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Planetary Romance
I wanted to write about imaginary worlds. Now that our whole planet has been explored other planets are the only place you can put them.
C. S. Lewis, A Reply to Professor Haldane.

Stories, nominally Science Fiction, set on a alien world described in lush detail. The world can be Earth in the far distant future, or an alien planet, but it is reached by science-fictional means, not magic.

However, the science is largely handwaving. Visitors may arrive on the world by spaceship, and there might be items of Lost Technology present, but overall the world will feel like Low Fantasy — a feudal society with small-scale magic but no Big Bad — and it will share most of the same tropes. Because the "romance" in the title stems from Chivalric Romance, a Love Interest is not in fact required.

May involve Weird Science. Prone to use Medieval European Fantasy tropes, or feature a Feudal Future. Overlaps heavily with the Dying Earth subgenre pioneered by Jack Vance's eponymous novel.

Space Opera is closely related, but the action and adventure tend to take place more in space and on differing planets. Usually it involves at least Interplanetary Voyage. One distinction is that Planetary Romances come from the Jungle Opera tradition whereas Space Operas come from the nautical tradition.

Contrast with Single-Biome Planet. See also Pulp Magazine, Swashbuckler, Thud and Blunder, Two Fisted Tales.

Examples:

Anime

Comic Books
  • Edgar Rice Burroughs's John Carter of Mars books were adapted into comics at one point.
  • The Planet Hulk storyline was essentially a planetary romance, starring The Incredible Hulk.
    • After the Hulk returned to Earth for World War Hulk, his son Skaar received his own title, also a planetary romance... at least until Galactus showed up to eat the planet.
    • This wasn't the first time the Hulk had got a planetary romance; there were also his adventures in the Microverse in the 70s. The Hulk's other son, Hiro-Kala, visits the Microverse in a 2010 miniseries.
  • The Warlord.
  • Paul Pope's version of Adam Strange in Wednesday Comics. (Not the mainstream version, whose Rann has too much high-tech stuff.) John Carter was his main inspiration for the series.

Film

Literature

Tabletop Games
  • Empire Of The Petal Throne
  • Skyrealms Of Jorune had almost unplayable game mechanics, but an overwhelmingly complex and facinating alien world setting that also incorporated After the End.
  • "The Iron Lords of Jupiter" was a scenario published in Polyhedron magazine for d20 Modern; its rules could also be adapted to Dungeons & Dragons. The setting posited that beneath Jupiter's cloud cover, the planet is solid just like Earth and home to hundreds of alien cultures with Iron Age-level technology, and the player characters are either natives or stranded humans. The reason for Jupiter having the same force of gravity as Earth was left as an exercise for the game-master.
  • Blue Planet from Fantasy Flight Games is set on the water world of Poseidon and exploring it and surviving its inherent dangers are major parts of most campaigns. As a twist to its obvious "new colony" setting it's actually inhabited by Sufficiently Advanced Aliens.
  • Space 1889 is Victorian planetary romance with a hint of Steampunk
  • GURPS Planet Krishna adapts L. Sprague de Camp's Viagens Interplanetarias series, and GURPS Planet of Adventure is based on Jack Vance's Planet Of Adventure series.

Video Games
  • The Star Ocean series.
  • Ultima: Worlds of Adventure 2: Martian Dreams
  • The Iron Grip series arguably counts, but is sort of a subversion, since it averts Medieval Stasis (in favour of timeless Schizo Tech) and combines Planetary Romance with the War Drama genre.
  • Lesbian Spider Queens Of Mars.
  • Albion kicks off with the heroes crash landing on a planet. They first arrive in an alien world inhabited by cat people who use magic and Organic Technology, but later regions accessed in the game could easily look like medieval europe, complete with celts as inhabitants who worship ancient celtic deities.
  • The first two "Metroid Prime" games have protagonist Samus exploring a single world each. She is tasked with saving each world from sheer destruction and can find in-depth information about the planets' rich history and wildlife through scanning lore, research and creatures. The third game becomes more of a space opera with the ability to explore and travel between multiple planets.
  • Star Fox Adventures

Webcomics

Western Animation
AdventureLiterature GenresSwashbuckler
Planetary ParasiteTropes In SpacePlanetville
Interplanetary VoyageSpeculative FictionPunk Punk

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