Fixed Relative Strength
This is when members of the main cast can all get more powerful, but their power relative to each other
If the main hero starts out with roughly the same strength as the main villain, the two of them will always
be at the same strength. If one of them gets an upgrade or Takes A Level In Badass
, the other will soon follow. Likewise, if the hero's sidekick is roughly half as strong as the hero himself, then he will always
be half as strong. He will never surpass the main hero, because that would upset the narrative dynamic.
This trope was originally titled Distribution of Ninjitsu, because of its relation to other Ninjitsu-themed trope names. For example, a given group of Ninjas is subject to Conservation of Ninjutsu
, so the more there are the weaker each is. Groups are likewise subject to Conservation of Competence
, if one person is very competent their supporters will be very incompetent, and vice-versa.
Sometimes, both of these combine in the form of Fixed Relative Strenght. When a group, cast, or faction is subject to Fixed Relative Strength, the total amount of fighting ability is more or less constant but unevenly distributed, establishing a ranking of who's stronger than who. These ranks tend to stay constant even after characters get stronger. Why is this done? To avoid having everyone be so awesomely powerful no one stands out. It's much like limiting a character type or trait to avoid over saturating the setting.
This can be distributed a few ways. Usually, much like Authority Equals Asskicking
, the leader of the group will be the strongest, and all down the chain of command the Ninjutsu gets smaller and smaller until ground level Mooks
or Red Shirts
are pushovers. If the group is evil, this is much like an in-season Sorting Algorithm of Evil
and Sliding Scale of Villain Threat
Heroes will usually have an analogous ranking to the villains, so each member of the Five-Bad Band
will be as badass in their own group as their respective opposite in the Five-Man Band
. However, since the heroes tend to be just
five, and tend to have no mooks, they will concentrate their combined Ninjutsu such that they are usually slightly
stronger than their opposite. This is usually not the case with The Hero
and The Lancer
when they face the Evil Overlord
and The Dragon
, as they tend to "hoard" some ninjutsu from their underlings to make them stronger than their analogue.
Another possibility is that the Five-Man Band
may sometimes have a near equal distribution of Ninjutsu among its members, with the leader being a well balanced Jack-of-All-Stats
while the rest have a specialty. This explains why the Monster of the Week
usually has more raw oomph than any 2 or 3 heroes, but falls when they make a Combined Energy Attack
or use The Power of Friendship
, or form a giant robot. It's also worth noting that each side does not necessarily have the same total
Ninjutsu to distribute, no one said fiction was fair after all.
In the rare case the leader of the heroes/baddies is the weakest
of the bunch, everyone else will be massively more powerful, like a huge bubble becoming lots of medium sized ones. These leaders often compensate this by being The Hero
with What Kind of Lame Power Is Heart, Anyway?
, which sidesteps Conservation of Ninjutsu
Compare Can't Catch Up
and Character Tiers
, which is a video game trope where certain characters are always inherently more effective thanks to their combination of abilities and attributes than others.
Anime and Manga
- Dragon Ball Z:
- Applied with increasing consistency as the series goes on, and even becomes a major plot point. Goku is the strongest, followed by Vegeta, then Gohan, Piccolo and the other half-Saiyan children, and lastly the human fighters, Krillin, Tenshinhan, and finally Yamcha. Vegeta's seemingly eternal role as second fiddle to Goku becomes an increasingly sore point for him as the series goes on; after his moderate Heel–Face Turn, no matter how hard he trains he is never able to catch up to Goku, despite both of them becoming insanely powerful compared to everyone else. This eventually boils over into a temporary Face–Heel Turn after his indignation at still being inferior to Goku after 7 years of Training from Hell following the Cell Saga causes him to allow wizard Babidi to reawaken the evil in his heart and bring out his potential, allowing him to fight evenly with Goku.
- DBZ does subvert this trope in the later story arcs. Gohan surpasses Goku and Vegeta in power to challenge Cell and save the world only to fall behind in his training later on. However, an Upgrade Artifact granted by the Elder Kai soon re-establishes him as one of the most powerful fighters. But it doesn't help that Adult Gohan is a fairly consistent Jobber, meaning that even when he's the Ultimate Fighter that SUPPOSEDLY surpasses any Super Saiyan, he becomes weaker then Goku and Vegeta since he doesn't train to maintain his power. In GT and canon movies set after Z, Goku and Vegeta naturally get even better power ups.
- This can occasionally work in rather odd ways. Goku was a little bit stronger than Piccolo for Raditz, over twice as strong for Nappa and Vegeta and then had roughly triple Piccolo's power level when it came time to fight Frieza. However, Goku then got to go Super Saiyan, which is a 50x multiplier. When it came time to fight Cell, Piccolo was now only somewhat below the Saiyans when they were Super Saiyans, even briefly passing Vegeta. So in order to maintain his relative position to Vegeta and Goku, he actually grew dozens of times stronger than they did in the same time period. Still, without that kind of huge multiplier, he's never able to catch up again.
- In One Piece the Straw Hat Pirates generally all undergo badass level-ups at around the same time every other arc or so. Despite this, Captain Luffy and Zoro are always at the top, followed closely Sanji, and the three of them are consistently considered to be leagues above the rest of the crew.
- Word Of God states that Usopp will always be the weakest member of the crew, since he's meant to be closest to a normal human. To put it in perspective, at the moment the man is able to snipe someone from several miles away, during a windstorm, with a slingshot. And yet compared to anyone else in the crew, he's just not able to catch up.
- Hunter × Hunter subverts this for three of the four main characters. Their displayed fighting strength changes (as far as we can tell) from approximately
- Killua > Kurapica = Gon > Leorio at the beginning via
- Kurapica > Killua > Gon > Leorio during the York Shin Arc and
- Killua > Gon > Kurapica > Leorio at the end of the Greed Island Arc to
- Gon > Killua > Kurapica > Leorio in the most recent chapters.
- Digimon tends to have a pretty easily broken down power scaling among the main characters through the seasons. The Hero and The Lancer are generally the ones who's partner Digimon reach one evolution level higher than the rest of the group. However, there are notable subversions and outright aversions in certain cases.
- In Digimon Adventure, Tai and Matt's Digimon are consistently the ones who are the first to reach a new evolution stage and are the only digimon to reach Mega Level among the eight Chosen children. However, before said highest evolution, their younger siblings partner Digimon were by far the strongest and the most effective against the villains. This is because Kari and TK's digimon were Angelic in nature and naturally effective against evil and wicked digimon.
- The aversion comes in Digimon Savers. All four main characters reach the same level of power, even if one of them temporarily outpaces the other, said person will quickly close the gap. This is the only series where the supporting cast is able to keep up with and fight on the same level as The Hero.
- Very prominent in Green Lantern. The Green Lantern Corps has thousands of members, most of whom constitute a Red Shirt Army. It is not unusual for them to be killed en masse in battles where the main characters like Hal Jordan not only survive, but win the battle. Even though they all have essentially the same power.
- Season 1 of Agents Of Shield had a pretty steady set up, with May and Ward being orders of magnitude more Badass than anyone else, and May slightly tougher than Ward, the next toughest was Coulson, who was more skilled than Skye but not by a huge degree. Fitz and Simmons were the Non-Action Guys, though Fitz was slightly more collected and effective in a combat situation than Simmons. This rough distribution was maintained in Season 2. Though several new agents were added who were all roughly as good in a fight as Coulson, but nowhere close to May and Ward. Skye got more skilled as time went on, but was still the rookie among the field agents, and Fitz lost whatever combat effectiveness he had as a result of Brain Damage.
- Torg in Sluggy Freelance is arguably the lead, and is pretty much the weakest character on the strip until he got a demon slaying sword and Took a Level in Badass (which means he's still clumsy, but slightly less so). Riff, Aylee, Bun Bun and Gwynn are all far more combat capable, Zoë being the weakest character at this point.
- Storm Hawks has a pretty linear breakdown of power, which gets shuffled later on in season 2 by Stork and Piper.
- Robin in Teen Titans is an example of a leader who is weaker in comparison to his much stronger peers, but can, at the worst, hold his own with any regular Muggle adult. He's enough of a Badass Normal to keep up with them all when Slade blackmails him into being his apprentice, but one has to wonder how hard they were trying to hurt him.