Faisil: Now he's formed his own splinter faction called Crimson Jihad.Basically, a group who decides to Start My Own and separates from a larger organization - holding the main beliefs or goals of the original, but are wholly or mostly evil. Two common ways of applying this trope:
Gib: Guess he thought the other terrorist groups were too warm and fuzzy for his taste.
Gib: Guess he thought the other terrorist groups were too warm and fuzzy for his taste.
- The writer doesn't want to paint some organization, nation or religion black. It may be a real-world institution, or an institution from this fictional world which was previously described as at least semi-decent. But the author still wants villains belonging to it, so they invent a renegade group.
- A faction that operates without authorization, and their methodology differs from the main body. Often they are extremists: escalating a conflict, willing to break the rules, far more infamous than their mother alignment - but this isn't always the case.
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Anime & Manga
- Gundam has a variety of examples:
- Mobile Suit Gundam SEED has two major samples:
- Blue Cosmos, an anti-Coordinator terrorist group and movement within the Earth Alliance. Many in the Alliance don't share such extremist views. Sadly, Blue Cosmos ends up gaining enough influence to control the policies of the government.
- The Clyne Faction. Originally the Moderates within ZAFT, they broke off when the Zala extremists came to power. Subverting the trope, they're outright good guys. The Faction managed to form a underground resistance, steal key equipment, and join up with the heroes.
- The Treize Faction in Mobile Suit Gundam Wing. A splinter group of OZ / the Romafeller Foundation, the Faction opposed the introduction of automated mecha. An inverse of the trope, the splintering had made Foundation come off as increasingly villainous, though Treize was hardly a saint himself.
- In Mobile Suit Gundam Wing: Endless Waltz, it's revealed that the Gundam pilots had split from the Barton Foundation. Disagreeing over the goal of world conquest, the pilots decide to focus on stopping OZ instead.
- Mobile Suit Gundam 00 provides several examples:
- La Eden, a violent right-wing political group within the AEU, though not supported by the Superpower. The group commits a series of terror attacks to stop the protagonists. Celestial being responds by simultaneously curbstomping the entire faction.
- Team Trinity claims to be part of Celestial Being, sharing the similar technology and goal of eliminating warfare. However, the Trinities are much more ruthless - attacking without provocation nor mercy. Eventually, the two groups come into conflict.
- The Innovators were originally part of Celestial Being. But thanks to the events of Season 1, the two groups splinter, with the Innovators causing most of the problems for the next season.
- The ESF Coup detat Faction. Splintering off from the Federation military, the Coup seeks to expose the A-Laws' atrocities. Like the Trieze Faction, their going "renegade" makes the Earth Sphere Federation come off as increasingly antagonistic.
- The Titans in Mobile Suit Zeta Gundam. Though officially part of the Earth Federation serving as a special security force, the group was used by a corrupt politician to gain control of the Earth Sphere. Their actions were zealous, which including gassing an entire colony. Eventually they went full renegade after they were exposed by the AEUG.
- Mobile Suit Gundam SEED has two major samples:
- The sinister Beylin Fist faction in Metal Fight Beyblade. The group had splintered from China's Beylin Temple training school.
- In Digimon Tamers, the protagonists thought that since the Devas were serving one Digimon Sovereign, then all four might be against them. It turns out Zhuqiaomon, the Sovereign who the Devas serve, is acting on his own. He and the other three leading Digimon couldn't agree on a single defense strategy against the D-Reaper.
- WILLE of Rebuild of Evangelion, consisting of former NERV agents who oppose the progenitor agency. An inversion of the trope, WILLE's goals are benevolent compared to NERV's, but their means just as ruthless.
- Halo: Escalation: Sali 'Nyon decides to break off from Jul 'Mdama's anti-human and Forerunner-worshiping Covenant remnant and start his own, all because Jul destroyed the Forerunner world of Requiem and has the human Dr. Halsey working for him.
- Nextwave split itself off from H.A.T.E. when they learned that HATE was actually owned by the Beyond Corporation, which was a cover group for S.I.L.E.N.T., their ostensible nemesis. Nextwave tries to do good when they're not on the run from their employers.
- The Sand Blast City Freedom Fighters in Archie Comics' Sonic the Hedgehog. Unlike the other Freedom Fighters, the Sand Blasters are ruthless and their actions questionable. It was because of their abusive treatment that the deroboticized Robians joined the Eggman Empire. Yes, it got so bad that the former slaves entered into an alliance with their former master.
- The HYDRA of Marvel Comics was initially this for Nazi Germany, created due to the desire to maintain the relevance of Captain America and other wartime heroes in spite of the Wartime Cartoon Values Dissonance. This has created historical acknowledgement issues of its own: World War II ended up depicted as being waged mostly against HYDRA while Those Wacky Nazis are relegated to a historical in-joke.
- HYDRA itself has had several splinter groups: AIM, the Hand (although the Hand consider themselves to be the originals and HYDRA the splinter group), and the Secret Empire among others.
- Legends of Baldur's Gate: A splinter of the Cult of the Dragon (part of the Forgotten Realms source material) is the main antagonist. Unlike the original, the splinter believes in usurping the power of evil dragons rather than just worshipping them.
- Cycles Upon Cycles has a few examples:
- The Heretic Geth, as per canon. Reinforced by the main Consensus making peace with the Quarians and joining the Alliance early on.
- A faction of the Krogan, enraged over the bulk of the species voluntarily being absorbed by the Zerg, break off and go their own way.
- When the Quarians are first joining the Alliance, a movement starts up opposed to both this and the peace with the Geth. Later, they go outright rogue, with plans to conquer their people and enslave the Geth.
- The Crimson Jihad in True Lies is a splinter group that broke off of a larger Islamic terrorist organization, apparently because their leader Salim Abu Aziz didn't think the bigger group was crazy enough.
- Given that the Klingons are Cold War analogs, the renegade Klingon commander on Star Trek V: The Final Frontier counts as a sci-fi version of this trope.
- The various permutations of the Judean People's Front from Monty Python's Life of Brian.
- In Captain America: The First Avenger, HYDRA breaks away from the Nazis. The Red Skull speaks dismissively of the Fuhrer, and Berlin is on his list of targets - this is a man too extreme for the Nazis.
- The crew of the Narada in the 2009 Star Trek. When Captain Pike confronts the Narada, he states that the Federation and the Romulan Star Empire are not at war with each other. However, Nero replies that his crew do not represent the Empire, as they "stand apart". Which is the truth: in Nero's time, there isn't much left of the Romulan Star Empire, as Romulus and Remus were wiped out by a supernova.
- In Star Trek Into Darkness, Starfleet's Section 31 has its own agenda.
- Blown Away takes great pains to emphasize that the villain was definitely not in the IRA, because he was "too crazy for them." (Oddly, the film is less reticent about claiming that he did freelance work for the Red Brigades and the Libyan government. Maybe the IRA just had a better P.R. department than they did?)
- Black Cell in Swordfish, an unofficial counter-terrorist unit founded by J. Edgar Hoover to do whatever it takes to protect America. It's the unit Gabriel heads, planning to steal DEA slush money to fund his vigilante activities. Black Cell goes full rogue when the Senator overseeing the unit tries to terminate Gabriel.
- It may go full rogue, but the ending implies that they still continue following their original mandate, as the news report mentions the destruction of a yacht belonging to a sheik suspected of funding terrorists.
- The bad guys in Guardians of the Galaxy are led by a religious extremist rogue allying with a bigger evil. His original faction basically disavows him, telling the people he attacked that he's their problem now.
- Fëanor and his sons and followers in The Silmarillion are more or less a Renegade Faction of the High Elves.
- The third book in The Flight Engineer trilogy reveals that the Fibians that have been helping the Mollies fight the Commonwealth are under the command of a renegade queen. Fleeing their pursuit, Peter Raeder and his crew blunder into contact with the Fibian central government, which after some deliberation decides to come to the rescue.
- In the novel Patriot Games and its film adaption, the Ulster Liberation Army is a Marxist splinter faction of the Provisional IRA. Naturally, the ULA is more ruthless than the group they left.
- In the Frontier Magic series, the mainstream Rationalists simply believe that not being dependent on magic is a good idea; but an isolated settlement of fanatical Rationalists ends up condemning magic as evil.
- The Faithful of the Church of Humanity Unchained, who settled Masada in the Honor Harrington series. Originally part of the Church of Humanity Unchained on the planet Grayson, they broke from the main church over theological disputes. In contrast to the Grayson church, the Masadans are such extremists that they've rejected all of the New Testament.
- Star Wars Expanded Universe: In the Star Wars Legends continuity, the Second Imperium from the Young Jedi Knights was retconned to be one of these because another series, Hand of Thrawn, established that a peace treaty was brokered a few years earlier between the Republic and the mainstream Imperial Remnant under the leadership of the relatively nice mustachioed Admiral Gilad Pellaeon.
- For that matter, Hand of Thrawn features a group of Remnant officers who try to sabotage the peace treaty, because they don't want to give up their warmongering.
- In the Discworld novels set after Small Gods, the Omnian church schisms on a daily basis. The scary fanatical ones who want to go back to the days of Vorbis are named in The Science of Discworld IV: Judgement Day as the Church of Latter-Day Omnians.
- Star Trek:
- Section 31 of Star Trek: Deep Space Nine is this for The Federation. A covert and officially nonexistent group, the Section deals with any threats to the Federation, even if it has to violate its principles.
- At least two post-Deep Space Nine continuities (Star Trek Online and Star Trek: Deep Space Nine Relaunch) feature renegade Dominion forces in the Alpha Quadrant that refuse to acknowledge that the Dominion War is over (several, in the case of Online, who in addition to featuring three groups allied under a single banner — rogue Alpha Jem'Hadar, the Cardassian True Way, and Laas' New Link — has a time-shifted Dominion fleet refuse to give up their occupation of Deep Space Nine even after being informed by Dominion officials that the war is over). The True Way were originally introduced in DS9: "Our Man Bashir" and aren't much different in their EU portrayal.
- Another Star Trek example is the Maquis, a paramilitary group that opposes the Cardassians. Originally consisting of former Federation citizens, the group also had Starfleet officers aiding them illegally. They leaned heavily on Your Terrorists Are Our Freedom Fighters, believing that the Federation is shirking its responsibilities to its citizens in the DMZ. The Dominion wiped them all out after allying with the Cardassians.
- The three-parter that opened season 2 of DS9 had the Circle, a Bajoran xenophobic isolationist sect that came perilously close to overthrowing the provisional government and forcing the Federation to withdraw under the Prime Directive. They're foiled when the cast proves that the Cardassians are secretly supplying the Circle.
- Stargate SG-1:
- The rogue NID was this for Earth. While the regular NID was rather shady, the renegade group turned outright criminal, stealing technologies the SGC had failed to negotiate for from other planets, including from Earth's allies the Tollans and the Asgard. Eventually, the rogue NID finally splintered off into The Trust once their wealthy backers were arrested. Freed from any government restrictions, The Trust was even more violent - conducting chemical attacks and assassination. When their operatives were driven away from Earth by the SGC, the group managed to get themselves captured and implanted with Goa'uld. Ironically, Ba'al and Athena ended up in charge of The Trust, and headed several major corporations.
- In one second-season episode the SGC encounters a species of aliens called the Reetou who exist out-of-phase from the rest of the universe (read: they're invisible), and were mostly exterminated by the Goa'uld because proximity gives the snakes headaches. One faction of Reetou decided to exterminate the Goa'uld, and that the best way to do it was a scorched-Earth (pardon the pun) policy against humanity, whom the Goa'uld use as hosts. The Reetou Central Authority found this reprehensible and sent an agent to Earth to warn the SGC.
- Good/evil-flipped with the Ancients, a splinter group from their progenitor race the Ori; the Ancients believe that Sufficiently Advanced Aliens should not play god, whereas the Ori believe they should.
- In Stargate Atlantis, after Michael is rejected by his fellow Wraith for being a Half-Human Hybrid, he goes off on his own and forcibly turns a large group of humans into hybrids like him, while also modifying himself so that he doesn't need to feed on humans anymore (freeing himself from this weakness). His goal is to destroy both the humans and the Wraith, establishing the hybrids as the dominant race in the Pegasus Galaxy. In a Bad Future, he succeeds.
- Atlantis also introduces the Vanir, a rogue group of Asgard, who believe that their species must survive at any cost, up to and including experimenting on humans to solve their Clone Degeneration problem. Millennia ago, they split off from the larger Asgard group and left for the Pegasus Galaxy, where they started experimenting on humans without any oversight. In modern times, they are perfectly willing to cause untold destruction across the galaxy in order to keep the Wraith contained. When they find out that their Asgard cousins have all died out, it only serves as proof to them that they were right all along.
- Babylon 5:
- Home Guard, a xenophobic paramilitary faction within the Earth Alliance, committing attacks on aliens.
- The faction of the Minbari Warrior Caste who tried to kill Kosh in the pilot episode.
- A different Minbari Warrior Caste extremist group who caused some trouble when Sheridan was first appointed commander of Babylon 5.
- Star Trek: Enterprise provides a few notable examples:
- The Suliban Cabal , a terrorist faction that seeks to alter the timeline. Because of the tendency to lump the same species into one group, many assumed all Suliban were bad. It turns out the Cabal is just a renegade group.
- The xenophobic Terra Prime, committing terrorist acts so humanity adopts an isolationist stance.
- Alias: SD-6 worked as a sometimes-splinter group of the Alliance of Twelve, since its head Arvin Sloane had his own agenda apart from the Alliance.
- An episode of NCIS features a group called the "MAH" (Military at Home), who believe that America should focus on fighting crime and social problems, instead of policing the world. A group of MAH decides to take it a step further, plotting to destroy a communications tower to make a point, with no intention of harming anyone. However, the renegade group also had a splinter group who decide to attack people as well.
- Andromeda has the Knights of Genetic Purity, who utilize highly-advanced technology to hunt down and eliminate any genetically-engineered humans, particularly Nietzscheans, whom they blame (rightly) for the fall of the Commonwealth. While they're too weak to take on the major Nietzschean prides like the Drago-Kazov and the Sabra-Jaguar, they have no problems with going after the lesser ones. Then it's revealed that the Genites (as they're known) are a splinter group of the Templars, founded by Admiral Constanza Stark, Dylan's former superior. While the Templars mainly focus on secretly helping rebuild the Commonwealth, they also plan to destroy the Nietzscheans. The Genites simply take it one step further and go after all genetically-engineered people, which represent the vast majority of humans at this point (Dylan himself is half-Heavy Worlder). It's also clear that the Genites are much better equipped than their parent organization.
- Doctor Who
- The villainous Ice Warriors led by Azaxyr in "The Monster of Peladon" are said to be an extremist group who want to revive their culture's aggressive warrior tradition, since the previous Ice Warrior story had established them in general as having become good galactic citizens.
- The, ahem, Renegade and Imperial Daleks who battle it out in "Remembrance of the Daleks," though the so-called Renegades are actually the mainstream Daleks, while the Imperials are a new species of Daleks created by Davros and conditioned to be loyal to him personally. They both view each other as offences against genetic purity, though.
- "The Time of the Doctor" reveals that Madame Kovarian and the Silence who were terrorizing the Doctor during Series 5 and 6 were this. In the episode, we see the events on Trenzalore that caused them to break away from their organization, travel back in time and attempt to prevent the Doctor from ever reaching the planet in the first place. However, their meddling with the past is what causes the Doctor to travel to Trenzalore in the first place.
- "The Zygon Invasion"/"The Zygon Inversion" is based on the idea that the Zygon refugees who were welcomed onto Earth in "The Day of the Doctor" have spawned a Renegade Splinter Faction who want to conquer Earth.
- The second season of Agents of S.H.I.E.L.D. sees the conflict between two remnant S.H.I.E.L.D groups: Coulson's team, (semi-) officially appointed by Nick Fury himself to rebuild the agency in the aftermath of Captain America: The Winter Soldier and the first season's finale, and the "True S.H.I.E.L.D." led by Commander Gonzales, who (kind of hypocritically) sees Coulson's group as this (thanks to a brutally severe case of Fantastic Racism and Well-Intentioned Extremism).
- Supergirl (2015): Project Cadmus starts out as a severely off-books black-ops US government organization that is obsessed with persecuting aliens, and is even willing to harm normal humans who get in their way. By Season 2, however, they've gone outright rogue, carrying out terrorist attacks armed with alien weaponry, in order to prove that aliens are the true threat.
- The Word of Blake in BattleTech, which broke off from ComStar. When the mother organization reformed to lessen focus on it's mystical aspects, the conservatives broke off. The Word eventually started an all-out war that affected in entire Inner Sphere.
- On the Clan side, the Society is (or was, the Clans certainly did their best to stamp them out upon discovering their existence) this to the scientist caste at large, believing in their own group's superiority over the ruling warrior caste and secretly working towards an eventual goal of supplanting the latter at the top. The Wars of Reaving forced their hand well before they were truly ready.
- The eponymous Delta Green. Once working for the government, it illegally continues its operations to defend America from the Cthulhu Mythos. Unsurprisingly, they also subvert the usual evil nature of the trope, even though they are often quite ruthless. Understandable, considering the alternative...
- 2nd Edition Dungeons & Dragons supplement The Complete Druid's Handbook. The Shadow Circle is a secret society of druids within the larger druidic order. It sees Nature as a hostile, cleansing force that ensures the survival of the fittest and thinks that civilization has weakened humanity and the demihuman races. They support barbarians and think that people should go back to nature. They use evil and vicious tactics to carry out their beliefs.
- Warhammer 40,000:
- The Chaos Space Marine Legions split off from the Imperium during the Horus Heresy because Horus was tricked into believing that the Emperor would make himself be worshiped as a God and betray half his Primarchs. The Horus Heresy caused that to happen. And it's heavily implied that the Blood Ravens are a splinter chapter from the Thousand Sons Legion, one of the ones that went rogue. The Black Legion has the 3 warbands collectively known as the Thrice Cursed Traitors who refuse Abaddon the Despoiler's leadership.
- The Farsight Enclave broke away from the Tau Empire out of a dislike for the Ethereal caste's control of the Empire. Commander Farsight still agrees in principle with the aims of the Empire; the sticking point is the means. It may be an Inversion since both the Farsight Enclaves and the Tau Empire have dark secrets.
- The Lieutenant of Inishmore: Padraic joined the INLA, a splinter faction of the IRA, after the IRA threw him out for being too psychotic. He is also planning on starting his own splinter group, because he doesn't like that the INLA doesn't stop the drug dealers they "protect" from selling drugs to Catholics (not to mention that the INLA think he's too psychotic for them too, and would be happy to see the back of him). Plentiful lampshades are hung on the "splinter group of a splinter group"-idea.
- This basically happened to Team Plasma in Pokémon Black 2 and White 2. N's Plasma just wanted people to stop using pokeballs, though they're still on the 'release your Pokemon' kick. Ghetsis' group wants to take over Unova.
- Fallout 3 has a benevolent example in the DC chapter of the Brotherhood of Steel, which has more or less gone rogue from the western chapters and abandoned the goal of finding tech at all costs to trying to protect the locals from supermutants and raiders (and eventually the Enclave). However, after the death of the Lyons and Arthur Maxson taking the helm of Elder, the DC chapter eventually reunited with the west coast chapter and refocused their efforts on preserving tech and eradicating mutants and non-humans as of Fallout 4.
- There's also the Midwestern Brotherhood in the semi-canonical Fallout Tactics: Brotherhood of Steel. Unlike the Main Brotherhood, they have been forced to recruit all-comers from the surrounding areas, eventually even including intelligent Deathclaws, due to many of them dying, when their airships crashed and all contact with the Main Brotherhood was lost. While they're less benevolent than the DC Brotherhood, they are still forced to become protectors of the surrounding area in order to maintain their flow of new recruits and to fight the Calculator's Mecha-Mooks.
- Command & Conquer: Generals
- One mission has a renegade Chinese army (allied with the Middle Eastern terrorist faction which is the villain of the game) as one of the enemies. In this game, China is one of the "good" factions.
- The final US mission in Zero Hour has the player allying with the GLA against Dr. Thrax, whose use of bio weapons disturbs even them. The first GLA missions focused on it reforming by defeating splinter factions led by the likes of Stealth Expert Prince Kassad.
- The NSA in Perfect Dark. The director of the agency, Trent Easton, is in league with a shadowy conspiracy. And unlike today's NSA, Easton seems to have his own personal army. In order to accomplish their goals, Easton plans to replace the President with a clone as part of a larger scheme.
- Mass Effect:
- The human supremacist terrorist organization Cerberus started out as the black-ops division of the Human Systems Alliance.
- Mass Effect 2 reveals that the geth you spent most of the first game fighting are in fact a splinter faction considered heretics by the mainstream geth population, who call themselves the True Geth. The True Geth believe that they and all other creatures should be free to choose their own fates, whereas the heretics serve and obey the Reapers.
- Guild Wars 2 has this for every player race: Humans fight the zealous White Mantle. Charr have the dogmatic Flame Legion. Asura compete with the amoral Inquest. Sylvari fight the alien Nightmare Court. Nords struggle against the vicious Sons of Svanir.
- The Renegades and Separatists are Charr and human factions whose hatred for the other race was so intense that they refuse to abide by the peace treaty between their people. They are now openly hostile to anyone not a member of their faction and wage guerilla warfare against their racial enemies and the "traitors".
- In the Command & Conquer: Tiberian Series, The Brotherhood of Nod has a chronic issue with these. Various factions of the Brotherhood end up fighting with each other for power; Kane is the only one to really unite them all. Here are a few notable examples:
- The Black Hand, led by Anton Slavik. They go renegade when Hassan (Nod's leader and GDI puppet) tries to execute Slavik.
- CABAL, after manipulating both sides to accomplish it's goals. It was so much of a threat that both GDI and NOD work together to eliminate it.
- The Marcion-led Black Hand, which was but one of the many splinter factions after CABAL's defeat and Slavik's death. Believing the Brotherhood strayed from it's "pure" path, Marcion took the Black Hand into exile, and reformed the group into a religious order.
- The Nod Separatists, who opposed Kane's alliance with GDI. They saw it as a betrayal to their own core beliefs.
- GDI tends to be a rather stable bunch, but in Tiberian Twilight one GDI army goes rogue over the alliance with Kane, which leads to infighting within the organization.
- In the Red Alert series it's a staple to include at least one mission where Soviets fight against each other. In the third game, the Allies get some of this too. Led by the President of the United States at that.
- Skullgirls lore has the Anti-Skullgirl Labs. They conducted research in order to understand the Skull Heart and develop weapons to destroy the Skullgirl it periodically creates. Unfortunately, they weren't exactly known for the humane treatment of their test subjects. After his wife became a Skullgirl and was subsequently killed, the King had a change of heart and decommissioned the Labs, but latter disappeared under mysterious circumstances. Several members of the ASG Labs took advantage of this and moved to restart the experiments, this time without official supervision and with even shadier laboratory practices.
- Finally, one sect, Lab Zero, broke off entirely. The members of Lab Zero operate in complete secrecy, even from the other rogue Labs. Their methods are also much, much more heinous than the others.
- It's implied that the restarted Labs may have reformed to be more ethical after Princess Parasoul came into power, making the situation an at least partially subverted example of the trope.
- In Star Control II, the victorious Ur-Quan conquerors are split in a Doctrinal War between the Kzer-Za, a faction that believes that their enemies should simply be enslaved as Battle Thralls, and the Kohr-Ah, which believes they should be annihilated. Unlike the average version of this trope, the split happened long before the Ur-Quan (Kzer-Za) invasion of Free Alliance space — it just wasn't relevant prior as the two deliberately went off in different directions and wasn't to meet again until the time of Star Control II to see who were the superior force. The Reveal of this trope also shows that the war between the Kzer-Za and the Free Alliance, while ending in the victory of the former, has severely depleted their strength, which may spell their defeat in the Doctrinal War, meaning the Kzer-Za would stand back and allow their Kohr-Ah cousins to wipe out every other race in the galaxy. Nice Job Breaking It, Hero.
- In Galactic Civilizations II, mirroring (and probably a deliberate Shout-Out to) the Star Control example, the Korath Clan, which believes that other races should be exterminated outright, rebels against the villainous Drengin Empire.
- The Majestic 12 from Deus Ex are that part of the Illuminati who shed "ethical inflexibility".
- For a time, the Patriots of the Metal Gear series were the American faction of the original Philosophers. The truth is a little more complicated. There was a splintering of the Philosophers when the Wisemen's Committee died off, with the American, Chinese, and Russian groups breaking off from one another. The conflict in Metal Gear Solid 3 led to the rise of the American branch. However, by Portable Ops, Zero was tired of the Philosophers' bickering. So he stole back the other half of the Philosophers' Legacy and reformed the group into the Patriots.
- In Fire Emblem: The Sacred Stones, Eirika faces such a faction during her route. The nation of Carcino is divided between the Kilmt faction (which wishes to stay allies with Frelia) and the Pablo faction (which is aligned with Grado). Using unscrupulous means, Pablo takes over the country and attempts to hinder Eirika.
- Star Trek Online:
- Played straight with the True Way Alliance, a justification for having Cardassian and Jem'Hadar enemies in the game without conflicting with the ending of Deep Space Nine, where the Dominion and Cardassian Union made peace with the Federation, Klingons, and Romulans and the Cardassians acquired a civilian-ruled government. The True Way are terrorists who want to restore the old military regime and resume the Dominion War. See also Live-Action TV above.
- Inverted with the Romulan Republic, the faction for Romulan player characters. They broke away from the Romulan Star Empire after the Hobus supernova and Empress Sela and the Tal Shiar seizing control, and are a democratic polity that just wants to rebuild Romulan society in peace.
- The main bad guys in Star Trek: Bridge Commander is a rogue Cardassian faction who have found a powerful new race and are tricking them into building the faction powerful ships, as well as the technology to make stars go boom.
- The main villains of Time Crisis 4, the Bio-Weapons Special Ops Unit, often referred to as the Hamelin Battalion, are revealed to be this to the U.S. Army.
- Valkyria Chronicles III: After a peace accord is signed between the Autocratic East Europan Imperial Alliance and the Principality of Gallia, the former's all-Darcsen Calamity Raven legion (whose members cared little for the Empire to begin with) become this, as they decide to go to extreme length for a chance to establish an independent Darcsen nation by attempting to activate a Valkyrian Pointless Doomsday Device as their trump card, with their first intended target being the Gallian capital. The game's Final Battle revolves around the heroes fighting to prevent the last of Calamity Raven from firing said Doomsday Device.
- In Terra the Shadow Cabal started as a personal army for the Sovereign of the Asurian Empire (the founder is Sovereign Northazul Kalar's son Solus), but it mutated into a barely controllable paramilitary faction with its hands in everything from slave-raiding to salvage operations.
- The Red Lotus from season 3 of The Legend of Korra is this to the White Lotus. Originally splitting off due to the White Lotus' decision to becoming a public organization that openly helps the Avatar, the Red Lotus is instead a group of Anarcho-Primitivists who seek the dissolution of all government and authority, along with the Avatar's destruction.
- Kuvira's army started out as one to Zaofu's security force, hurrying off to restore order to the Earth Kingdom due to Kuvira seeing Su's hesitation as cowardice. Kuvira becomes powerful and popular enough that when she ousts the current Earth Kingdom heir, she is greeted with applause.
- The Rooters to the Plumbers in Ben 10: Omniverse. They started out as the Black Ops of the organization, but split off to begin their own agenda. Instead, they seek to free the universe of Ben Tennyson. However, they aren't technically renegades until the end of their story arc, where their Plumber status is revoked.
- The Crystal Gems in Steven Universe, who broke away from their Homeworld. An inversion of the usual trope, the Crystal Gems are the good guys here - seeking to protect Earth instead of exploiting it. The earliest, chronologically speaking, we meet them is when it's just Rose and Pearl. The Homeworld Gems are still terrified of the pair, and they would grow into a strong enough force to fight the Homeworld forces off Earth altogether.
- The final season of Codename: Kids Next Door hints at a splinter cell of KND agents who want to remove all adults, good or bad, from the world. However, Operation: T.R.E.A.T.Y. reveals that the cell doesn't really exist, and it's actually a cover for a different organization, revealed in the Grand Finale as the Galactic Kids Next Door.
- It's not that uncommon for terrorist groups and guerrillas to split into factions based on political goals, tactics and where they stand on peace talks. For many examples, see the lengthy Real Life section of We ARE Struggling Together.
- The Taliban and Al-Qaeda were splinters of the Mujaheddin, rebels who fought against the Soviet occupation. They broke off because they were enforcing Sharia law in a case considered too extreme for the Mujaheddin (not all of whom were that Islamist-it was really an alliance of rebels overall).
- In turn, Islamic State was a splinter of Al-Qaeda when one of the higher-ups in the terrorist group split off after performing actions not sanctioned by the rest of the group as well as losing the role as head of Al-Qaeda following a succession crisis.