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"Well... now we know why Batman sent Orion..."
Established wisdom for modern zombie hunters: The only thing worse than a horde of zombies is a horde of flaming zombies. — The Zombie Survival Guide
What do you do when confronted with a monster, inhuman evil, or something annoying in general? And it's proving Immune To Bullets? Kill It With Fire!
Except, sometimes it backfires. (No pun intended.)
The evil twin of Man On Fire, Incendiary Exponent, and Out Of The Inferno, this is where you set whatever is trying to kill you on fire...and they continue to try and kill you. While on fire. And unlike some tropes, everything is NOT better with fire.
Sometimes it's just a delayed reaction and the fire WILL prove fatal, but that's probably little comfort considering it may prove fatal to YOU first. Might also apply to Nuke Em if the target is big. Eldritch Abomination: Bad. Eldritch Abomination that gets nuked, and stands back up pissed off and radioactive? Very bad.
Examples
Anime
- In Inuyasha, Jaken uses his staff to try to burn one of another villain's attacking pieces. Bad idea.
- Partial example: in Naruto, Sasuke sets the 8-Tails on fire with Amaterasu, which makes it flail around and hit his teammate Karin, setting her on fire (luckily, he found a way to put her out).
Comics
- Hellboy: Blood and Iron. Pyrokinetic Liz heats up metal Hecate; she gets BIGGER and makes things very uncomfortable for Hellboy, who she's holding. Oops.
- Fables, in The March Of The Wooden Soldiers arc. The Adversary sends enchanted wooden soldiers to attack Fabletown, and the residents decide to fight wood with fire...the problem, as someone only gets to point out AFTER they've done it, is that hard wood burns, if at all, then very, very slowly, and... yeah, the evil puppets are made of, oops! Hard wood! And so now they're dealing with inhuman, nigh-unstoppable killer puppets that are on fire. And setting Fabletown on fire. Should have done the research, people.
- Well, they kinda were. Prince Charming called in that guns were useless against them, except for arming their enemies, so they probably expected the whole thing to be quite experimental.
- In one JLA issue, Orion is set on fire while fighting a White Martian. Since fire happens to be a weakness of Martians, he just goes with it. (Pictured above.)
- Later, some of Batman's emergency counter-JLA plans are stolen and used by Ra's al Ghul. The plan for the Martian Manhunter uses nanites to set him on fire — permanently. Martians have a lot of stamina, so this doesn't kill J'onn right away, but it hurts like hell. The League manages to stabilize J'onn, but not before he burns down an entire forest in his blind agony. And in case you weren't already convinced Superfriends was a dirty, dirty lie, Aquaman gets to be the one who figures out a way around this: let J'onn wear an Atlantean suit that keeps him immersed in water constantly.
- One Deadpool story shows him and Siryn fighting Juggernaut. After trying to stop him with meat cleavers fails, Deadpool dumps a vat of molten steel onto him. He and Siryn then end up fleeing from a burning Juggernaut.
Film
- Happens in the 2008 horror film Mirrors. Makes some sense as the "villain" Anna is possessed by some sort of otherworldly evil force and hence probably isn't bound by normal human limits.
- Jason in Freddy vs Jason is set on fire. It doesn't keep him from killing anyone. To top it off, spraying beer eventually puts him out before it can do any real damage. Doubly ironic as it was being dosed in more highly concentrated alcohol that set him on fire in the first place.
- For those of you who are wondering: no. Low-proof alcohol does not catch fire on its own (thank you, John Dies At The End, in which several characters are stuck in a van full of alcohol and decide to make Molotov cocktails; they have to sort through the booze to find something usable).
- That's even the origin of the term "proof." Originally proof wasn't a number, it simply referred to proving the whiskey was high quality. What proved it was good enough? When you could mix it in equal parts with gunpowder and still burn the mixture.
- Also, carbonated drinks don't burn well either.
- Probably because there are no "standard-issue" carbonated drinks with high alcohol content.
- The General, ie the master spider, of the film Arachnophobia gets tossed into some flaming debris at the end...and comes running back out and takes one last go at the protagonist, who needs to shoot it with a nail gun to put it down permanently.
- Mutant beast Kothoga/Mbwun in the movie version of The Relic is set on fire: he just chases the Final Girl around some more. It takes a follow up explosion and its shockwave to pulp him and do him in for good.
- In the movie Evolution, attempts to Kill It With Fire result in a supermassive bacterium.
- Does that strictly count? I know it was caused by fire, but it's not actually on fire.
- The clerk at the beginning of From Dusk Till Dawn.
- Several incarnations of The Thing keep causing trouble even after catching fire.
- In Godzilla vs. Destoroyah, Godzilla spends much of the movie in a state of nuclear meltdown, glowing red and generally causing trouble for everyone, especially Destoroyah. There's also a threat that when he finally does meltdown, the fallout will effectively bring about The End Of The World As We Know It. Luckily, the adolescent Godzilla-like creature is there to absorb all the radiation.
- Ghostbusters. Burning the Marshmallow Man wasn't 100 percent effective. Burning him a lot more was.
- When the infected are set on fire in 28 Days Later it just seems to make them angrier.
- Molotov cocktails are seen used as effective weapon against them in the very first fight scene of the movie. Biologically they're just ordinary humans who don't feel pain, so they keep coming for a few moments, but the fire quickly takes them out.
- In Ong Bak, during a fight at a gas station, Tony Jaa's character gets his pants soaked in gasoline from the knee down, before dodging behind some barrels, which are promptly blown up by gunfire. After a few seconds, Tony comes leaping out of the inferno and kicks a couple of guys with his flaming legs.
- Halloween 2 ends with Michael being blown up in a room full of ether. Cue a massive mountain of man walking through a hospital hallway on fire. It doesn't actually make him more dangerous (he's weakened due to being on fuck fire), but he's still going, the scamp.
- In The Mummy, an attempt to set a determined Medjai on fire has seemingly no effect. Said Medjai, robes aflame, appears almost blissfully unaware of the fact as he tries to take the key artifact from Johnathon.
Gamebooks
- Happens after a fashion in the Lone Wolf book Wolf's Bane. Early on in the story, Lone Wolf is trapped in an otherworldly plant stem. Your options include cutting your way out, shouting your way out, and using magic. The problem comes with the last option, since the player isn't told which spell Lone Wolf will use. He ends up casting his lightning hand spell, which does effectively open the stem up, but it also causes the apparently flammable sap in the stem to ignite and burn furiously. You take damage from the resulting inferno if you're not immune to fire.
Literature
- In Stone of Tears, the second book of the Sword Of Truth series, Zedd, Chase, and Chase's daughter encounter a beast from the Underworld. The little girl uses a magic wand to set it on fire... and the beast start laughing and presses the attack. It's eventually defeated (but not killed) when Zedd encases it in a block of ice and order guards to chop it to bits.
- The third book in A Songof Ice And Fire has the example of Beric Dondarrion taking on Sandor "the Hound" Clegane with a flaming sword. Despite the fact that Sandor is terrified of fire due to childhood trauma, it doesn't work. Beric dies, although it doesn't stick.
Tabletop Games
- This trope is (or was, several editions ago) worked into the rules for Warhammer 40000: The monstrous Tyranids were damaged as normal by fire attacks, but could continue moving and attacking.
- This troper remembers a part of the fluff which told of a story in which some imperials eliminated some Tyranids using a virus. cue the 'nids returning a week later spitting said virus
- In previous editions, using ANY heat weapons (flamers, melta-guns, plasma weapons, and so on) did nothing to the Eldar Avatar... because he is a molten iron incarnation of the Eldar god of war. This has since been nerfed: he is now only immune to flamers and meltas.
- The Necrons, being ancient alien souls sealed inside advanced necrodermis bodies, aren't much bothered by fire, either.
- In one tabletop RPG based on HP Lovecraft's writings, there are rules for nuking Cthulhu. He comes back 24 hours later and is now radioactive.
- Golems in several editions of Dungeons And Dragons are often strengthened by some magical attacks. For example, flesh golems are hasted by electrical attacks, and iron golems are healed by fire attacks.
Video Games
Web Comics
Web Original
- A nuke was one of the methods proposed by the SCP Foundation to kill the so-far-indestructable SCP-682. It was turned down mainly because the brass was worried about what SCP-682 could become if it survived, as it generates a defense mechanism against whatever is used on it.
Western Animation
- In Beast Wars, Megatron, while in a temporarily weakened state due to an imminant Power Makeover, gets thrown into a pool of lava. The result? He emerges in dragon form.
- In the Family Guy episode "Lois Kills Stewie", when Lois assumes Stewie is dead after being caught in an explosion. He's not.
Real Life
Examples with Zombies
In General
- As established in the page quote, doing this to zombies is a dice roll. While they may lack the brains to put themselves out, and the thinking is they'd bump into each other and set each other on fire, setting off a chain reaction of sort is fine, it tends to backfire as they can also run into you, or the building you're hiding out in, or any surrounding buildings, in which case you'll set everything around you on fire. Also, zombies aren't scared by fire and don't feel pain, so it wouldn't be as scary as it would for a normal human. The odds are you'll make things worse. Nice going.
Card Games
Films
- Demonstrated in the recent remake of Dawn Of The Dead: The DVD has an extra about a guy holed up in a gunshop who tries molotov cocktails on the zombie horde from his roof. All he gets is lots of walking, charred zombies (people don't really burn that well, being largely water and all) who all smell like smoky bacon (he's running low on food).
- Notable exception to this rule are the zombies from the original Night of the Living Dead. They did fear fire and setting one ablaze would cause it to run off in a panic.
Literature
- It is noted both in World War Zand The Zombie Survival Guide that flaming zombies have caused added havok (and increased property damage) on more than one occasion.
- David Suzuki is crying somewhere.
Tabletop Games
- In Mage: the Awakening however, its necessary to assign a weakness to a zombie (otherwise you have to devote a success to making it so they can only be destroyed by essentially being reduced to a fine paste) which can include fire.
Video Games
- It works even worse for the player in Return to Castle Wolfenstein: While flame works well against the sword'n'shield zombies, it turns the unarmed ghost-skull ones into mean firebreathing mofos.
- Their Wolfenstein successors, the Despoiled, are constantly engulfed in magical fire from the start. Naturally, it's not a good idea to get too close to them. And, they're quite immune to the flamethrower.
- In Half-Life, while regular headcrab zombies will scream and hold their arms out in agony when on fire, fast zombies in Half-Life 2 don't even notice, right up until the point where they fall down and die from it. The fire doesn't do any additional damage to you, as far as I can tell, though. Poison zombies also seem to be oblivious to the flames when set on fire.
- A possibility within the Nacht der Untoten (Night of the Undead) 'Nazi Zombie' mode of Call Of Duty: World at War. While flamethrowers will generally be a good weapon against the zombies for most of the game, it becomes more dangerous later on as they get more health. However, being careful and just running around, lighting zombies aflame and keeping your distance while they burn usually works.
- In Left 4 Dead, a burning hunter effectively deals double damage once set on fire. Boomers become walking time bombs that you won't have time to push away before they explode. A smart smoker can stand just on the other side of the flames and pull you across through it.
- Inverted with the other infected. Tanks last a maximum of 40 seconds before they burn to death. The common infected don't last long at all once set ablaze.
- Latest patch causes this for the Tank - although he'll still only last 40 seconds, in Campaign mode his running speed doubles when set on fire. Eep.
- Doom 3 features a zombie (nicknamed Burnie)that is already on fire when it attacks you, however ordinary zombies seem abnormally sensitive to fire.
- Vampire The Masquerade Bloodlines has the Grout's Mansion level, where you have to find a lost vampire primogen who was studying madness. And of course, he has a lot of human test subjects. When you arrive at the mansion, you will soon realize that all this madmen have somehow been able to free themselves and aren't exactly happy to see you. So, after you punched, shot and sliced your way through the mansion, you come across a vampire hunter, who sets the whole place on fire. And also, it seems like some of the test subjects have survived your fights in the mansion and now are on fire as well. And instead of running out of the mansion (they are insane after all) they decide to try killing you again. They are much more vulnerable now, it usually takes only two shots to kill them. However, considering that vampires are very vulnerable to fire, they can also take out you with two hits. It's helpful to have a machine gun when these guys approach you.
- Really? The way I remember it (although it has been a while), the fire kills them pretty quickly, so you just have to give 'em a knock-back punch and watch 'em burn. You might not even need the punch part.
- Nope. This troper checked it with obfuscate power, which allows player to be invisible for indefinite amount of time (until player moves or something bumps into them). They are spawned burning and are immune to their own fire (and possibly environmental fire). The worst part of it is that it's impossible to feed on them - they can be only killed. Hilarity Ensues when a bug in game's engine causes their voices to be replaced with standard "Hold it!" and "Stop right there!"
- A serious threat in Saints Row. Burning people can set other people on fire, and burning cars explode, scattering burning debris which can also set people on fire.
- No mention of Burn, Zombie, Burn? Its pretty much the whole title. Running around lighting zombies on fire makes them faster and deadlier. On the plus side, it increases your score multiplier.
- Resident Evil 4 has both the Incendiary Grenades, which avert the trope and merely cause painful burning, and a single unique Ganado nicknamed 'Oven Man' that escapes from an oven while on fire to menace the player. No one seems to be quite sure what he was doing in there.
Myth and Legend
- In one traditional Cree story, two children are being chased by the severed head of their mother, and they start a wildfire behind them to stop her. However, she rolls straight through the fire, and then they're being chased by the flaming severed head of their mother. (Fortunately, shortly afterwards she goes through a river and the fire gets put out, but by then she's a skull.)
- I'd kind of like to hear the first half of that story now.
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