Finish The Fight.
"They let me pick, did I ever tell you that? Choose whichever Spartan I wanted. You know me. I did my research. Watched as you became the soldier we needed you to be. Like the others, you were strong and swift and brave. A natural leader. But you had something they didn't. Something no one saw... but me. Can you guess? Luck. Was I wrong?"
The final game in the (first) Halo
trilogy. Picking up directly from Halo 2
, Master Chief returns to fight for Earth and discover the secrets of the Halo builders. This game earned $170 million in its first day
, breaking all previous records (including Halo 2
The campaign was no longer split into two parts, instead having a single co-op campaign revolving around the Master Chief and the Arbiter working side by side. The story wrapped up the trilogy and shows the conclusion of the war.
The gameplay was kept largely intact and identical to the previous games, only refining the changes made in Halo 2
. The only real new features are the weapon types (a complete subset of Brute weapons and two additional grenade types to the standard frag and plasma, spike and incendiary) and equipment you can deploy that changes the battle dynamics (impenetrable "bubble shield," trip mine, radar jammer, etc.)
After an Interquel
and a Prequel
, Halo 4
is the next chronological game in the series, showing the aftermath of the war and the continued development of the UNSC and Spartan program.
On October 16 2013, Halo 3
became free-to-play... provided the player has an Xbox Live Gold account
Halo 3 provides examples of:
- Arc Words: "Were it so easy."
- A God Am I: "My feet tread the path... I shall become a God!"
- The Gravemind apparently had delusions of godhood as well. Though they might not actually be delusions with him.
- After the End: This game kicks off just as the Covenant have killed nearly all of humanity, with the Flood not far behind.
- Alien Sky: Once you get to The Ark, the sky features an entire galaxy. Go ahead. Take a moment to stare at it.
- Back-to-Back Badasses: Master Chief and Arbiter pull this near the end of the game.
- Badass Boast:
Elite: Brute ships, staggered line! Ship Master! They outnumber us three-to-one!
- Bash Brothers: The Chief and Arbiter are paired off with one another in single player and for the entirety of co-op.
- Big Damn Heroes: Twice. First during the Flood invasion, the second in the finale against Guilty Spark
- Bitter Sweet Ending: Truth is killed, the Flood are destroyed on Halo, and the War is over, but Master Chief and Cortana are lost in space at the end of the Forward Unto Dawn with no way to get home, and the Chief is forced to go into cryogenic stasis to stay alive. And also, Johnson. Miranda Keyes and many more are dead.
- Book Ends: "Were it so easy."
- The first time, before the first level begins, it's said by the Arbiter as a response to Sergeant Johnson telling him and the Master Chief not to kill each other. The second time, at the end of the game, it's said by the Arbiter again, as a response to Lord Hood's statement: "It's hard to believe [the Master Chief] is dead." And I'm not sure which would be worse, the what-if idea that the Chief had died, or the fact that the Chief is still alive, and yet no one back on Earth knows any better.
- Halo: Combat Evolved opened with Master Chief being thawed from cryo-sleep. Halo 3 ends with him going back into cryo-sleep.
- Halo: Combat Evolved had Cortana say "keep your head down! There are two of us in here now, remember?". In Halo 3, once you re-unite, she says to "Remember to keep your head down..."
- They also both end with him riding a Warthog to escape an exploding Halo. The same Halo in fact.
- Call Back: Escaping the exploding station in a Warthog.
- Catastrophic Countdown: a variant. After starting up the Halo Ring it needs several minutes to charge and literally shakes itself apart. The last section of the game is a mad dash to find a way off. While there's no explicit timer the structural plates fall off at a constant rate. Justified in that the thing was half-built when it was fired.
- Colossus Climb: This is generally how Scarab fights play out.
- Continuity Nod: Nearly everything Cortana says in her cryptic remarks during the game are near exact quotes of lines in The Fall Of Reach, which was the jumping point for the entire Expanded Universe.
- When Truth activates the Halo rings, the fourth of the seven rings (representing the Halos) does not light up. Installation 4 was the one blown up in the first game.
- Co-Op Multiplayer: Not only was Halo 3 one of the first console games to include online co-op, but it also had a campaign mode where players could earn points from killing enemies and compete against each other to earn the most. Basically, Competitive Cooperative Multiplayer.
- Gameplay and Story Segregation: zigzagged trope. In 1P, the Arbiter is a friendly NPC who is present in almost all levels. In two-player co-op, he's the second player's avatar. In three-or-more player co-op, two more Elites just magically appear out of nowhere, with no particular plot justification, relevance or lines.
- They actually do have canon personalities (though not anything elaborated on in-game). Basically, one is a hardened veteran who is rather suspicious of humans, and the other is a young rookie who might as well be an otaku for us.
- Charged Attack: The Spartan Laser takes about 3 seconds to fire, but destroys everything that it touches (and has sniper-grade range) and goes through your units, too (although a tank and scenery can stop it).
- The Plasma Pistol, which can now stun vehicles.
- Cyber Cyclops: Brute Stalkers, the Replacement Mooks for the Stealth Elites from the first two games, have this look going on. Though you probably wouldn't notice, due to the fact that (a) they're invisible most of the time you fight them, and (b) they only appear in two places throughout the entire campaign. Bonus points though for the eye itself being red.
- Damn You, Muscle Memory: Many people in this game's beta ended blowing themselves up with a mine after attempting to reload their weapons, after being used for so long with pressing X. In more hilarious cases, they deployed mines below Warthogs.
- Dead Character Walking: If you're very careful, follow a set of specific actions, have a lot of patience, and a good dose of luck, it's possible to save Sergeant Johnson.
- Difficult but Awesome: The Spike grenades appear to be weaker versions of the plasma grenades, until you learn that their explosive pattern is conical from the place of impact. They're meant to be stuck on walls and around corners you can fill a hallway with deadly spikes that can kill from upwards of 40 feet away.
- Does This Remind You of Anything?: When the Chief finally rescues Cortana, the Gravemind's Mind Rape has left lying on the "floor" of the holo-projector looking ashamed and broken. Just like a real rape victim.
- Enemy Mine: The humans and Separatist Elites and temporarily the Flood against the Covenant Loyalists.
- Darker and Edgier: The first two games largely avoided the implications of just how many had died/were dying in the Covenant War, but this game has Earth After the End and takes an Anyone Can Die approach to the main characters.
- Dual Boss: The two Scarabs in The Covevant.
- Duel to the Death: Brute society relishes in the chances to defend their honor in duels to the death. In the level "The Ark", a Brute Chieftain challenges the Master Chief to have one with him, with even the formality of having all his Mooks standing in a semi-circle to watch you two fight. Guess who wins.
- Enemy Chatter: "You big bully!"
- Fan Nickname: R'tas Vadum (the Elite counterpart to Lord Hood) is also known by fans as "Half-Jaw," because, well, you know...
- Foreshadowing: There are multiple hints towards the rebuilt first Halo, including Guilty Spark's curious "Oh my!" when first accessing the Ark's computer systems and the control room showing ring 4 as incomplete (but not utterly destroyed, as it was after Halo: CE).
- Guns Are Worthless: on Easy at least, hitting enemies with your gun often seems to do more damage than shooting them.
- Ham-to-Ham Combat: A three-way between Truth, Gravemind, and the Arbiter.
- I Like Those Odds: See Badass Boast above.
- Infernal Retaliation: When a Brute Chieftain's charging at you, roaring, and brandishing a gravity hammer, you might think of hitting them with a firebomb, as it does a lot of damage. Unfortunately, Chieftains have equipment that renders them temporarily invincible, so when they activate it, they're now charging at you, roaring, brandishing a gravity hammer, on fire, and invulnerable.
- In the Back: How the Prophet of Truth kills Miranda Keyes. And how the Arbiter kills Truth.
- It Has Been an Honor:
Cortana: If we don't make it...
Master Chief: We'll make it.
Cortana: It's been an honor serving with you, John.
- Which itself is a Call Back to the first Halo game, when returning to the Pillar of Autumn in a captured, damaged Banshee.
- It is also worth pointing out that this is the only time in the game series to this point that Cortana has used the Chief's given name.
- Large Ham: Even more rampant than in Halo 2, with Sgt. Johnson, the shipmaster, Gravemind and a hammy Prophet of Truth. The latter two even engage in Ham-to-Ham Combat during the 1st climax.
- Last Stand: The level The Covenant is The Covenant's Last Stand against humanity. As such, both sides throw everything they have at each other; and it is the longest level of the trilogy.
- Level in Reverse: The Floodgate and The Storm are reverses of each other.
- Ms. Fanservice : Cortana.
- Nerf: Dual-wielding was disabled for the Needler, and its magazine size was decreased. The needles were also changed to do all of their damage right when they hit a player (rather than doing most of it when they shattered), travel faster, and require one less hit for a supercombine.
- Dual-wielding itself was also nerfed for most weapons, especially with the Magnum; dual-wielded Magnums take almost twice as many shots to kill as one on its own.
- Mythology Gag:
- Truth's speech in the second level ends with a quote from the first game's E3 2000 trailer, albeit altered to relate to Truth instead of the entire Covenant.
"Your destruction is the will of the gods! And I? I am their instrument!"
- Never Found the Body: Master Chief. Earth assumes he's dead.
- Outrun the Fireball: Blowing up Halo. Again.
- Pre-Mortem One-Liner: During Truth's death:
The Prophet of Truth: I AM TRUTH! The voice of the COVENANT!
- Red Eye Take Warning: 343 Guilty Spark, oh so much.
- Scenery Porn: Have a look around some of the outdoor levels, if you aren't too busy staying alive.
- Shout-Out: To Marathon: Just look at this picture◊ now look at the security armor◊, see anything familiar?
- Also, the Marathon Man Achievement
- One of the bonus armor types was developed at a place called Lister, Aigburth on a colony world.
- Also, the Hayabusa armor.
- Shut Up, Hannibal!:
Prophet of Truth: I am Truth! The voice....of the Covenant!
- This Cannot Be!: Guilty Spark upon learning you intend to destroy the Ring.
- The Unfought: Truth and Gravemind.
- Upgrade vs. Prototype Fight: The Terminals reveal that the Forerunners built an AI called Mendicant Bias to defeat the Flood, but he went rogue. To counter him, another AI was built called Offensive Bias, as his successor. Offensive wins but only because he was stalling for the Forerunners to fire the Halos that thus destroyed every organic being in the galaxy, robbing Mendicant's fleet of its crew.
- Villainous Breakdown: Truth, Gravemind and Guilty Spark ends up with this. Spark's crackdown is the scariest one.
- The War Sequence: The battle outside the array in the level "The Covenant". It is the final major land battle in the human-Covenant war, and the Covenant throw everything they have left at you, with the crew of Forward Unto Dawn doing likewise. Appropriately, it has more total forces and more variety of vehicles than virtually any other battle in the series. The music "One Final Effort" plays, the battle begins, and then the Covenant send two scarabs against you.
- What Could Have Been: Halo 2 was originally to have ended where Halo 3's first half left off, making much of the campaign filler and resulting in a relatively story-cramped installment.
- Your Princess Is in Another Castle: At the end of the game, you drive a Warthog across an exploding landscape covered in enemies. Then your HUD shows 500 metres to go to a waypoint. Nearly made it! Then you make it to the waypoint, and another countdown starts ...