Video Game / Secret of Evermore
Jack McCoy: Not appearing in this game.

"I'm not really sure where 'here' is, to tell you the truth."
—The Hero

An Action RPG modeled heavily from the SNES surprise hit, Secret of Mana. Despite rumors to the contrary, Evermore is not the sequel to Secret of Mana, but was made from whole cloth by Square USA (now part of Square Enix), and is one of the company's few games to have been developed entirely in the United States. It also featured a highly atmospheric soundtrack from newcoming composer Jeremy Soule, who went on to provide soundtracks for such classic games as Dungeon Siege, The Elder Scrolls from Morrowind on, Guild Wars and the Total Annihilation series.

The game stars a B-movie-loving boy and his dog, who stumble upon an abandoned mansion in the middle of Podunk, U.S.A. After a mishap with a mysterious-looking device, the boy and his canine companion get transported to Another Dimension, and find out that four other people have been trapped inside for decades, the disastrous result of the Evermore experiment 30 years ago. His goal becomes to explore this strange new world, learn the history of the Evermore project, and find a way to get everyone back to Earth. While the story isn't nearly as involved as it might sound, the game isn't without its highlights, the aforementioned soundtrack being one of them, the subversions of some path-of-least-resistance video game economic tropes being another.

The game itself is rather short, compared to Secret of Mana and other Square-Enix titles; it's also extremely linear, with no side-quests and a straightforward 'defeat the villain' premise. Otherwise, Secret of Evermore is fairly entertaining, with the boy constantly comparing his predicament to various (fictional) movies, and the dog shape-shifting into different forms, depending on which part of the game-world they're in.

Over the course of the game, you gradually learn more about the world of Evermore and its inhabitants; specifically, that Professor Ruffleburg designed Evermore as a realization of its inhabitant's 'ideal world', each area catering to their own personal desires. For one resident, Evermore is a prehistoric jungle, while for another it becomes an archaeological dig.

Each 'environment' in Evermore seems to exist in its own biome; each is separated from the others in some way (Fire Eyes' village is on a massive plateau, some areas are only reachable by traveling through sewer pipes, and the final area of the game isn't part of Evermore at all). Likewise, each area has its own distinct life-forms, which are unique to the region and do not appear in other locales.

A long-dead post in the Secret of Evermore GameFAQs forum featured an extended (and very interesting) discussion with one of the game's programmers who happened to stumble upon the conversation — topics covered before the thread 'died' ranged from what the programmers did after work, to an explanation of what the Gourd does (it doesn't do anything, incidentally), and even some personal anecdotes regarding the design process itself.

Secret of Evermore is the Trope Namer for:

General Tropes

Secret of Evermore provides examples of:

  • 1-Up: There's an item called Pixie Dust and a call bead spell called Regenerate which will restore a small amount of HP if the hero dies before they wear off.
    • Literally the name of an alchemy spell, but it fully restores the hero's health.
  • Abandoned Laboratory / Big Fancy House: Ruffleberg's derelict mansion.
  • Ability Required to Proceed: Comes in multiple varieties.
    • The weeds that your starting bone weapon can't cut down until you get the Spider Claw.
    • The switches in a dungeon have to be hit from a distance, and your spear is too light to do the job so you have to find the heavier Bronze Spear.
    • Stone barriers and blocked doorways that your current Axe is too weak to demolish so you have to find an upgrade.
    • The Levitate alchemy formula, which serves almost no other purpose.
  • Absurdly Spacious Sewer: There are several of these, and each is a maze that must be successfully navigated to proceed.
  • Adam Smith Hates Your Guts: Zigzagged. Generally, item prices increase the further you go in the game, but only relatively. There's an exchange rate between regions, with a Gold Coin being equal to 2 Jewels, which is equal to 4 Talons, which is equal to 8 Credits. The amount of currency needed to buy items tends to stay the same without taking exchange rate into account, so the same item may cost 60 Gold Coins in Gothica and 60 Talons in Prehistoria, four times the price. However, even in the same region, item and ingredient prices vary, the latter being explained further down the page under Commonplace Rare. And of course, eventually you get the Windwalker and can travel between regions freely. So the trope is less "Adam Smith Hates Your Guts" and more "Learn To Comparison Shop."
    • A bit of Genius Bonus is added in when one realizes that the value of the futuristic (and presumably digital - the icon is a bank card) 'Credit' is highly inflated.
  • Adipose Rex: A female variant — Queen Bluegarden, whose derrière is the size of a Buick.
  • A.I. is a Crapshoot: Ruffleberg outfitted Carltron with an intelligence chip so he would play chess with him. Bad idea.
  • All the Worlds Are a Stage: Omnitopia features numerous enemies from the past three worlds, or at least palette swaps of them: Raptors, Rimsala, Tentacles, Rats, the killer plants, and mosquitos all appear. The final boss battle specifically brings back the Bad Boy, an evil copy of your dog, and Magmar. Even the background reminds you of the rest of the game, with things like Thraxx's face, Aegis, and the Volcano boiler appearing as scenery.
  • Analogy Backfire: Before facing Vigor the Indestructible, the hero is reminded of a fight scene Dirt, Swords, Sweat and Togas:
    I think the hero got pummeled in that picture."
  • Ancient Grome: The Antiqua region is a mash-up of not only Ancient Greek and Ancient Rome, but also of Ancient Egypt with a dash each of pirates, Arabic culture, and Ancient China. Given the region was created from the thoughts of the curator of a history museum, the mingling of so many radically different cultures and time periods into one place actually makes sense.
  • Attack of the 50-Foot Whatever: Verminator, King of the Rats.
  • Awesome, yet Impractical:
    • Alchemy. It is a really unique and novel idea, but in practice isn't very effective. Individual formulas take a long time to level up, ingredients can only be bought from certain merchants, and you can only equip nine spells at a time, only able to swap them out at alchemists. The game hands you Heal, Cure, Defend, Hard Ball, and Flash in the opening world before you even get your third weapon, and they'll last you just fine for most of the game: Heal restores HP, Cure restores status, Defend raises defense, Hard Ball and Flash cover your offensive options. Later on in Antiqua you'll probably want to add Crush and Fireball to the mix (higher power and their ingredients are more common in Antiqua than the ones for Hard Ball and Flash), but come Gothica it's just a waste of time to use your new spells since they don't scale very well.
    • Special mention to Nitro, the strongest formula in the game in terms of power. By the time you find Nitro, you're on your way to retrieve the item that lets you access the final boss. And to add insult to injury, the ingredients needed to use Nitro can only be bought from two merchants in different regions, who are in hard-to-reach locations in those regions, and each one only sells one of the two ingredients needed for Nitro. It's as though the developers designed the spell with intent to purposefully invoke this trope.
  • Badass Normal: The main character. No, stop and think about it for a little while: this is a young man who has been transported to an unknown world, who has no real skill in weaponry to begin with, but reacts to every threat to his progress through this unknown world by CLUBBING IT TO DEATH WITH A SEVERED HUMAN FEMUR.
  • Bamboo Technology: Gomi appears to be building a skyscraper using whatever junk he has lying around, and some twine. Averted in the primitive worlds.
  • Bazaar of the Bizarre: Located in Nobilia, and itself the subject of many a FAQ. It's possible to make lots of money with smart trading... or lose lots with the dumb variety.
  • Beard of Evil: Carltron.
  • Beat Still, My Heart: Among other random items pulled from a bag, is a cartoon valentine heart (not a realistic one) that beats (silently).
  • Bee Bee Gun: The notoriously inconspicuous "Sting" spell. It launches a small swarm of bees at opponents.
  • Big Fancy Castle: Gothica and Ebon Keep.
  • Blackout Basement: Oglin Cave.
  • Bleak Level: Ebon Keep, though it is more melancholy than anything.
  • Bookends:
    • The game starts and ends in the same places several times over: Omnitopia, Ruffleberg's lab, and the theater in Podunk.
    • At the start of the game, in Prehistoria, you encounter Raptors. Near the end of the game, in Omnitopia, you encounter Robot Raptors.
    • When you arrive in Omnitopia near the end of the game, you land in the Junkyard. You return here at the very end of the game to activate the teleport to the final boss's lair.
  • Boss Arena Idiocy: The first phase of the final battle consists of destroying some Fans and Speakers, which are virtually indestructible unless you hit the bombs being dropped at you at them.
  • Boss in Mook Clothing: There's an out of place Guard Bot in Gothica that you fight... however it's not the same as the ones fought previously. This guy will seriously wreck your day if you aren't prepared.
  • Boss Rush: The final area is one, in lieu of a final dungeon.
  • Brick Joke: In Antiqua, you find a boulder suspiciously similar to the ones you levitated in Prehistoria. Do the same here, and Tiny comes out and demonstrates his superior strength by picking up the boulder and throwing it away. Far away. When you inevitably end up at the southern end of the desert again, the boulder will land and form a bridge for you to cross. Lampshaded by the hero.
    Hero: Wow! That boulder was flying for a long time!
  • Broken Bridge: There is an actual broken bridge in Crustacia cutting off access to the west bank of the river. Only the dog can jump across. There is also a raised drawbridge in Gothica cutting off direct access to Ebon Keep.
  • Bubblegloop Swamp: Bugmuck Swamp. Lovely.
  • Build Like an Egyptian: Great Pyramid.
  • Circus of Fear: Mungola and his puppets.
  • Climax Boss: Aegis is one for Nobilia; he's not the last boss, but he's unleashed by the villain's plan.
  • Cognizant Limbs: Thraxx, and later his stronger Palette Swapped offspring, Choleoptera. Their ribcages shield their hearts from damage.
  • Commonplace Rare: Averted. Ingredients are priced according to where the seller is located, and the patterns are fairly logical — the easier access a merchant would logically have to an ingredient, the cheaper they sell it for. Water and Clay are cheapest when bought from the man who gives you Acid Rain, and he lives next to a river. The alchemist in the Bugmuck has the cheapest Oil and Wax, and he lives next to tar pits full of bugs and skeletons. Limestone can only be bought from Blimp, and he lives near what looks to be a limestone cliff. Aside from Omnitopia, the best price on Ethanol is a merchant who lives near a pirate city (keep in mind what ethanol is used to make). Conversely, Brimstone isn't something that's easy for anyone to get a hold of, and is quite pricey. Aside from Omnitopia again, the only merchants who sell Mushrooms and Acorns live in Gothica, where their homes are adjacent to forests. Gunpowder is very expensive, but is only sold in Omnitopia since none of the other regions have firearms.
  • Cutscene Boss: Carltron never even gets to raise his hand to fight you. After the hero defeats his robots, Ruffleberg sneaks behind him and presses his 'off' switch. Judging by his sprite, Carlton was preparing to activate some sort of Arm Cannon before he froze in place.
  • Darker and Edgier: Pre-production materials and commercials imply that the game was supposed to be moodier than the final product, but was changed up near the end of development.
  • Decade Dissonance: Evermore was designed with this in mind.
  • Degraded Boss: Robot raptors and Rimsala Eyes are crawling all over Omnitopia.
    • This extends even to the scenery; Aegis's face is built into the junkyard's architecture.
  • Developers' Foresight:
    • Give the hero a name that ends in S? His status screen will refrain from appending an S in the header (whether this is proper English or not depends on you). For instance, "James' Stats."
    • Talking to most NPCs as the Dog results in different dialogue than if you spoke to them as the Boy. Some of them even give your Dog items!
    • In Antiqua, you're supposed to go to Horace's camp to meet him and get the Revealer formula to reveal hidden paths across the pits in front of the area's dungeons. However, even if you can't see them, the paths are still there, so it's possible to enter and complete the dungeons without meeting Horace. If you do one dungeon and then go meet him, the conversation changes to reflect this, and if you do both dungeons, the dialogue with Horace and the ruler of Nobilia changes because you haven't met Horace before. Though it does invite the Fridge Logic of why the ruler of Nobilia would disguise himself as Horace when you don't know who Horace is; it'd make more sense for him to just be upfront with who he is, since you're working for him and have been given no reason to distrust him.
  • Dolled-Up Installment: The game's original title was just "Evermore"; "Secret of" was tacked on to cash in on the success of Secret of Mana, as well as the recycled use of the ring menu system. However, this plan worked against the game's favor when Square decided not to produce an English localization of Seiken Densetsu 3, causing Mana fans to believe that the decision was made to avoid competition with Evermore.
  • Down in the Dumps: Omnitopia's garbage heap.
  • Eleventh Hour Superpower: Energize. See Game Breaker on the YMMV page.
  • Empathic Shapeshifter: The dog, whose appearance is determined by what area the hero is exploring. Feral wolf for Prehistoria, sleek jackal-esque dog for Antiqua, pampered poodle in Gothica, and mechanical toaster-dog (with Frickin' Laser Beams!) in Omnitopia. He looks like a fairly normal terrier breed in the real world.
  • Establishing Series Moment: The game opens with the hero having just seen a cheesy movie, and he makes many references to similar movies.
  • Eternal English: All four lands use the same language. Justified in that they're artificial constructs, not "real" locations.
  • Everything Trying to Kill You: Most egregious in the desert area, where the player is attacked by a malevolent tumbleweed. This stuff doesn't just defy the laws of physics by rolling against the wind; it actually chases the hero and absolutely will not turn aside until it has collided with him. After it has either landed a hit or been blocked, it blows away in random directions. This is actually typical of smaller enemies in the game, like spiders: they'll run up, attack you, and then run off.
  • Evil Knockoff:
    • Elizabeth, Horace, and Camilla each have robotic clones of them running around and making trouble. Clones of the hero (no harder than any of the three below mentioned ones) and his dog (who is a much stronger opponent) are encountered during the final boss fight.
    • There's a battle on a bridge where the hero has to fight three clones of himself. Which leads to the line, "According to my calculations, you're three times stronger than yourself!"
  • Eye of Newt: The alchemy ingredients, often taking the form of chemicals, minerals, or various flora.
  • The Ferry Man: There is a desert ferryman who will ferry you across the desert to the Nobilia Trading Market... at the cost of one Amulet of Annihilation. He's chatty for a skeleton, constantly remarking on the desert scenery like a tour bus captain.
  • Fireballs: At least four different spells have this effect in varying degrees. Most are very effective with a little leveling.
  • First Town: Fire Eyes's village.
  • Flashback Effects: The prologue is told in Deliberate Monochrome.
  • Follow the Leader: Designed as an EarthBound killer, and released four months after that game did.
  • Foreshadowing: After taking out the Guardbots with his bazooka and descending down a floor iris, the hero runs into his dog again, which barks a greeting at him. At first, you notice something off about it, but you figure maybe it's just all the metal around where the hero's currently located distorting his barking. Turns out that it was the toaster-dog.
  • Full-Name Basis: The player is given a ridiculously huge amount of character spaces to work with, to the point that it's possible to give the hero a first, middle, and last name.
  • Gangplank Galleon: Crustacea. Yar.
  • Garden of Evil: The Omnitopia Greenhouse contains Flowering Deaths, carnivorous plants that were biologically engineered to kill anything that gets too close in one hit.
  • Giant Space Flea from Nowhere: There's a lot of bosses in this game who pop up with little, if any, foreshadowing or story explanation, and are there just to give you a boss to fight at the end of an area.
  • Girlish Pigtails: Fire Eyes.
  • Global Currency: Averted. Each world the hero visits has its own form of currency, and there's a steep exchange rate for each of them.
  • Global Airship: Tinker's flying machine. Later one of the Omnitopian escape shuttles.
  • Guide Dang It: Unfortunately, the game is rather merciless in this regard. If you're going for 100% Completion, you will need a walkthrough. Numerous items are permanently missable if you don't know what you're doing, while others are just very hard to find.
    • Good luck finding some of the Alchemy formulas without knowing how. A few particular ones are note are Speed, Sting, Lance, and Fire Power. Speed requires you to find a very well-hidden secret passage in the Volcano. Sting requires you to navigate to a specific spot in an impossibly huge desert that all looks the same. Lance needs you to enter an otherwise unnotable room and leave without opening the chests. Fire Power requires you to find a hidden passageway with the dog in Ivor Tower. Also, other than Sting, all of these spells are permanently missable. And by the way, the game never exactly goes out of its way to tell you how many formulas are in the game or give any other indication of how to find them, so it's possible to play through the game not even know these formulas exist to be found in the first place.
    • A few mazes are confusing as hell unless one actually starts mapping them out. The most egregious of these is the Dark Forest. Unless you know how to navigate through to the end of the level (follow the paths with the gremlins in the trees), you'll be stuck for hours. And even then, there's a few unique treasures that can only be obtained by going off of the path, including another alchemy formula.
    • Some of the unique charms are permanently missable if you don't know what you're doing. Made more complex by some of them being offered to trade by different people depending on how and when you acquire them. Particular note to the alley market in Gothica, which is inaccessible once you beat Mongola at the end of the region; a pity many of the items offered there require trade ingredients from Antiqua, which you can't return to.
  • Guns Are Worthless: Averted; the bazooka easily equals or outmatches the various melee weapons you put to use.
    • The bazooka does have some drawbacks. The recoil forces the hero backwards quite a bit, which can be disadvantageous, and using it like a club is woefully underpowered. That being said, ammo (even without the infinite ammo glitch) is very cheap, so you'll likely never run out once it becomes available. The hand-to-hand weapons are more fun, but certainly less useful.
      • Actually the Neutron Blade wins out for highest damage potential if you know how to use it. Trap an enemy in a corner and use a Level 3 attack and you can potentially hit the enemy three times for 1000+ damage. That's enough to one-shot almost any non-boss enemy in the game.
  • Hailfire Peaks: The Volcano Core.
  • Hedge Maze: Chessboard Plateau.
  • Hello, [Insert Name Here]: The hero and his dog, although screenshots in the manual provide Billy for the hero and Scruffy for the dog.
  • Hollywood Acid: The Acid Rain and Corrosion spells, which call down a bubbling, burning raincloud and a slow-acting deluge respectively.
  • Hope Spot: Thanks to Prehistoria's volcano, the heroes are catapulted high into the air. Luckily, they fall into an upended turtle shell that floats them gently downstream. And then dumps them over an Inevitable Waterfall.
  • Hurricane of Puns:
    Hero: (after fighting monsters that emerge from stained-glass windows) Those guys were a pane in the glass.
    "Or Evermore will be nevermore forever more!"
  • I Don't Like the Sound of That Place: The Desert of Doom.
  • Improbable Accessory Effect: A chocobo egg gives the player and his dog more health? A jeweled bracelet lets you run? A picture of a sun dial somehow increases your critical hit chance? Okay!
  • Inevitable Tournament
    Announcer: "And the challenger!...some loser with a stick!" (Then the crowd hurls garbage at the player...)
    Hero: I'm about to go up against a bloodthirsty gladiator armed with a bone, a claw, and a stick! This isn't going to end well.
  • Inevitable Waterfall: What first greets you after escaping Prehistoria.
  • Involuntary Shapeshifting: The dog changes forms when you go to different locations. Prehistoria has the dog look like a wolf, medieval times makes him look like a well-manicured poodle, the desert level has him look like a white-blue anubis dog, and the future are gives the floating metallic toaster-dog.
  • Ironic Nickname: Tiny the Barbarian.
    Hero: You know, it's ironic that you're called "Tiny" as you're actually very large.
  • It's All Upstairs from Here: Gomi's tower.
  • Kleptomaniac Hero: There was one chest in which there was a subversion; you would get an alchemy spell and a new place to buy ingredients if you walked up to it and didn't open it. It was fair game after said transaction took place, though.
  • Lampshade Hanging: As a result of growing up on cheesy B-movies, the hero is very Genre Savvy. Combined with the fact the world is actually made from the imaginations of humans who may be a few decades out of touch but are still educated and familiar with the common tropes of their respective themed worlds, and you've got a lot of this.
  • Lean and Mean: Carltron.
  • Level Grinding: Just like Secret of Mana, the hero's weapons (minus the Bazooka) and alchemy can each gain levels; weapons go up to 3, and spells go up to 8. Unlike Secret of Mana, families don't stack, so each weapon/spell must be ground up individually. The dog gets a subversion, as its attacks also level up to 3 and maintain across every form it adopts.
  • Little Miss Badass: Elizabeth, Professor Ruffleburg's geeky, pre-adolescent granddaughter. When she offers her assistance and the hero dismisses her as a little girl, she calmly and explosively demonstrates why the local villagers call her "Fire Eyes".
  • Lizard Folk: The Vipers of Prehistoria, who are hostile to the people of Fire Eyes' Village. According to the one friendly Viper you meet inside the volcano, they used to be peaceful but became violent & eager for power due to outside manipulation, most likely by Carltron.
  • Load-Bearing Boss: Several, but Carltron is the most outstanding example — offing him causes Evermore to begin breaking up due to the lack of Balance Between Good and Evil.
  • Long List: In Nobilia, one guard will inform you of all the things he will not permit you to do in the city square. These include laughing, crying, moose-calling, juggling mummified cats, eating pancakes on Monday - and of course, barking like a seal. (It upsets him.)
  • Lost Woods:
    • The forested valley between Ebon Keep and Ivor Tower. The correct path is marked by Greebles in the trees. The other paths are dead ends but there is an alchemist to find, who will give you the One-Up formula and sell ingredients.
    • Dark Forest.
  • Mad Scientist: Sydney Ruffleberg and his surface counterpart, Tinker.
  • Magic Knight: Once the main character has been outfitted with better armor; and his weapon selection always qualifies.
  • Magikarp Power: The Spear-type weapons are ridiculously hard to use in normal (non-charge attack) combat, but very quickly get ridiculously overpowered after you gain a level (and even moreso at Lv3 when you can do the double charge). It is a long polearm weapon that is wielded in the worst way possible, to deliver incredibly short-range attacks that will usually get you hit in the process. But once you can throw it... the damage it does is simply overpowered (until you get a Sword leveled up). Combine a spear with the spell that gives you near-instant charge attacks and you got yourself a bazooka... that does more damage than an actual bazooka and doesn't send you flying!
  • Man of Wealth and Taste: Carltron dresses like a gangsta, with a white tuxedo and tailcoat.
  • Manual Leader, AI Party: Granted, you only have one party member.
  • The Maze:
    • The desert south of Nobilia, where east and west eventually wrap around to each other. A tame example, compared to the trope's use in other games, since you only have to run straight north or south to reach your destination; but this one contains a difficult-to-find alchemy spell named Sting.
    • Gothica is chock full of these. Among them: the hedge maze around the chessboard, the Dark Forest (complete with a boss fight in the center, and another at the end), and the sewers under both castles to a lesser extent. This isn't even taking into consideration that you have to go through a teleporter maze to even get to Gothica!
    • Bugmuck Swamp.
    • Lovely.
    • Dark Forest.
  • Meaningful Name: Each of the game's 'worlds', not to mention the protagonist's hometown.
    • Fire Eyes.
    • Tinker's brother, Gomi. Gomi means "garbage" in Japanese, an appropriate name considering the ramshackle tower he lives in.
    • There's a good reason why you can't go through the Omnitopia Greenhouse with the lights on: It contains Flowering Deaths.
  • Medieval European Fantasy: Gothica.
  • Meganekko: Elizabeth makes her coke-bottle Nerd Glasses look cute.
  • Mighty Glacier: The dog moves more slowly than the hero when not dashing but still hits hard. This is only applies to his first three forms; in Omnitopia his toaster-dog form is a game-breaking Lightning Bruiser.
  • Mirror Boss: Bad Boy and Bad Dawg. And Dark Toaster
  • Money Grinding: Lampshaded in one case, where a shady character is offering the amulet you need to get a ride across the desert and charging the outrageous price of ten thousand Jewels for it(especially as changing your money to the local standard effectively cut your stash in half). To come up with the money in the local currency, you'll most likely have to do a lot of this. When you actually do return with the money, the shady character is astonished that you went to the trouble;
    Shady Character: Wow! I didn't think anyone would ever come up with the cash! I mean, you had to fight a lot of spiders and thieves to get that money! Since you went to so much trouble to buy this, basically, worthless piece of jewelery I'm going to throw in a free gift! (Chocobo Egg)
  • NameTron: Carltron.
  • New World Tease: The hero's first visit to Omnitopia.
  • No Sell: There are some plants in Omnitopia that are so immune, nothing phases them. Except turning out the lights.
  • Non-Lethal Bottomless Pits: They would be lethal, but the hero exclaims "Boy, I'm glad we missed those spikes at the bottom!". They also don't do any damage and serve nothing more than either a Broken Bridge or an annoyance for those timed bridges.
  • Noob Cave: South Jungle.
  • The Nose Knows: The dog can be used to hunt out alchemy ingredients with a touch of a button.
  • Not Rare Over There: Annihilation amulets. 10,000 gems to get one if you don't want to cross the desert on foot, and once on the other side you can easily buy a couple others in the marketplace.
    • It is implied the monk who sells it to you is a scam artist. He feels sorry for you when you do buy it, giving a Chocobo Egg as consolation. If you do this early enough, you can actually get the Magic Gourd and then rebuy the Egg in Gothica. Afterwards he'll sell you Dry Ice.
  • Ominous Multiple Screens: The hidden room behind Omnitopia's shopping mall.
  • Our Founder: A statue of Carltron decorates Nobilia square.
  • Peninsula of Power Leveling: Right outside Nobilia, one finds Bone Buzzards. They give 300xp (far more than most enemies for quite awhile) and 40 Jewels. They are also hilariously weak against the Crush spell (which the player just got before getting there). Crush requires Limestone (120 for 5) and Wax (60 for 5) for a total of 180 Jewels for 5 casts of the spell, or 36 Jewels per cast. Not only is the XP great, but profit can be made by leveling a very powerful alchemy spell that will last for most of the game. As soon as Crush is Level 1, the player can target 2 or more enemies and still kill them in one shot, which further increases profits even more.
  • Permanently Missable Content: There's a lot you can miss in this game without even realizing it, a lot of the optional Alchemy formulas and trade items are a case of Guide Dang It. Probably the worst offender is Gothica as a whole: the alleyway shops close once you kill Mungola, the castle doors once you return the worker's key, and if you open the wrong chest in Lance's house you won't meet Lance or get the Alchemy formula of the same name.
    • The various trade items can be acquired in multiple places if you miss them, but it's still very easy to accidentally trade the wrong item away and never see it again. Furthermore, the merchants around the world who trade you these items will offer you something different if you already have what they'd normally offer (Merchant A normally trades the Jade Disk, if you already have it he'll trade the Silver Sheath, thus Merchant B who normally trades the sheath instead trades the Chocobo Egg, and so forth). So not only can certain trade items be lost forever, but which ones you can lose depends on which ones you already have.
    • Gothica has a merchant in Ivor Tower who sales all the items you traded for reasonably cheap. They're only lost forever if you don't pick them up before you finish up in Gothica and everyone moves back to Ebon Keep.
  • Perverse Puppet: Mephista and Old Nick, a pair of enormous, staring marionettes from the land of Gothica. The king just loves to watch them dance . . .
  • Pirate: Antiqua, mostly around their home in Crustacia
  • Possession Implies Mastery: For a movie buff from a quiet american town, the kid sure knows how to use a bazooka, a bone, a sword, a spear, and an axe.
  • Power-Up Letdown / Useless Item: The Magic Gourd, which serves absolutely no purpose other than to deprive you of a valuable Chocobo Egg.
  • The Present Day: Released in October of 1995, takes place a non-specific date from that same year.
  • Quicksand Sucks: There are appearing/disappearing hole of quick sand that send you back if you get caught
  • Reality Warper: The different worlds are manifestations of each of the inhabitants' personal utopias, as are the superhuman powers each one's developed during their stay.
  • Recurring Boss: Stronger copies of the game's bosses appear in Omnitopia, where their originals were built.
  • Ribcage Ridge: Bugmuck Swamp is named after a giant exoskeleton buried there.
  • Ridiculous Future Inflation: Sort of; the Omnitopian Credit is the least valuable currency in the game via the exchange rate between civilizations, but to compensate items are ridiculously more expensive.
  • Ring Menu: It's based on the Mana engine, after all.
  • Robot Master: Carltron. Who better, right?
  • Ruins for Ruins' Sake: Literally, since Antiqua — a land based on a pastiche of Ancient Egypt, Mayincatec, Ancient Grome and Pirates — is created from Horace Highwater's ideal utopia, which involved archaeology.
  • Running Gag:
    • In Nobilia and Crustacia, mummified cats. They're part of the desert tour, they're on tapestries, in juggling acts, and in the Great Pyramid they even show up as enemies.
    • "This is my dog. He hasn't been himself lately".
  • Scary Shiny Glasses: Elizabeth's Call bead animation.
  • Scenery Porn: The game is surprisingly beautiful in certain places. Especially Gothica. The music helps add to the atmosphere, as well.
  • Schizo Tech: Evermore was specifically designed to be so.
  • Sequel Hook: In the game's stinger (of several if you wait long enough), Carltron either has an eccentric nervous tick or is plotting behind the professor's back after being reformed.
  • Shifting Sand Land: The Quicksand Field in Prehistoria and the Desert of Doom in Nobilia.
  • Shout-Out:
    • When the hero and dog are exploring the Rufflebergs' dilapidated mansion in the introduction, he finds "a chainsaw, a mummy, and a balloon animal". A chainsaw and mummy are also found in Maniac Mansion.
    • The hero's outfit bears sharp resemblance to Marty McFly's clothing from Back to the Future. Given the theme of the game, it doesn't seem quite coincidental.
    • The weakest Bazooka ammo is called Thunder Ball
  • Simple Score of Sadness: The music for "Abandoned Ebon Keep".
  • Sprint Meter: Shared with the Charge Meter. If you power up any weapon to level 3, you can use the sprint button to run almost indefinitely.
  • Sprint Shoes: The Jaguar Ring.
  • Squishy Wizard: In an interesting twist, the main character is one in this game. Although there is no actual magic in this game, the hero is the only one who can use Alchemy. He also takes a lot more damage than the dog from enemy attacks.
  • A Taste of Power: The hero starts out with a bazooka, but it's quickly lost when his space pod lands. Cecil gives it back to you in Gothica.
  • Temporary Bulk Change: The Atlas spell causes your hero to spontaneously bust out in ridiculous muscles for a moment. It's anyone's guess how his clothes survive.
  • The End... Or Is It?: A post-credits scene shows Carltron is still scheming and may be up to something. It's also left up in the air if the world of Evermore still exists or faded away; at least, the machine to send people there still exists. The developers did want to do a sequel, but the game's poor performance stopped those plans.
  • There's No "B" in "Movie": The main character is a big fan of these.
  • Third-Person Person: Tiny.
  • Tomorrowland: Omnitopia.
  • Too Awesome to Use: Call Beads, so long as you don't exploit a glitch.
    • In addition to the above mentioned Call Beads, you might not use your limited-use alchemy when your unlimited-use weapons will do the trick just fine. Exceptions are, naturally, healing, protection and buff spells. Adversely, once you would want to use those attack spells (lookin' at you, Verminator), they'll be woefully underleveled and you probably won't find the right ingredients at the nearest alchemy shop to Level Grind them.
    • There's only two alchemy ingredients you can't find normally: Dry Ice and Meteorite. Meteorites are traded though by the shady figure in Antiqua who tries to sell you an Amulet of Annihilation. You can't find any more pieces of Dry Ice in the game than the ones you pick up. However, the funny thing is that they're used only for the spell Call Up, which gives you a Call Bead.
  • Toy Time: The chessboard.
  • The Unfought: Ruffleberg comes to the rescue and switches off Carltron before he can fight you properly.
  • Useless Useful Spell: A couple
    • Reflect: It reflects magic. The problem is, by the time you get it, it's only useful on the optional boss. And shortly before you get it, you can get the Game Breaker spell Barrier, which negates all damage anyway.
    • Nitro: The most powerful spell in the game, it deals massive damage. The problem is that by the time you get it, you're going off to collect the item that lets you access the final boss, and it'll take half an hour, tops. Rendering it even more useless is that the ingredients needed to use it can only be bought from two separate merchants in two different regions, so the game is actively discouraging you from using it too much.
    • Miracle Cure: It combines Cure (removes status ailments) and Heal (restores HP), however by the time you get it, status ailments don't pose much of a problem and Super Heal (completely restores the HP of both characters) has been a staple alchemy spell.
  • Video Game Cruelty Punishment: Go ahead. Taunt those chickens. We dare you.
  • Wake-Up Call Boss: In addition to those mentioned above, there's Thraxx. Up until you meet him, every enemy attack can be dodged, and even those that hit aren't that damaging. Thraxx will hit you for 5 damage and massive recoil every time you hit his exposed heart. He'll also use three attacks that can target the Hero in any place of the arena, two of which are unavoidable, and that each deal comparably high amounts of damage. To top it all off, you can only carry 6 healing leaves, and you probably didn't get a full load of dog biscuits in town. Your only hope is that the maggots drop leaves or give you enough experience to level.
  • Warmup Boss: The Raptors, which ends with an inverted Heads I Win, Tails You Lose boss battle. If you're successful in fighting off the raptors at the end, you get some free stuff, but if you fail (and you likely will fail), you just continue on with the plot.
  • Weird Currency: Prehistoria's Economy runs on Talons.
  • We Will Spend Credits in the Future: Omnitopia's local currency is the credit.
  • Where It All Began: The hero is jettisoned from Omnitopia in the prologue, and it takes him the entire game to get back.
  • Who Names Their Kid "Dude"?: Elizabeth's reaction to your dog, regardless of what you've named him.
  • Womb Level: The giant skeleton in Bugmuck Swamp.
  • Year Outside, Hour Inside: Prof. Ruffleberg's initial experiment with Evermore took place in 1965. Thirty years later, when the hero finds them, they're not any older, and even comment in the ending that life will be much different now. This may be more of a case of Who Wants to Live Forever? as everyone is well aware of exactly how much time has passed since the experiment, but none of them have aged a day. This makes them want to return home all the more.
  • You Have Researched Breathing: The players can only run after they've obtained the Jaguar Ring.

Alternative Title(s): Secret Of Evermore