Ace Custom: The Nameless Tank (sic). In a rather poignant justification, this is because The Nameless generally can't request parts of standard Gallian tanks, and Gusurg and later, Carisa make do with what parts are available. When Gusurg command Echidna later, he makes some pretty hardcore modification that sets it apart from Bathomys. Also: Narcisus, Edelweiss, and Schakal.
Actor Allusion: Dahau is very reminiscent of Anavel Gato, willing to do whatever it takes to secure Zeon...er Dasrcen Glory, in fact Dahau and Radi have bonding moment and guess who Radi is [[Gundam0083 voiced by]]?
Alike and Antithetical Adversaries: This is the first game in the series not to use Heterogenous Heroes vs. Homogenous Villains, instead using Heterogenous Heroes vs. Heterogenous Villains.
Arbitrary Headcount Limit: Up to 9 units can be deployed at a time, with a maximum of 5 per zone. This is up from the VC2 limit of 6 units, and nearly equals the original game's limit of 9 or 10 (depending on whether a tank is available).
Arc Number: 7 is once again a prominent number. In this particular case, Kurt is saddled with this number.
Army of Thieves and Whores: The Nameless includes repeat arsonist, convicted murderer, brothel madame, con artist, draft-dodger, sadistic dominatrix, trigger-happy alcoholic, and money-grubbing mechanic. The leader is charged with treason. What a merry band of undesirables!
Awesome, yet Impractical: The Gunner class. Don't let their weapon's high firing rate (40 shots) fool you; unless they're doing interception fire or support fire in team attack, they shoot across wide area instead of a single target, reducing their supposed damage output in the process. You can try firing from close range to increase the damage output, but even then, it is difficult.
Awesome yet Practical: Tanks. Moreso then in previous entries, because now taking action with your Tank only costs ONE CP, no matter its size. As usual, the Tank wades through small arms fire and serves as a great shield.
Despite being a PREQUEL Armored Tech's are even MORE useful here then they were in 2, when they end they turn, they crouch down and plant their shield on the ground in front of them, providing a handy curtain of frontal cover from incoming enemy fire. Possibly justified in that it seems the Nameless are used as Guinea Pigs for experimental military tech. It should be noted, however, that unless the player has them crouch (near the sandbags) beforehand, they will still take normal damage (headshots included) were they attacked from sidelines or behind.
Snipers. Triple-shot snipers. You want them, you need them. It's the pinnacle of eliteness to blast the head of the Darcssen Knights from halfway across the map, and you HAVE to do this, because there are effectively no other way to deal with them save for going Valkyria.
Beach Episode: Episode 7. The Nameless Win a Vacation after aiding Leon Hardins' squad. Too bad it gets interrupted by Dahau himself.
BFG: Lances and some of the later weapons in the game for scouts and shocktroopers.
Bittersweet Ending: Considering the nature of the story, this is to be expected. Dahau's plan to destroy Randgriz is finally thwarted, but at the cost of his and the rest of Calamity Ravens' lives, Gusurg included. The Nameless members also had to give up their citizenship beforehand due to the forbidden nature of their final operation. Despite this, their loss of citizenship doesn't seem to affect the Nameless members that much, and in fact they seem to do well with their lives.
Broad Strokes: For the most part Squad 422 (and their Empire counterpart, Calamity Raven) stays away from the spotlight of war, but the bits about Selvaria can be downright ludicrous, especially if you have played her VC 1 DLC.
Boom, Headshot: Headshots make a reappearance as an important game mechanic: snipers can frequently perform a One-Hit Kill with them, and all gun-toting units can dramatically increase their damage with them.
Brutal Bonus Level: The aptly-named Hard Mission Fragments. Expect to be gangbanged with tanks and armored infantries in the first turn.
Continuity Nod: At some point in the game, Welkin, Alicia, Avan, Cosette, Leon, Juliana, Brixham, and even Baldren and Audrey are required party members. On the other hand, you get to fight Jaeger (winnable) and Selvaria (unwinnable, at least story-wise). (This list is not exhaustive.)
You are there in the incident that left Cosette hemophobic. That's some heavy-duty Player Punch.
There is a mission where Leon and Juliana meets and begin to be involved in the V0 project.
Another difficult mission explains how Brixham nearly lost his eyesight and why Baldren sees the darcssen as threats.
Dangerous Deserter: Squad 422 "The Nameless" becomes one after they fail in the attempt to assassinate Maximilian, thanks to Selvaria's Valkyrie power. Then Riela puts the "dangerous" in Dangerous Deserter after she's awaken to the Valkyrie power of her own.
It also reveals a bit of Gray and Gray Morality with the Darscens which some will go to desperate states to gain independence. Previous games shown them as being victims, as it shows however, some are willing to cross the line if it helped invigorate the Darscens to stand up for themselves.
Dark Secret: In the anime, when Riela is about to use her Valkyria beam to stop the artillery shell from fragging the advancing Gallian Army, Kurt tell Isara to not tell anyone about it, not even Welkin. Considering Isara's fate, she really carries the secret to her grave. It's even harsher because, were she alive when Alicia turns Valkyria, she can tell Alicia to not panic about it.
Death Faked for You: In the final chapter, Ramsey Crowe assisted the Nameless before their standoff against Dahau in this way.
Death Notification: Not only Kurt must bring the newsnote The task can't be delegated to anyone else, as The Nameless is a penal legion that's not officially recorded in the military of Gusurg's death to the dead guy's big sister, but he must also explain that Gusurg died as a traitor to Gallia, having chosen to defect to the invading Empire's Calamity Raven for the sake of a chance for his ostracized people to found their own country. And that Kurt killed Gusurg by his own hands. The big sister faces the news solemnly, stating that Gusurg died for what he believed. This is the last straw for Kurt's psyche, and Riela and Imca must talk him to his senses.
Foreshadowing / Interface Spoiler: Despite his supposed Big Brother Mentor and leader-like nature, Gusurg only has Kurt listed as his friend and one of his Personal Potentials actually devolved almost midway in the story. While other characters from the series may undergo same treatment, this is a hint that said character is bound to leave you somewhere in the story.
Gunship Rescue: (Anime only) The Gallian Army is outnumbered and outgunned in Dillsburg, Welkin sends Isara to ask The Nameless for help. The Nameless complied by storming the Imperial fortress from the opposite side and destroyed the twin artillery that has been pounding the Gallian to hell and back. All that's left is for the Gallian Army to charge and claim easy victory.
Irony: Gallia's trash (The Nameless which is comprised of criminals) fighting against the Empire's trash (the Calamity Ravens, who have Darcsens in their ranks).
Idiot Ball: Carl Isler and his obsession about killing Kurt. The very moment Kurt became a Nameless for treason his word stopped having any worth, but his constant tries to kill the Nameless To the point of using both calamity raven and the Gallian army ended with Kurt being certain that someone wanted them dead. If he just had tried to gain his trust, or executed him on the spot, instead of letting him enter the nameless, he could have avoided a lot of trouble.
God Mode: Not a cheat so much as Riela's special ability. She essentially gets to spend one action immune to bullets, as well as getting a laser blast.
Hero of Another Story: Squad 422 gets to meet and fight along Welkin Gunther and his Squad 7, Avan Hardins and the civil defense, as well as Baldren and Audrey Gassenarl. The last two are probably inversion, they are the Big Bad in their story.
Supporting Leader: Welkin Gunther. You see another Gallian forces on the map fighting the main forces of The Empire; while you're on your way doing things that will not be recorded in history, and the ones you fight are the Calamity Ravens.
Hold the Line: Several missions, including one in Ghirlandaio, which can easily turn into That One Level if you don't know what you're doing. Thankfully, you can turn the tide: even though enemy reinforcements appear at the beginning of each turn, the mission is considered completed if there are no more enemies on the field.
Job System: All units can be changed to any class, like Avan from Valkyria Chronicles II, although most have one or two preferred classes that they are better at.
Kirk Summation: Kurt delivers one to Gusurg at the end of Chapter 19, the Battle of Randgriz.
Letting the Air out of the Band: The intro movie tells of the Gallian War and the military's valiant effort to repel Imperial invasion, led by none other than the highly decorated Welkin Gunther... and then the VC 1 theme music promptly stop and VC 3's own theme starts playing, as the narrator begin speaking of The Nameless' unrecorded chronicles.
Limit Break: Kurt, Imca and Riela each have a special attack when an SP point is used which are:
Kurt is able to get two nearby allies to follow him and attack together while using a higher AP pool.
Riela andAliasse goes into Valkyria mode where she becomes invincible and can perform a one shot kill with her lance.
Also, all of them regain health and AP for their special action.
Love Triangle: Imca and Riela both fall in love with Kurt. The player gets to choose who should Kurt hook up with.
Meaningful Name: Would you expect a high-ranking religious figure named "Borgia" to be a wholesome person...
More Dakka: OPEN FIRE!!! Also, combination attacks in general.
More Friends, More Benefits: Finishing your team members' Fragment missions unlock their Potential, some of which are tremendously useful. And you get to see that they aren't as bad as people think of them.
Motive Rant: Lots of them. Except Lydia, she just hates everyone.
Nerf: While Fencer class is a full-fledged Mighty Glacier in the previous game thanks to their defense and damage output, in this entry Fencer no longer wears full armor and has smaller shield, making them more susceptible to damage, thus somewhat pushing them into Glass Cannon territory.
No Export for You: SEGA has repeatedly and bluntly stated they are done releasing PSP titles outside of Japan and will not release this one overseas. To say this has drawn some ire from fans would be, well...
Off Model: The glaring problem with the OVA anime. Granted, it's because there are so many moving parts, and one can suspect that the PlayStation Network downage in 2011 had an effect to the deal with the studio. The parts that are supposed to be awesome are awesome, though.
The Remnant: After the peace accord is signed between The Empire and the Principality of Gallia, the Imperium's all-Darcsen Calamity Ravens legion become this.
Required Party Member: Only half the time in Story missions. You can even choose not to deploy Kurt. Of those who are required, Riela and Imca get the slot most often. In the final battle, whoever you romance become the Required Party Member.
Rocket Jump: With grenades! And the class that can do this safely, Armored Tech, is sorely in need of extra movement. Doesn't work with actual rockets.
The Siege: ...of Randgriz! You have to fend-off a completely unexpected Calamity Raven strike force, personally led by Dahau. Hint: he's not immune to sniper bullets. Hint 2: You can actually repair the gate, and the strike force won't be none the wiser to Shoot the Medic First.
Take Cover: Exceedingly important, due to the ridiculous firing rate of even the most basic machines guns, not to mention the ones carried by Darcssen Knights. Fortunately, the experimental shield of the Armored Techs can go wider, and thus you can Take The Cover up to the enemies' face. Heck, even your tank needs to Take Cover against Echidna's artillery blast, lest it become a smoldering pile of ex-tank junk.
Theme Music Power-Up: Several battles, but the most awesome is when you begin to gain foothold in Randgriz, as you force your way into the military tribunal to present the evidence of your (relative) innocence. Considering that that mission is That One Level, an uplifting music is much needed.
Your superpowers are accompanied by fitting theme music, but Valkyria's one is especially hair-raising and adrenaline-pumping.
The Unfought: Selvaria Bles. You would think that Imca would have an epic rematch with her now that your squad has your own Valkyria(s), but apparently she must fight in another battlefield and die there.
Updated Re-release: The Extra Edition, which contains four pre-packed downloadable contents and new side chapters, namely: Carisa's Fragment, the aftermath of Gusurg's death, and Imca's epilogue.
Wake Up Call Boss: Echidna, especially the first fight in Mellvere. If you're playing in normal, there is no easy way to capture the points guarded by Darcssen Knights while being under fire from that humongous tank. PSP, meet floor.
We Do the Impossible: Kurt Irving might as well write that in his business card. Throughout his career as the commander of The Nameless, he has repeatedly rescued the civilians forsaken by military, forced Echidna-backed Imperial force to retreat (3 times!), thwarted Calamity Raven's elite force countless times, nearly succeeded to assassinate Maximilian, prevented Randgriz from disappearing from map, saved the world from Valkyrian superweapon... Keep in mind that he does this without any significant help from the mainstream military or militia.
We Help the Helpless: Might as well be Squad 422's tag, considering how many times they have saved civilians throughout the game. Played straighter in the OVA with Kurt outright stated that the ones who suffer the most from the war are civilians, and it is their duty to protect them.