History Main / InfernalRetaliation

21st Nov '17 5:15:42 PM SSJMagus
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* The Flamers in ''VideoGame/{{Unturned}}'' are zombies that are naturally on fire[[note]]they can even be seen from far away at night due to the light produced by the fire effect[[/note]]. They're no different from regular zombies in behavior or stats, except [[ActonBomb they explode in a massive fireball when they die]] that hurts ''a ton'' and ''turns any zombie within the blast radius into another Flamer''. They're one of the main reasons for a player to collect and use ranged weaponry.

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* The Flamers in ''VideoGame/{{Unturned}}'' are zombies that are naturally on fire[[note]]they can even be seen from far away at night due to the light produced by the fire effect[[/note]]. They're no different from regular zombies in behavior or stats, except [[ActonBomb [[ActionBomb they explode in a massive fireball when they die]] that hurts ''a ton'' and ''turns any zombie within the blast radius into another Flamer''. They're one of the main reasons for a player to collect and use ranged weaponry.
8th Oct '17 12:50:10 PM ZerroDefex
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*** The Alien is programmed by default to retreat to the nearest air vent when set on fire, if you happen to be between it and the nearest vent when you lit it aflame you might just get run over by it in the process.
20th Sep '17 1:22:13 PM REV6Pilot
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** Generally speaking, setting the zombies on fire is a very good idea. But the Hunters, although the flames will kill them eventually, get a ''huge'' boost to their attack power while they're burning. Said boost was later {{nerf}}ed by a patch (and only applies if the survivors set them on fire instead of the Hunter intentionally lighting himself), but is still present.
** The Witch doesn't like fire either: normally, she'll leave you alone if you're not the one who pissed her off, even if you're shooting her. But if you set her on fire while she's chasing the person who did, she'll switch over to attacking you instead, until either she dies, or you do.
** Finally, the tank gains a tremendous speed boost when lit on fire in Campaign mode. This was removed in the second game though, and in both games tanks otherwise are slowed down slightly.

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** Generally speaking, setting the zombies on fire is a very good idea. But idea... but the Hunters, Hunter, although the flames will kill them him eventually, get gets a ''huge'' boost to their his attack power while they're burning. on fire. Said boost was later {{nerf}}ed by a patch (and only applies if the survivors set them on fire directly with Molotovs, gas cans or incendiary ammo instead of the Hunter intentionally lighting himself), himself with pre-existing flames in the map), but is it's still present.
** The Witch doesn't like fire either: normally, she'll leave you alone if you're not the one who [[SavageSetpiece pissed her off, off]], even if you're shooting her. But if you set Set her on fire while she's chasing the person who did, she'll switch over fire, however, and you'll be her one target no matter what. Thankfully, a burning Witch is also slower than a regular one, and only has to attacking you instead, until either be evaded for 15 seconds before she dies, or you do.
dies.
** Finally, in Campaign mode for the tank first game, the Tank gains a tremendous speed boost when lit on fire in Campaign mode. This was removed in exchange for an exact countdown (not related to his health) until his death. In Versus multiplayer and on all modes of the second game though, sequel, however, it's treated as DamageOverTime, and in both games tanks otherwise are slowed down slightly.each tic of damage breaks his gait, so fire ends up slowing him down.



* ''VideoGame/VampireTheMasqueradeBloodlines'' has the Grout's Mansion level, where you have to find a lost vampire primogen who was studying madness. And of course, he has a lot of human test subjects. When you arrive at the mansion, you will soon realize that all this madmen have somehow been able to free themselves and aren't exactly happy to see you. So, after you punched, shot and sliced your way through the mansion, you come across a vampire hunter, who sets the whole place on fire. And also, it seems like some of the test subjects have survived your fights in the mansion and now are on fire as well. And instead of running out of the mansion (they are insane after all) they decide to try killing you again. They are much more vulnerable now, it usually takes only two shots to kill them. However, considering that vampires are very vulnerable to fire, they can also take out ''you'' with two hits. It's helpful to have a machine gun when these guys approach you.

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* ''VideoGame/VampireTheMasqueradeBloodlines'' has the Grout's Mansion level, where you have to find a lost vampire primogen who was studying madness. And of course, he has a lot of human test subjects. When you arrive at the mansion, you will soon realize that all this madmen have somehow been able to free themselves and aren't exactly happy to see you. So, after you punched, shot and sliced your way through the mansion, you come across a vampire hunter, who sets the whole place on fire. And also, it seems like some of the test subjects have survived your fights in the mansion and now are on fire as well. And instead of running out of the mansion (they are insane after all) they decide to try killing you again. They are much more vulnerable now, it usually takes only two shots to kill them. However, considering that vampires are very vulnerable to fire, they can also take out ''you'' with two hits. It's helpful to have [[MoreDakka a machine gun gun]] when these guys approach you.
20th Sep '17 1:12:57 PM REV6Pilot
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* The Flamers in ''VideoGame/{{Unturned}}'' are zombies that are naturally on fire[[note]]they can even be seen from far away at night due to the light produced by the fire effect[[/note]]. They're no different from regular zombies in behavior or stats, except [[ActonBomb they explode in a massive fireball when they die]] that hurts ''a ton'' and ''turns any zombie within the blast radius into another Flamer''. They're one of the main reasons for a player to collect and use ranged weaponry.
6th Dec '16 4:30:12 AM Morgenthaler
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* ''VideoGame/TalesOfSymphoniaDawnOfTheNewWorld'': The final battle. What is cooler than [[spoiler:a badass DualWielding a sword and axe? A {{Badass}} DualWielding a sword and axe who is ''on fire''..]]

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* ''VideoGame/TalesOfSymphoniaDawnOfTheNewWorld'': The final battle. What is cooler than [[spoiler:a badass DualWielding a sword and axe? A {{Badass}} badass DualWielding a sword and axe who is ''on fire''..]]
28th Nov '16 5:08:56 PM N1KF
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* In the classic ''ComicBook/{{Spider-Man}}'' story ''Nothing Stops The Juggernaut'', Spidey tries increasingly destructive methods to stagger the unstoppable X-men foe, culminating with blowing up a tanker truck of gasoline. Juggernaut is unharmed, but now ''on fire''.

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* In the classic ''ComicBook/{{Spider-Man}}'' ''ComicBook/SpiderMan'' story ''Nothing Stops The Juggernaut'', Spidey tries increasingly destructive methods to stagger the unstoppable X-men foe, culminating with blowing up a tanker truck of gasoline. Juggernaut is unharmed, but now ''on fire''.
16th Nov '16 12:20:28 AM Morgenthaler
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* ''VideoGame/TalesOfSymphoniaDawnOfTheNewWorld'': The final battle. What is cooler than [[spoiler:a {{Badass}} DualWielding a sword and axe? A {{Badass}} DualWielding a sword and axe who is ''on fire''..]]

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* ''VideoGame/TalesOfSymphoniaDawnOfTheNewWorld'': The final battle. What is cooler than [[spoiler:a {{Badass}} badass DualWielding a sword and axe? A {{Badass}} DualWielding a sword and axe who is ''on fire''..]]
23rd Oct '16 2:56:03 PM Dracis
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* The Volume Four opening of ''{{WebAnimation/RWBY}}'' has the heroes facing off against a Geist, an incorporeal Grimm that possesses inanimate objects like boulders to use for a body. When it replaces a blown-away arm with a tree, Ruby crows, "Big mistake!" and opens fire with incendiary ammo. [[IronicEcho "BIG MISTAKE!"]] screams Jaune, as this has simply given the Geist a flaming arm instead.
14th Aug '16 9:08:25 PM UmbrellasWereAwesome
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* In ''VideoGame/{{Halo 3}}'', using fire against the Flood can sometimes lead to this. Sticky grenades [[OhCrap had a similar effect]] in the earlier games. Subverted completely with the Pure Form Flood, as they die near instantly from Firebomb grenades or the Flamethrower and it's even the ''recommended'' way to deal with them in the official StrategyGuide (the fact that most levels with high concentrations of them often gives you a Flamethrower or two in conspicuous spots should also be a hint).

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* ''Franchise/{{Halo}}'': In ''VideoGame/{{Halo 3}}'', using fire against the Flood can sometimes lead to this. Sticky grenades [[OhCrap had have a similar effect]] in all the earlier games. Subverted completely with the Pure Form Flood, as they die near instantly from Firebomb grenades or the Flamethrower and it's even the ''recommended'' way to deal with them in the official StrategyGuide (the fact that most levels with high concentrations of them often gives you a Flamethrower or two in conspicuous spots should also be a hint).
10th Aug '16 10:15:12 AM whizzerd
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* Happens in one of ''VideoGame/CorpseParty's'' [[NonStandardGameOver Wrong Ends]] when Yoshiki tries to fend off a sentient anatomical model by setting it alight with a Bunsen burner. The model collapses into a pile, then quickly gets back up and kills Yoshiki by embracing him while still on fire.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.InfernalRetaliation