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alt title(s): Power Level; Over Nine Thousand
Ask me about Kakarott's power level. Go ahead... just ask.

Nappa: (about Goku) Vegeta, what does the scouter say about his power level?
Nappa: WHAT?! NINE THOUSAND?! There's no way that can be right! Can it?!
Goku: I think it's right. After all, I was trained in the art of Kaioken.
Vegeta: Kaioken?!
Dragonball Z (Ocean Group dub)

Nine thousand and one.
Captain Obvious on Over Nine Thousand.

Some anime can use Stat O Vision to record or sense the magnitude of a character's strength, to an exact number. Units are rarely included, though — it's senseless enough as it is. In any case, this is mildly useful for comparisons, until said levels start getting silly and are dropped altogether, never to be mentioned again.

Sometimes, power levels are mentioned only in supplemental materials. A simpler system of ranks can suffer similar problems.

An advantage of Power Levels is that rating characters or other setting elements in real-world units inevitably falls foul of scientific-minded fans with too much time on their hands. Another is it gives an easy Distribution Of Ninjutsu for the audience to compare characters.

See also Mana, and Super Weight for actual power-levels. Please also note that this Over Nine Thousand, a redirect of it, is not about excessively high readings, but power level itself. The former trope, the numbers apparently too much to crunch, is Readings Are Off The Scale.

Examples:

Anime and Manga
  • The Most Triumphant Examples are probably the ki-detecting scouters from Dragonball Z ("It's over nine thousaaaaand!"). Despite frequent breakage, they held up until the Freeza Saga, at which point power levels start exceeding 6 digits and the writers gave up. The highest number given was Freeza having a power level of over a million in his second form; both he and Goku exceeded that level with additional transformations, but all the scouters on the planet had already been destroyed by that point. Scouters made a brief return at the start of the Androids/Cell Saga, but never got an accurate reading (since by that point everybody knew how to fool them) before being removed from the series permanently. Characters could still sense power levels naturally, but their commentary never went beyond, "I've never felt such a strong Ki!"
    • WHAT 9000!?
    • Supposedly the reason the English-dubbed anime mentions the number nine thousand is for purposes of lip syncing — every other source, including the Japanese original and the Mexican dub, reads eight thousand instead. Which seems odd since eight and nine both have only one syllable, meaning that either should fit the lip flap just as well as the other.
    • Much later in the series Goku's Super Saiyan level was counted by Babidi as 3,000 "kilis" as compared to his monster pet Yakon at a relatively measly 800 kilis. Apparently, according to Dabura, someone with at least 300 kilis can easily destroy the Earth. That means Super Saiyan Goku can give an Earth Shattering Kaboom to the said planet ten times over if you take it in that context.
      • Given that this would seem to mean that Goku as a Super Saiyan is "only" ten times stronger at this point than Vegeta was in his first appearance (which, given the power levels shown before scouters vanished from the series, is quite implausible), some fans have concluded that Babidi's "kili" readings are based on a logarithmic rather than linear scale.
    • In Journey To The West, the classical Chinese novel from which Dragon Ball is Inspired By, Goku's nimbus travels One Hundred And Eight Thousand (that's 108,000) units of distance per leap. That's just a sufficiently big number to mean "huge honking distance", but do note that it, too, is Over Nine Thousand.
  • In Magical Girl Lyrical Nanoha's first season, Nanoha and Fate's average magical power were given to be 1.27 million and 1.43 million respectively, the only instance of power levels to be found in the anime. Later seasons would use mage rankings instead. Presumably this was done because when you start at over a million, the numbers are going to get so high they're more humorous than impressive if you keep using that standard.
  • Done quite frequently in Yu-Gi-Oh and Yu-Gi-Oh GX, justified somewhat by the way the game operates in both series.
    • And in the actual game, as well, though one has to wonder by what scale they're able to determine the Attack and Defense powers of the monsters...or their monster level, for that matter.
      • It's said somewhere that the "average" monster has 1500 attack and defense power. Yu-gi-oh doesn't use exponential power levels like DBZ, making 9000 mean a lot even late in the series.
      • Although this troper suggests that by the time the power level reaches 9000, you can assume it to be infinity.
  • In One Piece pirate characters possess bounties. While these are actually measures of threat to the World Government rather than power ratings, fans and characters alike consider the difference to be semantic, as they are typically a fairly good indicator of strength, though there are just as many exceptions as there are examples.
    • Chopper, for instance, is one of the strongest members of one the most powerful rookie crews in the world, yet he has a bounty of only 50 (whereas his peers all have bounties AT LEAST in the tens of millions.) Why? The government thinks he's a harmless pet. And Blackbeard, who might just turn out to be the Big Bad of the entire series, has a bounty of zero.
      • On that note, this troper would like to point out for the longest time Sanji never got a bounty, likely in part because he's just that tricky to photograph (they ended up using a godawful sketch instead), and his bounty might be higher than Zoro's if they only knew what he's done in the arcs.
    • The greatest proof of thinking that the bounties are a measure of power only is a misconception is Bartholomew Kuma. At the point he confronts the Straw Hat crew, his bounty is lower than Luffy's. Despite that, Kuma alone defeats the whole crew (minus Luffy, who was inconscient), plus a large group of Mook-level pirates. In fact, the series could've ended right there if he wanted.
      • This troper agrees, but to an extent. It is later revealed thatKuma volunteered in some kind of surgery, making him a cyborg. Like we all know, machines are more powerful than people. Oda did reveal once that if Enel had been on Earth with the power he had, he would've had a bounty of 500 million, highest ever revealed in the series. And yet he got pwned by Luffy, who just happens to be the only one who could ever do that, due to his rubber ability.
    • Additionally some bad guy groups have group-specific Power Level-like ways of demonstrating their strength relative to one another. CP9's Douriki, the serial numbers for Moria's zombies etc etc etc.
      • Actually IIRC, the serial numbers for Moria's zombies weren't a measure of power. That was simply indicating when they were 'made'.
      • Actually, Oda mentioned as response to a letter that zombies are categorized after 'type', rather than due to age. Sometimes zombies get destroyed, hence they make new ones, which can get old numbers. Basically, a number range gives a "type of monster": Soldiers are numbered 400-799, Generals are numbered 800-899, while the enormous Od is 900, being the only one of his type. So there IS sort of a "power level", but it's delibirately wonky.
  • A similar occurrence to One Piece happens in the Star Fox series; the bounties for Star Wolf don't seem to match up with their threat level. For instance, it's been hinted at several times that Leon is a cold-blooded assassin and torturer, but reportedly, his bounty is the lowest among his team, even lower than newcomer Panther. Debate rages on about what this actually means.
    • Well, if you consider how effective their ship are. Let's just say Panther has the best weapon for a playable ship in the game.
  • In Trigun, Vash has a 60 billion "double dollar" bounty on him; eventually the insurance company covering Gunsmoke's various disasters throw up their hands in attempting to contain him and has him reclassified as an "Act Of God".
  • Spoofed in the Mahou Sensei Negima manga, Jack Rakan puts a major villain's power in context with an oddball list that includes: a tank (200), a magic teacher (300), Negi (500) a dragon (650), an Aegis Battleship (1500), the current villain (3000), and the Kyoto Arc demon that Evangeline took out in one hit (8000). Chisame doesn't even know where to begin in pointing out all the problems with such an arbitrary list.
    What an idiotic table... Where do I even begin? What's the basis for these numbers? The teachers are stronger than a tank?
    • List returns in a later chapter set, again made by Jack Rakan, showing Negi's growth and new ability. Negi is then listed at being 2200 with the right spells in mind. While Rakan himself is placed at 12000. However... due to various in plot activities by all involved... the list might not be all that off. As well as the long list of 'stupid things Rakan not only did but broke various laws of Physics to do'.
    • The fun part is the cat that is listed at half of a point. Negi has a mental image in his depression of 1001 cats ganging up and kicking his ass.
    • Kotaro makes his own list later, which has some curious implications if both lists use the same scale: Chizuru-neesan twice as strong as a tank?!
  • In Claymore every main character is given a numerical rank, with one being the strongest. And come hell or high water, they will just NOT stop talking about what rank they are.
  • Neon Genesis Evangelion measured its pilot-to-Eva synch rates by percentages. This gets slightly absurd at one point in the series where the rating exceeds 100%.
  • Compare the Eva pilots with the male lead from Dual!, whose synchronization rating was negative 200%. Of course, one possible reason for his mecha being able to move at all could be that it's his alternate self from another dimension.
  • To an extent, the "World's Greatest Robot" arc of Astro Boy treats Horsepower as a kind of power level.
  • Yu Yu Hakusho has official power classification systems for all demons and powerful humans which span over all the story arcs, but are never referred to within the show or the manga until the final arc by Yomi's group (complete with break downs of individual stats that make up the levels).
    • More specifically, they're divided by classes: D class is the lowest mentioned level (probably beatable by a human with a weapon), then C (dangerous), then B (strong enough to flatten a block), then A (strong enough to wipe out a city), then the S class is for anyone who can punch out Cthulhu.
  • The Pokemon anime has mentioned the numerical levels from the game in only two episodes. Most fans ignore those scenes and the show hasn't brought them up again since.
  • Shaman King has furyoku levels - Horo Horo's is just under 10,000, while the Big Bad's is over 1.25 million.
  • Despite the name, evolutionary levels in Digimon are closer to this trope than that trope. As characters rise from Baby to In-Training to Rookie to Champion to Ultimate to Mega (Mega/Ultimate/Perfect by Phlebotinum-related means almost exclusively; Champion/Adult is considered 'fully digivolved') he or she becomes stronger (in Japanese version, that's Baby 1, Baby 2, Child, Adult, Perfect, and Ultimate.) and a Digimon's stage is the most important fact given in an Enemy Scan. An In-Training/Baby 2 couldn't do much damage to an unprotected human. An Ultimate/Perfect packs as much power as a small nuclear missile. A Mega/Ultimate can do significant damage to a moon.
    • In certain cases the evolutionary levels only measure power for the individual digimon, showing growth of power, as lucemon has the power of a mega level digimon while he is a rookie.
    • Digimon age also has something to do with it. As explained above, Lucemon is a super-rookie because he's not just ancient, but antediluvian as far as Digimon Frontier's digital world is concerned. Similarly, the Dark Masters of Digimon Adventure 01 claim to be super-powerful because, while the digidestined were in the real world dealing with Myotismon, years were passing in the digital world, and the Dark Masters were just getting progressively more powerful.
      • antediluvian - of or relating to the period before the flood described in the Bible; made, evolved, or developed a long time ago; extremely primitive or outmoded
    • Some exceptional Digimon, through even more exceptional uses of Applied Phlebotinum, can even transcend Mega, like Omnimon, Imperialdramon: Fighter Mode, and Gallantmon: Crimson Mode.
      • Actually, this is not true. All of the above are still Mega/Ultimate digimon. Simply more powerful than the Mega/Ultimate forms they previously were. The level after Mega is Super Ultimate, which includes a grand total of 2 Digimon.
    • Apocalymon, the Big Bad of Digimon Adventure 01, claims to be comprised of the data of Digimon who attempted to evolve, failed, and died out, such that digivolution is actually possible without digivices and Digidestined. In this sense, the digivolution == evolution is played more straight than the henshin-esque way it was previously portrayed up until that point.
    • The Big Bad of Digimon Tamers, the D-Reaper, started out as a precautionary program to destroy any digital program that evolved too far. The problem was that this program was very simple and decided that humans had also evolved too far.
  • Zettai Karen Children has a pretty basic ESP ranking system, from Level 1 to Level 7. It's at about Level 5 and up that ESPers start to become dangerous, and there are only three known Japanese Level 7s in the show - the lead trio (and the non-Japanese ones are also few in number). The show's Big Bad is beyond the rankings.
  • To Aru Majutsu no Index: Espers are classified by levels 0 through 5. Level 0's have no ability, while Level 5's are extremely powerful and rare. The whole goal of the strongest esper, Accelerator, is to obtain a yet unreached Level 6, though considering how much his power dwarfs that of fellow Level 5 Mikoto, he might as well be one already.
    • Actually level 0 are abilities which cant be sensed.
  • Akuma in D Gray Man have extremely strictly-defined Power Levels, going so far as to completely define them by said levels. They can even level up by killing people; it's quite like a game for them. Level Ones are mindless killing machines and all look the same, Level Twos have personalities and very varied appearances, and Level Threes are astronomically stronger than the earlier levels and generally look somewhat like armored knights. Level Fours look like twisted cherubs and are powerful enough to take on all of the Generals at once.
  • Used in Kinnikuman initially to just show how powerful Buffaloman is. Prior to him, every one of the main characters had a Choujin Power around 1,000,000, almost all of them less than that. After that, well, we jump from the next arc's Big Bad, Akuma Shogun, who had a Choujin power of 15,000,000, to the five BigBads of the Throne arc, who all had powers of 100,000,000. However, these were mainly ignored for the purpose of storytelling, so by the end of the Throne arc, Robin Mask with his by-then measely 950,000 power beating the berserker Mammothman, Choujin power 78,000,000.
  • Some competitive games and sports have methods [1] [2] to calculate a player's relative level of ability. This extends into series based on those games. For instance, Hikaru no Go.
  • Bleach has been heading this way for a long time, and hard. The book "Official Character Book SOULs" established clear power levels (termed Battle Data) for Gotei 13 Captains - although it should be noted that they aren't always accurate, as Zaraki Kenpachi has the lowest score because he is possibly even worse at utilizing kido than Ichigo, while his brute strength and unbelievable stamina more than cover up for that. Also, it is worth to note that shinigami are tiered on their ability power level, those who can't release their sword at all are rank and file, "cannon fodder" if you will. Those who can perform initial release are termed from 3rd to 20th "seats" of their division, on an unknown ranking system. Being able to perform Final Release is a must for every captain not Kenpachi.
    • Similarly, the advanced "Menós" Hollows progress from the giant, identical Gillians, to the smaller Adjuchas, to the godlike, humanoid Vasto Lorde. Hollows transform into Menós (and advance through the levels) by consuming large numbers of other Hollows.

Comic Books
  • X-Men 3 introduced mutant "classes", but with easy numbers—1 to 5, with the only 5 known being Phoenix.
    • Similarly, the comics used Greek letters to mark their power levels—Delta-Epsilon (latent), Gamma (almost nonexistent), Beta (weak powers, or powers that only affect the mutant in question), Alpha (powers of moderate to great strength that can affect others), and Omega (depending on the writer, powers that might be "theoretically unlimited" or "can affect the world as a whole"). There are only a dozen or so Omega mutants in the world, but unsurprisingly most of those are part of the primary cast.
    • This has become more common with several comic publishers. As one example, in The Authority, Apollo is described several times as a "Majestic-Class" superhuman, people in Wildstorm's universe apparently classifying superhumans by notable figures of about the same power (Mr. Majestic, Wildstorm's Superman analogue, in this case).
  • While the original Official Handbook Of The Marvel Universe tried to give exact, unit-specific measurements of strength and powers ("able to generate tempereatures of 28,000 degrees Farenheit", "Able bench press ten tons") the newer supplemental material uses a system of levels that are not often consistent with observation and are maddeningly vague— level 3 strength means lifting "somewhere between 800 pounds and 25 tons".
    • Conversely, DC's ''Who's Who'' tends to take the deliberately vague, but understandable tack of putting everyone's strength levels (or at least the upper-tier powerhouses) as as strong, not as strong, or stronger than Superman.
  • Powers, where ordinary detectives investigate superpowered crimes, has a rough and not very well defined set of power levels from 1-10 to identify how strong a Super Hero or villain is.

Film
  • In a suspected Jump The Shark moment, Star Wars: The Phantom Menace made Force talent measurable via "midichlorian count". (Can a sub-cellular organism be The Scrappy?) More generous and creative fans have suggested midichlorians may simply be an organelle or parasite which is attracted to high levels of the Force and thus is useful to measure, rather than actually producing it.
    • After measuring kid Anakin's Power Level, they are shocked by the fact how Over Nine Thousand it is (it's about twenty thousand, more than even Yoda).
    • Most fans (and the EU) veiw midichlorians are more as the "middle man" that connects them to the force (which Qui Gon said)
  • Used in Rocky IV. Ivan Drago's punching power is measured in PSI, and reaches ridiculous levels (2100, which would slam through iron if his arm didn't shatter first).
  • In X-Men 3: The Last Stand, Mutants were inexplicably given power levels that everyone was aware of from 1-5 with Professor X and Magneto as 4s and Jean Grey being the only known 5. Apparently, one "speedster" mutant near the beginning can specifically "sense" these power levels- again having no prior mention in the movies or anywhere else in the X-men universe that this troper can remember.
Literature
  • One of the 'new witches' in Terry Pratchett's Lords and Ladies made the mistake of asking Granny Weatherwax what level she was. However, wizards in Terry's Discworld do have levels, unsurprisingly ending at eight.
    • Of course, the wizard's levels was not an indication of actual power, just a ranking system that you could climb through completely non-magical means (such as a snake hidden in someone's bedsheets). Then that whole idea was scrapped and now the wizards are just bickering old men.
      • More to the point, it was scrapped because at one point, the University got Mustrum Ridcully, a head wizard who a) came down hard on any silly buggers who tried You Kill It You Bought It in his faculty and (more to the point) b) was bloody impossible to kill.  *
  • The Night Watch 'verse has power levels for its magicians, but they count down instead of up. A level 4 magician can do little more than tricks, a level one can do amazing things - but they're all limited to learning incantations or using artifacts; only magicians Beyond Classification have true and instinctive access to magic.
    • It starts at level 7 and goes to 1 then beyond classification, and finally Absolute Zero. A Level 7 can visit the first level of twilight but just barely. They may have specific talents, but are quite weak. A Level 4 can influence large masses of people while a level 1 could rule a large nation or crush it. At Beyond Classification it becomes meaningless.
  • The Talents of Anne McCaffrey's Rowan series have a count-up system for measuring Psychic Powers, with "Primes" as the very best in their fields and usually in charge of their entire planet's psi-operations. Notably, this measurement is not fixed, as a number of lesser Talents have been upgraded to better levels as their powers develop.
  • In David Farland's The Rune Lords series, people can use magic to bestow their strength, sight, intelligence and so forth onto others, thus giving the latter e.g. "the endurance of two men". The book starts with trained warriors and assassins having six to ten of such endowments, but quickly reaches ridiculous proportions with thousands of elite troops having hundred endowments each, and the main antagonist literally having thousands of endowments for each attribute. It is never explained why this man doesn't simply take over the world single-handedly.
    • Um, logistics? He needs people to take care of his dedicates and make sure they don't die or get killed while he isn't around, and he can only be in one place at a time. You may as well ask why Superman bothers with the Justice League and doesn't take care of all crime everywhere all the time all by himself.
  • Metapsychic power and power usage in Julian May's Saga of the Exiles series is occasionally measured on a (apparently logarithmic) scale.
    "Your over-modulated hell-load must have finished Felice off. Probably the Little King as well. The PC [psychocreative] equivalent was in the seven hundreds, for Christ's sake."
  • Diana Wynne Jones's Chrestomanci novels seem to rank magical ability with names for levels, rather than numbers. Witches and warlocks are described as weakest, with power increasing as the rating system goes up to necromancers, wizards, sorcerers, magicians and enchanters. Enchanters are the strongest of all magic-users, and nine-lived enchanters are even stronger than normal enchanters. There are also side categories such as shamans and mages who are not described in detail. There are some vague differences in how each category of magic-user performs magic, but the stronger classes are able to perform all lower levels of magic.

Live Action TV
  • Saint Seiya realistically measures fighting power in kilowatts; IIRC, however, Ki Attacks are not measured.
    • Saint Seiya does not use "power levels" as much as "power tiers", classifying the different level of powers in Bronze (at the start), Silver, Gold (Gold saints, Divine Warriors, Marina and Kyotos), and God (Thanatos, Hypnos, and Hades, this one surpassing even the former two). There are certainly variations between levels, as most Marina are significantly weaker than Gold Saints, but the tiers are pretty clear.
  • Babylon 5 had P-levels for its telepaths.
    • Officially the rankings count range and power, with P0 or P1 being all but useless. P2-P5 become commercial telepaths, P6-10 work with the government, and P10-12 work in the corps with P12 being the rank of Psi-Cops. P13 is the maximum rank are quite rare and tend to be experimented on.
      • And then there is Lyta Alexander.
      • And that guy that had multiple personality disorder, with like 4 personalities and a different P rating for each.
  • In Heroes, there's some online viral bonus material that lists the "power levels" of several of the show's characters, in the form of "case files" listing "control index" and "biological, cerebral, elemental, and temporal/spatial" levels . Most of the files are on characters from the on-line comics, but a few of the show's main characters are listed. I.E. Matt's stats are "25% control, 25/90/45/20", Ted's stats are "12% control, 45/55/95/5", and Sylar's stats are "76% control, 40/85/45/20".
  • Kamen Rider typically provides data for the abilities of each Rider, such as how hard they can punch and kick (measured in tons!), how fast their 100-meter dash is, how high they can jump, and other similar statistics.
    • Kamen Rider Ryuki plays it a bit straighter by assigning AP (Attack Point) values to all the Riders' attacks, from their basic punches and kicks to their Final Vents.
    • Kamen Rider Blade takes it one step further - the Rider's weapons start with 5000 AP, and cards swiped through them have their AP values subtracted from this. Special cards that add AP appear late into the series.
  • The Whedonverse apparently has power levels for witches (and possibly mages in general)- in "Checkpoint", a Watcher asks Willow and Tara what their levels are, and if they'd registered under the names they provided.

Tabletop Games
  • Psykers in Warhammer 40000 are ranked by Greek letters. An epsilon-class psyker can give you a mild headache, and an alpha-class can snap a titan in half with a gesture.
    • Models are also given a 'point' cost to field - naturally more powerful models cost more to field. Thankfully, the tabletop game's individual model costs do not reflect the game's background. It would get ridiculous...
    • Actually, the psyker rating system is a rough estimate at best, used mostly by the Administratum. Eldar farseers are typically around Beta, and Space Marine Librarians are usually Gamma, but toe to toe the Space Marine wins 2 times out of three.
  • Very common in Role Playing Games such as Dungeons And Dragons, where monsters are rated on some sort of scale by how powerful they are or how much experience and treasure they impart. Very uncommon, however, is for this power level to be referenced at all in the game world (except in comedic, 4th wall breaking series), making it strictly a game mechanic.
    • Power Levels for spells, however, do come up in-character from time to time. Well, it'd have to: either a spell is within your skills at a given point in your adventuring career, or it's not.
  • Mutants And Masterminds uses actual Power Levels to constrain character to a roughly even playing field. All offensive and defensive powers must be at or under their character's PL. The only exception is that it is allowable to trade off on opposing traits like accuracy versus damage, or defense versus toughness. Powers like non-offensive teleportation and telekinesis lack such bounds except in house rulings. Like D&D, it's rare for this to come up in-character, however.

Video Games
  • According to Gilgamesh's profile in the Fate Stay Night game, his main weapon has a base power of "4000 damage". Where as other weapons might be "anti-unit" or "anti-army", his (and only his) is classified as "anti-world". Of course, he's also listed as "Chaotic Good", so...
    • Though what's actually meant by "anti-world" isn't "I can destroy the world with an attack from this!" but instead "With this weapon, I can challenge the combined forces of everything in the world at once."
  • A Shout Out is made in Fallout 3, with the Mysterious Stranger (a Shout Out himself to Dirty Harry and cliched movie detectives) with his .44 Magnum Revolver, which has a damage level of Over Nine Thousand!
  • Beings in Darkstalkers are ranked by letters. "D" being an average human, "C" being an average monster that could kick around a small army of humans, "B" being a trained monster capable of wiping their butts with "C-Class" demons, "A" is exceptionally strong and are the rulers of the demon world, and "S" being essentially a Physical God. Most of the playable characters are As and Bs, with a few exceptions. Baby Bonnie Hood is the only known human with the slightest capability of damaging an S-Class demon thanks to her insanity, intense training, and impossibly large arsenal of hidden weapons.
  • As part of their Genre Savvy, characters in the Disgaea series can sense each others' levels.
    • Supplemental materials also discuss how at least one character class has power ranked at over 100 Polga. There are no clues as to what this might actually mean.
    • in the various Disgaea games you can actually level your characters up beyond level 9000, but more importantly with enough grinding you can have the stats needed to to bilions of damage easily, one-shotting the strongest bosses the games have to offer.
  • The first three games in the Mega Man X series had listings of the robot bosses at the end, just before the credits. In X3, the images were combined with ratings for strength and speed. Most of the bosses topped at about 10,000 for one or the other, Sigma made it up to 16,000 both, and Battle Body Sigma reached 25,600 for both (despite the fact that he was slower than dirt). Interestingly, X and Zero both had ratings of "?", which is confirmed in X4 when Cyber Peacock proclaims that X's potential is limitless (though he immediately tries to discredit his readings by claiming it's not possible).
  • D-Ratios in Breath Of Fire: Dragon Quarter: a 1/8192 is doomed to a life of grunt work, a 1/64 is a shoo-in for leadership, a 1/4 is close to being a Physical God.
    • The D-Ratios were a measurement of a person's chance - assumed to be genetic - of 'linking' with a dragon. 1/4: 25% of that person linking with, and effectively becoming an avatar of, a dragon. 1/8192: .012% of the link occurring. Looking this stuff up is definite Low-D work.
  • Before boss fights in Mad World, a screen with a "Death Watch" rating will compare the main character to whoever he's fighting.
  • In the visual novel True Remembrance, power of Mnemonicide is ranked by Greek letter, like from Marvel, with something (other than Beta, Alpha, and Omega, other ranks aren't shown)...to Alpha, and Omega being the highest. Analye is one of the few Omega class operating. In fact, he and La are the only two Omega class operating, all the others never be able to live at all, receiving emotions so much they can't even move.
  • Spoofed in Episode 4 of Umineko No Naku Koro Ni.

Web Original
  • In the Whateley Universe, most powers have defined levels, at least they're defined by the powers testing guys. And the authors even wrote a bunch of them up on the website. Still, they're all WAY below Marvel or DC levels.
    • Note that this possibly is one of the few times that this trope might actually be fully justified: Power levels are more for the purposes of classification, and are known to be really deceptive, as they're very much descriptive, rather than proscriptive.

Webcomics
  • Flipside has a three-level system, but it's inherent to the system of magic; there are three barriers, or "seals", in the mind that must be broken to reach each level. The first seal can be broken by training under a master, the others require a life-or-death ritual at a magical location.
    • The mage, Suspiria, broke all three seals at once. No one can figure out how she did it, Suspiria included. And the lack of practical experience shows. She doesn't let either fact stop her from considering herself a magical genius.
  • Undoubted Shout Out in this strip.

Western Animation
  • In The Real Ghostbusters, ghosts have "levels" which are measured by PKE meters; for anything above level 9, the proton packs and traps are totally ineffective, while level 1 is impossibly low. Certain ghosts who were victims of Ghost Dracula were ones and twos, and couldn't even fly and go through walls, being completely drained of ectoplasm).