We Will Spend Credits in the Future
For some reason, possibly the widespread adoption of credit cards as a form of electronic currency, it has become convention that the unit of currency in futuristic and particularly Space Opera
settings is called the "Credit". It's also a way to avoid using the name of any existing currency, which would tend to fall into Creator Provincialism
or seem outdated as history marches on.
Accounting lectures in the future must be terribly confusing things. For fun
try asking a real accountant what they think
about naming a currency this in Real Life
A subtrope of Global Currency
, although not always.
Also a subtrope of Fictional Currency
Live Action Television
- Foundation series by Isaac Asimov (well, less global than lenticular - it's used across the entire galaxy, except on one occasion where Asimov slips up and refers to "dollars" instead). Possibly the Trope Codifier?
- Lensman series by E. E. “Doc” Smith: credits are used as currency throughout the Galaxy, and later in two galaxies. Possibly the Trope Codifier. Especially when the villainous Senator Morgan accuses his adversaries of worshiping "the almighty CREDIT!"
- Hex by Rhiannon Lassiter, which takes place in the 24th century, uses credits as currency worldwide. As everything is computerised at this point, this system may be the logical next step after the use of credit cards and nonphysical monetary transactions became common.
- Doctor Who (Galactic Credits)
- Star Trek: The Original Series. Often mentioned indirectly, as in the episode "Catspaw":
De Salle: "Maybe we can't break it, but I'll bet you credits to navy beans we can put a dent in it!"
- And sometimes directly, as is "The Trouble With Tribbles" where there is a whole scene where people argue over how many Credits a Tribble will be sold for.
- Mirror/Kirk (while in our universe) tries to bribe who he thinks is Mirror/Spock with enough "to make [him] a wealthy man."
- Star Trek: The Next Generation would ditch money altogether. Or, at least that was Gene Roddenberry's intention. That didn't stop Dr. Crusher from asking a merchant to charge her account on the Enterprise, though. In the first episode, no less. Maybe it was Early-Installment Weirdness.
- The UFP doesn't use money, but at that point the planet where the first episode of TNG was set wasn't a member of the UFP, so they might still have been using money, so obviously there needs to be some medium of remunerative exchange between Federation citizens and non-Federation citizens.
- Quark charges money, despite him working on a Federation-controlled space station. In fact, as mentioned in one episode, he also has his own vouchers, which he claims are as good as latinum, only for Riker to point out that, while that may be true, Quark's vouchers are only good at his establishment, while latinum is valid tender almost anywhere.
- While Deep Space Nine is controlled by the Federation it operates under the authority of the Bajoran government, which may make a difference. In truth the way the TNG and post-TNG Trek universe depicted money is highly contradictory and complicated. For example while many on Deep Space Nine use money as a matter of routine, there's a whole episode - "In The Cards" - in which Jake repeatedly and positively states that he doesn't have money because he is Human. Despite that, there are many casual mentions of money here and there. Fans sometimes try and write these off as hyperbole. In truth it's just inconsistent writing.
- The simplest explanation is that only certain planets (Earth, Risa are two mentioned) are moneyless, while most planets have their own currency and use gold-pressed latinum as a medium of interplanetary exchange. Bashir can afford Quark's holodecks because he gets a stipend from the Federation while stationed on DS9, Jake can't because he's not employed by the Federation or anybody else during that episode (although later in the series he does work a couple jobs). One thing they don't explain is how Sisko's dad on Earth can have a restaurant staff without a payroll...
- Its the same thing with Picard's wine, it's more of a hobby than a way to earn a living.
- In truth the only reason why the Federation even has credits is to deal with non-federation planets.
- Star Trek Online uses several currencies, of which the most basic is Energy Credits or EC for short. These are mostly used on the Exchange, the in-game item auction house.
- Andromeda used to have this, but it went away with the fall of the Commonwealth. Many systems use "thrones" and "guilders" though.
Dylan : Oh we have plenty of currency. It's just that none of it's . . . current.
- it's mentioned in The Comet's Curse that the world created a credit bank, making the quarter that they found incredibly rare.
- Starfire: The costs for building starships are calculated in "megacredits" for all races/empires.
- In the X-Universe, the local Proud Merchant Race backed the creation of a single currency for the Commonwealth governments. Prior to this, each race used its own currency.
- Deus Ex
- Escape Velocity
- EVE Online has a little more complex a take on things. The currency, known as ISK (Inter-Stellar Kreditsnote ), is not so much a global currency as it is a global exchange currency. Planetary economies and sometimes individual planetary nations almost all have their own currencies, ISK was merely setup as an exchange medium to manage the obscene amounts of money being used at the inter-stellar level - the popular saying goes you can retire comfortably planet-side basically anywhere in the cluster on single digit amounts of the stuff. And despite that, the economy is such that the de-facto unit of currency is in millions of isk. Ask someone for a price, and they say '50', they mean 50 MILLION isk. Guess the Casual Interstellar Travel isn't all that casual...
- Mass Effect - Similar to the EVE example. Every country/government/planet has their own currency, while "credits" are actually just a short hand exchange rate for money. There are several high powered accounting firms tasked with monitoring and adjusting exchange rates among every currency, so if you bought a gun your account would be subtracted dollars and they would be given ... whatever they use. Credits is just an easy way for everyone to get an idea of what prices are. They don't actually "exist" like money does.
- One can imagine that money doesn't "exist" either in an interstellar civilization. We're already on the verge of replacing physical currency.
- It's specifically mentioned that there was no universal currency until the Volus created the credit system, earning them an embassy on the Citadel, even though they're not an independent government.
- Wing Commander
- Master of Orion. The standard unit for Galactic governments is the "BC" or "Billion Credits".
- Elite (and its successors).
- Haegemonia: Legions of Iron: "bc" stands for "billion credits", which make sense since you're building spaceships and conducting massive colony enhancements.
- Galactic Civilizations also has BCs ("billion credits") by virtue of you running an interstellar empire and using money for projects on planetary scales.
- EarthGov in the Dead Space series uses credits as its currency.
- Vega Strike (currently, at least) has even outlaws and aliens not allied with major human groups trade in Credits.
- Chakona Space uses Fed Creds. Galaxy-wide currency and e-currency.
- An interesting Real Life subversion: In coin-op video games, credits (not quarters) were the standard currency, but a credit was whatever coin was typically used in the localization. Of course, in Mortal Kombat, it was kredits.
- Babylon 5': The only credits seem to be the Earth Alliance (i.e. human) ones; other species have their own currency. Since humans are one of the major merchant powers of the B5-verse, credits seem to be accepted fairly widely; it helps that they're all-electronic. Nevertheless, the Centauri ducat seems to have more currency in interspecies transactions—particularly in shady dealings, as the ducat can come in hard cash (gold coins, it seems) and is thus untraceable.
- Batman Beyond, as far as can be seen. Paper "Creds" don't even exist, it's all plastic cards.
- Secret of Evermore only uses credits in the Omnitopia section.
- In Traveller, only the Imperium's currency is called credits.
- Many factions in Star Wars mint and back their own "credit" with varying acceptance. Credits are often on chits or coins, but in Marvel Star Wars, they looked like bills.◊
- Knights of the Old Republic however has one "credit" that is used by everyone except the sandpeople, despite the civil war and weakness of the backing government.
- It also appears that "credits" may just be a generic term for money- at one point Qui-Gon Jinn, when asked for credits, refers to "Republic daitaris". The merchant he's talking to promptly laughs in his face.
- Dataries are just a physical form in which the money exist. They are akin to the modern cash cards with some amount of money on them. The currency they are nominated in is still the republican credit. (Which is why they're usually not accepted on the Outer Rim planets (Tatooine, for example)
- the-n.com uses "creds" to buy gear for avatars. You get creds just for surfing, and you get them for snitching. Considered a Scrappy Mechanic by Degrassi The Next Generation fans who don't go to the-n.com, but an obsession of the-n.com users.
- Demolition Man: "John Spartan, you are fined one credit for a violation of the verbal morality statute." We don't know quite how widespread the use of credits are, as San Angeles is apparently independent from the rest of the US (on which we get no clear information) following "the Big One" earthquake devastating California and leading to a merger of San Francisco with Los Angeles, thus its name.
- Futuretrack Five mentions Eurocredits. Presumably a rough equivalent of the European Currency Unit, and what currencies the rest of the world use is never explored.
- Halo's UNSC uses credits.
- In the Firefly 'verse, the Alliance's central planets use credits (paper bills or electronic transfer) as currency, and 1 credit is about equal to $25 US according to the RPG. The lower-tech outer planets mint their own coins from precious metals (typically silver, gold, and platinum, in ascending order of value), and also frequently use barter.
- Bricks of compressed nutrients— non-perishable emergency rations, more or less— are sometimes shown as being a valuable trade good nearly analogous with cash but very easily traced.
- In Eclipse Phase most of the inner system and some Extropian habitats in the outer system use a universal "credit" currency. But the Anarchists that make up the majority of the outer system and the Titanian Commonwealth don't even use money, their economies are based on public nanofabricators and favors from social networks, though Titan also quantifies citizens' social output as "kroners" used to fund various microcorps.
- The Solarian League in Honor Harrington uses credits, among at least 3 other interstellar currencies, although many other polities have their own, non-credit currencies.
- In Paranoia, Alpha Complex uses plasticredits. Sure, you could just charge things to your Millennium Express account, but plasticreds are off the record and untraceable. (You hope.)
- While credits in Escape Velocity Override are used throughout all of known space, there are still currencies used beneath the interstellar level (in fact, Earth alone still has several currencies — changing to a single UE currency is a matter of ongoing negotiation and preparation). It is entirely possible that credits are a gameplay simplification, and that what the pilot actually has is a bank account.
- In Almost Human, a few references have been made to money in the form of Real Life digital currency, Bitcoin. The future portrayed in the series apparently has it become a common form of payment, though other forms of money have been seen.