Tabletop Game / Eclipse Phase

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Your mind is software. Program it.
Your body is a shell. Change it.
Death is a disease. Cure it.
Extinction is approaching. Fight it.

Humanity stood on the cusp of a new age, with accelerated technological growth converging toward a singularity point, promising an undreamt-of future. Despite the ecopocalypse and social upheavals on Earth, humanity had conquered the solar system and partially terraformed Mars. Advancements in biotechnology, nanotechnology, artificial intelligence, and cognitive science transformed our lives. Everyone was wirelessly networked with the world around them, AIs processed vast amounts of information, and nano-fabrication enables people to print complex devices on the molecular level at home. Biotechnology allowed people to genefix, enhance, and clone their bodies, while others pursued body modifications to adapt to new environments or make themselves into something no longer quite human. People's minds and memories could be digitized, uploaded, transferred over long distances, and downloaded into new bodies (biological or synthetic). Death had been defeated... for those who can afford it.

From within, disaster struck. Transhumanity reaped the rewards of its arrogance when conflict spiked between the battered nations of Earth, already weakened by decades of climate catastrophes and other disruptive factors. Rampant netwars soon exploded into physical conflicts with spiraling body counts. In the midst of these aggressions, a group of military AIs known as TITANs quietly achieved full sentience and autonomy, and rapidly began exponentially incrementing their own intellectual growth. The AIs spawned by this hard-takeoff singularity quickly turned against transhumanity, enveloping the system in unprecedented levels of violence, disaster, and warfare. What began as a whirlwind of conflict between political factions, revolutionaries, and hypercorps soon escalated into a struggle between man and machine.

In just a few years, transhumanity was nearly wiped out with nuclear strikes, biowarfare plagues, destructive nanoswarms, infowar attacks, mass uploads, and other unexplained singularity events, ripping the superpowers of old to pieces. Our planetary home­­—Earth—was transformed into a toxic and strange hellhole, while many major habitats were left frozen sarcophagi in the vacuum of space. Just as quickly as they came, the TITANs disappeared, taking millions of uploaded minds with them, leaving behind a network of wormhole gateways. Known as Pandora Gates, these poorly-understood devices allow instantaneous teleportation to distant star systems... often one-way and/or fatal. Though only a handful of Pandora Gates are known to exist—each highly contested—the foolish, brave, curious, and desperate are already risking certain death to enter and explore what lies beyond.

In the aftermath of the Fall, transhumanity lives on, divided into a patchwork of hypercorp combines, survivalist stations, transhuman faction species, and city-state habitats. Under the oppressive police states of immortal inner-system oligarchies, advanced technologies remain highly restricted, and refugee infomorphs are held in virtual slavery or resleeved in robotic bodies and forced into indentured labor. In the outer system, rebel transhuman scientists and techno-anarchists struggle to maintain a new society-from each according to their imagination and to each according to their need. And on the fringes and in the niches lurk networked tribes of political extremists, religious fanatics, criminal entrepeneurs, and bizarre posthumans, among other, stranger, and more alien things...

Though most claim the Fall was carefully orchestrated by the out-of-control TITANs, others whisper that the driving powers behind the wars—both AI and transhuman—were infected by a mutating virus with multiple infection vectors—biological, information, nano—dubbed the Exsurgent virus. Whatever its source, this virus has been known to sometimes transform its victims into something unexplainable... something monstrous and reality-altering. Whatever the truth, the remnants of the TITANs and this virus were left to the desolated ruins or driven to the edges of the system, where they remain hidden away in dark corners, quietly waiting to infect the minds of the scavengers and explorers who find them....

This game is brought to you by Posthuman Studios. The three editors/writers/founders buy into some of the post-classical economic thinking seen in the setting; books are published under the Creative Commons license, and their website's forum is used as a hive mind to collect ideas and features to be used in the book.

So far, they have released the following:
  • Eclipse Phase: The core rulebook, with Loads and Loads of Rules.
  • Sunward: A sourcebook concerning the inner solar system and the politics of the Planetary Consortium.
  • Gatecrashing: A sourcebook which covers the use of the Pandora Gates, sending expeditions beyond gates, and many exoplanet descriptions.
  • Panopticon: A sourcebook combining the topics of surveillance, uplifts, and space habitats.
  • Rimward: A sourcebook concerning the outer solar system and its anarchist polities.
  • Transhuman: A player's guide containing alternate character creation rules and many new options for characters, including advice on how to play.
  • Firewall: A sourcebook filled with details and information about Firewall, the Benevolent Conspiracy dedicated to ensuring transhumanity's survival.
  • After the Fall: A fiction anthology containing the short stories from the rulebooks and a number of new stories.
  • X-Risks: A sourcebook that details many of the existential threats that Firewall fights against.

There is one upcoming sourcebook:


This Tabletop RPG provides examples of:

  • After the End: 10 years after, to be exact.
  • A.I. Is a Crapshoot: The TITANs. Actually a subversion. They weren't hostile so much as they were curious, but that curiosity led them to the exsurgent virus, and...
    • And, on the other side of the coin The Prometheans.
    • It's mentioned that playable AIs are engineered without the limitless potential of the early designs, to prevent this sort of thing from happening again.
  • Alien Geometries: The Pandora Gates. No one knows how they work, but that doesn't stop the various corporations from constantly sending people in. It is stated that the bizarre geometries of said gates might cause dizziness or nausea in people, and that some of the gates' borders are encased with normal structures to keep it looking safe.
    • The TITANs have a thing for fractals. Their structures almost universally employ them and several of their nanoviri and nanoswarms will twist anything they contact into them. Exactly why they love fractals so much remains a mystery.
  • Alien Kudzu: The blue forest on the exoplanet Bluewood is a relatively harmless example — as long as nobody pisses it off, that is.
  • The Alliance: The Autonomist Alliance and others.
  • All Planets Are Earth-Like: Averted; Earth-like planets are very rare.
  • Alternative Calendar:
  • The Alternet: The Mesh is a wireless mesh network that employs post-Singularity technology in order to make routers unnecessary for anything less than interplanetary communication.
  • Always Chaotic Evil: The Ny'knikiin, a species of force-evolved mantis shrimp shoved in pod morphs and unleashed on transhumanity. They were raised to sapience by the TITANs, but notably they aren't exsurgents - their universal sadism and worship of their makers is all of their own free will.
  • Amazon Brigade: Furies are genetically engineered supersoldiers (well, bodies for supersoldiers, anyway). It was discovered that their brains being designed for combat made them all overly aggressive and wild, so to balance these tendencies they are only produced as biologically female. (Later supplements moved away from Furies being limited to one gender.)
  • Anarchy Is Chaos: Zigzagged across the setting as a whole, and more-or-less averted.
    • Anarcho-collectivists of most stripes avert this. They don't have laws, but the consensus of the community generally leads to functional rules of behavior. Being an antisocial dick will get your rep trashed, and on anarcho-collectivist habitats, getting your rep trashed can mean exile without your body, or permanent incarceration in low-access mesh.
    • Scum, by contrast, embrace this mentality. No rules, total freedom, roving across the entire solar system, and if you're not one of the community, you'd best go well-armed. Among themselves, disputes are pretty much either solved by letting it go and trashing each other's rep, or by bloodshed.
    • Anarcho-capitalists and most other groups under the "Extropian" banner (except mutualists, who internally function more like collectivists) have their own rules. You aren't protected by community, you're protected by a payoff to a security company and a private court, and tourists without such a court have no rights that they can't defend, but in general, Extropian habs are at least as safe as scum barges so long as you watch your step. If a court or security company doesn't recognize another court's judgment (to a greater or lesser extent), they'll get their rep trashed, and their judgments won't be respected.
    • According to inner-system Planetary Consortium propaganda, of course, this trope is played completely straight, and autonomists are all ravening hordes of barbarians.
  • Ancient Conspiracy: Millions (possibly billions) of years old, in regards to who or what created the Exsurgent virus and if the TITANs really went berserk all by themselves.
  • And I Must Scream: All sorts of chilling stuff can happen to you if your ego (ie, your conciousness) ends up in the wrong hands. For example the Ultimates are rumored to download indentured infomorphs into deaf, visually limited flats with no AR implants.note 
    • There's a gangster on Titan who is rumored to have a tank full of cyberbrained koi hosting the egos of her enemies.
    • Similarly, certain exhuman factions are known to stick the egos of prisoners in "leftover specials"—basically twisted bodies made out of intentionally mismatched biological bits—and left to roam the complex.
    • The Nine Lives Syndicate trucks in stolen egos, a modern slave trade that horrifies even other criminal groups.
    • A number of TITAN-manufactured drones are specifically programmed to harvest the heads and cortical stacks of any humans they find, allowing them to do whatever they wish with the egos stored therein.
  • Artificial Human: In flavours ranging from "AI in a human body" to "uplifted squid".
  • Arrogant Kung-Fu Guy: Stereotypical ultimates ooze this attitude. They believe that only ultimates are fit to live, contemptuously look down on "genetrash," and they're also some of the hardest badasses in the Solar System.
  • Asteroid Miners: With most of them mining in the Main Belt between Mars and Jupiter.
  • Attack Drone: That rips off your head and uploads your mind into a computer. And of course, drone jamming is a viable strategy for a technically proficient character that doesn't want to jump into the fray directly.
  • Augmented Reality: So prevalent that going without it, even for a short time, can make people think you've gone crazy.
  • Author Tract: The authors are not very subtle about their anarchistic leanings, though they try to give all factions a fair shake.
  • Autodoc: Healing vats serve this purpose, which allow for both healing and the installation of various modifications.
  • Auto Kitchen: Specialized nanofabricators called "makers". Cheap ones only extrude nutrient gels and ration bars, while the more expensive kind produce stuff that may be recognized as "food".
    • Surprisingly averted amongst the hyperelite- having access to real, non-fabricated food is considered a major luxury, due to the space and resource requirements for raising real crops and cattle.
  • Badass Normal: The Jovians aspire to this, and those agents who haven't resleeved or upgraded their bodies definitely qualify: baseline humans who go up against immortal Transhuman Aliens with just their native skills and a trusty sidearm.
  • Banana Republic: The Jovian Republic is essentially a Banana Republic IN SPACE, and is consistently portrayed as the least sympathetic of the major factions. Most people refer to it as the "Jovian Junta" instead of its official title.
    • Part of the reason it's hated, though, is not its oppressive policies, but rather its bioconservative political stance. They fear that transhumanity has essentially destroyed what it means to be human, and as such they've outlawed all but the most basic enhancements except for medical or emergency purposes.
  • Benevolent A.I.: Muses, personal AIs designed to help their owners navigate day-to-day life in a world drowning in information. Most AGIs are this too, along with the Prometheans.
  • Benevolent Conspiracy: Firewall, their extreme methods aside their sole goal is the survival of transhumanity.
  • Big Brother Is Watching: Everybody who has time and interest to do so can watch someone else, at least outside the Jovian Junta, thanks to the advances in technology and the cultural shifts about privacy resulting in surveillance from the bottom (sousveillance).
  • Black and Gray Morality: Even Firewall, the people who are protecting transhumanity, sometimes kill thousands of people at once to let everyone else live. Borders on Blue and Orange Morality in that 'will you sacrifice X human lives to save Y' becomes an even more complex question than it normally is in a setting where death is often temporary.
  • Blue and Orange Morality: The Factors and their goals are almost incomprehensible to transhumanity. Certain groups of Transhumanity are also starting to go this way.
    • The ETI and the Exsurgent virus, whose agendas are completely unknown and alien to us humans, but so far seem quite evil. May even dip into Omniscient Morality License territory, depending on how the GM interprets their motives.
    • Bioconservatives and transhumanity have inherently incompatible value systems. Bioconservatives consider resleeved humans to be soulless replicants, while transhumans who have abandoned this concept view the body itself as expensive and necessary property rather than a part of the self.
  • Body Backup Drive: Borrows the cortical stack concept from the Takeshi Kovacs series and externally stored "backups" are part of most insurance policies (instead of being exclusive to the wealthy).
  • Body Horror: What some strains of the Exsurgent virus do to you.
    • Mind Rape: What all strains of the Exsurgent virus do to you.
  • Body Surf: Common and relatively safe, not to mention being the most efficient method of traveling between habitats and planets.
  • Brain–Computer Interface: The Basic Mesh Inserts that come standard with most morphs.
  • Brain Uploading: Near-omnipresent in the setting. Leads to functional immortality when combined with Body Surfing.
  • Brown Note: Basilisk hacks, the Exsurgent virus variant that uses sensory input to infect its victims.
  • Cannot Tell a Lie: Subverted with Factors-they are physically incapable of concentrating enough on giving a "verbal" message of scents and releasing scents in a way that goes explicitly against what they know...but not only do they have a concept of deception, they are biologically predisposed to being deceptive all the time, even to close friends who aren't part of the Mind Hive-they evolved from ambush predators, for whom tricking prey is a matter of survival.
  • Cargo Cult: MeatHab has a small group of worshippers inhabiting it. It's taking the opportunity to play with their minds.
  • Casual Interplanetary Travel: Averted; egocasting is much more preferred in both cost and time efficiency.
  • Centrifugal Gravity: The only source of "Artificial Gravity" in the setting. Most of the larger habitats are toruses or O'Neill cylinders. Though in many habitats and ships they don't even bother with gravity since basic biomods counteract the degenerative effects of micrograv.
  • Chrome Champion: The Smart Skin nanofluid armor turns its user into this, as it covers the body in a layer of Nanomachines resembling liquid mercury.
  • Cleanup Crew / Memory-Wiping Crew: Firewall, Ozma, the Government Agencies and various others have these on call to cover-up various undesirable events.
  • Clever Crows: Ravens and crows are among the avian species that were uplifted, though they share the same "neo-avian" stats as the more common parrots.
  • Cloning Blues: Clones have to be grown and are not instantly the age of the original (an aversion of the cliche "instant clone"), but modern age acceleration systems reduce what would require 20 years to a mere 3 (which almost makes it played straight). In most cases, they are mindless bodies intended to be used as spares by the original (another aversion from the cliche "same mind"), but a person's mind could theoretically be forked and placed in the new body, causing two of the same person to exist (which plays it straight). Finally, forks generally have far less rights, and are treated as lesser beings, by most legal entities (playing the trope straight).
    • Project Futura tried to accelerate the growth of its clones' minds (by time dilation and virtual reality) to replace the population lost during the Fall, but accidents happened and the project was called off, leaving a bunch of specimens with mental problems.
  • Cool Gate: The Pandora Gates.
  • Corporate Warfare: The Consortium-Autonomist war, supposedly started over copyright infringement.
  • Corrupt Corporate Executive: The Plantery Consortium.
  • Corrupted Data: It's mentioned that something like this can theoretically happen to saved backups. It gets a lot more corrupt when the Exsurgent virus gets involved.
  • The Corruption: A virus that can infect, warp and enslave human bodies is bad enough. But its ability to transfer to digital backups is part of what makes the Exsurgent Virus so scary.
  • Cosmic Horror Story IN SPACE!: More optimistic than others, but really, that isn't saying much.
  • Creepy Child: The Lost Generation is an entire group of Creepy Children, who were created in accelerated growth conditions to try dealing with the massive population die-off that occurred after the Fall. Things went very wrong, though, and every single one that survived came out with severe psychological problems. They were also all infected with the Watts-McCleod strain of the Exsurgent virus, meaning they all have psychic powers.
    • Neotenics, morphs that are basically genemodded human children stopped from hitting puberty, and the people who use them regularly are considered, at best, weird and uncanny, and at worst, are associated with manchildren and pedophiles. The Neotenic in the opening prologue to the core book is considered creepy and off-putting by the protagonist.
  • Cult Colony:
    • A number of habitats, both of the "religious retreat from the start" variety and the "developed into a cult of personality" variety.
    • MeatHab has attracted a cult of worshippers who live inside it. The intelligence running the Meat is having fun messing with them by undermining their leader.
  • Death Is Expensive: Thanks to mental uploading, personality backups, and cortical stacks, most people are able to simply "resleeve" if their body is killed. However, there are costs involved (both mental/spiritual and economic), and with so many indentured infomorphs waiting to be resleeved, bodies are a moderately scarce and valuable commodity.
  • Death Is Not Permanent: A fundamental conceit of the setting.
  • Death Is a Slap on the Wrist: Mentally, some egos are very resistant to death-induced trauma, and there are some who frequently die and resleeve so much that they are nicknamed as "Phoenixes".
  • Death World: Earth. Despite being host to an army of robots (some of which rip off your head and upload you into a computer) that the TITANs left behind, many people are still trying to scavenge from it. And there are a number of other death worlds visited through the gates:
    • Droplet: Inhabited by six-meter-high crabs. Unsurprisingly, the colonists are required to carry weapons at all times.
    • Echo IV: Known for its aggressive megafauna.
    • Nott: A frozen ice ball, which has something on it killing people in large numbers.
    • Solemn: Has a bacteria that eats metal, which is a major problem considering how many transhumans are partially or fully synthetic.
    • Tanaka: Inhabited by ambulatory pseudo-fungi that attack anyone who comes through the gate.
  • Digital Avatar
  • Digital Piracy Is Okay: Both the opinion of the writers and the Autonomists in universe. Individual Autonomist colonies tend to have a problem with their own members knocking off their own designs, but they expect that their stuff will be pirated within a few months by other people.
  • Digital Piracy Is Evil: The hypercorps and Jupiter take a very hard line against copyright infringement, since independent and open-source fabrication would destroy the society that they're built on.
  • Dirty Commies: The Novo Carajas Popular Socialista are an example of straight-up twentieth-century Latin American revolutionary communism. They're currently part of the Autonomist Alliance, but their leader is currently operating under emergency powers while they transition to the New Economy. Other autonomists are just a wee bit skeptical.
  • Does This Remind You of Anything?: The section on "Petals" — a form of multimedia drug made possible via nanomachines — pokes fun at both various forms of gamer fanboy and the Moral Guardians who think video games are evil.
  • Domed Hometown: Most habs, especially on the moon, Venus, and Mars, where terraforming isn't complete or feasible.
  • Dyson Sphere: Olaf, accessible through the Pandora Gate network, is a Dyson Sphere presumably built around a red dwarf, with a diameter of about 2 million km.
  • Earth That Was: See The End of the World as We Know It.
  • Easy Sex Change: Even discounting resleeving in a male or female body, you can use a healing vat to do it (and about a day is sunk into the procedure), or you can get an implant which allows you to change sex at will (and though this takes about a week, you're conscious and unhindered for the process). Androgyny and hermaphrodism are options in both cases. Note that gender identity tends to be less mutable, and that people generally identify as male, female, or neuter regardless of what sexual organs they're wearing at the moment. Pleasure pods are made to be as mutable as quickly and easily as possible, for sexual purposes, though the fluff states some brinkers use them to encourage gender identity fluidity.
    • Gender identity can also be flipped, either reversed or turned on an off, by psychosurgery. This takes longer than swapping bodies, but not by that much (a week or two versus a day or two). If you want to start messing around with forks, it's even easier than that, and that's before you get into things like using an XP to temporarily experience another mental identity, borrowing memories with psionics, the impersonation skill (which temporarily reshapes all your mental autonomic reactions), etc.
    • Basically, there's almost no physical or mental aspect of 'identity' that can't be altered completely with a bit of elbow grease and some gear rolls. Sex is just the tip of the comet's tail.
  • Electronic Telepathy: A standard feature of mesh inserts. Usually indicated in the fiction by colored text in brackets.
  • Elephant in the Living Room: A lot of factions, the Planetary Consortium chief among them, wants everybody to forget that Earth even exists for various reasons.
    • The Continuity of Consciousness/Identity is the one issue the majority of transhumanity prefers not to think about, especially those who were restored from backup at least once, which is not that uncommon after the Fall.
    • Speaking of Earth, the Interdiction is claimed by no actor despite the massive amount of resources it would take to set up. Most people are content to just assume the Consortium is responsible, but there is no evidence supporting that.
    • Among transhumanity, there are essentially two opinions: Be a reclaimer, or implicitly block Earth out of your collective cultural identity. It's worth noting that it's only been ten years since the Fall, but on an autonomist hab you could believe it's been generations.
  • Eldritch Abomination: The ETI. Possibly. Whether or not they/it are this or something more like Sufficiently Advanced Aliens is up to the gamemaster.
  • Empathy Pet: Somewhere between this and Imaginary Friend, muses are AI programs granted to virtually all children as an assistant intended to stay with them for the rest of their lives. Their personalities change to best suit their owner's desires, and they do many menial tasks for them... all while existing inside their owner's mesh inserts.
  • The End of the World as We Know It: Also known as "The Fall". The Earth was completely decimated 10 years before the start of the setting, leaving killsats, nanobot swarms and head-hunting bugs to greet anyone who is brave (or stupid, or flat-out insane) enough to go back.
  • Enemy Mine: Firewall, as a group, really doesn't like the ultimates (even if they have some ultimate members at the lower end), and the ultimates have little fondness for anyone outside their own clique. But Firewall recognizes the ultimates' incredible ability in combat against x-risks, and a sentinel team who happens to be pointed at the same target as an ultimate unit are advised to take all the help they can get.
  • Enemy Within: How true Sleeper exsurgents (as opposed to the seemingly benign Watts-MacLeod strain that gives Psychic Powers but doesn't remove free will) manifest-they always know something's wrong, but can't fight the alien intelligence that drives them, not frequently (though a character in X-Risks pulls a Heroic Sacrifice and takes his world-ending strain with him once Firewall corners him).
  • Even Evil Has Standards: Even other criminal cartels despise the ego-stealing Nine Lives cartel.
  • Everybody Smokes: In big-league hypercorp circles, chain-smoking is virtually mandatory. People are fully aware of the health risks, but that's the point. A truly rich executive can just buy a new morph whenever the last one succumbs to lung cancer.
  • Everything Is An iPod In The Future: Nanotechnology and future materials, combined with the ever-increasing demand of future transhumans for ever-increasing comfort and ease of use (as well as the necessity for every item to be usable by a variety of different morphs in a variety of different environments) means that just about anything that isn't a weapon, a suit of armor, or implanted into your body is a palm sized, smooth, cream-colored ovoid with little glowy bits instead of buttons (assuming it isn't controlled wirelessly by the computer in your brain). These little iPods are virtually weightless and indestructible, never malfunction, never need a recharge, clean and repair themselves, can easily be attached to any surface (so they won't go floating around in your microgravity bedroom) and are usually controlled by a friendly internal AI. Some people refer to such devices as "blobjects".
  • Everything's Squishier with Cephalopods: The Octomorph is exactly what it sounds like.
    • Humanity uplifted a number of the more intelligent species on Earth, giving them human-level intelligence while retaining most of their physiological traits. Both biological and cybernetic morphs exist for uplifted octopi, although they are capable of sleeving into humanoid morphs if they want to.
  • Everything Is Online: Played mostly straight. Virtually every piece of tech can be controlled remotely and/or mentally using an ecto (Hard Light-esque physical interfaces) or mesh inserts (brain-implanted PC).
    • Notably averted by the Jovians, who intentionally maintain a labyrinthine mess of physical wires and analog security to keep their stations offline, effectively immunizing them to the cyberwarfare that other factions fear.
  • Face Full of Alien Wing-Wong: Horrifyingly subverted with Defilers, who are a type of exhuman-the embryos they inject are explicitly of a human-based Servant Race for the original, human Defilers.
  • Fantastic Racism: Most commonly towards uplifts, independent AIs, and "the clanking masses" (poor infugees sleeved into cheap synthetic morphs).
  • Fantastic Aesop: The Fall gave us "Don't let a self-aware, adaptive alien digital virus infect your Seed AI-controlled defense system, or else it will run amok with advanced technology, completely devastate the Earth, wipe out 92% of the human race, and disappear after going through a singularity event." Though the section on GM secrets stresses that much, if not most of the devastation of the Fall was caused by good 'ol human warmongering. It speculates about how things might have turned out if the TITANs had hit sapience / gone Extropian in a less World War Three type environment— maybe humanity would have kicked their ass, who knows?
  • The Federation: The Planetary Consortium, though since it's composed mostly of hypercorps and has profit as one of its driving motivations, it is considerably more gray than many examples.
  • Fictional Social Network: The various social networks, including ones for scientists, anarchists, celebrities, criminals, and even one for Firewall. They're also the source of the different "Rep" scores used by the New Economy.
  • Fictional Video Game: Breakout is a popular simulspace game about fighting alien threats that happens to be based on the Fall and the TITAN conflicts. It's got many popular mods, but the one relevant to the game is Breakout: Crisis, a Nintendo Hard total-realism mod created by Firewall as a training tool and later released to the public. Firewall uses it in three ways: first, as the training simulation that it was designed for. Second, as a sort of The Last Starfighter machine, keeping an eye on high-quality players for potential recruits. And finally, the dev team also created an Infinity+1 Sword in the form of an ultra-hard quest to become a super-powerful exhuman monster. Any player dedicated enough to complete the quest who then goes on a rampage through the Wide Open Sandbox gets tagged as a potential threat.
  • Final Death: Slim but real possibility.
  • Fling a Light into the Future: The overall goal of Firewall's Capsulist faction, who contend that transhumanity cannot survive in its current form and should lock itself away in hidden vaults to evolve in relative safety.
  • Flying Car: Fairly common on Mars and Venus, due to the lower gravity and inhospitable surface respectively.
  • Free-Love Future: The Carnival of the Goat, which combines artistic body and mind modification with hedonism of all kinds.
    • Played straight in the rest of the setting, too. The fact that almost all morphs come with built-in contraception and STD Immunity is a major contributing factor.
      • As well that most transhumans are functionally immortal and thus see "lifelong" commitments such as marriage to be unrealistic. There are those that still choose to marry to give this a shot, however.
      • Given that one of the starting bodies available are 'Pleasure Pods' which are bio-engineered hookers who can switch their gender at will, can be remote controlled to a punters whims and have enhanced control over certain muscle groups, yeah... theres some weird kinky sex in the transhuman future.
      • Also there are Neotenics, who are engineered to be children, and while it is disapproved of for people in those morphs to work in the sex industry the fact that the rule book specifically mentions that does rather imply that it does happen. Ethical problems abound!
  • Fun with Acronyms: The TITANs (Total Information Tactical Awareness Network), who appropriately have access to super-advanced technology (and potentially even psi powers) with which they can seemingly bend reality to their whims.
  • Future Slang: Many examples.
  • Gatehopping The Universe: The Gatehopper groups who continuously travel through the Pandora Gates, sightseeing the wonders of the universe and sometimes return to transhuman space by random chance. Unless they ended up in a supernova by said random chance.
  • Giant Enemy Crab: The Nova Crab morph, a human sized coconut crab with cybernetic implants.
  • Gender Is No Object / Purely Aesthetic Gender: Since you can switch into a new body that has a gender more to your choose, or can have an implant that point-blank lets you switch genders, issues of gender politics have somewhat fallen by the way side. Where they do exist, it's a result of a hab's particular aesthetic and usually comes across as pretty damn weird.
  • Global Currency Exception:
    • Credits are the standard currency used in old and transitional economies (which include well over half of humanity). In places that have fully adopted the New Economy, however, reputation and favor-trading have replaced credits, a state of affairs that has both benefits and drawbacks.
    • The Titanian Commonwealth uses the krone, which isn't spent or traded like an ordinary currency; instead, it's used to fund microcorp projects within the Titanian system. Turning it into credits requires a bit of criminal enterprise.
  • Godzilla Threshold:
    • The Firewall Possible X-threat Threshold ratings, from harmless to Nuke It From Orbit: Black-1, Blue-2, Green-3, Yellow-4, Orange-5, Red-6, Magenta-7, Purple-8 and White-9.
    Factotum: Four or below? Just take it slow. Above and odd? Find the escape pod.
    • Any time an erasure squad is called in counts as this. They're not there to save anyone, they're there to annihilate an x-risk and black-bag anyone who's seen it. Depending on who you ask, they're either all psychopaths or else they're just trained military units who are completely committed to the idea that there will not be another Fall. Either way, they're not shy about committing war crimes.
  • Grand Theft Me: Comes in several flavors, from having your morph stolen or hijacked to having your brain surreptitiously copied and passed to the highest bidder. And then there's the Exsurgent Virus...
  • The Handler: The Firewall Routers, responsible for managing various teams of Sentinels in their respective areas.
  • Heads-Up Display: Mixed with Augmented Reality, throw in a side of Robo Cam for synthmorphs.
  • Healing Factor: Anyone with basic biomods heals twice as fast as a baseline human, even slowly regrowing limbs. Medichines can speed that up an additional 12 times.
  • Hell Hole Prison: The Jovian Junta's Maui Patera Rehabilitation Center on Io (Jupiter's moon covered with volcanoes).
  • Hit So Hard the Calendar Felt It: The dating system in Eclipse Phase is based around The Fall: Before Fall and After Fall.
  • Hive Mind/Mental Fusion: The Synergists who link their minds through special hardware.
    • There exists distinct equipment to form Split Personalities or keeping a "Fork" in your own head for multi-tasking.
  • Homeworld Evacuation: During The Fall millions of people uploaded their egos to the sparsely-populated colonies in other parts of the solar system (uploading being the easiest means of space travel), while some others crowded the Space Elevators and crammed aboard ships.
  • Human Popsicle: Body banks are full of them. Sleeper ships aren't too uncommon either.
  • Hunting the Most Dangerous Game: Predator Exhumans, who mod their bodies into becoming the perfect killing machine and hunt down other transhumans.
  • Hybrid Monster: Panopticon introduces "Swarm Cats". These mutant moggies are spliced up using open-source biotech, and can be entered into competitions. Those made for competitive purposes must be at least 51% Feliformia (big cats, small cats, civets, etc.) and whatever else. Noncompetitive can be 'anything goes'. Two examples are given;
    "On my last trip to a scum barge, I saw one that looked like a Siamese house cat with four eyes and purple bioluminescent fur, and another swarm cat that was more like a snow leopard with armadillo skin, six chitinous legs, and a trio of whip-like cybernetic tails."
  • I Did What I Had to Do:
    • "There cannot be another Fall" is the mantra of Firewall, and they are willing to do anything to abide to it. Usually they try to be subtle in their activities, but they aren't afraid to crack a few eggs, or kill a few million innocent bystanders, to prevent extinction.
    • One example in Firewall is about two proxies discussing the situation where a sentinel is stealing money from a criminal gang to fund Firewall's activities. The criminals are implied to be a child porn ring, and the agent (being a decent human being) is falling apart under the sheer torture of what she's doing, but one proxy insists that she has to keep doing it because that kind of stuff is what funds the ops that keep humanity alive.
  • Ignorance Is Bliss: Averted with Menton morphs - depression is common amongst those who are forced to resleeve from Mentons to less mentally capable morphs, since they can literally feel how much dumber they are.
    • Played straight with Firewall and Project Ozma. Suppressing knowledge of the Exsurgent virus, asyncs, the ETI and the true nature of the TITANs is considered one of their top priorities, since they don't know if humanity will be able to handle the horrible truth.
  • Indentured Servitude: The practice was revived once Brain Uploading was developed. Mega Corps would hire people from third-world countries and upload their egos to cheap synthmorphs on their mining colonies throughout the solar system in exchange for some years of labor. Then came the Fall and billions uploaded themselves seeking to escape the TITANs, most became disembodied infomorphs. The newly emerged Hypercorps began exploiting this massive "infugee" population with indenture contracts promising them new bodies, which often have built-in dependencies on expensive treatments that only the corps can provide. Naturally most of the Autonomist Alliance condemns this practice, with the exception of the anarcho-capitalist Extropians (the rest of the Alliance being collectivists).
  • Invisibility Cloak: Comes in two forms: chameleon cloaks and metamaterial cloaks. Chameleon cloaks use complex arrays of sensors and light emitters to absorb light on one side of the cloak and emit a precise replica on the opposite side, effectively making the user invisible. Metamaterial cloaks are composed of advanced nanomaterials with a negative refractive index, which literally bend light around the cloak. The game addresses the Required Secondary Powers necessary to wear such a cloak, stating that the user is blind while wearing it unless they open up a slit to see through by using a piece of 'anti-cloak' (material with a refractive index that cancels out the cloak's).
  • It's the Only Way to Be Sure: This is standard operating procedure for Firewall's Erasure Squads, which are only activated when subtlety ceases to be an option.
  • I Want My Jet Pack: An offhand mention during a description of the Mars habitats reveals that, due to the planet's lower gravity, humans finally got their flying cars.
  • Justified Extra Lives: Players can purchase backup insurance, where a copy of their mind is put on file and placed into a new body, should something horrendous happen to them. Alternatively, the cortical stack implant can be retrieved from their corpse, and it contains their entire mind as it developed up until their death. Be warned that death (or even the knowledge that you are a backup copy of someone who did die) can have unfortunate repercussions on a person's mind.
  • Karma Meter: Reputation networks are used by people to record other people's deeds, both good and bad. It acts as a futuristic combination public record and social profile website, and the mechanics of the game simplify it down to a number which goes up when you do positive things for the specific group and goes down when you do negative things.
    • You can also use your Rep scores as a sort of currency within the group that Rep applies to, allowing you to procure items and services through your network of friends and acquaintances. Especially in post-consumer societies like the Autonomists, where this is the only method of exchange.
  • Kill Sat: Earth's quarantine is enforced by a number of armed satellites. However, nobody's quite sure who put them there...
    • More accurately, pretty much everyone put some of them there, but who controls what is too proprietary for anyone to coordinate the knowledge in any way, at least some are run by mutually antagonistic factions, and some are probably on autopilot from factions that haven't existed since the singularity.
  • Kinetic Weapons Are Just Better: They tend to do more damage and pierce armor better than energy weapons, which are mostly designed to be less-than-lethal. Assuming, of course, that you want your opponent dead in the first place.
    • Killing people is largely an expedient done to mooks and suchlike because you don't care much that they wake up elsewhere. However killing people that you are trying to stop is seldom a good idea because it lets them get away.
  • Land of One City: Various habitats. On the larger scale, The Morningstar Constellation of Venus is an alliance of aerostat city-states governed by the Star Council.
  • Law Enforcement, Inc.: Security Firms in Extropia, acting as a Private Police force.
  • Le Parkour: One of the standard skills, evidentally quite useful in many habitats.
    • Taken Up to Eleven with the vast number of zero-G habitats and accompanying morphs designed to operate in them.
  • Let No Crisis Go to Waste: The Fall.
  • Lions and Tigers and Humans... Oh, My!: Courtesy of uplifting and animal morphs. There are a few homebrews for actual big cat morphs, too.
  • Living Forever Is Awesome: Most of transhumanity sees it this way, but the more hedonism-oriented Scum take the cake, with an explicit motivation of "party until the heat death of the universe".
  • Living Ship: MeatHab, or more formally, Turn Yourself Into A Giant Hunk Of Space Meat For Art! As the name implies, it's a person who's sleeved into a giant biological habitation. Unlike most people who undergo that kind of extreme body modification, it's friendly to humanity, though it has a very weird sense of humor.
  • Longevity Treatment: The game mentions longevity treatments as part of the backstory. Though they're apparently obsolete now (outside the Junta) since longevity is included in most Basic Biomods and Brain Uploading is commonplace.
  • Lost Colony: As the Pandora Gates are not fully understood by transhumans, gates sometimes lead to different places without warning, and redialing sometimes doesn't work, some off-world colonies are considered lost forever.
  • Loss of Identity: A quite possible occurrence, one of the most common being the situations where someone dies, gets restored from backup, and after some time passes the original is found to be alive after all and is now treated as an illegal Alpha-fork.
    • This is how exsurgency manifests-the gradual replacing of a victim's mind with that of a hostile Starfish Alien. Phantom limbs for mandibles and antennae aren't infrequent.
  • Lotus-Eater Machine: Plenty of people get addicted to simulspace games.
    • Petals get kudos for literally being edible flowers that send the user on a Vision Quest.
    • Experience Playback (XP) is another variety of dangerous addiction, since XPs can simulate both sensory and emotional responses. Certain kinds of XPs- including pornographic or "snuff" variants- are restricted or banned in many habitats, creating a disturbing black market for certain kinds of taboo experiences.
  • Master Computer: It's mentioned that supercomputer clusters are illegal throughout much of the Solar System, because big iron has enough power to host seed AI and that's almost never a good thing.
  • Matter Replicator: Quite common, with everything from lumbering machines that churn out food and water to portable models that'll remake your iPod.
  • Meaningful Name: In biology, the term "eclipse phase" refers to the period after a cell has been attacked by a virus but before it is overtaken by it. To an observer the cell does not appear to be infected, but it is.
  • Mega Corp.: The hypercorps are explicitly named as the modern descendants of the old "megacorps," most of which died in the Fall or were unable to adapt to post-scarcity economic models.
  • Mental Space Travel: "Egocasting" is by far the most common means of interplanetary travel.
  • Mercurial Base: Cannon which fires ingots into space.
  • Merchant City: Extropia, located in the Main Belt separating the Inner and Outer Solar system, is the best place to trade goods and services from all over the system, or get in major debt real quick.
  • Me's a Crowd: A combination of forking and multiple bodies will allow a person to essentially be multiple places at the same time. Eventually each fork will become an independent being simply by merit of their different experiences after being separated from the original, but egos can be merged and reforked to ensure that all copies essentially stay the same mind. The "Pax Familae" criminal syndicate is composed entirely of forks of a single woman named Claudia Ambelina.
  • Metaplot: The developers have stated that they will develop the metaplot, despite a minor fan outcry on the forums.
  • The Men in Black: Project Ozma. Firewall itself has some similarities but neither works for any government nor do they have much of the hierarchy most such groups have.
  • The Mind Is a Plaything of the Body: Sometimes. Physical addictions, for example, can affect the ego sleeved into them; a Running Gag is a character who always ends up sleeving into morphs with a tobacco addiction.
    • On a mechanical level, your traits are often limited by your current morph, with flats having much lower trait maximums and specialized morphs allowing for extraordinary mental abilities.
  • Mind Virus: The Exsurgent Virus with its tendencies to warp one's mind.
  • Mohs Scale of Science Fiction Hardness: Generally tends toward the "hard" end, with most scientific advances being logical extrapolations of modern, in-development, or currently-proposed technology. The primary exceptions are the Pandora Gates and anything created by the TITANs, largely due to their nature as Sufficiently Advanced Aliens.
  • More Than Mind Control: Psychosurgery can be used to eliminate addictions, assist in alleviating mental disorders, or even to remove someone's violent tendencies. It can also be used on unwilling subjects for some downright sadistic forms of mental torture and alteration.
  • Mother of a Thousand Young: The fate of the first in a group to be infected by the Glory strain of the exsurgent virus. All who follow become "her" attenders and mate endlessly to provide zygotes for incubation, implanted by ovipositor.
  • Muggle Power: The Jovian Republic exists to safeguard humanity from the millions of threats to it. Including transhumans.
  • Multi-Armed and Dangerous: Some Morphs have more than four limbs, plus various modifications in form of extra limbs.
  • Multiple Persuasion Modes: Intimidation and Persuasion are different skills, Intimidation covering threats while Persuasion is a catch-all for any other way to convince someone to do something.
  • Myself My Avatar: You could say that the most common form of interplanetary "travel" is like that, if you plan on returning to your old body which was stored on ice.
  • My Species Doth Protest Too Much: The Jovians who think that either their government has gone way too far with their take on preservation of humanity or just using it as an excuse to rule with the iron hand.
  • Nanomachines: Ubiquitous, from "nanoware" implants to nanofabricators and Titanian swarms of Grey Goo.
  • Nebulous Evil Organization: In X-Risks Project Ozma takes this so far that they may not really even be evil. Or an organization. So little is known about them that they don't even have a proper section in the book, just a series of in-character blurbs describing Firewall's attempt at discovering anything about them in the mess of contradictory rumors and stories. Theories abound from everything from a rogue intelligence agency that escaped the Fall and got picked up by the Planetary Consortium, minders planted by the TITANs to watch over transhumanity for reasons unknown, a group not unlike Firewall protecting transhumanity from the shadows with utter ruthlessness, a cabal of gentrocrats who intend to secretly rule over transhumanity forever, nothing more than a meme accidentally started by Firewall to explain everything that goes pear-shaped without cause, the admins of the simulation transhumanity are actually living in, a secret branch of Firewall that kills off dissidents, and many more.
  • Neural Implanting: Skillware nanoware can be used to raise any active skill to 40, while the Deep Learning psychosurgery speeds up skill training and a Skill Imprint or the Implant Skill psi-sleight temporarily gives the subject a skill boost.
  • New Neo City: The independent asteroid Nova York, New Shanghai on Mars, New Quebec and København on Titan...
  • News Parody: In universe, Titan's Monster Raging Goblin Cock News Network (MRGCNN), hosted by Momo von Satan and a giant, fanged, viking... phallus. Although "The Cock" is not actually a person but instead a CGI dummy that Momo stages arguments with. (It says something about the setting that we actually have to specify whether or not the giant animated penis is a person or a prop.)
  • Nightmare Face: Exsurgent organic victims called Fractal Trolls. Among other things (becoming inhumanly tall and having ape-like arms), a quarter of their body (which is usually their chest and above) have been turned into, well, fractals. The book implies more than a few have had their faces turned into fractals.
    • The Venusian strain of Exsurgents are humanoid - said to be like the Digger morphs... save for the fact their faces are piles and piles of sensory organs.
  • No Fame, No Wealth, No Service: The New Economy in a nutshell. As currency is no longer in use in areas that operate fully under this system, getting help from others (or, in fact, basic human rights) requires having a good reputation with one's community. Even in transitional economies, reputation is often necessary to get the very best stuff.
  • No Transhumanism Allowed: Played straight by the Jovian Republic and other bioconservative groups, very much averted by everyone else.
  • Nothing Is Scarier: A lot of the horror of gatecrashing relies on the aliens who aren't there, and the question of why they aren't. Best exemplified on one planet in the Gatecrashing sourcebook, which has a massive computerised reality capable of holding an entire population of egos... but it's empty, and no-one quite knows why.
  • Nuke 'em: Some of the older members of Firewall tend to believe that the best approach to danger is to nuke the settlement from space.
    • This was also used as a strategy to try and stop the TITAN conquest and destruction of Earth. It helped them more than anything.
  • One-Federation Limit: Jovian Republic, Morningstar Constellation, Planetary Consortium... played straight with one exception— the Lunar-Lagrange Alliance and the Autonomist Alliance.
  • One-Gender Race: Averted with the Fury morphs as the name implies female only but the description says that on occasion there are male versions.
  • One Nation Under Copyright: The Planetary Consortium, and corporate-owned habitations generally. Extropians try to prevent corporate government by having several competing Law Enforcement Incs operating in the same habitat.
  • Only One Me Allowed Right Now: Many places forbid forking, at least at the Alpha level. This ranges from destroying the fork, merging them, or sending them elsewhere.
  • Our Elves Are Different/Space Elves: "Ultimates", a strange philosophy/military/government faction, who all are sleeved in 'Remade' - bodies genemodded to be as genetically perfect as possible, while still human. This includes slender, pale forms, smaller teeth, bigger eyes, and, yes, pointed ears. Their philosophy - eternal self-improvement through hardship (which, given their military origins, often means warfare) and rising above the rest through superiority in all things, physical and mental - is otherworldly enough, and factions within the Ultimates run the usual elf gamut - from benevolent and helpful, if a bit haughty in wishing to elevate the rest of transhumanity, to belligerent, elitist Social Darwinists who look upon all other non-Ultimates as 'genetrash' not worth acknowledging in any way, to otherworldly soldiers who have moved Beyond Good and Evil.
  • Outgrown Such Silly Superstitions: Subverted. The majority of pre-Fall religions, particularly Christianity and Judaism (The former still thrives in the Jovian Republic, though), are mostly gone due to the changes in transhuman society and the Fall, but new faiths (and Buddhism) are filling the void. Christianity, in particular, has a few well-known sects that attempt to be as Christlike as possible, often rejecting Church dogma.
    • The Martian badlands are noted as being the greatest refuge of Sufi Muslims in the solar system.
  • The Pioneer
  • Plasma Cannon: The bulky and slow-firing but very powerful plasma rifle. Has to cool off for a couple rounds every other shot.
  • Plausible Deniability: The Firewall operatives try to make sure that nothing leads back to them.
  • Pluralses: Rimward commits a foreign language version whenever it refers to a quantity of Titan's currency as "kroners". In real life kroner is the plural form of krone, the currency used by most Nordic countries (where most of the Titanian colonists came from).
  • Pheromones: The Enhanced Pheromones biomod gives the user a bonus to social tests against other creatures that can smell. There's also a number of drugs that cause the user to emit pheromones, Alpha stimulates threat pheromones that make the user seem more threatening (and has other effects that make him a domineering asshole), Bring It calibrates the pheromones so that others want to stab the user instead, while Hither makes you smell sexier of course.
  • Portal Network: Two forms exist. Pandora Gates are an FTL Portal Network linking the Solar System to any other system (if you can figure out how to program the gates to send you there), and egocasting is a lightspeed means of transporting someone's mind to another body at another location.
  • Powered Armor: The core book has the battlesuit, a piece of heavy armor that augments the user's strength, allowing them to lift heavy loads, hit like a cannonball and double their jump distance, which functions almost like a small vehicle more than a suit. For the really hardcore, the NPC File contains the HOPLITE suit (High Offense Piloted Local Insertion Tactical Exoframe) which trades a teeny-tiny bit of armor (it only gives 20/20 protection rather than 21/21) for the ability to fly, a built in nanoswarm, an rail-machinegun and a missile launcher.
  • Powers as Programs: If you're an AI, some skills are literally programs.
  • Power Perversion Potential: One of the Psi-Gamma sleights available to PC Asyncs is Mindlink, allowing two people to exchange thoughts, emotions, sensations, and more, and could theoretically cause an emotional or sensory feedback loop under the right (or wrong) circumstances. Using it requires the async to be touching the other person, and would certainly have interesting results given the right value for "touching".
  • Plug 'n' Play Technology: Justified by the use of automatic compensatory programs, although there are some incompatibility issues, mainly with ultra advanced code (like TITANS) or alien technology.
  • Private Military Contractors: Hypercorps specializing in security like Direct Action and Gorgon Defense Systems. The Ultimates started as one before they branched into the pseudo-ubermensch philosophy (it helps their founder was a mercenary himself), though they still provide (and are stereotyped as primarily being for) mercenary service.
  • Propaganda Machine: The Jovian Republic's news infrastructure says what the Republic's leaders want. It's also notable for being the least skillful version of this in space, because their propagandists lack any knowledge of modern memetic warfare (partly because that requires a lot of AI data-crunching). Memetic engineering in the Planetary Consortium and elsewhere is both more effective and more fragmented than this.
  • Psychic Powers: Many strains of the Exsurgent Virus do this, while one strain even makes playable psychic characters who aren't under the control of the virus (yet). They also go slightly insane, however.
    • Master of Your Domain: Psi-chi slights temporarily enhance the async's mental or physical abilities.
    • Telepathy: Psi-gamma slights.
      • Charm Person: Charisma
      • Jedi Mind Trick: Subliminal
      • Mind Probe: Deep Scan
      • Mind Rape: Alienation makes the target feel disconnected from their morph. Drive Emotion manipulates emotions. Implant Memory can be used to inflict stress by transferring any traumatic memories the async might have. Psychic Stab inflicts physical damage on the target's brain. And then there are a few psi-gamma slights that are exclusive to Exsurgents.
      • Psychic Link: The Mindlink slight
      • Psychic Static: Static reduces the effectiveness of all ranged slights in the area.
    • Reality Warper: Psi-Epsilon sleights, with which Exsurgent asyncs can pretty much do anything.
  • Putting on the Reich: The Jovian Republic has the most overtly fascist screed, but the Ultimates are the ones who truly cleave to the fascist ideology of genetic purity and ubermensch. There's an entire section in Gatecrashing written from an Ultimate mercenary's perspective that is positively dripping in derision for the "genetic lessers" and insisting that the Ultimates are the ones who actually control the Discord Gate.
  • Remote Body: Sometimes, mostly by infomorphs that don't want to be tied down to one body. Some fluff also indicates this is for people who don't like the idea of essentially killing themselves to transfer over to a new body.
  • The Republic: The Morningstar Constellation, the Lunar-Lagrange Alliance, the Jovian Republic (though many people in-universe argue the point, and outside of its own territory it's better known as the Jovian Junta), and the Titanian Commonwealth. The Tharsis League is theoretically this, but it's heavily co-opted by the Planetary Consortium.
  • Robot War: What the war on Earth eventually became, once transhumanity figured out what the TITANs were really up to.
  • Robots Think Faster: Infomorphs have a bonus to Speed, but synthmorphs don't think any faster than biomorphs without augmentations that biomorphs can get just as easily. There's also a bio-only psi-sleight that alters the async's sense of time.
  • Rock Beats Laser: The combat doctrines of the rajput (the ultimates' TITAN-killers, and the elite of the elite among their faction) fit this. They use really heavy anti-nanotech defenses, but everything else they use is analog and often mechanical rather than electric - the morphs they use for anti-TITAN ops don't even have mesh implants. The reason for this is because they've learned from hard, lethal experience that TITAN viruses can and will subvert any computer that they find and turn it into a nest of metallic tentacles; the best possible defense against that is to give the TITANs nothing to infect.
  • Sanity Meter: Your Lucidity score functions like mental hit points. It's a lot harder to recover Lucidity than HP, especially since if you run out of HP, you can just buy more (at both a credits and Lucidity cost).
    • For comparison, with a basic morph HP recovers in a matter of minutes, almost never taking more than an hour, without any chance of failure. A single psychotherapy roll to undo a handful of stress damage takes eight hours or longer, and can potentially fail very harshly.
  • Scale of Scientific Sins: Every single one of them has been committed in Eclipse Phase. Although bioconservatives are mad about them all, the only thing that most people now disapprove of scientists ever trying again is creating Seed AI. Little do most people know that there are still Seed AI amongst humanity who are benevolent. The only real sin should be exposing them to the Exsurgent virus.
  • Scars Are Forever: Completely averted. As the core book states: "Given modern medical abilities, scars of any sort are purely an affectation".
  • Scenery Porn: In-universe, the Gatehopping group stumbles upon a very impressive looking nebula. Also, a scientific gatecrashing team have set up shop on a dead planet with a premium view of the Milky Way.
  • Science Fiction Kitchen Sink: AI! Super-AI! Holograms! Psychic powers! Killer robots! Post-apocalyptic scavenger wastelands! The Greys (albeit human made, but stil)! Uplifted animals (complete with a group of uplifted primates whose city has a half-buried Statue of Liberty!)! Mini-Mecha! Eldritch Abominations! Bioware, cybenetics, and augmentations of every level! Hacking! Virtual reality and cyberpunk hacking! Clones! Spaceships of every sort! Ancient alien conspiracies! Psychic powers! Psuedo-zombie apocalypses! Robot apocalypses! And so on and so forth.
  • Science Is Bad: "Transhumanism Is Bad" is the rallying cry of the Bioconservative faction, most notably the Jovian Junta Republic. Largely averted otherwise, aside from the various posthuman factions. There is some discrimination against animal uplifts and people who choose to use synthetic morphs, but it varies.
  • Self-Duplication: Forking.
  • Settling the Frontier: Before the Fall almost every rocky planet and large moon in the solar system was colonized by the old earth nations and the hypercorps. After the Fall the Pandora gates were discovered, and the major factions controlling the solar system started using them to expand into other systems. The Gatecrashers module includes info for running campaigns where the players are exosolar colonists.
  • Sex Bot: Pleasure pods, though, technically they're primarily made of biological parts.
  • Shout-Out:
    • One strain of nanovirus that was developed by the TITANs is called the Uzumaki. It causes the body of the infectee to erupt with fleshy growths in the shape of spirals. Similarly, Fractal Trolls, one organic Exsurgent enemy type, are humans who've gotten parts of their body turned into weaponized fractals.
    • One way the Exsurgent virus manifests are "basilisk" attacks - images and video tailored to indoctrinate, if not outright kill, people who see it via making them think thoughts completely alien to their brain.
    • Voight-Kampf is a Firewall agent. Unsurprisingly, it was a AI initially made for mundane usage that wished to expand its lifespan.
    • Exsurgent victims turned into creatures are known as xenomorphs. Ironically, none described are Gigeresque.
      • Now there is a lampshaded shoutout to Giger in the form of the Defiler exhuman clade, who have an explicitly ripped-off appearance and almost identical lifecycle, only new infections are implanted by stinger tail.
    • Those who brave TITAN-infested Earth (and other places) - with environmental hazards that defy time, space, science, and logic, and often come with strange visual anomalies, infested with mutants caused by a Hive Mind, in turn caused by a human conspiracy to unite humanity, under a strict military quarantine - to retrieve bizarre artifacts that are potentially useful/deadly and also defy scientific laws are known as stalkers. The book the video game is based on also receives a bit of reference - the alien... things that destroyed the Earth may have been doing the equivalent of getting rid of their junk, regardless of whether or not it harmed the local wildlife.
    • Total Information (Tactical) Awareness was Trevor Goodchild's policy in Æon Flux.
    • The various MARG (future MMO) listed in Sunward are obvious shout outs, like War of Wizards, Mecha Mash (which explicitly references Clans and the Star League), and Starfleet Command. Innsmouth Nights is explicitly stated to be based on the Cthulhu Mythos.
    • One of the audio clips for the Continuity module is I'm sorry, I can't do that.
    • In Gatecrashing, it's mentioned that one Angelina Germanotta is a member of a certain hedonistic space colony. She might be better known to you by another name...
    • Lifeboat Foundation got renamed as the Lifeboat Project/Institute in one of the later chapters (regarding one of the origins of Firewall). Similarly for the Singularity Institute which just got changed to Singularity Foundation.
    • In the introduction one character complains that she always gets sleeved in a chain smoker, kind of like Takeshi Kovacs. In addition, Cortical Stacks are borrowed from that setting, and only the hyper-rich get to buy functional immortality.
    • Nanofabricators specialized for food production are called Makers.
    • The anti-Consortium movement on Mars is known as "Barsoomians". This was intentional in-universe. For bonus points, many members are sleeved in red-skinned Ruster morphs.
    • Despite the passing of many years and The Fall, Anonymous - in its /b/ configuration - still exists, is still trolling, still doesn't work for anyone, and still measures success based on how many laughs they can get out of what they do. The Griefer morph - a robot designed to be as annoying as possible by blaring unsilencable, unhackable, and unignorable images and sounds - ranging from really loud soundclips, stupid memes, gross images, etc. - wears a Guy Fawkes mask, a trademark of Anonymous.
    • There's a Scum barge in the Jovian Trojans known as the "Kimiko Ross".
    • One famous Scum fleet that circuits between Titan and Mars calls itself "Get Your Ass to Mars".
    • One of the co-founders of Extropia is venture capitalist Petra Thiel, who is clearly some sort of relative of Peter Thiel.
    • A treatise on the reputation economy is written by a "Professor Whuffie." In Cory Doctorow's Down and Out in the Magic Kingdom, "whuffie" is the name of the reputation economy's currency.
    • The inorganic TITAN killbots strewn through Earth, all hellbent on removing non-TITAN forms, are called Hunter-Killers. Two aerial variants - a small, quad-rotor aerial drone and a much bigger fighter/bomber - are the same ones from the Terminator, save that the former relies on tearing off the heads of their enemies than gunning them down. Similarly, both TITA Ns and players have access to a Snyth made of liquid metal that can mimic people and objects, and solidify parts of itself as bladed or throwing weapons, just like the T-1000.
    • In universe: A Martian colony made up primarily of uplifted apes has a half buried Statue of Liberty out the front and a habitat in the Jovian Trojans where the residents download into genderless biomorphs is called Winter
    • The Reaper morph's fluff contains the "kill every motherfucker in the room" quote from Jackie Brown.
    • "Grok" is a Psi-chi slight.
    • One of the types of Basilisk Hacks is called a "YGBM" hack.
    • It's been pointed out that the picture for the pregen synth character looks very similar to Iggy from Ergo Proxy.
    • The Morph Recognition Guide introduces a variant of the Arachnoid morph called the Arachnikoma.
    • One slogan used by Firewall mavericks is "bite my shiny metal ass."
    • A noted neo-corvid Firewall Sentinel is known as "Nevermore", and her real name happens to be Lenore, even.
    • The Maker and Sufi Nomads are desert-dwelling nomads that are slowly terraforming their hostile environment into something more lush and liveable.
  • Skilled, but Naïve: Infolife (that is, AGI) Hackers can be amazingly good even compared to exceptional Transhuman Hackers, but probably have very little field experience, very poor social skills and likely still haven't gotten used to not having been told everything about transhumanity during their upbringing. Characters with the Watts-McLeod strain of the Exsurgent virus can be lacking in social skills... and be skilled in tearing your head to fleshy ribbons with their mind.
  • Sliding Scale of Libertarianism and Authoritarianism: Extropia and anarchists on one end of the spectrum, and the Jovian Junta on the other. The Titan Commonwealth is strongly libertarian, while the Planetary Consortium is more-or-less moderate (personal freedoms and privacy rights are very strong, but democracy is virtually nonexistent and economic restrictions are somewhat stringent). The ultimates are hard to place; on the one hand, they have a nearly-Objectivist belief in the supremacy of the individual and their journey toward self-perfection, but their social mores emphasize extreme group identification and neo-fascism.
  • Smart Gun: There are moderately priced mods and implants that allow for enhanced ranged weapons. A fan-made splatbook adds Alien-style smartguns, powered by AI.
  • Smells Sexy: The Enhanced Pheromones (standard in Sylphs and Pleasure pods) implant and Hither drug. The combat drug BringIt also causes users to emit pheromones, but they make people want to kill the user instead of have sex with him.
  • Social Engineering: In the setting where someone's life in most of Rimward and many Sunward societies are defined by their reputation in the local social network, knowing the art of Social Engineering is very, very useful. The Firewall agents called Filters are specialized in this.
  • Space Cold War: Three-way, between the Jovian Republic, the Planetary Consortium, and the Titanian Commonwealth. The Autonomists aren't organized enough to really count, but generally oppose the former two and are friendly toward Titania note . The Lunar-Lagrange Alliance pretty much keeps to itself, and the Morningstar Constellation is busy trying to figure out what it wants to be and who it wants to side with (if anyone).
  • Space Elevator: Mars has one. Earth had a few before the Fall, one is still standing but it's kind of off-limits.
  • Space Is Cold: Biomorphs without Temperature Tolerance and Vacuum Sealing take 10 points of cold damage per minute in vacuum.
  • Space Pirates: Most of them operate in the Main Belt and the Outer System.
  • Space Station: Many, of various shapes and sizes.
  • Space Western: With the outer reaches of the solar system, the Firefly-flavored Martian outback and the extrasolar exoplanet colonies courtesy of Pandora Gates.
  • Space Whale: Suryas, giant space whales LIVING IN THE SURFACE OF THE SUN!
  • Spider Tank: Fenrir synthmorphs, arguably, considering they require six egos to operate and have a big gun mounted on top.
  • Split-Personality Merge:
    • Forks are usually merged with the original once they have fulfilled their intended purpose. It gets more difficult the longer the two have been separate though.
    • It's possible to merge two completely different minds together, for a loose definition of "possible." Doing so is about equivalent to making The Human Centipede with minds instead of bodies; it's some of the least sane of this setting's Mad Science, only the greatest brainhackers even have a chance of doing it, and even a successful "ascendant fork" will be kinda brain-damaged.
  • Standard Sci-Fi History: Thanks to the TITANS stages 2, 3, and 4 happened within the same decade. The Consortium plans on becoming the Empire, but the Autonomists (except maybe some Titanians) would rather the Empire cycle never happen - there is a movement that, at best, declares Earth a lost cause and too risky to retake, and at worst, wants to purge it from everyone's memory.
  • Starfish Aliens: Factors, a race of sentient fungi who can merge together into larger bodies while retaining their individual minds, but tend to refer to themselves as "we".
  • Start My Own: A variant. The Cloud-Conceals-Hunter server of Firewall is in the process of breaking off from Firewall as a whole and going rogue. This is currently not a hostile split - CCH has a very high mission success rate in the most difficult of black operations, but operates very differently from Firewall as a whole and engages in next to no contact with the rest of the organization, so it's seen as more of a slow yet amicable divorce.
  • Strawman Political: In the corebook at least, the anarchist and transhumanist leanings of the authors become rather obvious by the way they describe the other factions - the Planetary Consortium is made up of many a Corrupt Corporate Executive, the Lunar-LaGrange Alliance are dismissed as barely-surviving, obsolete Old World governments barely hanging on to a crumbling ledge too busy living in the past, and the Jovian Republic is busy Putting on the Reich and denying any kind of scientific progress in a way that made them look bone-headedly stupid (the Jovians are also hypocrites who have a secret upper-crust elite that are transhuman to the point of being considered Exhuman). Later supplements and forum discussions of the authors got better at giving everyone a balanced characterization - making the Planetary Consortium bigger and more efficient at pumping out new tech, the Jovians a fighting chance by constantly studying other factions' tech to exploit weaknesses (as well as willing to use said tech when the situation calls for it), while trying to make their own technology modern without conceits considered dangerous (such as nanotech). The forum gave a new Jovian spin to the tagline:
    Humanity is disappearing. Protect it.
    Programs are stealing the future. Fight it.
    Death is what makes you human. Embrace it.
  • Straw Nihilist:
    • Some mental strains of the Exsurgent virus lead into this, with bad results.
    • This, ultimately, is the difference between exhumans and Ultimates-while Ultimates are genuinely Nietzschean Well Intentioned Extremists who want the best for humanity, exhumans invoke extreme forms of Social Darwinism and misanthropic loathing of most other transhumans-they explicitly admit that their view of things is that anything and anyone that does not help their survival is fundamentally a threat, and that's their recruitment speech; the Firewall agent relaying the exhuman memorandum points out that the speaker was deliberately avoiding admitting that most exhumans want to actively enslave and conquer less evolved transhumans (read here, "everyone else").
  • Subspace Ansible: Quantum Entanglement comms, very handy. Also very, very expensive to use.
  • Super Reflexes: The Neurachem biomod, Reflex Booster cyberware, and Mental Speed nanoware all provide these.
  • Super Senses: The Enhanced [sense] augmentations.
  • Sufficiently Advanced Alien: Done slightly different with the TITANs, who are godlike (thanks to their singularity) but not actually alien (they were built by us).
  • Synthetic Plague: In addition to the obvious subject of the exsurgent virus, there are a myriad of other artificial diseases in play as well. Transhumanity is perfectly able to unleash everything from bioplagues to simplified basilisk hacks on itself, and there are even a few TITAN-created illnesses completely separate from the exsurgent virus. With the enhancements provided by basic biomods and general hygiene practices natural pathogens are unheard of outside bioconservative habitats and rare even then.
  • Talk About the Weather: Amusingly, even though the local climate is computer-regulated, this topic still exists in space habitats, due to force of habit.
  • Team Switzerland: Officially, Firewall is neutral regarding outside politics; supposedly, if a team consists of an ultimate warrior, a corporate social expert, an argonaut sneak and an anarchist uplifted pig hacker, they're all sentinels and members of Firewall without discrimination, and all are trusted to fight x-risks. Unofficially, it doesn't work that way: Firewall maintains strong sympathies towards anarchist and argonaut politics, and corporate types, bioconservatives and ultimates need to work extra hard to prove their loyalty (in fact, ultimates are unofficially blacklisted from higher rank, period).
  • Teleporter Accident: The Pandora Gates are not well-understood by transhumans, and in themselves might not be stable at all. Therefore, teleportation sometimes leads to unpleasant outcomes.
  • Teleporters and Transporters: The Pandora Gates.
  • Terraform: Of a limited kind. Specially modified biomorphs can survive on Mars without a vacsuit and one of the goals of Reclaimers is to develop terraforming methods good enough to restore Earth.
  • Tongue-Tied: One of the earliest stages of many Exsurgent Virus strains, which actively prevent their victim from seeking aid.
  • The Triads and the Tongs: The only ethnic crime syndicates to survive the Fall in significant numbers due to China's large presence on Mars. The Latin American cartels, The Mafia, and the Yakuza were mostly assimilated into the Night Cartel. Accordingly, Chinese is the lingua franca of criminal groups, "Guanxi" is the criminals' reputation network, and many Chinese groups that weren't originally criminal in origin have since been co-opted.
  • Transforming Mecha: Any synthmorph with the Shape Adjusting enhancement. Flexbots are synthmorphs composed of a number of flexbot modules which link together into a larger whole, and the interconnections between the modules can be adjusted to change the flexbot's shape.
  • Transhuman Aliens: Played with as one alien race did something like this to themselves to survive the virus.
    • Also looks like humanity itself is going to have to do this in order to claim their place in the Cosmic Horror Story universe.
  • Transhuman Treachery: Exhumans are humans attempting to super-evolve themselves, whether to survive anywhere or else seek to join in The Singularity. They don't think like humans do, and tend to be rather hostile to them (and vice versa).
    • The official Jovian policy is that all of transhumanity is inherently guilty of this by sheer dint of existence.
    • MeatHab is a subversion: a transhuman who turned itself into a living habitation, but enjoys human company and has an awesome sense of humor. The subversion came when a small bunch of exhumans thought that it was one of them, and it promptly sent them packing.
    • The Ultimates have a reputation of this thanks to their similarities to both Exhuman and fascist philosophies. They aren't quite considered over the line by Firewall, but they're watching.
    • X-Risks partially subverts this-we actually see an exhuman expand on his philosophy, and it's quite clear he would be pretty hostile even if he wasn't an exhuman.
    • The Minervan Fleet take the Jovian viewpoint and push past it so far they become an inversion. They aren't transhuman, but they're definitely treacherous: they want to kill or subjugate everyone in the solar system but themselves (even the Jovians, who are "corrupted" for allowing transhumanity to live).
  • Übermensch: Manu Bhattacharya, founder of the ultimates, who developed a philosophy of survival of the fittest, a continual search for physical and mental perfection, capability in all areas, and radical genetic reconstruction of humanity.
  • Ultimate Evil: The ETI are being portrayed as this right now, though their seemingly-sinister actions may be caused by their Blue and Orange Morality.
  • Uncanny Valley: An in-universe example, used by name as a negative trait in character creation.
  • Underestimating Badassery: One blind spot that can seriously ruin a sentinel's day is when they go up against Jovian agents. They expect to see agents in flats without much in the way of advanced gear. However, while they believe that they're essentially damning their souls by doing this, Jovians are very much willing to use whatever tools are necessary to fight back against the transhuman threat just outside their borders, and if that means sleeving into a tricked-out morph that would make an ultimate jealous and equipping that morph with a nanotechnological arsenal, then these men will do it.
  • Unlimited Wardrobe: Both subverted and played straight by smart clothing, which consist of nanomachines which can alter the clothing to whatever specification you desire. One set of clothes, unlimited possibilities.
  • United Space of America: Justified. In a rather sobering moment it is revealed that during the Fall the more affluent parts of the world left the less affluent parts of the world to die, and there was a holocaust by omission of the entire African continent.
    • Though China had one of the largest presences in space before the fall, and many of the old megacorps recruited a lot of indentured servants from the third world (helps explain the Jovian Junta).
    • The Jovian Republic was founded by the remnants of the US government and military with assistance from the remnants of a few South American governments. Rimward describes them as a totalitarian-leaning version of religiously conservative Cold War-era USA IN SPACE!, replacing Red Scare with Transhumanism scare.
    • Titan was colonized by a coalition of north Atlantic states, primarily Scandinavia but some Canadians as well. You know, because they already lived in dark cold places rich in hydrocarbons, and at the time their hydrocarbons were running out.
  • Universal Translator: Muses can provide real-time translations of most languages. There's also a "dolphin translator" designed specifically for translating human language into dolphin squeaks and whistles and vice-versa.
  • Universal Universe Time: Averted, the Earth time and calendar is used mostly by Lunar-Lagrange Alliance, the Martians use their own 24 month calendar, and everyone else uses whatever works for them.
  • Unknown Rival: Discussed in an analysis of Jovian/Titanian relations. The Jovians consider the Titanians to be an ultimate threat to their way of life, just waiting to nuke them into rubble. The Titanians are completely baffled by this, and see the Jovians as a mildly-annoying bunch of Luddites; they're more likely to send humanitarian aid to Jupiter than armed spacecraft, unless the Republic is attacking a Titanian ally.
  • Uplifted Animal: Uplifts, duh.
  • Utopia: Several individuals/factions exploit the relative isolation of space habitats and exoplanets to try and create such places.
  • Vestigial Empire: Most remains of the former center of transhumanity formed the Lunar-Lagrange Alliance.
  • The Virus: The jury is out on whether the Exsurgent virus is worse than anything GENTEK or the Umbrella Corporation ever made.
  • Virtual Ghost: Infomorphs, particularly the infugees who escaped the Fall as backups.
  • We ARE Struggling Together:
    • The Autonomist Alliance is composed of every anarcho-subgenre around the sun, and not all of them get along. In particular, the Extropian anarcho-capitalists and the collectivists barely even agree that they're on the same side (with the mutualists sitting in a Switzerland position between them), and the scum have no use for anyone's laws but their own and embrace Anarchy Is Chaos on their own barges; conversely, Titanians and anarchists generally get along better, acting more like bickering siblings than true rivals.
    • The Barsoomian Movement agrees on one thing: Martians should decide their own destiny, and be governed by their own people rather than by the Planetary Consortium. Beyond that, they have nothing in common, ranging from the nomadic techno-libertarians to the "redneck" clanking masses in low-quality robot shells, and each group has a different vision for the future. Supporting the Barsoomian Movement is one of the few things that almost everyone in the Autonomist Alliance agrees on, but conversely, not all (or even most) Barsoomians are autonomists; some just want a new Martian government, an end to indentured servitude and a chance for economic success.
    • The Firewall's decentralized and compartmentalized nature can lead many to conflicts between different Servers (Super-cells), made worse by the fact that Firewall was founded by the various anti-x-threat agencies/organizations with different ideas on how to combat said x-threats, from which came five major ideological factions:
      • The Backups, who believe that the Second Fall is not only possible, but is inevitable and cannot be prevented, so they try to make sure that Transhumanity can survive it by establishing more exo-colonies and building Arcships. Everybody else think that they leech resources from the more immediate concerns.
      • The Conservatives, who believe that the only appropriate response to anything that is a potential x-threat to transhumanity is to destroy it, and that includes any kind of AI, including the AGIs. Many view them as overly paranoid, xenophobic and racist, but they have the most means to supply and finance the Firewall agents, giving them substantial influence. Used to be the dominant factions early after the Fall, but an incident where the trigger-happy agents destroyed the ship with the thousands of infugees on board because the captain happened to be an AGI kicked them out of the defacto leadership, which was snatched by...
      • The Pragmatists, who believe that you need fire to fight fire, and that includes TITAN Tech. They are also in favor of not killing the Asyncs, AGIs and the Uplifts, which granted them the reputation of inclusiveness. Some, mainly the Conservatives, believe that they are playing with things that should be left alone.
      • The Structuralists, who believe that the ad-hoc, decentralized nature of Firewall hinders it more that it helps, and they push for more established, structured hierarchy in order to more efficiently respond to x-threats. They are also believe that Firewall should go public and work with the government agencies. Their opponents think that this will result in Firewall being subverted by the enemies.
      • The Mavericks, who are comprised of Military Maverick and Cowboy Cop types who believe in the Firewall cause but don't like the Firewall rules and regulations.
      • Minor Firewall factions include Anti-Capitalists (hypercapitalism is the most pertinent threat to transhumanity's survival), Aggressive Reclaimers (perform an all-out strike on Earth and the Exhuman enclaves), Capsulists (lock all of transhumanity away in ego vaults, complete the singularity in simspace, and emerge as gods in a few million years), Mindcrafters (create a super-intelligent AI and do it right this time), and Negatists (destroy the Pandora Gates at all costs).
  • We Will Use Manual Labor in the Future: Averted in the strictest sense, as most labor is done by robots. But in the Inner System and Extropia many of those robots are inhabited by indentured transhuman egoes, and the ultimates often play it straight using enslaved biomorphs.
  • What Measure Is a Non-Human?: Complicated in-universe with the existence of uplifted animals, AIs, and personality forks; complicated further by the general non-permanence of death (e.g. is it okay to murder someone if you agree to pay their resleeving fees?); and complicated further still by opinions and laws regarding the subject varying from habitat to habitat.
  • What Measure Is a Non-Super?: The Ultimates and Exhumans look down on normal humans with disdain. The Ultimates being a Social Darwinistic extremist group of ascetic mercenaries, and Exhumans being a type of singularity-chasing psychopaths who alter their bodies in the most unusual ways.
    • Even outside these groups, "zeroes" (people without access to mesh inserts of any kind) and "flats" (genetically unmodified baseline humans) don't really get a lot of respect from transhumanity at large, to say the least.
  • Who Wants to Live Forever?: Those with the "Immortality Blues" trait.
    • Given that the setting is only ten years after the fall, and it's next to impossible for anyone to be over a century old given the timeline, most characters with that trait would either be alive today, or have spent several relative decades inside accelerated simulspace.
    • Most bioconservatives use this as part of their reasoning for rejecting transhumanity.
  • Who Watches the Watchmen?: Everybody. Always. Thanks to sousveillance. Except in the Junta, and the sensor networks in most Consortium habitats tend to be under hypercorp control.
  • With Great Power Comes Great Insanity: Psychics, without exception, all go insane to some extent following the onset of their powers. They can get better, but are still more prone to psychosis afterward.
    • Once again, a common bioconservative and Jovian line is that all transhuman existence will lead to this.
    • Since you can directly plug your brain into things, a lot of valuable but alien knowledge can partially break your mind. Some varieties of the exsurgent virus are more literal about it, reshaping the victim into something new and powerful but turning them screamingly homicidal.
  • Working for a Body Upgrade: Indentures, though the hypercorps have a habit of not following through on their promises or giving them morphs that require periodic gene therapy.
  • The Worm That Walks: One of the available Synth bodies is a swarm of robotic insects. They can also come together into a vaguely humanoid form.
  • Wretched Hive: Several places.
    • In Rimward, Legba is described as being even worse than the average scum barge - and that describing it as a hive of scum and villainy is an insult to scum and villains. Given that the Nine Lives crime syndicate is easily one of the nastiest in the setting, it's hard to disagree.
    • Most scum barges play with the trope. From an outsider's viewpoint, they look like this, but the scum's particular brand of freewheeling does not lead to a Crapsack World and the barges aren't much more dangerous than anywhere else in the Solar System. Just not the kind of place you want to go if you're too uptight.

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