History VideoGame / SecretOfEvermore

11th Jul '16 3:17:03 PM WillKeaton
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* MagikarpPower: The Spear-type weapons are ridiculously hard to use in normal (non-charge attack) combat, but very quickly get ridiculously overpowered after you gain a level (and even moreso at Lv3 when you can do the double charge). It is a long polearm weapon that is wielded in the worst way possible, to deliver incredibly short-range attacks that will usually get you hit in the process. But once you can throw it... the damage it does is simply overpowered (until you get a Sword leveled up). Combine a spear with the spell that gives you near-instant charge attacks and you got yourself a bazooka... that does more damage than an actual bazooka and doesn't send you flying!

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* MagikarpPower: The Spear-type weapons are ridiculously hard to use in normal (non-charge attack) combat, but very quickly get ridiculously overpowered after you gain a level (and even moreso at Lv3 [=Lv3=] when you can do the double charge). It is a long polearm weapon that is wielded in the worst way possible, to deliver incredibly short-range attacks that will usually get you hit in the process. But once you can throw it... the damage it does is simply overpowered (until you get a Sword leveled up). Combine a spear with the spell that gives you near-instant charge attacks and you got yourself a bazooka... that does more damage than an actual bazooka and doesn't send you flying!
11th Jul '16 3:16:04 PM WillKeaton
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->''"I'm not really sure where 'here' is, to tell you the truth ."''\\

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->''"I'm not really sure where 'here' is, to tell you the truth .truth."''\\



Each 'environment' in Evermore seems to exist in its own biome; each is separated from the others in some way (Fire Eyes' village is on a massive plateau, some areas are only reachable by travelling through sewer pipes, and the final area of the game isn't part of Evermore at all). Likewise, each area has its own distinct life-forms, which are unique to the region and do not appear in other locales.

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Each 'environment' in Evermore seems to exist in its own biome; each is separated from the others in some way (Fire Eyes' village is on a massive plateau, some areas are only reachable by travelling traveling through sewer pipes, and the final area of the game isn't part of Evermore at all). Likewise, each area has its own distinct life-forms, which are unique to the region and do not appear in other locales.
26th May '16 11:10:59 PM Doug86
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* HelloInsertNameHere: The hero and his dog, although [[AllInTheManual screenshots in the manual]] provide Billy for the hero and Scruffy for the dog.

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* HelloInsertNameHere: The hero and his dog, although [[AllInTheManual [[AllThereInTheManual screenshots in the manual]] provide Billy for the hero and Scruffy for the dog.
25th May '16 1:25:29 PM BenKenobi
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Added DiffLines:

** A bit of GeniusBonus is added in when one realizes that the value of the futuristic (and presumably digital - the icon is a bank card) 'Credit' is highly inflated.
14th May '16 10:08:38 PM Kahran042
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* {{Tomorrowland}}: Omnitopia.



** There's only two alchemy ingredients you can't find normally: Dry Ice and Meteorite. Dry Ice is traded though by the shady figure in Antiqua who tries to sell you an Amulet of Annihilation. You can't find any more Meteorites in the game than the ones you pick up. However, the funny thing is that they're used only for the spell Call Up, which gives you a Call Bead.
* {{Tomorrowland}}: Omnitopia.

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** There's only two alchemy ingredients you can't find normally: Dry Ice and Meteorite. Dry Ice is Meteorites are traded though by the shady figure in Antiqua who tries to sell you an Amulet of Annihilation. You can't find any more Meteorites pieces of Dry Ice in the game than the ones you pick up. However, the funny thing is that they're used only for the spell Call Up, which gives you a Call Bead.
* {{Tomorrowland}}: Omnitopia.
Bead.
11th Jan '16 7:10:07 PM DrakeClawfang
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** In Antiqua, you're supposed to go to Horace's camp to meet him and get the Revealer formula to reveal hidden paths across the pits in front of the area's dungeons. However, even if you can't see them, the paths are still there, so it's possible to enter and complete the dungeons without meeting Horace. If you do one dungeon and then go meet him, the conversation changes to reflect this, and if you do both dungeons, the dialogue with Horace and the ruler of Nobilia changes because you haven't met Horace before. Though it does invite the FridgeLogic of [[spoiler:why the ruler of Nobilia would disguise himself as Horace when you don't know who Horace is; it'd make more sense for him to just be upfront with who he is, since you're working for him and have been given no reason to distrust him.]]
10th Jan '16 10:41:54 PM DrakeClawfang
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* TheDevTeamThinksOfEverything: Give the hero a name that ends in S? His status screen will refrain from appending an S in the header (whether this is proper English or not depends on you). For instance, "James' Stats."

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* TheDevTeamThinksOfEverything: DevelopersForesight
**
Give the hero a name that ends in S? His status screen will refrain from appending an S in the header (whether this is proper English or not depends on you). For instance, "James' Stats.""
** Talking to most [=NPCs=] as the Dog results in different dialogue than if you spoke to them as the Boy. Some of them even give your Dog items!
6th Jan '16 7:02:17 PM DrakeClawfang
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* AdamSmithHatesYourGuts: Zigzagged. Generally, item prices increase the further you go in the game, but only relatively. There's an exchange rate between regions, with a Gold Coin being equal to 2 Jewels, which is equal to 4 Talons, which is equal to 8 Credits. The amount of currency needed to buy items tends to stay the same without taking exchange rate into account, so the same item may cost 60 Gold Coins in Gothica and 60 Talons in Prehistoria, four times the price. However, even in the same region, item and ingredient prices vary, the latter being explained further down the page under CommonplaceRare. And of course, eventually you get the Windwalker and can travel between regions freely. So the trope is less "Adam Smith Hates Your Guts" and more "Learn To Comparison Shop."
6th Jan '16 10:06:49 AM DrakeClawfang
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* AncientGrome: The Antiqua region is a mash-up of not only Ancient Greek and Ancient Rome, but also of Ancient Egypt with a dash each of pirates, Arabic culture, and Ancient China. Given the region was created from the thoughts of the curator of a history museum, the mingling of so many radically different cultures and time periods into one place actually makes sense.
4th Jan '16 8:50:58 AM DrakeClawfang
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* AllTheWorldsAreAStage: Omnitopia features numerous enemies from the past three worlds, or at least palette swaps of them: Raptors, Rimsala, Tentacles, Rats, the killer plants, and mosquitos all appear. The final boss battle specifically brings back the Bad Boy, an evil copy of your dog, and Magmar. Even the background reminds you of the rest of the game, with things like Thraxx's face, Aegis, and the Volcano boiler appearing as scenery.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.SecretOfEvermore