Video Game / Pac-Man 2: The New Adventures

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Pac-Man 2: The New Adventures is a sequel to Pac-Man for the Sega Genesis and Super Nintendo Entertainment System. The plot focuses on Pac-Man doing random tasks for his family while having to deal with the ghosts, who are now working for the Ghost Witch of Netor. Unlike the original game where you control Pac-Man, this game has you act as an off-screen helper that directs Pac-Man through the game by shooting at things with a slingshot. However, this is complicated by the fact that Pac-Man has his own mind, and his mood is affected by the things the player has him interact with. In turn, his mood affects his willingness to cooperate.

Game tropes include:

  • Amusing Injuries: You'd swear the devs were almost encouraging the players to come up with as many different ways to torment Pac-Man as possible. The game's ending sequence outright conforms this.
  • Artificial Stupidity: Pac-Man's behavior can sometimes get himself killed, especially when he is mad.
  • Big Bad: The Ghost Witch of Netor.
  • Big Ball of Violence: Used several times such as when Pac-Man is attacked by a cat.
  • Blob Monster: The final boss, Gum Monster, is made of gum.
  • Cats Are Mean: The cat will steal Pac Man's hotdog, and even attack him if he or the player pisses it off.
  • Cruelty Is the Only Option: There are a few instances in which you have to put Pac-Man through some amount of discomfort in order to proceed. For instance, to get the milk bottle, you have to shoot a crow which will then attack Pac-Man before flying off, and during the scuffle it will knock the milk bottle to the ground where Pac-Man can pick it up; otherwise, it's too high for him to reach.
  • Death Is a Slap on the Wrist: Since you have infinite lives, death is a minor inconvenience. Though it will affect Pac-Man's mood, and he'll be less cooperative (except for the minecart and glider stages, where his mood is not a factor).
  • The Door Slams You: One obstacle in Pac-Man's neighborhood is getting by a neighbor's door without getting the door slammed in Pac's face.
  • Fetch Quest: Most of the quests are this in one way or another.
  • Flower from the Mountaintop: In the second quest, Pac-Man must get Lucy one of these for her birthday.
  • Fourth-Wall Observer: Pac-Man is the only person who talks to the player.
  • From Beyond the Fourth Wall: Pac-Man directly acknowledges the player at many times throughout the game.
  • Game Within a Game: Pac-Jr. in the Genesis version, and Ms. Pac-Man in the SNES version. You can also play the original Pac-Man, both by leading Pac-Man into an arcade in the town he lives in or by entering a password at the title screen.
  • Genre Shift: The original was a Maze Game. Now, this game is a Point-and-Click Game.
  • Intoxication Ensues: There are strange yellow fruits that Pac-Man can eat which causes him to go crazy, causing him to either ignore things or recklessly do the things he can't ignore. Inverted with the strange blue fruits that, when eaten, push Pac-Man to his saddest state. Shooting him fixes both problems.
  • It Makes Sense in Context: Pac-Man being mugged in the sewers, and possibly chasing after them.
  • The Many Deaths of You: ... Admittedly, a major part of the game's fun is coming up with new ways to torment Pac-Man.
  • Minecart Madness: There's an entire level that's this. You have to use your slingshot to save Pac-Man from the various hurdles and hazards.
  • Percussive Therapy: There are a pair and oil drums in Pac-Man's yard that he uses to play drums. If he is angry, he just slams his fists on them, making him feel a bit better. Subverted when tries this with a set of bass drums in the department store. He ends up breaking them and get chased out of the store by the angry clerk, without any changes to his own mood.
  • Power-Up: The Power Pellet is in this game. Oddly, the pellet turns him into Super Pac-Man. Unlike his usual maze-based outings, here the ghosts will flee after Super Pac-Man chomps them and won't return to trouble you while you're on that particular screen.
  • Puppy Love: Implied between Pac-Jr. and Lucy.
  • Screen Tap: If the player waits on the pause menu for long enough, Pac-Man will eventually tap on the screen a few times before stopping to scowl out toward the player instead.
  • Speaking Simlish: Pac-Man will speak sound-effect gibberish to the player but through his expressions and body language, you can get the gist of what he's saying.
  • Title Confusion: The unlockable game Pac-Jr. is not the same as the arcade game Jr. Pac-Man.
  • The Unfought: Ghost Witch of Netor, despite being the main villain, is never fought directly.
  • Unlockable Content: By collecting three cartridge pieces, the player can unlock either Pac-Jr. (if you are playing the Genesis version) or Ms. Pac-Man (if you are playing the SNES version).
  • Video Game Cruelty Potential: You can abuse Pac-Man and the NP Cs in various ways.
  • What the Hell, Player?: Pac-Man becomes less cooperative the more you abuse him. He'll actually start yelling directly at the player if made angry enough.

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