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- The Starship Troopers prequel comic, by Dark Horse Comics, takes place in the Port Joe Smith colony mentioned in the Film section.
- In an Aliens Special, also by Dark Horse, a company is cutting costs by having a variety of cults help terraform a planet in return for being able to practice their religions in peace. Mentioned are a cult that worships an H.P. Lovecraft expy, Presleyans, and the Latter-Day Satanists.
- In IDW's Star Trek comic's movieverse version of "Return of the Archons", Beta III is a human colony that worships a computer created by an insane social scientist. (Not the original episode, which has a broadly similar concept, except the Betans are Humanoid Aliens.)
- In Pitch Black, Richard B. Riddick encounters Imam, a character determined to find the colony New Mecca, where multiple religious groups are alleged to co-exist without religious conflict.
- In Starship Troopers, "Mormon Extremists" build themselves Port Joe Smith, a fortified human outpost on planet a considered by the Arachnids to be part of their sphere of influence. It didn't end well.
- In The Wicker Man, there is the pagan cult that lives on the remote Scottish island of Summerisle.
- Pick any Sci-Fi-based Orson Scott Card series.
- Honor Harrington:
- Grayson was founded by the Church of Humanity Unchained, a sort of Space Amish cult that wanted to escape from the corrosive effects of technology. Unfortunately, unbeknownst to them, the planet they landed on had such high concentrations of heavy metals that they needed a very high level of technology to simply survive. They later went through a civil war and schism and sent out their own colony of religious dissenters to exile, who formed their own Cult Colony on the nearby (and much more friendly to human habitation) planet of Masada.
- Weber is quite fond of this trope. It crops up several times in the side stories. One is a relatively new colony formed from religious dissidents off Haven, in the novella The Service of the Sword in the anthology of the same name. Another crops up as part of the Tallbot Sector in much the same position as Grayson, though in this case its a local bug killing their crops and they were able to relocate to another habitable planet in the other half of their binary star system very early on. Unlike Grayson the current population is solidly atheist and rather bitter about their ancestors' fanaticism. The Haven-controlled world of Prague was settled by white-supremacists who were out to create an Aryan paradise, but only ended up with a dirt-poor backwater planet known best for the natural good looks of its prostitutes.
- Another David Weber example is Pardal from Heirs of Empire; this is the variety that didn't start out fanatical, but became so after the interstellar civilization that founded it broke down. Specifically a super-bioweapon got spread by their matter-transmitters throughout the Empire; Pardal quarantined itself, but heard the death of the rest of the empire on its "radio". Since technology had wiped out their civilization, they destroyed it all and went back to a preindustrial lifestyle, founding a church and theocracy to enforce that. The Safehold series is similar, but the anti-technology religion was artificially created to prevent the planet from being visible (due to radio emissions) to the genocidal alien Gbaba. And also because it's creators were a bunch of megalomaniacs that wanted to be worshiped. And may have ended up Believing Their Own Lies in the end.
- Several Robert A. Heinlein stories mention such colonies, such as that one planet mentioned in Friday where the Pope-in-Exile is allowed to openly celebrate mass.
- At the end of Octavia Butler's Parable of the Talents, the second book in the "Parable" series, the followers of the new religion known as Earthseed (created by the main character, Lauren) go up in space to fulfill their "destiny", which is to establish a colony and "take root among the stars". One wonders how this would have progressed if she had gotten to write the scheduled third book.
- Some of L. E. Modesitt, Jr.'s science fiction books use this along with divisions along racial lines, to the point where some characters begin confusing race with ideology. Most notable are The Parafaith War and The Ethos Effect, with the predominantly Caucasian "Revenants of the Prophet", which evolved out of a merging of Mormons and a white Muslim offshoot sect. The protagonist of The Parafaith War has to deal with strong suspicion about his motives and loyalties because he looks a lot like a generic Rev in a society whose population was mostly derived from south/east Asia.
- In Lois McMaster Bujold's Ethan of Athos, the planet Athos was settled by a misogynistic religious order as an all-male colony. They used frozen eggs and artificial wombs to keep the population up. The inherent practical problems of maintaining a stable population on a planet where importing so much as a photograph of a woman involves considerable paperwork is the focus of the plot, and the Athosians are treated quite sympathetically by the standards of this trope.
- John Varley's Gaea Trilogy has another unisex colony, only with neopagan lesbian separatists and frozen sperm.
- Founding Fathers, a short story by Stephen Dedman, mentions several planets of this type, and is set on one settled by a bunch of people who were prepared to go to the trouble in order to live and raise their families on a planet with no black people.
- In the Prince Roger series, one of the major characters is from a colony that was originally this. It was originally strict Roman Catholic, but then the witch hunts started and in the present day the main religion of the planet is Satanism of the Satan Is Good variety.
- In Gordon R. Dickson's Childe Cycle (better known as the Dorsai books) the dawn of space colonization causes humanity to separate along philosphical lines (Faithholders, Warriors, Rationalists, Mystics, etc.)
- The interstellar arks in Charles Sheffield's McAndrew stories include the "Amish Ark" of people seeking a low-tech life and the "Cyber Ark" of people dedicated to the development of AI yes, they found out the hard way that A.I. Is a Crapshoot.
- Arthur C Clarke's Songs of Distant Earth mentions different religions, namely Mormons, Neo-Christians and Muslims, sending seedships in the generations before the End. It's implied that they may very well have succeeded.
- In Sergey Lukyanenko's Genome, the entire population of the Ebon colony consists of the devout followers of the Church of the Angered Christ, which mandates that all aliens must be exterminated to make way for the "true children of God." To this end, they start breeding experts in torturing and killing aliens and building devastating weapons and ships (including Star Killing bombs). By the time The Empire decides to shut this nuthouse down in order to appease it's alien neighbors, the military strength of Ebon rivals the combined might of The Empire. However, no Ebonite will willingly kill a human, and their entire fleet is destroyed with only a few shots fired in response (mostly by nervous captains who immediately commit suicide). When humanity is threatened with an all-out war with their alien neighbors, the Emperor seriously considers letting the Ebonites loose in order to save The Empire. Thankfully, it never gets to that.
- Sharon Shinn's Samaria' series features a planet founded by Christians. There are genetically engineered humans with wings called angels, whose voices call out to a spaceship in the sky that runs the planet.
- In C. J. Cherryh's Rider series, a group of fundamentalist Christians colonized what turned out to be a Death World due to the telepathic carnivores which use Jedi Mind Tricks to hunt humans. The colony can only survive due to some humans having a symbiotic relationship with the alien night horses, even though most of the colony regards the night horses as demonic and their human riders as a barely tolerated necessary evil.
- The novel The Nineteenth Wife features the First Latter Day Saints, a fictional fundamentalist Mormon cult located in the (likewise fictional) town of Mesadale, Utah. The Firsts and Mesadale are closely modeled on the very real Fundamentalist Church of Jesus Christ of Latter Day Saints (also called the United Effort Plan or UEP) and Colorado City (formerly Short Creek), Utah.
- The worshippers of the Holy Cows living aboard the generation ship in Bill the Galactic Hero on the Planet of Ten Thousand Bars. They venerate dairy products over all other food groups.
- In a benign example, the Fox Cluster orbital colonies from 2081, a futurist book published 30 years ago, were founded by pacifists who wanted to establish a community so far away from civilization that it could never be threatened by war. Many of its founders were dedicated Quakers, although membership wasn't mandatory and nobody makes a big deal of this in the story.
- Faction Paradox has the Remote, a group of colonists indoctrinated by corrupt Time Lords in an effort to convert them into effective shocktroopers. However, there were rather interesting effects when instead of being indoctrinated into a religion of any kind, said gentlemen used TV programs to control the colonists...
- The Big Bad of the first Dirigent Mercenary Corps book is a group of religious fanatics that were exiled from Earth for trying to take it over. They wound up on an existing colony. At first they pretty much kept to themselves, then they went back to their old tricks, at which point the colonists hired the DMC to protect them.
- In the StarCraft Expanded Universe novel Speed of Darkness, Ardo Melnikov was raised on Bountiful, a benevolent version of this trope. Or was he? The trope appeared in other works, such as A Ghost Story, where a wrecked colony was raided for data the colony wasn't dead and is briefly mentioned in Uprising, where the main character was raised on a planet that had a number of radical religions that fled the central government to get there, although he himself wasn't a member.
- In Frank Herbert's Dune series, Arrakis was originally settled by members of a Zensunni sect escaping slavery and persecution. This actually fits both types of this trope, since after the original religious settlement, they ended up following a rather different religion based partly on the harsh environment of the world and partly on manipulation by the Bene Gesserit.
- The prequel novels feature many other planets settled by Buddhislamics (mostly Zensunnis and Zenshiites). However, since the League of Nobles has legalized the enslavement of Buddhislamics for refusing to aid them in their fight against the Thinking Machines, many of those worlds are raided by slavers.
- Mostly averted in the Star Carrier series due to the fact that most nations were forced to sign the White Covenant severely limiting religious expression in order to join the Confederation. Most Muslim states refused, though. The series starts with the Confederation fleet arriving to help evacuate a Muslim colony that has been attacked by the Turusch. Well, technically, the mission is to evacuate the Space Marine contingent on the planet, but Admiral Koenig decides to save as many colonists as possible, focusing mainly on women and children. The conflict comes from the Muslim men being horrified that their women would be among infidels without their husbands. Koenig has to threaten the colony with Death from Above for the colonists to finally allow their women to board the transports.
- Played for laughs in the Robert Sheckley short story "The Native Problem"; a man travels to a distant tropical planet via a FTL ship and stakes a solitary claim, only to have a sublight colony ship full of xenophobic (and rather incompetent) religious fundamentalists show up. He eventually marries into the new colony as the "last" member of his tribe of "extinct" natives.
- In The Expanse, the Church of Latter Day Saints (AKA Mormons) are financing the construction of a massive Generation Ship - the first of its kind - destined for approximately 100 years of travel to a nearby star. When it is shown in the TV series, it's larger than a city and the only ship to have Centrifugal Gravity.
- The Burning Bridge, by Poul Anderson, is set an a spacecraft going to establish such a colony to escape political persecution on Earth. Then a message arrives via Subspace Ansible asking them to return home as the political situation has changed. The question then becomes, do you believe the message and return home, or go on to establish the colony, which will require years of labor on an inhospitable world?
Live Action TV
- The prison colony of Cygnus Alpha in the first season of Blake's 7 was ruled by a corrupt cult leader who enforced his control by controlling access to a "medicine" that protected against a divinely-sent plague. The disease was actually a mild poison the cult was dosing itself and new arrivals with, but only the leader/s knew this.
- Several planets in various Star Trek series:
- Chakotay hailed from one set up by Native Americans trying to preserve their heritage.
- Nimbus III in Star Trek V: The Final Frontier might qualify once Sybok takes over, .
- The colony in "The Way to Eden", if it had lasted long enough to properly be called a colony.
- The Luddite colony from "Paradise".
- The social experiment from "The Masterpiece Society".
- The colony from "Up the Long Ladder" was said to have been founded by runaway "Neo-transcendentalists", though that was not elaborated upon and and it didn't really seem to have a hat.
- Dukat sets one up for Pah-Wraith followers on Empok Nor in "Covenant."
- A preacher in The Outer Limits (1995) episode "A New Life" led a group of followers to the woods to form a colony. It turns out that the preacher is an alien who wanted to enslave the followers' descendants.
- Averted for the most part in Warhammer 40K, as most Imperial cults end up different due to centuries of isolation rather than being different at the start (those are usually eliminated quite quickly). When these isolated planets rejoin the Imperium the more pragmatic Inquisitors and Ecclesiarchs just check that there's no real heresy and let them get on with life instead of purging them from orbit because thone stained-glass window shows the God Emperor's eyes in the wrong color.
- In the Elite series of space-exploration games, there's a small colony in the van Maanen's star system, not far from Earth, which is home to an extremist cult of religious types. Rather than the usual pastoral approach, they live in underground caverns and mine for gemstones by hand, exporting the gems to buy the bare necessities for survival on the hostile planet. A very popular stop, both due to the gemstone exports (albeit at very low ammounts) and the HUUUGE ammount of 'Illegal Goods' you can smuggle in there from nearby star-systems at a healthy profit.
- In EVE Online, the Amarr Empire is descended from a colony established by a fringe Catholic sect called the Conformists. Later on, the Blood Raiders flee the Amarr empire and into deep space in order to practice their religion in relative peace.
- In Fallout: New Vegas, the Bright Brotherhood wants to use rockets to blast their way to space to find a place where they won't be persecuted. The player can either help them or sabotage their flight so that the rockets blow up. The Distant Finale shows they end up landing back in the Mojave anyways, wander back in the direction they came from, and end up helping to evacuate Novac during the Legion invasion.
- Infinite Space has the Holy Nation of Adis, which forbids people from traveling to space.
- Mass Effect has a mission where Shepard has to infiltrate a colony controlled by the cultists and abduct their leader. Said "colony" is two buildings with a combined population less than 20.
- The Lord's Believers in Sid Meier’s Alpha Centauri seek to turn Planet into one of these.
“God has finally shown us the path to a new paradise, so do not fear my brothers and sisters – for I am destined to be the shepherd leading you to salvation.”
- The Cult of Planet in the Expansion Pack also seeks to do this.
- The Spiritual Successor Pandora First Contact has the Divine Ascension, led by Lady Lilith Vermillion. Originally founded by Lilith to gather blackmail information on her followers via the social media, it has grown by leaps and bounds. At some point, a failed assassination attempt results in Lilith believing herself to be a genuine prophet.
-– Lady Lilith Vermillion, The Path to Salvation
- StarCraft II has the Protoss Tal'darim faction, a splinter of their society that split off so long ago that the mainstream Protoss seem to have forgotten they ever existed. Their culture is radically different, focused around Klingon Promotion, dominating leadership, and huffing Terrazine gas. Oh, and they worship a being called Amon, who happens to be a fallen Xel'Naga and the Big Bad of the entire franchise.
- The planet of New Tau Ceti in Associated Space was founded as a "pastoral enclave" by a religious movement that decided only humans could sin, so if humans became animals again, they could live without sin. So the cult members turned themselves into sheep. But the sheep still sometimes did stuff that would otherwise be considered sin, so the solution was that the sheep were blameless, but the shepherd had to pay the price for the actions of the sheep under their protection. Random visitors to the planet are thus conscripted as shepherds and forced to fight for their lives in an arena against a genetically-engineered super wolf. If they do well enough, they have defeated sin, and may depart in peace. If they die, well, they've paid the price for sin, as is only proper.
- Tech Infantry has the Christian Federation, who turn themselves into this as part of their rebellion against the Earth Federation. Eventually they are crushed with the help of a force of volunteer Jewish mercenaries, who build themselves a Cult Colony called New Israel on the ruins of the former Christian Federation planets.
- The aptly named Colony from We're Alive.
- The Pilgrims, best remembered for inspiring the Thanksgiving Day holiday, were largely members of a separatist faction of the Church of England. They left Britain for the Netherlands, which had much the same reputation then as now, but at least didn't have the Archbishop of Canterbury as part of the state. In 1620, some of the separatists, afraid that their children were assimilating into Dutch society and losing their English identity, booked the freighter Mayflower to found Plymouth in what is today Massachusetts. They were originally planning to settle in the existing colony of Jamestown, Virginia, but were blown off course.
- In 1630, members of another breakaway sect known as the Puritans founded the Massachusetts Bay Colony forty miles north of Plymouth, establishing the city of Boston. They promptly made it illegal to be anything but a Puritan, and soon were expelling large numbers of their own members for not being sufficiently Puritan, which is how the nearby colonies of Rhode Island and Connecticut got started (that Boston today would be associated with liberalism and Irish Catholics is a supreme irony that probably has the founding Puritans rolling in their graves.)
- One of the groups expelled from Massachusetts Bay Colony settled down in Rhode Island, where they promptly began expelling each other over disagreements. Eventually, everyone was gone except the preacher and his wife, who then had an argument, declared each other heretics, and excommunicated each other. Just in case you were wondering why the Puritans kicked them out...
- The Mormons fled persecution in Illinois and Missouri by packing up and heading to Utah, then part of Mexico and inhabited only by Natives. In 1890, the Mormon leadership agreed to ban polygamy, opening a path for statehood and an end to official persecution. A few refused to accept this and began founding their own towns in other nearby states, territories and countries where they could practice their polygamous lifestyle in relative peace. Some such towns are still going strong today, with polygamy still going on.
- On a darker note, charismatic preacher Jim Jones founded his own colony, Jonestown, with around a thousand followers, in Guyana. It ended badly.
- The modern nation of Israel was established in order for the Jews to have an own state again. The area they picked out was also their ancient ancestral homeland, subverting this trope to a degree. Also partially averted in that they welcome people who don't follow their beliefs to the extent that there have been periodic worries that the majority will someday be non-Jewish, though there are some restrictions on that for "the legal code was written by Holocaust survivor Shell Shocked Veterans" reasons.
- Utopia, Ohio was home to a bizarre cult that believed that the world was about to enter a 35,000-year-long peace, that people were going to be organized into 'phalanxes' (like communes), and that the oceans were going to turn to lemonade. Yes, seriously. We wish we could make this stuff up. Read more here, courtesy of Forgotten Ohio.
- People like the Branch Davidians (of the infamous Waco siege) count as this. If it weren't for the fact that they have their own homes and the only place that they've walled up is their place of worship the Westboro Baptist Church might also count as this.
- Russian Old Believers (members of various ultra-conservative schismatic sects of Orthodox Christianity) founded many Siberian towns and villages during the 17th century. There still are Old Believer villages in Siberia. Their remoteness let them survive both the Tsarist era proselytism by canonical Orthodox preachers and the Communist era anti-religious policies.