History VideoGame / SecretOfEvermore

20th Apr '17 10:24:15 AM CosmicFerret
Is there an issue? Send a Message


[[caption-width-right:256:[[LawAndOrder Jack McCoy:]] Not appearing in this game.]]

to:

[[caption-width-right:256:[[LawAndOrder [[caption-width-right:256:[[Franchise/LawAndOrder Jack McCoy:]] Not appearing in this game.]]
28th Mar '17 11:40:37 AM Gosicrystal
Is there an issue? Send a Message





* AdventurerOutfit: Horace.
* AirVentPassageway

to:

* %%* AdventurerOutfit: Horace.
* %%* AirVentPassageway



* BadassNormal: The main character. No, [[FridgeBrilliance stop and think about it for a little while]]: this is a young man who has been transported to an unknown world, who has no real skill in weaponry to begin with, but reacts to every threat to his progress through this unknown world by CLUBBING IT TO DEATH WITH A SEVERED HUMAN FEMUR.
* BadWithTheBone: See above.

to:

* BadassNormal: The main character. No, [[FridgeBrilliance stop and think about it for a little while]]: while: this is a young man who has been transported to an unknown world, who has no real skill in weaponry to begin with, but reacts to every threat to his progress through this unknown world by CLUBBING IT TO DEATH WITH A SEVERED HUMAN FEMUR.
* BadWithTheBone: See above.
FEMUR.



* BeardOfEvil / EvilRedhead: [[spoiler: Carltron]].

to:

* BeardOfEvil / EvilRedhead: [[spoiler: Carltron]].BeardOfEvil: [[spoiler:Carltron]].



* BonusBoss: "The Faces".

to:

* BigFancyCastle: Gothica and Ebon Keep.
* BlackoutBasement: Oglin Cave.
* BleakLevel: Ebon Keep, though it is more melancholy than anything.
%%*
BonusBoss: "The Faces".



* [[spoiler: TheButlerDidIt]]: As anyone who's read old crime novels would expect. [[TheUntwist Seriously]].
* TheCameo: Cecil from ''VideoGame/FinalFantasyIV'' shows up as a shopkeeper in Ebon Keep, and even [[ShoutOut makes references to his adventures from that game]].
** Also, during the GladiatorGames in Nobilia, you can see [[VideoGame/FinalFantasyVI Terra, Locke, Mog, Strago, Relm, and Umaro]] in the spectator stands.

to:

* [[spoiler: TheButlerDidIt]]: As anyone who's read old crime novels would expect. [[TheUntwist Seriously]].
BubblegloopSwamp: Bugmuck Swamp. Lovely.
* TheCameo: BuildLikeAnEgyptian: Great Pyramid.
%%* TheButlerDidIt
* TheCameo:
**
Cecil from ''VideoGame/FinalFantasyIV'' shows up as a shopkeeper in Ebon Keep, and even [[ShoutOut makes references to his adventures from that game]].
** Also, during During the GladiatorGames in Nobilia, you can see [[VideoGame/FinalFantasyVI Terra, Locke, Mog, Strago, Relm, and Umaro]] in the spectator stands.



* AChildShallLeadThem: Elizabeth.

to:

* %%* AChildShallLeadThem: Elizabeth.Elizabeth.
* CircusOfFear: Mungola and his puppets.



* DecadeDissonance: Evermore was designed with this in mind.



* DevelopersForesight

to:

* DevelopersForesightDevelopersForesight:



* DiagonalSpeedBoost

to:

* %%* DiagonalSpeedBoost



* DownInTheDumps: Omnitopia's garbage heap.



** The toaster-dog is also a GameBreaker, landing critical hits ForMassiveDamage with almost disturbing frequency.



* EvilKnockoff: Elizabeth, Horace, and Camilla each have robotic clones of them running around and making trouble. Clones of the hero (no harder than any of the three below mentioned ones) and his dog (who is a much stronger opponent) are encountered during the [[FinalBoss final boss]] fight.
** There's also a battle on a bridge, where the hero has to fight three clones of himself. Which leads to the line, "[[IfMyCalculationsAreCorrect According to my calculations]], [[TwentyPercentMoreAwesome you're three times stronger than yourself!]]"

to:

* EvilKnockoff: EvilKnockoff:
**
Elizabeth, Horace, and Camilla each have robotic clones of them running around and making trouble. Clones of the hero (no harder than any of the three below mentioned ones) and his dog (who is a much stronger opponent) are encountered during the [[FinalBoss final boss]] fight.
** There's also a battle on a bridge, bridge where the hero has to fight three clones of himself. Which leads to the line, "[[IfMyCalculationsAreCorrect According to my calculations]], [[TwentyPercentMoreAwesome you're three times stronger than yourself!]]"yourself!]]"
%%* EvilRedhead: [[spoiler:Carltron]].



* FirstTown: Fire Eyes's village.



* GangplankGalleon: Crustacea. Yar.



* GuideDangIt: Unfortunately, the game is rather merciless in this regard. If you're going for OneHundredPercentCompletion, you will ''need'' a walkthrough. Numerous items are casually LostForever if you don't know what you're doing, while others are just very hard to find.

to:

* GuideDangIt: Unfortunately, the game is rather merciless in this regard. If you're going for OneHundredPercentCompletion, HundredPercentCompletion, you will ''need'' a walkthrough. Numerous items are casually LostForever {{permanently missable|Content}} if you don't know what you're doing, while others are just very hard to find.



** Some of the unique charms can be LostForever if you don't know what you're doing. Made more complex by some of them being offered to trade by different people depending on how and when you acquire them. Particular note to the alley market in Gothica, which is inaccessible once you beat Mongola at the end of the region; a pity many of the items offered there require trade ingredients from Antiqua, which you can't return to.

to:

** Some of the unique charms can be LostForever are {{permanently missable|Content}} if you don't know what you're doing. Made more complex by some of them being offered to trade by different people depending on how and when you acquire them. Particular note to the alley market in Gothica, which is inaccessible once you beat Mongola at the end of the region; a pity many of the items offered there require trade ingredients from Antiqua, which you can't return to.



* HailfirePeaks: The Volcano Core.



* HeroicDog

to:

* %%* HeroicDog



* HurricaneOfPuns
--> '''Hero:''' ''(after fighting monsters that emerge from stained-glass windows)'' "Those guys were a [[GettingCrapPastTheRadar pane in the glass]]."

to:

* HurricaneOfPuns
HurricaneOfPuns:
--> '''Hero:''' ''(after fighting monsters that emerge from stained-glass windows)'' "Those Those guys were a [[GettingCrapPastTheRadar pane in the glass]]."



* ItsAllUpstairsFromHere: Gomi's tower.



* LateToTheTragedy

to:

* %%* LateToTheTragedy



* LostForever: There's a lot you can miss in this game without even realizing it, a lot of the optional Alchemy formulas and trade items are a case of GuideDangIt. Probably the worst offender is Gothica as a whole: the alleyway shops close once you kill Mungola, the castle doors once you return the worker's key, and if you open the wrong chest in Lance's house you won't meet Lance or get the Alchemy formula of the same name.
** The various trade items can be acquired in multiple places if you miss them, but it's still very easy to accidentally trade the wrong item away and never see it again. Furthermore, the merchants around the world who trade you these items will offer you something different if you already have what they'd normally offer (Merchant A normally trades the Jade Disk, if you already have it he'll trade the Silver Sheath, thus Merchant B who normally trades the sheath instead trades the Chocobo Egg, and so forth). So not only can certain trade items be lost forever, but which ones you can lose depends on which ones you already have.
** Gothica has a merchant in Ivor Tower who sales all the items you traded for reasonably cheap. They're only lost forever if you don't pick them up before you finish up in Gothica and everyone moves back to Ebon Keep.
* LostWoods: The forested valley between Ebon Keep and Ivor Tower. [[spoiler: The correct path is marked by Greebles in the trees. The other paths are dead ends but there is an alchemist to find, who will give you the One-Up formula and sell ingredients.]]
* LotusEaterMachine

to:

* LostForever: There's a lot you can miss in this game without even realizing it, a lot of the optional Alchemy formulas and trade items are a case of GuideDangIt. Probably the worst offender is Gothica as a whole: the alleyway shops close once you kill Mungola, the castle doors once you return the worker's key, and if you open the wrong chest in Lance's house you won't meet Lance or get the Alchemy formula of the same name.
LostWoods:
** The various trade items can be acquired in multiple places if you miss them, but it's still very easy to accidentally trade the wrong item away and never see it again. Furthermore, the merchants around the world who trade you these items will offer you something different if you already have what they'd normally offer (Merchant A normally trades the Jade Disk, if you already have it he'll trade the Silver Sheath, thus Merchant B who normally trades the sheath instead trades the Chocobo Egg, and so forth). So not only can certain trade items be lost forever, but which ones you can lose depends on which ones you already have.
** Gothica has a merchant in Ivor Tower who sales all the items you traded for reasonably cheap. They're only lost forever if you don't pick them up before you finish up in Gothica and everyone moves back to Ebon Keep.
* LostWoods:
The forested valley between Ebon Keep and Ivor Tower. [[spoiler: The [[spoiler:The correct path is marked by Greebles in the trees. The other paths are dead ends but there is an alchemist to find, who will give you the One-Up formula and sell ingredients.]]
* ** Dark Forest.
%%*
LotusEaterMachine



* MagicKnight: Once the main character has been outfitted with better armor; and his weapon selection always qualifies.



* ManOfWealthAndTaste / ManInWhite: Carltron dresses like a gangsta, with a white tuxedo and tailcoat.

to:

* ManOfWealthAndTaste / ManInWhite: ManOfWealthAndTaste: Carltron dresses like a gangsta, with a white [[ManInWhite white]] tuxedo and tailcoat.



* TheMaze: The desert south of Nobilia, where east and west eventually wrap around to each other. A tame example, compared to the trope's use in other games, since you only have to run straight north or south to reach your destination; but this one contains a difficult-to-find alchemy spell named Sting.

to:

* TheMaze: TheMaze:
**
The desert south of Nobilia, where east and west eventually wrap around to each other. A tame example, compared to the trope's use in other games, since you only have to run straight north or south to reach your destination; but this one contains a difficult-to-find alchemy spell named Sting.



** Bugmuck Swamp.
** Lovely.
** Dark Forest.



* MedievalEuropeanFantasy: Gothica.



-->'''Shady Character''': ''Wow! I didn't think anyone would ever come up with the cash! I mean, you had to fight a lot of spiders and thieves to get that money! Since you went to so much trouble to buy this, basically, worthless piece of cra...[[LastSecondWordSwap ss jewelery]] I'm going to throw in a free gift!''(Chocobo Egg)

to:

-->'''Shady Character''': ''Wow! Character:''' Wow! I didn't think anyone would ever come up with the cash! I mean, you had to fight a lot of spiders and thieves to get that money! Since you went to so much trouble to buy this, basically, worthless piece of cra...[[LastSecondWordSwap ss jewelery]] I'm going to throw in a free gift!''(Chocobo gift! (Chocobo Egg)



* NonLethalBottomlessPits
** They would be lethal, but the hero exclaims "Boy, I'm glad we missed those spikes at the bottom!". They also don't do any damage and serve nothing more than either a BrokenBridge or an annoyance for those timed bridges.

to:

* NonLethalBottomlessPits
**
NonLethalBottomlessPits: They would be lethal, but the hero exclaims "Boy, I'm glad we missed those spikes at the bottom!". They also don't do any damage and serve nothing more than either a BrokenBridge or an annoyance for those timed bridges.bridges.
* NoobCave: South Jungle.



* PermanentlyMissableContent: There's a lot you can miss in this game without even realizing it, a lot of the optional Alchemy formulas and trade items are a case of GuideDangIt. Probably the worst offender is Gothica as a whole: the alleyway shops close once you kill Mungola, the castle doors once you return the worker's key, and if you open the wrong chest in Lance's house you won't meet Lance or get the Alchemy formula of the same name.
** The various trade items can be acquired in multiple places if you miss them, but it's still very easy to accidentally trade the wrong item away and never see it again. Furthermore, the merchants around the world who trade you these items will offer you something different if you already have what they'd normally offer (Merchant A normally trades the Jade Disk, if you already have it he'll trade the Silver Sheath, thus Merchant B who normally trades the sheath instead trades the Chocobo Egg, and so forth). So not only can certain trade items be lost forever, but which ones you can lose depends on which ones you already have.
** Gothica has a merchant in Ivor Tower who sales all the items you traded for reasonably cheap. They're only lost forever if you don't pick them up before you finish up in Gothica and everyone moves back to Ebon Keep.



* PuzzleBoss: Tiny.

to:

* %%* PuzzleBoss: Tiny.



* ShoutOut: When the hero and dog are exploring the Rufflebergs' dilapidated mansion in the introduction, he finds "a chainsaw, a mummy, and a balloon animal". A chainsaw and mummy are also found in ''ManiacMansion''.

to:

* ShoutOut: ShoutOut:
**
When the hero and dog are exploring the Rufflebergs' dilapidated mansion in the introduction, he finds "a chainsaw, a mummy, and a balloon animal". A chainsaw and mummy are also found in ''ManiacMansion''.



* SprintShoes: The Jaguar Ring

to:

* SprintShoes: The Jaguar RingRing.



** MagicKnight: Once he's been outfitted with better armor; and his weapon selection always qualifies.



* TokenMinority: Horace.

to:

* %%* TokenMinority: Horace.



* ToyTime: The chessboard.



* VideoGameSettings:
** BigFancyCastle: Gothica and Ebon Keep.
** BlackoutBasement / UndergroundLevel: Oglin Cave.
** BleakLevel: Ebon Keep, though it is more melancholy than anything.
** BubblegloopSwamp / TheMaze: Bugmuck Swamp. Lovely.
** BuildLikeAnEgyptian: Great Pyramid.
** CircusOfFear: Mungola and his puppets.
** DecadeDissonance: Evermore was designed with this in mind.
** HailfirePeaks LethalLavaLand / DownTheDrain: The Volcano Core.
** DownInTheDumps: Omnitopia's garbage heap.
** FirstTown: Fire Eyes's village.
** GangplankGalleon: Crustacea. Yar.
** ItsAllUpstairsFromHere: Gomi's tower.
** TheLostWoods / TheMaze: Dark Forest.
** MedievalEuropeanFantasy: Gothica.
** NoobCave: South Jungle
** {{Tomorrowland}} / WhereItAllBegan: Omnitopia.
** ToyTime: The chessboard.
** WombLevel: The giant skeleton in Bugmuck Swamp.



* WarmupBoss: The {{Raptor|Attack}}s.
** Which ends with an inverted HeadsIWinTailsYouLose boss battle. If you're successful in fighting off the raptors at the end, you get some free stuff, but if you fail (and you likely will fail), you just continue on with the plot.

to:

* WarmupBoss: The {{Raptor|Attack}}s.
** Which
{{Raptor|Attack}}s, which ends with an inverted HeadsIWinTailsYouLose boss battle. If you're successful in fighting off the raptors at the end, you get some free stuff, but if you fail (and you likely will fail), you just continue on with the plot.



* [[WhoNamesTheirKidDude Who Names Their Dog "Dude"?]]: Elizabeth's reaction to your dog, regardless of what you've named him.
* YearOutsideHourInside: Prof. Ruffleberg's initial experiment with Evermore took place in 1965. Thirty years later, when the hero finds them, they're not any older, and even comment in the ending that life will be much different now.
** This may be more of a case of WhoWantsToLiveForever as everyone is well aware of exactly how much time has passed since the experiment, but none of them have aged a day. This makes them want to return home all the more.

to:

* [[WhoNamesTheirKidDude Who Names Their Dog "Dude"?]]: WhoNamesTheirKidDude: Elizabeth's reaction to your dog, regardless of what you've named him.
* WombLevel: The giant skeleton in Bugmuck Swamp.
* YearOutsideHourInside: Prof. Ruffleberg's initial experiment with Evermore took place in 1965. Thirty years later, when the hero finds them, they're not any older, and even comment in the ending that life will be much different now.
**
now. This may be more of a case of WhoWantsToLiveForever as everyone is well aware of exactly how much time has passed since the experiment, but none of them have aged a day. This makes them want to return home all the more.
24th Oct '16 3:52:47 PM nombretomado
Is there an issue? Send a Message


A long-dead post in the ''Secret of Evermore'' GameFAQs forum featured an extended (and very interesting) discussion with one of the game's programmers who happened to stumble upon the conversation -- topics covered before the thread 'died' ranged from what the programmers did after work, to an explanation of what the Gourd does (it doesn't do anything, incidentally), and even some personal anecdotes regarding the design process itself.

to:

A long-dead post in the ''Secret of Evermore'' GameFAQs Website/GameFAQs forum featured an extended (and very interesting) discussion with one of the game's programmers who happened to stumble upon the conversation -- topics covered before the thread 'died' ranged from what the programmers did after work, to an explanation of what the Gourd does (it doesn't do anything, incidentally), and even some personal anecdotes regarding the design process itself.
8th Sep '16 4:20:35 PM Xylia
Is there an issue? Send a Message

Added DiffLines:

* PeninsulaOfPowerLeveling: Right outside Nobilia, one finds Bone Buzzards. They give 300xp (far more than most enemies for quite awhile) and 40 Jewels. They are also hilariously weak against the Crush spell (which the player ''just'' got before getting there). Crush requires Limestone (120 for 5) and Wax (60 for 5) for a total of 180 Jewels for 5 casts of the spell, or 36 Jewels per cast. Not only is the XP great, but ''profit'' can be made by leveling a very powerful alchemy spell that will last for most of the game. As soon as Crush is Level 1, the player can target 2 or more enemies and still kill them in one shot, which further increases profits ''even more''.
11th Jul '16 3:17:03 PM WillKeaton
Is there an issue? Send a Message


* MagikarpPower: The Spear-type weapons are ridiculously hard to use in normal (non-charge attack) combat, but very quickly get ridiculously overpowered after you gain a level (and even moreso at Lv3 when you can do the double charge). It is a long polearm weapon that is wielded in the worst way possible, to deliver incredibly short-range attacks that will usually get you hit in the process. But once you can throw it... the damage it does is simply overpowered (until you get a Sword leveled up). Combine a spear with the spell that gives you near-instant charge attacks and you got yourself a bazooka... that does more damage than an actual bazooka and doesn't send you flying!

to:

* MagikarpPower: The Spear-type weapons are ridiculously hard to use in normal (non-charge attack) combat, but very quickly get ridiculously overpowered after you gain a level (and even moreso at Lv3 [=Lv3=] when you can do the double charge). It is a long polearm weapon that is wielded in the worst way possible, to deliver incredibly short-range attacks that will usually get you hit in the process. But once you can throw it... the damage it does is simply overpowered (until you get a Sword leveled up). Combine a spear with the spell that gives you near-instant charge attacks and you got yourself a bazooka... that does more damage than an actual bazooka and doesn't send you flying!
11th Jul '16 3:16:04 PM WillKeaton
Is there an issue? Send a Message


->''"I'm not really sure where 'here' is, to tell you the truth ."''\\

to:

->''"I'm not really sure where 'here' is, to tell you the truth .truth."''\\



Each 'environment' in Evermore seems to exist in its own biome; each is separated from the others in some way (Fire Eyes' village is on a massive plateau, some areas are only reachable by travelling through sewer pipes, and the final area of the game isn't part of Evermore at all). Likewise, each area has its own distinct life-forms, which are unique to the region and do not appear in other locales.

to:

Each 'environment' in Evermore seems to exist in its own biome; each is separated from the others in some way (Fire Eyes' village is on a massive plateau, some areas are only reachable by travelling traveling through sewer pipes, and the final area of the game isn't part of Evermore at all). Likewise, each area has its own distinct life-forms, which are unique to the region and do not appear in other locales.
26th May '16 11:10:59 PM Doug86
Is there an issue? Send a Message


* HelloInsertNameHere: The hero and his dog, although [[AllInTheManual screenshots in the manual]] provide Billy for the hero and Scruffy for the dog.

to:

* HelloInsertNameHere: The hero and his dog, although [[AllInTheManual [[AllThereInTheManual screenshots in the manual]] provide Billy for the hero and Scruffy for the dog.
25th May '16 1:25:29 PM BenKenobi
Is there an issue? Send a Message

Added DiffLines:

** A bit of GeniusBonus is added in when one realizes that the value of the futuristic (and presumably digital - the icon is a bank card) 'Credit' is highly inflated.
14th May '16 10:08:38 PM Kahran042
Is there an issue? Send a Message


* {{Tomorrowland}}: Omnitopia.



** There's only two alchemy ingredients you can't find normally: Dry Ice and Meteorite. Dry Ice is traded though by the shady figure in Antiqua who tries to sell you an Amulet of Annihilation. You can't find any more Meteorites in the game than the ones you pick up. However, the funny thing is that they're used only for the spell Call Up, which gives you a Call Bead.
* {{Tomorrowland}}: Omnitopia.

to:

** There's only two alchemy ingredients you can't find normally: Dry Ice and Meteorite. Dry Ice is Meteorites are traded though by the shady figure in Antiqua who tries to sell you an Amulet of Annihilation. You can't find any more Meteorites pieces of Dry Ice in the game than the ones you pick up. However, the funny thing is that they're used only for the spell Call Up, which gives you a Call Bead.
* {{Tomorrowland}}: Omnitopia.
Bead.
11th Jan '16 7:10:07 PM DrakeClawfang
Is there an issue? Send a Message

Added DiffLines:

** In Antiqua, you're supposed to go to Horace's camp to meet him and get the Revealer formula to reveal hidden paths across the pits in front of the area's dungeons. However, even if you can't see them, the paths are still there, so it's possible to enter and complete the dungeons without meeting Horace. If you do one dungeon and then go meet him, the conversation changes to reflect this, and if you do both dungeons, the dialogue with Horace and the ruler of Nobilia changes because you haven't met Horace before. Though it does invite the FridgeLogic of [[spoiler:why the ruler of Nobilia would disguise himself as Horace when you don't know who Horace is; it'd make more sense for him to just be upfront with who he is, since you're working for him and have been given no reason to distrust him.]]
This list shows the last 10 events of 90. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.SecretOfEvermore