magic items, while the espers develop SuperIntelligence to [[RequiredSecondaryPower control their powers]] instead. And espers only get one power, while mages can learn multiple (though most don't use more than a few).
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* ''VideoGame/SongsOfConquest'': The Essence is one of five types of magical energy generated by units. Wielders can cast any spell as long as they have enough Essence collected, and aren't restricted to one spell by turn.
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* ''Franchise/StarWars'': The Force, right down to being split between Light and Dark magic. Slightly different in that [[DoingInTheWizard Obi-Wan initially presents it as "an energy field"]] generated by living beings, the prequels [[VoodooShark claimed it came from micro-organisms in the bloodstream]], and it leans more towards the science fiction-y "telepathy, telekinesis, precognition, illusions" rather than fireballs or summoning or turning into frogs. Unusually, it's more inspired by [[UsefulNotes/{{Taoism}} Daoist magic]] than anything Western.

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* ''Franchise/StarWars'': The Force, right down to being split between Light and Dark magic. Slightly different in that [[DoingInTheWizard Obi-Wan initially presents it as "an energy field"]] generated by living beings, the prequels [[VoodooShark claimed gave it came from a physical component in the form of micro-organisms in the bloodstream]], bloodstream, and it leans more towards the science fiction-y "telepathy, telekinesis, precognition, illusions" rather than fireballs or summoning or turning into frogs. Unusually, it's more inspired by [[UsefulNotes/{{Taoism}} Daoist magic]] than anything Western.
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* ''VideoGame/AssassinsCreed'': Pieces of Eden. The Apple of Eden, the most prominent of these artifacts, can give the user control others' minds and bodies--even making them kill themselves--or allow a DoppelgangerAttack or apparently bringing the dead back to life; when Ezio uses the Apple in ''Brotherhood'', it is CastFromHitPoints. The Shard of Eden deflects bullets, and the Shroud of Eden really ''does'' bring people back to life, [[BodyHorror but not in the best way possible]]. Despite all this, they're really just SufficientlyAdvancedTechnology.

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* ''VideoGame/AssassinsCreed'': ''Franchise/AssassinsCreed'': Pieces of Eden. The Apple of Eden, the most prominent of these artifacts, can give the user control others' minds and bodies--even making them kill themselves--or allow a DoppelgangerAttack or apparently bringing the dead back to life; when Ezio uses the Apple in ''Brotherhood'', ''VideoGame/AssassinsCreedBrotherhood'', it is CastFromHitPoints. The Shard of Eden deflects bullets, and the Shroud of Eden really ''does'' bring people back to life, [[BodyHorror but not in the best way possible]]. Despite all this, they're really just SufficientlyAdvancedTechnology.

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* ''VideoGame/{{Xenogears}}'', ''VideoGame/{{Xenosaga}}'', and ''VideoGame/XenobladeChronicles1'': Ether. At least in the case of ''Xenosaga'', a lot of this is explicitly stated to be nanobots in the environs being somehow influenced by the characters. The effects are still just like magic.

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* ''VideoGame/TrailsSeries'': "Orbal Arts" is the umbrella term for all spells that characters use in battles. They are explained to be more of MagicFromTechnology, drawing their power from special crystals, that characters insert into devices called "orbments". It's a sound explanation for simpler spells, but not so much for spells like "Albion Wolf", which summons a giant spectral wolf that fires a ball of energy, and may or may not be an apparition of the Holy Beast of Crossbell. Actual magic does exist, but tends to be more subtle, and is very rare.
* ''VideoGame/{{Xenogears}}'', ''VideoGame/{{Xenosaga}}'', and ''VideoGame/XenobladeChronicles1'': ''VideoGame/XenobladeChronicles'': Ether. At least in the case of ''Xenosaga'', a lot of this is explicitly stated to be nanobots in the environs being somehow influenced by the characters. The effects are still just like magic.

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* ''VideoGame/TalesOfTheAbyss'': Artes are a general term that refers to any attack or spell. Fonic Artes, are artes that are magical in nature,

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* ''VideoGame/TalesSeries'' in general calls every single combat technique an "Arte" (with an "e", like in [[YeOldeButcheredeEnglishe Middle English]]), both spells and weapon attacks. While most of close combat artes are explicitly ''not'' magic, they still produce magic-like effects, such as {{Sword Beam}}s. When it comes to spells, the series' standard approach is to name them "[X] Artes", or "[X]-''jutsu''" in Japanese, "X" being a game-specific concept.
** ''VideoGame/TalesOfEternia'': "Craymel Artes" are accessed by trapping [[ElementalEmbodiment Craymels]] into a special crystal, which then allows its holder to cast spells of trapped Craymels' element(s).
** ''VideoGame/TalesOfSymphonia'': Magic is referred to as such, but there's also "Angel Artes", which can produce undeniably magical effects, but somehow differs from "normal" [[MageSpecies elven]] magic, a difference that is represented by [[FeatherMotif glowing feathers]] that replace usual InstantRunes during casting.
** ''VideoGame/TalesOfRebirth'': "Force" is a rare and unique power, that grants its user access various abilities, ranging from [[ElementalBaggage creating pillars of ice]], to [[DoppelgangerAttack conjuring illusory copies of oneself]], to [[FreakyFridayFlip switching bodies with someone else]]. Exact powerset depends on the type of Force (listed powers belong to Forces of Ice, Rainbow, and Moon, respectively), some being more arcane than the others.
** ''VideoGame/TalesOfLegendia'': "Eres" is a mysterious power, described as "the blessing of the will of the sea". It manifests in two forms - Iron and Crystal, with the latter allowing its user to cast StockRPGSpells, and the former being a stand-in for the aforementioned close combat artes, {{Sword Beam}}s and all.
**
''VideoGame/TalesOfTheAbyss'': Artes Magic is known as "Fonic Artes", with "Fonic" here referring to {{Minovsky Particle}}s known as "Fonons", which comprise the game's world.
** ''VideoGame/TalesOfHearts'': "Will Artes", which draw power from one's [[OurSoulsAreDifferent Spiria]].
** ''VideoGame/TalesOfXillia'' and ''VideoGame/TalesOfXillia2'':
*** "Spirit Artes"
are used by Rieze Maxians. They have a general term special part in their brain known as "mana lobe", which houses mana. By reciting a spell, they offer some of this mana to spirits, so they can enact the spell.
*** Elympions lack mana lobes, so they use an artificial method,
that refers to any attack or basically fools the spirit into using its own mana for a spell. Fonic Artes, Spells used this way are artes called "Calculatrics".
** ''VideoGame/TalesOfZestiria'' and ''VideoGame/TalesOfBerseria'': "Seraphic Artes" and "Malak Artes" (which is the same thing under different names) can be used by Seraphim[=/=]Malaks, or humans to whom they are bound, whether willingly or not.
** ''VideoGame/TalesOfArise'': "Astral Artes" run on Astral Energy, LifeEnergy
that permeates all existence. That being said, there ''are'' people in the setting who are magical in nature,called "mages", but they still use Astral Artes instead of magic.

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