Asura's Wrath is an action game, published by Capcom and developed by CyberConnect2, released February 21st, 2012 in the US, February 23rd, 2012 in Japan, February 24th, 2012 in Europe, and March 9, 2012 in the UK.The short version: A guy called Asura punches demigods in the face and screams a lot.The long version: Asura is one of the eight Guardian Generals, demigods assigned to protect the world of Gaea and its inhabitants from the Gohma. After their latest victory, the other seven demigod generals kill his wife, kidnap his daughter, and frame him for murdering the emperor, all in an attempt to destroy the Gohma once and for all. When Asura confronts them, he is killed and cast down to Naraka. But a mere thing like death cannot keep a demigod like Asura down for long, and quite understandably, he is pissed. After spending several millennia climbing out of Naraka and emerging into a very changed mortal world, Asura sets out to rescue his daughter and get his revenge on his fellow Guardian Generals, who now call themselves the Seven Deities.While very much a revenge story through and through, it explores a surprising variety of themes, ranging from Familial love (Particularly Father and Daughter and brotherly love) to showing, ironically enough the true consequences of being an embodiment of unstoppable rage, just how far someone would have to go to save the world, and above all else, the consequences of a Martyrdom Culture worshiping some of the most horrific Jerkass Gods ever found in fictionland, they themselves revealed to be the byproducts of an even worse god who watches over all of them. This does not distract from the awesome visuals, spectacular fight scenes and just plain over-the-topness.As per The Wiki Rule, it has a wiki right here.Asura will get his first crossover appearance in the crossover social game Capcom All Stars.Not to be confused with Asura Cryin' and definitely not with Asura.
Tropes featured include:
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100% Completion: Collecting all the Artwork, CG Art, Interludes, Trophies/Achievements (Including DLC), and Gauges.
The Official Complete works, for example, has a couple of Asura's forms have different names from what is given in the game. Mantra Asura is referred to as Prajna (Wisdom in buddhism) Asura, and Mantra Reactor Asura is just plain old Mantra Asura.
Alternate Universe: The story takes place in a setting where humanity discovered a powerful source of energy called Mantra. Modified humans called Demigods could control this mantra, and it was able to propel technology to unimaginable levels; real Clarke's Third Law kind of stuff. Unfortunately, due to pollution and overpopulation, the Will of the Planet, Gohma Vlitra, sent the Gohma to kill all humans on the planet out of anger, thus starting the War of Creation. Said universe also manages to be the same one as Street Fighter, just millions of years ago.
Always over the Shoulder: When using a certain projectile outside of huge boss fights (one of them being a rapid-fire barrage of bullets that are shaped like Asura's fists), the camera focuses on his shoulder.
American Kirby Is Hardcore: Inverted, believe it or not. The American cover has Asura trying to smash your face in, true, but the Japanese cover has Six armed Vajra Asura screaming in rage at you with his arms raised, instead.
Ancient Astronauts: Sources differ on whether the game is set in the extremely distant past or the future.The modern setting at the end and a Chun-Li cameo could confirm this as a distant past.
And Now for Someone Completely Different: Yasha, Asura's brother-in-law is playable. In contrast to his brother-in-law, his fighting style consists of very speedy multi-hit combos and projectiles used for higher-yet-slower damage. Unlike Asura, who becomes tougher during Unlimited Mode, Yasha becomes faster and hits faster, and his dodge moves are faster, short-ranged teleports instead of simply rolling aside.
Angst Nuke: Asura literally explodes with anger when Olga destroys a village and kills the little girl that looked like Mithra right before his eyes. Cueepicbeatdown.
Animesque: Not just design-wise, but the story progression is literally like an episodic anime or Japanese Tv Drama, and is even referred to by many critics as an "Interactive Anime".
Annoying Arrows: Asura treats being impaled with a dozen spears on his back with one of then poking through his chest as simply an annoyance.
Attack of the 50-Foot Whatever: The crown king of this trope. Just the first boss is big enough to stick itself out of Gaea and try to eat an entire fleet of spaceships. And it gets even bigger later on. And this is to say nothing about the True Final Boss, which is quite literally the biggest in videogame history.
As Long as It Sounds Foreign: The unnamed girl that looks like Mithra, as well as all of the other humans in this game, speak Gibberish. This is actually why they don't bother with different voice actors for humans in the English dub.
Standard Shinkoku space battleship tactics, apparently.
Asura's berserker form.
Beam-O-War: Berserker Asura vs. the Brahmastra. The Brahmastra wins, but Asura is able to hold it back with his own ki attack for a few seconds — that is, his anger is rival to trillions of souls' worth of power.
Behind the Black: A lot of the intermission slideshow images have things hidden outside the immediately visible area which can be viewed by panning the images.
The Berserker: Asura fights with the grace and power of a monster truck fueled by pure, distilled rage. His berserker form is even worse.
Yasha. On the outside, the guy's a Badass Pacifist who along with Deus wants nothing more than to exterminate the Gohma from threatening the world. Just don't waste countless lives on something pointless if you don't want a ki slash through your torso.
BFG: Many of the Taison mooks (the big gold buddhas) wield these. Taison Nyudo (the really big gold buddhas) dual wield them.
Bigger Is Better: Subverted. Wyzen turns himself into a planet-sized being to literally crush Asura, and gets his ass kicked. Immediately afterward, the rest of the Seven Deities are shown scorning Wyzen for his mistake of thinking being bigger equates to being more powerful.
Bittersweet Ending: The pointless cycle of destruction is finally broken with Chakravartin's death, humanity finally is freed from the shackles of its various godlike tyrants, but no one in the cast survives save Mithra, who spends her mortal life retelling the events of the story.
Bloodier and Gorier: The earlier trailers were shown like this, in that all the minions of the demi-gods had regular blood come out of them instead of orange blood and Asura was also shown being much more brutal towards enemies. Why this was changed in the final product is unknown, but it seemed likely that it was the result of thematic reasons and to probably not seem like a God of War rip-off like some people were making it out to be.
The game starts with Vlitra's appearance, a Title-Screen like moment complete with press start, and Asura jumping off of Shinto towards Gaea. The last episode starts with Vlitra's reappearance, a Title-Screen like moment complete with press start, and Asura jumping off of the Karma Fortress towards Gaea.
Boss-Only Level: Quite a few of these. Specifically, the fights against Wyzen, Kalrow and his Fleet, Augus, Olga's fleet, Wrath Asura, the final Deus Battle, the final Gohma Vlitra Battle, The Final Boss Preview battle against Chakravartin, the final Yasha battle, and finally, the last Chakravartin battle.
Boss Subtitles: Starting with Gohma Vlitra, each boss has these, as well as different ones for each form they have. They even have them for their weapons, as well.
Breather Episode: "Episode 10: Words of Wisdom," in which Augus helps Asura recuperate after his fight with Kalrow with the help of some scantily-dressed maidens.
Brick Joke: The rock shelf on the moon that was raised up during the Augus fight is pushed back down during the fight with Ryu in Lost Episode 1, only to be brought back up again during the fight with Akuma in Lost Episode 2. Also in Lost Episode 1, Augus' discarded scabbard can be seen.
Brought Down to Badass: The creators have mentioned that Asura has lost some of his godly power while being exiled. Looking at all the footage before that, how that stops him from doing anything seems to be anyone's guess.
Buddhism: Highly noticeable and based on this mythology.
Bullying a Dragon: Really, everything the Seven Deities do just succeeds at pissing Asura off even more.
Butt Monkey: Wyzen, in story and out. The Asura's Wrath Facebook page even has a Wyzen Diet.
In the "Lost Episode 1" DLC, where Asura fights Ryu, he Shoryukens him all the way to the moon... particularly the area where he fought Augus earlier. You can tell because of the giant slanted cleaved area from when he used Wailing Dark, as well as the sword sheath sticking out to the side. Bonus points for Evil Ryu's Ultra II having enough force to slam the cleaved area back in place.
And Oni then proceeds to use Misogi at the beginning of the battle which Asura deflects to the side in the same manner as Wailing Dark to cleave it right back up.
Casual Interstellar Travel: in the finale episode of Part Iv: Nirvana, Asura achieves this in his destructor form by simply flying fast enough. As in, flying by solar systems in mere seconds fast enough.
Clap Your Hands If You Believe: Before realizing they could just siphon Mantra out of Mithra by force (and out of mortal humans by killing them), the Deities used this method to power themselves and their weapons up, with Mithra being the main priestess that preached about the Shinkoku faith.
The Corruption / The Heartless: The Gohma, which are stated as being corrupt, impure beings that take the form of rocky and lava-esue animals. The strongest of them all are planet sized and can easily destroy planets casually, and nearly destroyed mankind. It took the combined power of Asura and the other demi-gods to defeat them the first time around, but they make a comeback. This cycle has been going on for some time even before the game's story begins.
Crapsack World: The world where Asura awakens after being exiled is most definitely this.
Asura: "Save the world", they said? This is just a living hell...
Darker and Edgier: Episode 11.5 is notably darker than the rest of the game. Not that the game is all that happy to begin with.
As is Part IV: nirvana. The game is also darker as a whole compared to most other Capcom IP's, despite being amongst their rated T games. It does so rather well, too.
Dark Is Not Evil/The Sacred Darkness: Technically, the Gohma are natural, being Gaea's defense mechanism as the balance was disrupted by the removal of souls. Unfortunately, this puts them at conflict with humanity.
Dark Reprise: "One Who Spins Samsara", a darker version of "In Your Belief".
Deadly Euphemism: "Saving souls" means killing people for their lifeforce. "Exorcism" means destroying one of your own ships because there's an enemy on board. "Purification" just means killing.
Deadly Upgrade: Asura's black-skinned 'Wrath Asura' form. The extra materials states that, while he's more powerful than even his six-armed form in this state (though still not nearly as unstoppably devastating as his Berserk Form), his attacks do more damage to his own body than to others. The black color is due to the fire of his wrath burning so hot it scorched his skin...
Deface of the Moon: Augus slices the moon deep enough in Episode 11 to make the sliced chunk rise high. Evil Ryu punches the sliced chunk back into place in Lost Episode 1, and Oni not only does the same damage in Lost Episode 2 that Augus did, but Asura's fight with him ends up epically destroying the moon.
Deicide: Asura's plan for the Seven Deities. Well, less plan and more objective. Asura seems incapable of planning.
Even without his own arms, Asura still fights on and actually headbutts Yasha, a being who calls himself God, in the face.
Better yet: Armless Asura is playable, fighting only with kicks and headbutts.
Detonation Moon: Oni and Mantra Asura start fighting so hard the moon starts crumbling just by their fighting. Not to mention Oni split the moon in half with a single punch to start the moon's destruction.
Subverted in Lost Episode 2, however, as when Asura and Akuma fought each other, they eventually turned into stone. The subversion is that they start moving again and fight once more, still looking like stone statues!
Dimension Lord: The Golden Spider/Chakravartin rules the dimension between life and death, Naraka.
The Dog Was the Mastermind: The nasally, obnoxious golden spider Asura meets during his trips to Naraka turns out to be a disguise for Chakravartin, the nigh-omnipotent deity manipulating the entire planet for his own benefit.
Episodes 11.5 and 15.5, done in a literal anime style, are downloadable. There is also Part IV: Nirvana, which consists of four episodes, and the game's true ending. The true reason for this, as data miners discovered, is that they literally ran out of disc space to contain it!
There's also Lost Episode 1 and Lost Episode 2, both of which crossover with Street Fighter, right down to using the Street Fighter IV HUD and battle system. The first lost episode has Asura fighting Ryu, and the second one has Asura fighting Akuma. Both episodes switch to Asura's Wrath-styled gameplay in the second halves of both fights upon Ryu and Akuma turning into Evil Ryu and Oni respectively, and the many cinematic cutscenes and animesque QTE's are put in between and near the end of both battles.
Dude, Where's My Respect?: The Generals knows for a fact that Asura is innocent of the Emperor's murder (having committed the crime themselves), yet every single one of them repeatedly and, seemingly, with absolute sincerity calls him a traitor.
Played straight with Chakravartin, where you fight him in both Naraka and its Event Horizon.
Fictionary/Speaking Simlish: The humans speak a language that generally goes untranslated during cutscenes. The demigods are capable of understanding and communicating with them, however.
Final Boss Preview: Done twice. First with Yasha, who you fight early in the game, and then much later as the penultimate boss. And then with Chakravartin, who you fight in Episode 19, and then as the True Final Boss.
Gameplay and Story Integration: Happens all throughout the game justifying the scenarios and conditions (armless Asura, fighting Wrath Asura, and the like), but a subtle one occurs in DLC Episode 22: Asura, upon taking his Destructor form, permanently has the Destructor gauge equipped.
Other elements of this include that there are no Action RPG elements like Devil May Cry or Bayonetta have, (like getting new weapons or collecting stuff like a Heart Container), nor is there a upgrade of stats. Asura's stats instead change depending on the episode.
One can also add in Fighting Game thanks to a coming DLC that pits Asura against Ryu, complete with the health bar, super gauge and Ultra gauge from Street Fighter IV (although in Asura's case, the latter two are replaced by his Burst and Unlimited Mode Gauges).
A review has pointed out that while this might not really be considered a "game," but as a multimedia experience, it is a memorable one.
"That is is why I pray to no one, nor will I be prayed to!"
God Is Evil: The Seven Deities aren't all bad, and some of them even maintain good intentions. The problem is that they've spent 12,000 years committing genocide.
Chakravartin probably considers itself Above Good and Evil, but it has ended the world, possibly the entire universe, who knows how many times without remorse because it couldn't find an appropriate heir. It also made Mithra cry. If you still have doubts, check out its second form.
Green Aesop: The Gohma are the will of the planet seeking to wipe out threats to its survival. Ultimately, however, subverted. The Gohma were really just a tool created by Chakravartin to determine whoever would be powerful and decisive enough to become his successor; the "will of the planet" was just the lie used to explain what the Shinkoku/Seven Deities were fighting.
For those unfamiliar with Kinnikuman, what Asura does is throw Evil Ryu high into the air, leap up after him, and grab him from behind with his normal pair of arms. He then holds Evil Ryu's wrists with his upper pair of arms while using his lower pair to lift and spread his opponent's legs before dropping him nads-first onto his knee. Oh, and the actual impact happens after Asura and Evil Ryu fell over a kilometre just to build up more force behind the drop.
Ground Punch: Asura, who punches the ground a few times. In an interesting take on this, Asura doesn't use it as an attack, but rather to launch himself into the sky.
Hopeless War: The Shinkoku have been fighting the Gohma for as long as they can remember, and have never been able to do anything more than force Vlitra into hibernation. Deus intends to end the war, which actually kicks off the game's plot, as he determines the only way to destroy Vlitra is to actively harvest souls from humanity to power the Brahmastra, and to use Asura's daughter to control said Mantra. Considering that Asura will object violently to either of those eventualities, he's got to go.
Made even more pronounced with Chakravartin stating that even if Vlitra, the source of all Gohma, were to be destroyed, he can bring them back as much as he wants. It's even implied that he can make Gohma in a level of power that would make Vlitra seem like a bug in comparison.
Mantra is artificially produced by processing human souls. It's even more horrifying than it sounds, since the people whose souls are harvested believe they're being taken to paradise, and actually beg to be killed.
According to Yasha, in 12,500 years they've harvested seven trillion human souls. That comes out to about five hundred and sixty million people per year that the Deities have killed, either personally or by their soldiers, plus or minus whatever Wyzen wasted against Asura.
Asura's Wrath is something of a unique example. While there is actual gameplay in it like most other Beat Em Ups and Action Games, a lot of the gameplay focuses on cutscene based QTE's, but usually each one synchronizes with every action taken on screen, and some of the presses synchronize with attacks similar to a Rhythm Game. Episodes 11.5 and 15.5 are even straighter examples that still use the same synchronic attack principles, as it's based on button inputs that mimic all the hits on the screen of an Anime-like stage that acts as a stand in for Full Motion Video, and they are arguably even better examples of this than the main game.
Also, unlike other examples, there's no actual Full Motion Video involved, but it instead uses the main graphics engine to simulate Full Motion Video, and instead of being more of an interactive movie, its plot structure, episodic nature, and the running time of most of the episodes, it's more of an Interactive Anime.
During the final fight against Chakravartin's last form, "the Creator," he starts doing his own QTE's that have a unique design to them that make you think you have to press them, except it's him who's pressing them, and you have to counter them with your own QTEs.
That's nothing. The entire Part 4 is an exercise is screwing with the predictable button prompts of before. Prompts appear all over the screen, multiple prompts may appear at once, and one prompt even goes in extreme slow motion before getting cancelled out!
Ironic Echo: "Let us decide!" "Decide what?" (face-punch) "Who is stronger!" (Asura says this to Yasha when looking for a fight 12,000 years ago, and Yasha says this later to get him to activate the Mantra Reactor inside him.
This example is unique in that we hear the echo before the original time the line was spoken.
Even moreso with Chakravartin, who implies that the only reason he's trying to find an heir is so it can benefit him to go to other worlds and "help" them.
Jerkass Gods: Played around with quite interestingly. The Demi-gods treat humans as a lower class, but most of them didn't act like jerks towards humans (with the possible exception of Wyzen post becoming a guardian general). This changes after Asura is betrayed by his fellow guardian gednerals, who act like this to a degree even by Jerkass God Standards. They turn humanity into a Martyrdom Culture by having them pray to them before they get killed and have their souls taken any to be converted into mantra, specifically used to power the Brahmastra. Only Yasha and Deus have regrets for what they do.Chakravartin, who is this from the start, goes beyond even them by proxy of being the reason why the Guardian generals turned into Jerkass Gods in the first place, and is even more arrogant than them.
Kill 'em All: In the end, the only named character that is still alive is Mithra.
Launcher Move: Asura can perform one by doing a pause in his combo. This can be followed up by an air combo.
Lag Cancel: Jump cancels which can be done the moment you do a launch attack and then follow up with a an air combo, and a Homing cancel that can be done immediately after an air combo to home in on a locked on opponent to keep doing more damage.
Legendary in the Future: Thanks to Adult Mithra telling the story of her father and having it passed down for generations, Asura is basically this, even hundreds of millions of years later into the future. (Hopefully this won't compromise his A God I Am Not stance.)
Levitating Lotus Position: Chakravartin does this in space, sitting on a nebula, surrounded by galaxies while casually throwing planets and stars as Asura approches him.
Limit Break: The Burst mechanic; when the rage meter is filled, Asura can perform powerful moves in cutscenes that move him along to the next section of the episode, along with doing immense damage to the enemies. As the game goes on, the effects of Burst grow even greater.
Little Brother Is Watching: In Episode 8, after beating Kalrow's minions, Asura mercilessly beats on a surviving Doji, his Burst Gauge filling with every punch. But when he sees The Girl beating the corpse of another Doji with a rock and crying, his Burst gauge empties.
Luck-Based Mission: The missions in the 2 Lost Episodes. It starts off simple, but in one mission, you have to beat them under 40 seconds (which is a very strict limit), and in another, you have to beat them without taking a single hit! Also, the last mission against Akuma is to beat 10 consecutive matches against him, slightly recharging your health with each victory.
Magitek: All of the technology used by the Shinkoku and Seven Deities runs on Mantra, which is mystical power supplied by either prayer or processing human souls. All of the Seven Deities possess a "Mantra reactor" in their bodies that supplies them with the Mantra needed to do their various insane feats of superhuman power, save for Augus (never needed the stuff) and Asura (who was "killed" before he could get one when the Seven arose to power). Pretty much all of the "magic" that the Seven and the other demigods use comes from this source, though Asura doesn't need a reactor because his Mantra Affinity for Wrath lets him tap into Mantra directly as he gets more and more pissed.
The Man Behind the Curtain: Chakravartin. The episode where he formally introduces himself has this trope as the title, almost word for word (The One Behind the Curtain), though the trope isn't actually used, since he is in no way feeble.
Martyrdom Culture: The Seven Deities have cruelly managed to transform their followers into this with villagers begging for the chance to die at their leaders' hands and become Mantra. Asura and the girl are utterly disgusted by this.
Next Tier Power-Up: Being the Video Game equivalent of an interactive Fighting Series, Asura himself under goes a few transformations of this nature. The best examples are Berserker Asura (he's shown after being knocked out of this form to be able to use the form's arms, but nothing ever comes out of it), Mantra Asura (initially gained with all the mantra Deus gained over 12,500 years of killing 7 trillion humans being given to him by Mithra's prayers, later shown to be utilized at will), and the implantation of the Karma Fortress Mantra Reactor, which allows him to use his anger without damaging his own body, increasing his overall stats at least a hundred times over and allowing him to unlock the ability to turn into a Planet sized HumongousCyborg known as Asura The Destructor.
Nintendo Hard: Not usually, but equipping the mortal gauge onto Asura turns the game into this, even on Easy Mode.
No Endor Holocaust: You will lose count of how many times the planet should have been knocked out of orbit or just outright destroyed.
No Sell: Yasha and Augus are capable of taking Asura's normal attacks to the face with little effect. Deus takes a punch Yasha used to knock Wrath Asura back to his normal state, just to show how powerful Deus is.
Episode 11.5 has tons of this (most of the deeper lines of Asura's body look like paint and the rings on his back are made into circular protrusions, he bleeds and spits out Black Blood, Wailing Dark starts off intact instead of being broken near the handle and isn't seen to extend before that, etc.) but since it's made into a crazy insane action packed episode, its very forgivable. It yelps that it's directed by a key animator from the team behind FLCL.
Avoided in Episode 15.5, however, as the animation style stays much more consistent than 11.5's, although it's still somewhat obvious that the animations are based on earlier designs of the characters since the Dojis look a lot more human-like, the tips of Yasha's fingers aren't covered with rings, and Deus uses a normal nunchaku instead of a more elaborate one with a beam of lightning as its chain.
Oh, Crap: When Wyzen realizes that turning into a planet-sized Buddha and crushing Asura with a country-sized index finger not only didn't work, but that it just made Asura angrier.
Older Than They Look: Much older, in fact. Despite being countless millennia old, certain demi-gods besides Kalrow look to be only in their twenties or thirties. Even Kalrow, despite looking about seventy, is even older than all the other Guardian Generals put together at least.
The Omnipotent: Played around with. Chakravartin is described in the extras as the Omnipotent ruler of Gaea, but Asura eventually defeats him, which shouldn't happen to an omnipotent ruler.
It should be noted that he's merely an Omnipotent Creator, not a destructor. He's merely more akin to Hindu God, Brahman the creator, while Asura is essentially Shiva, the destroyer.
Furthermore, Chakravartin's dialogue suggests that he didn't actually create humanity or the universe. He talks about other worlds he needs to visit and 'help' in the same way he helped Gaea, implying that he might merely be a powerful cosmic being with delusions of godhood that wanders from planet to planet 'fixing' what he sees as wrong. In spite of this, he is shown to have a form bigger than multiple galaxies, so he is still pretty damn powerful reguardless.
To the point where Chakravartin's Giant form is so gigantic it sits on its own Nebula / Galaxy, and a now planet-sized Asura, who is even bigger than Gongen Wyzen or Sakra Devanam Indra Deus, seems like just a tick or a flea trying to punch into Chakravartin's forehead.
Pillar of Light: Happens when Asura first reawakens. Also happens during Asura's transformation into his Berserker form. It also happens when Yasha finishes implanting the Karma Fortress's Mantra Reactor into Asura.
Power Creep, Power Seep: Considering just how strong Asura is in his game, the Crossover DLC with Street Fighter is full of this. Both Ryu and Akuma are able to breathe in space, survive being punched to the moon, and Evil Ryu closes up the cut out trench Augus made in the moon. With his foot. And Oni can split the moon in half with a single punch even when Mantra Asura is blocking said punch.
There's also a unique example in a version called "Synchronic Impacts". Usually, whenever a quick time event appears on a video game screen, you need to press it immediately in order to succeed. These particular versions, however, act more like Rhythm Game inputs where you wait for a circle to shrink around a Y or Triangle button command and time your button press to them, and it usually occurs whenever Asura does a big attack on an opponent after pressing the burst button to initiate. This is one of the skippable examples, but doing so costs you End of level points that give High rankings. Depending on how well you time the button press, you even get a Good, Great, or Excellent ranking, just like a Rhythm Game.
Another unique example is that Chakravartin "The Creator" gets his own. They are activated by the AI, implying his stature as a true God. And as you fight on, he starts messing them up.
Rated M for Manly: Nearly all males involved are (very) Badass, muscled, and shirtless, and the whole point of the game is punching through a whole godly pantheon, including some giant planet monster and the most powerful creature in the universe to save your daughter. To sum it up, it's pretty manly.
Really 700 Years Old: The demi-gods of ''Asura's Wrath' take this to really ridiculous extents, in that despite some of them looking around certain ages as described in their profiles, they are actually countless millennia in age. In fact, the entire civilization they come from takes this trope to new heights, in that the demi-gods are descendants of previous demi-gods that protected the Shinkoku Civilization, and there are at least over 100 generations of demi-gods that have protected their home.
Repeat Cut: Common, but the most epic one is Asura's second to last punch to Chakravartin's face, before killing him with a final punch.
The Rival: Yasha in the main story, and Akuma / Oni in Lost Episode 2, as Asura and Akuma are so determined to defeat each other, they turn into statues after 500 years. And then move again and fight some more!
Often objects are in entirely different scale depending on the scene; for example, Vlitra makes a hole in Earth the size of a continent, but when Asura charges into it, it doesn't look bigger than an oil tanker. Of course, if the two were to scale, Asura would be just a microscopic dot, but in this game it really wouldn't have been a problem to make him grow to giant proportions, himself.
The rest of the game manages to maintain an admirable degree of scale, it's just that said scale is "holy shit huge."
Just how much more powerful (and in some cases, bigger) can the bosses get, and how much more insane will the fights themselves be? To put this in perspective, the very first boss in the game is as big as a continent and can wipe a battalion of Shinkoku Trastrium ships with ease. And it just gets more insane from there on out.
It all culminates in the final battle with Chakravartin.His giant form is many, many times bigger than any other character in the game, to the point where he's still visible from Gaea even when he's outside of the galaxy. Even after Asura grows to planet-size, he still looks like an ant next to this thing. Chakravartin can casually fire really strong, really fast laser beams that cross the solar system at several times faster than light, throw entire planets and even STARS at you, and even tries to make the sun go super nova JUST TO TRY AND KILL YOU! The kicker? This is only the first half of the fight. And Chakravartin hasn't even tried using his full power or his next form after this one out, trying to merely "test" Asura.
And finally done with Asura's last bursts, with each subsequent burst symbol getting bigger and bigger untill the very last one where it covers almost the entire screen.
The overall idea of the trope (and one of Deus's mottos, no less) is deconstructed in the actions of the Seven Deites. Just how far can an entire civilization go in order to compete against the will of the entire world, that with each awakening, grows more and more powerful everytime? Deus's plan is harvesting over 7 TRILLION souls and fusing with the well-above-planet-sized Karma fortress to destroy Vlitra, risking the destruction of the planet and its inhabitants in the process, just to defeat said will once and for all. Also Deconstructs Lensman Arms Race at the same time.
Sequential Boss: Almost all the Boss fights are like this, especially the ones that take an entire episode to fight against.
Seven Deadly Sins: Five of the Eight Guardian Generals have a sin as their Mantra, the driving force of their power. Asura is Wrath, Deus is Pride, Olga is Lust, Kalrow is Sloth, and Augus is Greed. Wyzen is Violence. Sergei is Vanity, a sub class to Pride. The only real odd man out is Yasha, whose Mantra is Melancholy.
Fridge Brilliance sets in once one realizes Acedia (Melancholy) was part of the precursor list of the Seven Deadly Sins.
Shout-Out: Several of them, not to just video games, but due to being made by a company well known for using anime and manga as main influences, along with being major fans of big name Japanese developers, there are so many that the game has its own page.
This page describes the extensive amounts of Buddhist symbolism in the game, and inspirations for its visuals. Just for example, the way the Demigods are injured is made to resemble the damage done to old Buddhist gilt lacquer statues.
Sliding Scale of Realistic Versus Fantastic: Definitely Fantastic, especially when it shows ridiculous feats of power and strength, weaponry capable of rearranging continents, and Asura coming back from the dead multiple times just because he's angry enough.
Space Battle: Several occur throughout the game. The most epic one of all is in the DLC Part IV, Nirvana. During the final fight with Chakravartin, Asura becomes the extremely huge planet-sized Destructor Asura, and starts flying towards Chakravartin as he throws planets and stars at you like they are basketballs, and causes a star to supernova just to kill you! It's really cool!
Space Opera: Has some elements of this. Played much more straight later when Chakravartin hints at protecting other worlds throughout the universe.
Spell My Name with an "S": With such a heavy emphasis on Buddhist mythology, you'd think they would've bothered to check that Vritra is spelled with 2 Rs.
The creator of the game states that the over-the-topness of the action will be like God Hand, and the creators themselves have acknowledged how Clover Studios are a very innovative group and that they hope they will give the same feel for Asura's Wrath.
The concept of the game itself (an interactive Anime series) can be seen as this to the likes of Time Gal and Yarudora, which do something similar. Episodes 11.5 and 15.5 are even closer to this than the main game is.
Sufficiently AdvancedCyborg: All of the demigods are Mantra-powered cyborgs. This isn't stated openly, and you'd be forgiven for thinking Asura and the other demigods were human at first glance, at least until they start getting really mangled. At this point you can see sparks flying from their damaged bodies (and clearly visible machinery in the case of Asura when his arms are destroyed) and they "bleed" a glowing orange liquid. Also, all of the demigods have skin that looks like the enamel on Buddhist statues, though it is more obvious on Asura and Yasha than it is on Olga or Mithra. In the DLC, Yasha also "opens" both his chest and Asura's, revealing the machinery underneath and the slot for Mantra reactors to be placed in their chests. There's still some clear biological elements to their bodies, as characters are shown eating a couple of times, and Yasha explicitly tells Asura that Durga "is about to give birth" in Chapter 21, and characters are shown getting tired, feeling physical pain, and in Kalrow's case, getting old, albeit at a MUCH slower rate than regular humans do.
Super Hero Gods: All the Guardian Generals / Deities in the game. Plus Chakravartin. Subverted with most of your former allies now being enemies. Chakravartin averts the hero part entirely, though.
In gameplay-terms, there's Unlimited Mode, activated by hitting people (or getting hit) enough, although it seems to go up the fastest by shooting at enemies that don't block your shots. When activated, Asura doesn't take any damage, recovers from knockback and knockdowns automatically, and can spam his heavy attacks without cooldown, although every one decreases the Unlimited mode time limit. Yasha, on the other hand, trades the invincibility for a major speed boost, but the other properties are the same.
In story-terms, there's even more fun. Technically, Asura's 'normal', metal-armed form is a Super Mode, referred to as 'Vajra Asura' — his 'normal' form only has metallic gloves. Then there's his rage-fueled 'Six-Armed Vajra Asura' form, and - when his anger peaks — the uncontrollably powerful Berserk Asura. Finally, at the very end, we get Mantra Asura, who combines the power of a thousand arms into one burly set of punching-tools.
Destructor Asura goes even further, now becoming bigger than Gongen Wyzen and Sakra Devanam Indra Deus put together.
Then thrown all over the place during the final final final boss, in which Asura manages to defeat the single most powerful thing in the game in his base form.
Super Strength: Another basic power that the deities have, though it varies in level depending on the deity.
Characters manage to make extensive monologues, no matter how dire a situation. Perhaps most notably, how Sergei managed to give a mocking farewell speech while being held up by his throat by Asura and with everything except one of his arms hanging limply below him.
At one point, Yasha almost got hit by Asura in the middle of his speech, and if you screw up one of the inputs, which is easy to do, he does.
Taking You with Me: What Gohma Vlitra tries to do to Asura before disintegrating into tiny pieces. It doesn't work.
Whenever you hear Wild West-style whistling, it's about time for Yasha to kick some ass.
Similarly, when Surge of Mantra plays, in both a heartwarming and awesome way ala Ōkami; the moment it gives Asura his penultimate form, you know he cannot lose at all in this form.
Third-Person Shooter: Has a few elements of this, like when not in the Rail Shooter segments, when you use your main projectile, the camera focuses on Asura in a very similar way to one.
Time Abyss: The Demi-gods are an entire race of this. 12,000 years of time is barely a few months worth of aging to them. Chakravartin, who is as old as, if not older than, the universe itself counts as well.
The Time of Myths: Subverted. It actually takes place in the far future, but many of the elements of this trope are mixed with science fiction. Zig-Zagged in reality, as the setting is revealed in the Stinger to be the Street Fighter universe (or something like it) 870 million years in the past.
Time Skip: Two of them. The first at 12000 years and the second 500. And another 500 years at the end of the non-canonical Lost Episode 2. And another at 870 Million Years in the finale.
Transformation Sequence: Supplemental materials mention how Asura is unusual among demi-gods in that he has multiple transformation stages.
Trash Talk: It's particularly vicious in the case of Asura and Augus, where it's not so much trash talking as much as Augus saying how he's having fun hunting and Asura yelling death threats back at him.
Augus: You need to enjoy this a bit more! Asura: You need to shut up and die!
Unexpected Gameplay Change: The DLC "lost episodes" start with two rounds of Street Fighter IV-style gameplay, with a few modifications on Asura's part. After those rounds, it goes with the standard gameplay the rest of the game uses.
The Unfought: Two of the Seven Deities die before we get to see them in action.
And a third doesn't really get a proper boss fight, though the player at least gets to finish him off via Action Commands.
Technically, this is what drives the 7 Deities to betray mankind, their kingdom, and their comrades, as well as enslaving and harvesting mortal souls as a power source while wiping out most life on Gaea and destroying chunks of the planet itself. For five of them, it's just a flimsy excuse to seize unlimited ultimate power to fuel and cement their already enormous god complexes.
This also drives Chakravartin's creation of the Gohma so he can find someone who can become his heir as the protector of Gaea so he can go out into the rest of the universe to "help" other worlds. And who's to say he hadn't already done so? Or that some of his "heirs" didn't choose to continue the cycle on their own?
Volleying Insults: During Asura and Yasha's last battle in episode 21, the amount of insults that get thrown around almost rivals the amount of punches. For example:
No matter how many times Vlitra's been beaten, the Gohma have always returned.
According to Chakravartin, he has destroyed and recreated the world god knows how many times in the past. Asura finally ends the cycle.
Going farther than that, his original plan after giving the role of the planet's God to Asura was to do the same to other worlds that needed his 'guidance'. It's also possible this cycle has happened to other worlds before he came to Asura's.
Walking Shirtless Scene: Asura, aside from a robe he wears after his first resurrection, is always shirtless when fighting enemies. There is an exception in the flashback fight in Chapter 20.
Asura: I understand it all now! The true reason for my wrath! I could not stand it! There is always some fool who wants to rule the world! Always forcing others to do what they cannot do for themselves! That's why... I pray to no one! Nor will I be prayed to! And above all else... I will never forgive you! For making MY DAUGHTER CRYYYYYYYYYY!
Surprisingly averted. Early trailers showed Asura using numerous wrestling-moves against his foes, but other than the basic Spinning Lariat and an occasional Flying Dropkick, none of it is present in the finished game. Whether this was done to make the combat flow better or for thematic reasons is uncertain.
Played straight in Lost episode 1, where Asura does the equivalent of a Kinniku Buster to Evil Ryu.