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Video Game: Grand Theft Auto IV: The Lost and Damned
Johnny Klebitz, the Lost gang, and some chick who doesn't appear in the game.
"The Almighty forgives. The Lost don't."

Grand Theft Auto: The Lost and Damned, released on 17 February 2009, is the first of the two Episodes from Liberty City DLC expansion packs made for Grand Theft Auto IV (the second being The Ballad of Gay Tony).

The story focuses on Johnny Klebitz, the vice president of the Lost Brotherhood motorcycle gang. He has been the gang's unofficial leader ever since the president, Billy Grey, was put in court-mandated drug rehabilitation, and has forged a truce with their arch-rival, the Angels of Death. The game begins with Billy being released from rehab, resuming his leadership position and creating tension with Johnny by trying to resume the war with the Angels of Death.

Since Johnny is an experienced biker, he can actually stay on his bike (and survive crashes) at speeds faster than walking (something Niko in GTA IV is notoriously bad at), although his corresponding dislike of cars means his four-wheel skills aren't as fancy as Niko's. He seems to have no trouble flying helicopters, though.

TLAD is also the first GTA game to feature full-frontal nudity. Male nudity. Take that, Jack Thompson.

The game is available either online through Xbox Live or PSN (And requires a copy of GTA 4 to play), or at retail packed with Gay Tony in the Episodes from Liberty City two-pack.

The Almighty forgives, the Tropes don't:

  • Acoustic License: You frequently participate in conversations with your fellow gang members while cruising down major roads and even highways on motorcycles. They're not even yelling at the top of their lungs. In real life, the noise of the motorcycles plus the wind would make this impossible.
  • Actually Pretty Funny: Ray Boccino and his goon's reaction to Johnny's reply of "a bullshitter", when asked who he thinks he's bullshitting.
  • All Bikers Are Hells Angels: Downplayed with The Lost MC, while a true "One Percenter" gang, you also see and meet some of their less-hardcore weekend-warrior members. Then there's the Angels of Death, which play this trope straight and are Expies of Hells Angels.
    • The Lost seem to have been more closely based on the Outlaws, one of the Hells Angels major rivals; their motto, "The Almighty forgives, The Lost don't," is borrowed from the Outlaws.
  • Ambiguously Brown: Jim looks like he is of Hispanic descent, though the issue of his ethnicity is never really answered. It is possible his appearance was based on that of legendary Hell's Angel Sonny Barger, who is ethnically Caucasian but looks very Hispanic.
  • Ambiguously Gay: Malc, maybe. The Ho Yay between him and Johnny doesn't help.
    • Brian may have feelings for Billy, as a means of explaining his incredible loyalty.
  • Arbitrary Gun Power: As players who have had to reload saved games countless times after being slaughtered during gang war battles can attest, most of the bullet-shooting weapons are pretty weak — targets may often require half a clip before they die, making headshots an absolute must to win gang wars. Explosives are more effective, but even then it's not uncommon to hit someone with an RPG round, only to have them get up and attack. On the other hand, it only takes a few shotgun shots to set a vehicle on fire and make it explode.
  • Artificial Stupidity: Don't even try to keep gang members alive. They'll just charge ahead of you full speed into a firefight and get shot to death within seconds. Your named allies are smarter, though, and nigh-immortal to boot. Use both as cannon fodder and to attract gunfire (as well as police attention) away from you; you won't be penalized even as gang member bodies stack up like cordwood (although there is a memorial wall in the club house HQ that fills up as you do this, just for a little bit of guilt).
  • Anti-Hero: Goes without saying. Furthermore, given that Johnny is the most established among the three IV-era protagonists in Liberty City's underworld, and makes absolutely no attempt to leave it, this borders on Villain Protagonist.
  • Assassin Outclassin': This is the objective of one mission after Ray Boccino puts out a hit on Johnny. Calling Terry and Clay for backup in this mission causes them to set up an ambush for you to lure the would-be assassins to.
    • There is at least one other mission in which calling backup actually changes the outcome of the mission through no effort of the player.
  • Authority Equals Asskicking: Averted while Billy Grey is chapter president, but later played straight when Johnny takes over after Billy's arrested (again).
  • Awesome, but Impractical: Malc's Double T Custom and DeSean's Hakuchou Custom are a pair of unique bikes that you can only nab in certain missions. They both come with snazzy paintjobs, extended swing-arms and the fastest top speeds for a bike in the GTA IV era. They also fishtail like drag cars and have turning circles that can be matched by most SUVs. All of this is actually acknowledged on the Uptown Riders' in-game website.
    • Even if you get the hang of these bikes' poor turning abilities they are so scarce and valuable you won't use them much in anything.
    • It isn't motorcycle related, but the grenade launcher also qualifies for this trope. While grenades launched can go farther and you can carry more grenades than rockets the accuracy is poor due to the wonky physics of the grenade, the grenades don't explode on contact with anything, they take too long to explode (7 seconds starting from the launch) and they let out smoke which lets your enemies know where the bomb is which AI controlled enemies will actually take notice of and run and finally the loud noise the weapon makes when firing further detriments it in multiplayer. It did however get buffed in Ballad with a shortened fuse and contact explosions if a person or vehicle is hit, making it a better choice there.
  • Awesome Moment of Crowning: Subverted. Johnny's promotion to President is a Field Promotion of the worst type, and fractures The Lost in two.
  • Ax-Crazy: Billy Grey...
  • Badass: Johnny, Jim and Malc.
  • Badass Biker: Johnny and his gang-mates in The Lost.
    • Also the registers as the Player Image statistic if the player's preferred vehicle is the "Hexer" or any of the fictitious American motorcycles in TLAD.
  • Bad-Guy Bar: The clubhouse, which is also your save point.
    • Not So Abandoned Building: The game's other save point, which you get from Brian after you dismantle his faction, and (possibly) kill him. It then becomes the only save point after you burn down the clubhouse at the game's end .
      • From the outside, the clubhouse resembles this and likely it used to be.
  • Big Applesauce
  • Big Bad Friend: Billy Grey
  • Bookends: The first and last cutscenes of the main story each have a scene where the crew rolls Angus out of the club house. However, in the later cutscene there are significantly fewer members following.
  • Boring, but Practical: The Bati 800 is this compared to the other new sports bikes since it has the lowest top speed and the most generic design compared to the Double T and the Hakuchou. However it has the best handling of all sports bikes in the game, good acceleration and it's easy to get (spawns at safehouses after a small and easy sidequest that shouldn't take more than an hour).
  • Brooklyn Rage: A lot of characters qualify for this trope, considering the setting, particularly many of the rival gang members The Lost go up against. The Lost themselves, however, do not quite qualify. See Joisey below.
  • The Caligula: Billy Grey could qualify as this, given his penchant for violence, drug use and mayhem. It's even revealed in The Ballad of Gay Tony that Billy had actually arranged for the Triads to kill Johnny in the failed drug deal.
  • Card-Carrying Villain: Congressman Stubbs, all the way.
  • Celibate Hero: Johnny qualifies in-cutscene and inasmuch as a protagonist of a game that allows you to hire prostitutes can be considered as such. Compared to the other IV-era protagonists, Johnny gets involved in no notable romantic or sexual attachments over the course of the story, and repeatedly rejects Ashley's advances. As if to emphasize this, the episode lacks the Dating Sim-type mechanic seen in the main game.
  • Chekhov's Gun: Roman's Taxi Company's phone number note  is given away in a cutscene, and this can speed up a later mission.
  • Civil War: The Lost have one after Johnny becomes president.
  • Collection Sidequest: Angus's bike thefts.
    • The DLC also has its own unique set of flying rats (aka pigeons) that need to be exterminated, like in GTA IV.
  • Color-Coded for Your Convenience: All the main characters have uniquely colored bikes; Johnny has a white and blue one, contrasting Billy's black and Brian's red bikes, and Jim has a black and red one to match Johnny's. Clay, Terry, and Jason each have differently colored bikes as well, in colors of purple, blue, and magenta. Additionally, Malc's and DeSean's bikes are green and orange (possibly to signify their removal from the Lost and Angels of Death conflict).
  • Cool Bike: Given its subject matter, it's no surprise the game's selection of new bikes embodies this trope. Honorable mentions go to Johnny's "one-of-a-kind" Hexer, Billy's Revenant, Malc's Double T Custom, and DeSean's Hakuchou Custom.
    • Inverted somewhat by the NRG 900, which is considered the most powerful bike in GTA IV, but is shown to be virtually useless in the DLC, given its tendency to spinout and its poor turning ability, both of which manifest themselves in the DLC's racing side missions.
  • Continuity Drift: TLAD is supposed to take place concurrent to the main storyline in GTA IV, with several missions intersecting with those in GTA IV. However, whereas the protagonist in GTA IV is unable to travel to parts of Liberty City and Alderney because of bridges being closed due to a terrorist threat (until completing certain missions), Johnny is able to free-roam the entire city at will from the start, even during one mission, "Buyer's Market" that takes place at the same time as the GTA IV mission "Blow Your Cover" which, in GTA IV, serves to reopen some of the bridges for Niko.
  • Corrupt Politician: Congressman Thomas Stubbs III.
  • Darker and Edgier: While Grand Theft Auto IV was this to the previous games, The Lost and Damned is even darker, with a grittier, more squalid tone and less funny moments overall.
    • It's also literally darker: a grainy filter is placed over the whole game, which can be toggled in the Display options menu.
      • Even with the filter turned off, the screen image still appears darker (even in broad daylight) and there also seems to be a greater incidence of clouds and rain than in GTA IV.
  • Dead Foot Leadfoot
  • Deadpan Snarker: Johnny.
  • Death Seeker: A lot of Johnny's quotes whilst gunfighting (aside from the regular Trash Talk variety) seem to indicate he's one. Ripping off one of Liberty City's most powerful mafiosi with little regard for the possible repercussions may lend credence to this.
  • Democracy Is Bad: While the ineptness and corruption of the American government have long since been elements of the GTA series' settings, these become an overarching theme in this episode when The Lost realize their Mob War with The Angels Of Death is a much smaller problem compared to the threat they face from the authorities.
    • Johnny and The Lost are blackmailed by a Corrupt Politician into committing acts of violence to further his campaign goals, as personal favors for his colleagues, or for profit.
    • Police and government surveillance is a large concern for much of the game, though it makes sense to monitor the activities of a criminal organization like The Lost. However, Johnny later participates in a scheme orchestrated by Stubbs involving a bug planted on the Deputy Mayor's sports car in order to out the man as gay. This the very same car that was given to Niko in GTA IV.
    • Aside from Dirty Cops and The Angels of Death, police informants and criminals who become state witnesses are presented as the lowest of the low from The Lost's perspective, and the gang is almost ended when Billy Grey decides to testify against it.
    • Johnny and his friends in The Lost are portrayed as suspicious, disappointed, and angry at the government and law enforcement, and given much of what they experience over the course of the game, rightfully so. They justify their existence as criminals by believing it a proper response to their living condition.
  • Dirty Cop: One of Jim's missions has you chasing down and killing some.
  • Disabled Snarker: Angus' paralysis, which he got in a biking accident, has led him to become even more bitter and cynical than his fellow brothers in The Lost already are, particularly at the man he considers responsible for it. Incidentally, that man is Billy Grey.
  • Distracted from Death: Jim gets killed off-screen because Johnny was occupied while fending off threats to his life.
    • Niko kills Jim on-screen in the main plot, during the mission when he chases two Lost bikers down the subway tracks. When Rockstar made TLaD, they updated Jim's character model to match his voice, but failed to do so in the main plot mission.
  • Downer Ending: Most of the Lost are killed in the civil war with Brian Jeremy's faction following Billy's arrest, Jim is killed either by Niko or a train in a GTA IV mission, offscreen in the episode, Johnny breaks into prison and kills Billy for attempting to turn states' evidence, the Lost breaks up for good and the final cutscene is the remaining members (Johnny, Clay, Terry & Angus) burning the clubhouse to the ground. There is no alternate ending. The follow-up phone calls aren't exactly upbeat, either. And on top of it all, the only safehouse left for Johnny to live in is run-down house that doesn't even have a TV (never mind sexy biker chick dancers performing).
  • Downloadable Content: It is, but can also be bought retail.
  • End of an Age: Johnny is constantly reminded (in a friendly way by Malc, and a not-so-friendly way by others) that his entire lifestyle is at least 40 years out of date. By the story's end, all-American biker gangs, at least in Liberty City, seem to be gone for good, with the Angels Of Death MC advertising itself as more of a social club for hobbyists, and the Lost being lost forever.
    • It gets even worse when in Grand Theft Auto V we are shown what has happened to them 5 years later. Their leader is a shell of his former self thanks to his Meth addiction, and the Gang, while still showing growth from where it was at the end of the game is in an even more sorry state.
  • Equal-Opportunity Evil: The Lost, especially compared to the Angels of Death.
  • Face-Heel Turn: Brian and half of The Lost MC turn on Johnny after Billy's arrested (again) and Johnny steps up as chapter president. Meanwhile, while he's behind bars (again), Billy has his own turn when he connives with the FIB to testify against The Lost.
  • Final Speech: Lampshaded by Billy Grey, who taunts "What, are you waiting for a speech or something?" before you kill him.
  • Five-Bad Band / Five-Man Band: The Lost, somewhat. Moreso the latter after Billy gets arrested and Brian starts his own faction.
  • Foregone Conclusion: I wonder whatever happened to that fat Slavic guy Johnny and Malc kidnapped?
    • It shouldn't come as a surprise when Jason turns up dead. You know, the biker banging some Russian chick, who Niko was told to kill in the main game?
    • Also discussed in-game. When Johnny talks about his problems concerning Ray Boccino to Congressman Stubbs, Stubbs tells him not to worry, predicting that Ray would either be dead or in jail within a month.
  • Fully Absorbed Finale: Also a Deadly Distant Finale. In Grand Theft Auto V, Johnny, Terry, Clay and the chapter's remaining members have fled to Blaine County and grew addicted to meth supplied by Trevor Philips. Ashley got back together with Johnny, but is screwing Trevor for their fixes. When Johnny confronts Trevor over it, he is unable to fight, broken by the years of drug abuse. Trevor proceeds to stomp Johnny's head in and slaughter the rest of the chapter in retaliation. Ashley can either be killed as she weeps over Johnny's body, or spared. If spared, she is later found dead at a crack orgy.
  • Grenade Launcher: The HK69 makes its GTA-series debut when Billy gives Johnny one to lay siege to the AOD clubhouse. Admittedly, it is of limited use considering that its grenades aren't contact explosives.
  • Henpecked Husband: Jim considers himself one, and though, underneath it all, he genuinely loves his wife, his friends in The Lost MC (none of whom have settled down with someone) never stop giving him shit about it.
  • Honor Among Thieves: The Lost pride themselves on their sense of brotherhood, and thus, they pretty much consider there to be a special place in hell for brothers who turn snitch. Billy Grey found this out the hard way.
  • Honor Before Reason: The shortsightedness of this virtue is a large theme in the game, best seen in Johnny's willingness to help out Ashley because of their past and her membership in The Lost inadvertently triggering the chain of events that would lead to Jim's death. This is painfully emphasized when Angus emails Johnny after the clubhouse is burned down at the end of the game, to "End the charade that this gang means anything."
  • Hypercompetent Sidekick: Johnny serves as this to Billy.
    • Bumbling Sidekick: In contrast, Brian serves as this to Billy for the while Billy's club president anyway. Given that over the course of the story, he's been noted to run away from fights, this may overlap with Cowardly Sidekick.
  • I Gave My Word: For all his cheerful amorality, Stubbs does indeed remember those who've helped him when he tells Johnny about Billy's betrayal and where to find him.
    Johnny Klebitz: Hey, one more thing, Stubbs. Why're you doin' this?
    Congressman Thomas Stubbs III: I told you I was good for a favor.
  • Informed Judaism: Johnny mentions that he is of Jewish descent, but isn't shown adhering to their practices.
  • Intergenerational Friendship: Johnny and Terry are both in their early thirties, while Jim and Clay are both over a decade older than either of them (Clay is actually twenty years older than Terry).
  • Joisey: The game focuses on the Alderney chapter of The Lost MC, and much of the action is centered there. There is, however a Broker chapter to The Lost, and Johnny calls on their aid to steal some diamonds from Gay Tony.
  • Karma Houdini: A rather unique example: one of Thomas Stubbs' optional jobs for Johnny is to help a greedy CEO become one of these. Johnny isn't happy about it.
  • Kavorka Man: Clay is an aging Army veteran and all-around Scary Black Man. He also unfailingly mentions his latest sexual conquest to the group every time they hang out. On one occasion, he actually laments not being able to get back together with a girl he likes because she's in the Angels of Death.
  • Kick the Dog: When Johnny kidnaps and threatens Roman. A lot of players lost any sympathy they had for him.
    • It bears mentioning that Johnny was forced into doing the above when he found Ashley being accosted by members of The Mafiya for not paying her gambling debts. Johnny otherwise remains civil throughout the kidnapping, only overtly threatening Roman when the latter tries to escape, and even asking The Mafiya to go easy on the man.
  • Let The Past Burn: At the end, Johnny and his fellow gang members burn down the gang's clubhouse. Considering that they've just killed the gang leader Billy for attempting to turn states' evidence, it can be seen as a symbol of the gang dissolving for good.
  • Limited Wardrobe: Possibly the first time this has been played straight in the series' Third-Person Shooter games since Vice City. Johnny wears his gang colors and the same old ratty jeans and boots for the entire game. However, attentive players can find a subtle change to Johnny's jacket at a point in the story wherein a patch changes from "Vice President" to "President".
    • Emphasized by the fact Liberty City's various clothing stores, accessible during GTA IV, are inaccessible during TLAD.
  • MacGuffin: The bag of diamonds and a shipment of heroin, which drive part of the plot of all three GTA IV games.
  • Male Frontal Nudity: First cutscene with Congressman Stubbs. At first, it appears that the genitalia would remain an off-camera Discretion Shot before subverting that.
  • The Millstone: Ashley Butler, Johnny's meth-addicted ex-girlfriend, who is constantly trying to force herself back into Johnny's life even though he wants nothing to do with her anymore. Her large debt to Russian mobsters is what forces Johnny to kidnap Roman, and her relationship with Ray Boccino leads to Johnny's involvement in the ill-fated diamond deal, making her indirectly responsible for the death of Johnny's best friend, Jim.
  • Mob War: A gameplay mechanic, as seen in the Gang Warfare minigame. After Billy Grey is incarcerated again, Johnny resumes The Lost's war with the The Angels Of Death anyway, and sparks new conflicts with many more of the city's criminal organizations.
  • More Dakka: "Shifting Weight". Johnny rides on the back of a motorcycle, firing an unlimited-ammo, rapid-fire street sweeper shotgun that absolutely demolishes the pursuing police cars.
  • Ms. Fanservice: Aside from the stock strippers and hookers (common to all three GTA IV games), the Lost MC clubhouse also on occasion has scantly clad biker chicks pole-dancing.
  • Neighborhood Friendly Gangsters: In contrast to the Angels of Death and even The Lost, The Uptown Riders do not quite fit the "One-Percenter" vibe the other gangs do. They don't deal drugs or otherwise make majority of their profit through illicit means; the extent of their criminal activity is limited to acting as muscle for other gangs, basically as favors.
  • Not So Different: The Lost MC and the rest of society, even though the Lost claim to be more about independence and freedom. For a one-percent biker gang, the Lost seem to have an awful lot of protocol: bikers have to ride in a strict formation, they can only call for certain degrees of firefight support if they're the President, and so on. This is even discussed in the opening cutscene of "Off Route," when Johnny is asked if fighting "The Man" has made him any happier. Johnny's response?
    Johnny: "There's always a man. He just wears a different uniform."
  • Politically Incorrect Villain: The Angels of Death only consists of white members and their symbols contains many subtle and not-so-subtle references to Nazism. Their website claims they aren't racist, it's just that no "members of the inferior races" have ever passed the tests required to join their gang.
    • Brian throws quite a few anti-Semitic slurs Johnny's way, and Billy refers to the Triad gangsters as "slopes".
  • Pyrrhic Victory: Johnny slaying Billy's faction nearly wipes out the Lost.
    • V reveals that Johnny moved the chapter's operations to Blaine County. This move allowed the club to go national, expand across the Midwest, and gain a significant presence that rivalled even their Glory Days before the events of the game; so significant, in fact, that it attracted the ire of Trevor Philips...
  • Sawed-Off Shotgun: Johnny can fire one of these from his motorcycle.
  • Semper Fi: Jim proudly recounts serving in the USMC, and by all accounts it turned him into a pretty tough-as-nails guy, considering the Cold-Blooded Torture he endured on Johnny's behalf. Subverted, however in The Lost MC's founding membership, which was composed of Marines who had come home from The Vietnam War and hadn't had their fill of drugs and violence.
  • Sequel Difficulty Spike: It's technically an Expansion Pack, but anyone who breezed through GTA IV will be stunned at how difficult even the basic set-the-scene missions are in TLAD. Even from the very first mission, Johnny finds himself facing large numbers of enemies, all gunning for him it seems. A classic example occurs in the mission "Bad Cop Drop" where the mission starts with Johnny and a friend picking a fight with two bent cops, but when the actual gun battle begins suddenly he's faced with more than a dozen enemies.
    • This is further illustrated in the mission "Buyer's Market" which is the first major occasion in which a mission crosses over with one from GTA IV. In the GTA IV version Niko has a partner to help with the shootout, and gets a rather easy route to the rooftops in order to escape. Johnny, meanwhile, has to fight his way through a room of heavily armed cops, go downstairs, exit in front of a number of cop cars with everyone firing at him, and is expected to somehow mount his bike and escape the scene before he's shot to death.
      • The trick here is to remember that the building has a back door. It also helps to find the body armor in a side room near where the shootout starts.
    • The bike races vary between averting the trope and being pretty easy, to being virtually impossible (due to the bikes in the GTA IV version of Grand Theft Auto being generally awful to steer and control compared to the more dynamic bikes of Grand Theft Auto: San Andreas.
    • The Gang Wars are much harder compared to the main game's comparable Vigilante and Ballad's Drug Wars, because the enemies grow increasingly durable and better armed as you complete wars. In contrast, your backup doesn't get that much better, and is easily overwhelmed. Enemies reach peak durability and loadout at 30 Wars, and you need to complete 50 to earn all the possible rewards.
  • Serial Killer: Curtis Stocker (aka the "Dine and Dash Killer"), who broke into homes and feasted on the internal organs of people.
  • Shoot the Shaggy Dog: If one goes on to play Grand Theft Auto V in which Johnny is brutally murdered by one of the game's protagonists, Trevor, and Ashley has become a meth head who is later reported to have also died (or she can be optionally killed once the player takes control of Trevor), which sort of makes all the effort of this game for naught.
  • Shotguns Are Just Better: The episode's new loadout encourages you to use shotguns more often. Aside from the aforementioned Sawn Off Shotgun, there's the Assault Shotgun, whose automatic fire allows you blow stuff across the room. You can't fire it from a motorcycle though, except during the mission "Shifting Weight" (See the Awesome page).
  • Shout-Out: All on this page.
  • Show Within a Show: Just as with GTA IV, players can watch an in-game TV network including complete episodes of shows like Republican Space Rangers. TLAD and its companion DLC, The Ballad of Gay Tony feature different TV episodes than those featured in GTA IV.
    • Also like GTA IV, players can visit two live entertainment venues: a cabaret and a comedy club. New standup comedy material has been added for the DLC.
    • Several hours worth of new radio station content has also been added for the DLC.
  • Smug Snake: Brian Jeremy and, as in the main game, Ray Boccino. Although he's slightly more competent here.
  • Soul Brotha: This trope applies to The Uptown Riders' membership and overall image. They seem to gain most of their profit from selling merchandise themed with their Hip Hop-based branding. But for the most part, they're really just in it to share the thrill of motorbike racing; one of their items for sale (which can be seen on the in-game Internet) is an instructional video on stunts featuring Malc and DeSean.
  • Spies In A Sport Sedan: Johnny and Jim quickly catch on that The Lost are under police surveillance when they spot some undercover cops in a high-performance pursuit car staking out a drop-off point for their stolen bikes. They later take advantage of the cops' conspicuousness when they easily spot the car parked across the clubhouse soon after and use the opportunity to lure the cops into an ambush.
  • Stealth Pun: Terry is The Lost MC's Sergeant-At-Arms. Outside of club affairs, he's an Arms Dealer, who you can purchase weapons from at discounted prices.
  • The Stool Pigeon: This is what kicks off the finale of the game. After Billy's put behind bars once again for being caught in a botched drug deal, he decides to testify against The Lost in exchange for a pardon. Naturally, The Lost aren't pleased when they find out and break into prison to silence him.
  • Those Two Guys: Terry and Clay.
  • True Companions: The Lost MC are supposed to be this in theory. Johnny, Jim, Terry, Clay and Angus are a good example, though.
  • Unresolved Sexual Tension: There is some between Johnny and drug mule Marta. Unfortunately a language barrier and Elizabeta totally cockblock him. It's the closest thing to romance Johnny gets in this game (unless the player sends him out to pick up hookers).
  • White Collar Crime: One mission that Stubbs blackmails Johnny into doing involves him hijacking a prison transport containing some colleagues of Stubbs' who have been caught for their involvement in some manner of corporate fraud and setting them free.
  • With This Herring: Averted Johnny can buy some of Terry's gun stock at a significant discount from the start of the game onwards. He can also order bikes for free delivery from Clay.
    • Further averted in the final mission, when Terry's "discount" increases to free. Time to stock up (after swearing to yourself for having spent money to stock up before triggering the mission).
  • Yes-Man: Brian is such an ass kisser that even Billy's sick of it.

Grand Theft Auto IV: The Ballad of Gay TonyMature RatingGrand Theft Auto Advance
Grand Theft Auto IVTurnOfTheMillennium/Video GamesGrand Theft Auto IV: The Ballad of Gay Tony
Grand Theft Auto IVVideoGame/Grand Theft AutoGrand Theft Auto IV: The Ballad of Gay Tony
Grand Theft Auto IVWide Open SandboxGrand Theft Auto IV: The Ballad of Gay Tony
Grand Theft Auto IVUsefulNotes/SteamGrand Theft Auto IV: The Ballad of Gay Tony

alternative title(s): Grand Theft Auto IV The Lost And Damned
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