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Video Game: Sailor Moon: Another Story

Sailor Moon: Another Story is an RPG based mostly on the first Sailor Moon anime, (with some manga elements) taking place after the S season. The girls' enemies are the Oppositio Senshi, a team of Evil Knockoff psycho rangers, who are led by the mysterious Apsu. Apsu and the Oppositio Senshi are futzing around with time, resurrecting previous enemies of Sailor Moon. Well, we obviously can't let them get away with that, now can we?


This Work Contains the Following Examples:

  • Alternate Company Equivalent: Apparently, Square Enix was also playing this game, because they borrowed quite a few game play elements (so much, in fact, that one might have to wonder if they secretly owned Angel during this time).
    • Hard to say whether or not it was this game that came first or Chrono Trigger (both came out around the same time, but its tough to know which was in development first, last, or longest), but both games have a mechanic that lets a player use two or more characters for an attack.
    • Final Fantasy XIII, though, has at least three different elements that Square can thank to Another Story for implementing:
      • How the name of the spell or attack appears right on the sprite of the mob or toon that's using the attack. Square didn't start using this until Final Fantasy XIII, but Another Story is clearly using that small aspect.
      • HP refills after every battle in Final Fantasy XIII, as it does in Another Story. There's no MP in Final Fantasy XIII (characters can use magical spells indefinitely, as long as they know the spell and they aren't dead), which makes that somewhat the same as in Another Story (you would have to use items to refill CP in Another Story if you ran out during a battle, but they are refilled after each battle is won).
      • The Paradigm Shift system might've been inspired by the formation system in Another Story.
      • Final Fantasy XIII divides the story recaps that you find in the Datalog into "chapters", which Another Story also divides the game into.
    • Speaking of Final Fantasy, Apsu's main goal (to make time go in reverse) sounds an awful like a neutered form of time compression, which was what a Final Fantasy villain was trying to do.
    • Oh, and this was also one of the first RPGs to feature special victory poses for each character (as opposed to the "jumping jacks" that RPGs did up to this point), which a LOT of RPGs began to do after.
    • Actually, if you want to add the Level Grinding trope in here, too, you can probably curse or thank this game, depending on how you feel about Blizzard and how they make you grind tirelessly for the rewards in Worldof Warcraft (where one piece of gear could make all the difference in some raid boss battles).
  • Artifact Mook: The game uses as Random Encounters monsters that were originally monsters of the week in the show. The monsters in the show were either transformed people or transformed objects, so it doesn't make sense that there would be armies of them.
  • Awesome, but Impractical: Super Sailor Moon and Super Sailor Chibi Moon. The stat buff really isn't that great for characters whose abilities are built more for support (which they lose when they transform).
  • Badass: Every fighting character.
    • Badass Crew: The Sailor Senshi of course, and the Opposito Senshi.
  • Battle Theme Music: Based on music from the series.
  • Breaking the Fourth Wall: Upon arrival in Harumi, the Senshi comment that there's no Sailor Moon stage show performance.
  • Bonus Boss: The Dragon in Chapter 4 doesn't have to be killed to continue on in the story. Probably because it's one of the hardest bosses in the game with a massive amount of HP and attacks that hit hard.
  • Canada, Eh?: One of the levels in the game. Aside from a little boy, none of the Canadian NPCs say "eh" at the end of their sentences, but come on, people living in hidden tree villages in a provincial park?
  • Classic Cheat Code: Can be used to start the game with everyone at noticeably increased levels.
  • Combination Attack: The Senshi get these in battle.
  • Continuity Nod: When you visit the Silver Millennium in the past, there's an ice-skating rink. A man says that Jupiter-sama often comes to skate.
  • Continuity Snarl: The game combines elements from the manga and anime seemingly at random. Possibly the worst case with this is the part with Professor Tomoe and Germatoid. In the anime, Professor Tomoe was a more-or-less innocent victim possessed by the evil Germatoid, who later left the professor's body to fight Neptune and Uranus. The professor, however, lives. In the manga, Professor Tomoe was an evil man who willingly transformed himself into his Germatoid form and gets Killed Off for Real. Sailor Moon: Another Story has Tomoe still alive, which means he should have been possessed by Germatoid, yet when you meet him later on, he transforms into Germatoid. Defeating Germatoid will result in Tomoe's permanent death, with the implication that it is his fate. Even the fact that the bad guys are messing with the timeline doesn't explain this blunder.
    • There's also the Barasuishou (Rose Crystal), created before the Golden Crystal, but essentially the same thing except for the fact that the Rose Crystal is red and shaped like a rose.
    • The Sailor Senshi's attacks are also a mix of the anime and the manga.
  • Creator Provincialism: Throughout the game, you visit Switzerland, Nepal, Canada and Turkey. Creator provincialism is scattered throughout, but one glaring moment is when a man in Switzerland asks whether halyomoss is a "type of mochi".
  • Curb-Stomp Battle: Almost every random battle is like this. Either you wipe the enemy out in one blow, or the enemy wipes you out in one blow, depending on who hits first. This is due to the damage algorithms of the game, being slightly overleveled turns your enemies into easily-squashed bugs, and vice versa.
  • Dead All Along: Faregg
  • Death by Adaptation: Both Professor Tomoe and the Ayakashi Sisters (who die in the manga but live in the anime) are killed; it's implied that this was their "fate" all along and that the anime sparings were deviations.
  • Did You Just Punch Out Cthulhu? : Every one of them from the first three seasons of the show (with the exception of Al and En who are not in the game), the R movie, and the Original Generation Big Bad Apsu.
  • Dirty Old Man: Mercury runs into one in Switzerland. One of the endings of her scenario even has him literally chase her around.
  • The Ditz: Ishtar.
  • Translation Induced Plot Hole: Darcy compares Minako to a goddess and refers to her as beautiful in almost every sentence he says to her, and she even says she's glad he thinks she's beautiful; eventually he calls her beautiful during that same exchange, and she has an embarrassed freak-out, flabbergasted that this guy who's been calling her beautiful... called her beautiful.
  • Empty Room Psych: Most of the rooms in the school, hospital and university.
  • Everybody Knew Already: Major characters get portrait sprites alongside their speech boxes. For the first part of the game, Apsu's portrait is drawn to conceal her appearance by making her look like she's in the shadows. This is a bit undermined by the fact that her character sprite is fully visible the whole time.
  • Face-Heel Turn: Sailor Saturn temporarily, but this is so the Season Three retraux can play out normally)
  • Fan Sequel: It was so popular there is actually a fan-sequel called Sailor Moon Another Story 2 made with RPG Maker XP.
  • Feuding Families: The mayors of Medias and Mishii Village.
  • Find the Cure: When Mamoru is injured, the Senshi search the world for the Shitennou's Hi stones, which have the power to bring forth the Barasuishou, which can cure him. Also, while in Switzerland, Mercury must find some halyomoss to cure a character's mother of a rare illness.
  • Girlish Pigtails: Worn by Oppositio Senshi Sin.
  • Global Airship: Turns out Sailor Venus owned one in her past life. You get to fly it.
  • Good Hair, Evil Hair: Except for Nergal (who has a ponytail instead of wearing her hair loose), the Oppositio Senshi have hair in styles similar to the Sailor Senshi.
    • Not to mention the Opposito Senshi mostly resemble what most of the Sailor Senshi would look like with different hair and Evil Costume Switch.
  • Guide Dang It: Many players get stuck in Medias Village/Mishii Village because it isn't exactly obvious that you have to talk to a minor NPC (George's mother), probably again before you can advance the plot.
    • The game features a sort of quest where you pick up puzzle pieces around the world and from defeating monsters as you play through. Completing the puzzle will get you a reward later on. What they don't bother to tell you is that some puzzle pieces are "hidden" in normally-uninteractable scenery sprites like barrels and jugs.
  • Hopeless Boss Fight: Super Beryl initially before weakened in the cutscene. Before, her offense and defense stats are actually higher than Demon Apsu's, and her speed stat means that she'll attack first and wipe your party before gets the chance to attack.
  • Improbable Accessory Effect: Wearing jewelry increases your stats.
  • Heel-Face Turn:
    • The Opposito Senshi, towards the end. This is played straight.
    • It's averted instead in Chapter 4. During the Sailor's visit to the North Pole Kingdom in the past, they discover Queen Beryl as the queen of the kingdom, but she has yet to do her Face-Heel Turn, instead showing signs of sadness and normality. Usagi is visibly upset that she is not allowed to change Beryl's destiny despite showing willingness to do so. note 
  • Hyperactive Metabolism: Most healing items are comestibles, including nigiri, pork chops, chocolate, and orange juice.
  • Innocently Insensitive: After Sailor Pluto is rescued, Minako ponders about letting the Oppositio Senshi changing the fate of the Moon Kingdom so that their past lives would be happy, which upsets Usagi. Makoto responds by calling out Minako for her insensitive query, and then apologizes.
    Makoto: ... I'm sorry. But I couldn't just let that pass...
  • Jade-Colored Glasses: Marduk.
  • Level Grinding: Insane amounts of level grinding are required if you want to live.
  • Level Up Fill Up
  • Lost Forever: the best equipment in the game can be easily missed. You're also screwed if you happened to miss one hidden puzzle piece.
  • Magikarp Power: Sailor Mercury's Shabon Spray, which is generally considered to be the most useless attack in the anime, has a hidden secondary effect that reduces the attack power of enemies in-game. Infinitely useful for Boss Battles if you aren't strong enough.
  • Medieval Stasis: After traveling back in time, you can re-visit the villages you visited earlier during the Hi stone quests. The people are different, but other than that they're exactly the same.
  • Mineral MacGuffin: The Hi stones and the Barazuishou.
  • Minion with an F in Evil: Anshar. Of course, he was technically just tagging along with his big sister.
    • Ishtar might qualify too.
  • Monster of the Week: Subverted. Old monsters of the week from the anime have been turned into common enemies.
  • Mr. Exposition: The Shitennou come back just to be this.
  • Multiple Endings: There's two ways that the game will end. If Sailor Moon defeats Apsu, you get the Golden Ending, but if she loses and has Chibi-Moon defeating Apsu instead, you get the Bittersweet Ending.
  • My Friends... and Zoidberg: Ishtar was only included because she followed Nabu to Apsu.
  • One-Gender Race: One gender villages, actually. The village of Rias is inhabited only by men. The village of Sariel is inhabited only by women. The two are forbidden from having contact with each other. One must wonder why they haven't died out yet...
  • One True Sequence: Averted, surprisingly enough. The heroes and villains start searching for all of the Hi stones simultaneously.
  • Purple Prose: Let's just say that the Shitennou's overly-long exposition could have been cut down and simplified a lot, and it would have made much more sense.
  • Psycho Rangers: The Opposito Senshi are basically a Babylonian mythology theme named Evil Knockoff version of the Sailor Senshi (who are Roman theme named). Also, each character on the Opposito Senshi Team is a Darker and Edgier reprise of each member of the Inner Senshi team (save Ishtar, the Sailor Venus knockoff, though her outfit is just as dark as the other Opposito Senshi's).
  • Random Encounters: With youma, cardians, daimons, and droids.
  • Recurring Riff: Recurring riffs from the anime were modified for the game's music score.
  • Reality Warper: Well, since anime and manga continuity are snarled in a gigantic mess (see Continuity Snarl above for the details), the only possible explanation the game gives you for why everything is jacked up basically boils down to the villains screwing with time and space in such a way that events from different Alternate Universe canons (the anime and manga) have basically amalgamated together, resulting in the Continuity Snarl mentioned above.
  • Screw Destiny: Opposite Senshi Team and Apsu's purpose on invading the past.
  • Ship Tease: Mars, Venus, and Mercury all get one.
  • The Skeptic: Nabu was skeptical of the Silver Crystal's powers, until Apsu intervened.
  • Spotting the Thread: Chibi-Usa realizes that Pluto isn't who she appears because Pluto never called her "Princess."
  • Star-Crossed Lovers: George and Mary. Turns out they're cousins. Awkward....
    • Anshar and Chibi-Usa, if you beat Sin with Chibimoon's team.
  • Standard Status Effect
  • Status Buff: Sailor Moon and Sailor Chibi-Moon can use the Holy Grail to unlock a more powerful attack in battle.
  • Taken for Granite: In Sailor Venus's side of the Hi stone search, a curse turns the inhabitants of the village of Rias to stone.
  • Teenage Wasteland: The reason Sin joined Apsu was because her parents were killed by The Black Moon, which were revived by Apsu in a cruel gambit to give herself eternal life. Sin wanted her little brother Anshar to come along, and Apsu discovers that Anshar's powers would prove vital for her lust for power.
  • Time Travel
  • Video Game Characters: With a playable cast of ten, all the RPG character types are represented.
    • Fragile Speedster: Sailor Chibi-Moon, whose other stats and single technique are so sub-par that she almost qualifies as a Joke Character. Oh, and she has Pink Sugar Heart Attack, before you ask.
    • Glass Cannon: Sailor Jupiter, Sailor Uranus, and especially Sailor Venus.
    • Lightning Bruiser: Sailor Saturn is a borderline example. She's medium speed, but with very high attack and defense.
    • Master of None: Sailor Neptune is all-around average.
    • Mighty Glacier: Sailor Mars, whose attack rivals those of the above three Glass Cannons but is much slower.
    • Stone Wall: Sailor Mercury. Her skills will barely do above Scratch Damage even late in the game.
    • Support Party Member: Sailor Moon; her defense and attack make her a lesser Stone Wall, and her link techs are geared towards healing and status buffs. Also Sailor Pluto, who has mediocre to terrible stats...and the Time Stop ability, which more than makes up for that. Finally, Sailor Chibi-Moon has some useful link techs with other characters despite her own attacks being completely worthless.
  • Verbal Tic: Nergal had a tendency to say "Ma..."
  • Video Game Geography: Type 2; neighboring villages are just short walks away from each other.
  • You Gotta Have Blue Hair: Nabu has blue hair; Anshar's is green. And, of course, no Sailor Moon fan would forgive us if we left Sailor Mercury out of this trope.

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alternative title(s): Bishoujo Senshi Sailor Moon Another Story
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