On one end of the scale of Conservation of Ninjutsu
is the Zerg Rush
. On the other end is the Elite Army
Instead of sending endless waves of disposable mooks
at the enemy, this army relies on a small amount of very deadly soldiers to win the battle.
They're up against a Redshirt Army
that outnumbers them five to one, but the Redshirt Army
doesn't stand a chance. Maybe they have superior training. Maybe they have better equipment. Maybe they're all Super Soldiers
. Maybe its a combination of the three. The point is, a soldier in this army is worth five of the enemy's and such a statement will usually be made.
This usually means each individual will be much more valuable so No One Gets Left Behind
Basically, while the Zerg Rush
is Quantity Over Quality, the Elite Army
is Quality Over Quantity. When it's just one soldier doing all this alone, it's a One-Man Army
When they are the bad guys, they are Elite Mooks
This is usually a Badass Army
, but it specifically refers to when the army is smaller than most other armies but still capable of fighting on equal terms.
Deconstructions usually involve addressing the cost of raising and maintaining the troops or the lack of numbers.
Anime & Manga
- Berserk has the group of mercenaries known as the Band Of The Hawk, featuring Guts and Griffith and under 8 others, who dominated all in their path, and overcame almost any challenge. Well, almost any challenge.
- The band in fact numbered 5000 at their highest; the named members were Griffith's Lieutenants. Guts alone commanded a rather large group of soldiers. They still qualify as an elite army as they are able to beat much larger forces.
- When applied to high school delinquents, one example is "Kitano's Hekikuu Army" in Angel Densetsu. They have only four main fighters but won a fight against a far more numerous enemy force in the last chapter.
- In Ikki Tousen this pretty much describes Seitou's combat force. Other forces such as Kyoushou appears to have plenty of Red Shirts sprinkled with a few Elite Mooks but Seitou generally has to rely on Kan'u or Chou'un to repulse any concerted assault.
- Bleach: The Zero Division is the Spirit King's Praetorian Guard. They only appear when the 3,000-member Gotei 13 has faced an enemy its strength is outmatched against. The Zero Division consists of five individuals who together possess more power and strength than the entire Gotei 13 combined.
- In Attack on Titan, despite that only the top 10 trainees in each class can join the Military Police, it's the weakest of the three corps because of their almost total lack of experience. The Survey Corps, which is also the least respected by the way, is the most powerful one, since they fight titans all the time. Soldiers who survive their first battle are regarded as real soldiers by Erwin Smith, which means the Military Police is full of "pseudo-soldiers".
- 300 Spartans against the entire Persian Empire. The Persians eventually kill the Spartans, but it takes a hell of a lot of soldiers.
- Deconstructed in The Elite Squad. BOPE are a Badass Army who can kick the arses of any number of drug dealers, but their low numbers means they're limited to conducting surgical raids and can't hold ground, so any progress is limited. Nascimento's complaint is that the regular police have the numbers to help them hold the favelas, but they're almost all Dirty to a man.
- In the later books of the Ender's Shadow series, Bean commands a special unit of 200 Thai soldiers, who execute a number of critical missions, then commands the small army of the newly-created Free People of Earth under the Hegemon.
- In 1632, three thousand soldiers of Tilly's mercenary army, armed with seventeenth century weapons, comes up against the four hundred member's of Grantville's "army" (armed with modern weaponry and modern vehicles) like a log hits a rotary saw. The end result is nearly twelve hundred mercenary prisoners, nearly eighteen hundred dead mercenaries, and four hundred victorious Americans.
- The Mobile Infantry of the original Starship Troopers are very elite and use Powered Armor.
- The Unsullied of Astapor, as featured in A Song of Ice and Fire. They are called the finest foot in the world, because they have discipline and intense training. However, they're not all that good at non- or para-military matters.
- The Black Forces of Hungary in Count and Countess.
- The Malazan marines in Malazan Book of the Fallen fit this resoundingly well.
- Dreamland in Dale Brown books rely on extremely high tech equipment to make up for their few numbers.
- It takes just a few hundred Space Marines to conquer an entire planet in the Warhammer 40,000 galaxy.
- And amongst Space Marines which follow the Codex Astartes, the First Company (Veterans) and Honor Guard are considered elite compared to them.
- The Grey Knights are considered to be the elite of the space marines, with their previous codex lampshading how hard it is to actually play them without using the allies rule due to being constantly outnumbered.
- In Dungeons & Dragons, the Devils are this to the Demons. They field much smaller number in the Blood War, but the soldiers are well-regimented and trained, and able to fight the practically infinite number of Demons to a stalemate.
- The Clans from BattleTech number less than the Great Houses of the Inner Sphere, but thanks to having a culture completely devoted to military prowess, they nearly ended up conquering the entire Inner Sphere.
- Mutant Chronicles is generally a subversion, with armies made up of cannon fodder with a sprinkling of elite units. However, some mention must be made of the Cartel Doomtroopers. Out of a population of 15,5 billion, there are never more than 200 active Doomtroopers. A fully trained and equipped Doomtrooper is expected to be a match for a thousand Dark Legionnaires, and they deliver.
- The Protoss units in StarCraft are expensive, but powerful.
- Part of Starcraft's legacy is that most military strategy games have the three races: A race that uses the Zerg Rush (which StarCraft also named), a race that's the Jack of All Stats and a race that uses this trope.
- The US Army in Command & Conquer: Generals leans this way, with powerful and versatile units that cost quite a lot. Their basic transport, the Humvee, is the second slowest of its kind and costs about 30% more than the flexible Technical, but its passengers can shoot out of it and it can receive an upgrade to take on even light tanks by itself, and that's not to mention the drones it can build (much like all other US ground vehicles). Even the basic infantryman costs 150% of the opponents, but on the other hand, those don't get crowd-control attacks (Flashbangs) and can't be dropped off into buildings, occupied (which clears out the enemy from it) or otherwise, by choppers.
- The Spartans of Halo. Subverted in that they're part of a larger force.
- Fire Emblem uses this trope in conjunction with the Arbitrary Headcount Limit, giving you ten to fifteen units to take down the enemy army. One of the most notable examples is in Blazing Sword, where you must defeat an enemy army of roughly sixty troops (with reinforcements spawning in every few turns) with about fifteen units.
- The Allied Peacekeeper Division in Red Alert 3: Paradox is an international Elite Army, supplemented by the more conventional army in the Allied Reservists.
- It's possible to build one (or 10, if you have the economy to support them) yourself in Total War: Rome II. Recruit some cohorts of praetorian guards, give them the best equipment, a high ranking general, some other upgrades and train them to veterancy and... Voila! You've got yourself an elite legion capable of achieving kill-ratio's of 500:1.
- Kanbei's Yellow Comet, in Advance Wars. His troops are more expensive and more powerful, which means that even though you'll see less of them during a battle, you may have more trouble getting rid of them than with other, more numerous, troops.
- The AGI Task Force ("ATF") in the X-Universe is a small, but very independent arm of the Terran military, which specializes in hunting down artificial general intelligence and the people who create them. ATF ships are incredibly powerful, as they are fast, well shielded, and very potent, with their only downside being smaller cargo bays, inability to use non-Terran weapons, and the only way to acquire their ships is to make an enemy out of the entire Terran military by boarding ATF ships.
- Crysis 3 reveals that the reason for the change in the Ceph between 1 and 2 is the shift from Stage One, which uses a small number of high-resource individually superior combatants you need anti-tank weapons to even scratch, to the small arms vulnerable but more economical and numerous Stage Two.
- Mass Effect: The asari military tends to be treated like this: small, but extremely effective. Asari commandos, their top agents, are considered some of the deadliest warriors in the galaxy, and going up against them without a massive numerical advantage is considered suicide (Shepard is just that much of a Bad Ass that they survive one-on-one fights with commandos). Their navy is also small in terms of numbers, but their dreadnoughts dwarf everyone else's and outclass most other ships in firepower, with the flagship, Destiny Ascension, being the most powerful single ship in the galaxy, worth as much as entire fleets when it comes to combat effectiveness. Unfortunately, having such a (comparatively) small military means they don't have much in the way of anti-armor weaponry, ground assault vehicles, or logistical support. When the Reaper Invasion hits, everyone else was too busy fending off the Reapers from their own homeworlds, leaving the asari to fend for themselves on Thessia. They get crushed. Badly.
- The Battle of Thermopylae, although the graphic novel and film exaggerates this a bit.
- During the Battle of Mogadishu, later depicted in the novel and film Black Hawk Down, a small group of 160 US Rangers and Delta Force operators supported by some Malaysian and Pakistani armored vehicles fended off somewhere from two to four thousand Somali militiamen.
- Somewhat downplayed in practice, as is often the case in peacekeeping missions in that part of the world. When your opposition knows about as much about basic infantry tactics as you can pick up from playing Call of Duty, any reasonably well-trained and professional unit of regular infantry (let alone Rangers and Delta) is going to look like this trope by comparison.
- In the first decades of the 16th century, five hundred of Spanish Conquistadors joined the 'winning' factions fighting for control in the Civil Wars that wracked the Aztec Empire and The Incan Confederation. Thankfully, the fact that they were total outsiders to the political life of both societies meant that it was relatively easy for the various elements of the rebel factions to 'compromise' and make the conquistadors their nominal leaders. Handily, the population of both civilisations was also in the process of being reduced to about 10% of what it had been before their arrival (due to The Plague, Smallpox, and The Common Coldnote ) - had it not been for the plagues, and the internal chaos caused by them, the conquistadors could have been crushed laughably easily. The amount of This Is My Boomstick that was involved in their victories has been severely overestimated; the conquistadors had 30 arquebuses between them, matchlock smooth-bore guns that could fire a couple of shots a minute to a range of 50 yards. Vastly more important than themselves or their 30 guns were the 50 000 native-American troops they sided with against armies of the same size or smaller - more lethal weaponry does not a victory ensure.
- In an insect world example, compare the number of Japanese hornets to European honeybees and who wins.
- The Hornets, although Japanese bees use Zerg Rush tactics to make bee balls and cook the heat sensitive hornets alive.
- Being able to win through against larger numbers of enemy fighters is half the point of special forces. The other is specialising in operations too difficult for normal troops to handle.
- The United States Marine Corps often looked like this in comparison to their Latin American opponents during the Banana Wars. Kind of inevitable when the Marines were highly trained and armed with (at the time) modern weapons, and supported by ships and air power, whereas rebel forces in places like Haiti, the Dominican Republic, and Nicaragua used knives, spears, thirty year old firearms, and occasionally rocks. The more well equipped faired a little bit better. A little.
- They will tell you that they are this trope at all times. There's a reason why their recruiting slogan is "The few, the proud, the Marines:" there are fewer of them than any of the other services in the Department of Defense, they are Marines, and they are known to be very proud of it.
- Charles XI of Sweden realized that he had neither the economy nor the manpower to support a large army to defend the empire his father, aunt and great-uncle had built. Instead he established Indelningsverket, where every province had to raise a regiment. Ten farmsteads were expected to find one soldier, arm and equip him and give him a small farm that could support him and his family. As a result, the soldiers were integrated into the local community and a great sense of comradeship grew between both the soldiers and their officers (who lived on bigger farms and in mansions in the same villages as their soldiers). The resulting boost to morale managed to make up for small numbers and the Swedish Army dominated the European battlefields from 1680 to 1709.