Video Game: Batman: Arkham Knight

This page contains unmarked spoilers for Arkham Asylum, Arkham City and Arkham Origins.

"I have already won; emptied your city with a vial of toxin and a few threatening words. That’s how little the safety you provided was worth. And when the dawn comes, when Gotham lies in ruin and I turn my gaze to the world beyond... the legend of the Batman will be worth nothing at all."
Scarecrow

Batman: Arkham Knight is the 2015 direct sequel to Batman: Arkham City and the fifth game in the Batman: Arkham Series. The game is developed by Rocksteady, the originators of the Arkham Series, after Arkham Origins was developed by WB Games Montreal to provide more time for them to make Arkham Knight. Rocksteady declared this game to be their Grand Finale for the series.

One year after the death of The Joker in Arkham City, crime in Gotham is at an all time low. But that all changes on Halloween, when Scarecrow reunites Gotham's villains with one goal in mind: Kill the Batman. Gotham is evacuated after a threat to detonate bombs filled with fear toxin across the city, and criminals run rampant through the streets. The Dark Knight must now fight through his rogues gallery one more time, while also facing off against a dark mirror to himself, the mysterious "Arkham Knight".

In addition to a Wide Open Sandbox much bigger than previous games, Arkham Knight introduces three major gameplay additions to the franchise. "Fear Takedowns" allow Batman to ambush up to three enemies at once before starting a fight (and four and five with upgrades); full use of the Batmobile for navigation and combat; and a dual-play system that allows Batman to swap out for Robin, Catwoman or Nightwing at select points in the game.

Unlike the previous three games, Arkham Knight is exclusive to the PlayStation 4, Xbox One, and Windows PCs. It is the only game in the Arkham series to receive a Mature rating from the ESRB, also making it the first Batman video game to ever receive this rating. It was released on June 23, 2015.

Previews: Father to Son, Evening the Odds, Batmobile Battle Mode, ACE Chemicals Infiltration, Scarecrow Nightmare Missions, Gotham is Mine, Officer Down, All Who Follow You, Time To Go To War,

A Season's Pass for multiple DLC packs, including a Prequel (A Matter of Family) starring Batgirl, several challenge rooms, and other post-launch content has been announced.

The game contains examples of:

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     A-H 
  • Absentee Actor: Bane, Ra's al Ghul and Mr. Freeze (among others) are not present in the main game. Though they are mentioned in the unlockable side stories.
  • Acceptable Breaks from Reality: The Batmobile's taser would absolutely be lethal in real life but while Batman can be trusted to not run over pedestrians the player can't and Harmless Electrocution is easier to swallow than mooks surviving being mowed down by a tank.
  • Adaptation Distillation: The game combines a number of plot elements from previous Batman stories in the comics, films and animation series.
    • Scarecrow leading a Villain Team-Up of the Arkham Asylum inmates comes from Forever Evil: Arkham War.
    • Gotham's villains being broken out to wear Batman down was a plan previously used by Bane in Knightfall.
    • A lot of things, naturally, draw inspiration from The Dark Knight Saga':
      • The Batmobile combines the military styling of the Tumbler and Batpod note  with the sleek car from Batman/Batman Returns, and the neon trimmings from Batman Forever/Batman & Robin.
      • The game takes the plot point of a well trained army of mercenary soldiers invading Gotham from The Dark Knight Rises, along with the concept of a source of clean energy being transformed into a WMD. Batman also forsakes his identities and appears to die in a massive explosion at the very end of the game, though this time solely to keep any further harm from coming to his allies, and giving the legend of Batman a mythic quality from his "ashes".
      • The designs of Gotham's monorail system and the Wayne buildings are taken almost directly from Batman Begins, as does said energy device, the Cloudburst, being used as a vapor dispersal unit for Scarecrow's fear toxin.
    • Arkham Knight/Jason Todd's feud with Batman incorporates elements from the Under the Hood storyline. Though some of the details, such as Todd being tortured in Arkham Asylum and Joker mailing a video of his treatment to Batman comes from Batman Beyond: Return of the Joker, including Jason breaking down to the point of nearly revealing Bruce's identity, though here Joker seemingly shoots him before he blurts it out. The theme of Joker surviving after his death in the form of Jokerized clones likewise comes from the central plot twist of Return of the Joker.
    • The game also uses elements from Batman: The Dark Knight Returns in addition to a tank-like Batmobile, including Bruce Wayne being outed as Batman and the destruction of Wayne Manor by Bruce and Alfred.
    • The Riddler's physical appearance here is reminiscent of his look in Batman: Earth One Volume 2 look, minus the muscles.
    • While not a direct adaptation, many elements comes from the DCAU episode Over the Edgea scarecrow-vision showing Barbara's false death, the fact that Batman hiding her association with him from Commissioner Gordon creates a wedge between them, Scarecrow throwing Barbara off the top of the building. Likewise, Batman's identity is outed, Wayne Manor is gone and he's driven underground.
  • Adaptational Badass: Jason Todd, while Bad Ass, has always been a mere vigilante. This version however built up and leads a sizable Private Military Corporation with technical capabilities equal to Batman.
  • Adaptational Villainy: Even at his worst, the Jason Todd of the comics wasn't a part of a chemical attack on a major city.
  • Adapted Out: Here the League of Assassins play no part in Jason Todd's return, with him instead being left Not Quite Dead by the Joker.
  • A God Am I: Riddler actually programed his robots to worship him as their god.
  • All for Nothing: All the Joker clones that Batman assigned Robin to protect at the Panessa Studios get killed by Henry Adams, who was not quite immune as they believed. The fact that there is no cure for the Joker Blood mutation and that Batman kept Robin working on a Shaggy Dog Story rather than serve as an effective ally in the field is rubbed in Batman's face by the hallucinated Joker.
  • All Your Base Are Belong to Us:
    • Harley Quinn takes over Batman's secret hideout at Panessa Studios and frees all the Joker blood infectees there.
    • Near the end of the main story, Scarecrow raids Oracle's clocktower hideout in order to destroy all her data, and later stages an all-out assault on the GCPD headquarters, throwing every drone, tank, and militia member he's got at them.
  • Alone with the Psycho: On a city-wide scale. Civilians have been evacuated from Gotham in the wake of Scarecrow's takeover, leaving Batman, his vigilante allies, Lucius Fox, and the GCPD in the city with Batman's rogues gallery, hundreds, if not thousands, of armed criminals, and the Arkham Knight and his mercenaries.
  • Anachronism Stew: As with Batman: The Animated Series. Gotham has 1930s-1940s gothic art-deco architecture, clothing from the 1940s-1950s, 1960s-era yellow cabs, and other cars from the 1970s. Further, the police have 1980s black-and-white cruisers and uniforms, and the villains use 2010s assault rifles.
  • And I Must Scream: Mr. Freeze's City Story indicates that Nora is at least partially conscious despite being cryogenically frozen, since it's told from her point of view. Also Scarecrow's final fate.
  • And Now for Someone Completely Different: The DLCs allow you to play (in Challenge Rooms and Story Missions) as Harley Quinn, Red Hood, Batgirl as well as extra story missions dealing with Batman's Allies (Robin, Nightwing, Catwoman, Azrael). In addition there's the dual-play mechanic where you can briefly switch over and play as an AI companion during a flight. Likewise, the opening intro has you play, in first-person, GCPD Officer Owens, who you briefly control during Scarecrow's first attack, and Gordon in a flashback early on, so that's now ten separate characters you control, including Batman and his allies. The final part of the game has you playing as the hallucinated Joker, armed with a giant shotgun.
    • When Batman enters the Wayne Enterprises elevator and arrives at his office as Bruce, it appears to merely be a change of costume. Unless the player notices the slight facial scarring or the somewhat off voice, the fact that it's really Hush may not be evident until he finally assaults Lucius Fox for his retinal scan..
  • Animal Theme Naming: The drones used by the Arkham Knight are all named after reptiles of some kind: venomous snakes for the tanks (Rattler, Mamba, Diamondback, King Cobra) and mythological creatures for the aerial drones (Dragon, Serpent).
  • Antagonist Title: The game's subtitle, Arkham Knight, is the name of one of the main antagonists in the game.
  • Anti-Frustration Features: At one point, you have to scan a security camera footage to determine a right combination of numbers for a door's locking device. If you can't figure it out and keep getting wrong numbers, Batman will just punch the machine and make the door open.
    • If you die towards the end of some of the longer combat encounters - ie, having already KO'ed most of the opposition - you'll respawn into an alternate version with less enemies.
  • Anyone Can Die: Since this is the last game in the series (at least as far as Rocksteady is concerned), they are free to start killing people. Joker, corporally dead at the end of Batman: Arkham City, now exists as a cerebral infection, manifesting in hallucinations, taking over Batman's mind until he's finally overcome and "killed" for good). Poison Ivy dies. Black Mask is killed by Red Hood. And Batman as the world knows him dies — whether Bruce himself dies is open to interpretation (it's unlikely, but open-ended), but his days as Batman seem to be over. His legend, however, definitely lives on.
  • Arc Words:
    Jim Gordon: This is how it happened. This is how the Batman died.
  • Art Evolution: A lot of small details are different since previous installments — some due to being on a different generation of consoles, and others due to taking some inspiration from Batman: Arkham Origins, developed by a different studio.
    • Poison Ivy has more natural human skin tone and hair (due, in part, to the plant life of Gotham slowly dying); Gordon has a slimmer face and still has some brown hair left (versus white in prior games).
    • Joker's hair is spikier and a darker shade of green, which reflects his appearance in Origins.
    • Killer Croc only appears briefly towards the end but he looks even heavier and more animalistic, almost like a snapping turtle, which fits in with what was said in Origins that Croc's mutation is progressive and will continue throughout his life. In Origins he was big and his skin was leathery but had mostly realistic human proportions and a recognizably human-like head, in Asylum he was even larger with grotesquely oversided shoulders, scaly armor-like skin and a much more beastial head.
    • Other things such as Batman's suits and vehicles are explained in the story as him always tinkering with new designs (the suit he starts the game with looks very close to the Asylum and City design, but actually has segmented armor similar to Origins).
  • Artificial Brilliance: Enemies are much smarter than your ordinary Arkham thug.
    • Enemies will flee indoors if Batman gets inside his Batmobile.
    • Medics will stay out of the fight and either revive knocked-out enemies or charge up conscious enemies' armor, but they have a limited amount of revives.
    • Combat Experts will utilize their environment in some attacks, leaping off nearby walls or getting a boost from their allies to swipe down at Batman at above; naturally, Batman can counter them mid-air as well, jumping up and kicking them to the ground.
  • Ascended Meme: The oft quoted and famous MY PARENTS ARE DEEAAAAAAD! meme actually gets a Shout-Out by The Joker Hallucination during his original number, "Look Who's Laughing Now". Being The Joker the line itself manages to be both hilarious and a Kick the Dog moment rolled into one.
    • Some of the later trailers use the tagline "Be vengeance. Be the night. Be the Batman", referring to Bats' famous Badass Boast from the animated series. The phrase itself is used verbatim in the very last section of the game, as Batman's furious rebuke to Joker.
      • For extra ascendedness, the original line was from the episode that introduced The Scarecrow in that series, whereas he's the Big Bad of the game.
  • Attack Its Weak Point: King Cobra drones and the Cloudburst tank are too strong to attack head-on, requiring 60mm cannon strikes at strategic targets on their chassis. But missiles also work.
  • Audience Surrogate: The Joker has the balls to ask Two-Face the question we've all been wondering: if everything got split down the middle during his accident. since he's a hallucination in Batman's mind, we don't get an answer.
  • Back-to-Back Badasses: The Dual-Play Mechanic is all about this. You can switch in real-time in the middle of a fight between Batman and an AI Companion seamlessly, which will be Batman and Nightwing, Robin, or Catwoman.
    • This game is probably the first and only time this trope has been applied with a customized tank and giant plant monster.
  • Bad Boss: Scarecrow never tells his men that their protective equipment isn't up to protecting them from his latest version of fear gas. He also doesn't give them nearly enough warning to get clear before he tries to disperse it.
  • Bad Future: At the very end of the game, a hallucination sequence shows exactly what Joker intends to do now he’s taken over Batman’s body - killing all his fellow Rogues and Gordon before burning the city to the ground.
  • Badass Gay: One of the militia soldiers mentions his significant other, which turns out to be a male lawyer who thinks he is on a business trip.
  • Barbie Doll Anatomy: The victims in the Perfect Crime sidequest seem to be arbitrarily missing their genitals, and the females don't appear to have breasts. Rather squickily justified when it's revealed that removing indications of sex is part of Pyg's 'perfection' process.
  • Batman Gambit: Scarecrow's message warning about the fear gas bomb was one - he needed to get the city to evacuate to in order to ensure that Ace Chemicals would be virtually empty, and he needed their facilities to make the bomb.
  • Battle in the Center of the Mind: The final Joker hallucination, culminating in locking him away in the deepest, darkest portions of his memories, where he'll never harm anyone again.
  • Big Bad Duumvirate/Big Bad Ensemble:
    • The Scarecrow, who leads the Villain Team-Up and is responsible for the bombs all over Gotham City.
    • The "Arkham Knight", a new villain created for Rocksteady by Geoff Johns to be "the ultimate test for Batman".
    • The Joker hallucination created from Scarecrow's fear gas. At first it just mocks and bullies Batman, but eventually tries a Split Personality Takeover, planning to turn Batman into a reborn Joker.
  • Big Damn Heroes: At the very end, when everything seems lost, Jason Todd / Arkham Knight resurfaces as the Red Hood and saves Batman from Scarecrow, giving him the chance to take down the Big Bad once and for all.
  • The Big Guy:
    • Several Elite Mook types called "Brutes" which require extra effort to beat.
    • Albert "Goliath" King.
  • Bittersweet Ending:
    • Batman manages to bring an end to Scarecrow's rampage and save Gotham, but in the process was forced to reveal his identity before the public to save Robin. However, Bruce's fate is left unknown after Wayne Manor is destroyed by the Knightfall Protocol with him and Alfred in it.
    • Each of the team-up Most Wanted missions operate this way. In their endings, while the villain of the piece is apprehended, Batman notifies the person that this will be the last time they ever meet, signifying how he is well aware this is to be his last night as Batman and he will have to activate the Knightfall Protocol.
  • The Blade Always Lands Pointy End In: Both played straight and, strangely enough, inverted. During Pyg's boss fight, he stays behind his operating table and throws knives at Batman while his Dollotrons attack. While it is noted that he is an expert knife thrower, butcher's knives are not exactly optimized for throwing. As for the inversion, successfully countering the knife throws means Batman catches the last knife and throws it back at Pyg. However, Batman being Batman, he consistently hits Pyg with the hilt.
  • Body Horror: Scarecrow's new look — his eyes are milky-white, and his face now looks like a decaying corpse, complete with a rotting jaw, sunken nose and distorted teeth. The game's official website confirms that after he was ferociously mauled by Killer Croc, he surgically pieced his face back together with gruesome results — worse still, his in-game bio and several conversations between militia members suggest that he intentionally reconstructed it this way to resemble his traditional mask; there's barely any visible division between flesh and burlap now.
    • Professor Pyg makes his first appearance in the series, with his trademark Dollotrons shown as being mindless, castrated golems, completely resistant to pain and robbed of all free will. Pyg himself is an example, as well — under his mask, he's revealed to have undergone so much surgical enhancement that his face is now a puckered, shiny grimace with bulging lips, and there are visible seams and staples in the flesh around his ears.
  • Book Ends: With an event that happened before the events of the series actually. The beginning of the Batman franchise in general, and the Golden Ending to this game, both involve a rich family getting mugged in an alley. The difference here is that there's a mysterious successor to Batman (which is heavily implied to actually be Bruce himself after faking his death) protecting the family.
    • Also, the story ends where the series began: in Arkham Asylum. The scene where Batman is transported to the building and wheeled in by Scarecrow deliberately parallels both the beginning of, and the final fear gas hallucination in, Asylum, all the more because Joker, inside Batman, is strapped on the gurney as well.
    • Arkham Origins is chronologically the first chapter of the series, so both Batman's first and last encounter with the Joker end with a No-Holds-Barred Beatdown.
  • Break Out the Museum Piece: At one point, Batman is so desperate to find Barbara Gordon's trail after a car crash that he uses the Crime Scene Reconstructor for the first time in years. He never uses it again.
    • Batman is forced to reclaim the REC from the Evidence Lockup late in the main plot to aid him in securing the GCPD, although there's nothing stopping the player from smashing the case and taking it back whenever they wish.
  • Break Them by Talking: Or rather, "Break Them by Singing"! When Batman hallucinates the Joker over Johnny Charisma while he is out to dismantle the bombs, the villain delivers this breaking lecture in a Villain Song made for Black Comedy, about how he's slowly gaining control of Batman's mind. And he damn near succeeds, too!
  • The Bus Came Back: The Scarecrow returns after being absent from Arkham City, paying off Scarecrow's encoded message in that game.
  • But Thou Must: During the sequence where Robin puts Batman in quarantine, he has to choose between willingly locking himself up and putting Robin in the cell instead. No matter how many times the player chooses to confine Batman, the Joker will always show up to chastise Batman and replay the scenario until Batman makes the 'right' choice.
    • Averted for the first time in the series with the Last-Second Ending Choice of the "Heir to the Cowl" sidequest, which changes Azrael's fate and possibly, depending on how you interpret it, the game's ending itself.
  • Came Back Strong: Disappearing after the events of Asylum, after being maimed by Croc, Scarecrow apparently stitched himself back together, refined his fear toxin to truly nightmare inducing levels, and a formerly second tier member of Batman's rogues gallery almost single-handedly manages to start a war in Gotham and be the absolute greatest threat Batman has ever faced.
  • The Cameo:
  • Canon Foreigner:
    • Arkham Knight isn't based on a character from the Batman comics, but is a brand new villain created by Geoff Johns for Rocksteady. The truth is that they played with the trope - the Arkham Knight as an identity is new, but that he is actually Jason Todd, the second Robin and this universe's counterpart to the Red Hood.
    • Straighter examples are the Arkham Knight's militia and the Joker Infected, each for their own reasons.
  • Carnival of Killers: In series tradition, you once again fight through a cavalcade of Batman's rogues gallery. This time around includes Harley Quinn, Two-Face, Penguin, Riddler, Deathstroke, Firefly and the Scarecrow, along with new additions such as Man-Bat, Deacon Blackfire, Hush and Professor Pyg. Though Poison Ivy does appear, her part in the plot is more beneficial.
  • Cast of Snowflakes: The game has a huge cast of main and supporting villains as well as minor characters, and all of them have unique models; the GCPD Lockup has quite a few unique NPCs, despite most of them being ostensibly Red Shirts. Most impressively, the Joker hallucination seamlessly switches between the dying "Sick Joker" of Arkham City, the healthier Joker of the flashbacks, and "Vacation Joker" from The Killing Joke for the specific flashback of Barbara's crippling. Even Killer Croc, who only appears in one scene of the final hallucination and is visible for under 25 seconds, gets a wholly unique, radically different character model with tail physics, rather than a re-skinned version of his City appearance.
  • Changed My Mind, Kid: Meta example: After announcing Arkham City would likely be his last performance as The Joker (As he felt he wouldn't be able to top it), Mark Hamill returns, with a substantial role as he's ever had in the Arkhamverse. That said, he did say that the one thing he would go back for is an Animated Adaptation of The Killing Joke, which this game includes.
    • An in-universe example as well: after seemingly running off to enjoy her freedom, Catwoman returns to help Batman take down the Riddler during his boss fight.
  • Chekhov's Target: In the first appearance of the Arkham Knight, he reveals his in-depth knowledge of Batman by explaining to his men that the big bat symbol on his chest is the most heavily armored part of the suit, which is why he has a target on his center of mass. Later on in the game, Scarecrow gets Commissioner Gordon to shoot Batman, but he deliberately aims for the bat symbol, knowing that this would result in Batman not being seriously hurt.
  • Character Shilling: Or more Mechanic Shilling. In the Voice Actors trailer, the actors deviate from talking about voicing their characters to hype up how great the Batmobile is.
  • Cliff Hanger: Bruce Wayne and Alfred have either died or gone underground, and Batman obviously hasn't been seen in Gotham since. But now there's a new Batman, far more vicious than before.
  • Combination Attack: During Dual-Play segments, switching characters when your Takedown maneuver is ready has the characters perform a special attack on a nearby enemy as you switch.
  • Comically Missing the Point: A lot of the mook chatter, such as after Batman has been unmasked that if Bruce Wayne is really Batman, then who is playing Bruce Wayne?
  • Comic Book Fantasy Casting: This time around, Bruce Wayne looks a lot more like Ben Affleck. This is due to the actor being signed on to play Batman in Batman v Superman: Dawn of Justice and other movies in the DC Cinematic Universe. Riddler's new design resembles Charlie Sheen and Robin looks like Eminem.
  • Conflicting Loyalty: Barbara Gordon tells her father, Commissioner Gordon, she's evacuated the city, while actually staying to aid Batman as Oracle. Bruce feels conflicted about enabling this deception, while Barbara notes that her father is overprotective because he still blames himself for her losing the use of her legs.
  • Continuity Nod:
    • Bruce's new suit in this game contains elements previously seen in the "Armoured" versions of his prior costumes.
    • Harley Quinn's outfit mashes both her previous outfits. She wears her Naughty Nurse Outfit jacket from Batman: Arkham Asylum over her biker-chick outfit from Batman: Arkham City.
    • Two-Face still has the scars that Catwoman gave him in Arkham City. Catwoman herself has burns on her forehead and cheek after Two-Face blew up her apartment.
    • Even though a portion of the fans invokedkeep denying that Batman: Arkham Origins is canon to Rocksteady's games,note  Arkham Knight seems to have a few things that say otherwise:
      • The Batcave shown in the "Father to Son" trailer looks very similar to the one in Origins, specifically the Batcomputer. The same can be said for the brief shot in the "All Who Follow You" trailer, which shows a brief shot of Alfred, who looks exactly the same as in Origins, but with glasses.
      • The new Batsuit looks like an updated version of his Arkham Origins Batsuit, with strapped on chest armor.
      • South Gotham is visible in the skyline.
      • The simulation-style Evidence Scanner is used one time to scan the car crash when Arkham Knight was kidnapping Oracle.
      • Anarky tags can be seen in multiple locations and there's a display case in the GCPD evidence lockup that contains his mask and jacket from Origins. Some of the thugs can also wonder what became of him - Cash says he's being held in a prison outside of Gotham, since the government isn't fond of anarchists.
      • Several thugs reference the riot at Blackgate.
      • Electrocutioner's Shock Gloves are also in evidence, and the voice recording by Cash not only explains the events they were used for, but theorizes why Batman doesn't use them in later games; he turned them in to the police because he liked beating up punks the old-fashioned way note . That could also be interpreted as a Take That to Origins since many believed the Shock Gloves made fights too easy.
      • A new enemy type called "combat experts" are very similar to the Martial Artists, but wield katanas like the League of Assasins Ninjas.
      • Firefly was confirmed in the "Gotham is Mine" trailer, and looks similar, but not identical, to his Origins counterpart. Crispin Freeman is also reprising his role as Firefly from Origins and mentions specifically how he was defeated by Batman in their last encounter (being strung up on the Pioneer bridge.)
      • Commissioner Gordon's new design looks like an aged version of his Origins look, still having some brown hair as opposed to having all white hair like in City before.
      • Deathstroke appears in the game driving a tank as part of a job to kill Batman. He references the last time they fought, and also when he ejects from the tank, he's bearing the exact same costume design and voice actor (Mark Rolston) as Deathstroke from Origins.
      • Black Mask in the Red Hood DLC is wearing the same outfit he had in Origins and, as with Freeman as Firefly and Rolston as Deathstroke, he is reprised by Brian Bloom. note 
    • The stretch Poison Ivy does while walking out of Scarecrow's gas chamber directly mirrors the cutscene where she leaves her containment cell in Asylum.
    • Arkham Knight opens with a brief reimagining of The Joker's cremation from Arkham City: Endgame. Shortly afterward, "Only You (And You Alone)" by The Platters starts playing on the jukebox at Pauli's Diner. Near the end, when Joker has taken over Batman's body and is hunting the other criminals, "Only You" is playing again on a gramophone.
    • The Evidence Room in Gotham PD has trophies and mementos from the various villains Batman's taken down throughout the games, like Mad Hatter's bunny mask, Electrocutioner's gloves, and Deadshot's rifle.
    • Scarecrow transporting Batman to the ruins of Arkham Asylum and wheeling him down the halls in a gurney draws eerie parallels to the beginning of Asylum, even recreating certain shots (or, more accurately, to the third Scarecrow hallucination in Asylum, which itself was a recreation of Asylum's opening scene. Except this time, Batman's not screaming, Scarecrow's the warden instead of Joker, and both Joker and Batman are on that gurney). It's all the more potent since Batman, exhausted and almost broken, has almost lost his fight against the Joker's blood. Likewise, the Golden Ending has Vicki Vale outside Wayne Manor reporting on Bruce Wayne's recent actions before something bad happens to him, much like the opening of Batman: Arkham City.
    • The opening of Asylum also gets referenced in a quick hallucination in Panessa Studios, as you go down the elevator, the Arkham PA system chimes, and suddenly you're in the elevator with Joker, strapped to a gurney.
    • In Asylum, the Joker used "honey, I'm home!" as the cue for Harley to take down Arkham's security systems. Here, it's used by Henry Adams to take down Batman's security systems.
    • After showing Harley's original costume on display in Asylum, she's finally seen wearing it herself in "A Matter of Family".
    • After completing the main story in Arkham City, you can occasionally hear an enemy say "Blackgate? isn't it a shopping mall now?" Indeed, you can find billboards advertising the Blackgate Mall.
  • Contractual Boss Immunity: Averted at the end of Two-Face's sidequest. When you face him and his thugs in predator mode, gameplay-wise Two-Face is treated as just any other mook in the game and can be taken down with a single takedown.
  • Cool Car: In this game you can drive around in Bruce's high-tech, jet black Batmobile.
    • The Jokermobile from the final hallucination - not only is it a green-and-purple Batmobile with a open, laughing mouth (complete with teeth and tongue) for a front bumper, giant chattering teeth for tires, and gloved hands over the front fenders, but its special combo move, "The Killing Joke", unleashes a Macross Missile Massacre that blows the entire area into flaming rubble.
  • Counter Attack: As per usual for the Arkham games, this is an essential piece of the free-flow combat. However, it is an Averted Trope when it comes to the Batmobile, which can only dodge.
  • Crazy-Prepared: Not only did Batman commission a Batmobile that can take out a multi-billion dollar army of tanks, he commissioned two in case something happened to the first one, and had the backup get all the upgrades that he ordered for the primary.
  • Crazy Sane: Batman defeats Scarecrow by unleashing the Joker personality in his mind and having it be defeated by the Fear Toxin. In other words, Batman stays sane by going crazy.
  • Credits Montage: The background of the final credits are a slideshow of key events from all three Rocksteady Arkham games.
  • Cryptic Conversation/Spy Speak: When Batman meets Johnny Charisma, Johnny says something along the lines of, "Come in. For one night only, there's only room enough in the stage for two of us. Just you and me. If there were ever a crowd who's dying to see us onstage, THEY WOULD JUST EXPLODE!!!" In other words, he's got a bomb vest around him, along with five other explosives on the stage; the "crowd" = Robin; and "two of us" means that Robin can't be seen disarming explosives. The last part of Johnny's conversation also means that if he ever sees Robin disarming explosives, he will detonate the entire building, leading to a Game Over.
  • Cut Lex Luthor a Check: Stagg laments that Scarecrow has the potential to create what could be a cure for most psychological problems, which would easily net him many Nobel Prizes and a considerable fortune, but he's focused on using his knowledge only for cruelty and revenge. This realization is why Stagg tried to betray Scarecrow in an attempt to cut his losses. This is justified in Scarecrow's case, as he has an obsession with fear and usually finds no other meaning in his life than experiencing and causing fear; he wouldn't really want to give people something that helps them feel better and is perfectly fine with being a supervillain/terrorist, rather than wanting to change the world in a positive way. Subverted, too, in that while Stagg mentions the pharmaceutical applications of a retrofitted fear toxin, he also intended to sell his refined version as a weapon of war to whichever opposing army paid more — in other words, his methodology is actually worse than Scarecrow's.
  • Cutscene Boss: Scarecrow.
  • Cutscene Incompetence: Batman encounters both Scarecrow and the Arkham Knight face to face several times, and the two villains ALWAYS get away. While the Knight is understandable, what's stopping Batman from just breaking the Scarecrow's leg or punching him one time in the face to insta-KO him? It's especially glaring when Batman's hallucinating two Scarecrows on the airships because, depending on how you've upgraded your gadgets, you could have Multi-Batarangs, Freeze Clusters, and you most definitely have smoke bombs to set up a Fear Takedown.
    • The Arkham Knight is actually even a worse case. When Batman is intercepting his hideout, the Knight ambushes him and incapacitates BATMAN with one punch. He then monologues about Batman's armor before shooting him in a pressure point. While this understandably incapacitates Batman, what was stopping Batman from just disarming the Knight or using his Bullet Time to take him out before he shot him?
  • Damn You, Muscle Memory: A great many of the commands in the game are different from their counterparts from Arkham City, some of which are also different from their counterparts in Arkham Asylum. You'll probably find yourself summoning the Batmobile when you want to turn on Detective Vision for a while (Detective Vision is now activated by pressing "up" on the D-Pad) and you have to press L3 to detonate explosive gel. If you are a PlayStation gamer that didn't play Origins, you'll have a hard time getting used to the fact that the triggers are now used for gadgets. The most frustrating of all is most likely the gadget selection wheel, which required you to press the down button, rotate the right stick to find the gadget you want (and they've changed positions again) then press down again to select it.
  • Dangerously Genre Savvy: The Arkham Knight in particular has this in spades.
    • He's familiar with most of Batman's older gadgets, suits and techniques from the start, and adapts very quickly when you unveil new ones mid-game.
    • He pays attention to your tactics and orders his men accordingly to counteract them, which means you can't use the same techniques over and over or he will get you.
    • He exploits whatever weaknesses in Batman he can find, including the no-kill rule, and knowledge about his allies.
    • Whenever his militia get too cocky or make claims that they can beat Batman, he doesn't hesitate to tell them off and remind them that Batman outclasses them significantly.
    • Even when you defeat his men or drones, he learns from the encounters, and claims by the time you fight HIM he'll know all your secrets from observation.
    • To top it all off, he wants to just kill Batman from the beginning and has many opportunities when he clearly wants to—it's Scarecrow that insists they need to draw it out.
    • Of course, considering his identity, it's no surprise he's as genre savvy as Batman—he was trained by the best, after all.
  • Darker and Edgier: The ESRB has given Arkham Knight an M rating, citing scenes where people can shoot hostages and unarmed enemies, and a torture scene with a "bloody operating table". Respectively, the final hallucination with the Joker (which involves the player as Joker shooting Two-Face, Penguin, and Riddler with the last one taking a hostage), the flashback to Jason Todd's torture at the hands of the Joker, and the last part of the Professor Pyg sidequest (which has him mutilating someone). According to the developers, the rating was not entirely intentional, and is mostly a result of the story going to much darker places than the previous entries.
  • Darkest Hour:
    • The game's plot is this for the entire Arkham series. All of Batman's foes have joined together under Scarecrow with the singular goal of taking Batman down for good. Most of Gotham has been evacuated, the city's in flames, criminals are running loose in the streets, the cops are overwhelmed, and an Evil Counterpart to Batman is rampaging through the city.
    • Within the game itself, all hope seems lost for Batman when Scarecrow captures and injects him with fear toxin, breaking him down mentally and allowing the Joker to take him over. However, Scarecrow is frustrated by Batman's apparent lack of fear and injects him again, inadvertently defeating the Joker and letting the real Batman return.
  • Dartboard of Hate: The Gotham cops are apparently in the habit of playing darts with the Most Wanted posters.
  • Death by Adaptation:
    • In this version of Man-Bat's origin story Kirk Langstrom accidentally ends up killing his wife, Francine, during his transformation. He's heartbroken by the revelation when he returns to normal However, this is subverted as returning to the lab sees that her body is gone and the words "Forever my love" written on a screen and Francine is a Man-Bat herself in the comics..
    • Poison Ivy sacrifices herself by overexposing her body to Scarecrow's toxin (via her giant tree) in order to save the city.
    • Black Mask is kicked out of a window at the end of Red Hood's DLC mission.
  • Deconstruction:
    • The final Joker hallucination takes apart Video Game Cruelty Potential; first, you have a Jokerized Batmobile that fires live rounds and missiles galore, which feels like Catharsis Factor after the "non-lethal" Batmobile you play in the entire game. But then, you play as Joker in First Person Mode with a shotgun and kill defenseless people lying on the ground while Joker mocks their deaths with pithy comments — not all that different from regular FPS games with wise-cracking main characters who toss off one-liners as they murder people in thousands, only here it's shown to have no point beyond pure sadism or self-preservation, nor is it particularly funny beyond the odd good line out of Joker. The Batman statues spawning endlessly at the corner of your vision also drives home how repetitive this form of gameplay is, with the same enemies appearing in endless waves, existing only to be shot at.
    • The game also takes several aspects of Batman to its logical conclusion. Batman's Secret Identity Identity, his inability to resolve his Bruce Wayne and Batman persona finally leads him to lose both of them when Scarecrow forces him to reveal his identity to the world. His conflicting feelings about wanting to work alone and not being able to trust his partners ultimately causes a wedge between them, and actually compromise their safety. In the end, Batman cuts off all remaining ties to his former life and goes underground, the logical end for someone with his guilt and trust issues.
    • The game also takes apart Batman and Joker, and their impact on Gotham, as well as arguably the impact of any one person's legacy. Joker is dead but the hallucination of him does not take this very well and wants to possess Batman. He does but at the worst possible time as Scarecrow then injects him with fear toxin and showing him that no matter how many people Joker killed or how much chaos he caused, inevitably he will be forgotten and people move on. Despite Joker's Straw Nihilist Large Ham tendencies, Joker does not take this well. As for Batman, shortly after, he is forced to (seemingly) kill himself to protect those he loves when his Secret Identity is revealed and in the Golden Ending, it is shown that the city has moved on without Batman as well (though it seems like someone or something might be a new Batman in the ending).
  • The Dev Team Thinks of Everything:
    • The answering message in Bruce Wayne's office has two mocking prank-calls from Joker; however, while Batman can hear them, Thomas Elliot posing as Bruce Wayne cannot — another small clue to his real identity.
    • Averted with the ending — after Batman is revealed to be Bruce Wayne, Riddler will appear on the public access screens and state that he doesn't believe it, regardless if you have already thrown him in jail at this point.
    • If you look closely at Oracle in Detective Mode, you can see that her spine is broken.
  • Did Not Get the Girl: Batman doesn't pursue his relationship with Catwoman, and breaks up with her in the end.
  • Died in Your Arms Tonight: Poison Ivy dies in Batman's arms. He comforts her in her final moments, admitting that she was a good person deep down.
  • Difficult but Awesome: The Batmobile can be pretty hard to control the first time you drive it due to its insane speeds and sensitive controls, but once you get the hang of it, you'll be unstoppable. Switching the camera to first-person viewpoint by pressing R1/RB makes things like Riddler races a bit easier.
  • Disc One Nuke: Under normal circumstances, you don't get the Remote Electrical Charge until you're near the end of the game. But as it's in the GCPD lockup and the cops won't do anything to stop Batman, there's nothing preventing you from punching the glass out and grabbing it early. The same can be said for the Freeze Blast, which is located near the Batsuit capsule in the Panessa Studios' quarantine lab.
  • Double Meaning Title: As per Sefton Hill, the Arkham Knight title has multiple meanings. On one hand it is the title character of Batman's new nemesis, ex-Robin Jason Todd who was tortured in Arkham Asylum for over a year. On the other it also refers to Batman himself, who is slowly undergoing Sanity Slippage throughout the game and dangerously close to going insane and finally ends up wheeled into Arkham Asylum on a gurney after he surrenders to Scarecrow in the finale.
  • Dragged Off to Hell: In Batman and Joker's final confrontation inside his mind, Batman beats and forcibly drags Joker into a prison box (with Hell appropriately written on it) to take the clown away for good.
  • The Dragon: The unseen militia commander who controls the drones, dispatches forces, and reports the militia's all-around failures to stop Batman to the Arkham Knight and later Deathstroke.
  • Drama-Preserving Handicap: Since the Knight's forces make heavy use of drones, Barbara Gordon, expert hacker, is captured and seemingly killed shortly into the plot. And when it turns out she's alive, she manages to find a critical exploit in the drones within minutes.
  • Dramatic Unmask:
    • Exploited by Batman during the Identity Thief side mission — despite Thomas Elliot knowingly impersonating Bruce in front of him, he's not aware that "bring[ing him] Bruce Wayne" is easier than he thinks. The shock of the revelation enables Bruce to catch Hush off guard, Lucius to distract him, and finally for Batman to pile-drive him onto the desk.
    • Bruce Wayne is forced to reveal himself before Gotham and the world in order to save Tim's life.
  • Driven to Suicide: A Gotham City Story reveals that Quincy Sharp hung himself in prison while hallucinating Hugo Strange telling him to do so.
    • In the ending, this is possibly the case for Batman and Alfred since he blows up the mansion with both of them inside.
  • Dysfunction Junction: Averted. Batman's rogues gallery has finally united for one reason: the Joker is dead, meaning he can't shake things up all the time for kicks. This is shown in the game where in comparison to Arkham City, where the villains were fighting each other, here Scarecrow lets them run wild and each of them are doing their own thing without getting in the way of each other.
  • Easter Egg: Another time-sensitive one. When speaking to a restored Kirk Langstrom in the GCPD's isolation chamber, he begins muttering fearfully that he thinks another change might be imminent; if the player's system clock is set to Halloween, Man-Bat will once again swipe at Batman while he grapples up a ledge, then disappear into the night sky. Learning back at the precinct that Man-Bat forcibly smashed through inches of glass and evaded small-arms fire on his way back out, Batman notes that he suspected this might happen.
  • Easy Logistics: Gotham City is, we are told, a city of 6.3 million people. The GCPD manages to evacuate the majority of this in less than 24 hours. While you might grant that if any city in the world would be able to pull off a fast and efficient mass-scale evacuation, it would be Gotham City, a single day is still pretty extreme, particularly when so many people are in a state of panic.
    • On the flip side, Scarecrow finds it unbelievably easy to smuggle an entire army into Gotham and secretly take over various key locations at the same time the evacuation is happening and with nobody in Gotham noticing, though he at least had planned this out in advance.
  • End of an Age: With his identity exposed, the classic career of Batman is over. In the Knighfall protocol, he says goodbye to Nightwing and Catwoman telling them both that he will never see them again. The finale implies that he has gone underground. As he tells Catwoman:
    "Gotham needs something more, something worse...to defend her. She needs a new myth, a legend more powerful than I can be right now. A legend that can only rise from the ashes of the Batman."
  • Enemy Civil War: One of the stories reveals that the League of Assassins has split into at least two factions: one wants to revive Ra's al Ghul so he can lead them once again, and the other... doesn't. Why, and what Talia's status is in all this, isn't explained.
  • Enemy Mine: The last time we saw Two-Face, the Penguin, Harley Quinn, and Poison Ivy, they were engaged in Evil Versus Evil - now they've all teamed up with Scarecrow to take on Batman.
    Poison Ivy: It started with a meeting. Everyone was there. Scarecrow said he had a plan that together we could take you out and Gotham would be ours.
    Batman: Over my dead body.
    Poison Ivy: I believe that was the idea.
  • Enemy Within: Even though he's dead and gone, the Joker is still Batman's worst enemy in the end. This time, his infection is creeping along Batman's mind, slowly driving him insane, thanks to the transfusion he gave Batman. The amounts of fear toxin he's been exposed to only make it worse, co-mingling and turning the disease into a self-aware hallucination of Joker himself, mocking Bats at every turn.
  • Equal-Opportunity Evil: Several of the Arkham Knight's militia state that they are gay. Glad to hear that evil organizations are open minded in their recruitment.
  • Even Evil Has Loved Ones: A lot of the mooks in Knight talk about their kids this time around.
  • Even Evil Has Standards: There's some mook chatter from rioters complaining about the Arkham Knight's militia taking over, and even hoping that the Batman kicks their asses.
    Rioter: "This is our town!"
    • Some of the rioters think that Poison Ivy helping Batman defeat the Cloudburst was selling out.
    • After Bruce's identity is revealed, several express honest disappointment that he squandered his family's fortune the way he had.
  • Evil Counterpart: The villainous Arkham Knight to the heroic Dark Knight.
  • Evil Power Vacuum: The drop in Gotham's crime rate and the return of chaos in the events of the game are both related to one instance: Joker's death. Without him occupying the top of the criminal food chain in Gotham, crazy violence and mayhem has dropped with no equivalent threat to take over. However, the rest of the Rogues Gallery, freed of their internal rivalry and Dysfunction Junction tendencies (which were partially incited by the Joker), can now cohere and organize on a tangible goal: kill Batman, once and for all.
  • Fake Static: After Batman is unmasked in the finale, Cash mentions that the mayor tried to send an arrest warrant for Bruce Wayne, but unfortunately, the GCPD's fax machine is broken.
  • Fallen Hero:
    • As shown in the prequel comic, months after Arkham City's closure, public opinion has turned somewhat against Batman; in addition to his worsening mental state, rumours have spread that he was the one who killed the Joker that night, and a series of murders secretly committed by the Arkham Knight against minor criminals has cast aspersions on whether or not he still abides by his "one rule". Even worse, he encounters members of the GCPD who laud his "new" approach to crime, disgusting him.
    • Played straight with Jason Todd, former Robin and new Evil Counterpart to Batman as the Arkham Knight.
  • Famous Last Words:
  • Fire Keeps It Dead: Joker, having his Joker Immunity stripped from him in City, is cremated at the opening, just so Gordon and Batman can Make Sure He's Dead.
  • Firing in the Air a Lot: Done frequently by goons riding in cars. Also lampshaded.
    Mook: The hell are you shooting at?! Dumbass!
  • Foreshadowing:
    • The game starts with Joker's cremation set to the tune of Frank Sinatra's "I've Got You Under My Skin". Later in the game, we find out Batman still has some traces of Joker's toxin in his blood which activates when hit by Scarecrow's new fear toxin. Causing Batman to see hallucinations of Joker which indeed threatens to take over Batman's personality.
    • The very first thing we see in the game is the label on Joker's cremation chamber - "ROBINSON". Or "ROBIN SON", if you read it with a space in there. A major theme of the game is that Batman sees his sidekicks as family, and the game's main villain is ex-Robin Jason Todd lashing out at his old mentor for replacing him.
    • There's a flyer on the refrigerator at Pauli's Diner stating that a local man named Henry Adams has gone missing. Sure enough, it's revealed later that he's been abducted — by Batman himself; as the only transfusion recipient with natural immunitynote  to Joker's blood, he was instrumental in Batman and Robin's attempts to synthesize a cure.
    • Additionally out of all the Jokerized citizens, Henry is the one whose physical appearance most closely resembles the real Joker, to the point that it looks like he could almost be an older relative, only without the skin or hair coloration. Turns out to be a hint that he's the most Joker-like of all of them, and not immune after all.
    • On the same topic as the above, a hint that Henry isn't quite as immune as originally believed and the one who hacked the security system shows up when Batman asks him to help with hacking a security camera. He makes sure to tell Batman that he doesn't really know anything about computers to throw him off, before proceeding to do as Batman asks much faster than anyone who's genuinely computer illiterate could be expected to. Though he does state that the interface is much simpler than a normal computer layout.
    • Similarly, billboards for the cocktail singer Johnny Charisma's live Halloween show appear throughout the city. While some fans' initial interpretations of a hidden messagenote  seemed outlandish, it's later revealed to be somewhat true; Johnny, another infected blood recipient, is slowly becoming more Joker-like in his appearance, complete with a similar hairstyle and an equally ostentatious lounge-lizard suit.
    • There's a hint in Barbara's "death" that the scene is a fakeout - the Joker hallucination visibly moves her gun before she picks it up.
    • At the beginning of the 'Friend in Need' sidequest, when Bruce Wayne is entering Wayne Tower, there's a hint that it isn't really Bruce Wayne: before, when listening to Bruce's voicemail, there are mocking messages from the Joker fragment, which obviously are only happening in his head; when 'Bruce Wayne' checks the messages, he only hears the three from real people.
    • The Joker/Jason Todd hallucinations make it painfully obvious who the Arkham Knight is.
    • When Batman heads to surrender to Scarecrow near the end of the story, check the wall outside and you'll see a spray-painted Red Hood Batsymbol.
    • The newspapers lying around in the Clock Tower headlined with "BATGIRL SAVES COMMISSIONER" seem to be foreshadowing the "A Matter of Family" DLC, where Barbara does exactly that.
    • When you reach the penultimate weapons cache in Penguin's side-quest, Nightwing is noticeably absent. Because he had gone off to find the last cache and got himself captured by Penguin.
  • The Fourth Wall Will Not Protect You: In a callback to Asylum, the E3 trailer begins to glitch towards the end, obscuring some plot and gameplay details - then, ruling out just simple video streaming problems, it switches to Scarecrow, looking directly at the camera while addressing the viewer as if they were Batman....
  • Gainax Ending: The final scene of the Golden Ending. A pair of criminals have a family cornered, only to see Batman on a nearby roof. But after brushing him off because they know it's just Bruce Wayne now, Batman turns into the demonic version that Scarecrow hallucinated and swoops at the camera.
  • Genre Blindness: Kirk Langstrom and his wife. Batman even lampshades it.
  • Gory Discretion Shot: A lot of the worst violence is only suggested rather than shown outright and some of the famous scenes are considerably toned down from their comics counterpart. Joker's brutal beatdown of Todd with a crowbar isn't shown fully, later Joker branding him with an iron happens offscreen though we hear Todd's screams and then shooting Jason is also shown with far less violence. Likewise, the Barbara Gordon flashback ends with him taking pictures over Barbara's body still clothed, with the implication of Joker stripping her naked removed or at least obliquely implied (Joker claims that he used a slideshow rather than a video for his torture of Jim Gordon).
    • When Barbara is about to shoot herself, Joker steps in-front of the camera and mockingly mimicks what happens behind his back. Batman only sees the end result.
    • If a wrong key is chosen, Catwoman's Explosive Leash explodes offscreen, decapitating her.
  • Grand Finale: Arkham Knight is being billed as the final chapter in the Batman: Arkham Series, at least as far as Rocksteady Studios is taking it. The end credits reflect this, with a series of stills highlighting moments from Rocksteady's previous games and a final group shot of the entire team waving goodbye.
  • Grand Theft Me: The ultimate plot of the Joker remnant festering in Batman's body through infected blood is to take over his body completely. He's also doing it to four other victims Batman has quarantined in his Panessa Studios base. The way this manifests is pretty clever, as most of the Joker blood victims develop a Joker-like appearance, and exhibit personality quirks similar to his, but don't become a perfect mental copy of him, as the Joker infection is more of a personality-altering disease, with no actual element of mind or memory transfer. The only Joker-infected victims who seem to actually "become" the Joker are Henry Adams and Batman... Batman knew the Joker better than anyone else alive and thus it makes perfect sense the information in his sub-consciousness would reconstruct a perfect accurate copy of him, while Henry Adams presumably received tutelage from Harley Quinn, and also retains elements of his prior University Dean personality ("even Amoebas can evolve!")
    • This is actually even taken a step further—the 'imperfect' Joker copies all seem to think they're individuals or better than the other copies. The two 'perfect' versions, Henry Adams and Batman, actually recognize the strength of the infection in each other. Batman knows almost immediately who caused the damage, and Henry Adams acknowledges that Batman will be the best version before killing himself, recognizing an even more perfect Joker than himself.
  • Greater Scope Villain: The Joker may be long dead at this point, but his shadow looms over Gotham. His blood "Jokerizing" people and appearing before Batman as a hallucination only seem to cement this. He also turns out to be behind the creation of Arkham Knight/Red Hood. He's not behind the Scarecrow's plot, but he's a large reason why it was made at all.
  • Green Eyes: Used as a significant plot point. Henry Adams, infected with Joker's blood, finally physically manifests the disease when acting like him, his eyes burning with a Sickly Green Glow. When Batman, furious, struggles against Joker telling him to kill the old man, his eyes begin to glow as well, and a shocked Henry commits suicide, knowing Bruce will make an even better successor. In the end, when Batman fights off Joker's mental control and seals him away forever, his eyes fade from bright green to blue, finally at peace.
  • Guide Dang It: All of Batman's gadgets are acquired naturally as the story progresses except the freeze cluster grenade which is very easy to miss and is required for some riddler trophies.
  • Hacker Cave: Oracle can be visited in her clock tower base, which appears to be this.
  • Halloween Episode: The game takes place on Halloween. Ironically, it's the only game in the series not to be released in autumn/fall.
  • Heel-Face Turn:
    • Jason Todd redeems himself (sort of), saving Batman from Scarecrow and transitioning himself from Arkham Knight to Red Hood.
    • Bane. Instead of fighting Batman, he kicks his dependency on Venom and returns to his home country to rid it of its corrupt government.
    • Poison Ivy dies saving Gotham City from Scarecrow’s fear toxin.
  • The Hero Dies: The game ends with Wayne Manor blown up—with Bruce and Alfred seemingly in it, though it's implied that He's Just Hiding.
  • Helpful Hallucination: Batman’s hallucinations of the Joker do actually help the player out from time to time - you can often find him lounging near an important terminal or hinting out loud that this might be a good time to use a certain gadget. It’s only until he can take over Batman’s body himself, though. The Joker hallucination is also quite enthusiastic about helping you rescue Robin when he's in trouble, or helping you beat the Joker Infected. But it's mostly because he's the only one who gets to kill Robin/he hates fakers.
  • Heroic Sacrifice: Ivy apparently gives her life to rid Gotham of Scarecrow's latest fear gas, absorbing it into herself before disintegrating into dust.
  • Hijacked by Ganon: Played with. Joker actually is dead, but he still is a major driving force behind the game's plot due to his absence and continued effect on Batman's psyche.
  • Hoist by His Own Petard: Crane repeatedly injected Batman with his fear toxin whilst recording the action live on television in order to break him down from fear. Not only does he fail, but Jason Todd then frees Batman, and Batman forces Crane to inject himself with his own toxin, causing Crane to see Batman as a demonic figure surrounded by hundreds of bats, making Crane utterly terrified and breaking him instead.
  • Hub Level: The GCPD Lockup serves as this, its the only secure fortress in the city and filled with cops that Batman interacts with for interactive conversations as well as holding cells for any thug archetypes and bad guys he captures. It also has an evidence room that displays keepsakes from earlier adventures.
  • Humanoid Abomination: The new Batman in the Golden Ending. Whatever it is, it's not made clear if it's even human or not. What we do know is that it's not Bruce Wayne.
  • Hypocritical Humor: The Riddler refers to Batman during their first encounter as an "image-obsessed narcissist who places Bat-symbols on his hubcaps", despite making it perfectly clear that he himself is an arrogant ego-junkie who compulsively brands everything he owns, including his own shirt and belt buckle, with question marks.
    • During her DLC package, Harley Quinn angrily snaps at Nightwing during their fight that crime-fighting is against the law.

     I-Z 
  • I Am the Noun: Batman's climactic triumph against Joker and Scarecrow:
  • "I Know You're in There Somewhere" Fight: The last fight with the Arkham Knight becomes this when he reveals his identity as Jason Todd, with Batman desperately trying to get through to Jason and offer to help him.
  • Imperial Stormtrooper Marksmanship Academy:
    • In the reveal trailer, a cop can't hit Harley while she's at point blank range and coming right at him. In the game, this is a Justified Trope, as Harley has Mayhem Mode, which allows her to Dodge the Bullet. How she can actually do that is anyone's guess.
    • A slightly downplayed version in the game proper — one of the hallucinations of Joker claims that when he shot Barbara Gordon in the spine, he was aiming for her head; though, given his behavior in the flashback, he knew exactly what he was doing, making this yet another sick joke.
  • Internal Reveal: Batman reveals that Barbara works for him and the high-tech nature of the clock tower to Jim Gordon when Barbara is kidnapped by Crane.
  • Irony:
    • Thomas Wayne's last will and testament tells Bruce not to waste his inheritance on "fast cars, outrageous clothes, and the pursuit of a destructive lifestyle", but rather to "honor the Wayne family legacy" by dedicating himself to improving and protecting Gotham - which, in part, he has done by pursuing a dangerous career as a cape-and-cowl-clad vigilante with a giant car. Done in an epic series of Gilligan Cuts (fast cars: Batmobile, outrageous clothes: batsuit, and destructive lifestyle: kicking bad guy rear).
    • Batman's attitude towards his allies, his general tendency to work on his own and refuse backup finally compromises the safety of Robin, who he had locked up for "his own good" leaving him vulnerable and defenseless when he gets kidnapped by Scarecrow. Eventually, Batman either dies/goes into hiding, cutting off all ties to any of his allies and friends and losing his Bruce Wayne identity for good. He will be working alone forever.
  • It's a Wonderful Failure: Along with the usual Game Over Man, a few sections have specialized cutscenes if you die such as the siege on G.C.P.D by Scarecrow's army. Die at any point and you get a cutscene where the army breaks into building and kills everyone including Oracle.
  • It's All About Me: Jack Ryder. He tries to defend his class-action suit against Gotham due to the conditions of Arkham City (Which a number of Gotham's supervillains managed to get included in, allowing them to walk free) by claiming that the true purpose of it was to get himself compensated for being thrown in there. His comments on the Deacon Blackfire investigation center entirely on his hopes that revealing a mass-murdering cult will get him back in the journalistic spotlight without a single word to indicate that he cares about all the people that Blackfire has killed.
  • Jack Bauer Interrogation Technique: Batman, desperate to locate Oracle's whereabouts, completely loses his self-control in shaking down one mook for interrogation. Said mook is flat on the back of the asphalt, when Batman remotely moves the Batmobile forward and revs up its giant front tire on his skull until the terrified man is pleading for him to stop.
  • Juggling Loaded Guns: Gordon noticeably doesn't practice the gun safety protocols you'd expect an inveterate policeman to use during the elevator ride to meet Scarecrow, holding his service revolver slack in one hand and pointing it near Batman multiple times — foreshadowing his plan to shoot Batman harmlessly in the chest plate, thus saving both Batman and Oracle. Christina Bell also carelessly waggles a gun for effect in a very Joker-like manner at several of Harley's goons, with the end result being that one of them is shot at point-blank range.
  • Jump Scare: Four times, thrice in the main game. Sometimes when Batman tries to grapple a building, he'll be pulled face first into something horrifying; first, it's the Man-Bat, then, later, the Joker imitating him. These are effective enough that any time a player grapples up the building roof, he'll be bracing himself to find something waiting. Also, in the First-Person Shooter section of the ending, you'll travel down an empty hallway, reach a dead end, and be forced to turn around... face-to-face with a statue of Batman, complete with a violin sting.
    • The final time is on New Game+; in the opening sequence where you cremate the Joker, the Joker will jump to life and scream at the camera, before lying back to down, laughing, to be consumed by the flames.
    • Make that five, if not an unintentional one — During Gordan's section in between the ACE Chemical Plant level, you'll be in first-person, checking out one of Batman's bases in the abandoned movie studios. After looking in all the cells and at the Joker infected, turn around and you'll find Batman staring right at you. Chances are, you'll jump along with Jim when it happens.
  • Just Shoot Him: Arkham Knight planned to do this at the very beginning and several times throughout the game but was always stopped by Scarecrow. Then Scarecrow degrades to doing this after Batman, who had been injected with 3 separate doses by this point, tells him he is not afraid, ironically having Arkham Knight stop him.
  • Killed Offscreen: If the DLC is to be considered canon, this is the fate of Killer Moth, courtesy of Red Hood.
  • Know When to Fold 'Em:
    • Calendar Man's diary reveals he planned to strike on Halloween, but after Scarecrow reappeared he abandoned his plans and left Gotham.
    • After Arkham City, Bane abandoned Gotham altogether and returned to his home country. After recovering from severe Titan withdrawal, he decided to focus his efforts on ridding his home country of its corrupt government instead of attacking Batman again.
  • Lame Comeback:
    Catwoman: Oh, look. It's more of Eddie's homemade friends.
    Riddler: Your mockery is pointless, Catwoman. I don't have any friends at all!
  • Late-Arrival Spoiler: The Joker is dead at the end of City. Also, Batman isn't doing so well mentally.
  • Leaning on the Fourth Wall: The first time Batman hallucinates the Joker, he cackles, "Oh, don't act all surprised, Bats; you knew this was going to happen sooner or later!" — a not-so-subtle nod to everyone insisting he would return somehow, either revealed as Not Quite Dead or resurrected as the Arkham Knight.
    • One mook-chatter has one stating they've been through Arkham Asylum, Arkham City and Arkham Knight and wondering what will happen next. Other mook will then say that it's probably time to leave Gotham City, while also noticing they had a great run.
    • If Batman stalls during the final confrontation with Penguin, waiting to save Nightwing from being held at gunpoint just to hear the entire conversation, Dick will nervously mention how Batman probably likes listening to this play out, but he doesn't.
  • Literal Split Personality: All of the Jokerized blood recipients manifest a different trait of his personality most strongly — Johnny Charisma his preening showmanship, Christina Bell his obsession with Batman, Albert "Goliath" King his sadistic cruel streak... and Henry Adams, the one supposedly immune patient, his intellect and Machiavellian scheming, explaining how he could hide himself amongst them so easily. In the end, Henry murders the others to weed out the competition, but upon learning Batman is infected himself, commits suicide, knowing that he'll be "spectacular", the worst of all of them put together.
  • Load-Bearing Boss: Played with. When Batman defeats the last of Scarecrow's forces at ACE Chemicals, the entire facility is primed to blow — by Scarecrow himself, injured but undefeated, who locks Batman in the central chamber and abandons him to die. Batman is even forced to try and contain the blast by mixing neutralizing agents into the core, so that the entire city won't be blanketed with fear gas in the explosion. Further subverted in that Scarecrow, in preparing his master plan, fully expected Batman to find a means of escape and survival, otherwise Crane would not be able to expose his identity first.
  • Loads and Loads of Characters: This game may have the highest number of Batman characters than any of the previous games. For starters, the character profiles have doubled since the last game and there were so many major characters involved that some of them got Demoted to Extra.
  • Loads and Loads of Loading: Averted, to the point that the player may not even realize it for a while. There are no loading screens in the game other than those seen when restarting from death or loading a saved game. Theoretically, one could play the entire game from start to finish and, if able to avoid dying, would not see a loading screen once. All cutscenes take place in-engine, meaning they all have the same graphics as the in-game models and the action does not pause between them.
  • Lonely Funeral: One of the things that Joker sees after being injected by fear toxin is his funeral, at which Harley is the only person in attendance.
  • Male Gaze: When Batman puts Harley over his shoulder, which flips her skirt up and displays her bottom in skin-tight tights.
  • Man of the City: How Thomas Wayne feels about Gotham and what he hopes that his son will follow:
    Thomas: Invest in Gotham, treat its people like family. Watch over them and use this money to safeguard them from forces beyond their control.
  • Maybe Magic, Maybe Mundane: The game doesn't make it entirely clear if Joker is just a hallucination caused by the combination of his blood and the new fear toxin, or if he is literally the ghost of the Joker inside of Batman's body. While a lot points to the former, he shows Batman things he did not witness (but knew second-hand) such as Barbara's crippling. In the case of Jason Todd, Batman knows the events from a video tape Joker mailed him, but the extensive detail we see it in seems to come less from his fevered imaginations and more from Joker's memories. Joker even confesses to Batman that he lied about Jason being killed by him.
  • Mecha-Mooks: The Riddler has created a workforce of automatons, patterned after the Wonder City mechanical guardians, to aid him in carrying out his schemes, including the underground excavation needed for building his various racetracks. After they lose a few tussles against the heroes, he starts introducing new color-coded variants that can only be fought separately by Batman or Catwoman, and he joins them personally in the final battle, trying to crush and fry the heroes within a force-field-protected Humongous Mecha.
  • Memetic Psychopath: In-universe, Professor Pyg. Virtually unknown at the time of his capture, every other criminal in the holding cell, either disgusted or fearful, still immediately knows to keep their distance from a guy who appears just as deluded as Mad Hatter, but far more violent and a greater physical threat by comparison. He's so insane that even Joker calls him a nutcase — as a compliment, naturally, lamenting how he's stuck in the GCPD when he could be out creating more mayhem.
  • Men Are the Expendable Gender: Out of the thousands of goons in the game and the villains they work for, only three are female — and none of those three are harmed by Batman outside of being knocked out, whereas every male gets a beatdown and broken bones.
    • Conversely, all the major male characters live through the game (though Black Mask gets killed at the end of Red Hood's DLC campaign), while Poison Ivy ends up being Killed Off for Real, Harley is the Butt Monkey she's always been in the main campaign, and Catwoman spends most of the game incapacitated with an explosive collar and waylaid by the Riddler's schemes.
  • Mind Screw: Fear gas and Joker blood combined make for really foul hallucinogenics. There are multiple occasions where events turn out to be a Daydream Surprise or an Imagine Spot, and it's often hard to tell where reality ends and nightmares begin. Then there are the occassions where Bruce lets Joker take control.
  • Mission Control Is Off Its Meds: Joker. But then again, when was the last time he was on his meds?
  • The Mole: Officer Wicker is Riddler's mole in the GCPD. You have the option of openly interrogating him in front of his coworkers.
  • Mook Medic:
    • The Medics are capable of reviving up to three knocked-out enemies each in a single fight; they can also charge up mooks and make it so that Batman can't hit them without hurting himself. However, if you sabotage their medical gear before starting a fight, it'll explode and knock them out when they try to use it.
    • Albert King can also get mooks back on their feet during his Boss Fight, though calling him a medic would be highly inaccurate.
  • More Dakka: The new Batmobile. The Arkham Knight is fielding what is, for all intents and purposes, an army, so Batman has responded by making a car that can turn into a super-tank. It has a massive 60mm cannon, an anti-vehicle machine gun, a missile pod, and a rapid-fire riot cannon. The Jokermobile is much the same, the only difference being that he's willing to fire deadly ordinance on live targets, incinerating every goon in the ruins of the old GCPD station with a hail of missiles.
  • Ms. Fanservice: Catwoman and Harley Quinn split this job. Very noticeable when Batman puts Harley over his shoulder, which flips her skirt up and displays her bottom in skin-tight tights. Downplayed with Poison Ivy. She still has her nice figure, but her skin color has become paler and she's no longer The Vamp.
  • Multi-Melee Master: The militia Weapons Experts, brute-level enemies that carry blade, shield, and taser weapons and can switch between them on the fly. Luckily there's only a handful of them in the entire game.
  • Multiple Endings: The only game in the series to have them, three in fact. The first is a standard ending, and the second is a slightly extended version by completing the Most Wanted missions and the final is a Golden Ending that requires a 100% Completion.
  • Mundane Utility: Some people in the GCPD got in trouble with the Commissioner for taking Mr Freeze's freeze gun out of the evidence locker so they could use it to make ice cream.
  • Mushroom Samba: Happens way too many times to count, let's just say that Scarecrow's fear-toxin causes a lot of halluncinations; including a perfect recreation of Joker which follows you all throughout the game.
  • Mythology Gag:
    • Using the winch, the Batmobile can drive up the sides of buildings.
    • Oracle's base is inside a clock tower.
    • There is a poster for "The Ghost Wore Grey", a reference to the Grey Ghost.
    • A white bust of William Shakespeare houses a security device.
    • The Batmobile can turn radially from a full stop, much like the Batpod.
    • The Gotham police use 1980s-era black-and-white police cruisers similar to those seen in the Tim Burton movies.
    • The retort used to cremate Joker has Robinson written on it, a reference to Jerry Robinson, Joker's original artist and co-creator.
    • Scarecrow's new look resembles his "walking corpse" appearance in The New Batman Adventures.
    • One of the neon signs in town advertises the company "Sartorico" with the slogan "Ignited Ideas!", a reference to villain Dr. Phosphorus. Dr. Alexander Sartorius himself, a disgruntled former Stagg Industries employee, appears in a series of audio logs; he was poised to blow the whistle on Stagg's many corrupt and unethical weapons deals, but was instead kidnapped and used as a test subject for Scarecrow's improved fear toxin, the pyrophobic man hallucinating himself consumed by never-ending flame.
    • Blimps bearing the name "Stagg Industries" can be seen orbiting high over Gotham, and both they and Stagg himself play a key role in the plot: the development of the Cloudburst.
    • The means by which Batman communicates with his allies while driving the Batmobile is called the Batphone.
    • The side missions are all referred to as parts of the "Knightfall Protocol", a worst-case scenario for Batman.
      • Azrael is convinced that he is fit to replace Batman, and in the Cliff Hanger, a new, more vicious Batman shows up, both likely references to Knightfall as well.
    • The Red Hood outfit worn by Jason Todd includes a symbol that is very similar to that of Robin's (though thicker and more compact) in the movie Batman and Robin of which that movie's Robin was a Composite Character of Dick Grayson and Todd.
    • Bruce's voicemail includes a message from a woman named Kate, reminding him about her and Maggie's engagement party, and notes that he taught her the value of keeping up appearances. Another voicemail has a message from Lex Luthor, who wants Bruce to sell him WayneTech's Applied Science division for "a billion dollars".
    • Oracle tells Huntress to stay on the mainland via online messaging (and her icon is the classic green face from the comics).
    • The fact that there is in fact no cure for the Jokerization except Batman's own mental prowess brings to mind the closing monologue of Joker.
    ...There is no cure for him. No cure at all...just a Batman.
    • When you first head in to meet the Joker infectees, you can observe a damaged poster for the game show formerly hosted by Arthur Brown, A.K.A. the Cluemaster.
    • Batman escaping out of the exploding Ace Chemical factory in the Batmobile which likewise happened in the 1989 film.
      • Likewise, the best ending is largely a shot for shot remake of the opening of 1989's Batman. One of the thugs even looks similar.
    • Batman's MR Suit, is comprised of a titanium-dipped tri-weave, over a layer of magnetorheological fluid based liquid body armour. This allows for Batman to be much more quicker in his movements and absorb impacts better from attacks. This is a reference to the upgraded Batsuit in The Dark Knight, combined with the final body armour upgrade from Batman: Arkham Asylum.
    • The game as a whole is full of references to the wider DC Universe, from enemy chatter directly acknowledging the existence of Superman, the Flash, Black Canary (which is a club, because, of course, some version of the first 14 pages of All-Star Batman & Robin, the Boy Wonder #3 is canon to this franchise) are, and Team 7 to Queen Industries having buildings in Gotham to posters advertising characters like Deadman and Zatara.
    • Jack Ryder mentions doing a piece on the CEO of Queen Industries, who he describes as "a real sharpshooter".
    • While talking to Bruce about the "Perfect Crime" case, Alfred mentions that he remembers early in Batman's career that he had to deal with another Serial Killer on Halloween, and that it was a rather long one.
    • After taking down two of the Joker infected, Batman asks for a new upgrade to the Batmobile. Alfred tells him what it is, then says "it's what you get for the man who has everything."
    • Scarecrow's bio indicates that on account of his frequent exposure to fear toxin, he himself has become completely incapable of feeling fear of anything but Batman. This is identical to his situation he lays out in Blackest Night, as outlined here.
    • Scattered throughout the game are posters referencing events in Batman: The Animated Series and drawn in the show's style, such as "The Ghost in Gray" as a nod to the episode "Beware The Gray Ghost", and "The Dark Interlude", a movie Matt Hagen starred in for the episode "Mudslide".
    • A whiteboard in Stagg's lab indicates he's looking into the morphogenetic field.
    • In Bruce Wayne's office, you can find a food bowl with the name Ace on it, referencing Batman's animal sidekick.
    • During the battle against Red Hood, boxes of Krank Co. toys can be found, as well as Krank's Arcade nearby. Both of these are a reference to Cosmo Krank, CEO of Krank Co. toys and a villain in The Batman.
    • One of the help tips in the loading screens is titled "Beware the Batman".
    • One of the neighbourhoods in Gotham is called Otisburg. Otisburg?!
    • Bleake Island has an auto shop owned by an Earl Cooper. In Batman: The Animated Series, Earl Cooper is the man who designed, built and maintained the Batmobile.
    • A music store near where you find the swords and graffiti for R'as Al-Ghul's Riddler tale is called Music Meister's.
    • The Joker is cremated in an oven marked Robinson, referencing the Joker's creator, Jerry Robinson.
  • Never My Fault: Utterly rampant. Riddler, Two-Face, the Arkham Knight, Scarecrow, Harley Quinn, and especially the Joker, among others; so many, many people in this game are willing to blame Batman, and only Batman, for every bad thing that's happened to them, or that's happened in general, regardless of where the blame actually falls.
    • Somewhat justified in the case of the Arkham Knight at least. He was tortured and brainwashed by Joker to believe Batman was the source of all his suffering.
  • New Game+: Collectibles, upgrades and Experience Points can carry over between playthroughs. Sidequest completion other than riddle collection does not.
  • N.G.O. Superpower: Batman, in one city itself, has several bases with weapons and state-of-the-art computers, a multi-utility tank with weapons capabilities, a private plane that provides supplies anywhere in the city and is pretty much given carte blanche by the GCPD. At one point, Aaron Cash is bemused at Batman commandeering a police workstation so that Oracle can work for him in the GCPD, considering that Batman's been giving them orders all night, especially after Gordon left.
    Aaron Cash: Guess we all work for you now? What am I saying, of course we do.
  • Nice Job Fixing It, Villain: Scarecrow inadvertently created Batman's worst nightmare in real life - being turned into the Joker via psychological breakdown. If Scarecrow let him loose at that point he would have completely and utterly WON. Unfortunately, the Joker isn't scared of a shambling corpse with metal cheeks... and Scarecrow couldn't handle his champion being fearless. So he hits him with more of the toxin, this turns out to kill two birds with one stone as 1) The toxin reaches the Joker-infected of Batman's mind showing Joker's worst fear (being forgotten) and weakening him enough that Batman "locks" Joker away for good in the darkest recesses of his mind. And 2) Cures Bruce of the Joker influence and with that his greatest fear finally gone, the toxin no longer has any effect on him.
  • No Pronunciation Guide: When you look up Ra's Al Ghul's evidence display, Cash uses the "rayze" version of his name before stopping and, irritated, correcting himself with "raysh".
  • Noodle Incident: The Joker ran for president once, complete with TV ads. No one's quite sure what that was about.
    Militia: Y'know they never found out how he got on the ballot?
    • There's also the story of Paulie and getting killed by the Joker. No one's quite sure the real reasoning he got killed or even how.
  • Odd Friendship: Between Two-Face and The Penguin at the beginning.
  • Oh Crap!: To quote some minions watching the Batmobile (which is a effectively a rocket-propelled tank) in action, "You seen what that thing does to cars?!" "I ain't staying to find out!"
  • Offscreen Teleportation: Batman does this to Ivy. First she has him dragged away by her plants. However by the time she makes her way down the elevator from the skyrise he is already at ground level waiting for her.
  • Phlebotinum Overload: In an weird sort of sense. Joker only came back as a hallucination thanks to Scarecrow's fear toxin and the more Batman inhaled, the stronger Joker's hold over Bruce's mind became with Bruce just barely managing to mentally keep him at bay. Eventually at the climax of the story, Scarecrow gives Batman another dose of the toxin which finally did allow Joker control of Bruce's body. But after Scarecrow gives him another dose upon finding that this Batman isn't afraid of him. The toxin finally activates the fear in Joker's mind which weakened him enough that Bruce could take back his mind and body.
  • Plot Armor: Batman takes a bullet at one point. The Arkham Knight (who knows all his strengths and weaknesses and how his armor is designed) puts a gun right up against Batman's stomach in what he knows is an unarmored area and pulls the trigger. Batman is almost completely immobilized, until he pulls a syringe out of Hammer Space and injects himself with something, and about 30 seconds later he's completely fine and even fighting again. This is given a Hand Wave later when Robin comments that the Batsuit can compress around wounds, but he should still get it looked at, and Batman says something to the effect of "I don't have time now, maybe later".
  • Power Copying: More like Ability Copying. In the "Heir to the Cowl" sidequest, the player must control Azrael in a series of challenges set up by Batman in order to prove he is his worthy succussor. He moves and fights exactly like Batman, as he was able to copy his abilities by watching him in combat.
  • Pre-Order Bonus:
  • Promoted to Playable: Barbara Gordon/Oracle is a player character as Batgirl in the "A Matter of Family" Prequel DLC.
  • Punctuated! For! Emphasis!: One of Arkham Knight's game over animations.
    Arkham Knight: Look at me while you die, Batman. Look. At. Me.
  • Punk in the Trunk: The rear of the Batmobile can open to include a tiny passenger compartment where Batman can strap in rescued hostages, criminals, and even Gordon for transport. They are technically seated, but the fact that they have no windows and can't move or do anything makes it work like this trope.
  • Put the "Laughter" in "Slaughter": The Joker's song "Look Who's Laughing Now" kinda lampshades this, to the point of exaggeration: "Your parents are dead, and I can't stop laughing!"; "I killed all your friends, and I can't stop laughing!"; "Barbara's dead, and I'm laughing! HA! / Jason Todd's dead, and I can't stop laughing! / I'm even dead, and I can't stop laughing!"
  • Rank Inflation: Most AR challenges allow you to earn Rival Points, which are awarded for going over the 3-star target, like every few seconds under a target time. They're solely for bragging rights.
  • Reconstruction: The game provides a counterargument to the "why doesn't Batman just kill Joker" question: escalation. Batman's Rogues Gallery put aside differences when they feel their lives are at stake, causing levels of chaos and collateral damage they could never manage individually. In addition, the Joker's big fat ego and desire to beat Batman on his own is what keeps the Batman's secret identity from being exposed to the public. Without the Joker interfering, Scarecrow — lacking the ego of the other Big Bad villains, but possessing the ambition — is able to expose Batman as Bruce Wayne; even worse, he feels none of the Joker's compunctions about "ruining the surprise", and so has the foresight to make it a televised public event, avoiding a Death by Secret Identity.
  • Retcon: The time gap between Origins and Asylum is now eight years instead of five. A line between Batman and one of the firefighters he rescues confirms that it has been ten years since Firefly's appearance in Origins, and Knight happens two years after Asylum. Now it seems more plausible that Bruce could go through three Robins and hundreds of villains by the time Asylum rolls around.
  • The Reveal: The Arkham Knight is Jason Todd, who once fought alongside Batman as the second Robin.
  • Rule of Symbolism:
    • Scarecrow dragging Batman to Arkham Asylum to unmask him and make him contemplate his failed life's work in the middle of Amadeus Arkham's failed life's work.
    • The rescued firefighters in the Most Wanted mission "The Line of Duty" frequently mention prayer, God, and the Devil. Fitting, since they've been battling the hellish infernos of Firefly all along, and Underhill is their reluctant Judas.
  • Run the Gauntlet: As per series tradition. Unlike the other examples, however, this one appears to be collaborative.
  • Sadistic Choice: Scarecrow forces Commissioner Gordon into betraying Batman to save his daughter. Though Commissioner Gordon Takes a Third Option by shooting at the center with the heavily armored Bat Insignia, knowing that Batman will survive the fall off the building. Later, Scarecrow once again guilts the commissioner to remove Batman's mask and reveal his identity by threatening to kill Robin. This time there is no way out and Batman gives permission to go ahead and do it.
    Scarecrow: Do you know what happens when a man refuses to be controlled by his fears? He must face them.
  • Sanity Slippage:
    • Batman, while still heroic, isn't quite in the best state of mind. And seeing visions of the Joker haven't exactly helped.
    • The villains haven't been doing well in the sanity department either. Scarecrow really didn't take his encounter with Killer Croc too well, and not only was his body severely damaged from the ordeal but also his mind, and now he pretty much lives to see Batman suffer and be shunned in the eyes of the people. The Riddler also seems to have become a little more unstable since the past incarnations, with more quickly losing his temper and baiting Batman by targeting Catwoman, someone he knows, rather than just random people.
  • Save the Villain: In the beginning of the game Batman must save Poison Ivy of all people after Scarecrow has her set to be executed for not joining his team. Unlike other instances, this one does lead Poison Ivy to eventually work alongside him to fight Scarecrow's toxins.
  • Scenery Porn: This version of Gotham is the most lavishly detailed yet, due to next-gen rendering and game engines; every detail pops, including crumbling stone bricks, the reflections of neon signs on wet streets, and the dangling paper lanterns of Chinatown.
    • Scenery Gorn: The city takes quite a beating over the course of one night, and it shows in equal measure, from the toppling ruins of the exploding ACE Chemicals factory to the hellish mindscape of Scarecrow's Nightmare Missions. When Joker walks out of the ruins of the Bad Future GCPD building near the end of the game, he sees the entire city consumed with flame, and cheerfully remarks, "This may be my finest work yet."
  • Schrödinger's Gun: When you enter Scarecrow’s chamber on Stagg's airship, due to the fear-gas there will be two Scarecrows with their backs turned on you, and you have to guess which one is the real to take down and which one is just a hallucination. The one you choose will always be the fake one regardless whether he's on the left or right, and the real Scarecrow will have a shot at you.
  • Screw This, I'm Out of Here!:
    • One of the cops at the GCPD mentions that all the officers captured by the Penguin in Arkham City transferred out of Gotham not too long after. Smart move.
    • If you drop down among a large group of rioters, the majority of them will run away rather than try to fight Batman.
  • Secondary Character Title: Though he is a major player, Arkham Knight is second to the game's actual Big Bad, Scarecrow.
  • Secret Secret Keeper: After meeting up to take on Scarecrow, Gordon and Batman have a conversation in an elevator about the brutality of Gotham. Gordon then says the one memory that sticks in his mind is consoling an eight year old after his parents were killed, Batman tells him how kind he was, and Gordon calls him Bruce, confirming that he had known the truth for a long time.
    • After finally taking down The Riddler, Batman breaks up with Catwoman and mentions that he will never see her again, and she calls him Bruce as well.
  • Sequel Escalation:
    • Batman gets to drive the Batmobile for the first time, and Gotham City's streets have been expanded in order to accommodate it.
    • Batman starts with an upgraded version of his City uniform, then upgrades yet again to his new suit, which allows him to move faster and do moves such as the Fear Takedown and silent takedowns beneath grates.
    • The map itself is five times bigger than City's, and therefore twenty-five times bigger than Asylum's; accordingly, there are a lot more criminals on the streets.
    • Batman can now chain predator take-downs of enemies and use any available items in the environment to help him take down thugs, including environmental hazards like water.
    • There are five times as many thugs wandering around the city compared to Arkham City.
    • All gadgets can be thrown while gliding.
    • Batman will at times engage enemies with an ally on his side (so far Robin, Nightwing and Catwoman are confirmed) introducing a new "Dual Play" mechanic that lets the player switch control between the characters seamlessly while doing so.
    • Zig-zagged with the Riddler Trophies. The number of trophies has been cut almost in half compared to City (from 440 to 243, slightly more than there were in Asylum), but they are much harder to collect.
  • Set Swords to Stun: The Batmobile can shoot bad guys in the head with "slam rounds" and instantly neutralize them during certain combos. As mentioned on Tap on the Head, this is actually very dangerous, and would have a high chance of breaking their necks.
    • He also sends mooks flying with the 'Mobile itself, using a "pulse taser" force field that activates and neutralizes anyone within proximity of the vehicle while it's in motion (in other words, shocking someone with a medium-wattage taser the size of a tank and shooting them ten feet up in the air is somehow far less lethal than a collision with the tank itself). This gets especially absurd when considering that the taser doesn't work on other vehicles, so cars will upend, fly through the air, and even explode without any goons inside being harmed.
  • Ship Sinking: The Batman/Catwoman relationship is abruptly ended when Batman breaks up with her in order to end his legacy without her getting hurt. In fact, none of the Batman ships ever get made thanks to the Bittersweet Ending. This may also apply to the Batman/Poison Ivy ship too, unless you believe they're Together in Death.
  • Shipper on Deck: The Joker hallucination acts like this for Oracle/Robin to get in some cheap insults; most of them revolve around Barbara's kidnapping and apparent suicide. He also encourages Batman to find love with Catwoman before he takes over and murders her, claiming to have met Talia al-Ghul in Hell, who told him to move on. And then promptly shacked up with Joker herself.
    Joker: Don't worry, I asked, and she's totally cool with Cat-lady havin' a go on the ol' scratchin' post.
    • To a lesser extent, Scarecrow is this for Batman and Poison Ivy based on a few offhand comments. He thinks that Batman was able to win her over by using his charm to gain her trust. Since she does pull a Heel-Face Turn thanks to Batman's influence, he may not be entirely wrong. Of course being a villain, he hopes they're Together in Death.
  • Shout-Out: One of Joker's game over-screens has him shouting Bats' name three times.
    • The death of Poison Ivy, with her body crumbling into brittle leaves while her giant plants release spores all over Gotham, appears to be a nod to Hellboy II: The Golden Army.
    • The Joker infected victims each possessing a different characteristic of the villain's personality is very similar to Starscream's clone army each having a different quality of his personality as well, becoming a significant threat in their own right too.
    • Ben Drowned gets a visual shoutout at the end of the Joker's nightmare the way the Batman statues pop up to haunt him the same way the Link statues haunted "Ben" in his posted footage.
  • Side Effects Include...: Parodied, of course, by the Joker.
    "*chokes and gags* Fear toxin may be dangerous for you and your loved ones. Prolonged exposure to fear toxin may induce episodes of extreme psychological trauma."
  • Spared by the Adaptation: In a bit of a twist, rather than being killed off and brought Back from the Dead ala the comics, Jason Todd was instead tortured by The Joker for a period of at least one year, before Joker seemingly shoots him and mails a videotape of it to Batman. However, when the Arkham Knight reveals his identity as Jason, the Joker hallucination plaguing Bruce's mind tells him that he lied about actually killing him and that the videotape didn't show him everything.
  • Spirit Advisor: Inverted with the Joker, who appears in various hallucinations to taunt and hinder Batman.
  • So Last Season: Batman upgrades to his new Arkham Knight armor partway through the game, after his upgraded Arkham City duds aren't enough to take on all of Gotham's villains. He's also upgraded to a new, more heavily-armed version of the Batmobile since Asylum.
  • Soundtrack Dissonance: The game's opening makes excellent use of "I've Got You Under My Skin" playing over scenes of The Joker's cremation and Scarecrow's initial attack on Gotham.
  • Squee: One thug seems delighted at the fact that the man who bashed his face in and hung him off a bridge was Bruce Wayne.
  • Suspiciously Similar Substitute: Arkham Knight's M.O. is quite similar to previous "like Batman, only willing to use lethal force" villains such as Azrael and Red Hood. His heavy use of a variety of cool guns makes him particularly reminiscent of Red Hood. That's because he is Jason Todd/Red Hood, including having a red hood-like visor underneath his Arkham Knight mask.
  • Stealth Mentor: In his own strange way, Joker's apparition encourages Bruce to soldier on and occasionally drops a hint about what to do next.
  • Stealth Pun: The achievement/trophy description for defeating Hush: "Face off against an old friend."
    • Scarecrow (and Azrael when talking about the prophecy) often uses fire metaphors to describe his attack, and his plan begins with a small-scale attack on Pauli's Diner when Officer Owens notices a man smoking a cigarette, who unleashes the fear toxin. After all, where there's smoke, there's fire.
  • Strapped to a Bomb: Riddle employs a variant on Catwoman, to ensure she can't escape Pinkney Orphanage until she and Batman solve his extended gauntlet.
  • Superhero Trophy Shelf: The Evidence Locker at the GCPD is full of trophy cases containing the signature items of various supervillains who Batman has faced over the years (Plus one of Batman's own gadgets). As the story and Most Wanted missions are completed, the gear of the various villains that Batman defeats get added to the collection.
  • Tagline: "Be the Batman." Later extended into "Be the vengeance. Be the night. Be the Batman." in the TV spots.
  • Take Your Time: Bases getting overrun? Friends been kidnapped? Don't worry, you can go off and complete side missions and hunt collectibles to your heart's content before moving. One instance is during a hostage situation near the start, where Batman has time to put on a new Batsuit and do multiple AR training courses before going in to save them.
  • Tempting Fate: "Huh. Guess I'm toxin-proof!" - Joker's remnant, seconds before he's confronted with his greatest fears thanks to Scarecrow's serum.
  • There Can Be Only One: Henry Adams believes this should apply to the infected, killing them to prove himself the strongest and most worthy of being the new Joker. When he realizes that Batman is also one of the infected, he concedes that he isn't the strongest of the group and commits suicide.
  • Time Skip: The game takes place one year after the events of Arkham City, nine months after Arkham City: Endgame and an undetermined amount of time after Harley Quinn's Revenge. The prequel comics fill in the gap.
  • Took a Level in Badass:
    • After being an annual Butt Monkey, even as the Big Bad of City's Post-Climax Confrontation, Harley Quinn is Promoted to Playable and capable of taking on cops in close combat. Though this is mainly in the DLC, where she manages to beat Nightwing in a Boss Fight. In the game she's a cutscene boss to Robin and Batman.
    • Scarecrow in most adaptations has always been a minor villain, but in Arkham Knight he unleashes a level of destruction that even Joker never caused, successfully unleashing a chemical weapon in Gotham. More importantly he succeeded in outing Batman's identity to the world, which no villain in any adaptation ever managed to do.
  • Tragic Mistake: Batman locking up Robin in the containment cell at Panessa Studios. He does this because he believes he's protecting Robin, but in the end, Robin is defenseless when Scarecrow arrives and kidnaps him, forcing Batman to surrender to Crane's clutches and have his identity revealed to the world.
  • Tron Lines: The Stealth Suit militia members present during Predator encounters wear outfits lined with glowing blue circuitry; the suits make them invisible to Batman's Detective vision, at the cost of making them stick out like a sore thumb to regular eyesight.
  • Underestimating Badassery: Lampshaded during a conversation between two militia members in the underground tunnels — while both doubt Batman has much of a chance of ever defeating the combined forces of their ranks, hardware, and vehicles, one of them can tell just how fearsome he is from the Arkham Knight's briefing; he even feels more comfortable with a invasion of this scale, reasoning, "I'd rather have too many guns than not enough."
  • Undisclosed Funds: The bounty of Batman's head has gone up from 50 million in Origins to (in Deathstroke's words) "Whoa, I could finally retire."
  • Unexpected Character:
    • Deacon Blackfire, the villain from Batman: The Cult, is a villain in one of the side missions.
    • Another side mission villain that comes out of left field is Professor Pyg.
  • Unexpected Gameplay Change: The final hallucination in Batman's mind where you play as Joker becomes a First Person Shooter where you wander around shooting people with a shotgun. It eventually turns into a Survival Horror, where Joker is faced with his fear of ignominy as well as his fear of Batman.
  • Universal Poison: A variant. Scarecrow's new fear toxin is extremely potent to the point that it can penetrate any clothing or orifice. Gas masks and respirators included, the only way to escape it is by getting underground or higher ground.
  • Unusually Uninteresting Sight: Batman absolutely refuses to acknowledge several fear-gas-induced hallucinations no matter how they persist. He's particularly adamant regarding the Joker he keeps seeing everywhere. He never says ANYTHING to Joker, while the Joker keeps taunting him from inside.
    • Subverted upon Joker's defeat.
  • Up to Eleven: The graphic system in Knight is at the point where the entirety of the Batmobile would fit inside of the Asylum disc with no room for anything else, and a single character model in Knight makes up the same amount of polygons as the entire environment of Arkham Asylum from the same game.
  • Victory Is Boring: Joker's death at the end of Batman: Arkham City led to Gotham's crime rate falling to an all-time low. Batman had little to do but make up gadgets and upgrades that he barely uses. Arkham Knight on seeing the capabilities of the new Batmobile jokes to his men how bored Batman must have been.
  • Video Game Caring Potential: Well, very slightly - while gunning down villains as the Joker in his final hallucination, you can choose not to shoot the Penguin and either the Riddler or his hostage. You still need to shoot one of the latter two to progress, though, and there's no option to spare Two-Face.
    • When playing as Officer Owens at the very beginning of the game, not shooting anyone during the fear gas sequence will result in Owens being a lot less psychologically traumatised as the events of the game continue.
  • Video Game Cruelty Potential:
    • You can run over anyone you want to while driving the Batmobile since they won't die from it.
    • You can also shoot them with anti-personnel rounds.
    • You can blow up any car in the game, even parked police cars.
    • You're not allowed to shoot occupied police cars, but you can damn sure run them, and any other car you like off the road. You can also run over cars like pancakes with the tank-like Batmobile.
    • If you're down to a couple of easily manageable thugs, you can string them along with certain gadgets for a long time without KOing them. Keep hitting them with batarangs, the REC, explosive gel (without any upgrades) as long as you like.
  • Villain Song: After two separate, equally fitting Obsession Songs, Joker finally gets his own original number, the swinging lounge show-stopper "Look Who's Laughing Now", where he taunts Batman for all his myriad failures and crows about how he's slowly but surely taking over Bruce's mind.
  • Villain Team-Up: Following City, the remaining villains have joined forces to kill Batman, believing that criminal enterprise can never thrive as long as he still lives. Though in practice this meant that they all chipped in to fund the Arkham Knight's army and agreed to not interfere with each other's operations and they run their own private criminal schemes while Scarecrow's master plan unfurls.
  • The Voice: The second-in-command of the militia. Often heard as Batman blows up drones and shuts down outposts, never met or punched in the face.
  • Walking Spoiler: After getting a dose of fear toxin early in the game, The Joker follows Batman around as a hallucination, mocking him at every plot element and every enemy defeated and riding off the fear that they are Not So Different and Joker will eventually take control of his mind.
  • Wham Line: Two of them.
    Joker: Miss me?
    Batman: Jason? But...you're dead.
  • What Happened to the Mouse?:
    • In-Universe, one of the conversations you pick up has two goons wonder what happened to Tiny, Penguin's shark from Arkham City. You can spot Tiny hanging from the ceiling in the Studio.
    • Hammer and Sickle, who are in the comic and even reconjoined, don't appear in game.
  • What the Hell, Hero?: Batman gets this several times in the game:
    • Gordon's response to learning that Barbara works for Batman, meaning that her kidnapping by Crane is his fault, is to shout at him and punch him in the face. He follows this up by declaring he should never have trusted Batman, and throwing the Batphone at his feet.
    • Tim Drake gets upset by Batman forcing him to sit out of the action, eventually imprisoning him in a containment cell and then outright calling Bruce a "son-of-a-bitch" when the latter reveals that he lied to him about Oracle being fine.
    • Barbara Gordon then gives one to him for locking Tim up, taking away communications, leaving him defenseless when Scarecrow kidnapped him.
    • Jason Todd is bitter that Batman was unable to save him from the Joker and seemingly took another Robin as a Replacement Goldfish the entire time he was in Arkham (a year). Bruce insists that he did search for Jason but he doesn't offer much defense about bringing Tim into the Bat-family before Jason died.
    • Whichever way the player chooses to progress after locking up Tim, the Joker will lay one on Bruce — if Batman tells him he saw Barbara die, Joker notes that if he hadn't tasked Robin with trying to cure the Joker clones (an attempt that was ultimately pointless), he could've been out in the field and prevented her capture. If Batman neglects to tell him and leaves, Joker mentions how delaying the inevitable will seem all the more like a cruel betrayal when he finds out the truth. In either case, he thinks Batman's actions are selfish and despicable, and he couldn't be more proud of the little guy.
      • Thankfully Barbara is actually alive in the end, and if you decided to tell Tim that Barbara died before, you can tell him that she's actually alive, and Tim will be so relieved that he actually dropped to the ground in happy disbelief. Why you can't get him out of his cell afterwards can still count as a What the Hell, Hero? moment, since Scarecrow immediately captured him for the finale.
    • Both Robin and Nightwing are held up at gunpoint by Harley and Penguin respectively, with Batman standing nearby to save them. Each segment gives you about three minutes to act and save them, with the characters in question pointing out how Batman doesn't seem to be doing anything, especially in the latter case. Much like Dr. Young in the first game, taking too long will result in their deaths and a game over. Penguin even calls you out on being cold in his game over.
  • "Where Are They Now?" Epilogue: The Golden Ending Gordon has ran for mayor and won, Barbara and Tim Drake seem to be getting married and though Gordon worries that criminals will grow bold and no longer fear Batman once his influence finally disappears, a mysterious Bat-like figure still prowls Gotham.
  • Where It All Began: The final confrontation takes place at Arkham Asylum.
  • Wide Open Sandbox: Gotham is your playground, 5 times bigger than that of Arkham City. On a technical note, a significant achievement of the game is the complete lack of loading screens. The entire city is one, single, fluid map. This includes every labyrinth sewer, every ducting system while crawling around inside the buildings and criminals can hide in buildings from you.
  • Weird Trade Union: One rioter can talk about how a friend of his just got laid off by Riddler and replaced with a robot, prompting the other to suggest that the low-end criminals of Gotham need to get organized to keep the supervillains from treating them like this.
  • "World of Cardboard" Speech: The entire game Batman has a hallucination of Joker following him around, mocking him at every turn at his fear of becoming like him. At the end, Batman surrender to Scarecrow and gets a direct dose of the fear toxin, bringing out his greatest fear, becoming the Joker. Joker!Batman's excitement for destruction catches Scarecrow by surprise, making him give him another dose of toxin, taking the Joker to his worst fear, being forgotten. As he falls deeper into the hallucination, Joker sees how small his grave is and how no one cares that he's gone. Statues of Batman harass him, until this exchange where Batman locks him away for good. After this, nothing is holding him back.
    Joker: " What have I got to be afraid of?"
    Batman: " You're afraid of being ashes. You're afraid of being forgotten. And you will be forgotten, Joker! Because of me! I am vengeance. I am the night. I am Batman!"
    (later)
    Scarecrow: " Don't you see Gotham, you have no savior. No more hope. No more Batman! I've won."
    Batman: " I'm not afraid, Crane."
  • Wrong Name Outburst:
    • After seeing a few flashback hallucinations of Joker's torture of Jason Todd, Batman accidentally says "Jas-" before correcting himself for "Tim" immediately after he catches it while talking to Robin. The Boy Wonder notes he hadn't done that for a while.
    • The Riddler also does this during his boss battle.
    "Die, Father! I mean, Batman."
  • You Have No Chance to Survive: From what we've seen so far, Scarecrow is quite fond of reminding Batman how horribly he and all of his allies are going to die.
  • Zerg Rush: The tank battles. Especially at the GCPD, which involves an army of tank drones rushing in at once to destroy the building and overpower the Batmobile.
  • Zero-Effort Boss: Pretty much all the non-Batmobile boss fights. Most of them can be defeated by the same takedown techniques as the ordinary mooks.

     Batgirl: A Matter of Family 

Batgirl: A Matter of Family

  • Amusement Park of Doom: In fitting with the adaptation of thematic elements from The Killing Joke, Joker's taken over Seagate Amusement Park, situated on a former offshore oil platform, and turned it into his very own house of horrors. The audio tapes left by Edward Burke reveal the entire park was even built to Joker's specifications, and the property later handed over to him by the unsuspecting tycoon.
  • Aww, Look! They Really Do Love Each Other: Some goons mention a former member of the crew named Paulie who apparently (though this is one of many conflicting theories presented by the mooks) "made a pass" at Harley, and express surprise at how angry Joker got, reasoning that he shouldn't have cared that much about that "annoying witch". Nonetheless, Paulie was fired, with a severance package in the form of an RPG to the torso.
  • Bittersweet Ending: Batgirl and Robin managed to save Commissioner Gordon and other cops, but Joker has escaped.
  • Death by Adaptation: Edward Burke — having previously appeared in DC properties as either the second Planet Master or a duplicitous U.S. Senator — is here a wealthy industrialist with a terminally ill daughter, who built Seagate Park for her at the suggestions of his psychologist, Dr. Quinzel, and her friend, "Jack White". Like the park owner in The Killing Joke, he too is unknowingly poisoned with Joker toxin; after his daughter passes away, "Jack" gives him some pills to help commit suicide, and he dies screaming with laughter.
  • Easter Egg: Starro can be found in sealed water tank in a hidden room.
  • Karma Houdini: Joker gets away in the end.
  • Mythology Gag: A human being with a Starro parasite attached to his face is advertised as "The Starfish Freak" on a poster for a planned sideshow exhibit; the design for the creature is even exactly the same as its appearance in Batman: The Brave and the Bold, right down to its coloration. The parasite itself, now five times as large and detached from its host, can be found suckered to a containment tank underneath a stairwell in the south end of the park.
    • The large nose clown balloon from Batman can be seen over the shark attractions.
    • One of the Joker's nicknames for Batgirl is 'Bat-fake,' which is what he called Terry McGinnis in Return of the Joker.
  • Nice Hat: Joker, befitting a carnival's master of ceremonies, wears a tapered top hat.
  • Promoted to Playable: Barbara is finally playable in this DLC.
  • Proper Lady: Harley Quinn notes that Batgirl carries herself with such elegance and style that she should be "Bat-lady" instead of "Batgirl". Batgirl snarks that its not the 19th Century though Tim Drake does call her "M'lady" to tease her.
  • Red-Headed Hero: Barbara, who bears her traditional mane of red hair underneath the cowl.
  • Rule of Symbolism: Childhood and family, naturally, play a huge thematic role:
    • Barbara is terrified of both losing her father and, in saving his life, having him possibly find out her secret identity.
    • Joker compares Batman, who has noticeably softened since taking on two sidekicks at once, to a distracted, overtaxed new dad, and describes the effect it's had on Batman's interactions with him like a declining, loveless relationship between husband and wife. Joker being who he is, he naturally concludes that killing Batman's sidekicks is the best way to rekindle his archenemy's hatred.
    • Edward Burke built the entirety of Seagate Amusement Park out of loving devotion to his daughter, hoping it could rally her spirits and stave off her cancer for a little while, a hope Joker cruelly exploited for his own ends.
  • Ship Tease: Pretty much a Foreshadowing at this point to her and Tim dating.
  • Stealth Hi/Bye: At the end Barb and Tim pull this to Gordon and the cops.
    Gordon: I guess some things run in the family.
  • Valentine's Day Episode: Joker even hopes to give Bats the best Valentine's gift he can, in order to spice up their waning rivalry — Batman's own sidekicks, dead, and their hearts served up on a platter.
  • Worthy Opponent: Harley Quinn is quite a fan of Batgirl and openly roots for her in fights with thugs.

     Other DLC 

Harley Quinn

  • Badass in Distress: Poison Ivy.
  • Call Forward: Ivy has one of her vines snatch up Nightwing in a similar manner to Batman in an early cut-scene in the main game.
  • Hero Antagonist: The Blüdhaven police and of course Nightwing.
  • Final Boss: Nightwing.
  • Nice Job Fixing It, Villain: Harley and The Penguin rescue Poison Ivy from the Blüdhaven police so she can join Scarecrow team...except Ivy's not interested, pulling a Heel-Face Turn, forming an uneasy truce with Batman and proving instrumental in stopping the spread of the Cloudburst.
  • Promoted to Playable: Harley herself, which is quite a step up from her Butt Monkey status.
  • Teeth-Clenched Teamwork: Penguin makes his displeasure of working with Harley known. While Harley herself, Genius Ditz she is, will throw insults back at him when she's actually paying attention to what he's saying.
  • Through the Eyes of Madness: When in Harley's Detective Vision you see the walls covered in crazy writing.
  • Took a Level in Badass: She manages to defeat Nightwing in straight up hand to hand combat while also being outnumbered by cops who are attacking her at the same time, though it's Poison Ivy that takes him out in the following cutscene.

Red Hood

  • Adaptational Wimp: Black Mask is slightly less awesome as he is in Origins. For example, he breaks down begging for his life when at the Red Hood's mercy.
  • Ain't Too Proud to Beg: Black Mask begs Red Hood to spare him. Red Hood disagrees.
  • Asshole Victim: Everyone who Red Hood kills is a gangster. Including Black Mask.
  • Back for the Dead: Black Mask, finally having built up a fraction of his former empire, returns to the series to die at Red Hood's hands.
  • Big Bad: Black Mask.
  • Curb-Stomp Battle: In only three missions, the Red Hood cripples Black Mask's forces. Eventually leading up to the boss' death.
  • Disney Villain Death: Sionis is unceremoniously kicked out a penthouse window into the busy street below, presumably either being killed by the fall or traffic.
  • Grey and Black Morality: Red Hood against Black Mask — a gangster fighting for total control of the drug trafficking scene in Gotham, pitted against a vigilante who won't hesitate to kill.
  • I Lied: Red Hood interrogates a False Facer thug on the whereabouts of Black Mask, promising to let him go alive if he provides him information. Guess how well that ended?
  • Kick the Son of a Bitch: Red Hood kills the enemy thugs and Black Mask.
  • Killed Offscreen: The mooks at one point state that Red Hood killed Killer Moth a month ago.
  • Neck Snap: Red Hood's silent takedowns are this.
  • Retcon: Black Mask's design has him — contrary to his earlier appearance in City — back in his pinstripe white suit from Origins, with the formerly detachable mask now irremovably burnt into his flesh, as detailed in Origins Blackgate; Brian Bloom voices him here as well, as opposed to Nolan North. These changes, along with his rather uncharacteristic cowardice at the end, has lead to fan theories that the man killed was actually a double (another practice Origins established him as using), and that the real Black Mask is in hiding elsewhere.
  • Sociopathic Hero: Red Hood pumps unarmed, pleading thugs with lead after pumping them for information.
  • Thou Shalt Not Kill: Averted. Every enemy who is beaten is killed.

    Tie-In Comics 
  • Adaptation Personality Change: The Bruce of the Arkham Comics is a lot more upbeat, mellow and friendlier than the one in the main games. He even jokes with Robin and pals around with Lucius and others.
  • Ascended Meme: Batman finally gives his signature line... albeit in German.
    Kidnapper: Was zum teufel bist du!? (Who the hell are you?!)
    Batman: Ich bin Fledermausmann! (I'm Batman!)
  • Borrowed Biometric Bypass: Harley cuts off one of Lucius Fox's fingers to gain access to his tablet. However being a member of the Crazy-Prepared he makes sure that its still useless to her.
  • Call Forward: This being a prequel comic to Arkham Knight, expect a lot of these.
    • After fighting Killer Croc, he mentions he used up his last Freeze Blast against him; rather than this meaning the item is no longer accessible in-game, Batman instead began construction on a stronger version of the gadget, which can be found in the testing chamber at Panessa Studios.
    • Batman, in saving his new Batmobile from thieves, gets it stuck on the top of a skyscraper, and makes a note to upgrade the Batwing to be able to carry it. Sure enough, the in-game Batmobile can not only be airlifted, but contains a power winch capable of pulling itself up walls.
  • Car Fu: Once again, Batman slams the Batmobile into Bane. Bane, having all his Venom tubing connected this time, is able to shrug off the blow more easily.
  • Conjoined Twins: Thanks to the Scarecrow, Hammer and Sickle are this again. It's also a Call Back to their conversation in the Steel Mill back in Arkham City, where they mention rejoining anyway.
  • Description Cut: As Gordon, Barbara and Bruce are exercising in the park in Issue #13, Bruce flashes back to a fight of his that took place in that very same park. When Barbara notes the fountain isn't working, it cuts Batman shoving a thug's face into it.
  • Handicapped Badass: Barbara shows us the reason she deserves her picture on the trope page where she takes down a knife wielding thug in her wheelchair.
  • Killed Off for Real: Due to Arkham Knight trying to frame Batman, he has killed several minor members of the Rogue Gallery.
    • Electrocutioner II.
    • Tweedledee, Tweedledum, and Tweedledie.
    • Captain Boomerang is given a Boom, Headshot by Deadshot.
  • Legacy Character: A new Electrocutioner has taken the place of the first after Lester's death.
  • Like Father, Like Son: Kid Shark is pretty much a younger King Shark.
  • Man of the City: The comics have Bruce going full distance, launching many projects to redevelop Gotham after Arkham City. Though he and Lucius run into many problems attracting new investors because everyone is wary about Gotham's reputation as a Wretched Hive.
  • Not So Above It All: In Issue 14 Alfred, of all people, wants a few minutes alone to deal with The Penguin since he was the one behind Harley's attack on Lucius.
  • Mythology Gag:
    • Simon Stagg appears in the prequel comic, trying once again to marry off his daughter to a more "suitable" rich playboy (in this case, Bruce himself). Sapphire is not amused.
    • In issue #1 of the tie-in comic, Batman leaves the new Electrocutioner on top of the Sefton-Hill Building, a reference to Sefton Hill, Rocksteady lead designer and effectively the "face" of the Arkham games' staff.
  • We Hardly Knew Ye: Electrocutioner II is killed off several pages after he first shows up.
  • Your Approval Fills Me with Shame: When the cops think that Batman is finally killing criminalsnote , they applaud Batman for finally crossing that line and executing "lowlifes" without trial. Batman, disgusted, wordlessly drives off.


This is how it happened. This is how the Batman died.